Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

sweet...the +4 would help with the one i failed....bring it harpies!


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

Fredrick is probably more then 10ft away


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Should Probably roll Init

Init: 1d20 + 9 ⇒ (5) + 9 = 14


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

int: 1d20 + 13 ⇒ (1) + 13 = 14


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Init: 1d20 + 1 ⇒ (5) + 1 = 6


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

init: 1d20 + 13 ⇒ (19) + 13 = 32


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:

[dice=Will Save]1d20+8

[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8
[dice=Will Save]1d20+8

How High are they Flying?

About 60 ft above ground and sea.... About 200 ft southwest of the party....


Will save 1d20 + 10 ⇒ (17) + 10 = 27
Will save 1d20 + 10 ⇒ (4) + 10 = 14
Will save 1d20 + 10 ⇒ (6) + 10 = 16
Will save 1d20 + 10 ⇒ (9) + 10 = 19
Will save 1d20 + 10 ⇒ (5) + 10 = 15
Will save 1d20 + 10 ⇒ (7) + 10 = 17
Will save 1d20 + 10 ⇒ (13) + 10 = 23

Will save 1d20 + 10 ⇒ (5) + 10 = 15
Will save 1d20 + 10 ⇒ (9) + 10 = 19
Will save 1d20 + 10 ⇒ (16) + 10 = 26
Will save 1d20 + 10 ⇒ (9) + 10 = 19
Will save 1d20 + 10 ⇒ (7) + 10 = 17
Will save 1d20 + 10 ⇒ (3) + 10 = 13
Will save 1d20 + 10 ⇒ (17) + 10 = 27

Will save 1d20 + 10 ⇒ (1) + 10 = 11
Will save 1d20 + 10 ⇒ (20) + 10 = 30
Will save 1d20 + 10 ⇒ (16) + 10 = 26
Will save 1d20 + 10 ⇒ (6) + 10 = 16
Will save 1d20 + 10 ⇒ (19) + 10 = 29
Will save 1d20 + 10 ⇒ (3) + 10 = 13
Will save 1d20 + 10 ⇒ (7) + 10 = 17

Wow.... They make us sound like farts in cave....

Nah.... It's your bad sense of rhythm that make us sound like farts in cave....

Compared to that pretty sound, your piping sound like cat being fed to gelatinous cube....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

initiative: 1d20 + 14 ⇒ (11) + 14 = 25


Initiative 1d20 + 3 ⇒ (8) + 3 = 11


Initiative 1d20 + 7 ⇒ (19) + 7 = 26

Will save 1d20 + 20 ⇒ (2) + 20 = 22
Will save 1d20 + 20 ⇒ (12) + 20 = 32
Will save 1d20 + 20 ⇒ (10) + 20 = 30
Will save 1d20 + 20 ⇒ (10) + 20 = 30
Will save 1d20 + 20 ⇒ (19) + 20 = 39
Will save 1d20 + 20 ⇒ (8) + 20 = 28
Will save 1d20 + 20 ⇒ (18) + 20 = 38

Yes, Alphonse, I concur....the voices are beautiful.... The lyrics, decidedly ugly....

Auto succeeds on the appropriate Knowledge check, I'm sure....

We'd better make sure our less discerning mates aren't completely taken by the melodies.... These creatures can captivate the foolish with their songs....


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

looks likes there be some a trouble a coming those way


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Orokana nani mo arimasen. Sore wa suggoku utsukushīdesu!

Japanese:
Foolish nothing. It's sooo beautiful!


Brawl on the Beach!! Round 1!!! Ooh-ooh-EEEK!!!

Paddy!
Iommi!
Hisao!
Fredrick!
Nacht!
Harpies (7)!
Goblin minstrels (3)!
Alphonse!

Eeeeek!!


The Monkey King nearly chokes on the peanuts he is munching as he giggles at Mister Hisao's predicament....

Oh, Mister Hisao! How you amuse me!! Do you not know that monkeys should see no evil, speak no evil, and HEAR no evil?

On the verge of clapping his hands in such a way that would break the enchantment on his favorite mortal, the mischievous Monkey King is hindered by the Divine Code, enforced by the mighty Indra, who thunders up on his white elephant....


