The ghouls are fulsome glad of the Mighty Ones' mercy, and fall to their knees, quickly revealing all that they know of Nero's wicked machinations... He hath set a deathtrap for thee and the true Eugenius in the lowest caverns... I know not the nature of its workings... declares one ghoul... Aye, and he hath prepareth another kynde of trap for thee with thy old companion Boga, who wore the Hand of Jan Hus round his neck, as the baite! speaks the other...
In English this time: Spare us, Mighty Ones. Though this undead existence is a neverending nightmare, it is preferable to the unending torments of Hell that await us, for we were patricidal cannibals in life, who murdered and ate our father in revenge of the mother he murdered and fed to us as a cruelty... Let us flee into the night and we swear, we shall not return to plague the City of Rome again! pleads one of the two ghoulish killers. Speaketh the other in like tongue: Aye, show thy God's mercy, paladin, and....and, we swear only to eat the corpses of the damned... And, we shall tell thee what we know of our fallen master's evil plots and contingencies...
Alphonse Veritas, Oathkeeper wrote:
Sense Motive 1d20 + 3 ⇒ (2) + 3 = 5 and 1d20 + 3 ⇒ (18) + 3 = 21 Although one of the ghoul assassins seems not to notice Sir Alphonse's resolute body language, its fellow quakes and warns the oblivious one in Italian: Beware, brother... That paladin will likely ignore his companions' offer of quarter if we submit... He is an executioner of our kind, I can see it in his hawkish eyes!
Lounging about here are a pair of gangly pale ghouls, surprisingly well equipped and more muscular and feral than usual! As the party enters, the ghoulish assassins rise up with blades drawn, ready to defend their lair... Ovviamente, hai sconfitto il nostro padrone o non avresti raggiunto questo traguardo. Impressionanti, potenti! Italian: Obviously, you defeated our master if you have made it this far. Impressive, Mighty Ones!
Realizing it is the last of its kind still standing, and that these relentless slayers offered a final escape from the endless torment of undeath and hunger for flesh, the final ghast falls on its knees and stretches out its pale neck for Wulfgar to end its miserable existence with a decapitating stroke of his lightning zweihander Blitzenjaeger! The entire colony of ghasts is destroyed by the Desert Jackals!
Achiko of The Yellow Reed wrote:
Already missing a chunk from Lord Perpireen’s healing wand, this ghast makes a natural target for the ninja assassin! It falls, gurgling, eviscerated... And then there was one...
Lord Perpireen McGibel wrote:
The ghast screeches as the Fey Lord whacks away a chunk of rotten flesh with the healing wand! RRRREEEEEEEEKK!!!
One by one, the undead fall before the efficient, relentless violence of the Desert Jackals, leaving two left... One attempts to catch the deadly, hornet-like sprite that flits about with its lethal wand...
The other throws itself at Wulfgar, in hope of a last taste of living flesh before it is destroyed...
Wulfgar Ivarsson wrote:
Wulfgar’s magic lightning blade shears off the ghast’s head!
Wulfgar Ivarsson wrote:
Another one bites the dust!
Wulfgar Ivarsson wrote: edit: I also just noted the 'near miss' his AC is -2 raging, so it's AC 22. I note the -2 on the ooc with move actions but not on the top. Do you want to roll damage and Wulfgar roll fort? Wulfgar is clawed for 1d6 + 3 ⇒ (2) + 3 = 5 slashing damage...Fort DC 15 or paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds...
The two ghasts in front of the pack (now numbering seven) attack Wulfgar in a savage frenzy! Bite 1d20 + 5 ⇒ (4) + 5 = 9 misses!
Wulfgar easily evades the attacks from the ghast on his left... Bite 1d20 + 5 ⇒ (2) + 5 = 7 misses!
The one on the Northman’s right gnaws ineffectually on his steel bracer, and claws his steel piece meal armor, which saves him from harm! The five crowded behind the front two slaver and howl with impatience!
Mwikali wrote:
Reflex 1d20 + 4 ⇒ (20) + 4 = 24 succeeds. The nearest ghast dodges the ball of flames...
