AAAWWOOOOOOHHH!!! We are no match for these bravos!
YYAAAOOOOOWWWWLLL!!!! My brother! Cut down in the prime of youth!
WWAAAAHOOOOOOOHH!!! Mercy, bold slayers! We mistook you for prey!
YYAAAAAOOOWWWOOOOOHHH!!! My mother! Slain by an invisible demon!
The remaining six werewolves withdraw, swiftly shifting back into wolf form, and scurrying off into the shadows....
Hoenheim Dobberkau *Nacht* wrote: Round Two: The Round Train Runs on Wolf Pain Baby! WOOOO!
=================================
The thrill of reaping was strong, very strong, each stab met with resistence, each thrust with the squish of flesh, and the fear... Nacht could smell the fear.
[dice=Multi Ant Keenstar Slash]1d20+11;1d8+9
[dice=Multi Ant Lead Silver Shortsword]1d20+10;1d6+7
[dice=Multi Ant Lead Silver Shortsword]1d20+10;1d6+7
[dice=Multi Ant Lead Silver Dagger]1d20+10;1d4+7
[dice=Confirm Multi Ant Lead Silver Shortsword]1d20+10;1d6+7
Nacht finishes off the second, wounded werewolf with a slash to it's jugular vein, bringing the red rain....
Whirling like a death-dervish, flashes of silver.... And the third drops with a wimper!
Nacht has defeated his three werewolves!

Hoenheim Dobberkau *Nacht* wrote: Round One: Rough Roundy Piper
=================================
Silver, the Wolf-beings did not like silver. It made their flesh as soft as other beings. But one hurt it. One deemed stronger than the rest. Clearly if Nacht rended that wolf-being, the rest would cower.. and the hunt would begin.
[dice=Fort Save]1d20+8
Nacht only had 3 such weapons, though that did not matter. The one known as Keenstar had served Nacht well. The legs, yes Nacht would cut from the legs up, being squelled when this happened. As the excitement rose, Nacht revealed its face blade sinking into the flesh of the wolf-beings. The eyes of one predator to another oozed from his form.
[dice=Multi Ant Keenstar Slash]1d20+11;1d8+9
[dice=Multi Ant Lead Silver Shortsword]1d20+10;1d6+7
[dice=Multi Ant Lead Silver Shortsword]1d20+10;1d6+7
[dice=Multi Ant Lead Silver Dagger]1d20+10;1d4+7
[dice=Confirm Multi Ant Keenstar Slash]1d20+11;1d8+9
The superior beast dissects the werewolf that stuck it, then begins the death process for a second by plunging two silver blades hilt deep into its shaggy hide! The blood sprays....
We are no common werewolves, school-boy! We are Loup-garou!
Against Iommi-Tyr:
The three werewolves surrounding Tyr are perplexed and startled when the sage gulps down a potion and transmutes into a cloud of multicolored gas! They sniff the gas.... It still smells like their prey, but how does one rend and eat gas!? The three werewolves hold their actions, unsure of what to do!
Against Nacht (after his round 1 actions, so this might be retroactively changed)....
Bite 1d20 + 6 ⇒ (13) + 6 = 19
Claw 1d20 + 6 ⇒ (3) + 6 = 9
Claw 1d20 + 6 ⇒ (13) + 6 = 19
Flanking bite 1d20 + 8 ⇒ (5) + 8 = 13
Flanking claw 1d20 + 8 ⇒ (14) + 8 = 22
Flanking claw 1d20 + 8 ⇒ (19) + 8 = 27
Flanking bite 1d20 + 8 ⇒ (7) + 8 = 15
Flanking claw 1d20 + 8 ⇒ (10) + 8 = 18
Flanking claw 1d20 + 8 ⇒ (7) + 8 = 15
The Beetle Man dodges or parries all incoming bites and claws with supernatural speed and skill!
