
Fredrick gionnav |

Fredrick is probably more then 10ft away

Fredrick gionnav |

int: 1d20 + 13 ⇒ (1) + 13 = 14

Michael Johnson 66 |

[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8How High are they Flying?
About 60 ft above ground and sea.... About 200 ft southwest of the party....

Goblin minstrel |

Will save 1d20 + 10 ⇒ (17) + 10 = 27
Will save 1d20 + 10 ⇒ (4) + 10 = 14
Will save 1d20 + 10 ⇒ (6) + 10 = 16
Will save 1d20 + 10 ⇒ (9) + 10 = 19
Will save 1d20 + 10 ⇒ (5) + 10 = 15
Will save 1d20 + 10 ⇒ (7) + 10 = 17
Will save 1d20 + 10 ⇒ (13) + 10 = 23
Will save 1d20 + 10 ⇒ (5) + 10 = 15
Will save 1d20 + 10 ⇒ (9) + 10 = 19
Will save 1d20 + 10 ⇒ (16) + 10 = 26
Will save 1d20 + 10 ⇒ (9) + 10 = 19
Will save 1d20 + 10 ⇒ (7) + 10 = 17
Will save 1d20 + 10 ⇒ (3) + 10 = 13
Will save 1d20 + 10 ⇒ (17) + 10 = 27
Will save 1d20 + 10 ⇒ (1) + 10 = 11
Will save 1d20 + 10 ⇒ (20) + 10 = 30
Will save 1d20 + 10 ⇒ (16) + 10 = 26
Will save 1d20 + 10 ⇒ (6) + 10 = 16
Will save 1d20 + 10 ⇒ (19) + 10 = 29
Will save 1d20 + 10 ⇒ (3) + 10 = 13
Will save 1d20 + 10 ⇒ (7) + 10 = 17
Wow.... They make us sound like farts in cave....
Nah.... It's your bad sense of rhythm that make us sound like farts in cave....
Compared to that pretty sound, your piping sound like cat being fed to gelatinous cube....

Iommi-Tyr DM bot |

Initiative 1d20 + 7 ⇒ (19) + 7 = 26
Will save 1d20 + 20 ⇒ (2) + 20 = 22
Will save 1d20 + 20 ⇒ (12) + 20 = 32
Will save 1d20 + 20 ⇒ (10) + 20 = 30
Will save 1d20 + 20 ⇒ (10) + 20 = 30
Will save 1d20 + 20 ⇒ (19) + 20 = 39
Will save 1d20 + 20 ⇒ (8) + 20 = 28
Will save 1d20 + 20 ⇒ (18) + 20 = 38
Yes, Alphonse, I concur....the voices are beautiful.... The lyrics, decidedly ugly....
Auto succeeds on the appropriate Knowledge check, I'm sure....
We'd better make sure our less discerning mates aren't completely taken by the melodies.... These creatures can captivate the foolish with their songs....

Fredrick gionnav |

looks likes there be some a trouble a coming those way

Sun Wukong, The Monkey King |

The Monkey King nearly chokes on the peanuts he is munching as he giggles at Mister Hisao's predicament....
Oh, Mister Hisao! How you amuse me!! Do you not know that monkeys should see no evil, speak no evil, and HEAR no evil?
On the verge of clapping his hands in such a way that would break the enchantment on his favorite mortal, the mischievous Monkey King is hindered by the Divine Code, enforced by the mighty Indra, who thunders up on his white elephant....

Paddy |

Paddy takes out his bow and readies an arrow. will fire as soon as one gets in range...will roll now to dpeed things up.
twang!: 1d20 + 13 ⇒ (14) + 13 = 271d6 ⇒ 3

Hoenheim Dobberkau *Nacht* |

Nacht seems to be excited beyond belief as you notice the sound of beetle wings hum as he shoots off 30ft in the air at an angle, drawing blades.
Activate Armor to Fly, Move 30ft up and out towards the Harpies.

Fredrick gionnav |

how long before they are With in 120ft?

Fredrick gionnav |

"get your arses on the ship quickly got blood lot."
with that a shield of water appears at his side as he spreads his arms as if gathering something.before the eyes of the others it seems water and electricity are surging to him forming a ball of water with electricity cackling thru it. He waits patently for the creatures to get within 120 ft of him before he sends a bolt of electrical charged water at them
empowered extended range pushing charged water blast: 1d20 + 15 ⇒ (11) + 15 = 26 empowered damage: 8d8 + 16 ⇒ (1, 5, 1, 7, 5, 6, 6, 3) + 16 = 50
bullrush check for blast: 1d20 + 12 + 25 ⇒ (20) + 12 + 25 = 57
he took on 2 pts of burn to Do that. Which is 16 pts of nonlethal damage. The damage is half electricity

Fredrick gionnav |

in my previous post damage should be 75 and the bull rush should be 32

Paddy |

Paddy reacts to seeing the newcomer firing a blast of charged water at the harpies.
Well, now. You don't see that every day...
He then dashes towards the boat and hops aboard

