Necromancer

Pierre the Necromancer's page

17 posts. Alias of Michael Johnson 66.


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Hoenheim Dobberkau *Nacht* wrote:

(I am Cornholeio)

Round 2
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Nacht seems to get increasingly more and more fierce and his blades slash and stab furiously into the Necromancer.

[dice=Multi Flanking Ant Greatsword Slash]1d20+6; 2d6+5
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3

Round 3
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[dice=Multi Flanking Ant Greatsword Slash]1d20+6; 2d6+5
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3
[dice=Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3

[dice=Confirm Multi Flanking Ant Gladius Slash]1d20+5; 1d6+3
[dice=Confirm Multi Flanking Ant Greatsword Slash]1d20+6; 2d6+5

Okay, that ought to do it! LOL! Retroactive change....

Nacht butchers the Necromancer with insect-like precision and ferocity! His slashed and punctured body drops to the floor and twitches momentarily in an expanding pool of dark blood!


Round 3: Concentration check to cast teleport defensively vs DC 25.... 1d20 + 16 ⇒ (13) + 16 = 29 Success!

The Necromancer utters an incantation and vanishes with an audible POP!!


Alphonse Veritas wrote:

Alphonse winds up another hit.

[dice=PALLY SMASH]1d20+11

=(

WHIIIFFFF!!!!

The Necromancer dosges the hammer!


Iommi-Tyr Magnusson wrote:

Rd. 2

Iommi-Tyr Magnusson loads and fires into melee.

[dice=The Killing Blow]1d20
[dice=The Pain]1d4+1

EDIT: Damnit!

TWANG!!! WHIIIIIZZZZ!!!!

The bolt flies a few inches shy of the Necromancer's head and sticks in the clavichord behind him!


Paddy wrote:

Would ye just die already? Go straight to the depths of Hades with ye....

Paddy lashes out with his blade again.

[dice=attack] 1d20+7+2; 1d6+1; 2d6

The Irishman's thrust takes the Necromancer in the ribs, and he shrieks in agony!

YYYYEEEEAAAAAAAARRRRGGHHHH!!!!!

He sways unsteadily on his feet, bloodshot eyes darting about in search of an escape route....


Hisao of the Yellow Reeds wrote:

Using up the last of his ki energy Hisao tries to put the magician down.

Magic is never good news he mutters as he concentrates on swinging his blade at the surrounded necromancer.

[dice=Flank attack on Pierre]1d20+6+2;1d6+1+2d6
[dice=Flank Ki attack on Pierre]1d20+6+2;1d6+1+2d6

The ninja stabs the Necromancer in the back with his first thrust....

AAAAAH!!!

....but the Necromancer dodges the ninja's second thrust!


Attempting to cast defensively....

Concentration check to cast false life defensively (DC 19)....1d20 + 16 ⇒ (5) + 16 = 21 succeeds!

Dark tendrils of necromancy envelop the Necromancer, giving him unnatural vigor!


Iommi-Tyr Magnusson wrote:

Iommi-Tyr Magnusson loads his crossbow and fires into melee.

[dice=Seek and Destroy]1d20
[dice=Damage]1d4+1

The bolt flies over the Necromancer's left shoulder....


Paddy wrote:

I was waiting for Iommi, since he's before me but I can go now I reckon..just gonna stabby stab anyways...lol.

Paddy rushes forward and thrusts his shortsword at the necromancer.

This is for trying to sacrifice wee babies to your dark gods, ye nasty blighter! a rage burns is the Irishman's eyes.

[dice=attack]1d20+7+2; 1d6+1;2d6 going for a flank opposite Hisao

Assuming Paddy's result of 15 is actually a 17 with flank bonus:

Paddy sinks his short sword into the vile Necromancer's abdomin!

UUGH!!!


Alphonse Veritas wrote:

I was waiting on Iommi and Paddy in case what they did affected my actions.

But eh. Whatever.

Alphonse calls down the Wrath of God on Pierre. Smite.

"You're through, defouler of the dead. Your life ends here."

Alponse moves forward, flanking with Hisao, and drops the hammer.

[dice=Earthbreaker]1d20+13

[dice=Damage]2d6+14

And my AC is 20 and my Touch AC is 15 for the duration.

Alphonse's earth breaker lands on the Necromancer's right shoulder with bone-shattering force!

AAAAAAAAHH!!!

The shoulder sags, obviously dislocated!


Hisao of the Yellow Reeds wrote:


Round One
Hisao, invisible, loops around behind the necromancer to get a flank with Nacht and stabs the evil wizard.

[dice=Flank Invisible attack on Flat Footed Pierre]1d20+6+2+2;1d6+1+2d6

The Necromancer screams in pain as the ninja appears out of thin air, sticking a wakizashi in his back!


Round 1: Casts Mage armor on self....


Uninvited guests.... My favorite kind.... There is always need for fresh corpses to animate....


The music comes to a climactic cadenza and ends....

Initiative 1d20 + 5 ⇒ (17) + 5 = 22


The clavichord music continues from another room somewhere beyond the red door....

Doleful, sorrowful, yet urgent....

Evoking the dance of skeletons in Hell with the plinking notes played by pressing keys that cause a taught catgut wire inside the instrument to be struck by a hammer....

The runs and trills bring to mind the shrieks of the damned....


The clavichord music can be heard more clearly now that the red door is open.... It comes from somewhere beyond the room the skeletal guards now approach from....


In another chamber not far from where the Lusty Fools now stand around the bell well, listening to the clavichord's sad lament, the Necromancer plays the masterwork instrument, evoking the sorrows of undeath in an original composition he calls "Dirge for the Restless Dead"....