Clanartus Viliras

Satanic cultist's page

36 posts. Alias of Michael Johnson 66.


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Apparently unwilling to see what Johann’s bear form is capable of, Guido spills the beans...

No! No! Please! I will tell you! We... we are supposedly restoring the aqueducts in preparation to defend the city from the coming dragon attack... In reality, we are preparing to facilitate the holocaust by introducing flammable oil to the water when the hour falls! Our master, Filippo Brunelleschi, is a servant of Lucifer! And I... I have made a deal with the Devil as well!


The man appears to be a Roman laborer, by his common work outfit.

I am Guido, a muckraker serving Filippo Brunelleschi in the project to restore the aqueducts! This...shapeshifter!...snatched me after striking down three of my fellows in the shape of a great cobra!


Johann Kaltgeboren- Cobra! wrote:

For a second there I was thinking maybe Johann is overpowered, but... nah. That probably is what a 20 foot long intelligent snake would do in real life too.

With a quick slither, the snake lunges at the remaining cultist and wraps around him!

[dice=grapple]d20+14

Johann decides to forgo the extra Kraken damage as he intends to drag this one back to Cardinal Lucius alive!

Especially a 6th level intelligent cobra vs 4 first level mooks lol...

Cobra Johann coils tightly around the last of the cultist laborers, who gasps a breathless cry for help, which albeit strangled, echoes back up the passage to their leader...


Johann Kaltgeboren- Cobra! wrote:

There are four of them... they carry only small pointed blades. Yesssss... yessss....! I can deal with sssuch.

Johann's snakely mind starts to interfere with his better judgment. He slithers forward thirty feet and readies an attack to strike as they approach him! He takes a swift action to adopt the minor snake form!

In snake form, Johann gets 2 AoO a round, and he has 10 foot reach. So as the men hopefully rush him, he will get off three attacks... 1 readied attack and 2 AoO. Minor snake form gives him an additional +2 to hit on AoOs.

The four cultists approach with obvious apprehension... Johann’s forked tongue tastes their fear in the dank air... And no sooner do three of them get within ten feet of the deceptively coiled serpent hero when Johann strikes all three down and out in a matter of seconds! The fourth hurls his dagger from ten feet away... 1d20 ⇒ 3...harmlessly bouncing it off the tunnel wall!

AAAAAIIIIEEE!!!


Four figures appear out of the gloom from the right bearing torches and drawn daggers...

In Italian: Zounds! A snek!

Initiative 1d20 ⇒ 12... Johann go ahead and roll your own initiative... They start encounter about 60 ft away...


Johann Kaltgeboren wrote:

Johann knows that the Cardinal is probably right, but even one more lost life is not worth an organ concerto, and there are also baby snatchers out there. Over the next several days, until the group goes back to the Catacombs, he sleeps during the day, and patrols the known entrances to the catacombs at night. A few hours here, a few hour there, his sharp eyes easily observing things by the moonlight and starlight that others would miss.

[dice=perception]d20+10

well shoot

Johann’s intentions to remain vigilant are hindered by the many fascinating distractions the outlying districts of Rome have to offer: acrobats and jugglers performing in the streets for silver florins, musicians plying their trade for the same, and food vendors selling delicious-smelling fare from carts... He fails to notice the coming and going of a few dark-robed figures entering or leaving Catacombs entrances...


The cultist whose face Johann has bitten off screams in terror and despair at the thought of going on without a face... The unbearable thought drives the already unstable Roman over the edge! He leaps to a terrible death in the firepit, where his black robes immediately ignite!

AAAAAAAIIIIIIEEEEEEEE!!!

In a matter of seconds, the cultist is consumed by the roaring flames!


Zagathoth wrote:

Zagathoth takes off running as soon as bearman does. He doesn't understand what's going on in the firelit chamber but its clearly a fight and that's all he needs to know. Without breaking stride, he charges the nearest skullman and hacks at it with his falchion...

[dice=power attack (charge)]1d20+6+2, [dice=for]2d4+9

Zagathoth’s falchion shears through cloth, flesh, and bone, and the cultists’ left arm flies away from his body, spraying blood!

AAAAGH!!

The east most cultist collapses on the floor in an expanding pool of blood!


Johann Kaltgeboren wrote:
Infant boy wrote:
as its little body is consumed by the flames

gahhhhh!! screams me

"GAAARRRRGHHHHHHHHH!" screams Johann and he bites down on the west cultist's face!

