Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

That is definitely the most interesting tale I have heard...sometimes good will overcome all odds. And thank you again for the hospitality...that weather is a bother...


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Did Paddy just say "the weather is a bother"? I wonder if that's a doppelganger.
;)


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"Redemption is a powerful thing. I'm glad you were able to find it."


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Do you have weapons of silver? As nice as this is. We will not stay forever.


You shall all be given silversheen to coat your weapons when you are ready to depart.


Are you on your way to Reims?


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"Yes, Lady Belle. We have some unfinished business involving the Dauphin we wish to resolve before we move on."


It would be a great service to me if you would deliver a letter to my old friend, Gascon, who lives there....


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"A simple task, to be sure. I'd be more than happy to."


Merci, dear sir! It has been years since I have seen him. He would, I think, be most pleased to receive my letter, informing him that I am well and happy, and that the Baron has been true to his word in his intention to live the noble life that his redemption has granted him.


M Human unchained monk 8/paladin 6

Following a delicious meal, The Lusty Fools are served finely aged red wine in gold goblets, and entertained by a magic harp with golden strings that plays itself and sings (a graven and gilded siren with aquamarines for eyes moves its mouth and produces a gorgeous soprano), accompanied by Monsieur Lumiere on accordion, Monsieur Cogsworth beating a hide drum, and Madame Potts on recorder....

Around midnight, after hearing the tales of The Lusty Fools' adventures thus far, the gracious "Beauty" and her "Beast" bid their guests good night, and retire to their quarters, leaving the heroes to their own devices in the west wing of the castle....


M Human unchained monk 8/paladin 6

The guest chambers of the west wing are well appointed, with enough four-post canopied beds for each of the heroes to have their own, night stands on which censors waft sweet-smelling incense, and carafes of red wine and water rest, footlockers in which to stow belongings, wardrobes full of comfortable and fashionable garments, boots, hunting gear, and ball attire, full-length gilded mirrors, porcelain chamber pots, plush chairs, and other furnishings....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao, as is his habit takes a 20 on his sleeping place to see if there's anything of interest.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson spends the whole time in the library, reading and transcribing.


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Alphonse turns in early, and suggests the others do the same.

"We have a long journey ahead of us on the morrow, and werewolves to deal with to boot. We should conserve our strength."


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:
Hisao, as is his habit takes a 20 on his sleeping place to see if there's anything of interest.

Hisao's careful observations of his bedchamber reveal residual effects of the powerful curse that once laid upon this place: for instance, his chamber pot has four sculpted porcelain legs like cat's paws, and animates to catch his urine when he relieves himself into it. And by speaking aloud a sentence or paragraph while sitting at the desk with a sheet of blank parchment, inkwell and quill before him, he can dictate a letter, haiku, or gibberish, which the quill and inkwell animate and scribe with clarity and perfect legibility....


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:
Iommi-Tyr Magnusson spends the whole time in the library, reading and transcribing.

Tyr soon discovers, to his great pleasure, that animated quills and inkwells in the library scriptorium can be verbally commanded to make copies or translations into several continental languages of any text in the vast library. Further, a ladder with rollers used for reaching high shelves animates and fetches the foremost texts on any given subject for the scholar....


After a restful night at Castle Dubois, the Lusty Fools dress in their freshly laundered clothing and armor, polished to a bright sheen by the castle servants, and enjoy a hot, delicious breakfast served by Madame Potts in the feast hall. After breakfast, Baron and Baroness Dubois gift the heroes with a jar of silversheen each, a bundle of provisions and full wine skin each, and a fond farewell.

Beware of the wolves, friends, and fare thee well! says Baron Dubois as the heroes walk out of the gatehouse and across the drawbridge....


Thank you, dear Sir Alphonse, says Baroness Belle as she hands the young knight a perfumed letter sealed with her seal. May Our Lord and His angels guard you on all of your adventures. Standing on her tip-toes, she kisses Alphonse on the cheek.


Farewell, Lusty Fools! Bon voyage!


The light of Christ light your paths always!


Bon voyage, good sirs!


