Killian Paltreth

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Organized Play Member. 3,693 posts (9,244 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 71 aliases.


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Silver Crusade

going for the necromancer rough outline for background, deciding between arcanist or wizard.

background:

When Vinnick's family was all but destroyed, He stumbled upon a grimiore of the Dark Arts and saw the power it held within. Power enough to possibly gain his revenge. So began his studies. To him, necromancy isn't just about what many make it to be, the raising of dead and binding of souls or even the eventual process of turning oneself into one of the dead. Honestly the idea of the later disgusts Varzel. Vinnick sees the necromantic arts as more of the controlling and manipulation of life energy. The same way Evocation wizards bend and control the elements, or like conjurers and transmuters manipulate and bend the physical world to their desires, so too does a necromancer bend and control the very energies of life(or unlife).

To Vinnick, The power gained from the Dark arts is no more or less evil than the others, it is but a tool. A potent tool in which he sees the chance to not only gain his vengeance, but do it in a bit of irony. He sees undead to as a tool, to be used at the appropriate time and place. His studies have allowed him to pursue his goals, and has allowed him to gain more than his ample share of gold. However he still seeks to avenge his family and bring "enlightenment" to lastwall.

Vinnick Has his own goals outside of Revenge however , they are-
1. Immortality, Vinnick seeks immortality, or, at least immunity to aging. However he seeks this in a way that maintains his... life energy and keeps it from becoming corrupted. (in other words, not being undead, however he does study the powers behind undead beings in hopes of finding loopholes in the magic. Or possibly a way he can go about it without causing the corruption. he wants to live life forever, not live a half-life forever.)

2. magical artifacts, He has a penchant of collecting things, particularly if they are potent magic items or implements whether cursed or not. He may not use them all, but he enjoys having them. Besides, he sees his having any cursed items as a way to keep them from causing more harm.

3. Renown. He wants to restore his families name, potentially to even greater heights than it was at his families peak. He would like to live well enough so that he may pursue his studies without the need of keeping up a merchant/adventurers life.

4. Purpose, He seeks something greater in life, something worth dedicating his (potentially) infinite time and great skill of magic to. One of the pursuits on this one is to have undead do most, if not all menial labor in life. After all, if the necessary things are taken care of by the dead, the living can then pursue higher callings.

note on alignment- While he isn't "evil"....yet, events are quickly leading him down that path ( I see him as becoming LE very quickly). He doesn't seek to harm anyone that he believes does not deserve it though he would certainly willingly sacrifice someone he sees as "innocent" to attain his goals. He will happily let harm come to someone he believes "deserves it" in those pursuits. He isn't above an amount of torture to people and is capable of some pretty... bad things, especially if on his own. He isn't keen on second chances, but doesn't deny the possibility that people might change, however unlikely it is.

Family:

The Varzels-
They were a moderate nobly family, not particularly renown, though not impoverished either. They were known for their bloodlines talent in magic. However, they were accused and quickly convicted of cooperating with Evil cults and being accused of working with the Whispering Way. Another noble family used the opportunity to "remove" them and seize their wealth. Killing off almost the entire family with the excuse that they all resisted and could not be trusted. Vinnick and his sister were apprehended by authorities at a market and taken into custody from there for a more thorough investigation. The reason for this conviction was that the Varzel line had a habit of collecting magical items, be they cursed or not and in so doing had gained some items from the Way. This, along with Vinnick and his dads active creation of undead sentenced them to death. While many question the authenticity of the takeover and the alleged accusations vs what had, until then, been a rather well regarded house, undoubtedly in nor part due to its work against the undead and other Ilk of the such. If you wanted to know more, like, names, what they did etc. Let me know if it matters and I'll PM you.

ticks and appearance:

Vinnick is rather impatient when it comes to some things, particularly those that he has no real interest in and often shows this by staring lazily towards the horizon, or at a person in cases of conversation.

He holds his appearance in high regard, and always makes sure to keep it in tip top shape. Particularly his clothes and hair. A mirror is ALWAYS on his person.

Appearance:

Vinnick normally wears silken robes of black, with intricate patterns of silver, and gold running along its entirety. He has several tattoos of arcane sigils and his platinum hair is well kept, clean, and glossy.

