Shema Sarwar

English peasant's page

21 posts. Alias of Michael Johnson 66.


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A woman selling turnips from a cart throws a rotten one at the captain of the guards, and it bounces off his breastplate....

Let them lads be on their way, ye snooty frogs! Those be the heroes what killed old Brinegullet! Let 'em be!


Likewise, Maid Molly crosses herself and huddles next to Father Malcolm....


The workmen are able to direct The Lusty Fools to Greenwich Manor, where Duke Humphrey resides, or the site of the planned palace, where he can often be found planning details of the architecture with his crew of hired architects, masons, and carpenters. They can also direct the party to a local tavern on The Isle of Dogs (the area of Greenwich village north of the River Thames, within the southward loop of the river) called The Wolfhound's Den.


The workmen climb down from their scaffolds on the wall they are building and hurry over to have a look at the burning remnants of Master Caldwell, the vampire that had plagued them in their sleep these past few months....

The foreman bows before The Lusty Fools and speaks: Ye have done a great deed here, sires! This was Master Edward Caldwell, who in life was not much less evil than he was in death.... 'Tis said he paid a high price for the blood of virgin maids to drink and bathe in when he was alive.... He died just a few moons beyond a year gone now, and had begun to trouble the living again on the anniversary of his death, a few moons ago! More than a few of our daughters have fallen ill after waking with much of their blood drained through bite marks on their necks these past three moons.... Ye have earned our eternal thanks and friendship for ridding us of this cruel vampire! Pray tell, what do ye call yourselves, that we may sing your praises?


The workmen on the wall give out a great shout of Huzzah! and applaud The Lusty Fools for their daring victory over the vampire Edward Caldwell....

My God! The nightmare is over! God bless you, sires! shouts a foreman from his place on a scaffold against the top of the crenelated wall....


Unable to see through the globe of darkness that has engulfed the cart, oxen, and driver, and into which the four riders have now ridden, but able to hear the inhuman hiss that comes from within the darkness, the nearer workmen on the wall cross themselves, and a few can be heard to gasp, in fear, The vampire!


A few laborers paving mortar together to form the 30-ft-high crenelated wall laugh at the cart-driver's unforthcoming answer....

HEHEHEHEHEEE!!!!


Eventually, the young woman can stand the torture no longer, and confesses to all manner of atrocities suggested to her by Duchess of Bedford Eleanor Cobham and her companion, Roger Bolingbroke....

She becomes the latest scapegoat to distract the court and the military of England from the true evildoers....


BUT I DID NOTHING WRONG, M'LADY!!! PLEEEEASE!!! DON'T DO THIS TO MEEEE!!!


The other "Devil-worshippers and witches" whimper in anticipation of their own hellish torment and pointless interrogation....

Bolingbroke tortured them because he enjoyed it.... He wasn't trying to uncover the conspiracy.... He was the conspiracy, as far as these poor souls were concerned.... And they weren't wrong....


Agonized on the rack, the victim shrieks!

AAAAAAEEEEEEEEEHHHH!!!! PLEEEEASE!!! I'M NOT A WITCH, SIR!!! PLEASE STOP HURTIN' MEEEEE!!!


The young woman bound to the rack shakes her head vehemently....

No!! No, m'lord, I did no such thing! I'm as Christian as you are, m'lord!! Please!!!


After the rude dandy and his bullies have been shooed off by The Lusty Fools, the patrons of The Boar's Head Inn erupt in laughter and applause!

Well done, lads! Haha! Brilliant!


Hisao of the Yellow Reeds wrote:
Hisao doesn't understand but would like bunches of wolfsbane please!

Having received their silver coins back, the peasants are happy to supply Hisao (and whoever else would like some) with several extra sprigs of wolfsbane (each PC can get as many as 10 sprigs, each sprig being a single dose sufficient to cure lycanthropy when ingested).


