
Werewolf serving wench |

Retreating from the wolf he'd failed to hit Hisao charges whichever one of the injured wolves he can charge and get a flank on (so either one of the burnt ones or the lady)
[dice=VenomFang Flank Attack on FlatFooted werewolf while Invisible and charging]1d20+8+2+2+2;1d6+2+1d6+2d6
4 is acid
I don't think that provokes an AOO as Hisao is invisible
[dice=Critconfirm on Flatfooted?]1d20+8+2+2+2;1d6+2+1d6
2 is acid
AC is 15 next round
Hisao vanishes for a second, reappearing behind the wench werewolf, and impaling her neck with Venomfang! She gurgles on her own blood and falls to the floor!
Both fallen werewolves transform slowly into timber wolves....

Paddy |

Paddy sets his sights on another of the pack, sword flashing as he advances.
not sure if I can get a flank or not, but going for one if possible.
stabby stab: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 231d6 + 5 ⇒ (5) + 5 = 102d6 ⇒ (4, 6) = 10
-2 to their AC

Werewolf innkeeper Alan |

The innkeeper werewolf bites at Alphonse 1d20 + 6 ⇒ (12) + 6 = 18, snapping on his bracered forearm but not penetrating the armor....
He claws 1d20 + 1 ⇒ (2) + 1 = 3 but Alphonse blocks with the gilded haft of Foereaper....
He claws again 1d20 + 1 ⇒ (13) + 1 = 14, harmlessly scratching Alphonse's armored chest!
Blast! This one's too well armored! I need a softer prey....

Werewolf serving wench |

Biting at Nacht 1d20 + 6 ⇒ (19) + 6 = 25, she deals 1d6 + 6 ⇒ (5) + 6 = 11 bite damage, plus tries to trip 1d20 + 6 ⇒ (15) + 6 = 21, succeeding if Nacht has CMD of 21 or less, and Nacht must attempt a DC 15 Fortitude save vs curse of lycanthropy (if he's a "person")....
She then claws twice at Paddy, at her back....1d20 + 1 ⇒ (5) + 1 = 6 missing.... 1d20 + 1 ⇒ (19) + 1 = 20 and narrowly missing again....

Iommi-Tyr Magnusson |

Rd 2
Standard Action: BOMB
Werewolves of London: 1d20 + 7 ⇒ (1) + 7 = 8 on one not in melee
Sizzle: 1d6 + 6 ⇒ (4) + 6 = 10 (+7 HP to adjacent enemies)
EDIT: Random square on which the bomb lands, dealing 7HP to adjacent squares:
1d8 ⇒ 1
(Is that how this works?)

Werewolf inn patron |

Springing closer to Kiyu, provoking AoOs from Alphonse, Nacht (at -4 if he's prone), and Paddy....
Bite at Kiyu 1d20 + 6 ⇒ (8) + 6 = 14 deals 1d6 + 6 ⇒ (6) + 6 = 12 bite damage and Kiyu must attempt a DC 15 Fortitude save vs curse of lycanthropy, plus attempts to trip 1d20 + 6 ⇒ (15) + 6 = 21 yanks the witch off her feet! She now lies prone before the slavering werewolf!
Move action to Kiyu, provoking AoOs from Alphonse, Nacht, and Paddy, then attack action to bite and trip Kiyu....

Michael Johnson 66 |

Biting at Nacht 1d20+6, she deals 1d6+6 bite damage, plus tries to trip 1d20+6, succeeding if Nacht has CMD of 21 or less, and Nacht must attempt a DC 15 Fortitude save vs curse of lycanthropy (if he's a "person")....
She then claws twice at Paddy, at her back....1d20+1 missing.... 1d20+1 and narrowly missing again....
Oops! This totally didn't happen, as Hisao killed this one before she could act in round 2. Nacht does not take this bite damage or get tripped....

Kiyu Amunatus |

Lol C'mon, what is with these rolls this fight haha
Kiyu concentrates from the floor she now finds herself on, Concentration DC15: 1d20 + 8 ⇒ (14) + 8 = 22 And unleashes a gout of flame at her attacker and any behind him.
Burning Hands
Damage: 4d4 ⇒ (3, 1, 1, 1) = 6

Werewolf inn patron |

Lol C'mon, what is with these rolls this fight haha
Kiyu concentrates from the floor she now finds herself on, And unleashes a gout of flame at her attacker and any behind him.
Burning Hands
Reflex save vs DC 15 (? Please list DCs of spells or other attacks granting a save) 1d20 + 2 ⇒ (18) + 2 = 20 succeeds!
Backpedalling to avoid the full cone of flames, the werewolf is still singed for 3 fire damage!
AAARRRRPP!!