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Thinking about either a necromancer themed wizard/sorcer/or arcanist (unsure which at this time.)

or an anti-paladin

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work in progress for My sorcerer, Rydell.

hp: 14d6 ⇒ (6, 4, 3, 4, 4, 3, 3, 3, 3, 6, 1, 1, 6, 5) = 52

rerolls: 2d6 ⇒ (1, 3) = 4

rerolls: 1d6 ⇒ 1

third times the charm

rerolls: 1d6 ⇒ 4

totals to 64 before con and other things.

would you allow elemental shifting of spells? (IE, learning fireball, but as a electricity descriptor spell? This would have the change of not being able to deal fire damage with the spell, but instead lightning)

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hp: 1d6 + 1 ⇒ (6) + 1 = 7
hp: 1d6 + 1 ⇒ (5) + 1 = 6

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dotting in, thinking Arcanist, sorcerer or magus.

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shadowrun? yes please!

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how exactly does this application work? more or less, here is Amelia, the halfling (hope to be) magus or arcane caster.

Amelia the halfling is a wanderer, ever since she was a wee tyke she had a sense of wonder and awe of the world. She would spend hours walking through what to most folk was a normal forest, but to her it was enchanted. She loved the way the shadows played with her eyes. How the ray of lights and wind made everything see alive. She loved the sound of running water, and how the light played on it's surface in a twinkling light show. As she grew older, at around 10 years old, she saw a traveling mage perform a small show of magic, and she instantly fell in love with magic. Not for what it could do, as many seem to practice it for, but for how it could look. Since, in her words,
"The beautiful cascade of colors, lights, signs and sparkles just makes you feel all giddy inside"

She instantly began pestering her parents about wanting to learn to do it herself. Despite her wanderlust, she was trapped at home, looking after her younger brother Brandt and helping her parents around the house.
She would always say,
"Don't get me wrong, I love 'em to death. They are family after all, an' so I love the time we spend together and I owe 'em everything so don't mind at all helpin' round the place. But I've always wanted to see more of the world. There are so many wondrous sights left to see... maybe even new ones left to discover! It was her pure innocence and perseverance that lead to her parents, despite being rather poor varisians, saving up enough to buy her a tome from an old wizard in town for her 15th birthday. This lead to the wizard, Vinnick, by name to inquire as to why a farmer would seek to purchase it. When he explained about his daughter, Vinnick offered to teach her a bit, free of charge, and maybe take her as an apprentice if she had an aptitude for it. Truth be told, Vinnick only wanted to see So started Amelia's apprenticeship to a mildly cranky old mage. Amelia would spend the next 3 years of her life learning magic inbetween chores, both at home and for Vinnick. She even started to earn gold on the side by doing little shows at the local in. Enhancing her singing and dancing she learned from her mother with minor illusions. When she turned 18, she had saved up enough money to travel, and since her younger brother and sister had gotten old enough to help around her families home she was free to do so. She spent most of her time (and money) sampling different cultures fair in cuisine, music and magic.

if I were to pick a NPC class, it would likely be expert.

Image for amelia

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image for amelia

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background:
Amelia the halfling is a wanderer, ever since she was a wee tyke she had a sense of wonder and awe of the world. She would spend hours walking through what to most folk was a normal forest, but to her it was enchanted. She loved the way the shadows played with her eyes. How the ray of lights and wind made everything see alive. She loved the sound of running water, and how the light played on it's surface in a twinkling light show. As she grew older, at around 10 years old, she saw a traveling mage perform a small show of magic, and she instantly fell in love with magic. Not for what it could do, as many seem to practice it for, but for how it could look. Since, in her words,
"The beautiful cascade of colors, lights, signs and sparkles just makes you feel all giddy inside"