M Human unchained monk 8/paladin 6

And so, after an enjoyable night of good cheer at The Castle of Beauty and The Beast, The Lusty Fools continue on their way to Reims, watching the forest on either side of the road for any sign of werewolves....

The morning of June 21st passes pleasantly....

Adding 5,000 XP story award to the party total for befriending fairy tale/Disney legends lol....


M Human unchained monk 8/paladin 6

Random encounter for June 21st daytime: 1d6 ⇒ 6

June 21st passes in peaceful travel....

As night darkens the forest, the stealthy pack of werewolves that has been following at a safe distance by day grows bolder....


The still of the night is broken by a sudden chorus of wolf-howls! The pack is close....

AAAAAWWWWOOOOOOOOOOOOOHHHHH!!!!

The party's light reflects off at least a dozen pairs of hungry, feral eyes....

Initiative 1d20 + 5 ⇒ (16) + 5 = 21


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Init: 1d20 + 1 ⇒ (16) + 1 = 17

"We've been expecting you." Alphonse notes.


The pack numbers 15 werewolves! They surround The Lusty Fools, moving in with well-practiced pack-hunting skill so that each Lusty Fool suddenly finds himself flanked and encircled by three werewolves before the heroes have much chance to close ranks! The great timber wolves then shift into wolf-humanoid hybrids, snarling and slavering as they hungrily eye their prey....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

initiative: 1d20 + 10 ⇒ (4) + 10 = 14


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Init: 1d20 + 10 ⇒ (16) + 10 = 26

Hisao is of course invisible.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Initiative: 1d20 + 2 ⇒ (2) + 2 = 4


Hisao!
Werewolves!
Alphonse!
Paddy!
Iommi-Tyr!

TBD: Nacht!

Eeeeek!! Eeeeek!!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht sees the beings, wolf=beings. Like before.. they should break when he begins skinning them.

Init: 1d20 + 6 ⇒ (4) + 6 = 10


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Let me know, DM, if I cannot do this in the "Surprise" round before Initiative.

Ahh, werewolves! I surrender; I surrender! Please don't kill me; tell me what you want; I'll do anything!

Bluffing that I'm scared and actually surrendering, not just getting them to give me some info before I burn the mangy, diseased hair from their cursed, pathetic souls with my alchemical concoction of death: 1d20 + 12 + 1d6 ⇒ (17) + 12 + (3) = 32

Eeek, eeek, I'm a terribly frightened little viking. Please spare me; let me be your servant.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

If Iommi's attempt to bluff the wolves has no effect or doesn't happen before the wolve's attack Hisao hits out at the closest wolf.

I believe they're flat footed so one might actually hit :(

Invisible attack on closest wolf: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 2 + 1d6 + 4d6 ⇒ (5) + 2 + (4) + (1, 1, 2, 1) = 16
Ki Invisible attack on closest wolf: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 2 + 1d6 + 4d6 ⇒ (6) + 2 + (5) + (2, 3, 4, 2) = 24


Iommi-Tyr Magnusson wrote:

Let me know, DM, if I cannot do this in the "Surprise" round before Initiative.

Ahh, werewolves! I surrender; I surrender! Please don't kill me; tell me what you want; I'll do anything!

[dice=Bluffing that I'm scared and actually surrendering, not just getting them to give me some info before I burn the mangy, diseased hair from their cursed, pathetic souls with my alchemical concoction of death]1d20 +12 +1d6

Eeek, eeek, I'm a terribly frightened little viking. Please spare me; let me be your servant.

The wolf-men and wolf-women (there are 9 male and 6 female werewolves) laugh with rough barking chuckles at Iommi-Tyr's convincing show of fear and surrender, but hesitate only a split second, seeing that Paddy, Alphonse, and Nacht do not seem to be smelling of fear at all....

RAWR RAWR RAWR.... Wait.... These guys aren't scared at all....*GULP!!*


Hisao of the Yellow Reeds wrote:

If Iommi's attempt to bluff the wolves has no effect or doesn't happen before the wolve's attack Hisao hits out at the closest wolf.

