Wormcaller

Necrophidius guardian's page

7 posts. Alias of Michael Johnson 66.


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Alphonse Veritas wrote:

Alphonse moves in to smack the hypnotic beast

[dice=Attack]1d20+7

[dice=Damage?]2d6+10

TINK-TINK-TINK-TINK!!!

Alphonse's earth breaker smashes the spiny processes off of several of the thing's vertebrae! It jerks erratically as if severe damage has been done to it!

Then it drops its human-skull head to the floor and lays still, defeated!


Hisao of the Yellow Reeds wrote:

Too many AOOs

Hisao continues to try and put down the snake thing.

[dice=flank light mace]1d20+8;1d6+1+2d6

And then since he goes after Paddy (and Paddy will get the flank on this round on his earlier attack) will use a ki point to go invisible as a swift action and then five foot step away to get away from the skeletons flanking him.

[dice=Invisible Stealth]1d20+30 bonus goes up to +50 if five foot steps counts as stationary stealth rather than moving stealth

Assuming Hisao's attack result of 14 already includes flank bonus....

Hisao misses the necrophidius!


Hisao of the Yellow Reeds wrote:

Hisao takes the opportunity to swing again at the weirdly swaying snake.

[dice= flank light mace]1d20+8;1d6+1+2d6

[dice=will]1d20+3

It dances like a monkey.... No wait what am I saying? Hisao shakes himself off to get rid of the hypnosis.

Hisao shakes free of the necrophidius' dance of death and plows into its skull with his mace! CRUNCH!!! The snake-like construct wobbles for a second but does not fall!


The necrophidius begins a hypnotic swaying dance that takes a full round action to complete....

Most of the Lusty Fools are still flat-footed at this point, and thus get no AoOs.... But Paddy and Hisao are not only flanking the necrophidius at this point, they have also acted and are not flat-footed, thus they can each make an AoO against the necrophidius as it performs its dance....

All must attempt a DC 15 Will save to avoid being dazed by the necrophidius' dance of death!


Hisao of the Yellow Reeds wrote:

Sorry guys, weekend!

Hisao knows enough about bones know to know that knives don't do very well against them he loops around the snake like one to flank with paddyand brings his light mace down on it.

[dice=flanked light mace]1d20+6+2;1d6+1

[dice=Forgot sneak damage]2d6

Total blunt damage 9

Hisao gives the necrophidius a solid knock on the skull!


Paddy wrote:

Paddy dashes forward, his shortsword a blur as it lashes at the snakelike monstrosity.

[dice=attack] 1d20+7; 1d6+1; 2d6 added sneakattack

Get lost, ya wee nasty worm!

The blade sticks in the bony, serpentine thing, but seems to do little to hinder its progress....


Something serpentine and skeletal slithers with a dry rattle of vertebrae across the floor between the two skeletal guards and into the room.... It's body is the skeleton of a giant snake.... It's head is a human skull, eye sockets also lit with arcane fires!

Initiative 1d20 + 3 ⇒ (19) + 3 = 22