Skeleton

Skeletal champion guard's page

72 posts. Alias of Michael Johnson 66.


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The skeletal champions rattle and clatter as they fall apart under Zagathoth’s Flamefang and in Johanns mouth!


Johann Kaltgeboren- Cobra! wrote:

Johann slithers to the nearest skeleton and attempts to put an end to his cursed existence.

[dice=power attack Bite Attack & damage]d20+9; 2d6+12+d6 20 bludgeon/piercing damage, 3 acid.

The skeletal champion in the northwest corner collapses with a single bite of Cobra Johann’s venomous fangs!

Big difference in challenge from 3rd level! You guys are one-shot killing these chumps now!


As the lamia reveals her true form, four skeletal champions arise from the corners with a rattling of bones and rusty mail! They draw rusty longswords from moldy scabbards...


Boga wrote:

Heeding Lucius' warning, Boga stops. "Everywhere we turn, there lies another enemy to God. Why are there so many? How can there be so many? How do so many stand against God?" Boga clears his head with a shake and looks toward Lucius.

[dice=Perception]1d20+16 Anything unusual in the room? Besides a chained centaur!?

Boga detects pin points of unholy hellfire flickering in the eye sockets of a few of the fully intact, armored skeletons lying amid the general bone piles in the corners...


The three remaining skeletal champions suddenly burst into flames, which expand rapidly outward in a twenty-foot-radius burst, which catches all the adventurers in its fiery blast!

Each PC attempt three Reflex saves vs DC 15 hellfire blast; success halves damage...2d6 ⇒ (5, 1) = 6 fire damage to all! 2d6 ⇒ (5, 6) = 11 fire damage to all! 2d6 ⇒ (1, 6) = 7 fire damage to all!

Looks like 12-24 fire damage to everyone depending on Reflex saves!


Quinlan Ifrean wrote:
Quinlan sends a trio of hornets at the skeleton struck by The Ogon Fox's lightning. [dice=Magic Missile]3d4+3

Another skeletal champion falls to Quinlan’s force hornets!

Skeletal champion #6 in the back, struck by Fox’s lightning and Quinlan’s hornets, is destroyed! 3 Skeletors left!


Zagathoth wrote:

Zagathoth slashes at the skeleton in front of him as it tries to stand...[dice=AoO]1d20+7+4, [dice=for]2d4+10

round 3
As the skeleton struggles in the grease, its erratic motions spare it from the first slash. The orc snarls at chops at it again...
[dice=power attack]1d20+7+4, [dice=for]2d4+10

Doomcrescent slams ineffectually against rusty chainmail!


The Ogon Fox wrote:

The Ogon Fox throws an arc of lightning at the standing skeleton.

[dice=Touch attack]1d20+2+2-4
[dice=Electric damage]1d6

The skeletal champion twists and jiggles in the lightning!


Round 3:

DC 14 Reflex saves for the 4 skeletons at the front.

Reflex vs DC 14 grease...1d20 + 1 ⇒ (13) + 1 = 14 succeeds!
Skeletal champion #2 was destroyed by Johann...
Reflex vs DC 14 grease...1d20 + 1 ⇒ (4) + 1 = 5 fails! Skeletal champion #3 remains prone...
Reflex vs DC 14 grease...1d20 + 1 ⇒ (2) + 1 = 3 fails! Skeletal champion #5 remains prone...
Skeletal champion #4 was destroyed by Zagathoth...
Skeletal champion #6 is stuck in back of the pack...

Only one of the remaining skeletal champions is upright and able to attack in round 3, so it swings at Johann...1d20 + 7 ⇒ (5) + 7 = 12 missing!


SKELETOR SLIP N SLIDE


Johann Kaltgeboren wrote:

[round 3]

Johann, with a blessing bestowed up him by Boga, lets loose his fury!

[dice=Bite Attack & damage]d20+6+2; d6+3
[dice=Claw Attack 1 & damage]d20+6+2; d4+3
[dice= Claw Attack 2 & damage]d20+6+2; d4+3

all bludgeon damage

The Bear straight-up mauls his skeletal foe, reducing it to a lifeless heap of greasy bones and rusty mail!

2 of 6 down!


Arc Perdu le Rouge wrote:

Arc surveys his extremely limited options and goes for his preferred tactic against the skeletons.

[dice=Disrupt Undead]d20 against Touch AC
[dice=Damage]d6

With two hulking allies blocking his shot (Johann and Zagathoth), Arc finds it difficult to land his bolt of light on the dodging skeletal champion...