[dice=Bite Attack & damage]d20+4; d6+2 str 2 bab 2; str 2 patt 2

In Italian: AAAAAIIIIEEE!! MY FACE!! It’s EATING my FACE!!!


The Ogon Fox wrote:

His eyes widen in horror as he first hears the wailing baby and the soft (at first) chanting...as Johann charges off, Ogon is quick to follow, fists clenched and bristling with lightning. When he reaches the room he maintains some distance (but not more than 30ft) and throws a bolt of lightning at the cultist not already engaged in melee with Johann.

[dice=Ranged Mystic Bolt vs normal AC]1d20+3
[dice=Electric Damage]1d6

The Fox’s mystic bolt sizzles and crackles into the east cultist’s flesh!

GNAAAAAAAACH!!


The two masked devil-worshipping baby-killers are caught completely off guard by the sudden appearance of the furious Bear!

Surprise round, Johann begins adjacent to his choice of east or west cultist!


Johann charges like an enraged mother grizzly protecting her cubs into the hexagonal chamber (area 14) to the north...

Here, he encounters a chilling and infuriating scene: a pair of black-robes figures wearing skull-face masks are standing to east and west of a diamond-shaped firepit at the center of the chamber, in which roaring orange flames leap halfway up to the twenty-foot-high ceiling...


MOLOCH!! SOG MORDROX FERNIX VICTIMAS!!

Infernal:
MOLOCH!! CONSUME THIS VICTIM IN YOUR DEADLY FLAMES!!


From the north can now clearly be heard by all:

MOLOCH ASHK NOXT GRAVAX!! MOLOCH ANGULF HABRAX!!

** spoiler omitted **


Mingled with the infant’s crying are sinister voices chanting in an evil-sounding tongue (Infernal)...

MOLOCH ASHK NOXT GRAVAX!! MOLOCH ANGULF HABRAX!!

Infernal:
MOLOCH ACCEPT THIS SACRIFICE!! MOLOCH BE PRAISED!!


Hisao of the Yellow Reeds wrote:

One more question for the cultist

Où undergound est nécromancien?

The Necromancer lairs in a vault deep in the catacombs, west of where you....stopped the sacrifice....and down a winding stair....a moat of vile waters, in which the Dread Guardian swims, surrounds his underground island.... Beware the Dread Guardian! And beware the Necromancer! He will try to add your bones to his army of skeletons! Or feed you to the Dread Guardian....


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Paddy wrote:

Paddy watches as Iommi questions the cultist.

[b] If ye aren't getting any answers, I might be able to persuade him into answering. It would be to his benefit if he did....[b] Paddy says with a rather disturbing grin on his face as he twirls a dagger.

[dice=intimidate] 1d20+7

The cultist cringes at the deft display of daggerwork and avoids making eye contact with Paddy, clearly intimidated by the rogue....


Alphonse Veritas wrote:

"We will forgive, but not forget." Alphonse warns.

"You will still be punished for your crimes, but you may yet save your eternal soul, and redeem your actions in the eyes of our Lord, if not in our ortal courts."

[dice=Diplomacy]1d20+9

Grasping Alphonse's hand, the man kisses it and weeps.


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Akio Derick Ryuu wrote:

Akio walks towards the man, listening during the questioning.

He speaks at the end.
[Dice=sense motive] 1d20+6
[Dice=sense motive] 1d20+6
[Dice=sense motive] 1d20+6

my friend. Long have you lived in darkness, long have you followed its trail, but now you see the strength of that evil is small, and only illusionary, the path you noe walk will be hard, and difficult I am sure, but with strength in yourself, and the will to do what is right you will be fine. Like this god of the land here, I will forgive you of your past, however I will ask one thing of you as you start this journey. Lead us to this leader of yours. Take us to the heart of this snake. You can do this yes?

[Dice=diplomacy] 1d20+7

The cultist blanches in terror....

Please have mercy, Monsieur! I cannot do this! He would make ghouls or walking corpses of us all! Hang me if you must....but please....let me give confession....and take once more the body and blood of Our Savior before I meet my fate....

He breaks down in sobs of remorse and grief for a life ill spent....


Hisao of the Yellow Reeds wrote:

In French

Where did you get the little one? Hisao asks curiously.