Paddy wrote:
We are the Lusty Fools. The name is a bit odd, granted. We all met in a tavern in Paris. This Baron of Folkestone sounds like a bit of a twit. Anyways, you are safe as far as we know from any further prefations if the wolves. And that sea drake? We killed that too. Tasted good once you put it in a stew.

Mutterings of astonishment and awe ripple through the mob of peasants at Paddy's admission that The Lusty Fools slayed the sea drake terrorizing The English Channel in addition to slaying the whole pack of werewolves terrorizing the countryside around The Stag Inn....

Indeed, ye must be great heroes, sent from Heaven to save mankind from the many evils besieging the land! declares Marianne, to general agreement of her fellow villagers.... Long live The Lusty Fools! This last sentence is loudly echoed by all the villagers....


Paddy wrote:

I wasn't meaning for you lot to offer a reward...don't be daft.

Paddy gives them back their money.

And as for running the inn, of course pay yourself fairly. Maybe it will become a busy stop for travellers now...sky's the limit!

May God bless ye for your generosity, kindly heroes! My brothers and I shall look after your inn as if it were our very own! My name is Marianne, and my younger brothers are Jack and Thomas! We be at your service!

The young woman courtseys, and her younger brothers bow....


Iommi-Tyr Magnusson wrote:

Pray tell us, you all, from whom did you hear of werewolves at the Stag Inn? Was there a survivor from an attack? Did howls in the night lead a tracker to investigate? ....Are there enough of you to handle such a formidable pack of werewolves?

What does your Lord say? Did he send you yonder to fight the pack?

[dice=Knowledge Nobility]1d20 +23 +1d6 Are we under the Duke of Norfolk here: John de Mowbray? Or are we under the Earl of Kent, William Neville?

[dice=Diplomacy]1d20 +10 (for the wolf hunters)

Our lord is His Grace, the Archbishop of Canterbury, and we learnt of the werewolves only last full moon.... Some thirty days ago.... When a survivor of a caravan massacred by the monsters at The Stag Inn stumbled into our village and told of the frightful 'orrors 'e alone escaped with life and limb to tell of.... Unfortunately, this hapless traveler was also bitten by a werewolf before 'e was able to flee. We administered the wolfsbane cure, and 'e was freed of the affliction, but....the wolfsbane did 'im for.... And 'e's buried in the churchyard of our village, now....

The young woman shrugs sadly....

Any'ow, we sent word to His Grace at Canterbury, and received word back that His Grace would dispatch extra soldiers to patrol the bounds of the parish, but that The Stag Inn fell outside His Grace's jurisdiction, and was the responsibility of the Baron of Folkestone! Well, we weren't much pleased by that answer, as ye can imagine.... So we sent a rider to Folkestone to alert the Baron.... But all we got out 'o 'im was an assurance that 'e would send investigators to investigate the matter "as soon as more pressing matters beleaguering the town o' Folkestone could be resolved".... Somethin' 'bout a sea drake terrorizing the fishing boats on the Channel.... So we resolved to take matters into our own 'ands as soon as the moon was full again.... But you brave lot 'ave spared us the trouble and danger of a task none 'o us felt quite up to, and ye 'ave our fulsome thanks! What do ye call your brave band, so that the bards may make a proper song 'o your deed?


Paddy wrote:

Well, I am not math genius, but whatever number came at us, are now...dispatched, shall we say. I'd say we've done you lot a huge favour. There wouldn't be a reward for their removal, would there? Paddy glances over at Hisao and nods.

At the very least, I'd say we just became owners of an inn, since we had a "negotiation" with the previous owner.

Paddy walks over to the English woman.

If we left you in charge of the inn, would you run it for us? I think me and my friends here can trust you with it's affairs...right boys?

i might have just found us a base of operations for now...hehe

a question...is there room for another inn beside this one? maybe we could expand and make the second one a base of sorts

The peasants grumble quietly among themselves at Paddy's inquiry about a reward for exterminating the werewolf pack, but they manage to come to an agreement to each pitch in a silver schilling, resulting in a pitiful bounty of 30 sp, and 5 sprigs of their wolfsbane....

