Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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M Human unchained monk 8/paladin 6

Armed with their newfound silver weapons, The Lusty Fools were making much quicker work of this new wave of werewolves!


Bar room brawl part deux! Round 2!!

Werewolves! (9 left) (Attack or wait to move in)
Paddy! (Flanks and misses)
Kiyu! (Casts grease)
Nacht! (Slays one, wounds another)
Kyleon! (Slays one)
Hisao!
Alphonse! (Slays one)
Tyr! (Slays one, burns three adjacent)
Will!

Eeeeeek!!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao goes for the wounded one. Flank Attack on werewolf: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d6 + 2 + 1d6 + 2d6 ⇒ (6) + 2 + (1) + (6, 4) = 19


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

crit confirm : 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d6 + 2 ⇒ (3) + 2 = 5

Did we rest long enough for ki to recharge?


M Human unchained monk 8/paladin 6

There wasn't much time for rest between werewolf fights--3 hours....


Hisao of the Yellow Reeds wrote:
Hisao goes for the wounded one. [dice=Flank Attack on werewolf]1d20+8+2;1d6+2+1d6+2d6

Hisao cuts down a werewolf previously burnt by splash damage from one of Tyr's bombs!

8 to go!


The three prone werewolves slipping around in Kiyu's grease try to rise, provoking AoOs from Alphonse, Nacht, Paddy, and William....

Reflex save to regain feet 1d20 + 2 ⇒ (20) + 2 = 22 succeeds!

Reflex save to regain feet 1d20 + 2 ⇒ (9) + 2 = 11 slips and slides!

Reflex save to regain feet 1d20 + 2 ⇒ (1) + 2 = 3 slips and slides!


The five werewolves outside the inn move away from the door, disappearing from view around the south side of the inn....

Double moves around toward back kitchen door....


Will! Then: Bar room brawl part deux! Round 3!!

Werewolves! (8 left) (3 try to stand in grease, 5 run around to back door)
Paddy!
Kiyu!
Nacht!
Kyleon!
Hisao!
Alphonse!
Tyr!
Will!

Eeeeeek!!


Female Vishkanya Veneficus Witch 4

Kiyu focuses on the Werewolf that managed to stand, staring him down and forcing him to look into her eyes.

Charm Person, DC15 will

"My good friend." Kiyu begins in English, "Your companions seem to have lost control of their senses, please, come and protect me from harm."

-Posted with Wayfinder


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"These silver weapons go through them like a hot knife through butter. I knew there was a reason they'd locked them away."

AoO: 1d20 + 7 ⇒ (1) + 7 = 8

Foereaper Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage?: 2d6 + 13 ⇒ (6, 6) + 13 = 25


The werewolf who managed to stand in the patch of grease attempts to strike at Alphonse with its longsword 1d20 + 6 ⇒ (17) + 6 = 23, slashing for 1d8 + 6 ⇒ (6) + 6 = 12 damage!

It then attempts to save vs Kiyu's charm 1d20 + 8 ⇒ (9) + 8 = 17, succeeding!


Alphonse Veritas wrote:

"These silver weapons go through them like a hot knife through butter. I knew there was a reason they'd locked them away."

[dice=AoO]1d20+7

[dice=Foereaper Attack]1d20+7
[dice=Damage?]2d6+13

It parries! CLANG!!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Round 3; The Roundening
===================

Nacht takes the Opportunity to cut a wolf-being as it stood.. he then continued his merry slaughter-time.

It was beginning to become addictive to say the least.

Lead Ant Keenstar AoO: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 4 ⇒ (3, 5) + 4 = 12

Multi Lead Ant Keenstar: 1d20 + 5 ⇒ (17) + 5 = 222d6 + 4 ⇒ (4, 5) + 4 = 13
Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (1) + 2 = 3
Multi Lead Ant Silver Shortsword: 1d20 + 4 ⇒ (17) + 4 = 211d8 + 2 ⇒ (1) + 2 = 3
Multi Lead Ant SilverDagger: 1d20 + 4 ⇒ (8) + 4 = 121d6 + 2 ⇒ (1) + 2 = 3

Prone or Flanked ones if possible

Confirm Multi Lead Ant Keenstar: 1d20 + 5 ⇒ (5) + 5 = 102d6 + 4 ⇒ (5, 4) + 4 = 13


Hoenheim Dobberkau *Nacht* wrote:

Round 3; The Roundening

===================

Nacht takes the Opportunity to cut a wolf-being as it stood.. he then continued his merry slaughter-time.

It was beginning to become addictive to say the least.

[dice=Lead Ant Keenstar AoO]1d20+7; 2d6+4

[dice=Multi Lead Ant Keenstar]1d20+5; 2d6+4
[dice=Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Lead Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Lead Ant SilverDagger]1d20+4; 1d6+2

Prone or Flanked ones if possible

[dice=Confirm Multi Lead Ant Keenstar]1d20+5; 2d6+4

The werewolf that stood soon falls again under Nacht's deadly flurry of blades, never to rise again....