From Madame Jezebel's brothel, here on the isle.... A harlot's babe....


Iommi-Tyr Magnusson wrote:

Cleric of christianity, we have also a prisoner -- a cultist of Jesus's enemy. We would like to ask him questions before descending again to the bowels. Do you have a cell or private office for which we can do this?

(Iommi-Tyr Magnusson, though he respects Father Renaud and acknowledges his authority in Notre Dame, does not serve the christian god and does not accept christianity as being an authority over "Evil" -- Thus, Iommi-Tyr Magnusson does NOT want to leave the cultist under the authority of the clerics of Notre Dame.)

Questions for the devil worshiper:
If you truly renounce Satan as you said in your surrender, answer these questions openly and honestly, and get our support & request for leniency in your trial.

I shall, Monsieur!

Do you know the traitor-cleric of Notre Dame; were you in league with him?
[dice=Sense Motive]1d20+8 +1d6

Pierre Le Sorcier? Oui, Monsieur! He is our leader in France....

Explain what ritual you were doing with the infant and for what purpose(s) it had specifically to your cause.
[dice=Sense Motive]1d20+8 +1d6

We were going to sacrifice the infant at midnight to appease the Devil in preparation for an augury.... We wanted to know if Domesday was nigh, sir....

Were your deeds connected to, and in what way were they connected to, Conflagratius and his horrible arrival from Mercury?
[dice=Sense Motive]1d20+8 +1d6

The dragon is known to us.... By another name.... A secret name.... Foretold by the Apostle John.... His true name is..... Wormwood.... And he heralds the end of days!

Are there any more prominent figures such as Clerics, Lords, Parisian military officers or even Merchant lords who secretly serve Satan with you and who are they? Name any others that you know.

The cancer runs deep, sir....

[dice=Sense Motive]1d20+8 +1d6


The cultists, clad in black robes and cowls, and masked with skull face masks, bore masterwork cold iron daggers (3), silver necklaces with inverted silver crucifixes inlaid with tiny bloodstones (3), and Satanic rosary beads with human teeth and finger bones in place of beads and inverted crucifixes (3). One of the three (the one tortured to unconsciousness by Nacht) also has a black leather scroll tube tucked in the rope cinching his waist....


Hoenheim Dobberkau *Nacht* wrote:

Uh.. Oh..

The man fell to his knees pleading for forgiveness. It was a fleeting chance at survival. He pleaded and whined... and it stirred something in Nacht. A memory, one of.. pleading.. or screaming.. of praying.. of Jesus being called.. A face in anguish.. a knife being heated up and applied to the skin. Nacht's eyes turned red.

" Sie sind nicht nicht annähernd genug schreien genug .. " his disposition changes the strikes going for areas that would cause the most pain rather than to kill, then to kill. It was brutal

** spoiler omitted **

It would also ping if he was higher level or a cleric of some kind

AAAAAAAAAAAAAAAAAAAAAAA!!!!!!

The cultist twists and shrieks in agony as The Beetle Man tortures and mortified his flesh....

He collapses, eyes rolling back in his head as he loses consciousness.....


One wounded cultist remains standing.... Even with the skull mask hiding half his face, his growing terror of imminent doom is apparent!

In French: I renounce Satan and all his evil works! Forgive me, Lord Jesus! Have mercy on my wretched soul!

Dropping his dagger, the cultist drops to his knees before Nacht and raises his hands together in a pleading or praying gesture....


Akio Derick Ryuu wrote:

Akio will take 3 turns to do the following-

full move up to the child,
whatever action to pick up child,
full action withdraw with child in tow.

I cannot allow a child to be harmed, there is no honor in this!

in japanese
in death as life, you have shamed your ancestors.

acrobatics to dodge AoOs.

Tumbling past the cultists, the nimble samurai snatches the wailing infant from the altar, then reverse somersaults backward past the cultists again, drawing two AoOs as he does so....

AoO 1d20 + 3 ⇒ (1) + 3 = 4 misses....

AoO 1d20 + 3 ⇒ (15) + 3 = 18 nicks the samurai's thigh for 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage with a curvy dagger!


Jimeno Díaz de Vivar wrote:

Taking a night away from mypc and the thread blows up in my face.

Jimeno will stab at a cultist that tries to cast.
[dice=AoO]1d20+4;1d8+4

Next round
Jimeno moves over trying to flank a cultist if possbile, but using his reach to threaten the cultists and attack one from a distance.

