Girrigz

Werewolf innkeeper Alan's page

20 posts. Alias of Michael Johnson 66.


RSS


Alphonse Veritas wrote:

Note that Withdrawing only saves you from the first square, so if they move through someone else' threatened squares after the first they still provoke.

So if they provoke from Alphonse, he slashes. If not, on his turn he charges at one if possible:

[dice=REAP]1d20+9
[dice=Damage]2d6+13

[dice=Reap?]1d20+9

Chasing the blinded innkeeper werewolf down with Foereaper upraised, Alphonse delivers a decapitating stroke with the vorpal scythe! The werewolf head bounces around the common room floor!


The last two werewolves see that their lives are soon to end at the hands of The Lusty Fools, and both retreat out a back door of The Stag Inn!

YIPE! YIPE! YIPE!

Complete withdrawal from melee combat and run for their lives!


Kiyu Amunatus wrote:

Kiyu focuses on the innkeeper once more before spitting a spray of black caustic liquid at his face.

Blindness DC16 Fort

-Posted with Wayfinder

Reflex save vs blindness DC 16 1d20 + 6 ⇒ (7) + 6 = 13 fails!

The black caustic liquid sizzles in the innkeeper werewolf's eyes! He stumbles blindly!

B~~~$+%s! Me eyes!! I can't see!!


William Striker wrote:

I'm not sure why, but i'm not receiving notifications for new posts here. Also i'm not totally clear of the layout of this combat so let me know if I do something wrong.

The new arrival hurtles across the barroom, hammer raised. He brings it down in a wide arc at the nearest foe.

[dice=Charge, PA]1d20+9 [dice=damage]2d6+12

"Evening everyone! Nice place you have here."

Swinging at the innkeeper werewolf's head, the wide arc fails to connect....


Staggered by the nasty waters of Set, the innkeeper werewolf shakes its head and retreats as a complete withdraw away from Alphonse, Kiyu, Paddy, et al....

Moves so as to not provoke AoOs back behind the bar....


Hisao of the Yellow Reeds wrote:
Roll twice!

At least I'm pretty sure I don't want it....1d20 + 2 ⇒ (3) + 2 = 5 or do I?....

The werewolf gives the waters of Set another glance and decides to give it a try! Fortitude 1d20 + 6 ⇒ (1) + 6 = 7 fails!

GULP!! .... GLUG!!....AAACH!!! That's some nasty medicine, mama!!


Kiyu Amunatus wrote:

Kiyu will use her venomous gift against the innkeeper.

Toxic Words. DC14 will, DC16 Fort if failed will, roll twice, take lower.

Will save vs DC 14 toxic words 1d20 + 2 ⇒ (18) + 2 = 20 succeeds!

Nope! I don't want that poisonous gift!


Iommi-Tyr Magnusson wrote:

Rd 3

[dice=Bomb]1d20 +3 (Firing into Melee at TOUCH AC)
[dice=Damage]1d6 +6 (+7 HP to adjacent enemies, REF DC 17 for 3 HP)

Rd 4

[dice=Bomb]1d20 +3 (Firing into Melee at TOUCH AC)
[dice=Damage]1d6 +6 (+7 HP to adjacent enemies, REF DC 17 for 3 HP)

Landing a fire-bomb on the innkeeper, and splashing a nearby inn patron!

YAAAAWWP!!


Kyleon wrote:

[dice=Perception]1d20 + 11

[dice=Initiative]1d20 + 7

Though he enjoyed the relaxing ride on the horse - a quite different rhythm than the water under a ship - Kyleon was looking forward to a hot meal and a bed.

Unfortunately, this hope would be cut short.

Morphing before their eyes, the tavernsfolk become beasts of ravenous jaws and rugged fur. Though not devils per se, their actions evoked the idea from Kyleon.

Shocked at first, as one hit the floor, the sailor standing in disbelief with his weapon idle finally put it to use.

He leveled it at the enemy Alphonse targeted, adding his quarrel to its torso.

[dice=HRC]1d20 + 9 [dice=Damage]1d10 + 5

Heavenly father, preserve me!

YAARRPP!!

The bolt takes the werewolf innkeeper in his chest! For 1 piercing damage after DR!


Alphonse Veritas wrote:

[dice=Damage]2d6+13

Foereaper slashes a deep red gash in the innkeeper werewolf's shoulder!

YYYAAARRRRGG!!!

12 damage after DR....


Alphonse Veritas wrote:

Alphonse keeps chopping away with Foereaper.

[dice=Attack]1d20+7

Alphonse connects with the innkeeper, who wears only a leather apron over commoner's clothing....

Go ahead and roll damage, Alphonse.


The innkeeper werewolf bites at Alphonse 1d20 + 6 ⇒ (12) + 6 = 18, snapping on his bracered forearm but not penetrating the armor....

He claws 1d20 + 1 ⇒ (2) + 1 = 3 but Alphonse blocks with the gilded haft of Foereaper....

He claws again 1d20 + 1 ⇒ (13) + 1 = 14, harmlessly scratching Alphonse's armored chest!

Blast! This one's too well armored! I need a softer prey....


Alphonse Veritas wrote:

Alphonse tries to slice a werewolf.

[dice=Foereaper]1d20+7

And fails.

The innkeeper werewolf dodges Foereaper with animal agility!


Watching with beastly excitement and panting from behind the bar, the innkeeper werewolf lets out a bloodcurdling howl!

AAAAWWOOOOOOOOHH!!!

He moves around from behind the bar, half walking, half loping, and closes the distance to The Lusty Fools' front rank! Double moves up to Alphonse....


The innkeeper werewolf lifts his snout and howls as well....

AAAAAAAAWOOOOOOOO!!!


Group initiative for the werewolves 1d20 + 5 ⇒ (12) + 5 = 17


Oh my Lord! Werewolves! Oh no! Whatever shall we do!?....har har harrrrrrrrggrrrrr!!!

The innkeeper shifts into hybrid wolf-man as well....


Entering the common room of The Stag Inn, The Lusty Fools are greeted by the innkeeper and the serving wench, and by all five of the rather friendly-seeming inn-patrons....

In English: Good evening, travelers! Make yourselves at home! What'll ye have to eat and drink?


Shall we change back to human shape and 'ave a bit 'o fun with them first?

The werewolf shifts back into Innkeeper "George", grinning mischievously....


At the same time, inside The Stag Inn....

*SNIFF! SNIFF!*.... I smell horse flesh.... And man flesh....