Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse moves in on the foul creature of the night.

Kn. Religion: 1d20 + 8 ⇒ (17) + 8 = 25 In order: Weaknesses, Special Abilities, Defenses.

"Your days of feeding on the innocent are over, vampire! Even if I don't know how you got here!"

The vampire becomes outlined in a white nimbus of holy light that sears its flesh. Smite Evil, +4 attack, +4 AC, +10 damage on the first hit, +5 subsequent.

Forereaper Slash: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d4 + 23 + 2d6 ⇒ (4, 1) + 23 + (5, 3) = 36


Alphonse Veritas wrote:

Alphonse moves in on the foul creature of the night.

[dice=Kn. Religion]1d20+8 In order: Weaknesses, Special Abilities, Defenses.

"Your days of feeding on the innocent are over, vampire! Even if I don't know how you got here!"

The vampire becomes outlined in a white nimbus of holy light that sears its flesh. Smite Evil, +4 attack, +4 AC, +10 damage on the first hit, +5 subsequent.

[dice=Forereaper Slash]1d20+12
[dice=Damage]2d4+23+2d6

Alphonse knows that magical silver weapons are normally required to harm vampires.... But he also knows that I Am will grant him the power to smite the undead in spite of a lack of silver in Foereaper, for this thing is an abomination, anathema to God....

Foereaper carves a deep, ruddy cleft in the vampire's chest! It's scream sounds like a chorus of devil-tortured victims screaming in Hell....

EEEEEEEEEEEAAAAAAASSSSHHHH!!!


Round 2! Fight! Eek! Eek!

Paddy! (Shanked a guard)
Men-at-arms (4)!
Hisao!
Driver!
Master Caldwell, vampire!
Nacht!
Iommi-Tyr!
Alphonse!

Ooh! Ooh! Ooh!


Turning in the saddle to retaliate against the young Irishman that shanked him, the north most rider swings his longsword 1d20 + 10 ⇒ (17) + 10 = 27, slashing Paddy for 1d8 + 2 ⇒ (8) + 2 = 10 damage!

The next horseman swings his longsword at Paddy, 1d20 + 10 ⇒ (2) + 10 = 12 but the rogue's blade is faster, deflecting the attack....

The third swings 1d20 + 10 ⇒ (1) + 10 = 11 wildly, struggling to control his mount....

The fourth swings at Paddy's head 1d20 + 10 ⇒ (6) + 10 = 16, but the nimble tiefling bends backwards, avoiding the blade....


After Hisao-San

The driver peers back over the tarp-covered cargo of his cart, and sees The Beetle Man assaulting his master....

Heavy crossbow 1d20 + 5 ⇒ (6) + 5 = 11 bolt sails over Nacht's right shoulder....


After Hisao The gaunt, bearded vampire slams 1d20 + 8 ⇒ (18) + 8 = 26 Alphonse for 1d4 + 4 ⇒ (2) + 4 = 6 bludgeoning damage, plus 2 negative levels!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

You couldn't roll 2 lower?

Alphonse staggers as the vampire deals damage to his very soul.

"You will pay for this, creature."


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

The bad luck is real, though if it were me it likely would have crit. Hrm Now Al does 2 less damage.. sadpanda.

Round 2: Diary of a Beetleman
=============================

Tough, this undead was like the wolf-beings and rat beings. But its squeal of pain was much more pronounced. The Holy-being seemed to hurt it greatly. And though the being near him attempted to impale him with a bolt, Nacht ignored it for the most part. It was a race to make this undead scream more. Rip and tear at unholy flesh.

