Shalelu Andosana

Leifa's page

153 posts. Alias of Rachel Kellogg.


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Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

It's been fun. The story developed some intriguing subplots along the way. Hope you develop it further one day. Thank you for running the adventure.

It's been fun roleplaying with everyone. :)


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"There is definitely a mystery about this place, but I'm glad we have accomplished our mission. We can at least report back that Linus does not appear to be in immediate danger now that we've dealt with the murders. Hopefully their motive and larger goal is mentioned somewhere in the journal."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will attack again-last ki point, no reactions

Staff 2H: 1d20 + 5 ⇒ (3) + 5 = 8, Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Unarmed Strike: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Unarmed Strike: 1d20 + 5 ⇒ (3) + 5 = 8, Damage: 1d4 + 3 ⇒ (4) + 3 = 7

:(


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will try attacking the birdman again. (With Ki-same affect, no reactions)

Staff 2H: 1d20 + 5 + 1d4 ⇒ (15) + 5 + (2) = 22, Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Unarmed Strike: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Unarmed Strike: 1d20 + 5 ⇒ (17) + 5 = 22, Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Not really knowing how to hold back, Leifa will enter the fray guns blazin, spending a ki point. (opponent can't take reactions if flurry of blows works)

Unarmed Strike: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d4 + 3 ⇒ (3) + 3 = 6
Unarmed Strike: 1d20 + 5 ⇒ (4) + 5 = 9, Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Unarmed Strike: 1d20 + 5 ⇒ (8) + 5 = 13, Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Liefa will then try to get to her staff.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Yay, finally a high persuasion roll!


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Talk? Please."

persuasion: 1d20 - 1 ⇒ (1) - 1 = 0

O_o


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I'm up for seeing if we can get into tier two. Should we try to squeeze down between the flame and the outer edge of the 3rd floor?"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Shall we try talking to him while he's blocked in, or do we want to go and see if we can find away into the 2nd tier."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Oh, bother"

Leifa will shut the door in the birdman's face and will brace the door closed with her staff. "We are sorry. We can come back later, when your ready to talk, peacefully." Then she'll proceed to walk away.

persuasion: 1d20 - 1 ⇒ (10) - 1 = 9


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

persuasion: 1d20 - 1 ⇒ (15) - 1 = 14


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"We defended ourselves, but had no wish of fatally harming them. It ended most unfortunately. We are very sorry for you lost, their lost, and our actions."

Do I need to roll an assist roll or something?


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will indicate herself and then one by one introduce the group, "Me, Leifa. Gordon. Layali. Nathadriel. Meet others...yes. they attacked us."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will raise her hands up non threateningly, "Hello. We're investigators, looking into a incident we think is connected to this area. We mean no harm, unless threatened, and don't plan on stealing. Could we talk peacefully together?"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

perception: 1d20 + 5 ⇒ (9) + 5 = 14

Leifa will motion everyone to be quite, then will say quietly "there's someone on the other side of the door. I can hear something breathing."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Wasn't the southern entrance blocked as well? Shall we try the lowest tier, and hope there is a stairway up to the second?"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Lets try to see if we can get in from outside, checking at the other entrances first. We can always come back here if we need to.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

I don't remember the description on page 13? Are you implying that going down the hole in this room is the only way to the floor below?


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I'm ready to head down a level."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Perhaps we should scatter the ashes to the air.

I find it odd that the hilvans were humans, but so far we have only found evidence of winged humanoids. I wonder what the connection is between the two groups, for we keep finding images of the winged humanoids on the hilvan ruins?"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Sounds good."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

investigation: 1d20 ⇒ 4
perception: 1d20 + 5 ⇒ (9) + 5 = 14

"Oh, there's an engraving of a sun here on the roof."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Sounds good, but this time I want us to be secured onto a rope before going up, in case of any more ariel dive-bombers."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I guess we should keep this place in mind if we need another rest later.

As for what to do next. Do we want to explore the inside of the Ziggurat next or go back up and see if the birdmen were protecting anything at the top of the ziggurat. We didn't really get a good look last time. I'm good with either idea."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

hd: 1d8 + 1 ⇒ (8) + 1 = 9


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Yes let's take a rest. Maybe by the stoneflame would be less open and we could look at it more while resting."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Attack the fighter or the other dude if he's close by and visible now.

