Full Name |
Charmaine Da'vi |
Race |
Human |
Classes/Levels |
Warpriest 1, [HP 9/9] [AC 17] [T 10] [FF 17] [Init +1] [Perception +4] [CMD 13] [Diplomacy +6] [Heal +8] [Sense Motive +8] |
Gender |
Female |
Age |
17 |
About Charmaine Da'vi
Charmaine was born Christmas day in 1413 AD in a small farming commune called Greux in France.
Her parents were wheat farmers who lived meager lives. They had no education and barley made ends meet from the sale of the wheat they harvested.
The day after Charmaine was born a strange man walked into the village. He looked to be a knight of some description, wearing heavy armor and a long flowing red cloak. He has long blonde hair and piercing blue eyes.
It was early evening when the Da'vi family heard a soft knock at their door. When Charmaine's father went to see who it was, the strange man was standing there.
He asked if he may seek shelter in their barn(it was more of a shed) for the night as he had walked a long way and was terribly tired and had many more miles still to walk.
Concerned in letting an armed and armored man into the house with their new born child, but being good Christians he could not refuse the man, so he escorted him the barn and helped him lay out some reeves of wheat so who didn't have to sleep in the dirt. The stranger thanked him as Charmaine's father left.
After their meager supper of bread and drippings, Charmaine's father broke off a chunk of bread and and took a bowl of drippings out to the man in his barn. The man was so thankful and he offered many blessings to the father and his family.
The next morning Charmaine's father rose early and went to check on the stranger in his barn, but when he got there he only found his sword lying beside the make shift bed of wheat. thinking the man couldn't have walked far, the farmer grabbed the sword and ran out into the street to see if he could catch the man, he ran for several hundred meters following the street out of town but there was no sign of the man, he asked several other people if they has seen the strange man pass but none had. The Farmer returned to his home thinking that the man would return for his finely crafted sword.
After several years the farmer mused that the man must have left the sword as payment for his generosity, although the sword was clearly worth several hundred gold pieces which was more money than the Da'vi family had even known, the farmer could not bring him self to sell it.
As Charmaine grew she used to play pretend with the sword and she would tell her parents that some day she would be a great warrior like Joan of Arc, they used to laugh and tease her, and they dismissed the girls comments as mere musing of a child.
The day after Charmaine's 16th birthday the strange man returned to the village on horse back, and as he road up the trail to the house of the Da'vi's, Charmaine's father instantly recognized him, for the man even after 16 years had not aged a day, his long blonde hair still framed his piercing blue eyes and his long red cloak looked new.
Charmaine's father rushed inside to fetch the sword and met the man at the front of his house.
"I kept your sword, my lord, i figured you would return for it some day." the farmer said holding the sword up with two hands toward the man on the horse.
"That is not my sword" the man replied with a smile "That is Charmaine's sword, i merely delivered it"
By this stage Charmaine and her mother had come to see the man on the horse. Charmaine's father stared at her incredulously as the man on the horse continued to speak.
"I have returned to deliver one last item before your daughter must leave." while he said this he dismounted from his horse and started to untie a large parcel from the back of his saddle.
"But there must be some mistake" Charmaine's father retorted "We are but farmers, why would my daughter need a sword, and where would she be going?"
"She knows" interjected the strange man, as he looked over his should to Charmaine and gave her a warm smile "You should tell them" he said to Charmaine
"I.... I, have, been having dreams papa, dreams that tell me that i should go to Paris, I, didn't want to tell you in case you thought i might be sick or worse, possessed!"
Lost for words at this whole scenario Charmaine's father just stared, alternating between his daughter and this stranger now unpacking what seemed to be a suit of armor.
"This is for you Charmaine" as the strange man unraveled a set a finely crafted armor "It will protect you, as much as your faith in the lord will, you must not falter or hesitate, and you must find courage, for you are needed, for what i know not, but you must go and you must head the call, for this is dire times we live in, and only those chosen by the lord may save us"
The strange man handed her the armor and began to mount his horse. "You must leave on the morrow, head for Paris, follow your dreams and your gut, the lord will guide you" and with those parting words he turned his horse and galloped off down the road.
Charmaine Da'vi
Female human (French) warpriest of Christianity 1 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 17, touch 10, flat-footed 16 (+6 armor)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +6 (+1 trait bonus vs. fear)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee mwk longsword +5 (1d8+4/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 1 rounds/day)
Warpriest Spells Prepared (CL 1st; concentration +5)
1st—bless, divine favor
0 (at will)—guidance, light, resistance
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Statistics
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Str 16, Dex 10, Con 12, Int 8, Wis 18, Cha 14
Base Atk +0; CMB +3; CMD 13
Feats Defiant Luck[ARG], Warrior Priest[UM], Weapon Focus (longsword)
Traits chosen of iomedae, contagious mettle
Skills Acrobatics -5 (-9 to jump), Diplomacy +6, Heal +8, Sense Motive +8
Languages French
SQ blessings (glory: demoralizing glory, glorious presence, good: battle companion, holy strike)
Other Gear four-mirror, mwk longsword, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text, mess kit, pot, scroll of cure light wounds (worth 25 gp) (2), soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Cross, 89 gp
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Special Abilities
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Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Contagious Mettle +1 to save vs fear for self and adjacent allies.
Defiant Luck (1/day) Reroll a natural 1 on a save, or force a reroll of a critical hit confirmation roll.
Sacred Weapon (1 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Ring of Protection +1
+1 Cold iron Light mace