Zagathoth wrote:

Zagathoth hacks away at the skeleton before him.

[dice=power attack]1d20+7, [dice=for]2d4+10

Zagathoth’s falchion Doomcrescent whistles by in a wide arc, inches from the standing skeletal champion...


Round 2:

Skeletal Champion #1 swings at Zagathoth...1d20 + 7 ⇒ (12) + 7 = 19 dealing 1d8 + 3 ⇒ (3) + 3 = 6 slashing damage!

The lone standing skeletal champion cuts into Zagathoth’s right forearm with its rusty longsword, drawing a gush of blood!

The others slip and slide in a chaotic jumble in Fox’s conjured grease slick, except for one in the back, which paces impatiently...


The Ogon Fox wrote:

Round 2

Seeing the skeletons packed into a nice, small area like before, the Fox smiles. His hands run through a quick routine while he speaks some unintelligible arcane words, and a pool of grease appears on the floor, just in front of Johann and Zagathoth's feet.

DC 14 Reflex saves for the 4 skeletons at the front.

Reflex vs DC 14 grease...1d20 + 1 ⇒ (20) + 1 = 21 succeeds!

Reflex vs DC 14 grease...1d20 + 1 ⇒ (12) + 1 = 13 fails! Skeletal champion #2 falls prone...
Reflex vs DC 14 grease...1d20 + 1 ⇒ (5) + 1 = 6 fails! Skeletal champion #3 falls prone...
Reflex vs DC 14 grease...1d20 + 1 ⇒ (4) + 1 = 5 fails! Skeletal champion #5 falls prone...
Skeletal champion #4 was destroyed by Zagathoth...
Skeletal champion #6 is stuck in back of the pack...


Round 2:

THE SKELETORS GIVE CHASE!

Only two can fit abreast in the corridor... Those two attack!
#1 vs ZAGATHOTH 1d20 + 7 ⇒ (8) + 7 = 15 misses!
#2 vs JOHANN 1d20 + 7 ⇒ (2) + 7 = 9 misses!


Quinlan Ifrean wrote:

Oops, thought I had already posted

Round 1
Quinlan retreats with the others.

Round 2
Quinlan fires a bolt of light at one of the skeletons before moving back again.
[dice=Disrupt undead (touch)]1d20+4 [dice=Damage]1d6

A skeletal champion jerks as Quinlan’s bolt of light pierces its unholy frame!


Zagathoth wrote:

hmm... Zag's not super bright, but he's ok with tactics...

[dice=Int]1d20-1
alright...

running again... I guess it worked last time... I think I can get one swing before I go...

Zagathoth snarls in frustration and brings doomcresent whistling around at the skeleton that attacked him.
[dice=power attack]1d20+7, [dice=for]2d4+10
[dice=confirm?]1d20+7, [dice=for another]2d4+10
lol, perfect timing

After landing a solid blow, he attempts to tumble safely back into the hall with the others.
[dice=acrobatics]1d20+8
well, here's hoping the one I hit was destroyed (or they have lower CMDs than I'm expecting)...

Zag’s tremendous chop obliterates one of the skeletal champions!

1 down, 5 to go...


THE SKELETAL CHAMPIONS MOVE IN TO ATTACK

[OOC]#1 vs CARDINAL LUCIUS 1d20 + 7 ⇒ (8) + 7 = 15 misses!
#2 vs CARDINAL LUCIUS 1d20 + 7 ⇒ (14) + 7 = 21 strikes for 1d8 + 3 ⇒ (6) + 3 = 9 slashing damage!
#3 vs ZAGATHOTH 1d20 + 7 ⇒ (13) + 7 = 20 strikes for 1d8 + 3 ⇒ (8) + 3 = 11 slashing damage!
#4 vs OGON FOX 1d20 + 7 ⇒ (10) + 7 = 17 strikes for 1d8 + 3 ⇒ (3) + 3 = 6 slashing damage!
#5 vs JOHANN 1d20 + 7 ⇒ (20) + 7 = 27 confirm 1d20 + 7 ⇒ (14) + 7 = 21 critical hits dealing 2d8 + 6 ⇒ (7, 4) + 6 = 17 slashing damage!
#6 vs ARC 1d20 + 7 ⇒ (10) + 7 = 17 strikes for 1d8 + 3 ⇒ (1) + 3 = 4 slashing damage!