Ah! Ah! Ah! No fair, Mister Hanuman! Let this mortal Hisao fend for himself....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy takes out his bow and readies an arrow. will fire as soon as one gets in range...will roll now to dpeed things up.

twang!: 1d20 + 13 ⇒ (14) + 13 = 271d6 ⇒ 3


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht seems to be excited beyond belief as you notice the sound of beetle wings hum as he shoots off 30ft in the air at an angle, drawing blades.

Activate Armor to Fly, Move 30ft up and out towards the Harpies.


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

how long before they are With in 120ft?


M Human unchained monk 8/paladin 6
Fredrick gionnav wrote:

how long before they are With in 120ft?

Once they move on their turn, they will be about 80 feet to the southwest and 30 feet up....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Depending on what the straight line is Hisao is either double moving or swimming towards the lovely flying ladies.


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

"get your arses on the ship quickly got blood lot."
with that a shield of water appears at his side as he spreads his arms as if gathering something.before the eyes of the others it seems water and electricity are surging to him forming a ball of water with electricity cackling thru it. He waits patently for the creatures to get within 120 ft of him before he sends a bolt of electrical charged water at them

empowered extended range pushing charged water blast: 1d20 + 15 ⇒ (11) + 15 = 26 empowered damage: 8d8 + 16 ⇒ (1, 5, 1, 7, 5, 6, 6, 3) + 16 = 50

bullrush check for blast: 1d20 + 12 + 25 ⇒ (20) + 12 + 25 = 57

he took on 2 pts of burn to Do that. Which is 16 pts of nonlethal damage. The damage is half electricity


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

in my previous post damage should be 75 and the bull rush should be 32


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy reacts to seeing the newcomer firing a blast of charged water at the harpies.

Well, now. You don't see that every day...

He then dashes towards the boat and hops aboard


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Well that happens when they approach which technically hassnt happened yet


Iommi-Tyr accepts Fredrick's invitation to board, and races toward the water, diving in and swimming for the ship....

Full round of movement to reach the ship....


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Not having anything better to do here, Alphonse does the swimmy as well.

Untrained Swimmy: 1d20 + 7 ⇒ (19) + 7 = 26


Fredrick gionnav wrote:

"get your arses on the ship quickly got blood lot."

with that a shield of water appears at his side as he spreads his arms as if gathering something.before the eyes of the others it seems water and electricity are surging to him forming a ball of water with electricity cackling thru it. He waits patently for the creatures to get within 120 ft of him before he sends a bolt of electrical charged water at them

[dice=empowered extended range pushing charged water blast]1d20+15 [dice=empowered damage]8d8+16

[dice=bullrush check for blast]1d20+12+25

he took on 2 pts of burn to Do that. Which is 16 pts of nonlethal damage. The damage is half electricity

The V-formation of harpies dives within 80 ft of shore (20 ft over the ship), and Fredrick releases a blast of charged seawater that bowls into them, electrocuting three of them and breaking the formation! The three charred harpy corpses fall steaming with a thud onto the deck of Fredrick's ship! The other four shriek in alarm!

AAAAAIIIEEEE!!! The captain's a sea-bender, sisters!!! Take him first!!!


M Human unchained monk 8/paladin 6
Alphonse Veritus wrote:

Not having anything better to do here, Alphonse does the swimmy as well.

[dice=Untrained Swimmy]1d20+7

In spite of having little experience with swimming, the strong young aasimar strokes powerfully through the surf, reaching the ship even in heavy plate armor....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

The blast hits one enemy, unless you misunderstood?


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:

The blast hits one enemy, unless you misunderstood?

I misunderstood.... So one harpy falls dead, not 3....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht hums as his excitement knows no bounds and shoots like a wasp hunting its prey at the bird-beings. A serrated blade seeking to cut soft flesh.

Charging Ant Wounding Sabre: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 13 ⇒ (2) + 13 = 15

He peered into the eyes of one of the bird-beings, giving them a full view of his multi-faceted eyes and quickly squirming mandibles.

Charge 120ft Fly into the line, Swift Ant Focus.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy readies to fly up to engage the harpies, seeing if they land first.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Is the dead harpy one that charmed Hisao? :o


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Alphonse waits. He cannot break the bonds of gravity...yet.

