Killian Paltreth

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Organized Play Member. 4,651 posts (13,240 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters. 95 aliases.


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Silver Crusade

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I shall try to add them. Its a lot, so I may just make a separate spoiler for them. merry Christmas as well.

as a note, I'd remind people that Kineticist healing is a stop gap. Its a big heal, relatively speaking, but it comes with a point of burn for one person. And if it ever matters, it won't compare to heal/greater restoration type spells.

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where are we to discuss this? Here?

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apologies, I forgot to add the sheet.

Leo's Character sheet.

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10 min background for Leonardo Meliano v'adril:


1. Was born with the mark of the phoenix, and as such raised with an extremely close relationship with the temple, and with a strict and highly constraining manner. He was quickly discovered to have power over flame, and even held the capability to heal others with his fire. Which only furthered to link him to the Temple.
2. As he aged, he began to disagree, even resent in some manners, the Temple, largely that of the cauldron lady. This eventually led to his self imposed severance from anything related to the Temple, a breaking of chains as he would put it. Often saying that, victory must be won without sacrifice, or eventually there will be no one to celebrate the victory.
3. While many, if not all other Ifrits normally follow a specific life philosophy, Leonardo Meliano v'Adril, or Leo to some, believes and indeed preaches, that ifrits should follow, incorporate and strive to embody all of the life Philosophies.
4. Leo's personality is like a fire. Friendly, Outgoing, Nosy, energetic and Loud, with the potential to quickly burn others out. Likewise, like a fire, when angered he can be oppressive and terrifying.
5. He often "preaches" to people in the city, talking about how they need not stand alone, how only through cooperation can the darkness be driven back. Even that if may be time to beseech Volcano to work with their peers, River and Forest.
6. He prefers to speak without pageantry or decorum. Often times going out of his way to hide his noble lineage from people, just so a big deal isn't made of it and he can talk to people in a normal manner.

B. Goals
Rid the Temple and religion of Volcano of the Cauldron lady all together.
Bring about a stronger, more united and equal union/cooperation between the 4 peoples.
Discover why he was given the powers he has and how they are potentially linked to the Pheonix.

Secrets: I'm not sure what would be good secrets here, to be honest. Still a bit of a WIP.

Mother- His mother is an Undine. He still doesn't know the story behind why or how she ended up with his father however she's always been incredibly kind and loving towards him. She helped smooth over his rougher edges, like water on stone. Quest and strong, she bends but never breaks. Depsite being an ifrit, Leo carries several aspects from his mother.

Amelia- His younger sister. Hot blooded and confrontational. The two often butted heads, and still do. Fiercely independent she fully believes in the Cauldron Lady's teaching of victory requires sacrifice. However, she also agrees with Leo's idea that ifrit must embody all the life-philosophies to truly prosper.

Father- While loving, is strick and disciplined. His way of upbringing Leo has caused a fissure to form between them due to the heavy handed way of forcing him into the Temple. Eventually this led to Leo renouncing his family name.

One memory leo has is of his mother. Who would often take him to sit by a river or stream, and hum gentle tunes or play a wind instrument to him whenever he was allowed away from the Temple. To this day, he often sits by a body of water to quiet his mind and unwind.

another memory is of a pet Leo had. It had been the runt of a litter, destined to die as many would say. He however took it in to nurture it and it managed to survive and even grow somewhat strong, though never to the proper size or weight it should. Eventually, rising tensions saw the Temple of the Cauldron mother attempt to teach Leo, and forced him to sacrifice the poor thing. An act he regrets to this day, and the final cementation of his blatant opposition to the Temple of the Cauldron Lady. Though, it wasn't until the sign of the Pheonix roared in the sky that he truly had the strength of will and resolve to full exercise himself from both the Temple and his family.

He remember the day the Sign of the Phoenix roared in the sky, the courage, hope and warmth it had filled him with. The resolve. The unwavering surety that his ideas were right. Perhaps they aren't, perhaps he misunderstood. But to this day, that thought has yet to cross his mind.

Leo's Appearance. Almost to the letter.

Sorry, I wanted it to be a bit longer, but I only managed to sit down about an hour ago to gather all my scattered thoughts and ideas here and wanted to have it more or less finished, such as it is. I think I remember to cover everything, at least in a general broad sense. If selected, I'd love to go back through to fine comb everything.