[dice=Attack]1d20+4;1d8+4

Jimeno keeps the second cultist dodging madly to avoid his thrusts, only to move into Hisao the ninja's deadly thrust!


Hoenheim Dobberkau *Nacht* wrote:

I think Jimeno is close and has reach so he would at least get an attack with the lance as an AoO maybe. Also one of the cultists needed to make a DC 14 will save.

Round 2
=======

Nacht moves up and tries to skewer one of the cultists to death.

[dice=Multi Longsword Slash]1d20+2; 1d8+3
[dice=Multi Gladius Slash]1d20+2; 1d6+1
[dice=Multi Gladius Slash]1d20+2; 1d6+1
[dice=Multi Gladius Slash]1d20+2; 1d6+1

A flurry of cuts on the third cultist leaves him pale and gasping in pain!


Hisao of the Yellow Reeds wrote:

Round 2

Let's just say my first crap roll was my Aoo
[dice=second round attack on injured cultist.]1d20+5+2;1d6+1+1d6

AAAAARRRGGGGGGHHH!!!

The ninja appears out of the shadows and misses with his first attempt to disrupt the cultist's spell, dodges the roaring cones of flame (mostly.... He stills takes a total of 6 fire damage from the two burning hands spells), and slips a retaliatory thrust past the cultist's guard and into flesh! The second cultist falls, succumbing from multiple wounds....


Paddy wrote:

Paddy dances out of the way if one ray, only right into the second. The flames do not seem to hurt the crazed Irishman much.

Oy, you little bugger....you singed my favourite cloak....I like this cloak.

He then shoves hus rapier towards the face of the cultist that hit him.

Paddy's rapier thrust takes the nearest of the two remaining cultists in the chest as he chants and forks his fingers....

Concentration check vs DC 15 to get off the burning hands 1d20 + 5 ⇒ (20) + 5 = 25 succeeds!


Hisao of the Yellow Reeds wrote:

Round 2

Let's just say my first crap roll was my Aoo
[dice=second round attack on injured cultist.]1d20+5+2;1d6+1+1d6

Stabbing the cultists that Paddy stabbed earlier, bringing him closer to death!


Fray Manuel Jose wrote:

** spoiler omitted ** in Spanish

Knowledge Religion Check to see what they are doing 1d20+13

Iniative Check
1d20+1

He is going to attempt to begin to preach to them and fascinate the nearest cultist to teh baby DC 14 Will

Will vs DC 14 fascinating sermon 1d20 + 3 ⇒ (1) + 3 = 4 succeeds! This cultist places a doubtful hand on the infant, almost as if to protect it, as Fray recites the Beatitudes....

Will vs DC 14 fascinating sermon 1d20 + 3 ⇒ (17) + 3 = 20 fails! This cultist ignores Fray's assertion that the meek shall inherit the Earth....


The cultists fork their fingers at the adventurers and intone words of evocation, causing hellfire to spring out from their hands and blaze the advancing intruders!

Alphonse, Nacht, Hisao and Paddy must each make two Ref saves, DC 12, to avoid the burning hands that sear for 3d4 ⇒ (1, 3, 2) = 6 and 3d4 ⇒ (2, 1, 3) = 6 fire damage respectively!


Paddy wrote:

[dice=initiative]1d20+10

Padfy dashes forward and tries to run one of the cultists through with his rapier.

[dice=attack]1d20+5; 1d6; 1d6 rolled sneak attack in case it applies]

[ooc] edit...forgot to do action

Paddy's rapier sinks into the second cultists, who screams in agony!


Alphonse sweeps the head of the cultist wounded by Nacht off of his shoulders with a bold stroke of his scythe!


Hoenheim Dobberkau *Nacht* wrote:

Nacht's insectile legs buckle down and shoot him off in a burst of speed landing right next to the middle cultist and slicing at his head. He had little care for the child but he was sure one of them knew something. So only one needed to be alive.

[dice=Charging Ant Longsword Slash]1d20+6; 1d8+3

Nacht's blow slices deep, drawing blood and a startled cry of pain and alarm from the skull-masked cultist!


Three black-robed, hooded figures wearing skull masks stand near the unholy altar, one laying what appears to be a sedated human infant upon the altar!

They turn to face the adventurers as they enter the gallery....

Initiative 1d20 ⇒ 6