Out of the shadowy corners of the chamber spring six skeletal champions in mail with longswords and wooden shields!

POSITIONS

The skeletal champions are the figures in the four corners of the chamber... Boga is the robed figure hesitant to enter the chamber... Johann and Zagathoth form the front, backed by Arc, Ogon Fox, Quinlan, and the Cardinal...


The adventurers clever tactics and sound teamwork results in a foregone conclusion here, so I will reward the party with an expedited victory:

As the flames die out and the grease slick fades away, the two remaining skeletal champions destroy each other in a clash of rusty blades and charred bones! The adventurers are once again the victors over the undead minions of Nero Antichrist!


Round 3:

The skeletal champion attacking Johann attempts to stay standing in the fiery grease...Reflex vs DC 14 1d20 + 1 ⇒ (20) + 1 = 21 succeeds... Standing unsteadily, it tries to avoid the flames as best it can...Reflex vs DC 14 flames 1d20 + 1 ⇒ (5) + 1 = 6...but the flames roar up and down its greased bones! Unable to withstand the flames any longer, it collapses in a heap!

The skeletal champion attacking Zagathoth attempts to stay standing in the fiery grease...Reflex vs DC 14 1d20 + 1 ⇒ (20) + 1 = 21 succeeds... Standing unsteadily, it tries to avoid the flames as best it can...Reflex vs DC 14 flames 1d20 + 1 ⇒ (11) + 1 = 12...but the flames roar up and down its greased bones! Unable to withstand the flames any longer, it collapses in a heap as well!

Another attempts to stand up in the fiery grease...Reflex vs DC 14 1d20 + 1 ⇒ (3) + 1 = 4 failing! Trying to avoid the flames as best it can...Reflex vs DC 14 flames 1d20 + 1 ⇒ (15) + 1 = 16...it continues to slide around on fire!

Another (the commanded one) attempts to stand up in the fiery grease...[ooc]Reflex vs DC 14 1d20 + 1 ⇒ (16) + 1 = 17 succeeding! Trying to avoid the flames as best it can...Reflex vs DC 14 flames 1d20 + 1 ⇒ (13) + 1 = 14...it continues to fight on, swinging at its fellow...1d20 + 7 ⇒ (20) + 7 = 27...confirm 1d20 + 7 ⇒ (11) + 7 = 18...SLASH!! for 2d8 + 6 ⇒ (8, 7) + 6 = 21 damage to the other skeletal champion, which collapses in a pile of burning, greasy bones!

Only the commanded skeletal champion and one other remains, if I’m not mistaken!


Arc Perdu le Rouge wrote:

With the situation very much in hand, Arc smiles deviously at the effectiveness of the group's tactics. "A well-timed spell goes a long way, Monsieur Fox!" With the fighters putting in work up front and no immediate threats presenting themselves, he takes aim at a skeleton and defaults to his usual strategy.

[dice=Disrupt Undead]d20+4-4 against Touch AC
[dice=Damage]1d6

Even before factoring in the additional penalty of ranged attacks against prone enemies, which I can't think of at the moment, that's a definite miss.

The targeted skeletal champion rolls out of the way just in time to dodge Arc’s ray of positive energy...


The Ogon Fox wrote:

I'm not sure who I can realistically flank with...but I'm thinking between Boga and I we can make sure that Johann and Zagathoth both have flanking partners.

The Fox steps up and swings at one of the skeletons, but it's only an attempt to distract it from Johann's next strike.
[dice=Aid Another attack AC 10]1d20+2+2+2+2
That's +2 BAB, +2 DEX, +2 flank, and +2 trait bonus on attack rolls to perform the aid another action. EDIT: Forgot the +4 for a prone opponent, but could be we're attacking one that's standing now, I'm not sure. I hit AC 10 by a mile anyway.

EDIT again; I forgot Johann was going on the defensive. The aid should be applied to Zagathoth instead, not that he actually needed it this turn haha.

Fox effectively distracts one of the skeletal champions for Zagathoth’s attacks! A second later, it is headless and lying upon the pile!


Zagathoth wrote:

Zagathoth takes advantage of the nearest skeleton's awkward effort to stand...

[dice=AoO (flank, FE, prone)]1d20+7+2+2+4
[dice=for]2d4+10+2

He scowls when two of them make it to their feet and swings doomcresent hard at the one that attacked him...
[dice=power attack (flank, FE, sacred)]1d20+7+2+2+2
[dice=for]2d4+10+2

I really need to get keen on this thing, lol.