She instantly began pestering her parents about wanting to learn to do it herself. Despite her wanderlust, she was trapped at home, looking after her younger brother Brandt and helping her parents around the house.
She would always say,
"Don't get me wrong, I love 'em to death. They are family after all, an' so I love the time we spend together and I owe 'em everything so don't mind at all helpin' round the place. But I've always wanted to see more of the world. There are so many wondrous sights left to see... maybe even new ones left to discover! It was her pure innocence and perseverance that lead to her parents, despite being rather poor varisians, saving up enough to buy her a tome from an old wizard in town for her 15th birthday. This lead to the wizard, Vinnick, by name to inquire as to why a farmer would seek to purchase it. When he explained about his daughter, Vinnick offered to teach her a bit, free of charge, and maybe take her as an apprentice if she had an aptitude for it. Truth be told, Vinnick only wanted to see So started Amelia's apprenticeship to a mildly cranky old mage. Amelia would spend the next 3 years of her life learning magic inbetween chores, both at home and for Vinnick. She even started to earn gold on the side by doing little shows at the local in. Enhancing her singing and dancing she learned from her mother with minor illusions. When she turned 18, she had saved up enough money to travel, and since her younger brother and sister had gotten old enough to help around her families home she was free to do so. She spent most of her time (and money) sampling different cultures fair in cuisine, music and magic. It was part of her travels that brought her to sandpoint by ship. She had heard about the festival, and traveled there to participate in it. However she had been forced to defend herself and others when goblins attacked that evening. She had heard about a group of people that had been crucial in the towns defense, and had been working to aid it. She decided to seek them out, and offer what little help she could provide.

Mythweavers for Amelia

I plan to pick up the dervish dance feat at level 3.

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well if thats the case then...
4d6 ⇒ (5, 1, 5, 6) = 17 16
4d6 ⇒ (6, 2, 4, 5) = 17 15
4d6 ⇒ (6, 5, 6, 3) = 20 17
4d6 ⇒ (2, 5, 5, 5) = 17 15
4d6 ⇒ (1, 5, 4, 6) = 16 15
4d6 ⇒ (3, 5, 3, 1) = 12 13

well, thats much better, but never have I seen so many odd numbers! haha.

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dotting, thinking a caster of sorts, Probably Either sorcerer or magus.

4d6 ⇒ (1, 2, 1, 4) = 8 7
4d6 ⇒ (6, 4, 1, 3) = 14 13
4d6 ⇒ (6, 3, 5, 2) = 16 14
4d6 ⇒ (2, 3, 1, 1) = 7 6
4d6 ⇒ (4, 2, 6, 6) = 18 16
4d6 ⇒ (1, 3, 1, 2) = 7 6

with stats like that, who needs enemies haha. That said, I can make this work as a sorcerer or a magus I think

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someone say warhammer???

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I think a session 0 would be good, since it could be a goody way to better go over the modified rules

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dot, I can do saturday, but not sundays. (I have a IRL group sundays)

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dotting. will look into getting the book, as I don't have it atm.

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divination: 1d100 ⇒ 52 to war is human, +3 agility.

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GM Oblivion:

thanks for the heads up! I knew about the consolidated skills but forgot all the ones that were! Also sorry, I got mighty shot and crack shot mixed up on the points, so I'll just keep mighty shot and pick up jaded after a bit if I make it through. So, just to make sure, this gives me 300 extra experience to work with? (after all said and done) on advancements in rank 1/2?

wounds: 1d5 + 8 ⇒ (5) + 8 = 13

Where do I find divination roll chart??

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EST for me.

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thinking either sorcerer or dwarf abjuration wizard

4d4 + 2 ⇒ (3, 3, 3, 4) + 2 = 15
4d4 + 2 ⇒ (4, 2, 1, 2) + 2 = 11
4d4 + 2 ⇒ (3, 2, 1, 4) + 2 = 12
4d4 + 2 ⇒ (2, 4, 4, 2) + 2 = 14
4d4 + 2 ⇒ (3, 1, 4, 2) + 2 = 12
4d4 + 2 ⇒ (3, 4, 4, 3) + 2 = 16

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@Oblivion Scion, yes I went ahead and added the +3 from imperial for my reference in an edit as I was not going to be swapping the stat out. It was merely for making things easier for me. haha. Thank you though, I do not have the most experience in this system.

Liking this idea, was an assassin for hire, ending up getting on the bad side of someone and got accused of sedition, however, he was one of the lucky ones and eventually was able to prove his innocence. I'll PM details I was thinking on.

advancements and backgrounds:

Backgrounds:
Proven innocent: Lose 1 fate point, gain +3 to all characteristics and +1 wound.
Sons of Dispater: You gain Common Lore (Underworld) (Int), Intimidate (S) and Security (Ag) as starting Skills. Equipment: Exchange the sword that Assassins normally gain for a stub automatic, a silencer and two clips of ammunition.

rank 1-
BS advancement
Agility advancement
stealth(silent move)
Inquiry
Athletics
Catfall
Climb
Swim