Multi Ant Keenstar Slash: 1d20 + 10 ⇒ (12) + 10 = 221d8 + 9 ⇒ (5) + 9 = 14
Multi Ant Sawtooth Slash: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 9 ⇒ (7) + 9 = 16
Multi Ant Gladius Slash: 1d20 + 9 ⇒ (6) + 9 = 151d6 + 8 ⇒ (4) + 8 = 12
Multi Ant Dagger Slash: 1d20 + 9 ⇒ (20) + 9 = 291d4 + 8 ⇒ (3) + 8 = 11

If I can get flanking add +2

Confirm Multi Ant Dagger Slash: 1d20 + 9 ⇒ (19) + 9 = 281d4 + 8 ⇒ (3) + 8 = 11

If I cant get flanking then influence jumps up by 1 again as he surges

Surge on Keenstar: 1d6 ⇒ 6


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

Rd 2
.

Iommi-Tyr Magnusson rushes forward twenty feet drawing forth a bubbling elixir of vampire destruction and hurls the bomb at the undead creature, making sure NO splash hits any non-undead.

This is what Odin says to do to Undead!: 1d20 + 8 ⇒ (11) + 8 = 19 vs TOUCH AC
Burn Baby Burn!: 4d6 + 6 ⇒ (2, 6, 2, 2) + 6 = 18

My friends, DON'T KILL the humans!

They are probably Dominated pawns, poor bystanders!

Only subdue them or just concentrate on Edward Caldwell.

Note that I'm eliminating the Splash Damage squares.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy hears Iommi's remarks about the guards possibly being influenced by the vampire. Paddy decides a risky tactic.

Ok, got a question. Are all the guardsmen on horses? if so, can i possibly cut the belts on the saddles to eliminate the riders? that way i don't have to kill them. and second, can i hit 2 i thesame round if i use my off hand attack also?


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Do you have Two Weapon Fighting? because you can try and do so but take massive penalties.


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

nope...was just thinking of a way to eliminate the guards without killing them


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Non-lethal damage? Dont go for the arteries


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

no was gonna cut the saddles, send the guards into disarray


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Sure, kinda, its risky considering they are guards.. who ride horses.. they very well could be skilled riders who dont need the saddles anyway. However I understand there isnt much you can do that doesnt involve hurting them much. Also I assume Iommi said whatever in English?


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

My default is English -- especially in England -- but I could easily quickly translate in French, German, Latin, etc.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Alright.. so Nacht didnt understand you...


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao moves to the horses attached to the cart and deftly detaches them. Spook the horses with flashes and bangs then! he yells at Iommi.

Alchemists should be able to scare horses no problem

Hisao slaps the closest horse in the flank and shouts HIYA!


Hoenheim Dobberkau *Nacht* wrote:

The bad luck is real, though if it were me it likely would have crit. Hrm Now Al does 2 less damage.. sadpanda.

Round 2: Diary of a Beetleman
=============================

Tough, this undead was like the wolf-beings and rat beings. But its squeal of pain was much more pronounced. The Holy-being seemed to hurt it greatly. And though the being near him attempted to impale him with a bolt, Nacht ignored it for the most part. It was a race to make this undead scream more. Rip and tear at unholy flesh.

[dice=Multi Ant Keenstar Slash]1d20+10; 1d8+9
[dice=Multi Ant Sawtooth Slash]1d20+10; 1d8+9
[dice=Multi Ant Gladius Slash]1d20+9; 1d6+8
[dice=Multi Ant Dagger Slash]1d20+9; 1d4+8

If I can get flanking add +2

[dice=Confirm Multi Ant Dagger Slash]1d20+9; 1d4+8

If I cant get flanking then influence jumps up by 1 again as he surges

[dice=Surge on Keenstar]1d6

The Beetle Man unleashes a flurry of well-aimed strikes.... All but the gladius slash or pierce into the cold, pale flesh of the undead being! It howls in rage and pain!

YYYEEEEAAAARRRRRRGGGHHH!!!!

22 total damage after DR....


Iommi-Tyr Magnusson wrote:

Rd 2

.

Iommi-Tyr Magnusson rushes forward twenty feet drawing forth a bubbling elixir of vampire destruction and hurls the bomb at the undead creature, making sure NO splash hits any non-undead.