At the suggestion that the peasants might tend to The Stag Inn on the party's behalf for an indeterminate period, most of the peasants balk at the notion, having plenty to occupy them on farms or trapping or cutting lumber back at their village, a little hamlet called Elmhurst-By-Canterbury.... But the young woman and two of her younger brothers agree that they could leave the care of their home farm in the capable hands of their elder siblings and tend the inn for a while, provided fair compensation for their labor....


Alphonse Veritas wrote:

"I didn't count them, but I believe that is the right number. At least a dozen of them came for us when we defeated the few that were already occupying the inn."

"Do you know if this wolfsbane plant has any effect on whatever poison their fangs might carry? Their bite seemed to make one of my companions ill even once I'd healed his wounds."

A general gasp of fear goes up among the peasants, who take a collective step away from The Lusty Fools....

Which of ye was bitten!? .... Ye 'ace until the next full moon to cure 'im.... 'At be when the change'll be complete! Take this wolfsbane, my lord, and 'ave your cursed companion eat the 'ole thing.... I warn thee, it is poisonous, and might kill 'im.... But 'Tis a sure cure for lycanthropy, and there be plenty o' fates worse than dyin' for a man in this world....

The young woman offers Alphonse a sprig of wolfsbane....


Alphonse Veritas wrote:

Wounds have been healed, but I dunno if anyone has Mending or the like.

"Aye, we have. We came afoul of some men who turned into wolf beasts, but we were able to dispatch them before the night was through, thanks to some supplies left behind by the previous owners."

He eyes the sprigs of wolfsbane.

"I understand why you carry the silver, since it seemed to hurt them, but why the leaves?"

'Tis wolfsbane, my lord.... Said to repel werewolves.... Then you travelers have slain the werewolves of The Stag Inn? All of them? 'Tis believed there were some score of them....


In English: 'ail, travelers! 'Ave ye been by The Stag Inn down yonder road some three leagues or so?

This young woman, clad in threadbare peasant's garb, and the other peasants, eye each of The Lusty Fools suspiciously, looking for bite wounds or other signs of a confrontation with werewolves....

I assume all such bite wounds have been healed with cure light wounds wands and torn garments repaired to some degree?



Hello,

My adventuring group will soon end Souls for Smuggler's Shiv module and start the Racing to Ruin module. I've read the module and find no other advantage of choosing one faction over another except moral considerations and sticking with your best pal NPC from Smuggler's Shiv.

I wanted to gamify a bit the choice of factions by giving ingame advantage for each factions. Some example:

Aspis Consortium: Available Merchant - Can buy and sell stuff on the spot.
Ereder Government: Government Official Status - Get best attitude from Village official and possibly locals.
Pathfinder Society: Available Scholar - Can roll any knowledge check at +12. Get better on each subsequent modules.

I also was thinking of movement advantages since Racing to the Ruin is a race. EX:

Red Mantis: Cover of Darkness - Travel 10% faster when moving at night.

Any other ideas. Maybe giving 1 or 2 bonuses by faction but still making it a hard choice for the players.


Question for everybody:

I decided to remove Quilindra out of my campaign, I knew the group would discover her disguise and would never follow a Succubus (They have been fighting demons all campaign long, bad idea). I made a elaborate ploy where the elven mageof the group can map the Auidara elven gates and locate Thorn's End.

I need to make them enter Thorn's End. How could I do that without's Quilindra's Pass. There is the army of demons outside Thorn's End, they will not let the PC enter unless...

Any idea?


Hello,

One of my ranger player last night was all excited to get his wolf animal companion at level 4. When I told him he had only -3HD from his level (1HD), he was a little dissapointed.