The three around Paddy:
Bite 1d20 + 6 ⇒ (12) + 6 = 18
Claw 1d20 + 6 ⇒ (17) + 6 = 23 deals 1d6 + 3 ⇒ (5) + 3 = 8 slashing and curse (Fort DC 15)
Claw 1d20 + 6 ⇒ (20) + 6 = 26 deals 1d6 + 3 ⇒ (6) + 3 = 9 slashing and curse (Fort DC 15)
Flanking bite 1d20 + 8 ⇒ (3) + 8 = 11
Flanking claw 1d20 + 8 ⇒ (15) + 8 = 23 deals 1d6 + 3 ⇒ (4) + 3 = 7 slashing and curse (Fort DC 15)
Flanking claw 1d20 + 8 ⇒ (12) + 8 = 20
Flanking bite 1d20 + 8 ⇒ (17) + 8 = 25 deals 1d6 + 4 ⇒ (1) + 4 = 5 piercing and curse (Fort DC 15), plus trip 1d20 + 6 ⇒ (10) + 6 = 16 fails to drag Paddy prone....
Flanking claw 1d20 + 8 ⇒ (7) + 8 = 15
Flanking claw 1d20 + 8 ⇒ (15) + 8 = 23 deals 1d6 + 3 ⇒ (2) + 3 = 5 slashing and curse (Fort DC 15)
Yikes! 34 total damage to Paddy, and 5 Fort DC 15 saves vs curse of lycanthropy! Sorry, Paddy! :(
Before he has a chance to behead one and finish off another, causing the third to flee, the werewolves around Alphonse do attack him:
Bite 1d20 + 6 ⇒ (18) + 6 = 24 misses....
Claw 1d20 + 6 ⇒ (15) + 6 = 21 misses....
Claw 1d20 + 6 ⇒ (12) + 6 = 18 misses....
Flanking bite 1d20 + 8 ⇒ (18) + 8 = 26
Flanking claw 1d20 + 8 ⇒ (6) + 8 = 14
Flanking claw 1d20 + 8 ⇒ (15) + 8 = 23
Flanking bite 1d20 + 8 ⇒ (11) + 8 = 19
Flanking claw 1d20 + 8 ⇒ (9) + 8 = 17
Flanking claw 1d20 + 8 ⇒ (14) + 8 = 22
Again, the three werewolves attacking Alphonse are frustrated and fail to find any soft spot in his mighty panoply!
Alphonse Veritus wrote: Putting my action now since you seem to be posting wolf actions and I'm going to work soon.
[dice=Foereaper]1d20+12
[dice=Damage]2d4+13
[dice=Iterative]1d20+5
[dice=Damage]2d4+13
[dice=OH BABY CONFIRM]1d20+12
Alphonse flicks out his scythe, and the blade vibrates as it hits the first werewolf, striking its head clean from its body!
Nice beheading! :)
Cleanly beheading one werewolf with Foereaper and dealing a finishing blow to the one he wounded previously is enough to convince the third werewolf harassing Alphonse.... It turns and withdraws, whimpering in fear and submission!
Alphonse has defeated all three of his werewolves!
Hisao of the Yellow Reeds wrote: Grimacing at how hard these beasts are to hit Hisao continues to slash at them.
[dice=Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
[dice=Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
With uncanny grace and lethal precision, the invisible ninja opens major arteries in the inner thighs of his two remaining attackers, and both werewolves collapse, howling in pain as they bleed out their life's blood!
Hisao has defeated all three of the werewolves around him!
Iommi-Tyr Magnusson wrote: Iommi-Tyr Magnusson retrieves and drinks his potion of Gaseous Form, provoking three attacks of opportunity.... AoO bite 1d20 + 6 ⇒ (8) + 6 = 14 misses....
AoO bite, flanking 1d20 + 8 ⇒ (5) + 8 = 13 misses....
AoO bite, flanking 1d20 + 8 ⇒ (14) + 8 = 22 sinks into Tyr's arm for 1d6 + 4 ⇒ (1) + 4 = 5 piercing, and since he's already got the were-cooties, no need to make a saving throw....