Staff 2H: 1d20 + 5 ⇒ (2) + 5 = 7, Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Unarmed Strike: 1d20 + 5 ⇒ (19) + 5 = 24, Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Thanks Nathadriel. Everything went dark for a moment there."

Leifa will stand back up. Can she do anything else this round? Or is standing up the end off it?


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will attack the fighter again, using another ki point.

wisdom: 1d20 + 3 ⇒ (3) + 3 = 6

Staff 2H: 1d20 + 5 ⇒ (7) + 5 = 12, Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Unarmed Strike: 1d20 + 5 ⇒ (1) + 5 = 6, Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Unarmed Strike: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Way of the open hand:can't make reactions until end of his next turn


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will also attack the spearman with all she has. Spending a ki point.

Staff 2H: 1d20 + 5 ⇒ (17) + 5 = 22, Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Unarmed Strike: 1d20 + 5 ⇒ (20) + 5 = 25, Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Unarmed Strike: 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 1d4 + 3 ⇒ (1) + 3 = 4

If one of the flurry of blows attacks hit: str save or push back 15ft (into the brazier)

crit damage: 1d4 ⇒ 3


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will drop down to tier four and run into the building to join the others.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

After helping Layali up, Leifa will climb onto the alter and follow her up through the hole, being careful to not touch the burning incense.

acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Lets continue on up. I would like to see what's on top as well."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will try investigating the flamestone.

investigation: 1d20 ⇒ 12 woo!

"You know the more I look at this, the more I think it's turning from stone back into flame. If you are right Layali that some spell has turned this whole region into stone, I wonder if the spell is starting to lift?"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

After glancing at the flame, Leifa will look around the room and will stand guard as best she can (either at the doorway into the room or by a hallway if there is one. If there are multiple blind spots, she'll walk around continuously letting the others investigate).


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Agreed"


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Look through a window


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

My votes for keep going up to the top. Peeking into the other doorways on the way.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

to Nathadriel "Thanks. Feel much better now."

To the group once at the ziggurat: "I like the idea of heading towards the top first, but it be worth looking in each door on the way up."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

That stone furniture was awfully hard to fall on. I would like to heal up a bit before pressing on...so either a short rest or a heal spell would be nice. Teammates preferences? I'm fine with either.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

climbing

athletics: 1d20 + 3 ⇒ (11) + 3 = 14


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

To Layali: "It does seem odd to think someone would take the time to carve all of this by hand. But for a spell to turn a whole region into stone-that would be some fearsome magic." "Are you ready to head back up?"

When they are ready to climb up, Leifa will let Layali go first. Then attempt to climb up herself. another athletics check?


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

I'm ready to come back up. Everyone else okay with that?


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Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will set up the rope and climb down to look around.

athletics: 1d20 + 3 ⇒ (4) + 3 = 7 lets try this again
athletics: 1d20 + 3 ⇒ (2) + 3 = 5 What! Unbelievable.
Well, here it goes...falling: 2d6 ⇒ (6, 3) = 9 "Och. I'm alright"

investigation: 1d20 ⇒ 8

"Umm, I mostly just see stone. The books are stone, the table is stone, and even the windows are carved stone."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"Do we want to go down there? We could tie the rope on a rock again and shimmy down it to the room below."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I'm for going around too. If there are people here and they have some connection with the statues, I want to antagonize them as little as possible."

perception: 1d20 + 5 ⇒ (17) + 5 = 22

can Liefa scout ahead to find the easiest path down and back up or set up a rope for people to hold onto to help easy the difficulty.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"I'm ready." Leifa will say as she does a few morning stretches.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

Leifa will start making a map of all the places they've been so far and can see in the ruins.


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

"That would be my preference as well. I think we all could take a rest before moving on. But if both of you," indicating Gordon and Layali, want to move on to the Ziggurat tonight, I'll accompany you."


Init +3 | HP 24/24 | AC 16 | Ki 0/3 | S+3/D+5/C+2/I+0/W+3/C-1 | Perc +5 | Ins +3

[b]"Sounds good."[b]
Leifa will head back inside.