Seeing the standing one drop with two blows, Nacht crouches to stab one of the prone ones with a silver short sword!

YYEEELLLPPP!!!

7 left....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

A small note people might not be taking into account.. if you are using a silvered weapon it doest 1 less damage. That is the reason Nacht's offhands have dealt less.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy slashes at one of the wolves, trying to thin the pack even more.

flanking if possible,i will roll and if it doesnt apply, just gnore it

slash: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d6 + 3 ⇒ (6) + 3 = 92d6 ⇒ (4, 3) = 7


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Round 3

Seeing the wolves left near the front fall like leaves to Nacht and Paddy Hisao sighs and goes invisible using his ring. Then he retreats to the door near the back of the room to try and get an attack of opportunity on the other five wolves as they rush in.


Male Human Cavalier 5

Round 2
Will stands his ground and stares right into eyes of the nearest werewolf. "YOU BEAST, LET'S DANCE!" Challenge on the nearest unwounded one.

PA: 1d20 + 8 ⇒ (17) + 8 = 25 damage: 2d6 + 15 ⇒ (2, 3) + 15 = 20


Skills:
Acrobatics +12, Bluff +4, Perception +11, Sense Motive +9, S.o.Hand +12, Survival +6, Swim +1
Defenses:
AC 19/16/13 CMD 20/19/15 HP 13/28 / F +5 R +9 W +3 (+2 vs. Enchantments) / Init. +7
Offense:
HRC: 1d20 + 9 (120'), 1d10 + 5 @19-20x2; Dagger: 1d20 + 5, 1d4 @ 19-20x2

Taking aim at William's partner in the waltz, Kyleon hoped to take the lead.

HRC: 1d20 + 9 ⇒ (10) + 9 = 19 Silver Bolt: 1d10 + 4 ⇒ (7) + 4 = 11

Accounting for the -1 damage from silver weapons.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Rd 3
.

Iommi-Tyr Magnusson scans the remaining werewolves and picks an injured one immediately behind the line of melee on whom to target -- and hurls the wrath of the North Sea, in a small vial, at the beast.

BOMBS AWAY!: 1d20 + 9 ⇒ (17) + 9 = 26 (Ranged Touch Atack)
KABOOM: 1d6 + 8 ⇒ (1) + 8 = 9 (plus an additional +9 to adjacent enemies, Ref 19 for half)


Paddy wrote:

Paddy slashes at one of the wolves, trying to thin the pack even more.

flanking if possible,i will roll and if it doesnt apply, just gnore it

[dice=slash]1d20+8+2; 1d6+3; 2d6

Paddy crouches to reach a prone werewolf sliding around in Kiyu's grease, and finishes its struggles with a deep stab through its throat!

ooc]6 left![/ooc]


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

Round 3

Seeing the wolves left near the front fall like leaves to Nacht and Paddy Hisao sighs and goes invisible using his ring. Then he retreats to the door near the back of the room to try and get an attack of opportunity on the other five wolves as they rush in.

Hisao stands just left of the back kitchen door, and prepares to surprise attack the first werewolf to come through....


William Striker wrote:

Round 2

Will stands his ground and stares right into eyes of the nearest werewolf. "YOU BEAST, LET'S DANCE!" Challenge on the nearest unwounded one.

[dice=PA]1d20+8 [dice=damage]2d6+15

Will's hammer head comes down and crushes the skull of the final prone werewolf! There are no more werewolves still fighting in the front yard of the inn now.... The last five have run around to the back yard to come in behind the party through the back kitchen door....


M Human unchained monk 8/paladin 6
Kyleon wrote:

Taking aim at William's partner in the waltz, Kyleon hoped to take the lead.

[dice=HRC]1d20 + 9 [dice=Silver Bolt]1d10 + 4

Accounting for the -1 damage from silver weapons.

Seeing that William's blow has likely finished his target, Kyleon can save that bolt if he wishes....


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

Rd 3

.

Iommi-Tyr Magnusson scans the remaining werewolves and picks an injured one immediately behind the line of melee on whom to target -- and hurls the wrath of the North Sea, in a small vial, at the beast.

[dice=BOMBS AWAY!]1d20 +9 (Ranged Touch Atack)
[dice=KABOOM]1d6 +8 (plus an additional +9 to adjacent enemies, Ref 19 for half)

Seeing that none of the werewolves in the front yard are still standing or moving beyond death throes and twitches, Iommi-Tyr can save that bomb till he can see one of the werewolves that ran around to come in through the back kitchen door....