Rank 2-
Acrobatics
Ciphers (acolyte)

Rank 3-
Mighty shot
Jaded.

final stats, skills and talents:

WS: 35
BS 45
S: 29
T: 40
AGI: 36
INT: 33
PER: 38
WILL: 40
FELL: 32
Fate: 1/1

Skills: Speak Language (Low Gothic) (Int), Awareness (Per), Dodge (AG), Stealth, Common Lore (Underworld) (Int), Intimidate (S), Security (Ag), inquiry, Climb, Acrobatics, Swim

Talents: Melee Training (Primitive), Ambidextrous, weapon Training (Las), Basic Weapon Training (SP), Catfall, Mighty Shot,

physical appearance and background:

1d100 ⇒ 26 male
1d100 ⇒ 86 Well built
1d100 ⇒ 33 25 age
1d100 ⇒ 34 tan skin, blonde hair, grey eyes.
1d100 ⇒ 40 Aquila tattoo
1d100 ⇒ 5 agri-world

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would you allow a bolt ace gunslinger? Always enjoyed crossbows.

if not I have a barbarian character that I made for another ironfang game that died out, I may still decide to use that depending on other classes, but wanted to at least ask about the bolt ace.

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Gonna go with random haha.

homeworld: 1d100 ⇒ 68 Imperial
homeworld: 1d100 ⇒ 29 Assassin

fate: 1d10 ⇒ 4

WS: 2d10 + 20 ⇒ (10, 7) + 20 = 37
BS2d10 + 20 ⇒ (5, 7) + 20 = 32
S:2d10 + 20 ⇒ (1, 5) + 20 = 26
T:2d10 + 20 ⇒ (10, 7) + 20 = 37
AGI:2d10 + 20 ⇒ (6, 2) + 20 = 28
INT:2d10 + 20 ⇒ (4, 6) + 20 = 30
PER:2d10 + 20 ⇒ (8, 1) + 20 = 29
WILL:2d10 + 23 ⇒ (7, 7) + 23 = 37
FELL: 2d10 + 20 ⇒ (7, 8) + 20 = 35

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dotting.

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hmm. nothing for sorcerers? shame. I've always thought they should get 20 spells known total (not that this affects your game). Especially since wizards not only get more spells prepared than sorcerers know, but because wizards get additional spells the sorcerer can never get.

Either way, I'd be interested, as either a cleric or sorcerer, leaning sorcerer. Always enjoyed playing magic in a magic fearing setting.

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the griffon replaces your original mount/animal companion and levels exactly the same as a normal mount or AnC would.

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PCScipio wrote:

I'm playing a halfling Dawnflower Dervish as a primary melee character in Hell's Rebels, and find it works well. Once you have Mirror Image, your defenses are very good (better than many martials). It gets even better once you have Meditative Whirl, because you can replenish your Mirror Images and heal yourself at the same time.

Damage output is moderate, but very reliable due to high attack bonuses.

I played this character in PFS as well. On one occasion, my 2nd lvl character was tougher than the 3rd lvl characters in the party. At higher levels, enemy bosses occasionally despaired of damaging my character.

I was thinking this, once you get blur/mirror image and a couple other spells, you really can have a bunch of tricks to keep yourself safe.

damage output should be rather good at the end of the day, once you get your self buffs. It won't be OMG AM SMASH levels, but adequate.

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blahpers wrote:
Darc1396 wrote:
I'm building an Enchantment focused Wizard and I just realised what exactly that means and how my companions could view this. They could come to loathe me due to me bending people's wills to my own. Any suggestions on how to spin/present this in a way that may not bring negative context upon my character?

Don't spin it. Own it.

They don't like what you do? Too bad. They fear you? Good. If they ask you to stop making the innkeeper dance like a chicken, fine, for party solidarity and all, but never apologize. You are who you are.

see, I kinda disagree with this, this is how to you create needless party conflict. If that is already Okayed from the go, then fine. But down right ignore party member complaints does not a cohesive group make. Even if it IS all in character and everyone OOC is fine with it.

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Okay, it took longer than I had anticipated, but I have a full list of players selected, the list includes the two already slotted in.

You people don't make this easy, that is for sure, as such, I broke convention and stretched for a 7th player. I wish I could take everyone, sadly, I just don't think that is feasible, even in the PbP format.

