Paizo Blog

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Are You Proficient?

The term "proficiency" has been a part of the Pathfinder rules since the very beginning, but in the Pathfinder Playtest Rulebook, we've expanded the concept to cover more than just weapons and armor. In the new proficiency system, your proficiency matters for just about every check you attempt and DC you have. You don't just have proficiency in weapons, which helps when you swing a sword, or proficiency in armor, which protects you when you try to avoid a blow—instead, proficiency covers everything from axes to spells, from Acrobatics to Thievery, and from Perception to Will saves. Your proficiency in Fortitude saves can allow you to shake off virulent poisons in an instant, and your proficiency in Diplomacy might help you stop a fight before it begins. There are five different ranks of proficiency.

Tags: Pathfinder Playtest Wayne Reynolds

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Visions of the Pact Worlds

Starfinder Pact Worlds is almost here, so we thought it might be fun to show off some of the cool art you'll encounter as you delve deeper into the cultures and politics of the Pact Worlds. To find out more about these exciting locations and interesting personalities, check out Starfinder Pact Worlds, available this month!

Tags: Leon Tukker Mark Molnar Oh Wang Jing Roberto Pitturru Starfinder

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Pathfinder Roleplaying Game: Horror Adventures

Making the Most of Character Unlocks

Ever since the first Pathfinder Adventure Card Game Class Decks were released, you have been able to use Adventure Path characters of the same class as your deck in the Pathfinder Society Adventure Card Guild. This has been a great way to add more variety to PFSACG character options (in case the 88 Class Deck characters aren't already enough for you!).

Tags: Adventure Card Guild Class Decks Organized Play Pathfinder Adventure Card Game Pathfinder Society

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Rituals and Rivals

I know there's a lot of excitement in the Pathfinder community these days, and I'm proud to be at the center of it with the most adamantly followed announcements of them all—Jungle of Despair previews!

Tags: Jungle of Despair Licensed Products Miniatures Pathfinder Battles

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Pathfinder Society 2, Expanding on the FAQ

By now many of you have heard that Paizo's launching a playtest for a second edition of Pathfinder RPG. This sort of news inspires all sorts of questions, so be sure you've checked out the Pathfinder Playtest FAQ. In short, Paizo will release the playtest book, pdf, and a playtest adventure at Gen Con 2018, gathering your input to revise the game and release it in full at Gen Con 2019.

Tags: Organized Play Pathfinder Playtest Pathfinder Society

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Pathfinder Flip-Tiles: Forest Starter Set

Forest from the Trees

Not too long ago we announced a change to our modular mapping products. Pathfinder Map Packs had a good run, but we knew we could do better. To replace the Map Packs, we put together Flip-Tiles: 6-inch-by-6-inch, double-sided tiles, each corresponding to a themed starter set, and designed to be even more modular than the Map Packs where.

Tags: Pathfinder Accessories

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Leveling Up!

With the Pathfinder Playtest, we're looking to level up the entire Pathfinder game. And that means leveling up... leveling up! Gaining new levels and the toys that come with them is a core part of Pathfinder First Edition, and we want to make it more rewarding in the new edition. So how do you level up?

Tags: Pathfinder Playtest

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Fiendgully: The Last Painforest

It's just been a bit since our delayed look at the set's creepy crawlies, but a short detour in our journey through the Jungle of Despair won't prevent me from at least trying to stay on schedule. This week we examine some of the fiends featured in the set: daemons and qlippoth!

Tags: Jungle of Despair Licensed Products Miniatures Pathfinder Battles

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Pathfinder Module: Crypt of the Everflame (PFRPG)

Pathfinder Playtest: Return to the Crypt

As part of our announcement for Pathfinder Second Edition, we recorded a game session with the hilarious crew from the Glass Cannon Network. They were kind enough to invite us to their studio in New York, where Erik Mona and I playtested the game with them, converting the first ever Pathfinder Module, Crypt of the Everflame, to the new rules.

Tags: Pathfinder Playtest

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Starfinder Now on Fantasy Grounds!

We're happy to announce that SmiteWorks has released version 1.0 of their Starfinder Ruleset for Fantasy Grounds! The ruleset comes with the entire contents of the Starfinder core rules in an easy to read reference manual and with drag and drop data elements for everything like classes, races, armor, shields, and starships. Character creation is assisted by dragging and dropping race, theme and then class. Starship build support and starship combat is still getting finalized but will make an appearance when we release version 1.0.

Tags: Licensed Products Starfinder

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All About Actions

One of the most important aspects of the Pathfinder Roleplaying Game is combat. Monsters and villains are a very real threat that adventurers have to deal with on a daily basis, and quiet negotiation is rarely the answer. When talking fails, swords are drawn and combat is joined. In Pathfinder First Edition, combat could become rather bogged down just by the weight of options available. Time and time again, we heard new players talk about the complexity of the action system, how it made the game slow down as players looked to eke the most out of their turns.