Zagathoth’s mighty swing smashes the already burnt skeletal champion apart!

His backswing knocks the skull off another skeletal champion struggling to stand, and it collapses motionless back on the heap of burning, slipping skeletal wardens!

2 down, 4 to go...


The Ogon Fox wrote:

Round 2

With all these skeletons caught in one big pile, Ogon can't resist copying Arc's move...
DC 14 Reflex for half damage.

Round 2:

Goon Fox’s magical flames renew the fire blazing in the grease slick, roasting the skeletal champions!

Reflex save vs DC 14 burning hands with -2 circumstance penalty as its hard to dodge when prone in a pile up of burning skeletons...1d20 - 1 ⇒ (13) - 1 = 12 fails...1d20 - 1 ⇒ (19) - 1 = 18 succeeds...1d20 - 1 ⇒ (20) - 1 = 19 succeeds...1d20 - 1 ⇒ (2) - 1 = 1 fails...1d20 - 1 ⇒ (1) - 1 = 0 fails...

Attempting to stand up in this greasy, fiery pile-up might prove more difficult than usual, so assigning the skeletal champions a -2 penalty on Reflex saves to stand in the grease as well... Reflex vs DC 13 grease with -2 circumstance penalty...1d20 - 1 ⇒ (2) - 1 = 1 fails...1d20 - 1 ⇒ (20) - 1 = 19 one stands up...1d20 - 1 ⇒ (1) - 1 = 0 fails...1d20 - 1 ⇒ (18) - 1 = 17 another stands...1d20 - 1 ⇒ (8) - 1 = 7 fails...1d20 - 1 ⇒ (20) - 1 = 19 and a third stands!

The two skeletal champions that manage to stand in the flaming grease attack! One swings its rusty blade at Johann...1d20 + 7 ⇒ (16) + 7 = 23 striking for 1d8 + 3 ⇒ (6) + 3 = 9 slashing damage! The other at Zagathoth...1d20 + 7 ⇒ (1) + 7 = 8 misses!

The commanded skeleton leaps toward the one attacking Johann, bringing it onto the flaming grease...Reflex save vs grease 1d20 + 1 ⇒ (7) + 1 = 8 fails! The commanded skeleton falls prone and automatically takes full fire damage!


Zagathoth wrote:

standing from prone usually provokes...

[dice=AoO (flank, FE, prone)]1d20+7+2+2+4, [dice=for]2d4+10+2
un-flipping-believable...

Even struggling to regain balance, the skeletal champion evades Zagathoth’s equally awkward swing... he must reach a little too far over the grease to make an effective blow, and Doomcrescent cuts only air with its lethal whistling...


Round 1
Attempting to stand back up in the fiery grease...

Reflex save 1d20 + 1 ⇒ (7) + 1 = 8 fails!
Reflex save 1d20 + 1 ⇒ (1) + 1 = 2 fails!
Reflex save 1d20 + 1 ⇒ (17) + 1 = 18 succeeds!
Reflex save 1d20 + 1 ⇒ (5) + 1 = 6 fails!
Reflex save 1d20 + 1 ⇒ (11) + 1 = 12 fails!

Only one of the five skeletons slipping and sliding in the flaming grease slick manages to regain its footing!


Quinlan Ifrean wrote:

Quinlan reaches out a spindly arm and points at one of the skeletal champions. The tielfing's long tail reaches into a pouch at his waist and draws out a long splinter of bone. He shouts an incantation in his native tongue, the usually quiet wizard's voice seems to carry unusual weight. "CUIR ISTEACH!" Command undead on the skeleton farthest away from the group within range. Burning 1 arcane pool point to increase the DC by 2. DC 19 will save.

The skeleton's empty eye sockets flash for a moment. "Don't hit that one, I'm using it. Oi! Bonehead! Help us deal with these a$~*!~#*s will ya."

Edited to reflect spell success

The commanded skeleton in the back rank suddenly pushes the only other skeleton not already sliding around in the burning grease onto the fiery, slippery, bony pile!

The newcomer attempts to stay standing 1d20 + 1 ⇒ (6) + 1 = 7 to no avail, and as it crashes onto the pile, it looks up at the commanded skeleton with blazing hellfire in its empty sockets...

The commanded skeleton shrugs its mailed scapulae innocently...