Mestin Lupine
Lasaral Athsylsae
-
Rasheeda Malik
Griseo/Gabriel
Ausra Itarildë
Kurgan Kegstalker
Oriphiel Vasiliss

Those selected, please make your way to the discussion thread.

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sorry all, will have to postpone selection until either sunday or monday night due to some things that came up.

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due to dorian and some other things, I will be pushing back recruitment cutoff and selection to friday of this week.

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thats fine, and yes.

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those feats would work kurgan

snapzilla, which wild shape feats specifically?

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this is one of the few APs that seems to benefit animal companions and even mounts. You may find some places tight squeezes, but for the most part, even a medium sized cavalier should be able to fight from their mount most of the AP.

the blog post, I find the pdf file a bit excessive.

@Ouachitonian
1d100 ⇒ 85
1d100 ⇒ 70
1d100 ⇒ 14

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@monkeygod. yes and no, the extra favored enemy may be increased like normal, however only one may do so. No, if you trade away favored enemy selection for a specific one due to an archetype, you do not gain another favored enemy.

@ouachitonian If you took the feat, you would get three rolls yes.

a lashunta is fine to apply with.

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you don't need to take the feat two select a different variant teifling.

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firearms are Ok, however, due to the nature of the AP, getting ammo or power will be exceptionally difficult. Getting materials to make either will also be difficult, at least through the early books.

If you wish to roll on the variant chart, I will roll for you, and you can pick whether to keep the variant ability or your SLA.

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casters aren't OP until around 7th level spellcasting. (or level 14+)

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YoricksRequiem- Yes, archetypes on the gestalt class are fine.

Monkeygod- yes, background skills will be allowed.

theasl-
If the animal companion is part of a class feature (IE, druid, range or a mount) I do not require handle animals rolls unless you are trying to force the companion around a creature to which it has failed a fear save, or some other thing. the handle animal rules are a bit too much of a hassle for me.
unchained rogue was the excepted choice, so it perfectly fine.
corret, double strike merely allows you to use it on the move. All penalties for fighting with whatever two weapons you have are still present.

Mr. Rattlebones- yes, it is preferable one of your traits be from the AP.
A drow, yes, a drow noble, no.

hustonj- these are houserules I copy-pasted from a doc. I made for my F2F group, agile maneuvers would have been the best replacement for weapon finesse, however, it to is gone haha. When you make your choice, you gain the feat (at level 3) and this is the only such related feat that specifies a weapon, due to the ability requiring a specific weapon type. (and the fighter weapon training groups aren't good substitutes, due to some groups having some finesse weapons, and a lot of others that are not) to keep it consistent, you gain weapon focus in any weapon you gain finesse training in. The only difference for level 3, is that I will allow you to choose a weapon you are not proficient in, and gain proficiency in that weapon instead of the normal weapon focus.

recruitment will be around a little over a week. So lets shoot for next Saturday. 11:00 PM EST.

Also, a recent change to my houserules which I forgot to add-

Dual weapons may be "paired" up, whether they are two one-handed weapons or a double weapon. "paired" weapons cost 1.5x the gold to enchant. Example: a long sword and a short sword are paired up, normally, to enchant both, it costs 4k gold (2k each), however, now it only costs 3k gold. (2k for the first, 1k for the second).

You may purchase an enchantment on one at a time, however you cannot increase the off-hand weapon until the main hand weapon has a +1 enhancement total over it, and you may not increase the main hand weapons weapon enhancement total until the off-hand weapons total enhancement bonus is equivalent to the main hands.

shields cannot be "paired" weapons.

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Here is the recruitment thread. Please follow the build rules there, and make your character.

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Greetings all, I will be trying my hand at running the Ironfang Invasion AP.

I will be accepting a total of 6 players, however 2 slots are spoken for, as they are two folk that requested a GM for the game to begin with.

So, a bit of brutal honesty up front. I cannot guarantee this game will be seen through to the end. I will certainly try, and do hope that it will be. However light happens, and I don't like making promises that I may not be able to keep.

The post rate will be, on the average, likely 1 post every other day. This may change every now and then with updates coming daily, and I will normally try to keep combats moving at a 24 hours/turn rate.

I reserve the right to change encounters as I see fit, through the at the very least the general idea and arc of the AP will remain the same.