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tentative dot

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I will try to have it done. I've discussed most of the ideas with you, but I haven't had a lot of time to sit down and finish writing everything out.

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I was merely using tempest cleric as a descriptor.
They would be a theologian cleric with the Air (lightning) domain. Which would be capable of preparing offensive spells, that could be turned to healing spells when required. I don't intend to create a walking first-aid kit, if that is what you are looking for let me know so I can respectfully withdraw.

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Edit: Scratch that, I'll be making a tempest cleric, casting focused cleric that can blast or heal/support as needed. But for a bit of a twist, I think I'll make him a dwarf.

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so, I have two main ideas at this time.

1. The ifrit pyrokinectist, and, if you'd be willing to waive the elemental requirement, would love to pick up some of the healing wild talents. Namely-

Kinetic Healer:

Kinetic Healer

Element(s) aether or water; Type utility (Sp); Level 1; Burn 1; see text
Saving Throw none; Spell Resistance yes

With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast‘s damage. Instead of paying the burn cost yourself, you can cause the recipient to take 1 point of burn. If you do so, the recipient takes 1 point of nonlethal damage per Hit Die he possesses, as usual for burn; This damage can’t be healed by any means until the recipient takes a full night’s rest.

So, the idea is he can take a burn point, or have the one he is healing take one, to be healed for a decent bit. That said, I had considered potentially expanding into the water element for it. But that would depend on a plethora of other things.

I'm all for discussing potential hooks with the character as well. The more I know, the better he can be incorporated.

Also, for him to use Restoration he would need to complete, or have completed, the following-


Saturation: Elemental saturations of fire tend to occur near, or even inside, of active volcanoes or wildfires, and embody the purifying essence of flame. A pyrokineticist must impress a mighty kami overseeing such a saturation. This might involve an appropriate gift or a successful DC 30 Diplomacy check attempted by the kineticist or by an ally who speaks Ignan. If she impresses the kami, the kineticist is immediately affected as if using the purging flame wild talent and can learn that wild talent.

What it does-

You can purge yourself or another with flame, removing all impurities. This functions as break enchantment on a single target. The target must be willing and takes 2 points of fire damage per character level as well as 1 point of burn (you do not need to accept burn unless you are the target). You can use this ability even when affected by an effect that denies you actions, so long as this effect is one that break enchantment could remove. If you burn rare incense or igneous rocks worth 100 gp or 1,000 gp as part of using purging flame, your target also benefits from restoration, as if the spell were cast using diamonds of equal value as a material component.

So, there could be a tie in with that as well, considering the setting. I can't use the ability until level 10, so it may be a perfect IC thing to do if you wished.

ATM, this is my preferred choice,

The other is a sylph investigator or alchemist. Though I admit, outside of general concept I've not put a lot of effort into him just yet heh.

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dot. I have a decker type that can cover rigging pretty good, though it seems thats the least desired... I did have a concept for a mage I never got to use before, but its still undeveloped. I'd also likely only be able to join for Sundays.

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I was considering an Ifrit pyrokineticist or sylph aerokineticist, seeing the druid though, I'd likely lean towards the Ifrit. A "burn away the dark" kinda deal. Though I do love the industrial British vibe of the sylphs! Is it correct that oreads have taken on more plant/tree like traits in place of crystalline ones?

How prevalent would Kineticsts be for you? To help get an idea of if his powers would be seen as somewhat special or not, as that would likely play a huge role in shaping his upbringing. He'd potentially have some ways to help deal with poisons, ability damage, and eventually make use of restoration.

Alternatively, Since Kineticist is technically an occult class, and I'm only now carefully reading through all the spoilers outside of the races. If you would prefer not to make use of the Kineticist, I have gotten a couple other ideas. On that topic, how do you envision Sylphs looking? Like humans or elves, with the bird eyes, or something more... esoteric?

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dot. What are the others playing class wise? I'd rather steer my creativity towards things that wouldn't clash with their vibes so to speak. What are your thoughts on the Kineticist class?

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best of luck to all, have fun!

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when is the deadline?

considering a ranged martial. Crossbow focus for flavor.

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Crossbow builds benefit greatly from being elven (where you can get free crossbow reloads as an alternate trait from elves) and/or 5 levels of bolt ace.

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thank you.

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just to clarify, the arcanist is not a valid option correct?

