brvheart wrote:
It wasn't listed originally so I didn't notice. And alek is still currently done up from another game application. Was checking if the concept was okay before applying fully, and fixing his crunch is all
I'm writing up a noble that, while he has good intentions, is growing increasingly cynical and disillusioned with the current way of things. As such, hes seeking to ingrain himself in the new power group by any means necessary (though he prefers clean methods) He'll probably be an unchained rogue Phantom theif, as he is *not* a fighter in the usual term. Hes a noble with a modicum of weapon training. As for my background, I've been playing PF1 for around... 15 years now. Good god. I've been fairly active off and on on the boards for quite a while, though I have had to step away at times due to life changing events. I've also dabbled in 5e/pf2e games, but I do so love PF1 that 2e just doesn't quite scratch the itch, and 5e... well honestly as a whole I prefer it to 2e. my first class was a paladin for Carrion Crown, and I fell in love. I've played a psychic from 1-20 + mythic 10*, and several other shorter term characters through mini campaigns on the boards and IRL. *- a homebrewed mythic that more or less fixed a bunch of issues with Mythic.
Am I understanding this correctly, but AoE spells actually have their radius extended to hit the character in melee combat with them? ergo, theres no way to place an AoE for any spell that doesn't hit your ally if it hits any enemy engaged with them? If there is 1 PC, and 3 enemies engaged in combat, and the AoE catches one enemy, do all characters get hit in the new rule, or just the PC? If the PC is using a reach weapon, is he considered engaged in melee combat?
I wanted to ask, would you be open to the Chosen One paladin archetype? Note, I'm not looking for "main character" or anything like that, I'm the chosen one of the deity, NOT the campaign. If thats something you'd find interesting, since it would likely put a little more work on you, great. If not, I'll probably make them a Holy Tactician with Oath against Chaos.
I'll submit two i suppose. An inquistor (infiltrator) of milani. CG. And a paladin, who plays nice with the law, and starts out more focused on law vs chaos rather than good vs evil. Though can grow more into either. Both are going to likely be primarily ranged combatants. The paladin will worship the gods of the order of the godclaw, giving plenty of potentials as the game progresses
Sadly I will not be able to have Darkstar done. I can however give a small summary to see if it's okay. - born under a AA corp CEO, was locked up and had "humane" experiments done, though still pretty horrible, and he's basically under house arrest his entire life. Eventually, AAA Corp (of GM choosing) hostile takeovers darkstars dear old pops corp. but has Darkstars (Darriens) death faked by Raymond, his dad's right hand who basically hands the AA Corp and daddy dearest over as a show of loyalty and gets to keep a largely figurehead role. Fast forward to Darkstar in today's world, he works as a runner (obviously) because he is basically SINless, and because he has a bit of a problem with authority, and a deep fascination with the resonance and deep trix. He knows how to be cordial and wear a mask, even if he prefers the company of his sprites and online companions.
4d6 ⇒ (6, 6, 3, 4) = 19 16
16,16,15,13,13,12 dang, can't complain about that. I've tabled my spellslinger after noting that the swashbuckler will be going wizard. As such, I'll be writing up a Bard (likely sea singer) with a dip into swashbuckler myself likely.
Would a wizard (spellslinger) perhaps going down arcane archer be acceptable? I'm thinking a younger, nerdy type that grew a penchant for adrenaline as he aged. Perhaps a minor "noble" or simply someone that decided he'd learn more of what he wanted out in the world instead of a college. Fairly booksmart, knows a lot of things, but has little real experience or skills outside his interests. (One being loud explosions) good kid gets in over his head and has to adapt type.
couple of things, crossblooded- why not take it? You have literally no real loss starting at 20. You'd also get +2 to charms or +2 to compulsions (my preferred) on top of the +4 from capstone. that said, outside of spell focus feats, spell perfection, and heigten spell. There is not a lot of ways to boost your DCs, and you'll likely not have them stick, even with persistent spell. Not to mention the plethora of things plain out immune to most mind effecting spells at that level of play. The rage Prophet has the highest DC bar none in the game though. Its just garbage to play really for like, 6 levels. Which you get to bypass.
"A naturalist can always hear the spirits of nature whispering in his ears, and sometimes those whispers contain helpful advice. As a free action, a naturalist can expend 1 point of generic mental focus before rolling an ability check, saving throw, or skill check to add 1d6 to the result. The naturalist must be conscious and aware to use this ability, and he can use this ability at most once per round." My question is, while this ability states it can be used on saving throws, do you ever really get the option to do so? its a free action- so arguably, you can't use it out of your turn. unless I'm missing something. Most any saving throw effect you would want to use this on keeps you from using it
just to point out as others have said, you don't really *need* trappings until around level 10. You could take panapoly savant- which would net you 5 extra mental focus over the course of 20 levels, to put into your trappings. Which is nice. It just locks you into abjuration/transmutation spells until level 6. Another option would be to take battle host, take a Spiked heavy shield for trappings. This would be the most martial focused occultist you can nab most likely.
I shall try to add them. Its a lot, so I may just make a separate spoiler for them. merry Christmas as well. as a note, I'd remind people that Kineticist healing is a stop gap. Its a big heal, relatively speaking, but it comes with a point of burn for one person. And if it ever matters, it won't compare to heal/greater restoration type spells.
10 min background for Leonardo Meliano v'adril:
A. 1. Was born with the mark of the phoenix, and as such raised with an extremely close relationship with the temple, and with a strict and highly constraining manner. He was quickly discovered to have power over flame, and even held the capability to heal others with his fire. Which only furthered to link him to the Temple.
B. Goals
Secrets: I'm not sure what would be good secrets here, to be honest. Still a bit of a WIP. Relatives/friends/rivals:
Amelia- His younger sister. Hot blooded and confrontational. The two often butted heads, and still do. Fiercely independent she fully believes in the Cauldron Lady's teaching of victory requires sacrifice. However, she also agrees with Leo's idea that ifrit must embody all the life-philosophies to truly prosper. Father- While loving, is strick and disciplined. His way of upbringing Leo has caused a fissure to form between them due to the heavy handed way of forcing him into the Temple. Eventually this led to Leo renouncing his family name. Memories-
another memory is of a pet Leo had. It had been the runt of a litter, destined to die as many would say. He however took it in to nurture it and it managed to survive and even grow somewhat strong, though never to the proper size or weight it should. Eventually, rising tensions saw the Temple of the Cauldron mother attempt to teach Leo, and forced him to sacrifice the poor thing. An act he regrets to this day, and the final cementation of his blatant opposition to the Temple of the Cauldron Lady. Though, it wasn't until the sign of the Pheonix roared in the sky that he truly had the strength of will and resolve to full exercise himself from both the Temple and his family. He remember the day the Sign of the Phoenix roared in the sky, the courage, hope and warmth it had filled him with. The resolve. The unwavering surety that his ideas were right. Perhaps they aren't, perhaps he misunderstood. But to this day, that thought has yet to cross his mind. Leo's Appearance. Almost to the letter. Sorry, I wanted it to be a bit longer, but I only managed to sit down about an hour ago to gather all my scattered thoughts and ideas here and wanted to have it more or less finished, such as it is. I think I remember to cover everything, at least in a general broad sense. If selected, I'd love to go back through to fine comb everything.
I was merely using tempest cleric as a descriptor.
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