Wulfgar Ivarsson wrote:
Wulfgar hacks down the ghast attempting to eat Vanna...
The two foremost ghasts attack Lady Giovanni... Bite 1d20 + 5 ⇒ (2) + 5 = 7 snaps on empty air...
...and Wulfgar... [ooc]Bite 1d20 + 5 ⇒ (8) + 5 = 13 snaps on empty air...
The foremost ghasts ravage Vanna with their claws, but fail to make an impact on Wulfgar!
Giovanna di Domenico wrote:
The burning ghast shrieks again as the holy water seems to burn it nearly as much as the witch’s fire! Lead ghast down to only 4 hp!
Mwikali wrote:
The lead ghast attempts to bound over the flaming sphere...Reflex 1d20 + 4 ⇒ (2) + 4 = 6 fails...but finds itself engulfed in the flames instead! YYEEEEAAAAAARRRRGHH!!! It howls in agony! 10 of 17 hp burnt away!
As the Desert Jackals wait for the ghasts to become bold or desperate enough to come at them, the undead continue to hoot, howl, and muster, calling another three, for a total of ten ghasts! Now they begin to advance, loping like canine creatures toward the adventurers! Initiative 1d20 + 4 ⇒ (9) + 4 = 13
The fleeing ghouls shriek and gibber as they rocket up the shaft, chased by Zed and his Chain-Sword.... The sorcerer's acid splash sizzles on the hind quarters of the straggling ghoul nearest the bottom of the pack, eliciting a yelp! Reaching the Embarkation deck, the ghouls clamber onto the floor and race for the exit....
Zed shears through the torso of the ghoul in front of him, and the unholy fires in its hollow eye sockets flicker and burn out as the upper half of its rotten body slides off and falls to the floor, its legs still wobbling a second longer before also falling over! Zed then presses forward, sawing deeply into the shoulder of the ghoul attacking Nalket! It shrieks in agony! YYYEEEEEAAAAAARRRRGGHHH!!!!
A ghoul that has been desperately trying to get a piece of the action shoves its fellows aside and thrusts itself into Zed, provoking an attack of Opportunity from Nalket as it moves in to bite 1d20 + 3 ⇒ (8) + 3 = 11 but snaps down on nothing! The ghoul that lost its place in the fray savagely vents its rage on the usurper! Bite 1d20 + 3 ⇒ (18) + 3 = 21 chomps down on his brethren ghoul's rotting shoulder, dealing 1d6 + 3 ⇒ (1) + 3 = 4 damage (DC 13 Fort save or paralyzed), claws 1d20 + 3 ⇒ (15) + 3 = 18 for 1d3 + 1 ⇒ (3) + 1 = 4, and claws once more 1d20 + 3 ⇒ (9) + 3 = 12, missing....
The ghoul on Gnaarrg bites 1d20 + 3 ⇒ (18) + 3 = 21 hard, dealing 1d6 + 3 ⇒ (2) + 3 = 5 piercing and bludgeoning! It claws 1d20 + 3 ⇒ (20) + 3 = 23 for 1d3 + 1 ⇒ (2) + 1 = 3 slashing, and claws again 1d20 + 3 ⇒ (18) + 3 = 21, slashing for 1d3 + 1 ⇒ (3) + 1 = 4! Crap, sorry Gnaarrg! Lol.... 3 Fort saves D.C. 13 or paralyzed....
A ghoul tries to savage Lady Zal 1d20 + 3 ⇒ (3) + 3 = 6, snapping at the air instead! It claws at her 1d20 + 3 ⇒ (7) + 3 = 10 missing, and the other claw 1d20 + 3 ⇒ (4) + 3 = 7 misses as well.... A second ghoul tries to chew Nalket's ear off 1d20 + 3 ⇒ (8) + 3 = 11 but fails, then grabs at her 1d20 + 3 ⇒ (17) + 3 = 20, its blood-crusted claws dealing 1d3 + 1 ⇒ (1) + 1 = 2 slashing to the shaman! It's other claw 1d20 + 3 ⇒ (1) + 3 = 4 misses.... DC 13 Fortitude save vs paralysis, please.