Zagathoth wrote:
Did I still miss with the +4 for attacking a prone creature? If a 24 misses maybe we should kite them back to the trap...

Actually, they have AC 21, so with the prone penalty, you hit...

Doomcrescent opens a rend in the rusty links of mail and hews into bone...


Arc Perdu le Rouge wrote:

"We shall see who runs today, fiends!" Arc's signature crimson cloak billows out as blasts the approaching skeletons with a new spell.

GM permitting, the fire would ignite Ogon's grease, creating a slippery death field in the skeletons' hallway.

Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (19) + 1 = 20 saves!

Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (16) + 1 = 17 saves!
Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (18) + 1 = 19 saves!
Reflex vs DC 13 burning hands 1d20 + 1 ⇒ (18) + 1 = 19 saves!

Arc’s magical flames ignite Fox’s grease slick, creating fiery, slippery chaos for the skeletal champions!

4 skeletal champions take 3 fire damage skating around in the flaming grease!


The Ogon Fox wrote:

Excellent.

The Fox begins some finger twirling and arcane muttering, then points at the floor where the room and corridor meet that the skeletons are about to set foot on, and suddenly a thin, greasy black film covers the area.
Casting grease, coating a 10ft. square where the corridor opens into Area 16. Reflex save DC 14 to avoid falling.

Reflex vs DC 14 grease 1d20 + 1 ⇒ (6) + 1 = 7 fails...

1d20 + 1 ⇒ (8) + 1 = 9 fails...
1d20 + 1 ⇒ (3) + 1 = 4 fails...
1d20 + 1 ⇒ (2) + 1 = 3 fails...

Four of the six skeletal champions slip and fall in Fox’s magical grease!


Zagathoth wrote:

Once again Zagathoth calls to mind the lessons learned from their previous encounter with the skeletal champions, then he chops at the first one through the door. activating martial flexibility for dedicated adversary again, and assuming that Johann and I set up to flank again; not including it being prone though, so you can add that if it fails it’s save.

[dice=power attack (favored enemy, flank)]1d20+7+2+2
[dice=for]2d4+10+2

Zagathoth’s falchion hammers at the rusty mail, seemingly without effect...


Johann’s barrage of attacks do little to deter the fleshless warden!


Quinlan Ifrean wrote:

Quinlan reaches out a spindly arm and points at one of the skeletal champions. The tielfing's long tail reaches into a pouch at his waist and draws out a long splinter of bone. He shouts an incantation in his native tongue, the usually quiet wizard's voice seems to carry unusual weight. "CUIR ISTEACH!" Command undead on the skeleton farthest away from the group within range. Burning 1 arcane pool point to increase the DC by 2. DC 19 will save.

** spoiler omitted **

** spoiler omitted **

Will save vs DC 19 command undead 1d20 + 3 ⇒ (3) + 3 = 6 fails!

One of the skeletal champions is now under Quinlan’s control!


Out of the six corners of this oddly-shaped chamber leap skeletal champions clad in rusty mail and bearing rusted longswords and wooden shields!

They are happy to chase the little fox into the gauntlet of adventurers awaiting them...


The pit swings open, yawning over a 20-foot drop onto numerous spikes! The two skeletal champions fall hard upon the spikes, taking 2d6 ⇒ (2, 6) = 8 falling damage and 5d4 ⇒ (2, 4, 4, 3, 3) = 16 piercing damage! CRAAAASSSHHH!!!

The two skeletal champions lie motionless at the bottom of the deadly pit, destroyed by the fall and being impaled on the spikes!


Round 3:

The skeletal champion fighting Zagathoth swings its rusty blade at the orc...1d20 + 7 ⇒ (8) + 7 = 15...but Zag parries with his falchion as he steps closer to the east archway...

As Johann backs away toward the east archway, back toward the pit chamber with the illusionary grail, the skeletal champion turns its attention to the little fox...it’s rusty blade 1d20 + 7 ⇒ (11) + 7 = 18 slashes Fox for 1d8 + 3 ⇒ (6) + 3 = 9 damage!


Zagathoth wrote:

**round 3**

Not wanting to waste an opportunity to attack with a flanking partner, the orc swings his sword again before considering his companion's words.
[dice=power attack (flank/grudge)]1d20+6+2+1, [dice=for]2d4+9+1
gosh I wish that attack roll had been a few points higher

better position? we were getting them surrounded...
[dice=sense motive (v Johann)]1d20+1
bearman sounds sure though... and it was the priest's idea... best listen

Unwilling to risk leaving himself open by just fleeing, he takes a step to his left in preparation for heading back down the hallway. 5' move south (so I'm SE of the skelly again instead of due east.