Also, how do you handle 1min/per level buff spells in dungeons? Do they last several fights? Only one fight?

I understand you might say "it varies", which is totally fair, but in general, do they last 3ish encounters or 1 for your style.

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dot. Thinking a sorcerer or wizard type focused around necromancy school, but *not* a necromancer per say.

Or an evoker or muscle wizard. I'll think more on it through the day and see what i can come up with character/background wise before deciding.

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too add to that, our resident fighter makes these things all the more difficult what with being Lawful good and all. To the more chaotic/tricksy minded characters chagrin.

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@Robert, If you would prefer to not go full arcane caster, another option to cover both more of the arcane and the rogue roles would be the eldritch scoundrel. IDK if variant multiclassing is allowed, but eldritch scoundrel with VMC Magus is always decent. With spellstrike being a psuedo capstone for the projected end of the campaign. (a couple levels early since IIRC end game levels are slated for 13 or 14.) Our newfound dwarven friend and Astella could make quite a team in that regard were you so inclined.

And do note, I'm merely making a suggestion. Please submit whatever you wish.

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Hoss'r Stonekind wrote:
rorek55 wrote:
How do you handle 1 min/level spells? How long would they general last? (1 fight? 2 fights? 3 fights?) Of course, this can vary, but for a general example, in a dungeon, assuming no puzzles to slow people down and only a few rounds of "healing" if needed. Would a spell that lasts for 9 minutes last several fights, or a single fight?

1 Minute of in game time is usually considered 10 rounds. 6 Seconds per combat round.

Out of combat spell time limits are usually decided by the GM on a case by case basis in my experience.

Yes the latter is what I was asking about. I've played at two very different tables.

One where minutes per spells will last only a single fight, even if you go straight to another door and enter another encounter(with maybe a couple rounds of topping off HP)

And one where entire dungeons are done in 1, maybe 2 castings of a minutes per spell.

Before I make any builds, I wanted to know the general rule for it.

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How do you handle 1 min/level spells? How long would they general last?

(1 fight? 2 fights? 3 fights?) Of course, this can vary, but for a general example, in a dungeon, assuming no puzzles to slow people down and only a few rounds of "healing" if needed. Would a spell that lasts for 9 minutes last several fights, or a single fight?

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Human or half-elf most likely.


Darrien gave a quick glance towards Bruno, breaking his gaze from the mist and shadows beyond. The light from the brazier marking the guard clear as day for any to see from a mile away. It glinted off the mans helmet as it flickered in the wind. Instinctively, Darrien tried to blend into the dancing shadows cast from the flame as he approached. After several seconds his eyes, barely visible from under his hood, flicked back to the mist where they remained for the rest of the conversation. He tightened his gloves and checked his blade and bow as he stopped momentarily before speaking. His freshly acquired supplies resting as a heavy comfort in his pack.

My father had mastered the dark and mist. He taught me more than enough about it. It doesn't frighten nor hinder me, I won't let it.

Darrien pauses for a moment. A small frown forming on his face as he thinks. He never was one for conversation, and many of the folk preferred it that way. Often actively keeping their distance from him, and his father before him. After all. Anyone that can survive in the land as they did, or fight the monsters they had, Surely must be monsters themselves. To most of those living here, he was as much an outsider as his mother had been when she arrived, and likely would always be viewed that way. But Bruno had always been friendly and kind. So he figured a little more explanation would be fine.

with my father gone, the duty of keeping the roadways safe falls to me now.

The claim wasn't in pride or boasting. It was but a fact, for few folk in this land sought to actively fight back against the shadow. After all, someone has to remind this land, remind him, we wont just roll over for it and die. To kindle a flame of hope in defiance of it.. Like my mother would have wanted. And while I can't nourish that flickering flame in the way she did. I can fight to push back the darkening shadows encroaching on it... Just as we need people like you, willing to defend their homes, we need those willing to take the fight to them. To him he instinctively thinks to himself

After all, you cannot win a battle by defending alone. I shall make them fear the darkness that is their own home... he mutters the last line as much to himself as to Bruno. Then, despite himself he gives a small smile at the other man. You'll see me again in a few days time. I won't let the land take me, you can count on that. Ive learned much from the shadows, and still have more I can learn.

He barely whispers the last sentence as he pulls the hood of his cloak tighter and makes his way into the dark mist with not a single torch to aid him. Becoming naught but A shadow, in the darkening mist.

