Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


1,701 to 1,750 of 5,649 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>

male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Blast it! I want his head o a pike. He makes my skin crawl....damn it! Paddy seems visibly upset at the necromancer's escape. He takes a few deep breaths and looks around.

A virtual treasure trove for a musician or a bard. Anyone know if these are valuable or magical?

Paddy then searches the room carefully.

taking 20 for a 28.

Sweet!! Lvl 4...will get that done soon. taking either another lvl of rogue...might dip to slayer.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse's eyes briefly flare with a white flame.

"We need to find that defiler and make him pay for his crimes. Have you found anything in here, Iommi, or should we search another room for clues?"


M Human unchained monk 8/paladin 6

Paddy, Iommi-Tyr, and Hisao search carefully throughout this room, but find nothing else of interest....

An Appraise check can be made to determine the value of each of the instruments....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I will note.. Nacht did not get a 2nd round.. or Third round.. and he went .. before the necromancer... would possibly killing him affect anything in particular?


M Human unchained monk 8/paladin 6

Nacht should go ahead and make his attacks. If the Necromancer dies, he dies.


M Human unchained monk 8/paladin 6

The Necromancer has sustained a total of 69 damage....

(Beavis and Butthead chuckling....) 69.....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

(I am Cornholeio)

Round 2
=======

Nacht seems to get increasingly more and more fierce and his blades slash and stab furiously into the Necromancer.

Multi Flanking Ant Greatsword Slash: 1d20 + 6 ⇒ (5) + 6 = 112d6 + 5 ⇒ (2, 5) + 5 = 12
Multi Flanking Ant Gladius Slash: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (2) + 3 = 5
Multi Flanking Ant Gladius Slash: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (5) + 3 = 8

Round 3
=======

Multi Flanking Ant Greatsword Slash: 1d20 + 6 ⇒ (19) + 6 = 252d6 + 5 ⇒ (2, 1) + 5 = 8
Multi Flanking Ant Gladius Slash: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 3 ⇒ (1) + 3 = 4
Multi Flanking Ant Gladius Slash: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 3 ⇒ (3) + 3 = 6

Confirm Multi Flanking Ant Gladius Slash: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (2) + 3 = 5
Confirm Multi Flanking Ant Greatsword Slash: 1d20 + 6 ⇒ (4) + 6 = 102d6 + 5 ⇒ (4, 6) + 5 = 15


Hoenheim Dobberkau *Nacht* wrote:

(I am Cornholeio)

Round 2
=======

Nacht seems to get increasingly more and more fierce and his blades slash and stab furiously into the Necromancer.

[dice=Multi Flanking Ant Greatsword Slash]1d20+6; 2d6+5
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3

Round 3
=======

[dice=Multi Flanking Ant Greatsword Slash]1d20+6; 2d6+5
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3

[dice=Confirm Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3
[dice=Confirm Multi Flanking Ant Greatsword Slash]1d20+6; 2d6+5

Okay, that ought to do it! LOL! Retroactive change....

Nacht butchers the Necromancer with insect-like precision and ferocity! His slashed and punctured body drops to the floor and twitches momentarily in an expanding pool of dark blood!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

after we all search the place....

Let us bring his body back up to Father Renaud to let him tell us who this traitor was -- and see if we can determine the Necromancer's background.

Hopefully the Gargoyles' curse is broken!

Where shall we go next?
I am somewhat interested in getting to England to see what influence Conflagratious has had there.
Also, there is a known Witch who has been hired by Duchess Eleanor to melt away the life of young King Henry VI -- obviously under Humphrey's command. I would very much like to see the son of my old best friend grow to be strong like his father, not destroyed by either of his two uncles and the Witch of Eye with her dark-magic, fetish dolls of wax and blood.

But in any case -- I think I will stick with this group, whatever we decide.
I feel that, together, we could be a great force for Good in Europe.
Odin is watching!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao pokes the body with his knife as he addresses it.