Alphonse Veritus wrote: Alphonse smiles grimly as the werewolves' maws and claws fail to find purchase on him.
"Armored I may be by a 'breastplate of faith and love', but this Sky Steel has served me just as well."
[dice=Foereaper]1d20+12
[dice=Foereaper Iterative]1d20+5
[dice=Damage]2d4+13
Retroactive correction:
Alphonse misses with his first swing, but his holy vorpal scythe rips a bloody gash in the chest of one of the werewolves on his backswing!
YYOOOOWWWLLL!!!
The beast still stands, but pants in pain and bleeds profusely from its fresh wound!
Hisao of the Yellow Reeds wrote: If Iommi's attempt to bluff the wolves has no effect or doesn't happen before the wolve's attack Hisao hits out at the closest wolf.
I believe they're flat footed so one might actually hit :(
[dice=Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
[dice=Ki Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
Retroactive correction: these werewolves aren't wearing armor, so flat-footed AC is only 14, not 20....
Hisao's first thrust misses, but his second opens a werewolf's throat, and it falls with a strangled yelp!
1 of the 3 surrounding Hisao is down....
Alas, both Paddy's and Alphonse's weapons fail to connect with any of the werewolves....
So these werewolves would be even nastier.... I'll let round 1 slide with claw attacks being secondary attacks.... Next round, though, it's all primaries, so you'd best kill them all in round 1 lol....
Hoenheim Dobberkau *Nacht* wrote: Well Nat 20's auto hit in general. I see these wolves have secondary claws Oops, you are correct, and thanks for your honesty.... And yes, these werewolves are unarmed, so they are using their bite as their primary attack and making secondary claw attacks....
Confirm claw crit 1d20 + 3 ⇒ (5) + 3 = 8 does not confirm, but slashes for 1d6 + 1 ⇒ (5) + 1 = 6 plus curse of Lycanthropy DC 15 Fort....
Three assault The Beetle Man!
Flanking Bite 1d20 + 8 ⇒ (4) + 8 = 12
Flanking Claw 1d20 + 3 ⇒ (6) + 3 = 9
Flanking Claw 1d20 + 3 ⇒ (20) + 3 = 23
Flanking Bite 1d20 + 8 ⇒ (4) + 8 = 12
Flanking Claw 1d20 + 3 ⇒ (3) + 3 = 6
Flanking Claw 1d20 + 3 ⇒ (7) + 3 = 10
Bite 1d20 + 6 ⇒ (9) + 6 = 15
Claw 1d20 + 1 ⇒ (14) + 1 = 15
Claw 1d20 + 1 ⇒ (3) + 1 = 4
The Beetle Man seems to have some psychic premonition of where each strike will come, dodging a fraction of a second before the attacks even begin....
Three lunge at Iommi-Tyr!
Flanking Bite 1d20 + 8 ⇒ (14) + 8 = 22 deals 1d6 + 4 ⇒ (2) + 4 = 6 plus trip 1d20 + 6 ⇒ (12) + 6 = 18 drags the Scandinavian sage prone! Curse of Lycanthropy Fort DC 15 please!
Flanking Claw 1d20 + 3 ⇒ (5) + 3 = 8
Flanking Claw 1d20 + 3 ⇒ (18) + 3 = 21 slashes for 1d6 + 1 ⇒ (4) + 1 = 5 plus a second save vs curse of lycanthropy Fort DC 15!
Flanking Bite 1d20 + 8 ⇒ (19) + 8 = 27 savages the prone Tyr for 1d6 + 4 ⇒ (6) + 4 = 10 bite and another DC 15 Fort save vs curse of lycanthropy!
