Gargoyle Brute

Gargoyle of Notre Dame's page

25 posts. Alias of Michael Johnson 66.


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The gargoyles perch in their accustomed roosts along the roof edge of the cathedral's facade, motionless as the stone statues they appear to be.... The curse has been broken, and they once more serve as protectors of the cathedral, it's clergy, and its parishioners!


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Seeing that the heroes who just slaughtered the gremlins are determined not to harm it, even after it has slain one of them in a fit of madness, the gargoyle, chagrined, attempts with every fiber of its will to break free from the necromancer's enchantment....

Will save 1d20 + 4 ⇒ (5) + 4 = 9 fails!

Moaning in despair, the monster turns to the western window and dives through, beating stony wings and gliding down to roost with its fellows on the roof edge below!


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Iommi-Tyr Magnusson wrote:


Round the thirteenth:

In French then English:
Hear me Gargoyle: We shall break your curse -- maintain your vigil on Notre Dame but impede us not. We will take care of the Necromancer-- that traitor to the church. Remember, his words are LIES!

I hope we can keep from destroying these Gargoyles -- they are NOT the enemy; it is the Necromancer betrayer we must eliminate.

Iommi-Tyr Magnusson loads another Cold Iron bolt in his scavenged Hand Crossbow, and looks out for more Gremlins, traps -- and especially any acolytes or others who were observing our encounter.

[dice=Diplomacy (if necessary for the Gargoyle)]1d20+8 +1d6

[dice=Perception for enemies, traps & Necromancers]1d20+1

Mike,
Please let me know if this Diplomacy check is needed, as if I don't have to attempt it, I would obviously not use an Inspiration Point to boost it.

Iommi-Tyr's soothing words seem to reach some desperate part of the gargoyle's beguiled mind, and it's threatening posture softens to one of forlorn defeat....

Paenitet me interfecit. Maledictionem me coegistis.

English:
I'm sorry I killed him. The curse compels me.


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Tiberius Tacitus wrote:

Round 11 or 12?

Despite the words of those around him, the gargoyle rends one of their own. Controlled by an evil force or not, Tiberius was not about to give it another chance to do such.

Stepping up, he swings his heavy earthbreaker at it once more.

[dice=+1 Cold Iron Earthbreaker Attack Roll]1d20+7
[dice=+1 Cold Iron Earthbreaker Damage Roll]2d6+7

I left off on Round 10. If he has another chance to attack, he'll do the following.

** spoiler omitted **

That roll... >.>

Swinging the earth breaker about him in wide, whistling arcs, Tiberius misses the stony monster....


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Michael the Warsong wrote:
Then I leave you with Cliffs of Dover by Eric Johnson. One of my favorite instrumentals.

As the mute bard begins to strum what he feels might be a happier tune, the menacing gargoyle snarls and attacks!

Quod non omnia mutata celtic ! i qui oderunt me?

English:
Not that celtic jig! I hate that song!

Clawing, goring, and biting in a mad frenzy, the gargoyle makes good on his promise to rend the mute bard limb from limb, and stomps on his mandolin for good measure!

Only a puddle of gore and the smithereens of the mandolin remain of Michael the Warsong....


Michael the Warsong wrote:
Then I leave you with Cliffs of Dover by Eric Johnson. One of my favorite instrumentals.

As the mute bard begins to strum what he feels might be a happier tune, the menacing gargoyle snarls and attacks!

Quod non omnia mutata celtic ! i qui oderunt me?

English:
Not that celtic jig! I hate that song!

Clawing, goring, and biting in a mad frenzy, the gargoyle makes good on his promise to rend the mute bard limb from limb, and stomps on his mandolin for good measure!

Only a puddle of gore and the smithereens of the mandolin remain of Michael the Warsong....


Three gargoyles remain outside on the edge of the western facade....

On hearing and seeing Jean Lamarre's swift approach, they again take up the pieces of jagged slating or cornerstones torn off the ancient cathedral and assail this late-comer with a fresh volley of mortar!

1d20 - 1 ⇒ (19) - 1 = 18 strikes Jean for 1d3 + 3 ⇒ (3) + 3 = 6 bludgeoning damage as a chunk of mortar pelts him!

1d20 - 1 ⇒ (19) - 1 = 18 and a slate shingle deals 1d3 + 3 ⇒ (3) + 3 = 6 bludgeoning to Jean as well!

1d20 - 1 ⇒ (4) - 1 = 3 misses!

The oracle tries to make it through the gauntlet of rubble-chucking gargoyles, but falls under two unfortunate heavy blows!


Growling and narrowing its stony eyes, and given a wide berth by the newly arrived adventurers, the gargoyle stomps toward the mute minstrel whose lament so stirred its stony heart....

When it comes within reach of Michael the Warsong, it roars!

Ludere a lætitia, culus!!

English:
Play a happy song, a!!&%%&!!


The gargoyle wipes pebbles from its eyes with the back of a stony claw and points a stony talon at Michael the Warsong, pouting grotesquely....

Te ludere aliquam cantantem aut membratim tibi dirumpam!!

English:
You! Play a happy song, or I will rend you limb from limb!!

In spite of this threat, it approaches no closer to the mute minstrel....


Tiberius Tacitus wrote:

Round 10

Seeing as Tiberius is not trained in Knowledge (local), he is unable to make that check. I will act accordingly.

