Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Last Saturday,

Iommi-Tyr Magnusson wrote:
I'll try to level up some time Saturday or Sunday.

.

Yeah, looks like it'll probably be NEXT Saturday or Sunday. I'll find time eventually.
.
.
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Nacht wrote:
You may be having a bad day (if you don't level-up).

.

.
.
One step ahead of you....
Iommi-Tyr Magnusson wrote:
Iommi-Tyr Magnusson is in the rear of the party of PCs.


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

Fireskorn moves up and starts smashing into the closest ghoul
Flurry 1: 1d20 + 2 ⇒ (17) + 2 = 19
Flurry 2: 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1: 1d6 + 3 ⇒ (4) + 3 = 7
Damage 2: 1d6 + 3 ⇒ (6) + 3 = 9

-Posted with Wayfinder


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
FireSkorn wrote:

Fireskorn moves up and starts smashing into the closest ghoul

[dice=Flurry 1]1d20+2
[dice=Flurry 2]1d20+2
[dice=Damage 1]1d6+3
[dice=Damage 2]1d6+3

-Posted with Wayfinder

Nothing is near you Even on the front lines you would be about... two moves away from anything.. A Stair are difficult Terrain and the ground with all the Debris is as well.. so more likely it just gives room for buffs first

For Tyr you forget an important thing.. attacks from behind and AOE effects.

The characters who stealthed/Went invis /went forward to scout are at the bottom of the steps however , waiting.. most likely we will let them pas then ambush.. Though Hisao will have to burn Ki to hide.


Male Ratfolk
VITALS:
AC: 15, T: 15, FF: 11; HP: 10/10; F:3, R:6, W:1; CMD 14; CMB +3; Init: +4 ; Perc: +7
Alchemist 1
SKILLS:
Acro +4 (+0 to jump), Craft (alchemy) +10 (+11 alchemical items), DD +6, Disguise +2, Heal +5, Kn. (arcana,planes) +9, Kn. (nature) +8, Perception +7, Prof (Herbalist) +5, Spellcraft +8, Stealth +13, Survival +5

Okay, guess he will just move forwrd then :)


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Go on and bust some heads, though be careful..


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LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40
Hoenheim Dobberkau *Nacht* wrote:
For Tyr you forget an important thing.. attacks from behind and AOE effects.

Oh, I didn't forget. .... About anything -- including my RL responsibilities which are eating into my game time.

I'll level-up soon (I hope).


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

One Ki point is good for two rounds of invisibility. So still fine with my original ki point spend. I'd imagine the ghouls will be coming at us on their turn so good time to get some ranged pot shots in... do we have any ranged?


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

Remeber everyone you have a +1 to most every thing.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)
Hisao of the Yellow Reeds wrote:
One Ki point is good for two rounds of invisibility. So still fine with my original ki point spend. I'd imagine the ghouls will be coming at us on their turn so good time to get some ranged pot shots in... do we have any ranged?

This is true , Though unfortunately it would be at most up to the stairs. (Which is where us few who went ahead are) I dont think there is any ranged capability outside the Half-orcess that left from before. So you might not be getting backup t least until round 2-3, save from us. Also we have noted the buff Manuel..


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Oh okay. Well then let me revise my action. If Hisao even with a double move can't get to the bottom of the stairwell and into the chamber then he'll just double move and not go invisible for his first round action.


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

How many players are there in the group that are still active now that the groups are combined?


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse clanks forward a bit and holds his scythe menacingly.

"We've already destroyed one of you, the rest can follow now."

Double move 40 feet. And whether the stairs are Difficult Terrain or not depends on how steep they are. A normal set of stairs isn't difficult going DOWN.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

That is true it not difficult going down. but in the room it will be, you should meet at the same time


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy heads towards the ghouls, blade at the ready. He stays close ti Hisao.

We can't let these beasties surround us....not good.

if Paddy gets clise enough to a ghoul,he attacks.


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40
Fray Manuel Jose wrote:
How many players are there in the group that are still active now that the groups are combined?

I'll post a list on Discussion in a couple hours when I leave work. It should be current.


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

dotting in. Will catch up later tonight.


Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
Spells Per Day:
1: 5/3 left

The last bit of Francais before his tongues kick in, double moving in step with Alphonse...

As he wades forward, hands grafted to his spear, he calls out to the wretches bringing disdain to the name of his God with their foul tongues...

"The sons of Cain have NO BUSINESS with the Son of MAN! IN THE NAME OF JESUS CHRIST, BEGONE!"

Jean has had one long, crazy day. He is in no mood for any more of these blasphemous undead, and is poised to slay them all.
This time, potentially not succumbing to negative hit point integers...


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Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Negative hit point integers is the least of your worries


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LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson loads and shoots a bolt from his Hand CrossBow against one of the Ghouls, staying in the rear of the party -- whenever it's his turn in Initiative. (Moving if required to be within one Range Increment)

Righteous Death Murderhobo: 1d20 + 2 ⇒ (18) + 2 = 20
Righteous Evisceration of Undead HP: 1d4 ⇒ 4

.
(NOTE: Attack = +1 BAB, +1 DEX, No Point Blank Shot -- out of range)


Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
Spells Per Day:
1: 5/3 left

ALL the murderhobo!!!


The ghouls surge up the stairs to meet the adventurers....
Which two PCs form the front rank?


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

No one is remembering their +1 from my ability.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao calls second rank


To see Nacht....

Perception 1d20 + 7 ⇒ (7) + 7 = 14

Perception 1d20 + 7 ⇒ (2) + 7 = 9

Perception 1d20 + 7 ⇒ (8) + 7 = 15

Perception 1d20 + 7 ⇒ (1) + 7 = 8

Perception 1d20 + 7 ⇒ (12) + 7 = 19

Perception 1d20 + 7 ⇒ (9) + 7 = 16

Nacht's spiderblend stealth renders him nigh invisible to the undead....


M Human unchained monk 8/paladin 6

As FireSkorn and Nacht lead the band down the stairs, Nacht seems to vanish into the gloom....

Seconds later, the gaunt figures scramble into view, eyes burning red with unholy hunger!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Round 2
=======

Nacht's eyes narrow as it seems like the dead beings did not catch his scent or were too hungry to realize. That was the time to strike, he had prepared himself to crush them and finally be able to leave. Gripping the weapons tight Nacht's carapace slackens but muscle tissue grows and his four arms swing to sever limbs from the undead beings one by one. He positions himself as such when one is distracted with another combatant.

First attack against Flat Footed rest against AC, Add +2 if his can get a flank

Multi Lead Inspired Longsword Slash: 1d20 + 3 ⇒ (13) + 3 = 162d6 + 4 ⇒ (5, 5) + 4 = 14
Multi Lead Inspired Gladius Slash: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2 ⇒ (6) + 2 = 8
Multi Lead Inspired Gladius Slash: 1d20 + 3 ⇒ (15) + 3 = 181d8 + 2 ⇒ (2) + 2 = 4
Multi Lead Inspired Gladius Slash: 1d20 + 3 ⇒ (6) + 3 = 91d8 + 2 ⇒ (1) + 2 = 3

He comes out of the veil and the insectile man seems much larger in musculature and each strike seemed to have a heavy sound on impact.

Full attack, throw on others if he drops one, Ant Focus for +2 STR AC is now 18. Also, See I remembered the inspire


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Sorry, Fray -- I did that attack while getting ready to go to work this morning, just to get the combat started.

Add +1 damage to the Ghoul on which I began to slaughter.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao disappears into the shadows First time! and moves in just steps behind Nacht. If the ghoul Nacht attacked survived then Hisao will move in to flank it and attack. Otherwise he will pick the closest target.

inspired blade attack on flat foot: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 91d6 + 1 + 1 + 1d6 ⇒ (2) + 1 + 1 + (3) = 7


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy dashes in, trying to skewer one of the undead monstrosities with his blade.

Die ya nasty little bugger!

attack: 1d20 + 5 + 1 + 2 ⇒ (12) + 5 + 1 + 2 = 201d6 ⇒ 61d6 ⇒ 6 trying to go for a flank if possible, hence the +2and second d6


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Jimeno approaches the ghouls with his lance held out, aiming to pierce them from a safer distance, from behind someone else preferably.

