Lord Soth

Graveknight Sir Grimulf's page

8 posts. Alias of Michael Johnson 66.


RSS


The dread graveknight strides with purpose through the French countryside....

He had only had to kill seven of the Parisian guards on his way out of Paris earlier that day, and hadn't had to kill any other citizens of the city, as everyone he encountered except for those seven guards had fled before him in terror....

Thinking, in German: Hmmmm.... A skeletal horse vould certainly suit me now.... I should have taken zat damned necromancer up on his offer to make me one.... All zis valking is making mein bones creak....


The graveknight strides past the Lusty Fools, provoking attacks of opportunity from anyone who dares to make them....

He seems intent on pushing past the adventurers and going down the spiral stairs to the lower level....


The graveknight seems to be pleased by the news of the Necromancer's death.... The green fires blaze brighter behind the black visor, and an eerie, chilling, rasping staccato sound that might be laughter echoes sepulchrally from the winged helmet....

AH-AH-AH-AH-AH-AH-AH-AH-AHHHH!!!!

The graveknight stands still and quiet for a moment, as if savoring the news of his former master's demise....

Das heisst gute Nachricht.... Ich werde auf mein Schloss jetzt zuruck....

Spoiler:
That is good tidings.... I will return to my castle now....


The graveknight glowers with baleful green fires in its eye sockets at Nacht....

It lowers its sword and points at the Beetle Man with a gauntletted skeletal finger....

Machst du Witze? Oder its der Nekromant wirklich tot!?

Spoiler:
Are you joking? Or is the Necromancer truly dead!?


Ritter Grimulf Von Spee rises from the dragon-wing throne.... Move action....

Pointing his black-bladed greatsword at the Lusty Fools, the graveknight blasts them with a 30-ft-long cone of greenish glowing corruption, catching all within the blast!

Devastating blast deals all Lusty Fools 6d6 ⇒ (3, 4, 6, 3, 6, 5) = 27 acid damage, Reflex save DC 19 for half!

Wegzulosen in meinem Saure, Grabrauber!

English translation from German:

Spoiler:
Dissolve away in my acid, grave robbers!


Paddy wrote:

[dice=initiative] 1d20+10

assuming Paddy goes first...lol

Paddy throws a dagger at the knight.

[dice=attack] 1d20+7;1d4;1d6

added sneak attack if it applies...

guts im low on hp...i gotta sray back

CLANG!!! Paddy's hurled dagger strikes the grim knight pommel first on the breastplate, which is decorated with a coat of arms that depicts a black wolf with garnets inlaid in the eyes on a silver field.... The knight doesn't even flinch!


1 person marked this as a favorite.
Iommi-Tyr Magnusson wrote:

Is there any way to recognize that the undead in front of us was once Sir Grimulf? And um, who was Sir Grimulf?

[dice=Knowlege: Nobility]1d20+20 +1d6

. . . .

And what do I know about Graveknights? (Can we talk to this guy; could he be a cursed Guardian not unlike the Gargoyles upstairs?)
[dice=Knowledge: Religion]1d20+17 +1d6

Ritter (Sir) Grimulf Von Spee was a robber baron with a castle on the Rhine River within the Palatinate of the Rhine in the Holy Roman Empire, known for having captured several other nobles and holding them for steep ransoms during his lifetime. He died of the Black Plague in 1350, and was entombed in family crypts beneath Schloss (Castle) Von Spee.

As for how a Teutonic robber baron who died and was entombed near the Rhine came to be an undead graveknight in a Satanic Necromancer's house in Paris, Iommi-Tyr can reasonably speculate that Pierre Le Necromancier either traveled to Schloss Von Spee and broke into Sir Grimulf's tomb to work vile necromancy on his remains, creating a graveknight of him.... Or perhaps he had become a graveknight by the work of other dark powers--perhaps the demon lord Orcus, or Satan himself--and wandered down to Paris in answer to the Necromancer's dark call....

At any rate, Iommi-Tyr also recognizes the graveknight as a powerful undead monster, rivaling liches in power and malice, and capable of using deadly acid-based evocation attacks in addition to being formidable warriors!


The chamber is furnished with a single ornate wooden chair or throne with a high back carved like a pair of draconian wings outspread, and arms carved to resemble dragon arms ending in claws. Sitting in this chair with gauntletted hands resting on the quillions of a black-bladed greatsword with emeralds inlaid in the scaly green hide-wrapped hilt is a menacing figure, fully armored in black-and-green full plate armor, the eye slots of the down-turned visor blazing with unholy green lights!

In a sepulchral voice, the armored figure utters a warning:

INTRUDERS!! TURN BACK NOW, OR MEET THY DOOM!!

Initiative 1d20 + 5 ⇒ (12) + 5 = 17