I believe they're flat footed so one might actually hit :(

[dice=Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
[dice=Ki Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6

Hisao's first stab somehow falls short of the werewolf by a hair! The second stab fails to penetrate its supernaturally tough hide!


Three werewolves surround Alphonse.... They close in to attack!

Bite 1d20 + 6 ⇒ (12) + 6 = 18 gnashes inches from his face!
Claw 1d20 + 1 ⇒ (10) + 1 = 11 scrapes fruitlessly against his magical breastplate!
Claw 1d20 + 1 ⇒ (2) + 1 = 3 misses as the paladin ducks!

Flanking Bite 1d20 + 8 ⇒ (4) + 8 = 12
Flanking Claw 1d20 + 3 ⇒ (5) + 3 = 8
Flanking Claw 1d20 + 3 ⇒ (7) + 3 = 10

Flanking Bite 1d20 + 8 ⇒ (17) + 8 = 25
Flanking Claw 1d20 + 3 ⇒ (7) + 3 = 10
Flanking Claw 1d20 + 3 ⇒ (20) + 3 = 23

The flanking werewolves snarl and wimper in frustration as they scrabble harmlessly with fang and claw on the well-armored Alphonse!


Three werewolves close in on Paddy!

Flanking Bite 1d20 + 8 ⇒ (11) + 8 = 19
Flanking Claw 1d20 + 3 ⇒ (11) + 3 = 14
Flanking Claw 1d20 + 3 ⇒ (18) + 3 = 21 scratches the young rogue for 1d6 + 1 ⇒ (4) + 1 = 5 slashing damage, plus curse of lycanthropy Fort DC 15!

Flanking Bite 1d20 + 8 ⇒ (7) + 8 = 15
Flanking Claw 1d20 + 3 ⇒ (2) + 3 = 5
Flanking Claw 1d20 + 3 ⇒ (15) + 3 = 18

Bite 1d20 + 6 ⇒ (13) + 6 = 19
Claw 1d20 + 1 ⇒ (17) + 1 = 18
Claw 1d20 + 1 ⇒ (3) + 1 = 4

Only a single claw rake lands on the nimble rogue!


Three home in on Hisao's unique scent and try to bring down what they can smell is there, but cannot see....

Flanking Bite 1d20 + 8 ⇒ (2) + 8 = 10
Flanking Claw 1d20 + 3 ⇒ (12) + 3 = 15
Flanking Claw 1d20 + 3 ⇒ (20) + 3 = 23, miss on 01-50 1d100 ⇒ 30

Flanking Bite 1d20 + 8 ⇒ (19) + 8 = 27, miss on 01-50 1d100 ⇒ 32
Flanking Claw 1d20 + 3 ⇒ (3) + 3 = 6
Flanking Claw 1d20 + 3 ⇒ (18) + 3 = 21

Bite 1d20 + 6 ⇒ (1) + 6 = 7
Claw 1d20 + 1 ⇒ (13) + 1 = 14
Claw 1d20 + 1 ⇒ (1) + 1 = 2

Hisao easily evades every bite and claw swipe!


Three lunge at Iommi-Tyr!

Flanking Bite 1d20 + 8 ⇒ (14) + 8 = 22 deals 1d6 + 4 ⇒ (2) + 4 = 6 plus trip 1d20 + 6 ⇒ (12) + 6 = 18 drags the Scandinavian sage prone! Curse of Lycanthropy Fort DC 15 please!
Flanking Claw 1d20 + 3 ⇒ (5) + 3 = 8
Flanking Claw 1d20 + 3 ⇒ (18) + 3 = 21 slashes for 1d6 + 1 ⇒ (4) + 1 = 5 plus a second save vs curse of lycanthropy Fort DC 15!

