Medieval Europe PbP campaign (Inactive)

Game Master Michael Johnson 66

Set in a version of 15th century Europe where magic, monsters, myths and legends are real....


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Initiative 1d20 + 3 ⇒ (17) + 3 = 20


Initiative 1d20 ⇒ 15


Hear no evil, see no evil! Round 1! EEEEEEEK!!!!

Nacht!
Fredrick!
Paddy!
Hisao!
Goblin Duo!
Pater Dominico!
Alphonse!
Ogre Mage!

Ooh! Ooh! Eek!


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Nacht was calm as always but knew it could not see those who hid well.. Eventually the being would reveal itself and when it did... Nacht would know there was no where it could run.

Ready Action Cast a spell when the creature appears.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao keeps swinging away!

Slash Flank Invisible: 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 331d6 + 2 + 1d6 + 2d6 + 5d6 ⇒ (3) + 2 + (5) + (2, 3) + (1, 4, 1, 4, 3) = 28
Ki Slash Flank Invisible: 1d20 + 15 + 2 + 2 ⇒ (4) + 15 + 2 + 2 = 231d6 + 2 + 1d6 + 2d6 + 5d6 ⇒ (2) + 2 + (6) + (2, 4) + (2, 4, 5, 1, 3) = 31
Second Slash Flank Invisible: 1d20 + 10 + 2 + 2 ⇒ (14) + 10 + 2 + 2 = 281d6 + 2 + 1d6 + 2d6 + 5d6 ⇒ (6) + 2 + (6) + (5, 2) + (6, 6, 5, 3, 5) = 46

-2 from attack roll if no invisible bonus

Miss Chance (higher is better: 3d100 ⇒ (23, 55, 40) = 118

So first and third just miss. And the second had a terrible attack roll :o


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Paddy smiles grimly as he works his blade around the oni's torso.

Say hello to yer masters in Hades for me....

shank: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 231d6 + 8 + 4 ⇒ (6) + 8 + 4 = 181d6 ⇒ 23d6 ⇒ (5, 5, 5) = 15

shiv: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 8 + 4 ⇒ (3) + 8 + 4 = 151d6 ⇒ 63d6 ⇒ (3, 1, 5) = 9

using pirahna strike so my -2 to hit and +4 dmg is in there....and debil. injury is -2to hit

crit: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 151d6 + 8 + 4 ⇒ (5) + 8 + 4 = 171d10 ⇒ 4


Hisao of the Yellow Reeds wrote:

Hisao keeps swinging away!

[dice=Slash Flank Invisible]1d20+15+2+2;1d6+2+1d6+2d6+5d6
[dice=Ki Slash Flank Invisible]1d20+15+2+2;1d6+2+1d6+2d6+5d6
[dice=Second Slash Flank Invisible]1d20+10+2+2;1d6+2+1d6+2d6+5d6

-2 from attack roll if no invisible bonus

[dice=Miss Chance (higher is better]3d100

So first and third just miss. And the second had a terrible attack roll :o

AAAACH!! The Monkey's pawn is bleeding me dry....

The invisible oni twists and turns in silent agony, seeking an avenue of escape where there is none....


Paddy wrote:

Paddy smiles grimly as he works his blade around the oni's torso.

Say hello to yer masters in Hades for me....

[dice=shank]1d20+13+2; 1d6+8+4; 1d6; 3d6

[dice=shiv]1d20+8+2; 1d6+8+4; 1d6; 3d6

using pirahna strike so my -2 to hit and +4 dmg is in there....and debil. injury is -2to hit

[dice=crit]1d20+8+2; 1d6+8+4; 1d10

OW!!! AT LEAST THE VERBOSE IRISHMAN IS MAKING MY DEATH QUICK AND EFFICIENT....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Small note.. you cannot sneak attack something you cant see. Nor do I think he flew down between you two.


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Small note.. you cannot sneak attack something you cant see. Nor do I think he flew down between you two.

Thats why the oni is still alive.... For now lol....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao moved in concert with Paddy so Paddy is getting the sneak attacks at least. There's definitely a flank


M Human unchained monk 8/paladin 6

Paddy with his robe of eyes was able to nonchalantly indicate the area to flank to Hisao.... Not that sneak damage applies since Hisao is striking blindly....


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

Fredrick brings in water and electricity into him as he waits for the creature to appear.

using gather energy for a full round and a. Move action next at lest. It will decrease his empowered pushing charged water to zero burn.


Desperate to escape with life intact, the invisible oni soars skyward, out of the reach of the deadly blades of his adversaries....

Paddy gets an AoO....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

AoO: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 251d6 + 8 + 4 ⇒ (3) + 8 + 4 = 151d6 ⇒ 43d6 ⇒ (2, 4, 6) = 12


Paddy wrote:
[dice=AoO]1d20+13+2; 1d6+8+4; 1d6; 3d6

A drizzle of blood rains down from thin air onto Paddy's head....