Soon. Sooooon...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

If we go down the list from left to right in order, No, Lol.


Hoenheim Dobberkau *Nacht* wrote:

Nacht hums as his excitement knows no bounds and shoots like a wasp hunting its prey at the bird-beings. A serrated blade seeking to cut soft flesh.

[dice=Charging Ant Wounding Sabre]1d20+17; 1d8+13

He peered into the eyes of one of the bird-beings, giving them a full view of his multi-faceted eyes and quickly squirming mandibles.

Charge 120ft Fly into the line, Swift Ant Focus.

Aaak!! It stings me!! A wasp-thing!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Its Fredrick's turn


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

grunts as he spreads his arms to pull more water and electricity to him

empowered pushing charged water: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 8d8 + 17 + 30 ⇒ (3, 8, 6, 6, 3, 5, 4, 8) + 17 + 30 = 90
bullrush check for blast: 1d20 + 13 ⇒ (11) + 13 = 24

he takes on 2 more burn which is 16 more nonlethal damage. It also takes his ttal over 3 which means he gets a plus two to con and dex until the burn is healed. Plus the damage is half physical and half electric


Fredrick gionnav wrote:

grunts as he spreads his arms to pull more water and electricity to him

[dice=empowered pushing charged water]d20+16 [dice=damage]8d8+17+30
[dice=bullrush check for blast]1d20+13

he takes on 2 more burn which is 16 more nonlethal damage. It also takes his ttal over 3 which means he gets a plus two to con and dex until the burn is healed. Plus the damage is half physical and half electric

A second harpy is blasted out of the sky by Fredrick's massive electrical water-lance!

AAAAAARRRGH!!!!

The steaming corpse pinwheels down to splash in the sea near Fredrick's legendary trireme Argos....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Now its the Harpys as most the rest ran or is seeing if they will land.. which with Nacht in their ranks, I cannot say.


Converging on Nacht, the harpies attack with their maces and claws!

1d20 + 8 ⇒ (18) + 8 = 26 miss with mace....
1d20 + 3 ⇒ (3) + 3 = 6 twice....
1d20 + 3 ⇒ (2) + 3 = 5 claws scrabble ineffectually at the Beetle Man....

1d20 + 8 ⇒ (20) + 8 = 28 miss with mace....
1d20 + 3 ⇒ (4) + 3 = 7 twice....
1d20 + 3 ⇒ (8) + 3 = 11 miss with claws....

1d20 + 8 ⇒ (4) + 8 = 12 miss....
1d20 + 3 ⇒ (6) + 3 = 9 miss....
1d20 + 3 ⇒ (9) + 3 = 12 miss....

The other two harpies land on the deck of the Argos, still singing their seductive and deadly song....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

20's hit


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy rushes forward and tries to slice one of the harpies apart.

slice: 1d20 + 13 ⇒ (14) + 13 = 271d6 + 12 ⇒ (2) + 12 = 14
dice: 1d20 + 8 ⇒ (18) + 8 = 261d6 + 13 ⇒ (1) + 13 = 14
crit: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 13 ⇒ (4) + 13 = 17


Hoenheim Dobberkau *Nacht* wrote:
20's hit

Derp! Thanks....

Confirm 1d20 + 8 ⇒ (3) + 8 = 11 does not crit....

Nacht IS struck a mace-blow for 1d8 + 3 ⇒ (1) + 3 = 4 bludgeoning....


Paddy wrote:

Paddy rushes forward and tries to slice one of the harpies apart.

[dice=slice]1d20+13; 1d6+12
[dice=dice]1d20+8; 1d6+13
[dice=crit]1d20+8; 1d6+13

Slipping up to one of the harpies that landed on the deck of the ship, Paddy rends the she-beast into cutlets! She falls in a gory pile on the deck....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao keeps moving towards the harpies. Unless all the ones that charmed him are dead...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Bog standard creatures, do any of them seem to wear nay more armor than the others?


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Alphonse charges over and slices into one of the harlot birds.

Slash: 1d20 + 15 ⇒ (2) + 15 = 17

Damage: 2d4 + 14 + 2d6 ⇒ (4, 4) + 14 + (1, 5) = 28


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Bog standard creatures, do any of them seem to wear nay more armor than the others?

Looks like a wing of bog standards....

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