Flanking Claw 1d20 + 3 ⇒ (15) + 3 = 18 slashes for 1d6 + 1 ⇒ (1) + 1 = 2 and that's 4th save vs curse! :/
Flanking Claw 1d20 + 3 ⇒ (2) + 3 = 5
Flanking Bite 1d20 + 6 ⇒ (14) + 6 = 20 sinks into poor Tyr for 1d6 + 4 ⇒ (4) + 4 = 8 bite, and now that's 5 saves from the prone alchemist!
Flanking Claw 1d20 + 1 ⇒ (3) + 1 = 4
Flanking Claw 1d20 + 1 ⇒ (15) + 1 = 16
Holy slaughter, Batman! 31 total damage! Sorry, Iommi-Tyr!
Three home in on Hisao's unique scent and try to bring down what they can smell is there, but cannot see....
Flanking Bite 1d20 + 8 ⇒ (2) + 8 = 10
Flanking Claw 1d20 + 3 ⇒ (12) + 3 = 15
Flanking Claw 1d20 + 3 ⇒ (20) + 3 = 23, miss on 01-50 1d100 ⇒ 30
Flanking Bite 1d20 + 8 ⇒ (19) + 8 = 27, miss on 01-50 1d100 ⇒ 32
Flanking Claw 1d20 + 3 ⇒ (3) + 3 = 6
Flanking Claw 1d20 + 3 ⇒ (18) + 3 = 21
Bite 1d20 + 6 ⇒ (1) + 6 = 7
Claw 1d20 + 1 ⇒ (13) + 1 = 14
Claw 1d20 + 1 ⇒ (1) + 1 = 2
Hisao easily evades every bite and claw swipe!
Three werewolves close in on Paddy!
Flanking Bite 1d20 + 8 ⇒ (11) + 8 = 19
Flanking Claw 1d20 + 3 ⇒ (11) + 3 = 14
Flanking Claw 1d20 + 3 ⇒ (18) + 3 = 21 scratches the young rogue for 1d6 + 1 ⇒ (4) + 1 = 5 slashing damage, plus curse of lycanthropy Fort DC 15!
Flanking Bite 1d20 + 8 ⇒ (7) + 8 = 15
Flanking Claw 1d20 + 3 ⇒ (2) + 3 = 5
Flanking Claw 1d20 + 3 ⇒ (15) + 3 = 18
Bite 1d20 + 6 ⇒ (13) + 6 = 19
Claw 1d20 + 1 ⇒ (17) + 1 = 18
Claw 1d20 + 1 ⇒ (3) + 1 = 4
Only a single claw rake lands on the nimble rogue!
Three werewolves surround Alphonse.... They close in to attack!
Bite 1d20 + 6 ⇒ (12) + 6 = 18 gnashes inches from his face!
Claw 1d20 + 1 ⇒ (10) + 1 = 11 scrapes fruitlessly against his magical breastplate!
Claw 1d20 + 1 ⇒ (2) + 1 = 3 misses as the paladin ducks!
Flanking Bite 1d20 + 8 ⇒ (4) + 8 = 12
Flanking Claw 1d20 + 3 ⇒ (5) + 3 = 8
Flanking Claw 1d20 + 3 ⇒ (7) + 3 = 10
Flanking Bite 1d20 + 8 ⇒ (17) + 8 = 25
Flanking Claw 1d20 + 3 ⇒ (7) + 3 = 10
Flanking Claw 1d20 + 3 ⇒ (20) + 3 = 23
The flanking werewolves snarl and wimper in frustration as they scrabble harmlessly with fang and claw on the well-armored Alphonse!
Hisao of the Yellow Reeds wrote: If Iommi's attempt to bluff the wolves has no effect or doesn't happen before the wolve's attack Hisao hits out at the closest wolf.
I believe they're flat footed so one might actually hit :(
[dice=Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
[dice=Ki Invisible attack on closest wolf]1d20+10;1d6+2+1d6+4d6
Hisao's first stab somehow falls short of the werewolf by a hair! The second stab fails to penetrate its supernaturally tough hide!