And one day, I may just learn enough to avenge them both. he comforts himself as the cold air and mist penetrates the warmth of his skin.

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Dotting. I have a ranger (native to the lovely land) I'd love to play through this. I won't be able go get everything up properly until Monday.

Only question would be if we are rolling with the unearthed ranger, or the reprinted ranger. Either is fine. Gloom stalker would be my choice.

He is darker in tone but I'll try to have a IC reaction post asap.

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kineticist would def be a fun one.

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for What its worth, my favorite Spell Cartridge build was a TWFing pistol using bloodrager. Was a hoot.

Here is my submission. Its not a particularly terrifying build, which may come back to bite me in the abyss. But Its something I've been thinking of trying for a while.

I do probably intent to go into spell Cartridges myself in a level. Though thats still undecided on how much I want to focus on spells for his damage. Either way, the build really hits its stride at level 9. haha.

Character Sheet Still a work in progress, but the concept is there.

Concept- A self confident mage seeking magical prowess with a kick for adrenaline and danger. The entire reason for being in the Abyss is to garner this knowledge by whatever means he can. He holds little love for demons, in fact, he detests most of them. However, no other place in the realms can offer such a quick avenue to the power he seeks. Ergo, he chose to come here to bypass potentially decades if not a century of "slow and boring" study.

Probably not particularly welcome in some circles, and has had to go into hiding before in his youth.

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dotting. looks interesting. How do you feel about guns?

Have a few ideas whirling atm.

Would you be against an eldritch knight build? I had a fun idea for one making use of the spellslinger wizard archetype.

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dotting. Think I may do something with the Lantern informant. Possible write up an investigator.

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dotting in. Gonna reread the PG for this to get the juices flowing.

I think For the tank roll, I may submit a brawling blademaster. I've yet to try one, and it seems like a good fit as a self trained
"streetfighter" sort. With just a dash of monk after a few levels for some fun stuff.

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dotting. I'm thinking an earth kineticist.

nm. Saw the no occult classes. Sad rock noises. hmmm.. Old fashioned ranger would be good..

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are rogues/summoners using unchained versions?

considering a vigilante, as that seems like it could be interesting with the renown talents. But Figured I'd ask about the above.

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one single item I always give any NPC assassins/would be assassins is boots of the cat. You can now fall from 200ft, and instead of 20d6 damage, you take 20 damage, and always land on your feet. Even if you fail your acrobatics, or don't take one. So falling from a 40ft high wall is negligible.

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I plan to use a pistol+buckler, so having a hand free is a non issue.

Spell Cartridges is ridiculously OP and I doubt I'll be allowed to use it. If I was going to use this feat, I'd want to be a bloodrager.

and while you are not wrong, I did specifically want to stay away from the Magus class (because its honestly been my go to for a lot of builds recently)

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the archetype is bad if you are playing a wizard, which I'm really not all things considered. Having a potentially free +5 DC to most of my spells seems pretty nice. Though, gunslinger instead of fighter may be better indeed thanks to quick clear...

I could, if I wanted to be cheesy, take a level of sorcerer as well. (for +static spell damage) at the cost of 8th level spells, unless I can think of some way to get martial weapon proficiency

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Gonna be playing in an Iron gods AP, and I wanted to try out the spellslinger wizard archetype. I have a build plan up to about level 11 and a general idea past that to 16. Any advice/thoughts are welcome.

Notes- we have power attack/combat expertise, weapon finesse, and deadly aim all for free. Also technologist will be a freebie feat.

Race Android
Str: 11
Dex: 17 (+1 at 4)
Con: 14
Int: 19 (all other ASI)
Wis: 12
Cha: 06

Class- wizard (spellslinger) 5/Fighter 1/Eldritch Knight X

Traits: Magical Knack, Reactionary, ???

1- PBS, Deadly Aim, Precise Shot (fighter)
2- EWP firearms(spellslinger)
3- Spell focus Evocation
5- Quickdraw?
6- Intensify Spell(?) or Quick Study? (wizard feat)
7- Weapon focus, Weapon specialization (EK feat)
9- Empower Spell
11- Selective Spell, Point blank Master (EK feat)
13- Quicken Spell
15- Spell Perfection, ???? (EK feat)

Opposition schools: Divination, Necromancy, Enchantment, Transmutation

at 16, I have, with 0 magic items-
HP: 132

BaB of 13

CL 16
7th level spells

level 17 (final) will be a level in wizard.