The five remaining werewolves throw the back kitchen door wide and storm into the kitchen, howling and snarling, passing the invisible Hisao, who waits to ambush the stragglers....

AAAWWWOOOOOOOOOHHH!!!!

GGGRRRRRRR!!!

One of them (besides the one that threw open the back door) opens the kitchen door to the common room and growls at The Lusty Fools!

GGGRRRRRRRR!!!


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao waits until the last one passes to take his AOO.

Venomfang AOO while invisible on werewolf: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 2 + 1d6 + 2d6 ⇒ (4) + 2 + (6) + (2, 2) = 16

15 since silver -1


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40
Michael Johnson 66 wrote:
Seeing that none of the werewolves in the front yard are still standing or moving beyond death throes and twitches, Iommi-Tyr Magnusson can save that bomb till he can see one of the werewolves that ran around to come in through the back kitchen door....

Iommi-Tyr Magnusson MOVES closer to the line of melee (AWAY from a "back entrance" that will soon swarm with werewolves) but carefully not provoking any AoOs.

AND
Iommi-Tyr Magnusson Readies to BOMB those Werewolves that come from behind.


Hisao of the Yellow Reeds wrote:

Hisao waits until the last one passes to take his AOO.

[dice=Venomfang AOO while invisible on werewolf]1d20+8+2;1d6+2+1d6+2d6

15 since silver -1

Out of thin air, a shadow takes human shape and plunges a greenish blade between the shoulder blades of the werewolf that opened the back door to let its pack mates rush in ahead of it.... It squeals in pain and spins to face the ninja assassin!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy goes opposite Hisao to set up a gauntlet for the wolves to come through.

slash: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 291d6 + 4 ⇒ (1) + 4 = 52d6 ⇒ (4, 5) = 9
crit confirm: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18


Iommi-Tyr Magnusson wrote:
Michael Johnson 66 wrote:
Seeing that none of the werewolves in the front yard are still standing or moving beyond death throes and twitches, Iommi-Tyr Magnusson can save that bomb till he can see one of the werewolves that ran around to come in through the back kitchen door....

Iommi-Tyr Magnusson MOVES closer to the line of melee (AWAY from a "back entrance" that will soon swarm with werewolves) but carefully not provoking any AoOs.

AND
Iommi-Tyr Magnusson Readies to BOMB those Werewolves that come from behind.

The kitchen door swings open at the back of the common room, about 30 ft from where Tyr now stands, readied to bomb the werewolf that now appears in the open doorway!

Bombs away, Tyr!


Paddy wrote:

Paddy goes opposite Hisao to set up a gauntlet for the wolves to come through.

[dice=slash]1d20+8+2; 1d6+4; 2d6
[dice=crit confirm] 1d20+8+2

Paddy impales the last werewolf with Greenthorne as Hisao stabs it in the back!

YARP!! YARP!! Yaaaarrrr--kk!!

It's eyes roll back in its head and it slumps to the floor, gurgling in a quickly-expanding pool of its own tainted blood....

Only 4 werewolves still standing!


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Well this ides is working bloody well. Come on then, you filthy curs. Come and get some....

Paddy taunts the remaining wolves...


Updated Bar room brawl part deux! Round 3!!

Werewolves! (4 left) (Enters inn via back door)
Paddy! (Ambushes werewolves at back door, slays one with Hisao)
Kiyu! (Fails to charm a werewolf)
Nacht! (Slays one werewolf and wounds another)
Kyleon!
Hisao! (Ambushes werewolves at back door, slays one with Paddy)
Alphonse!
Tyr! (Readied bomb lob triggered....)
Will!

Eeeeeek!! Eeeeeeek!!


Iommi-Tyr Magnusson wrote:

Rd 3

.

Iommi-Tyr Magnusson scans the remaining werewolves and picks an injured one immediately behind the line of melee on whom to target -- and hurls the wrath of the North Sea, in a small vial, at the beast.

I'll allow Tyr to keep this set of rolls, if he wishes, wounding the lead werewolf and two adjacent ones for 9 fire damage, Ref 1d20 + 2 ⇒ (13) + 2 = 15 9 fire damage to adjacent, and Ref 1d20 + 2 ⇒ (10) + 2 = 12 9 fire damage to other adjacent werewolf.... Or he can gamble on doing better with a new attack roll....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Disregard this. Round 4 has not started yet.


High upon his throne in Valhalla that overlooks Asgard and Midgard, Odin beholds with his one good eye what measley gift his foster son bestows on poor Iommi-Tyr Magnusson....

WAS MACHEN SIE, LOKI!? HAHAHAHA!!
HOHOHOHOHOHOOOOHHH!!!

Gulping a hornful of mead served by a voluptuous Valkyrie, the Allfather shakes his head in dismay and amusement....