Iommi-Tyr Magnusson wrote: Let me know, DM, if I cannot do this in the "Surprise" round before Initiative.
Ahh, werewolves! I surrender; I surrender! Please don't kill me; tell me what you want; I'll do anything!
[dice=Bluffing that I'm scared and actually surrendering, not just getting them to give me some info before I burn the mangy, diseased hair from their cursed, pathetic souls with my alchemical concoction of death]1d20 +12 +1d6
Eeek, eeek, I'm a terribly frightened little viking. Please spare me; let me be your servant.
The wolf-men and wolf-women (there are 9 male and 6 female werewolves) laugh with rough barking chuckles at Iommi-Tyr's convincing show of fear and surrender, but hesitate only a split second, seeing that Paddy, Alphonse, and Nacht do not seem to be smelling of fear at all....
RAWR RAWR RAWR.... Wait.... These guys aren't scared at all....*GULP!!*
The pack numbers 15 werewolves! They surround The Lusty Fools, moving in with well-practiced pack-hunting skill so that each Lusty Fool suddenly finds himself flanked and encircled by three werewolves before the heroes have much chance to close ranks! The great timber wolves then shift into wolf-humanoid hybrids, snarling and slavering as they hungrily eye their prey....
The still of the night is broken by a sudden chorus of wolf-howls! The pack is close....
AAAAAWWWWOOOOOOOOOOOOOHHHHH!!!!
The party's light reflects off at least a dozen pairs of hungry, feral eyes....
Initiative 1d20 + 5 ⇒ (16) + 5 = 21
....Preventing a large pack of big wolves from following! They howl their frustration at the cloud-shrouded moon as they pace along the road and at the moat's outer edge, sniffing the fresh scent of man-flesh....
AAAAAAAAAWWWOOOOOOOOOHHHHH!!!!!!
Perhaps it is the delectable aroma of this feast wafting from the castle that excites and draws the wolves....
Or perhaps it is the urging of a powerful master....
WAAAAOOOOOOOOOOOOOOOOOOOHHHH!!!!
AAAAAAAAOOOOOOOOOOOOOOOOOOOOhhh!!!!!
The Lusty Fools begin to hear the crackling of sticks under wolves' feet, and see the reflection of the torchlight off many pairs of feral, glowing eyes....
The howling of wolves draws closer....
A chorus of howling wolves replies to the burst of thunder in the distance....
Hisao of the Yellow Reeds wrote: I'm guessing the -1 doesn't apply to silversheen either.
Round 4
Hisao five steps towards one of the remaining wolves if he can to flank the one Paddy is attacking and stabs.
[dice=Venomfang flanking werewolf]1d20+8+2;1d6+2+1d6+2d6
If the werewolf isn't dead, or if there is another wolf close at hand Hisao will use ki to get an extra attack.
[dice=Ki Venomfang flanking werewolf]1d20+8+2;1d6+2+1d6+2d6
[dice=Crit confrim]1d20+8+2;1d6+2+2d6
Ignore flanking and snaeak on this last one if no flank available
A blur of shadow and steel, Hisao creates a mist of blood with two lightning-fast strokes of Venomfang, and the last two werewolves fall to the floor, wounds spurting out their evil life's blood!
William Striker wrote: Round four if I get to act
EDIT: Will provokes from standing up.
William rises, provoking an AoO longsword swing 1d20 + 6 ⇒ (16) + 6 = 22 that hacks into Will's shoulder for 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage!
The young cavalier retaliates with a well-aimed blow that fells the already burnt werewolf!
YYAAAARRRRKKK!!!
2 left, I believe?
Alphonse Veritas wrote: Hoenheim Dobberkau *Nacht* wrote: Why, only two people go before you. They might kill one each considering the AC of these guys. Doesn't Hisao TWF?
But meh.
[dice=Foereaper]1d20+7
Gawd! Why hast thou forsaken me? WHOOOOSH!!
The werewolf bends backward swiftly to duck the arc of Foereaper!
