Fireskorn
Male ratfolk alchemist (plague bringer) 1/witch* (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Advanced Race Guide 153, Pathfinder RPG Bestiary 3 231)
NE Small humanoid (ratfolk)
Hero Points 0
Init +4; Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Ranged bomb +6 (1d6+4 fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist (Plague Bringer) Extracts Prepared (CL 1st; concentration +5)
. . 1st—cure light wounds, shield
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 12, Int 18, Wis 12, Cha 7
Base Atk +0; CMB +3; CMD 14
Feats Agile Maneuvers, Brew Potion, Precise Shot, Throw Anything
Traits bandit (river kingdoms), consorting with the dark powers (witchcraft), deep cover
Skills Acrobatics +4 (+0 to jump), Craft (alchemy) +10 (+11 to create alchemical items), Disable Device +6, Disguise +2, Heal +5, Knowledge (arcana) +9, Knowledge (nature) +8, Knowledge (planes) +9, Perception +7, Profession (herbalist) +5, Spellcraft +8, Stealth +13, Survival +5; Racial Modifiers +2 Craft (alchemy), +2 Perception, rodent empathy
Languages Aklo, Common, Draconic, Goblin, Undercommon
SQ alchemy (alchemy crafting +1), cheek pouches, hero points, patron (plague[APG]), plague vial
Other Gear alchemist starting formula book
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Darkvision (60 feet) You can see in the dark (black and white only).
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Plague Vial (DC 14) (Su) Creatures that harm you with melee attacks must save or be sickened for 1 round/level.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
--------------------
The eventful tale of a rat named Mic’Mac
Our story begins on a bright day sunny day. Birds could be heard, dogs and children playing in the streets. The smell of fresh bread drifted to the warren. It seemed the day would be quite pleasant. And indeed it was. On this quiet and very fortuitous day, a little ratfok was born. He was given the name Mic’Mac, a mix of his mother and father’s names. Yes, he was a proud citizen of their clan.
He was adventurous, cunning, smart, quick, and funny. Yes, all his parents could hope for. His skill with medicine was rather extraordinary. Even at an early age he began helping the clan healers perform magic with their alchemy. Potions and elixirs were quite the hobby of his and he learned the tricks of the trade fairly quickly.
Now, you may ask, how did such a bright and clever little rat end up in a place like brandscar prison? Well my dear reader, that’s because, all that? Is one big lie. You see, people like to hear stories of good people, people who excelled at the things that were expected of them. So I guess you would like to hear the real reason? Even if it’s dark and not what normal people would like to see? Very well
Here follows the true story, a tail full of Woe of a rat named Mic’Mac
The sun beat down on the barren wasteland that they called home. Almost nothing was growing anymore. There was no protection on the surface from the blazing sun in the sky. Their warren all but extinct. Yet, Mic’Mac was born. But his birth was no mere accident, he was to be a sacrifice to the dark gods, in hopes of restoring their once beautiful home.
On the day of his birth, a ritual was deducted and he was offer to any and all who would listen and help them with their plea for rescue. And someone did listen, someone did offer their help. One of the Horsemen, the bringer of death, Apollyon. Disease followed in his wake. He took the little rat as offering, in exchange to remove the plague that befell the land. In reality, it was all his doing, he needed the little rat for something far greater. But so, the curse was lifted and their land began to once again heal
Unfortunately for little Mic’Mac, life was never good. As soon as he could, he was removed from the warren and sent on his way. Outcast, abandoned and hated he fled. Only to arrive in the lands of Talingrad. Hoping to once again find a home, he tried to make a way for himself. Through guidance from an unknown source, the little rat began to learn alchemy, little tricks here and there, and soon he could create strange concoction that he himself did not think he could.
One evening, while he was working on another unknown elixir, a strange figure appeared. It told him exactly what was supposed to happen and how he should create the elixir, it even told him how to quicken said elixir that it will rival any potion he has made so far. But just as his elixir was complete, his abode was invaded, men of Mitra, the god that was suppose to be just, stormed him, and he was shackled and dragged off. Consorting with dark powers they said. He never saw the entity as dark, it guided him, told him things. Now he was going to his death.
They will pay, they will all pay. By the blood of the Great Rat, they will all pay with their bodies and minds if he gets his way!