In Ancient Norse: A luckstone!? What a s~!$ty gift, thou givest yon hero, Iommi-Tyr.... Compared sayest thou to Alphonse's gift from the Cross-God!?

Waving his mythic spear from on high, Odin evinces a miraculous change in Tyr's stone of good luck....

Now, Iommi-Tyr's gift is called the stone of Asgard, and as long as it is within his possessions, he is granted the effects of a luck stone, plus these additional benefits:

+2d6 to alchemist fire bomb damage

+5 morale bonus on all Knowledge checks


HEEEHEEE!! It was always one of mine tricks, Allfather! HAHAHAHAHAAA!! Play the sorry pawn if you like.... I am bored of him already....


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse moves across the room to slash at a werewolf.

"You'll meet the same fate as all the rest."

Foereaper: 1d20 + 7 ⇒ (8) + 7 = 15

"Slightly later."


Henceforth, I shall, thou spoilt spawn of frost jotuns.... And show thee how mortals ought be played....


Alphonse Veritas wrote:

Alphonse moves across the room to slash at a werewolf.

"You'll meet the same fate as all the rest."

[dice=Foereaper]1d20+7

"Slightly later."

The agile werewolf ducks under the scythe's swing!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

The wolves didnt attack yet? They had gone to the back last round.


Observing the dramatic increase in the aura given off by Iommi-Tyr's deity gift, The Monkey King is vexed!

Harumph! Mister Hisao's ring of invisibility is beginning to seem rather humble by comparison to these other gods'-gifts.... I know! I shall make it a ring of greater invisibility from now on! Now Mister Hisao need never take time to renew its magic! He will remain invisible even when striking at his prey, until he chooses to become visible once more!

The Monkey King snaps his fingers, and the change takes effect!

Hisao now has a ring of greater invisibility!


Male Great Old One Outsider 31 (aquatic, chaotic, evil, native)

Let the secret powers of the Scales of R'lyeh now be unlocked for my exquisitely murderous pawn, Dobberkau.... The Beetle Man must be able to compete with these other heroes! And the one-eyed god has drastically raised the bar....

In Aklo thought-impressions: Let the Scales of R'lyeh grow gills!

Nacht's celestial armor, The Scales of R'lyeh, now causes the wearer to grow gills when underwater, allowing the wearer to breathe water as easily as they can breathe air....

In Aklo thought-impressions: Let the limbs of The Beetle Man be limbered when he dons The Scales!

Nacht's celestial armor now reduces the wearer's penalties for two-weapon fighting and multiweapon fighting by 1....


With the stealth of a greater god, Set, jackal-headed God of evil, darkness, murder, and the night, steals from Duat to Earth, and like an unseen wind, stows a magical dagger with wavy kris-style blade in Kiyu's pack, a mystery to perplex, or maybe frighten, or maybe embolden the witch....

Dagger of the Nile: +1 returning dagger of venom that can be used by the wielder to inflict a wound on herself, dealing 1d8 damage, and the blood that spills out from the wound is equal to one dose of waters of Set. Up to 3 doses can be spilt per day.


In Celestial: *SIGH!!*.... This is going to get ridiculous quick.... Okay! .... Let Foereaper be sanctified in the name of The Great I Am....

Foereaper is now a +1 holy vorpal adamantine scythe!


In his great hall, Thrudheim, in Asgard, watching the adventures of The Lusty Fools on his brand new high definition scrying pool, Thor chuckles and shakes his head....

In Ancient Norse: Don't make me commission a Lance of Thunderbolts for young Will.... By Hel's skinny bones, you made me! A Lance of Thunderbolts it shall be!

A Lance of Thunderbolts is a +3 Large throwing returning lance that deals 4d6 points of damage on any hit. Further, if the wielder wears a belt of giant strength, and knows he wields a lance of thunderbolts, the weapon can be used to full effect: It gains a total +5 enhancement bonus, and strikes dead any giant upon whom it scores a hit (Fortitude DC 20 negates the death effect but not the damage).

When hurled, on a successful attack the Lance emits a great noise, like a clap of thunder, causing all creatures within 90 ft to be stunned for 1 round (Fortitude DC 15 negates). The lance's range increment is 30 feet.

Strong evocation, necromancy, and transmutation; CL 20th; Weight 15 lbs.


Male Human Cavalier 5

Seeing the first wolf fall Will turns to the next one. "One down, a whole bunch more to go... YOU THERE, FANCY A JIG?!" Glorious challenge He charges across the room at his foe.

PA, Charge: 1d20 + 9 ⇒ (10) + 9 = 19 damage: 2d6 + 20 ⇒ (4, 6) + 20 = 30


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Your to hit is +6 not +9. Charging might prove difficult with two other people at the back door. Another thing being you have to challenge enemies and drop them yourself if someone else does your glorious challenge stops.. so choose wisely. Damage would be 2d6+17 not 20

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