IF you are still around, and the above is OK with you,

Background:
One to two paragraphs describing where your character comes from and their personalty.
1-2 goals your character has, short or long term
1-2 fears your character has.
If your character has any family/loved ones they are close to.
How you managed to end up in, or passing through, Pheandar.
a quirk or mannersim your character has ween stressed or frustrated.

here are the build rules-
Only paizo material please. No 3rd Party
Classes- All classes are open, except summoner and vigilante.
Races- I am very open here, just ask me, either with a link in this thread or Via PM. One of the 2 already selected players may be playing an awakened animal.
30pt buy, no stat above 20 at start, and only one stat may be 18 pre racial modifiers.
two traits, 1 additional trait, with a drawback that will be selected by me for your character based on his background.
HP- Max every odd level, half+1 every even level.
Elephant in the room feat tax rules are in use
You will gain one additional feat every even level, however it must be used on non-combat and non-spell enhancing feats. (such as skill focus, other skill based feats, "extra X" feats, any teamwork feats, etc) Examples are- hellcat steatlh, deceitful, fleet footwork, extra ki, extra rage, acrobatic step etc. If you are unsure if a feat qualifies, please ask me.
Max starting wealth for your class.

Gestalt rules-
You will be allowed to gestalt, however you must first pick your primary class, and then select your gestalt class from one of the following-
Fighter
Rogue
Cavalier
Ranger

Your gestalt class cannot be modified, this means that if you wish to multiclass, or take a prestige class, you must use levels from your Primary class. Think of one of the above as "freebie" stuff.

houserules PLEASE READ:

Class specific houserules:
Fighters:
Fighters gain perception and acrobatics as a class skill.
Fighters gain good reflex saves.

Rogues:
Rogues gain Good will save progression
unchained Rogues may make use of core rogue talents
rogues gain the signature skill feat at level 5 (basically gaining two skills they excel at)
Rogues gain Either weapon focus, or a weapon proficiency in place of weapon finesse at level 1. (however, it must be in their chosen weapon for finesse training)

Barbarians:
Barbarians gain good reflex saves.
core Barbarians rage Temp HP works like that of the unchained barbarian. (in other words, you lose the Temp HP first, however, you cannot gain more temp HP again from a rage until at least 1 minute has passed)

Sorcerers:
Sorcerers gain their bloodline spell immediately upon qualifying for the spell. In other words, you gain your 1st level bloodline spell at level 1. Your 2nd level bloodline spell at level 4, and etc, etc.
All races my choose to use the Human favored class bonus (+1 spell known of highest level you can cast -1)

Wizards:
All universal spells are treated as being an opposition school unless the wizard is of the universal school. (wizard discoveries such as opposition research may be used to remove this)
The universal wizard power "Hand of the apprentice" using Intelligence for both its to hit and damage modifier.

Rangers:
Rangers gain two favored enemies at first level.
Rangers gain Acrobatics as a class skill.

Unchained Monks:
Unmonks gain good progression in will saves

Feat changes and other houserules:
Feats:
Vital strike works with charge actions, and with the spring attack feat.

A new feat, "Double Strike" Bonus: The character may make an attack with both his main hand and off-hand weapon as part of a standard attack action. (does not work with vital strike)
Prerequisites: Two weapon fighting, 15 Dex, BaB +1.

Endurance: Endurance now allows one to sleep in heavy armor as well. It also reduces the amount of sleep needed every night to a minimum of 5 hours instead of 8.

Additional Misc Changes:
All shields (except buckler) add +1 to their total shield bonus. (Lights give +2 AC, heavy shields give +3, tower shields +5)

you may make a charge action outside of the surprise round as a standard action, however, if you do so you are staggered the following round. ( you still only move up to your speed as with the normal standard action charge)

I believe I covered everything, however if I missed something, please, feel free to ask.

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the AP wouldn't really do well with "evil" characters. So, it would be a no go on that.

Also, why a wererat? Would a ratfolk character not be enough?

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For the sake of it, your gestalt class cannot be modified, (for now), if you want a PRC, or desire to multiclass, you must use levels from your "primary" class. This may change later on, but for now, its the easiest solution. Think of your gestalt class as "freebie" stats/abilities.

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the basic idea for my gestalt is for you to pick one of the following-
Fighter, Rogue, or cavalier, and gestalt that class with one of your choosing.