I will be using a mixture of illusion/abjuration spells for defense (quickened mirror image/long duration buffs etc) and evocation for offense with a fair helping of just full attacking with gun.

Its my first real attempt at a spellslinger gish, and I wanted to try something other than "magus".

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RPGGGM wrote:
I've been giving that some thought. I'm going with "nothing too huge" so no howitzers or reach weapons. Dress sidearms.

Fair enough, then, a dwarven battleaxe it would be. Mind you, one of ornate looking quality, not meant for actual combat. But, when the chips are down... heh.

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just coming to plug the gunslinger dip for a paladin, particularly with saddle surge spell.

A mysterious stranger 1/paladin 7 (soonest you get 2nd level spells)

With smite and the focused aim deed, you can get +20ish damage before Deadly aim/magic etc on a full attack vs touch.

This also opens up more spell options since, your primary stat is now charisma.

For even more fun, take a level of monk(scaled fist).

Silver Crusade

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Hugo Rune wrote:
I still say a Quasit hiding near the ceiling whilst motionless and invisible for a total of +56 to Stealth is near impossible to spot. Given they have excellent senses, including at will spells, never need to sleep and are all to aware of the price of failure; they would make an excellent sentinel.

for them, maybe. But I doubt it would happen twice. See invisibility knocks that stealth check down to a 16, and then it wouldn't even be able to stealth 99% of the time.

Silver Crusade

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Neriathale wrote:

Use the official PFS method - set every combat on a very small map so that the entire party have to start every encounter within 30' of the opposition.

Truly, a detestable method. Effective, but detestable and build limiting. lol

Silver Crusade

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invisible creature that specifically waits for softer looking targets to show up before attacking them.

Enemy caster that dimension doors himself and his two friends onto the backline.

Creature with reach, and blindsight (though I doubt there is one at this level)

It seems you allowed leadership, if you are allowing their cohorts to take part in battles, up the APL by +1 for your encounters.

Creatures with touch attacks are scary for most of the PCs aside from the monk.

Alarm spell- can easily beat a rogue that wants to scout, since they have no ways to deal with it, even if they know its there.

Have that paladin make stealth checks whenever the rogue does, don't let him get off with a "10" stealth roll simply because he doesn't want to use it. If anyone stealths, everyone does.

And as always, remember-
PCs are supposed to be good at their jobs (clearing a dungeon), so going several rooms without a real threat is acceptable. Just wear them down a bit, and then throw a hard encounter at them. Perhaps a few demons have taken interest, or been summoned?

Silver Crusade

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I misunderstood, I had a homebrew written out, but that is not what is wanted. As far as Ideas go-

a suggestion-
Kingmaker, but with skull and shackles. Form your own pirate armada and turn it into a "kingdom?"

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I propose an alternative- (If you can swap around things at this point)

Dex 20 You focus on this stat.
Str- 2nd highest stat/even with con

1- Weapon finesse, Quick Draw
2- TWF
3- Weapon focus
4- Weapon specialization
5- AWT Trained Grace
6- Improved TWF
7- w/e
8- Greater Weapon focus
9- w/e
10- w/e
11- Two weapon Rend

You could also take double slice/vital/improved vital strike and pick the the weapon trick Double-strike. (which you should be able to use in conjuncture with vital strike)

Assuming about a 14(low end) strength and some gloves of dueling-
11 BaB, 5 dex, 2 Weapon focus, 1 magic weapon, +4 weapon training

thats +21/+16/+11 to hit with TWF

Damage is-
1d6+2(str)+2(wep spec)+8(wep training)+1(magic) for 1d6+13

Or, there about.

Silver Crusade

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Orodhen wrote:
People keep forgetting that dragons have Blindsense. Fog tricks usually don't work against them.

Blindsense lets a creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Perception checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent that cannot be seen has total concealment (50% miss chance) against a creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

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“was cursed to never age and can never leave this place, so he tries to help those trapped here but the monster is killing them."

as a player, my immediate questions, purely out of curiosity would be-
Who cursed you and why?
Why can't you leave exactly?
Would remove curse or the like work to help you?
What monsters are in here, how can we better fight them/be prepared for them.
Does the curse keep you safe from the monsters?
How did you make such a renowned name for yourself as a doctor/healer in a world of magic, if all you can do is the mundane?