Perhaps you can now tell us what you know of this great dragon? No? Oh. This silent treatement is no way to treat honoured guests.

If there's no answer from Pierre Hisao will go ahead and take 20 on the body and in the room and in whatever else might be left unsearched.

Uhm.. How do we get out of this place first?


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

Hisao pokes the body with his knife as he addresses it.

Perhaps you can now tell us what you know of this great dragon? No? Oh. This silent treatement is no way to treat honoured guests.

If there's no answer from Pierre Hisao will go ahead and take 20 on the body and in the room and in whatever else might be left unsearched.

Uhm.. How do we get out of this place first?

Hisao loots the following from the Necromancer's corpse:

2 potions of cure moderate wounds (labeled in Latin)
Potion of displacement (labeled in Latin)
Potion of invisibility (labeled in Latin)
A robe that radiates necromantic magic and has stylized skeleton motifs stitched in white thread on a black background
A masterwork dagger
An amulet shaped like a small turtle shell on a leather neck cord that radiates abjuration magic
A broad leather belt with bronze studs that radiates transmutation magic
A sky-blue cloak with cloth-of-gold fringe that radiates abjuration magic
Dark leather goggles with dark crystal lenses that radiate transmutation magic
A silver headband inlaid with diamonds and sapphires that radiates transmutation magic
A spellbook
A crystal that might be a spell component
Onyx gems (3, each worth 100 gp) that might be used in necromancy
623 gp in a belt purse


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"We did it!" Alphonse says happily.

"Hopefully any dark magics he's wrought died with him."

To Iommi:

"I wouldn't mind going back to England, though when I left not much was going on."

"This Witch you speak of sounds like a serious problem, however."


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Good riddance to that piece of filth. Let's get back to the church soon. the quicker we get that gargoyle problem dealt with the better.

is there any more rooms we missed? I can't remember...


M Human unchained monk 8/paladin 6

There is another upstairs room, and a room on the ground floor the Lusty Fools have not yet entered....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Much treasure on corpse of corpse maker. Let us search the other rooms.

Hisao is going to pretty much take 20s all over the place in searching everywhere. Starting with the current room and then the other ground floor room


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson follows, less concerned with loot and extremely concerned with clues and other information.

....Searching for Secret Doors throughout....

Grand Lodge

(Regarding Treasure)

I'd like one of the Cure Moderate Potions to replace the two Cure Lights I used earlier.

The Potion of Displacement is feebly calling to me, but I understand if someone else wants it.

I'd love to have the Sky Blue Cloak that I assume is a Cloak of Resistance. My Saves are only average.

And I REALLY want the silver Headband with diamonds & sapphires assuming it's INT (or even WIS or CHA).

. . . .

Whomever has the greatest need for the Turtle-Shell Amulet (likely of Nat AC) ought to get it, yes?

Let's see if the Belt is STR or CON or DEX, yes?

The Necromancy Robe (maybe a Robe of Bones!!!)?

Then there's the Goggles, MWK Dagger, Invisibility Potion & another Potion of Cure Moderate Wounds....

Did everyone get what they called from the last go-round of treasure?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Maybe move this to the Discussion tab?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I think we should finish looking around before heading up. there might be something useful laying about. Maybe information of more baby killers. If there is one, there is likely more.

With that, Paddy heads to the unchecked room on this level. When he approaches the door, he inspects it for traps.

perception: 1d20 + 9 ⇒ (19) + 9 = 28 havent updated Paddy yet...will do that tonight


M Human unchained monk 8/paladin 6

Paddy searches the other upstairs door carefully, but finds no evidence of traps....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy opens the door quietly, sword at the ready in case of trouble.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht sits still looking at the body of the Necromancer as it inspecting his very being or shocked. Every so often.. you see him jab a dagger into the body... and pull it back out.. look the the dagger.. then do so again in a different area.