While Tiberius was unsure of why his potential allies focused on the smaller targets, Tiberius knew that the gargolyes were hostile and would act accordingly as he steps up and swings his newly obtained magical cold iron earth breaker at the menacing creature, never realizing it was being forced to act against it's will.

[dice=Earth Breaker Attack Roll]1d20+7
[dice=Earth Breaker Damage Roll]2d6+7

Well that was an unfortunate, yet possibly fortunate, roll.

Tiberius brings the magic cold iron earth breaker down with great force, but the gargoyle dodges aside, and the great cold iron head of the maul hammers the flagstone floor of the belfry with an echoing boom!


Alphonse Veritas wrote:

Alphonse wonders to himself, It was mentioned these Gargoyles are supposed to be the protectors of this church? Have they truly turned evil?

To make sure, he opens his heart and studies the gargoyle closely.

Use the Move action version of Detect Evil to narrow in on the Gargoyle. If it pings as Eeeeevil it's probably okay to break it. I'll base my other actions on the result.

This gargoyle does not radiate an evil aura....


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Emerging from the shadows at the far end of the belfry, a familiar gargoyle stamps menacingly and pouts petulantly....

Audet aliquis vestrum me flete lapillos!! Musica quid triste ludere!?

English:
How dare you make me weep pebbles!! Why do you play such sad music?!


Initiative 1d20 + 6 ⇒ (5) + 6 = 11


Hisao of the Yellow Reeds wrote:

[dice=Perception]1d20+4

** spoiler omitted **

Hisao hears a scraping of stone across stone from above.... As though a statue were stirring....


The four gargoyles perched along the top of the facade (about 175 ft up), take up chunks of mortar and hurl them at the young (ancient) gladiator!

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (8) - 1 = 7 misses....

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (19) - 1 = 18 narrowly misses....

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (20) - 1 = 19 confirm 1d20 - 1 ⇒ (12) - 1 = 11 not a critical; deals 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning damage to Tiberius!

Hurled mortar with -3 range penalty and -4 improvised weapon penalty 1d20 - 1 ⇒ (5) - 1 = 4 misses....


Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (9) + 4 = 13

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (19) + 4 = 23

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (9) + 4 = 13

Will save vs Charmaine's DC 13 sanctuary effect 1d20 + 4 ⇒ (19) + 4 = 23

All four gargoyles resist Charmaine's magic!


Three of the gargoyles (those not fascinated by Michael's lament) hurl chunks of masonry down on the young heroes attempting to rush into the cathedral....

Masonry hurled at Paddy 1d20 + 3 ⇒ (9) + 3 = 12 misses the rogue....

Masonry hurled at Alphonse 1d20 + 3 ⇒ (13) + 3 = 16 misses the paladin....

Masonry hurled at Tevaga 1d20 + 3 ⇒ (17) + 3 = 20 clips the inquisitor, dealing 1d8 + 3 ⇒ (4) + 3 = 7 bludgeoning damage!


Will saves vs DC 12 fascinate (at -2 penalty due to being grief-stricken by the foul murder of one they were charged by Christ to protect) 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22 resists....

Will save 1d20 + 4 - 2 ⇒ (3) + 4 - 2 = 5 fails.... This gargoyle lowers the chunk of mortar in its stony claws and listens with eyes closed and stony lips trembling to Michael's haunting lament....

Will save 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 resists....

Will save 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 resists....

Three of the four shake their stony, horned heads and resist the Warsong's sad melody, but one begins to weep tear-shaped pebbles and sets down its chunk of mortar....


The gargoyles wail in what sounds like bitter despair or sorrow, but raise their chunks of mortar as if to bombard any who try to enter the cathedral!


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Suddenly, the gargoyle holding the chunk of mortar groans and reluctantly hurls the stone at the young acolyte as he tries to re-enter the cathedral!

Hurled mortar with -4 range penalty 1d20 + 3 ⇒ (20) + 3 = 23 confirm 1d20 + 3 ⇒ (10) + 3 = 13 confirms critical, dealing 2d8 + 6 ⇒ (8, 4) + 6 = 18 bludgeoning damage to the young acolyte!

The other three gargoyles groan in unison as they rip free more chunks of mortar from their perches....


Another gargoyle roars from its high perch, in Latin:

Relinquo, mortalium! hoc nunc est in quibus pythonicus!

English:
Leave, mortals! This place belongs to the necromancer, now!


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Four of the gargoyles on the roof stir uneasily, their stony wings beating the night air....

One calls down in a deep, gravelly voice, in Latin:

Vade hinc! Nos maledictos!

English:
Go away! We are cursed!


Initiative 1d20 + 6 ⇒ (9) + 6 = 15


Tevaga the redeemer wrote:

Ahead we strive!

Tevaga walks at Tyr's side, keeping her eyes busy in the dark night, looking out for potential threats, ambushes or loose cobbles.

[dice=perception] 1d20+8

Tevaga also spots the gargoyle readying a chunk of mortar to drop on trespassers!


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Ubchell catches sight of something disturbing on the roof overlooking the south facade of the cathedral: one of several gargoyles perched along the roof edge has broken away a chunk of mortar and holds it aloft, as if preparing to drop it on the heads of anyone who draws near to the cathedral....