[dice=This is what Odin says to do to Undead!]1d20 +8 vs TOUCH AC
[dice=Burn Baby Burn!]4d6 +6

My friends, DON'T KILL the humans!

They are probably Dominated pawns, poor bystanders!

Only subdue them or just concentrate on Edward Caldwell.

Note that I'm eliminating the Splash Damage squares.

AAAAAAEEEEEEIIIIHHH!!!

Iommi-Tyr lands a direct hit that bursts on Vampire Caldwell's face! His gaunt, bearded mask becomes a melting, semi-skull-faced horror!


M Human unchained monk 8/paladin 6
Paddy wrote:

Paddy hears Iommi's remarks about the guards possibly being influenced by the vampire. Paddy decides a risky tactic.

Ok, got a question. Are all the guardsmen on horses? if so, can i possibly cut the belts on the saddles to eliminate the riders? that way i don't have to kill them. and second, can i hit 2 i thesame round if i use my off hand attack also?

Yes, all four guardsmen are mounted on warhorses.... Yes, you can attempt to sunder a saddle strap.... And because sunder attempts are normally a standard action, I'll allow Paddy to attempt to sunder two straps in one round if he takes an additional -4 attack penalty in addition to normal two-weapon fighting penalties....


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

Hisao moves to the horses attached to the cart and deftly detaches them. Spook the horses with flashes and bangs then! he yells at Iommi.

Alchemists should be able to scare horses no problem

Hisao slaps the closest horse in the flank and shouts HIYA!

The cart is drawn by two oxen, actually....

Deftly unyoking the pair of oxen from the cart, the invisible ninja arrests the forward movement of the cart!


Wait!.... They aren't brigands, mates! Maybe they can free us! shouts the south most rider to the others.... In spite of his words, he still takes a jerky swing at Paddy, like a puppet controlled by invisible strings.... Longsword 1d20 + 10 ⇒ (2) + 10 = 12 slash is parried by the skillful Irish rogue! TIIIING!!

Please! We are slaves to Master Caldwell! He controls us like bloody marionettes! shouts the rider in front of and to the right hand side of Paddy.... Still, he attempts to skewer the young rogue.... Longsword 1d20 + 10 ⇒ (6) + 10 = 16 thrust misses as the agile rogue spins away!

Yes!! Drive a wooden stake through 'is black heart, an' we'll be freed from 'is evil magic! shouts the rider in front of and on the left hand side of Paddy.... He raises his longsword for an overhand chop at the agile rogue's head.... Longsword 1d20 + 10 ⇒ (18) + 10 = 28 gashes Paddy's scalp for 1d8 + 2 ⇒ (6) + 2 = 8 slashing damage! Paddy briefly sees stars and a trickle of blood threatens to blind him as it pours down his fiendishly handsome face!

Dammit, man! They can't save us if you cut their bloody faces off! shrieks the wounded, north most rider.... And yet he also tries to disembowl Paddy! Longsword 1d20 + 10 ⇒ (3) + 10 = 13 is ducked by the Irishman!


The cart driver, noticing that the cart has lurched to a halt, spins his heavy crossbow around to the front of the cart, but sees no one!

What the blazes!?

He wastes his turn scanning about for unseen foes (Hisao)....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Will someone please start stabbing horses Hisao pleads.


Master Caldwell fixes Nacht with a baleful glare of burning red eyes!

You shall make a fine bodyguard for me.... Whatever you are....

Dominate on Nacht, Will save DC 22 to resist....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy, realizing that the key is to try to kill the vampire, hops up into the cart, trying to gain a flanking position opposite Nacht.

assuming 5ft jump into cart, 3 ft height dc is 16

acrobatics: 1d20 + 12 ⇒ (10) + 12 = 22

He then slashes at the vampire with his silvered rapier.

attack: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 181d6 + 5 ⇒ (6) + 5 = 113d6 ⇒ (6, 3, 4) = 13-2 to attack if flank allowed

HP 30/38


Paddy wrote:

Paddy, realizing that the key is to try to kill the vampire, hops up into the cart, trying to gain a flanking position opposite Nacht.

assuming 5ft jump into cart, 3 ft height dc is 16

[dice=acrobatics]1d20+12

He then slashes at the vampire with his silvered rapier.