Flanking Bite 1d20 + 8 ⇒ (19) + 8 = 27 savages the prone Tyr for 1d6 + 4 ⇒ (6) + 4 = 10 bite and another DC 15 Fort save vs curse of lycanthropy!
Flanking Claw 1d20 + 3 ⇒ (15) + 3 = 18 slashes for 1d6 + 1 ⇒ (1) + 1 = 2 and that's 4th save vs curse! :/
Flanking Claw 1d20 + 3 ⇒ (2) + 3 = 5

Flanking Bite 1d20 + 6 ⇒ (14) + 6 = 20 sinks into poor Tyr for 1d6 + 4 ⇒ (4) + 4 = 8 bite, and now that's 5 saves from the prone alchemist!
Flanking Claw 1d20 + 1 ⇒ (3) + 1 = 4
Flanking Claw 1d20 + 1 ⇒ (15) + 1 = 16

Holy slaughter, Batman! 31 total damage! Sorry, Iommi-Tyr!


Three assault The Beetle Man!

Flanking Bite 1d20 + 8 ⇒ (4) + 8 = 12
Flanking Claw 1d20 + 3 ⇒ (6) + 3 = 9
Flanking Claw 1d20 + 3 ⇒ (20) + 3 = 23

Flanking Bite 1d20 + 8 ⇒ (4) + 8 = 12
Flanking Claw 1d20 + 3 ⇒ (3) + 3 = 6
Flanking Claw 1d20 + 3 ⇒ (7) + 3 = 10

Bite 1d20 + 6 ⇒ (9) + 6 = 15
Claw 1d20 + 1 ⇒ (14) + 1 = 15
Claw 1d20 + 1 ⇒ (3) + 1 = 4

The Beetle Man seems to have some psychic premonition of where each strike will come, dodging a fraction of a second before the attacks even begin....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Well Nat 20's auto hit in general. I see these wolves have secondary claws


Hoenheim Dobberkau *Nacht* wrote:
Well Nat 20's auto hit in general. I see these wolves have secondary claws

Oops, you are correct, and thanks for your honesty.... And yes, these werewolves are unarmed, so they are using their bite as their primary attack and making secondary claw attacks....

Confirm claw crit 1d20 + 3 ⇒ (5) + 3 = 8 does not confirm, but slashes for 1d6 + 1 ⇒ (5) + 1 = 6 plus curse of Lycanthropy DC 15 Fort....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Course, always am. I will note normally Claw and Bite are all primary in PF at least.


So these werewolves would be even nastier.... I'll let round 1 slide with claw attacks being secondary attacks.... Next round, though, it's all primaries, so you'd best kill them all in round 1 lol....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I liked this cliak, you bloody pup!

Paddy lashes out at the wolf that hit him.

attack1: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 91d6 + 5 ⇒ (1) + 5 = 6

attack2: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 91d6 + 5 ⇒ (3) + 5 = 8

#2is a silver shortsword....my level of suckitude is impressive....smh


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

Alphonse smiles grimly as the werewolves' maws and claws fail to find purchase on him.

"Armored I may be by a 'breastplate of faith and love', but this Sky Steel has served me just as well."

Foereaper: 1d20 + 12 ⇒ (1) + 12 = 13

Foereaper Iterative: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d4 + 13 ⇒ (4, 2) + 13 = 19


Alas, both Paddy's and Alphonse's weapons fail to connect with any of the werewolves....


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson retrieves and drinks his potion of Gaseous Form, provoking three attacks of opportunity.
.
.
.
.

Fortitude Save: 1d20 + 6 ⇒ (12) + 6 = 18

Fortitude Save: 1d20 + 6 ⇒ (7) + 6 = 13 ....EDIT: Inspiration: 1d6 ⇒ 6

Fortitude Save: 1d20 + 6 ⇒ (8) + 6 = 14 ....EDIT: Inspiration: 1d6 ⇒ 3

Fortitude Save: 1d20 + 6 ⇒ (6) + 6 = 12 ....EDIT: Inspiration: 1d6 ⇒ 1 smurf

Fortitude Save: 1d20 + 6 ⇒ (17) + 6 = 23


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Grimacing at how hard these beasts are to hit Hisao continues to slash at them.
Invisible attack on closest wolf: 1d20 + 10 ⇒ (17) + 10 = 271d6 + 2 + 1d6 + 4d6 ⇒ (4) + 2 + (5) + (4, 4, 3, 5) = 27
Invisible attack on closest wolf: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 2 + 1d6 + 4d6 ⇒ (2) + 2 + (6) + (4, 6, 6, 4) = 30

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