This adventuring is new to me, it seems it's not for these other people. Best hang back for now, though if they need me up front I will do my best.

Going for second row if there's still place. Let me know if i could attack from there with my lance, like a phalanx would; stab at it.


M Human cleric (cloistered cleric, evangelist, theologian) of Dominican 2 AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex) hp 15 (2d8+1) Fort +4, Ref +2, Will +6

Round 2:

Will keep up the performance, hopefully someone will remember it.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse moves up and slashes a ghoul.

"Die foul creature!

1d20 + 6 ⇒ (20) + 6 = 26

Confirm: 1d20 + 6 ⇒ (19) + 6 = 25

Muhahahahaha.

8d4 + 28 ⇒ (2, 3, 2, 3, 3, 3, 4, 1) + 28 = 49


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao did not forget. Hisao also rolled very badly


Hoenheim Dobberkau *Nacht* wrote:

Round 2

=======

Nacht's eyes narrow as it seems like the dead beings did not catch his scent or were too hungry to realize. That was the time to strike, he had prepared himself to crush them and finally be able to leave. Gripping the weapons tight Nacht's carapace slackens but muscle tissue grows and his four arms swing to sever limbs from the undead beings one by one. He positions himself as such when one is distracted with another combatant.

First attack against Flat Footed rest against AC, Add +2 if his can get a flank

[dice=Multi Lead Inspired Longsword Slash]1d20+3; 2d6+4
[dice=Multi Lead Inspired Gladius Slash]1d20+3; 1d8+2
[dice=Multi Lead Inspired Gladius Slash]1d20+3; 1d8+2
[dice=Multi Lead Inspired Gladius Slash]1d20+3; 1d8+2

He comes out of the veil and the insectile man seems much larger in musculature and each strike seemed to have a heavy sound on impact.

Full attack, throw on others if he drops one, Ant Focus for +2 STR AC is now 18. Also, See I remembered the inspire

Under the Beetle Man's brutal, surgically precise cuts, two ghouls fall to pieces on the stairs!


Iommi-Tyr Magnusson wrote:

Iommi-Tyr Magnusson loads and shoots a bolt from his Hand CrossBow against one of the Ghouls, staying in the rear of the party -- whenever it's his turn in Initiative. (Moving if required to be within one Range Increment)

[dice=Righteous Death Murderhobo]1d20+2
[dice=Righteous Evisceration of Undead HP]1d4

.
(NOTE: Attack = +1 BAB, +1 DEX, No Point Blank Shot -- out of range)

A ghoul in the next rank hisses as the bolt plunges in....


Hisao of the Yellow Reeds wrote:

Hisao disappears into the shadows First time! and moves in just steps behind Nacht. If the ghoul Nacht attacked survived then Hisao will move in to flank it and attack. Otherwise he will pick the closest target.

[dice=inspired blade attack on flat foot]1d20+5+1;1d6+1+1+1d6

Slipping into the space left as Nacht cuts down one of two ghouls, Hisao thrusts his wakizashi, sliding it into a ghoul in the second rank!

Edited


Paddy wrote:

Paddy dashes in, trying to skewer one of the undead monstrosities with his blade.

Die ya nasty little bugger!

[dice=attack]1d20+5+1+2; 1d6; 1d6 trying to go for a flank if possible, hence the +2and second d6

Paddy strikes another blow against the ghoul with Iommy's bolt sticking in it....


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Alphonse Veritas wrote:

Alphonse moves up and slashes a ghoul.

"Die foul creature!

1d20+6

[Dice=Confirm]1d20+6

Muhahahahaha.

8d4+28

Alphonse slaughters a ghoul with his scythe, it's rotten blood exploding in a black mist as the great crescent blade lays open its rib cage!


M Human unchained monk 8/paladin 6

Three ghouls destroyed, a fourth badly damaged, and two in back unwounded.....


M Human unchained monk 8/paladin 6
Jimeno Díaz de Vivar wrote:

Jimeno approaches the ghouls with his lance held out, aiming to pierce them from a safer distance, from behind someone else preferably.