[dice=attack]1d20+9+2; 1d6+5; 3d6-2 to attack if flank allowed

In spite of Paddy's skill and panache, the vampire's unearthly agility allows it to twist aside and avoid the silvered rapier thrust!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Oh lord a mind controlled Nacht would be bad mmkay

Nacht feels the burning mental chains of the vampire jam into his arms, legs and very body as his will fights for control of his form. The chains tighten searing his corrupted soul with their metaphoric dominance. The inner spirit of the Soldier Ant struggles to arrest the foreign entity inside the insectile creature.

Since I have 3 influence I gain a +2 versus mind affecting effects and a +4 vs possession, add as appropriate.

Will Save: 1d20 + 6 ⇒ (20) + 6 = 26

Round 3: Nacht Unchained
===========================

The chains suddenly shatter as the looming presence of the Hunter crushes the attempt of the undead to control him. The Soldier Ant owned this body. Nachts face, terrifying in all its alien features, lunges forward inspecting the undead before a cackle that seemed remanescent of chalk and metal scraping came from his mandibles.

With the Paddy-being distracting him, his Blades flashed mercilessly.

Flanking Multi Ant Keenstar Slash: 1d20 + 12 ⇒ (20) + 12 = 321d8 + 9 ⇒ (3) + 9 = 12
Flanking Multi Ant Sawtooth Slash: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 9 ⇒ (7) + 9 = 16
Flanking Multi Ant Gladius Slash: 1d20 + 11 ⇒ (19) + 11 = 301d6 + 8 ⇒ (2) + 8 = 10
Flanking Multi Ant Dagger Slash: 1d20 + 11 ⇒ (17) + 11 = 281d4 + 8 ⇒ (2) + 8 = 10

And he spoke, " Du hast keine Macht hier Undead. Und ich werde die Haut abziehen Sie als Ihre Schreie immer Ring im Jenseits. "

Those who speak German:
"You have no power here Undead. And I shall flay you as your screams forever ring in the afterlife."

Confirm Flanking Multi Ant Keenstar Slash: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 9 ⇒ (7) + 9 = 16
Confirm Flanking Multi Ant Gladius Slash: 1d20 + 11 ⇒ (3) + 11 = 141d6 + 8 ⇒ (1) + 8 = 9


Nacht's whirling, spinning, lashing blades unravel the vampire's white, clay-like flesh as surely as a cat shredding a quilt! The pieces fall into the sarcophagus with a dry, rattling sound, drowned out by the ringing death-shriek that sounds like a pack of wolves howling at the moon....or a pack of ghouls howling for flesh....

The vampire is defeated.... But not yet permanently destroyed....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Reacting to the vampire fallng, Paddy reaches into his quiver and takes out an arrow. he quickly snaps the arrowhead off and jabs the shaft into the heart of the vampire.

I hope that does the trick. Iommi, you know just about everything, what do we need to finish this bloody thing off?


Paddy wrote:

Reacting to the vampire fallng, Paddy reaches into his quiver and takes out an arrow. he quickly snaps the arrowhead off and jabs the shaft into the heart of the vampire.

I hope that does the trick. Iommi, you know just about everything, what do we need to finish this bloody thing off?

The pieces of the vampire's dismembered corpse suddenly shrivel as soon as Paddy impales the rotten heart, crumbling into dry grave dust and warped bones!

The fanged skull falls open, the jawbone dropping, and a wild shriek ascends into the foggy sky!

SSSKKRRREEEEEEEEEEEECH!!!!


M Human unchained monk 8/paladin 6

All PCs gain enough XP to advance to level 6!


