Medium is pretty good with Marshal and Champion, especially if you take a dip into Swashbuckler. You can support the party or become the main tank if needed depending on the party make-up. Heirophant and Archmage can be used to gain access to spells to solve problems outside of combat with feats, such as healing, debuff removal and travel.
Trickster is discount rogue, you'll almost never use it. Some of the Archetypes are pretty nice and thematic as well.
Spiritualist is pretty much nerfed summoner with different flavor, if for some reason your group, GM, or self couldn't mentally handle the class. Or forgot Druids and Hunters exist and did the same thing (People complain about specifically)long ago with Dinosaurs or Big Cats. It has a few nice tricks but I havent had the urge to play one that badly.