
Kiyu Amunatus |

Kiyu brings her hands in front of her, spread wide apart, focusing on the Werewolf at the entrance.
Two translucent ethereal pieces of a sarcophagus begin to materialize on either side of the Wolfman, before Kiyu slams her hands together, bringing the coffin to slam shut on the Werewolf.
Hold Person DC 16 Will
-Posted with Wayfinder

Hoenheim Dobberkau *Nacht* |

Nacht looks at the frozen wolf-being coming out of the Shadows right next to it he gets uncomfortably close before carving the Helpless creature to ribbons.
Multi Lead Ant Keenstar: 1d20 + 5 ⇒ (15) + 5 = 202d6 + 4 ⇒ (4, 6) + 4 = 14
Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 2 ⇒ (7) + 2 = 9
Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (1) + 2 = 3
Multi Lead Ant Silver Dagger: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 2 ⇒ (2) + 2 = 4
Attack the paralyzed Werewolf after coming out of stealth
Confirm Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (7) + 2 = 9
Confirm Multi Lead Ant Silver Dagger: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 2 ⇒ (3) + 2 = 5

Hoenheim Dobberkau *Nacht* |

Paralysis is real bad for AC their dex becomes 0 which means they lose dex bonus AND their AC drops by an additional 5.. and they cant move. AC is Flat Footed - 5 for easiness.

Werewolf inn patron |

Nacht looks at the frozen wolf-being coming out of the Shadows right next to it he gets uncomfortably close before carving the Helpless creature to ribbons.
[dice=Multi Lead Ant Keenstar]1d20+5; 2d6+4
[dice=Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Lead Ant Silver Dagger]1d20+4; 1d6+2Attack the paralyzed Werewolf after coming out of stealth
[dice=Confirm Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Confirm Multi Lead Ant Silver Dagger]1d20+4; 1d6+2
The paralyzed werewolf is indeed carved to ribbons by Nacht!
One down, 13 to go!

Alphonse Veritas |

Alphonse moves in on a werewolf.
"We'll be doing everyone a favor when we clear the world of your taint."
Foereaper Slash: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18
And it overcomes their DR ow.

Werewolf inn patron |

Alphonse moves in on a werewolf.
"We'll be doing everyone a favor when we clear the world of your taint."
[dice=Foereaper Slash]1d20+7
[dice=Damage]2d6+13
And it overcomes their DR ow.
Foereaper rips a bloody gash in the next werewolf in line!
YYYEEEAAAAARRRPP!!!
The werewolf still stands, but seems badly wounded!

Iommi-Tyr Magnusson |

At the imminent sounds of werewolves, Iommi-Tyr Magnusson drink his Cognatogen.
.
.
.
Rd 1, at the finale of the first round:
Iommi-Tyr Magnusson lobs a bomb at one of the out-of-melee werewolves just beyond the door so as to get it and several of his packmates -- especially those at the door IN melee -- in the splash area.
We Don't Need No EDUCATION!: 1d20 + 9 ⇒ (6) + 9 = 15 (Touch AC)
Hey! Werewolves! Leave Us Kids Alone.: 1d6 + 8 ⇒ (4) + 8 = 12 (+9 HP to all adjacent, Ref DC 17 for half)

Werewolf inn patron |

At the imminent sounds of werewolves, Iommi-Tyr Magnusson drink his Cognatogen.
.
.
.
Rd 1, at the finale of the first round:Iommi-Tyr Magnusson lobs a bomb at one of the out-of-melee werewolves just beyond the door so as to get it and several of his packmates -- especially those at the door IN melee -- in the splash area.
Reflex saves vs DC 17 firebomb 1d20 + 2 ⇒ (17) + 2 = 19 succeeds....
The targeted werewolf is lit up for 6 fire damage....
Reflex saves vs DC 17 splash 1d20 + 2 ⇒ (1) + 2 = 3 fails! Adjacent werewolf takes 9 fire damage from splash!
Reflex saves vs DC 17 splash 1d20 + 2 ⇒ (14) + 2 = 16 fails! Adjacent werewolf takes 9 fire damage from splash!
Reflex saves vs DC 17 splash 1d20 + 2 ⇒ (20) + 2 = 22 succeeds! Adjacent werewolf takes 4 fire damage from splash!

Hephaestus, also called Vulcan |

In his forge inside Mount Olympus, Hephaestus crafts a heavy repeating crossbow destined to be wielded by the mortal hero Kyleon.... It would fire with uncanny speed, and since this hero would eventually face a fire dragon, the bolts fired from this crossbow would be imbued with icy power.... It's name would be Blizzard!
Blizzard: +1 speed frost heavy repeating crossbow

Albericht, King of Svartalfheim |

In his forge in Svartalfheim, Albericht, King of the Dark Elves, toils to finish a commission from Thor himself: a great hammer to be wielded by the mortal hero William Striker....
It would be an earth breaker made to crush dragons and their scaly kind.... But it would also hearken to its commissioner, the thunder-god, Thor....
Wyrmcrusher: +1 dragon bane shock earth breaker!