M Human unchained monk 8/paladin 6

Paddy opens the other upstairs door, revealing a 30-ft-square chamber with a 30-ft-high ceiling from which depends another wrought iron and crystal chandelier that illuminates the room with garish red light from arcane fires glowing from the multiple red wax candles set in the chandelier....

An unholy shrine stands against the back wall of the chamber.... An inverted cross of silver, inlaid with bloodstones and rubies, is fixed to the wall above a small altar covered with a black drape, on which a pair of human skulls lit from within by red arcane fires rest.... A pentagram with a stylized goat skull within is etched on the wooden floor before the shrine, with five human skulls, one at each of the points of the pentagram, upon which half-melted red wax candles blaze with arcane red flames....

A pair of skeletal figures armored in black-and-crimson half plate armor and armed with wicked-looking greatswords with serrated blades stand guard just inside the door!


The two skeletal Knights turn to face the open door, greatswords raised high to strike at the interlopers!

Initiative 1d20 + 5 ⇒ (19) + 5 = 24


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Initiative: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao is close behind Paddy

Init: 1d20 + 6 ⇒ (10) + 6 = 16

Good news Hisao says to the skeletons as he hastily replaces his blade with the mace. Your boss is dead. You are free!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Init: 1d20 + 1 ⇒ (1) + 1 = 2


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Well, I hope this doesn't mean the Curse on the Gargoyles is still animate, too.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

initiative: 1d20 + 10 ⇒ (20) + 10 = 30

Ah, b%@+!*%s!

Paddy lashes at one of the guards, aiming for a weak spot in their armor.

attack: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 1 ⇒ (2) + 1 = 32d6 ⇒ (4, 5) = 9

and then he steps back 5 ft to allow someone wirh heavier armor in...


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

I think its the Skele's, I will know Nacht isnt aware of what is going on


Paddy wrote:

[dice=initiative]1d20+10

Ah, b~$+&%~s!

Paddy lashes at one of the guards, aiming for a weak spot in their armor.

[dice=attack]1d20+9; 1d6+1; 2d6

and then he steps back 5 ft to allow someone wirh heavier armor in...

Paddy's strike fails to penetrate the skeletal champion's armor!


The skeletal champions advance, blocking entry through the doorway!

One slashes at Paddy as he shifts backward.... 1d20 + 7 ⇒ (15) + 7 = 22 dealing 2d6 + 4 ⇒ (4, 3) + 4 = 11 slashing damage to the Irishman!

The other presses on through the doorway and past Paddy, provoking an AoO from the Irishman, and swings at Alphonse....1d20 + 7 ⇒ (1) + 7 = 8 but the young squire parries the attack with the haft of his magic earth breaker!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

AoO: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 1 ⇒ (3) + 1 = 4

Ow, you blasted beast...that hurt...

hp 9/36


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Why is it 9? You were at 10 before the Necromancer fight, and haven't healed since. So unless you got 10 HP this level somehow, it should be less, shouldn't it?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

we levelled up remember? and it should be 8...accidentally hit 9...doh!


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, yes we leveled, but that only gives you 5 hp from hit dice, and one from your 12 Con, plus maybe another for favored class. Which would put you at 6 HP right now, right? 10+7-11. Or did we use more healing and I forgot?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

you're right..i messed up when i leveled...i accidentally went max hp...me=stupid....so I am currently down to 5 hp....doh!. see that's what i get for doing more than 3 things at once....


M Human unchained monk 8/paladin 6

No worries, we all keep each other legitimate by keeping an eye on these things....


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Cool. I was just making sure I didn't need to go back and remove one of my Lay on Hands charges (Which I should use to top you up after this fight) because that's where it would have come from.


Paddy (stabbed but missed)!
Skeletal champions (2) (swung at Paddy and Alphonse)!
Hisao the ninja!
Nacht the Beetle Man!
Iommi-Tyr!
Alphonse!

SQUEEEEEEEEEEEEEEEE!!!!