He then asked me if it was possible for his wolf to wear an armor. I checked everywhere on https://www.d20pfsrd.com/ but couldn't find any armor for animal companion nor any rule for such thing. I told him that his wolf didn't have any proficiency to wear armor, he would get penalty even if a custom one was built for him. He asked me if it was possible with level advancement for his wolf to gain a feat. Perplexed but not set on turning his request down if it was possible, I told him I would check.

Any idea if it is possible and how it would work?

Thanks


My players are currently finishing part 3 - Escape From Old Korvosa. They are about to save Vencarlo Orisini and Neolandus

I have intentionally kept them in thge dark so far about the meta of what is going on. They know that the queen is evil and probably not human, but that's it. But I am pretty at the spot where I must do a bit of revelation to advance the story

I read somewhere that current Korvosa is based on the site of the Ancient Thassilonian city of Xin-Eurythnia. I thought that this was really cool. My players really enjoyed the Rise of the Runelord path so I wanted to spin the storyline this way:

-
The black pyramid that castle Korvosa is based on is the tomb of runelady Sorshen. The lower levels of the Pyramids were discovered 3 months prior to the adventure. The ancestors of King Eodred always warned about digging too deep into the pyramid, but he couldn't resist the charm queen Ileosa who wanted to find new jewels for her crown. She organized a expedition to search the ruins. They reached a chamber with a phylactery containing the soul of Lady Sorshen in stasis. Queen Ileosa was a suitable vessel for a reincarnation of Lady Sorshen, so their souls switched places, Ileosa into the phylactery and Lady Sorshen into Ileosa's body. Only she came back out of the ruin, the rest of her expedition team killed. She has been plotting ever since. She poisoned king Eodred, provoked the wailing death. Her ultimate plan is to make a pact with a powerful devil to send Korvosa and a part of the neighbouring Varisian landscape into the nine hells.
-

That in mind, forget about Kazavon and midnight lord. The ruins of Scarwall has to tell a different story.

Any idea how I can mod the storyline in a good way?


Hi there,

I'm concerned because I don't know exactly where is the fishery located in Korvosa. Just after they are done with Geadran Lamm and the fishery, the city explodes in riot. So I had the idea of tumultous eventful travels through the city where the PC would have to chose their destinations carefully. I have the Korvosa guide. But where is the fishery to begin with?


Hi there, I need a few on how to end The Skinsaw Murders booklet. I am GMing a solo game with player followed with 2 DM PCs. He is a fighter, he is followed by a wizard and a cleric that I control. All are lvl. 7. I gave him his 7th level at the end of the Foxglove Manor. He just raided the Foxglove Magnimar House and got the document which was studied by my wizard and gave him the info about "Seven's Sawmill". The point is that he is rapidly approaching the end of the chapter. My question:

1. Xanesha. I keep looking at her stats and I really can't figure out how 3 lvl. 7 PCs are going to win against her.
- If she has Mage Armor, she has AC 29 (or 30).
- If she has Haste, she has 4 attack starting at +20.
- She can fly and peck my Wizard that usually fly.
- She can run away with Dimension Door if in trouble.
- She silence the top of the clock tower giving my spellcasters a problem.
So how do I handle this issue? Not sure sending him to a side mission to get their 8th level would help much against those odds. Do I play her dumb? Do I nurf her down by removing a few things? How would you fight her if you were my player's party?

2. The end of the Skinsaw Murders chapter feel a bit disjointed compared to chapter 3. They beat Xanesha. The trail of evidence ends there... A while later they receive a job offer by Mayor Grobaras to go to Turtleback Ferry where they will find Shalelu and Xanesha's sister Lucrecia. No connection between the chapter, I was hoping they could get evidence to go searching in Turtleback Ferry. Any ideas?


Hi there,

I am relatively new to Pathfinder however I have been DMing DnD 3.5 for 5 years. I have read the PathfinderCore Rulebook, the GameMastery Guide, the Bestiary and the 2 first books of RotRL. I have started a Rise of the Runelords campaign in real life in solo with someone in real life, we play occasionally when we see each other. Right now it's doing good but I have to adapt since he is alone. But I wanted to try it out with an online group. I have read.