Kyleon |

Looking at the silvered bolts with interest, Kyleon was more appraising them out of curiosity than functionality.
Until their scholar mentioned their true use.
Lycanthropy? That is just a tale, yes? But it is the only think that makes sense. All these people ... wolves ... I wonder if they can control themselves. Do they choose to be vicious?
He felt bad for them. The crossbowman stooped next to the corpses, looking for artifacts on their persons - wedding rings, notes, charms - something of sentimental value. Does it eat away at their spirit as well?
As bidden, he reloaded his prototype weapon with the new silvered bolts.
As necessary, he trained his sights on the door and fired.
The shot from my missed time also, if appropriate.
Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
HRC round 1: 1d20 + 9 ⇒ (19) + 9 = 28 Silver Bolt: 1d10 + 5 ⇒ (8) + 5 = 13
HRC round 2: 1d20 + 9 ⇒ (6) + 9 = 15 Silver Bolt: 1d10 + 5 ⇒ (2) + 5 = 7
It must eat away at their common sense though ... this is a death trap for them...
HRC Confirm round 1: 1d20 + 9 ⇒ (14) + 9 = 23 Silver Bolt: 1d10 + 5 ⇒ (2) + 5 = 7

Werewolf inn patron |

Looking at the silvered bolts with interest, Kyleon was more appraising them out of curiosity than functionality.
Until their scholar mentioned their true use.
Lycanthropy? That is just a tale, yes? But it is the only think that makes sense. All these people ... wolves ... I wonder if they can control themselves. Do they choose to be vicious?
He felt bad for them. The crossbowman stooped next to the corpses, looking for artifacts on their persons - wedding rings, notes, charms - something of sentimental value. Does it eat away at their spirit as well?
As bidden, he reloaded his prototype weapon with the new silvered bolts.
As necessary, he trained his sights on the door and fired.
The shot from my missed time also, if appropriate.
[dice=Initiative]1d20 + 7
[dice=HRC round 1]1d20 + 9 [dice=Silver Bolt]1d10 + 5
[dice=HRC round 2]1d20 + 9 [dice=Silver Bolt]1d10 + 5It must eat away at their common sense though ... this is a death trap for them...
[dice=HRC Confirm round 1]1d20 + 9 [dice=Silver Bolt]1d10 + 5
With alacrity and precision, Kyleon fires two bolts into a werewolf, and the monster falls with a strangled yelp!

Iommi-Tyr Magnusson |

Hey, can we get back to putting in what round our actions take place at the top of our posts? I'm sometimes having trouble figuring out if some of these Actions are taking place in round one or two (or three, etc.). If I still see posts marked "Rd 1" I know to wait, and if I see a couple posts marked "Rd 2" then I know I can go ahead and post my Actions (to be done six seconds after everyone else cuz of my crap initiative). Thanks!

Hisao of the Yellow Reeds |

Round one
Hisao goes for some injured looking wolf it can flank.
VenomFang Flank Attack on FlatFooted werewolf while Invisible: 1d20 + 8 + 2 + 2 ⇒ (7) + 8 + 2 + 2 = 191d6 + 2 + 1d6 + 2d6 ⇒ (3) + 2 + (4) + (2, 5) = 16
weekend guys

Werewolf inn patron |

A werewolf swings a battle axe at William 1d20 + 6 ⇒ (6) + 6 = 12, but the English knight blocks the attack with the haft of his great hammer! CLANK!!
It snaps at his elbow 1d20 + 1 ⇒ (18) + 1 = 19, biting for 1d6 + 3 ⇒ (2) + 3 = 5 damage and attempting to pull the knight off his feet 1d20 + 6 ⇒ (4) + 6 = 10, but fails.... William must still make a DC 15 Fortitude save vs lycanthropy!

Kiyu Amunatus |

Kiyu reaches inside her clothes and produces a small clay orb, which she tosses into the entrance of the inn, where upon it shatters and spreads a slick fluid onto the floor and out the door.
Grease. DC15 Reflex or fall prone to anyone in the area upon casting. (So 5 feet out the door, and 5 feet inside the door)
Creatures may walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls.