Michael Johnson 66 |

Outside in the night, on the road from London, comes William Striker, cavalier, riding his warhorse along the rutted road....
He comes upon The Stag Inn, a roadside inn with lights glowing in the windows.... And curious sounds of combat issuing from the ajar front door!
Well, it is a full moon tonight, after all....
Roll initiative, William Striker!

Kyleon |

Perception: 1d20 + 11 ⇒ (9) + 11 = 20
Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Though he enjoyed the relaxing ride on the horse - a quite different rhythm than the water under a ship - Kyleon was looking forward to a hot meal and a bed.
Unfortunately, this hope would be cut short.
Morphing before their eyes, the tavernsfolk become beasts of ravenous jaws and rugged fur. Though not devils per se, their actions evoked the idea from Kyleon.
Shocked at first, as one hit the floor, the sailor standing in disbelief with his weapon idle finally put it to use.
He leveled it at the enemy Alphonse targeted, adding his quarrel to its torso.
HRC: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d10 + 5 ⇒ (6) + 5 = 11
Heavenly father, preserve me!

Werewolf innkeeper Alan |

[dice=Perception]1d20 + 11
[dice=Initiative]1d20 + 7Though he enjoyed the relaxing ride on the horse - a quite different rhythm than the water under a ship - Kyleon was looking forward to a hot meal and a bed.
Unfortunately, this hope would be cut short.
Morphing before their eyes, the tavernsfolk become beasts of ravenous jaws and rugged fur. Though not devils per se, their actions evoked the idea from Kyleon.
Shocked at first, as one hit the floor, the sailor standing in disbelief with his weapon idle finally put it to use.
He leveled it at the enemy Alphonse targeted, adding his quarrel to its torso.
[dice=HRC]1d20 + 9 [dice=Damage]1d10 + 5
Heavenly father, preserve me!
YAARRPP!!
The bolt takes the werewolf innkeeper in his chest! For 1 piercing damage after DR!

Initiative Monkey |

Updated Barroom Brawl With Werewolves! Round 3!! Oooh!! Ooooh!!
Nacht! (gets AoO in round 2 and actions for round 3)
Hisao!
Paddy! (gets AoO in round 2 and actions for round 3)
Werewolves (5)!
Kyleon! (Shot and hit one in round 1, need round 2 and round 3 actions)
Kiyu!
Alphonse! (Scythed innkeeper werewolf!)
Tyr Magnusson!
TBD: William Striker! (A newcomer to the fight!)
Ooh! Ooh! Ooh!!

Paddy |

sweet, just checking...on with the carnage!!
Paddy swings at a werewolf that exposes a weak spot
AoO: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 281d6 + 5 ⇒ (3) + 5 = 82d6 ⇒ (5, 4) = 9 added flank and sneak if it applies, if not disregard..-2 to AC if so
crit confirm: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 271d6 + 5 ⇒ (5) + 5 = 10
He then presses his attack against his current quarry
stab: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 141d6 + 5 ⇒ (6) + 5 = 112d6 ⇒ (3, 4) = 7

Werewolf inn patron |

sweet, just checking...on with the carnage!!
Paddy swings at a werewolf that exposes a weak spot
[dice=AoO]1d20+9+2; 1d6+5; 2d6 added flank and sneak if it applies, if not disregard..-2 to AC if so
[dice=crit confirm] 1d20+9+2; 1d6+5He then presses his attack against his current quarry
[dice=stab]1d20+9+2; 1d6+5; 2d6
17 piercing damage after DR!
The moving werewolf rues it, as Paddy's Greenthorn plunges into its torso under the right arm!
YAAAAWWLLP!!!
Having also been scalded by splashes from Tyr's bombs, and singed by Kiyu's burning hands, the werewolf succumbs to its wounds with a wimper and collapses on the floor, slowly shifting into a timber wolf!
Pressing his attack against the other, his off-hand misses the nimble werewolf!
3 down, 4 to go, Lusty Fools!

Paddy |

Will, bursts through the door of the tavern, hammer held before him in an attack stance.
initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Stop...Hammer time!...Sorry...couldn't resist...I have no willpower....lol

Initiative Monkey |

Updated Barroom Brawl With Werewolves! Round 3!! Oooh!! Ooooh!!
Nacht! (gets AoO in round 2 and actions for round 3)
Hisao!
Paddy! (Finished off a moving werewolf with AoO)
Werewolves (4)!
Kyleon! (Shot and hit one in round 1, need round 2 and round 3 actions)
Kiyu!
William Striker! (Makes dramatic entrance)
Alphonse! (Scythed innkeeper werewolf!)
Tyr Magnusson!
Ooh! Ooh! Ooh!!