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Rd. 1

Draw and throw Holy Water; Ranged Touch attack into melee:
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 2d4 + 1 ⇒ (3, 1) + 1 = 5
+1 HP damage to the adjacent Undead

.

Rd. 2

Draw and throw Holy Water; Ranged Touch attack into melee:
Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 2d4 + 1 ⇒ (2, 2) + 1 = 5
+1 HP damage to the adjacent Undead


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

As a free action Hisao drops his light mace.

Back up paddy and take the bone breaker

He then steps up to the front line and swings his heavy mace at the skeleton that attacked the rouge. His blow comes down in a vicious arc aiming at a gap in the skeleton's helm that leaves and armor that leaves the neck exposed.

Heavy mace: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 2 ⇒ (3) + 2 = 5

Confirm: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (6) + 2 = 8


Hisao of the Yellow Reeds wrote:

As a free action Hisao drops his light mace.

Back up paddy and take the bone breaker

He then steps up to the front line and swings his heavy mace at the skeleton that attacked the rouge. His blow comes down in a vicious arc aiming at a gap in the skeleton's helm that leaves and armor that leaves the neck exposed.

[dice=Heavy mace]1d20+5;1d8+2

[dice=Confirm]1d20+5;1d8+2

CRUNCH!!!

The ninja's blow breaks off a few transverse processes from the skeleton's cervical vertebrae! The skeleton's head hangs at a strange angle, but it keeps standing and raises its blade for another strike....


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse takes a swing at the skeleton near him.

Hammer Time!: 1d20 + 7 ⇒ (3) + 7 = 10

But manages to hit the wall instead.


M Human unchained monk 8/paladin 6
Alphonse Veritas wrote:

Alphonse takes a swing at the skeleton near him.

[dice=Hammer Time!]1d20+7

But manages to hit the wall instead.

CLUNK!!!

A chunk of wood and plaster breaks free from the doorframe with a blow from Alphonse's earth breaker!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

As Nacht stabs the body of the Necromancer, memories or perhaps visions fade in and out in rapid succession.

A being in a dark robe, standing over another who screamed in agony. A blade lanced into the figure from his own direction. The arm and hand much different from his own.. then another back and forth in frenzied manner. Unlike his current form there were only two hands and they were of a pale skin with dextrous fingers

Something boiled in his blood, was it 'happiness' or something more. The him of that position shifted back around.. there were sounds coming from other sides.. and then the same Necromancer stood there.. smiling. But He was not alone.. there were others.

Nacht snapped back to reality and noticed.. the others were gone. There were sounds of struggle. Getting up... and pulling the dagger out, Nacht went to see what the issue was.

Double Move. Free Action Reflect on weird flashes of thought


Paddy's up to bat! Eeeeek!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

sorry im late...

Paddy grabs Hisao's mace and tries to cave in a skeleton's skull.

Die again ya nasty bugger....

attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d6 ⇒ 32d6 ⇒ (1, 4) = 5added flank and sneak if I can...if not just disregard


Paddy wrote:

sorry im late...

Paddy grabs Hisao's mace and tries to cave in a skeleton's skull.

Die again ya nasty bugger....

[dice=attack]1d20+7+2; 1d6; 2d6added flank and sneak if I can...if not just disregard

Paddy strikes the helmed skull of one of the skeletal champions, damaging it, but not yet felling it!


The skeletal knight struck by Paddy attempts to saw the Irish rogue in half with its serrated greatsword 1d20 + 7 ⇒ (16) + 7 = 23, dealing 2d6 + 4 ⇒ (2, 6) + 4 = 12 slashing!

The other strikes at Alphonse 1d20 + 7 ⇒ (18) + 7 = 25, rending a gash in the young squire's armor and flesh on his right pectoral muscle that deals 2d6 + 4 ⇒ (5, 4) + 4 = 13 slashing!

1 to 50 of 5,649 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Europe, circa 1430 AD.... All Messageboards

Want to post a reply? Sign in.