Kiyu Amunatus wrote: Michael Johnson 66 wrote: Oh yeah.... 1d100 What a jerk, rolling decently.
The Werewolf suffers from the Sickened Condition for the next hour. Wracked with dry heaves and nausea, the werewolf looks more miserable suddenly than if he'd been crushed by a hammer or slashed by a sword!
Hoenheim Dobberkau *Nacht* wrote: Let the killing time continue. I'm gunna assume no flanking unless it comes up.
Round 4; The Killing Floor
==========================
Nacht gained a rhythm with the wolf-beings. They leaped when he feinted or growled when he swiped. They were very interesting prey. His blades lashed out. The shortsword going for the thighs, Keenstar the neck and the dagger the crotch.
[dice=Multi Ant Keenstar]1d20+5; 2d6+4
[dice=Multi Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Ant Silver Shortsword]1d20+4; 1d8+2
[dice=Multi Ant Silver Dagger]1d20+4; 1d6+2
If he drops anyone or can get flanking assume so.
[dice=Confirm Multi Ant Keenstar]1d20+5; 2d6+4
[dice=Confirm Multi Ant Silver Shortsword]1d20+4; 1d8+2
Nacht finishes a werewolf with Keenstar and the silver short sword, creating a crimson mist!
3 werewolves left....
Paddy wrote: You dirty son of a fleabag! I'll stab you so hard you grandpuppies will fell it!
Paddy lashes out at the wolf that bit him.
[dice=stab]1d20+9+2; 1d6+5; 2d6
rolled sneak if it applies, if not disregard. if it does, -2 to AC
hp 19/31
The wily werewolf dodges!
Kiyu Amunatus wrote: Kiyu opens a jar of her Waters of Set and it begins to swirl around her as she focuses on one of the remaining wolves.
The face of a snake emerging from the viscous fluids as it hurls towards the wolf.
Toxic Words.
DC14 Will, DC18 Fort, roll twice if failed will. Then DC15 Fort for addiction.
If failed the DC18, roll a d100
-Posted with Wayfinder
Will save vs DC 14 toxic words 1d20 + 2 ⇒ (8) + 2 = 10 fails! Fortitude vs DC 18 1d20 + 6 ⇒ (20) + 6 = 26 or 1d20 + 6 ⇒ (5) + 6 = 11 fails! Addiction roll vs DC 15 1d20 + 6 ⇒ (17) + 6 = 23 succeeds--the werewolf is not addicted.
The werewolf is splattered with the viscous fluid!
GGGRRRRRRR-R-R-R-R-R....
Round 4
Thrusting at Kyleon with a rapier! 1d20 + 6 ⇒ (19) + 6 = 25 dealing 1d6 + 6 ⇒ (1) + 6 = 7 piercing damage!
Confirm crit 1d20 + 6 ⇒ (5) + 6 = 11....nay!
It tries to bite him as well! 1d20 + 1 ⇒ (13) + 1 = 14 to no avail!
Round 4
Hurling itself at William with a battle axe swing! 1d20 + 6 ⇒ (19) + 6 = 25 CHOP!! A well-aimed axe blow deals William 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage!
It bites! 1d20 + 1 ⇒ (17) + 1 = 18 dealing 1d6 + 3 ⇒ (3) + 3 = 6 damage, attempts to trip 1d20 + 6 ⇒ (16) + 6 = 22 I'm guessing that does it.... And William must make a DC 15 Fortitude save or contract lycanthropy....
Round 4
Swinging a longsword at Paddy! 1d20 + 6 ⇒ (16) + 6 = 22, dealing 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage to the Irish rogue!
It bites! 1d20 + 1 ⇒ (17) + 1 = 18 SNAP!! ....on empty air!
Round 4
Weeping tears of grief and rage, the werewolf, now cognizant of his imminent death, wildly swings its weapon 1d20 + 6 ⇒ (13) + 6 = 19 at Nacht, who dodges the swing!
