Thin Man

Choker ambusher's page

15 posts. Alias of Michael Johnson 66.


RSS


The choker crawls feebly up the spiral stairs, daggers wedged in its pierced frame, dark globs of coagulating blood dropping wetly on the stone steps below it....

Disabled single move action to climb higher....


Climb check vs DC 26 to avoid falling from his perch....1d20 + 16 ⇒ (20) + 16 = 36

In spite of two daggers wedged deep in its ribcage, the disabled choker continues to cling to the underside of the stairs, a testament to the adhesive nature of its suckered appendages....


Paddy wrote:

I forgot the sneak...if hes flat footed i get it. I'll roll just in case

[dice=sneak] 1d6

The creature yelps in pain as Paddy's dagger finds its mark next to Nacht's!

SQUEEEEEEEEEEEEEEEE!!!!!


Hoenheim Dobberkau *Nacht* wrote:

I assume it will

Surprise Round
==============

Nacht looks to Paddy and responds with dagger centered at the creature's head when it wasnt aware, as he readied himself for combat.

[dice=Thrown Dagger]1d20+5; 1d4+2
[dice=Initiative]1d20+6

Nacht quick throw reveals to Paddy. the beetle man had ALOT of blades under that garb. perhaps enough to share if need be.

Opening up with some sweet stabbing from range

[dice=Confirm Thrown Dagger]1d20+5; 1d4+2

The creature takes 9 piercing from Nacht's swiftly-hurled dagger!

SKREEEEEEEEEE!!!!


Initiative 1d20 + 6 ⇒ (11) + 6 = 17


Paddy and Nacht spy a grotesque little humanoid shape with oily black skin and eyes that glitter like coals as they reflect the party's light.... It's limbs seem preternaturally long and gangly, and it clings like a spider to the stone underside of the spiral stair where it ascends to street level, about 15 ft above the floor the adventurers are standing on....


Stealth 1d20 + 13 ⇒ (6) + 13 = 19


Dr. Hugo Grimm wrote:

Grimm launches another bomb at him.

[Dice=Precise bomb] 1d20+7
[Dice=damage] 3d6+4

Grimm steps through the archway, looks up, sees the nasty little beast clinging in the corner, nails it with his firebomb, and it explodes in flames and falls to the stone floor, dead and burning.


Only the choker in the northwest corner still clings to life and the wall, and both tenuously at best....


Mephos - Subject 210 wrote:

mephos raises his hand and shoots forth a ray of fire.

[dice=ranged touch]1d20+5[dice=fire damage]4d6

The choker at the southeast corner of the hallway is incinerated by Mephos' fiery ray!


Koran "The Hammer" wrote:

Koran bites and claws at the creature restraining him.

[dice=bite]1d20+10[dice=damage]1d6+7
[dice=claw 1]1d20+5[dice=damage]1d6+5
[dice=claw 2]1d20+5[dice=damage]1d6+5
[dice=crit?]1d20+10[dice=damage]1d6+7

The choker shrieks as Koran chomps down on its arm, the shriek briefly rising in pitch as the wild rager's claws rend the choker's sinewy body, and then the monster falls silent forever....


The choker in the northwest corner attacks Krar....
Claw 1d20 + 6 ⇒ (5) + 6 = 11 1d4 + 3 ⇒ (3) + 3 = 6, Claw 1d20 + 6 ⇒ (16) + 6 = 22 1d4 + 3 ⇒ (2) + 3 = 5....
Slashing Krar for 5 damage, and grabbing 1d20 + 8 ⇒ (2) + 8 = 10 fails....
The choker in the southwest corner attacks Koran....
Claw 1d20 + 6 ⇒ (18) + 6 = 24 1d4 + 3 ⇒ (2) + 3 = 5, slashing for 5 damage and grabbing 1d20 + 8 ⇒ (18) + 8 = 26 vs CMD 22 1d20 + 6 ⇒ (14) + 6 = 20 1d4 + 3 ⇒ (1) + 3 = 4....
Slashing Koran for 4 damage, and grabbing 1d20 + 8 ⇒ (6) + 8 = 14 hold of Koran's throat!


The choker in the northeast corner attacks Dwayne Lee....Claw 1d20 + 6 ⇒ (18) + 6 = 24 1d4 + 3 ⇒ (2) + 3 = 5, Claw 1d20 + 6 ⇒ (9) + 6 = 15 1d4 + 3 ⇒ (4) + 3 = 7....but Dwayne Lee evades the choker's swings....


Dr. Hugo Grimm wrote:

As soon as Grimm sees the unusual creatures, he recognizes their actions as an ambush. He launches a fire bomb from his bandolier precisely at them.

[Dice=Fire bomb] 1d20+7
[Dice=damage] 3d6+4

Grimm lobs his fire bomb back into the southeast corner of the hallway, directly hitting one of the chokers, which bursts into flames, shrieking and falling to the floor to writhe briefly before expiring with a bloodcurdling scream....


Initiative 1d20 + 6 ⇒ (1) + 6 = 7