Geirmur Breeland wrote:
KABOOOOOMMM!!! The thunder of musket fire echoes in the circular chamber! The lead ball ricochets around the curving corridor that encircles the inner circular chamber madly for several beats before coming to a halt somewhere.... The ghoul attacking Zed jerks toward Geirmur in response, blinking stupidly for a second, its rotting ears ringing and a streak of white manifesting along its scalp where the path of the musketeer's missile passed fractions of an inch overhead....
Gnaarrg wrote:
GZZZZAAAAAPPPP!!!! The sound of molecules crackling in the heat, the smell of ozone and cooking meat, and the bright red flash of the fiery ray from the muzzle of Gnaarrg's blaster sends a thrill through the fear of the undead.... A ghoul jerks and moans as the red laser carves a hole through its rotten shoulder!
On Initiative 12 The ghouls, famished spirits of those who died of hunger after succumbing to cannibalism following the tragic crash landing of the Silver Turret, rush this new source of fresh meat, gibberish hysterically in their eagerness to consume flesh.... One snaps it's greedy jaws at Gnaarrg 1d20 + 3 ⇒ (11) + 3 = 14, but the canny hobgoblin pulls out of reach! One tries to bite Zed 1d20 + 3 ⇒ (14) + 3 = 17, chomping down on his synthetic forearm, dealing 1d6 + 1 ⇒ (6) + 1 = 7 damage, and possibly paralyzing the android (DC 13 Fort save to resist)! Another tries to clamp down on Lady Zal 1d20 + 3 ⇒ (6) + 3 = 9 to no avail.... A fourth ghoul slobbers as it lunges at Geirmur 1d20 + 3 ⇒ (1) + 3 = 4, stumbling over its own feet in its eagerness to feed on manflesh.... A fifth ghoul springs at Nalket 1d20 + 3 ⇒ (20) + 3 = 23, latching painfully onto her spear-arm with ravenous frenzy, dealing 1d6 + 1 ⇒ (5) + 1 = 6 damage and possibly paralyzing the shaman! DC 13 Fort save, please.... The last ghoul jockeys for a position among its fellows, like a runt seeking a teat....
As the party emerges from the service elevator well (the brown circle on the map) into a circular central chamber, they are confronted by six pale-skinned humanoids with bloodshot yellow eyes that peer hungrily at them, bloodstained claws in place of hands, and rotten teeth bared in drooling mouths, from which loll abnormally long tongues! The six beings are clad in ancient, tattered uniforms that might once have been white, but are now grayish and bloodstained. They hiss and moan ravenously as the party emerges, and crouch down as if they were feral beasts about to pounce on their prey! Initiative 1d20 + 2 ⇒ (10) + 2 = 12
Iommi-Tyr Magnusson wrote:
These corpses, five men and a dwarf woman, each bear a brand scar on their bellies marking them as cannibals.... Likely, these were Parisians sentenced to death at the gallows for the crime of cannibalism during one of the many famines that have swept through the city throughout history....
The two remaining ghouls scramble over the bodies of their fallen fellows, snapping their rotten, slavering jaws at FireSkorn and the suddenly-visible Nacht.... At FireSkorn 1d20 + 3 ⇒ (17) + 3 = 20 snaps down for 1d6 + 1 ⇒ (3) + 1 = 4 damage....Fort DC 13 to avoid being paralyzed for 1d4 + 1 ⇒ (1) + 1 = 2 rounds.... At Nacht 1d20 + 3 ⇒ (15) + 3 = 18 snaps down for 1d6 + 1 ⇒ (4) + 1 = 5 damage....Fort DC 13 to avoid being paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 rounds....
Iommi-Tyr Magnusson wrote:
The bolt takes the already-wounded ghoul in its throat, and it collapses, tumbling back down the stairs into the dark ossuary with the clatter of bones and skulls!
Paddy wrote:
Paddy strikes another blow against the ghoul with Iommy's bolt sticking in it....
Hisao of the Yellow Reeds wrote:
Slipping into the space left as Nacht cuts down one of two ghouls, Hisao thrusts his wakizashi, sliding it into a ghoul in the second rank! Edited
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