A squeak of pain is audible....

EEK!!


Followed by a gasp as the oni reveals itself, dropping the invisibility that could not save its life....

It plummets down through the shell of the broken bell tower and bursts into a noxious heap of blue and green remains....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Wow... he was pretty stupid.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Hisao takes 20 on perception on the corpse.

Some help would have been appreciated but not needful. Hisao comments as he rifles through the corpse.


M Human unchained monk 8/paladin 6
Hoenheim Dobberkau *Nacht* wrote:
Wow... he was pretty stupid.

In hindsight, yes.... I could've played him a lot more cunningly, and should have.... Paddy and Hisao straight up murdered his ass before I even knew what was happening lol....


M Human unchained monk 8/paladin 6
Hisao of the Yellow Reeds wrote:

Hisao takes 20 on perception on the corpse.

Some help would have been appreciated but not needful. Hisao comments as he rifles through the corpse.

Among the foul-smelling and quickly decomposing remains of the oni, Hisao finds a bronze key shaped like a dragonfly on a leather cord, a medallion of white and green jade shaped like the yin and yang on a golden necklace (which the ogre mage had worn as a bracelet), and a great curved sword (Large no-dachi greatsword) in a jeweled scabbard....


Looking around warily, Pater Dominico pulls out a scroll....

Might there be more unseen enemies about?.... I can recite a prayer from this scroll, penned by the hand of Saint Januarius himself, which will make all invisible things in the area visible.... But I would not want to waste so precious a relic if the danger is past....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

No need, Padre....this cloak of mine has some odd enchantment that lets me see the unseeable....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

No reason not to swing at invisible enemies. 50% chance to hit is better than zero. I guess a Bluff check from Paddy to pass a secret message would have made sense but Hisao trusts Paddy implicitly anyway. Mage could have done something when Paddy started walking to him though!


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

spits at the sight of the oni and mutters about demons under his breath.

lads let's head to my ship and plot a course for our next port before more trouble shows.


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

It just in general couldnt have happened is the issue I have. He basically would have had to be 1) On the ground. 2) Next to Paddy and 3 within sight and swinging distance of alot of people. That just couldnt have happened, which is why I was confused he was even getting hit... by anything. There is n reason you can swing at invisible enemies.. because you couldnt hit them. Why would an Invisible fling opponent place itself between 5ft melee range of any two characters?


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Paddy told everyone about the ogre on 14 Aug. Hisao invisibly went behind where Paddy nodded. Paddy said he was going for a drink and then stabbed. Hisao followed the lead :)


M Human unchained monk 8/paladin 6

I know that Hisao could reach the ogre mage ethereally even if we assume it was hovering above the ground.... I did say it came down to spy on the party, so it would have been within range of hearing normal conversation, say 30 ft above where party was standing.... Assuming Paddy was flying out of the tower to "go get a drink" and flew up next to OM.... That's how I was interpreting it.... But if Paddy can't fly, that might've changed things significantly.... Including fight with dragon....


Male Fleshwarped Half Elf Verminous Hunter 4/Medium 4 (Level 8)| HP 59/59| AC 31 T 22 FF 24 | Fort +9 Ref +14 Will +8| CMD 30 | Init +9 | Perception +12 (+18 Wasp Focus)

Indeed Paddy used the Flight then thats why it seemed weird... Its too late now but yes it made less sense than normal.


M Human unchained monk 8/paladin 6

Yes, one would definitely expect a CR 8 ogre Mage not to go down like such a chump against two level-appropriate PCs lol.... But then, I did allow the PCs to be way OP in terms of gear for their level, too....


M Human unchained monk 8/paladin 6

What would the party like to do next, now that it has blooded the Enemy and slayed one of the evil lieutenants of the Diabolical Tribunal?

The ruins of Naples seem as good a place as any other to hide out from the Enemy that lairs in Mt Vesuvius nearby.... Alternately, the Italian coast is riddled with caves and secluded groves where a band of adventurers might hide....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Well, lads...we need to get going. Hug the coast or the city? We do have a nice ship we could use....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Maybe someone can identify the equipment on the Oni. Also was there not a reward for killing it? I say we collect bounty and then deliver ashes of scholar to his family. Maybe we find help in those places. I think the beast will go into hiding for a while as well.

The ninja suddenly has a thought. If beast has left, can we not invade its lair?

So go back to our previous staging point, onwards to Norse lands, or raid the dragon's lair?


How tight are we on time at this point?


Male burn:8 /9 nonlethal:72 hp temperey 109/120 ac temperey 31 Fredrick Undine Kineticists 10 Cn HP 123 / 123 Speed ft Init 13 AC 30 Fort 17 Ref 18 Will 9 CMB +4/-1 BAB 7/2 [b]

"we don't be having a lot of time. I might know of a place we can hide for a night.