It bites at The Beetle Man! 1d20 + 1 ⇒ (6) + 1 = 7, missing the speedy, insect-like man!
William Striker wrote: Seeing the first wolf fall Will turns to the next one. "One down, a whole bunch more to go... YOU THERE, FANCY A JIG?!" Glorious challenge He charges across the room at his foe.
[dice=PA, Charge]1d20+9 [dice=damage]2d6+20
The agile werewolf dodges William's mighty swing!
Alphonse Veritas wrote: Alphonse moves across the room to slash at a werewolf.
"You'll meet the same fate as all the rest."
[dice=Foereaper]1d20+7
"Slightly later."
The agile werewolf ducks under the scythe's swing!
Iommi-Tyr Magnusson wrote: Rd 3
.
Iommi-Tyr Magnusson scans the remaining werewolves and picks an injured one immediately behind the line of melee on whom to target -- and hurls the wrath of the North Sea, in a small vial, at the beast.
I'll allow Tyr to keep this set of rolls, if he wishes, wounding the lead werewolf and two adjacent ones for 9 fire damage, Ref 1d20 + 2 ⇒ (13) + 2 = 15 9 fire damage to adjacent, and Ref 1d20 + 2 ⇒ (10) + 2 = 12 9 fire damage to other adjacent werewolf.... Or he can gamble on doing better with a new attack roll....
Paddy wrote: Paddy goes opposite Hisao to set up a gauntlet for the wolves to come through.
[dice=slash]1d20+8+2; 1d6+4; 2d6
[dice=crit confirm] 1d20+8+2
Paddy impales the last werewolf with Greenthorne as Hisao stabs it in the back!
YARP!! YARP!! Yaaaarrrr--kk!!
It's eyes roll back in its head and it slumps to the floor, gurgling in a quickly-expanding pool of its own tainted blood....
Only 4 werewolves still standing!
Iommi-Tyr Magnusson wrote: Michael Johnson 66 wrote: Seeing that none of the werewolves in the front yard are still standing or moving beyond death throes and twitches, Iommi-Tyr Magnusson can save that bomb till he can see one of the werewolves that ran around to come in through the back kitchen door.... Iommi-Tyr Magnusson MOVES closer to the line of melee (AWAY from a "back entrance" that will soon swarm with werewolves) but carefully not provoking any AoOs.
AND
Iommi-Tyr Magnusson Readies to BOMB those Werewolves that come from behind. The kitchen door swings open at the back of the common room, about 30 ft from where Tyr now stands, readied to bomb the werewolf that now appears in the open doorway!
Bombs away, Tyr!
Hisao of the Yellow Reeds wrote: Hisao waits until the last one passes to take his AOO.
[dice=Venomfang AOO while invisible on werewolf]1d20+8+2;1d6+2+1d6+2d6
15 since silver -1
Out of thin air, a shadow takes human shape and plunges a greenish blade between the shoulder blades of the werewolf that opened the back door to let its pack mates rush in ahead of it.... It squeals in pain and spins to face the ninja assassin!
The five remaining werewolves throw the back kitchen door wide and storm into the kitchen, howling and snarling, passing the invisible Hisao, who waits to ambush the stragglers....
AAAWWWOOOOOOOOOHHH!!!!
GGGRRRRRRR!!!
One of them (besides the one that threw open the back door) opens the kitchen door to the common room and growls at The Lusty Fools!
GGGRRRRRRRR!!!
William Striker wrote: Round 2
Will stands his ground and stares right into eyes of the nearest werewolf. "YOU BEAST, LET'S DANCE!" Challenge on the nearest unwounded one.
[dice=PA]1d20+8 [dice=damage]2d6+15
Will's hammer head comes down and crushes the skull of the final prone werewolf! There are no more werewolves still fighting in the front yard of the inn now.... The last five have run around to the back yard to come in behind the party through the back kitchen door....
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