This adventuring is new to me, it seems it's not for these other people. Best hang back for now, though if they need me up front I will do my best.

Going for second row if there's still place. Let me know if i could attack from there with my lance, like a phalanx would; stab at it.

You can reach the wounded ghoul....


Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
Spells Per Day:
1: 5/3 left

ROUND ...2?

Jean Lamarre begins to wade from the real to the depths of his living memories and back, seeing the battle of Orleans, then these foul beings, incessantly. This does not hamper his vehemence, however, and he rushes onward, to pierce the flesh of the dead.

I WILL remember the +1 Manuel! Thank you!!! Also atk mod breakdown: +1 STR, +1 BAB, +1 Weapon Focus, +1 MR. MANUEL, +2 Charging

Longspear CHARGE: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (4) + 2 = 6


Status:
HP: 22/22; AC: 18, T: 13, FF: 15; CMB: +5; CMD: 18; Fort: 5, Ref: 3, Will: 0 (+1 vs Fear); Init: +3; Perception: +6; Speed: 30 feet
Human (Hispanic) Fighter (Dragoon) 2

Jimeno stabs at the wounded ghoul with his lance, hoping to finish it off.

Spanish:
"Die you monstrosity, in the name of St George I'll kill thee"

Attack Lance: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 4 ⇒ (5) + 4 = 9


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LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Iommi-Tyr Magnusson Presents, Round: His Second:

Load & Shoot -- The lone Ghoul in the back that is NOT in Melee.
Seek & Destroy: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

(+1 BAB, +1 Point Blank, +1 DEX, +1 from Fray)


Male CG French Oracle 2 HP: 14/17 AC:16 (T: 10/FF: 15)| Fort+0 Ref+2 Will+3 Fire Resistance: 5 | Init:+0 Perception:+2
Spells Per Day:
1: 5/3 left

Challenge accepted, Iommi-Tyr.


Male Aasimar angel-kin 2 Iajustu samurai HP: 24/24 AC:18 FF:16 T:12 Fort:+5 Ref:+3Will:+3nit. +3/ perception +10/ challenge 1/day

Akio lets the others with shorter reach move to stay in front of him. Then uses his naginata to strike the beasts from behind his comrades.
1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d10 + 8 ⇒ (5) + 8 = 13


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40
Iommi-Tyr Magnusson wrote:

Load & Shoot -- The lone Ghoul in the back that is NOT in Melee.

[dice=Seek & Destroy]1d20+4
[dice=Damage]1d4+2

EDIT:

My DEX is +2, not +1 so my total attack is +5, so I hit an AC 17


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy rushes forward, cursing unintelligibly in a mix of languages. He goes toward tge clisest ghoul and stabs it.

attack: 1d20 + 5 ⇒ (2) + 5 = 71d6 ⇒ 2


Jimeno Díaz de Vivar wrote:

Jimeno stabs at the wounded ghoul with his lance, hoping to finish it off.

** spoiler omitted **
[dice=Attack Lance]1d20+5;1d8+4

One of the two remaining ghouls shrieks as the young dragoon pierces its chest with his long spear!


Iommi-Tyr Magnusson wrote:

Iommi-Tyr Magnusson Presents, Round: His Second:

Load & Shoot -- The lone Ghoul in the back that is NOT in Melee.
[dice=Seek & Destroy]1d20+4
[dice=Damage]1d4+2

(+1 BAB, +1 Point Blank, +1 DEX, +1 from Fray)

The bolt takes the already-wounded ghoul in its throat, and it collapses, tumbling back down the stairs into the dark ossuary with the clatter of bones and skulls!


The two remaining ghouls scramble over the bodies of their fallen fellows, snapping their rotten, slavering jaws at FireSkorn and the suddenly-visible Nacht....

At FireSkorn 1d20 + 3 ⇒ (17) + 3 = 20 snaps down for 1d6 + 1 ⇒ (3) + 1 = 4 damage....Fort DC 13 to avoid being paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds....

At Nacht 1d20 + 3 ⇒ (15) + 3 = 18 snaps down for 1d6 + 1 ⇒ (4) + 1 = 5 damage....Fort DC 13 to avoid being paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds....

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