Kyleon |

Kyleon rotated clockwise, firing two bolts into the next aggressor. What amount of violence will make them stop? Must they all be killed?
HRC 1: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d10 + 5 ⇒ (4) + 5 = 9
HRC 2: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 1d10 + 5 ⇒ (9) + 5 = 14
I suppose so...
Let those be the previous two rounds' actions.

Werewolf inn patron |

Kyleon rotated clockwise, firing two bolts into the next aggressor. What amount of violence will make them stop? Must they all be killed?
[dice=HRC 1]1d20 + 9 [dice=Damage]1d10 + 5
[dice=HRC 2]1d20 + 9 [dice=Damage]1d10 + 5
I suppose so...
Let those be the previous two rounds' actions.
The first bolt sticks only shallowly in the beast, only to pop out and clatter on the floor a second later....
The second bolt flies a few inches left of a werewolf's head....

Iommi-Tyr Magnusson |

Rd 3
Bomb: 1d20 + 3 ⇒ (18) + 3 = 21 (Firing into Melee at TOUCH AC)
Damage: 1d6 + 6 ⇒ (6) + 6 = 12 (+7 HP to adjacent enemies, REF DC 17 for 3 HP)
Rd 4
Bomb: 1d20 + 3 ⇒ (6) + 3 = 9 (Firing into Melee at TOUCH AC)
Damage: 1d6 + 6 ⇒ (5) + 6 = 11 (+7 HP to adjacent enemies, REF DC 17 for 3 HP)

Werewolf innkeeper Alan |

Rd 3
[dice=Bomb]1d20 +3 (Firing into Melee at TOUCH AC)
[dice=Damage]1d6 +6 (+7 HP to adjacent enemies, REF DC 17 for 3 HP)Rd 4
[dice=Bomb]1d20 +3 (Firing into Melee at TOUCH AC)
[dice=Damage]1d6 +6 (+7 HP to adjacent enemies, REF DC 17 for 3 HP)
Landing a fire-bomb on the innkeeper, and splashing a nearby inn patron!
YAAAAWWP!!

Thor, God of Thunder |

Far off in Asgard....
Well now! This William Striker seems a worthy pawn for the son of Odin to play with! He's got Angle and Saxon blood, that's a boon in his favor.... And he wields a big hammer! I like him! I suppose I'd better see that he gets a gift as good or greater than those given to these mortals by the other gods.... Hmmmm, let's see.... Perhaps a good magic hammer kind of like mine.... I'll have old Alberich of Nidvallir forge for this young man a hammer worthy of a hero!

Apollo, Greek god of the Sun |

While up on Mount Olympus, the radiant god Apollo watches the adventures of The Lusty Fools in a divination pool.... And who shall support this brave young crossbowman who joins The Lusty Fools? I suppose it falls to me.... He should have a magical heavy repeating crossbow the likes of which no mortal hath yet seen! To the forge of Hephaestus!
The golden god who steers the sun-chariot and strikes down evildoers with his solar darts speeds off to the volcanic forge of Hephaestus, smith of the gods!

Hisao of the Yellow Reeds |

Retreating again from the wolf he'd provoked Hisao goes invisible again and moves to stab the back of the wolf that Paddy is engaging.
VenomFang Flank Attack on FlatFooted werewolf while Invisible: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 281d6 + 2 + 1d6 + 2d6 ⇒ (6) + 2 + (6) + (5, 5) = 24
6 is acid. Attack roll wasn't amazing, but checkout them damage rolls! AC back to 17
Edited to change the wolf Hisao attacks. Didn't realize the one attacking Kiyu is dead

Werewolf inn patron |

Retreating again from the wolf he'd provoked Hisao goes invisible again and moves to stab the back of the wolf that Paddy is engaging.
[dice=VenomFang Flank Attack on FlatFooted werewolf while Invisible]1d20+8+2+2;1d6+2+1d6+2d6
6 is acid. Attack roll wasn't amazing, but checkout them damage rolls! AC back to 17
Edited to change the wolf Hisao attacks. Didn't realize the one attacking Kiyu is dead
Venomfang strikes at the werewolf Paddy is flanking with Hisao, dealing 14 slash and acid damage after DR....
YELLLP!!