Suddenly, a weary but relieved look crosses the faces of the four guardsmen and the driver, all of whom lower their weapons and raise their hands in surrender and thanks!

Ye have freed us from the vampire's spell! Praise be to God!

The driver drops his crossbow, hides his face in his hands, and weeps with relief and remorse for the vile deeds he has performed under duress....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

never mind...I got it, thanks!


The workmen on the wall give out a great shout of Huzzah! and applaud The Lusty Fools for their daring victory over the vampire Edward Caldwell....

My God! The nightmare is over! God bless you, sires! shouts a foreman from his place on a scaffold against the top of the crenelated wall....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht places his cowl back covering his face as the coat closes up and cloak obscures his features. A hand reaches out and grasps the coffin, starting to drag the entire thing out into the sun. For all of the people to see.


The riders dismount and kneel in submission and praise before The Lusty Fools, and the man who nearly scalped Paddy offers profuse apologies and produces some bandages from his saddlebags to treat the wounds he was forced to inflict on his savior....

A thousand pardons, good sir! It was the vampire's command which forced me to strike at thee!


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Nacht places his cowl back covering his face as the coat closes up and cloak obscures his features. A hand reaches out and grasps the coffin, starting to drag the entire thing out into the sun. For all of the people to see.

The grave dust in the sarcophagus ignites in the light of the sun, and foul-smelling, black smoke plumes into the sky from the sunlit sarcophagus....


The workmen climb down from their scaffolds on the wall they are building and hurry over to have a look at the burning remnants of Master Caldwell, the vampire that had plagued them in their sleep these past few months....

The foreman bows before The Lusty Fools and speaks: Ye have done a great deed here, sires! This was Master Edward Caldwell, who in life was not much less evil than he was in death.... 'Tis said he paid a high price for the blood of virgin maids to drink and bathe in when he was alive.... He died just a few moons beyond a year gone now, and had begun to trouble the living again on the anniversary of his death, a few moons ago! More than a few of our daughters have fallen ill after waking with much of their blood drained through bite marks on their necks these past three moons.... Ye have earned our eternal thanks and friendship for ridding us of this cruel vampire! Pray tell, what do ye call yourselves, that we may sing your praises?


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases
Man-at-arms wrote:

The riders dismount and kneel in submission and praise before The Lusty Fools, and the man who nearly scalped Paddy offers profuse apologies and produces some bandages from his saddlebags to treat the wounds he was forced to inflict on his savior....

A thousand pardons, good sir! It was the vampire's command which forced me to strike at thee!

"There is no harm done. Where black magic like that is involved, sometimes even strong men cannot stand against it." Alphonse says, looking a bit pale and wheezing a bit.

"That vampire's touch took more out of me than I thought."


LG Viking INV: Empiricist-2 / ALC: Mindchemist-5 .... Initiative: +7 | HP: 62 /62
Spoiler:
AC:29 (T/FF: 16/25) | Fort:+11Ref:+11Will:+20 | CMD: 20 | Move: 40

I am Magnus Sverreson. Pray tell us, do you come from the court or castle of Lord Humphrey, our great Duke of Gloucester, for we are hoping to gain audience with him?
.

.... There is no need to sing our praises, though we are glad to have freed you from Master Caldwell. ...In what village do you live; where is your home now?
.

.... Do you know how Caldwell became a vampire -- who or what made him? Do you know what his plans were, so that we may find any of his vile associates when we finish our work for Lord Humphrey?

Inspired Diplomacy: 1d20 + 11 + 1d6 ⇒ (14) + 11 + (6) = 31


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

In the tumult Hisao goes visible again at the moment where everyone is focused on the coffin.

M'name's Henry he grunts.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Yellow eyes simply peer from the darkness out to the other beings that began swarm around them it what he guessed was 'praise'. It made his fingers twitch, something was more excited than normal. He kept it at bay, as the beings spoke though the language was an enigma.