Iommi-Tyr Magnusson |

Rd 2
Iommi-Tyr Magnusson throws another bomb at one of the werewolves just behind our melee group -- the same one as six seconds ago.
99 Red Balloons Go By: 1d20 + 9 ⇒ (19) + 9 = 28 (vs Touch AC)
'til one by one they were gone: 1d6 + 8 ⇒ (3) + 8 = 11 (+9 HP to adjacent Werewolves, DC 17 Ref for half)

Paddy |

Paddy maneuvers to get a flank attack on a werewolf if possible
stab: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d6 + 4 ⇒ (3) + 4 = 72d6 ⇒ (5, 2) = 7 apply -2 to their attacks if possible

Hoenheim Dobberkau *Nacht* |

Round 2, Round Harder
===================
The Wolf-being made no noise as Nacht carved its easier flesh into sizable chunks, going along the most painful ways possible. He had experimented on the wolf-being he hunted down. The new weapons seemed to make the wolf-beings as malleable at the spy-being.
The lack of noise.. of response did not seem to fully satisfy the insectile man. He analyzed the one in front of him. A major artiery would make it cry and bleed, aiming for nerve clusters would make it writhe in pain, cutting the eyes would make it regret. It was time to try these out. Nacht's arms a flurry of blades.
He'd go for a prone one or get flanking. If so simply add the modifiers.
Multi Lead Ant Keenstar: 1d20 + 5 ⇒ (17) + 5 = 222d6 + 4 ⇒ (3, 5) + 4 = 12
Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (8) + 2 = 10
Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (1) + 2 = 3
Multi Lead Ant SilverDagger: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 2 ⇒ (4) + 2 = 6
Worm and Ant Focus are still up
Confirm Multi Lead Ant Keenstar: 1d20 + 5 ⇒ (19) + 5 = 242d6 + 4 ⇒ (4, 2) + 4 = 10
Confirm Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 2 ⇒ (8) + 2 = 10
If the werewolf dropped Throw Nacht's attacks at another one

Werewolf inn patron |

Kiyu reaches inside her clothes and produces a small clay orb, which she tosses into the entrance of the inn, where upon it shatters and spreads a slick fluid onto the floor and out the door.
Grease. DC15 Reflex or fall prone to anyone in the area upon casting. (So 5 feet out the door, and 5 feet inside the door)
Creatures may walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls.
Reflex 1d20 + 2 ⇒ (2) + 2 = 4 fails! Slips and falls prone....
Reflex 1d20 + 2 ⇒ (3) + 2 = 5 fails! Slips and falls prone....
Reflex 1d20 + 2 ⇒ (12) + 2 = 14 fails! Slips and falls prone....
Reflex 1d20 + 2 ⇒ (16) + 2 = 18 succeeds!

Werewolf inn patron |

Rd 2
Iommi-Tyr Magnusson throws another bomb at one of the werewolves just behind our melee group -- the same one as six seconds ago.
[dice=99 Red Balloons Go By]1d20 +9 (vs Touch AC)
[dice='til one by one they were gone]1d6 +8 (+9 HP to adjacent Werewolves, DC 17 Ref for half)
Try's second bomb brings the beast down!
EEEEEAAAAAAKK!!!
10 left....

Iommi-Tyr Magnusson |

How 'bout Ref Saves from the Werewolves in melee -- adjacent to the one my bomb took out? Unless, of course, you'd prefer them to auto-fail. 9 full damage, 4 half -- DC 17

Werewolf inn patron |

How 'bout Ref Saves from the Werewolves in melee -- adjacent to the one my bomb took out? Unless, of course, you'd prefer them to auto-fail. 9 full damage, 4 half -- DC 17
Reflex vs splash 1d20 + 2 ⇒ (6) + 2 = 8 fails, takes 9 fire damage!
Reflex vs splash 1d20 + 2 ⇒ (16) + 2 = 18 saves, takes 4 fire damage!
Reflex vs splash 1d20 + 2 ⇒ (10) + 2 = 12 fails, takes 9 fire damage!

Werewolf inn patron |

Round 2, Round Harder
===================The Wolf-being made no noise as Nacht carved its easier flesh into sizable chunks, going along the most painful ways possible. He had experimented on the wolf-being he hunted down. The new weapons seemed to make the wolf-beings as malleable at the spy-being.
The lack of noise.. of response did not seem to fully satisfy the insectile man. He analyzed the one in front of him. A major artiery would make it cry and bleed, aiming for nerve clusters would make it writhe in pain, cutting the eyes would make it regret. It was time to try these out. Nacht's arms a flurry of blades.
He'd go for a prone one or get flanking. If so simply add the modifiers.
[dice=Multi Lead Ant Keenstar]1d20+5; 2d6+4
[dice=Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Lead Ant SilverDagger]1d20+4; 1d6+2Worm and Ant Focus are still up
[dice=Confirm Multi Lead Ant Keenstar]1d20+5; 2d6+4
[dice=Confirm Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2If the werewolf dropped Throw Nacht's attacks at another one
Nacht's first slice opens a werewolf's throat! It falls, gurgling and clutching it's mortal wound!
His thrust with the silver short sword plunges deep, badly wounding the werewolf immediately behind the one that fell.... It screams but still stands, and dodges The Beetle Man's next couple of thrusts....
9 still standing....