Alphonse Veritus wrote: Alphonse, unaware of their companion's plight, charges in on the great dragon, declaring a challenge.
"Let the power of God strike you down, foul beast, and your soul be burned in everlasting fire!"
[dice=Smite Charge]1d20+24
[dice=Smite Damage]2d4+2d6+20+18
Swift: Smite, Full round: Charge.
Alphonse plants the crescent of holy steel deep in Fimbulblizzard's cerebral cortex!
RRRRAAAAAAAAAAAAARRRRRRK--*wheeeeeeze!*
An agonized roar splits the ears of all in the ice cavern, and causes the very ceiling to crack in a spiderweb of ice, chunks of which begin to fall, presenting fresh potential peril to the Lusty Fools!
Fimbulblizzard lurches, terrible eyes glazed and somehow less fearsome, jerks irratically, and finally flops heavily onto the ice to bleed out freezing blue blood....
The dragon is slain with a single smite! (It was pretty hurt by its battle with the giants already, but still, that was a mighty smite!
Fimbulblizzard can breathe again in
I would say that because it just finished slaying the rest of the frost giants and survived an assassination attempt prior to that, Fimbulblizzard would be on high alert when the Lusty Fools enter, so no surprise round....
As soon as the great white wyrm detects the entry of the Lusty Fools, its massive, bloodstained head snaps around, tracking the movements of its foes, who are wisely spreading out to surround it, and chooses one of them to target with its deadly frost breath....
A blast of lethal frost hits Nacht, dealing 20d4 ⇒ (1, 2, 3, 3, 3, 4, 4, 3, 1, 4, 3, 1, 1, 2, 3, 3, 3, 2, 1, 3) = 50 cold damage! DC 27 Reflex save for half damage....
Emerging in the great ice cavern, the party sees their terrible foe, only somewhat diminished in ferocity by its fearful wounds, and Fimbulblizzard sees the party as well, its ice-blue eyes glaring feverishly and furious at them!
Initiative 1d20 + 4 ⇒ (9) + 4 = 13
With savage ferocity and feline skill, Fimbulblizzard takes down his frost giant prey one by one, but at great cost.... By the time the final giant falls with ragged groan upon the bloody heap of its kinfolk, the old white wyrm is hobbled by major wounds, and panting painfully as it turns to limp back to its lair and lick its wounds....
But what's with the horns? Is he trying to make it look like they were taken by surprise? If he wanted to assassinate me in my sleep, why raise the alarm? Mayhap I ought see what these frost giants are up to....
Finally goaded by curiosity, the great white dragon lifts its massive body off the heap of treasure on tree-trunk-thick, scaly white legs and crawls ponderously up the spiral ice stairs!
So! Those filthy frost giants are tired of sharing their plunder with old Fimbulblizzard, are they? Hired an assassin to snuff me in my sleep, did they? Those miserable, snotty little wretches! I reckon it be that fat, greedy pig of a jarl of theirs.... Selfish, evil, cowardly, sniveling little orc dropping!! I'll fix his chariot, I will....
The Monkey King must be watching over the lucky ninja: the white wyrm, wary that an attempt was nearly made on its life, considers leaving its lair to hunt down the transgressor.... But then the thought crosses its mind that it might be a plot to get the dragon to temporarily abandon its precious hoard, leaving it vulnerable to burglary.... Weighing its desire for vengeance and to eliminate future threats against its great avarice and compulsion to protect its hoard, greed wins over Wrath, and Hisao and the other Lusty Fools are able to flee unpursued....
Hisao of the Yellow Reeds wrote:
-20 if Invisibility doesn't count. He only dropped it at the last possible second though.
Perception with -10 penalty because sleeping 1d20 + 22 ⇒ (20) + 22 = 42
Invisible does not count.... uh oh! Lol!
The great ice wyrm is awakened by the eminence of his death at the invisible ninja's blade, and it is now a matter of initiative!
Initiative 1d20 + 4 ⇒ (12) + 4 = 16
ZZZZZZZZzzzzzzzzZZZZZZZZZZZzzzzzzzzzzzZZZZZZZZZZ.....
|