M Human unchained monk 8/paladin 6
Iommi-Tyr Magnusson wrote:

I am Magnus Sverreson. Pray tell us, do you come from the court or castle of Lord Humphrey, our great Duke of Gloucester, for we are hoping to gain audience with him?

.

.... There is no need to sing our praises, though we are glad to have freed you from Master Caldwell. ...In what village do you live; where is your home now?
.

.... Do you know how Caldwell became a vampire -- who or what made him? Do you know what his plans were, so that we may find any of his vile associates when we finish our work for Lord Humphrey?

[dice=Inspired Diplomacy]1d20 +11 +1d6

These men are largely from Greenwich, London, Canterbury, or small homesteads along the Thames in the local vicinity, and are all in the employ of Duke Humphrey, as of the last year or so. They have been employed to construct a wall around Greenwich Park, an area of Greenwich village having green, wooded meadows and ponds, irrigated by the meandering Thames River. They have also been promised more work in the future raising a great palace that will be known as Placentia, or Bella Court, in which Duke Humphrey will take up residence. Currently, the Duke resides in Greenwich Manor, a stately home on the south bank of the Thames where the river loops southward.

Regarding Master Caldwell, he was a freeman, a Freemason, granted his status by King Henry V, Duke Humphrey's brother, for his service installing wells throughout London, Greenwich, and hereabouts. While he lived, he was notable for two things: digging good wells, and a taste for virgin blood, which he procured at great cost from rather shady accomplices, or from the desperately poor who were willing to spill a portion of their young daughters' blood in exchange for silver and gold. Master Caldwell contracted a wasting disease in the winter of 1428, and died of it soon after. He was buried in the churchyard at Greenwich village and rose one year later as a vampire, whereupon he began to prey on the young virgin maidens of Greenwich village and the surrounding countryside.

The driver, Archibald Carter, and the four men-at-arms, fell under his dominion over the last several months, and have been his unwilling servants ever since. They were bringing his coffin (and the vampire himself, obviously), along with some of his possessions (loaded into the cart around the coffin) to London, where he was to be interred in Westminster Abbey, and would have a much greater population of virgins to prey upon, but the timely intervention of The Lusty Fools has prevented further depredations by the vampire.


The workmen are able to direct The Lusty Fools to Greenwich Manor, where Duke Humphrey resides, or the site of the planned palace, where he can often be found planning details of the architecture with his crew of hired architects, masons, and carpenters. They can also direct the party to a local tavern on The Isle of Dogs (the area of Greenwich village north of the River Thames, within the southward loop of the river) called The Wolfhound's Den.


M Human unchained monk 8/paladin 6

The cargo in the cart includes several possessions of Master Caldwell's, which the men-at-arms and driver readily surrender to The Lusty Fools as a reward for freeing them from the vampire's bondage:

An armoire containing five noble outfits worth 100 gold pounds each;

A gold-plated and bejeweled coffer worth 1,000 gold pounds containing rare fragrant smoking herbs and incense worth a total of 500 gold pounds;

A mahogany divan with red velvet cushions worth 250 gold pounds;

An iron-bound chest, locked with a sturdy iron lock (the key is found among the bones and ashes in the sarcophagus) containing 500 gold pounds, 1,000 copper pences, and 6 ceramic urns sealed with beeswax containing the partially-coagulated blood of virgin women;

A leather case containing a set of masterwork masonry tools worth 100 gold pounds.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

What did the Vamp have on him?


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

I wouldn't be too concerned over your actions while dominated by the beast. Maybe a trip to the church to ask for absolution would help assuage your soul? Paddy says to the men.

Hey Mr. GM type person....how much land is near that inn we have? is it farmable/suitable for homesteading?


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
What did the Vamp have on him?

Amid the charred bones of the vampire, Nacht sees scraps of burnt clothing (noble outfit, ruined), a gold necklace with bloodstone pendant worth 800 gp, and a gold signet ring of the Caldwell family worth 25 gp....

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