I as a person/player am also cynical in games because of this type of stuff. And I'm an overthinker, so if something doesn't add up, and I'm playing a character with good Int or Wis, I'd likely keep pushing and poking. The best way to deal with this is to actually have -had- the person in question been an actually good person for a time. And have been turned evil by *insert horrible traumatic moment here*. Often times, telling the truth is the best way to lie.

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Really? well I suppose thats good haha.

Also, I scoured the web for a decent picture to help get an image for him, I was amazed to find that... well, lets just say most of the merfolk images I found are... flamboyant. Yeah, thats good word.

Anyway, I did find one that matched well enough with how I wanted them to look, with Amethyst colored scales and violet eyes.

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Sneak attack-

win initiative
have rogue take the Distracting attack and designate you as the beneficiary
smoke/fog/etc spell with an ability that allows you to see through said fog, be 10ft away from him and make your stealth checks.
Dampen Presence feat

Spell penetration
be an elf.
Alchemical or magic items that increase CL

Also, depending on which type of dragon, don't get hit by anti-magic field.

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first draft background for Xander:
They have always been, different, from others of their race. While most Merfolk were content to stay in the deep waters, Aenon always felt called to the surface.
That isn't to say he didn't love the water, indeed he did, yet he also loved the sensation of "air" on his skin, the spray of water, and felt more at home in the wind and rain than he did underwater. Whats more, at the age of 11 he seemed to manifest powers that allowed him to manipulate wind and lightning. This, along with his fascination of the surface world led him to being considered an eccentric. Worse still, Aenon always found it difficult to carry a musical tune with his voice. He could, at least for simpler melodies, possibly even good among humans and the like. But still struggled with many which caused an even further alienation from his people. The final straw came when both of his parents were slain in a battle against sahuagin. This removed any doubt from his mind. He was cursed, and should he remain here he would bring further harm. He left, self imposed exile at the age of 12 Though, a better word may be he ran. He ran, or swam, away from many things

He eventually ending up getting caught by a trading and fishing vessel, injuring his tail in the process, where the captian had determined Aenon would be taken and sold as an exotic "servant" in Cheliax. Yet, despite this luck seemed to finally give Aenon a break. A terrible storm blew in when the vessel was nearing the shoreline causing it to nearly capsize and run aground on a dangerous reef freeing Aenon. However, his tail was terribly injured in the process, a large fracture of wood from the main
mast splintered off, and stabbed entirely through his tail. Kept conscious purely from adrenaline, he floated along at the mercy of the tides and currents barely able to give any direction before finally losing consciousness. He awoke in a warm, quaint cottage laying in a bed. He could hear the crash of waves not far away and upon leaning up saw a woman seemingly at work cutting vegetables. After a long talk, he discovered he had drifted ashore not long after the storm passed through.

The family living in the house he woke up in had taken him in and tended his wounds. He'd been asleep almost a week, and to his displeasure was unable to move due to his terrible wound. So, with no other choice he remained in their care for nearly 4 months as his tail fin fully recovered. Despite his first real experience being a poor one, Xander chose to believe in people and opened up to the family. During this time, he grew close to the family and, having no where else to go, decided to stay when they offered him the chance. So for the next 5 years of his life, he lived with them. Helping Varrian, the father and his eldest son Cedric with their fishing.
He watched the two younger siblings when they played in the ocean as well. Thanks to spending a large portion of his time out of water, the musculature in his tail changed, making moving on land easier
though the more bulky nature of it, alongside his wound never truly healing fully caused his swimming to suffer.
Things went well, and it seemed Xander, as the this was the name he had given to himself after leaving his old home, had finally found a place he felt he belonged.

However, word came that there was going to be an attempt to colonize some islands by the venture company. Both Varrian and Maria, having lived a coastal life their entire lives, were accepted as settlers to be sent on the first round. Xander had been just too young to make the cut. They had had little word from them, and when the call went out for a second phase of colonizers, Xander was one of the first to apply after a heated discussion between him and Cedric about who should remain to care for their two younger siblings ending with Cedric being deemed best to care for them alone.

Here is the crunch for them.

I'd love to hear any feedback you had on them.

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