So here's my suggestion, we play by Group Instant Message in Skype, we will be chatting and exchaging documents if needed. I have already DMed some play-by-post games for DnD and they are too slow for my taste, so this is why I thought using skype IM was the best tool for us. We can use email for more personal messages like characters stats.

1) Dice Rolling: I have a special tool on a website. I will give the URL to the players. I will be able to see your rolls in real time.
2) Maps: I will use the maps from the modules and hide out the areas you haven't explored yet. I will reveal the rooms you visit one by one in real time. Example with the glasswork:
http://imagitiel.ca/DndHelper/pics/glasswork1.jpg
3) I expect one game per week on an evening, twice if my players really likes it.
4) Want minimum 4 players.
5) 16 point buy, no evil characters, only options from Core Rulebook allowed.
6) Not too familiar with the Pathfinder geography so I would prefer that your character comes from Varisia.
7) Want a background explaining why your character is in Sandpoint for the Swallowtail Festival. I can provide more info about the Swallowtail Festival if needed for players new to RotRL.

If I'm missing anything, tell me!


Hi there,

I have been running a 1 player rise of the runelords. He is a fighter, I usually accompany him with 2 dmpcs of his choice among 3-4, one is a cleric of Desna which he always need. It has been running pretty smoothly, he is right now entering the thistletop goblin base. He is 4th level. He will probably be 5th level when he finish Burnt Offerings.

I have begun reading Skinsaw Murders. A few questions:
- 5th level with 2 dmpcs of equal level seem a bit low for his first serious encounter, the ghouls in the corn fields. I would probably like to throw in an optional side quest he can in between Burnt Offerings and Skinsaw Murders or when the murders begin. That would boost his level to 6-7. Any premade adventure module I can use that would be near Sandpoint for 4-5th level character, that would be easy to fit into the story?
- Story tips: The great thing about solo adventure is that you can personalize them. Skinsaw murders read a lot like an horror flick. A few ideas I had:
- I somehow had the idea of involving the Sandpoint Demon somewhere in the story.
- Kill his cleric friend as one of the skinsaw murder. This would make it much more personal and remove his healing safety, making him much more weary when encountering undead enemies. A sidequest would probably involve getting his friend raised. Not sure about this idea.
Any story tips, online material or stuff I can add to the story?


Hi there,

I have GMed D&D 3.5 for 5 years until about 4 years. A friend told me recently that the last time he had played D&D was in the 90s and he wanted to try again. So I figured I was going to use D&D 3.5. I went to my local RPG shop and saw the Pathfinder Books and fell in love with the books and the system. I brought the Core Rulebook, the Game Mastery guide as well as the first book of the Rise of the Runelords adventure.

There is one little issue, he is alone for now, this is a solo game. A few issue with one man teams:
- They can be more fragile than 4 PCs, you only need 1 sleep to work on a lone fighter to bring him down. And you only need him to fall for the entire party to fall without an retreat plan.
- He doesn't have all the proficiencies. Can't heal himself or Can't identify magic items or can't unlock door/detect traps or can't use another PC as a tank...

How do I adapt to this? I had a few ideas:
- Start him up as lvl. 3 with the starting cash of a 1st level character and effectively consider him as a 4 character 1st level party.
- Give him a companion that I first control and he control when he gets a bit better. Something like Neverwinter Nights when you have 4-5 different followers that you can recruit in town and let go when you don't need them. Maybe give him a dog as a start up companion, that would serve as a goblin magnet. The downside: I really don't want to follower to steal the light off the player in combat or other stuff, there's bad issues that can happen when it's the NPC who always beat the monsters...
- Give him potions and stuff to augment his survivability chances. Give him a little bit more of such items like a wand of identify or a wand of Knock if he a spellcasters. Or other things...

But I'm still not set on what i'm going to do. Any ideas? what would you suggest?