M Human unchained monk 8/paladin 6

Indeed, Fredrick knows of more than one pirate's cove along the rugged Italian coastline....

The mythical Argos has often taken him on mysterious voyages to ports it haunted in the past....


M Human unchained monk 8/paladin 6
Sundakan wrote:
How tight are we on time at this point?

Until Winter Solstice, like six months....


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

For some reason I thought we only had until the SUMMER solstice.

"I do not think the dragon will be gone from its lair for long, and have no wish to encounter it again in more favorable conditions to it. But yes, on second thought we have the time. Let us take Iommi's ashes to his family."


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Aye...it's the right thing to do.Paddy then turns to the 2 remaining goblin minstrels.

I think Iommi's actions merit a song. His people appreciate that sort of thing. A tale of his valour and honour would be a fitting send off I think. What do you two think? Can you come up with a song along the way to his homeland?


Lament for Smart Guy, by the Goblin Duo

Hear lament for Smart Guy....
He was tall and pale!
He was good at saying stuff, and drinking lots of ale!

Smart Guy like to throw fire....
Whenever it Smart Guy's turn....
It seem kind of ironic that Smart Guy die from burn!

We will miss his yapping....
At everyone we meet....
We will miss the scraps him toss to us when Smart Guy eat!

Hear lament for Smart Guy....
He was pretty cool....
Up until big dragon breathe and crispify that fool!


M Human unchained monk 8/paladin 6

And so the Lusty Fools set sail westward across the sparkling azure waters of the Mediterranean Sea, hugging the northern coastline and occasionally docking in ports along the way in Aragon and Castile.... A voyage of several days before emerging through the gap of Herakles and into the great Ocean that swallowed Atlantis at the dawn of the Bronze Age....

The Argos makes the voyage in far less time than any mundane ship could manage, but it is the 7th day of July when the mythical trireme ferries the heroes at last to the cold fjords of Norway....


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Well, looks like we're about there, lads. I don't know this area at all...but it can't be too hard to find out which way to go. The fisherman will be able to help point us in the right direction, I bet.


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

Love the ballad

His last name was Tyr was it not? Hisao says. Does anyone know the language here?


Male HP: 112/118|AC: 27 (30 Smite) |T: 12|FF: 26 | Fort +15, Ref +10, Will +9| Init +1| CMD 20 |IMMUNE Fear, Charm, and Diseases| DR 3/-| LoH 8/8

"I always thought they spoke English. Iommi was fluent, for a foreigner."


M Human unchained monk 8/paladin 6

Bumping so I can find this among all the other active PbPs....


M Human unchained monk 8/paladin 6

The temperature is notably cooler here, even in mid summer.... A crispness flavors the salty air....

As the Argos glides over the blue waters of the mountain-hemmed fjords, her passengers can smell fish and salt and blood in the wind....

The Lusty Fools have come to the Land of Vikings.... The Land of Ice and Snow....

A horn can be heard blowing over the foggy wind.... It seems to call the names of ancient Nordic gods....

OOOOOOOOOOOOODIIIIIIIIIIIIINNNNNNNNNN......

The Argos makes port at a fishing village where longships sit on the cold waters....

There, they are greeted by fair-haired, bright-eyed fishers, farmers, herders, and raiders, and their golden-locked children running on the strand with wooden swords and axes in play....


In English: Ho! Welcome, travelers! I see by the strangeness of yon ship that ye come from distant lands! What treasures do ye bring the fair daughters and sons of the Aesir?

A tall, golden-haired, blue-eyed woman in her thirties calls to your ship from a dock of this Norse fishing village....


Male Human Ninja 10| HP 92/92 | AC 32 (T 20 FF 23) | CMD 25| CMB 7| Saves F 5 R 15 W 5 | Init +14 | Per +13 | Ki 8/8 r 2/2

We come with fallen body of one of yours who was friend of ours. His name was Iommi Tyr... Magnussaon?. Something like that

Hisao calls back.

Diplomacy: 1d20 + 11 ⇒ (6) + 11 = 17


male teifling Rogue(u) 7/slayer 2, HP 75/75, AC 30, T 18, FF 22, F +13, R +20 W +11, Perception +24(+27 traps); darkvision 120', Initi. +13

Aye, our friend fell in battle...facing the enemy with weapon in hand. The blasted red wyrm laid him low with his fiery breath. We thought he should be brought back to his homeland. I was glad to call him friend.


He fell in battle against the Fire wyrm? Then your friend is surely feasting in Valhalla now, travelers.... Take some solace in that.... Magnusson? 'Tis a noble name.... The hall of Magnus can be found in Trondelag.... A great borg north and west of here.... I can guide ye there, for a fair price....

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