Harpy of the Mediterranean |

"get your arses on the ship quickly got blood lot."
with that a shield of water appears at his side as he spreads his arms as if gathering something.before the eyes of the others it seems water and electricity are surging to him forming a ball of water with electricity cackling thru it. He waits patently for the creatures to get within 120 ft of him before he sends a bolt of electrical charged water at them[dice=empowered extended range pushing charged water blast]1d20+15 [dice=empowered damage]8d8+16
[dice=bullrush check for blast]1d20+12+25
he took on 2 pts of burn to Do that. Which is 16 pts of nonlethal damage. The damage is half electricity
The V-formation of harpies dives within 80 ft of shore (20 ft over the ship), and Fredrick releases a blast of charged seawater that bowls into them, electrocuting three of them and breaking the formation! The three charred harpy corpses fall steaming with a thud onto the deck of Fredrick's ship! The other four shriek in alarm!
AAAAAIIIEEEE!!! The captain's a sea-bender, sisters!!! Take him first!!!

Michael Johnson 66 |

Not having anything better to do here, Alphonse does the swimmy as well.
[dice=Untrained Swimmy]1d20+7
In spite of having little experience with swimming, the strong young aasimar strokes powerfully through the surf, reaching the ship even in heavy plate armor....

Hoenheim Dobberkau *Nacht* |

Nacht hums as his excitement knows no bounds and shoots like a wasp hunting its prey at the bird-beings. A serrated blade seeking to cut soft flesh.
Charging Ant Wounding Sabre: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 13 ⇒ (2) + 13 = 15
He peered into the eyes of one of the bird-beings, giving them a full view of his multi-faceted eyes and quickly squirming mandibles.
Charge 120ft Fly into the line, Swift Ant Focus.

Harpy of the Mediterranean |

Nacht hums as his excitement knows no bounds and shoots like a wasp hunting its prey at the bird-beings. A serrated blade seeking to cut soft flesh.
[dice=Charging Ant Wounding Sabre]1d20+17; 1d8+13
He peered into the eyes of one of the bird-beings, giving them a full view of his multi-faceted eyes and quickly squirming mandibles.
Charge 120ft Fly into the line, Swift Ant Focus.
Aaak!! It stings me!! A wasp-thing!

Fredrick gionnav |

grunts as he spreads his arms to pull more water and electricity to him
empowered pushing charged water: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 8d8 + 17 + 30 ⇒ (3, 8, 6, 6, 3, 5, 4, 8) + 17 + 30 = 90
bullrush check for blast: 1d20 + 13 ⇒ (11) + 13 = 24
he takes on 2 more burn which is 16 more nonlethal damage. It also takes his ttal over 3 which means he gets a plus two to con and dex until the burn is healed. Plus the damage is half physical and half electric

Harpy of the Mediterranean |

grunts as he spreads his arms to pull more water and electricity to him
[dice=empowered pushing charged water]d20+16 [dice=damage]8d8+17+30
[dice=bullrush check for blast]1d20+13he takes on 2 more burn which is 16 more nonlethal damage. It also takes his ttal over 3 which means he gets a plus two to con and dex until the burn is healed. Plus the damage is half physical and half electric
A second harpy is blasted out of the sky by Fredrick's massive electrical water-lance!
AAAAAARRRGH!!!!
The steaming corpse pinwheels down to splash in the sea near Fredrick's legendary trireme Argos....

Harpy of the Mediterranean |

Converging on Nacht, the harpies attack with their maces and claws!
1d20 + 8 ⇒ (18) + 8 = 26 miss with mace....
1d20 + 3 ⇒ (3) + 3 = 6 twice....
1d20 + 3 ⇒ (2) + 3 = 5 claws scrabble ineffectually at the Beetle Man....
1d20 + 8 ⇒ (20) + 8 = 28 miss with mace....
1d20 + 3 ⇒ (4) + 3 = 7 twice....
1d20 + 3 ⇒ (8) + 3 = 11 miss with claws....
1d20 + 8 ⇒ (4) + 8 = 12 miss....
1d20 + 3 ⇒ (6) + 3 = 9 miss....
1d20 + 3 ⇒ (9) + 3 = 12 miss....
The other two harpies land on the deck of the Argos, still singing their seductive and deadly song....

Paddy |

Paddy rushes forward and tries to slice one of the harpies apart.
slice: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 12 ⇒ (2) + 12 = 14
dice: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 13 ⇒ (1) + 13 = 14
crit: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 13 ⇒ (4) + 13 = 17

Harpy of the Mediterranean |

Paddy rushes forward and tries to slice one of the harpies apart.
[dice=slice]1d20+13; 1d6+12
[dice=dice]1d20+8; 1d6+13
[dice=crit]1d20+8; 1d6+13
Slipping up to one of the harpies that landed on the deck of the ship, Paddy rends the she-beast into cutlets! She falls in a gory pile on the deck....