The skeletal champion parries Zagathoth’s swing... CLANK!!


Johann Kaltgeboren wrote:

round 3

After missing twice, and then receiving a nasty cut, Johann decides to respect the Cardinal's wishes and he withdrawals out of battle and back to the trap room. Knowing Zagathoth will be slow to leave, Johann calls out "ZAGATHOTH! We are not leaving! We are just moving to a better position. Come! This way!"

The skeletal warrior tries to take a swipe at the Bear-man as he backs away, but Johann's careful strategic withdraw quickly removes him from harm's way, and the skeleton's rusty blade cuts through empty air where the shifter had stood a split second ago...

WHIIIFFF!!


Boga wrote:

Round 2

Hearing Lucius' call for retreat, Boga pauses and looks at Zagathoth, "He's hurt, but he's into the fight now. Will he run?"

[dice=Sense Motive]1d20+10

Boga shakes his head, "I don't think he will. I better stay and help." He reaches into his pack and pulls out a dark sticky bag. He takes a step forward as he launches the sack towards the skeleton. "The blessings of the Lord come to those who also help themselves!"

[dice=Tanglefoot Bag vs Touch]1d20+1

"Zagathoth, I have failed you. Go with Lucius! I'll catch up!"

Retrieve tanglefoot bag from pack. 5' step. Throw

** spoiler omitted **...

Boga’s tanglefoot bag bursts into a pile of black, tarry webbing a few feet behind the skeleton fighting Zagathoth and the Fox...


Arc Perdu le Rouge wrote:

Arc backs off from the fight to join Ogon near the exit, firing off one more ray of positive energy just to do what little he can.

[dice=Disrupt Undead]d20-2 against Touch AC
[dice=Damage]d6

The skeletal champion dodges Arc’s bolt of positive energy...


Round 2...

The skeletal champion on Johann swings its sword at the Bear-man...1d20 + 7 ⇒ (11) + 7 = 18 slashing his left arm for 1d8 + 3 ⇒ (6) + 3 = 9 damage!

The one fighting Zagathoth and Ogon Fox swings its blade at the little fox this time...1d20 + 7 ⇒ (1) + 7 = 8 missing!


Zagathoth wrote:

**round 2**

Zagathoth shifts around the boneman, as the new guy instructed. Fixating on the source of his wound, he nurses his grudge into a desire to destroy the creature, then swings his heavy sword at it again. 5’ step to make room, move action to activate martial flexibility (gaining the Grudge Fighter feat), and one attack.
[dice=power attack, grudge]1d20+6+1, [dice=for]2d4+9+1

Zagathoth’s falchion clangs against the rusty mail, seeming to have little effect on the undead guardian...


Johann Kaltgeboren wrote:

"BWA-HA HA HAGRRRRRGHGHHH!" Only Johann would be able to mix a belly laugh with a growl.

He takes another powerful swing with his quarterstaff.

[dice=QS power attack & damage]d20+4-1+2; d6+3+3 str 2 bab 2 patt -1 flanking 2; str 3 patt 3

The skeletal warriors are maddeningly elusive and agile, evading Johann’s furious assault!


AoO on the little Fox 1d20 + 7 ⇒ (7) + 7 = 14 misses...

The rusty blade whistles over the nimble fox by inches...


Boga knows that these are similar to common undead skeletons, but tougher and more formidable...


Will save vs channel 1d20 + 7 ⇒ (10) + 7 = 17 and 1d20 + 7 ⇒ (4) + 7 = 11

There is a momentary crackling as Boga’s positive energy washes over the undead skeletons...


Arc Perdu le Rouge wrote:

Few options present themselves, so Arc resorts to his usual tactic against the undead.

[dice=Disrupt Undead]d20-2 against Touch AC
[dice=Damage]d6

The skeletal warrior dodges Arc’s bolt of positive energy!


The skeletal guard fighting Johann swings a rusty longsword at the Bear...1d20 + 7 ⇒ (1) + 7 = 8...who dodges out of harm's way!

The one fighting Zagathoth swings an ancient blade at the orc...1d20 + 7 ⇒ (10) + 7 = 17 slashing his shoulder for 1d8 + 3 ⇒ (6) + 3 = 9 damage!

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