In other words, you would be required to pick from those 3 to go along with your primary class. (this does not stop you from doing a rogue/fighter or rogue/cavalier) Its just a way for me to "limit" some of the potential ridiculousness of gestalt (one of them being unmonk/sorcerer. Which is a terrifying self-buffing monster that I love, but that level of power is better reserved for different APs IMO.)

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If my "demands" heheh, are good with folk, I'll see about setting up a recruitment thread to get the ball going. Almonihah, please PM your reasons for wanting to play an awakened animal, and how you see if working in the game etc.

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step-up is a fine feat to keep. After all, it at least forces the caster to roll. Caster's don't like to roll, unless its for damage. They prefer to make YOU roll. 5% is still 5%.

Okay, feats-
Combat casting
Quick Draw
Light armor proficiency
improved critical

no go, retrain them. (or ask if you can just swap them out at this point)
combat casting- only good for lower levels, by the time you took it, there is no real need to. Swap it for something else. Like weapon specialization/focus

quick draw- again, only useful in specific builds. I don't see how this does anything for you, UNLESS you wanted to use metamagic rods. Then you could technically abuse this.

light armor prof- worthless. wand of mage armor, or even just 1 spell a day for it. Or, bracers of armor.

improved critical is legit only worth it if you are planning to invest heavily into critical debuff feats, and you shouldn't. You can even give your weapon keen.

Feats to consider-
Elemental spell
Weapon specialization (2 damage)
extra arcane points
extra arcana
disruptive(if you really want to try and annoy casters)

why wakizashi? Why not a katana? You lose nothing by using a katana, and gain 2 damage on a max roll. (the equivalent to a feat) I mean, if you're gonna spend a feat, at least get the better weapon.

your stats are a bit off. You are playing the more martial focused magus archetype, but went full hog into INT. You really needed some str for damage, or at least a way to up your DEX for your to hit.

Silver Crusade

You know what. You're right.

Silver Crusade

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Ah yes. Because a game we play in our minds is very serious.

Silver Crusade

the only issue I have with that ruling for the wording of "attack action" is that, IIRC, and admittedly I may be misremembring, paizo has stated that several of their abilities used the "attack action" wording when they should not have, or that they stated an "attack" when it should have been an "attack action" in varios FAQs over the years, of which I cannot recall the exact nature, nor do I particularly care enough atm to try and find them. Otherwise, this is why I said I could see someone stating that, and will concede the point with the caveat that I just don't agree.

Fly-by attack being veto'd is in the same field as me ignoring the FAQ of vital-strike/spring attack. etc.

RAW, it works, and RAW there are races that can totally get it. As in all things, it comes down to GM. If the GM wants to limit the player, or enable the player.

Mounts aren't hard to keep alive honestly. They usually get ignored anyway unless there is an AoE. The harder part is getting them down into dungeons. The easiest way around this is getting a wand of carry companion. Or, you could get an animal companion that has a climb speed. Actually kind of interested in the idea, and if it can realistically work in Pathfinder society.

Silver Crusade

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I might be up to trying my hand at running this. I've ran it before into late book 2, so am a little experienced in that. However, this comes with a few things that need to be said.

1. I cannot promise that I can see it through, only that I will try to. If things go smoothly however, I can certainly see it being finished through.

2. It would likely be a slower game, with an update post about every other day. Though there may be areas where it picks up. ( I do try to keep combats moving quickly)

3. No 3PP. I really just wouldn't feel up to reading and learning it.

4. I have houserules that I would add to the game, for my sake. (as I play and (mostly) GM with them in my F2F game.)

5. I am not sold on the awakened animal. I would need to discuss this further with the player.

as an addendum, regarding your character creation rules-
Gestalt- I've been tinkering with a different version of this, that's slightly less powerful, but hopefully as interesting.
feat tax rules- Definitely
feat every level- I'm ok with this, but only on the grounds that these are mostly not combat or spell enhancing feats (such as metamagic or spell focus etc) or feats that are used to help build a unique character normally not playable.
So, feats I'd like to see being picked up from this bonus-
skill focus, toughness, things like deceitful, maybe a weapon proficiency, hellcat stealth, teamwork feats, Extra "X". etc.

Silver Crusade

you could just be an air Kineticist and use the ride the lightning ability to

1. Shoot through people
2. move up to around 1000ft a round. (or more, if you can mix it with the multiple blasts)

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