Tags: Pathfinder Playtest

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First Look at the Pathfinder Playtest

Just shy of 10 years ago, on March 18th, 2008, we asked you to take a bold step with us and download the Alpha Playtest PDF for Pathfinder First Edition. Over the past decade, we've learned a lot about the game and the people who play it. We've talked with you on forums, we've gamed with you at conventions, and we've watched you play online and in person at countless venues. We went from updating mechanics to inventing new ones, adding a breadth of options to the game and making the system truly our own. We've made mistakes, and we've had huge triumphs. Now it is time to take all of that knowledge and make the Pathfinder Roleplaying Game even better.

Tags: Pathfinder Playtest

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Starfinder Pact Worlds: Per Aspera ad Astra

By now, you've had a look at the rules governing the Starfinder universe in the Starfinder Core Rulebook. Perhaps you've created a character or two and played in a few sessions of the Dead Suns Adventure Path! You've also gotten a glimpse of many of the weird and wonderful beings found in the Starfinder Alien Archive. But, in my opinion, an RPG really begins to blossom with an exciting and vibrant campaign setting. Luckily, Starfinder Pact Worlds is right around the corner!

Tags: Starfinder

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Covered in Creepy Crawlies

Happy Friday, Pathfinders! We're now well on our way through our exploration of the forthcoming Jungle of Despair miniatures set from WizKids, due out in May. This week, I set aside my instinctive reaction to snakes and spiders and show off some of the figures in the set most likely to make your players' skin crawl.

Tags: Jungle of Despair Licensed Products Miniatures Pathfinder Battles

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Pathfinder Adventure Card Game: Occult Adventures Character Deck 2

Hail Gom-Gom!

The Occult Adventures decks were a fantastic opportunity to stretch our creative limbs and show you some of the wilder things we can do in the Pathfinder Adventure Card Game. Characters like Yoon, Mavaro, and Erasmus epitomize the ever-shifting cycle of play that I personally prefer, so I hope they work out well for you.

Tags: Class Decks Pathfinder Adventure Card Game

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Unseasonably Warm?

If you haven't heard the stereotypes, Seattle has a rather dreary reputation for being constantly cloudy, rainy, chilly, and damp. That's only about 80% true; our summers (starting a little before PaizoCon) are quite beautiful and warm. However, it's around late February that I'm rather desperate for the feel direct sunlight and warmth. Apparently this month's scenarios got the memo, and both involve a swelteringly welcome break from the northern hemisphere's winter.

Tags: Maja Djeke Organized Play Pathfinder Society Pathfinder Society Scenarios Sebastian Rodriguez

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Find out Next Time, on Starfinder Society!

It's safe to say that John Compton and I can get a tad excited about campaign storylines. When we first sat down to start hashing out the first wave of Starfinder Society scenarios, we came up with a huge list of ideas that pulled from popular Pathfinder Society scenarios, common sci-fi tropes and more. Of these ideas, perhaps none stood out more than one fateful thought I threw into the mix after reading about Eox: "What if we have the Starfinders take part in a reality TV show?"

Tags: Organized Play Starfinder Starfinder Society

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Solstice Scar Update

At PaizoCon 2017, Pathfinder Society Roleplaying Guild launched a new form of multi-table interactive special (usually shortened to just “a Special”). In doing so, we changed up two big assumptions from past Specials. First, other Specials traditionally kicked off a new season and included integral plot developments that really incentivized playing that Special as soon as possible. Second, those Specials were each built to be self-contained, to portray snapshot events that never evolved, and needed to be built from the ground up each time. As we explored new ways to provide Specials to more conventions—particularly to those taking place between January and May, by which point many people have already played the big Special that debuted at Gen Con the previous year—we developed Pathfinder Society Special #8–99: The Solstice Scar, a modular Special comprised of numerous 90-minute-long parts that can be swapped out over time to tell an evolving story.

Tags: Conventions Organized Play Pathfinder Society Pathfinder Society Scenarios

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Pathfinder Adventure Card Game Strategy #14—Improving Your Character: Strategy & Tactics

Building a party is only half the story; you also want to improve those characters over time. This article talks about how to do so in a general way, then next month's article focuses on thinking about precise cards (and traits). Most of this general advice is strategic, affecting overall play.

Tags: Adventure Card Game Strategy Pathfinder Adventure Card Game

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PaizoCon 2018 Event Submission is Open!

PaizoCon 2018 is now less than 100 days away, and that means the time to roll dice together is quickly approaching. But we can't roll dice if there are no games to play, and that's where you come in! Each year, we allow attendees—both fans and third-party publishers—to run their own events, put them on the official PaizoCon schedule, and allow for online registration. This year, we've moved the event submission interface to Google forms: PaizoCon 2018 Event Submission Form.

Tags: Community Conventions PaizoCon PaizoCon 2018

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It's Dangerous to Go Alone

Okay, so I need to get this off my chest. We all know the classic line from the cave hermit at the start of The Legend of Zelda. "It's dangerous to go alone! Take this." Cool. But how does taking a sword address the fact that Link is still going alone? Sure, he has something with which to fight the danger inherent in solo adventuring, but wouldn't it be better for the old dude to also advise Link to take some friends along? That worked really well for 15 core Final Fantasy games.* I'm just saying.

Tags: Jungle of Despair Licensed Products Miniatures Pathfinder Battles

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Pathfinder Campaign Setting: Inner Sea Taverns

Where Everybody Knows Your Name

Come on in, come on in! You look thirsty. Pull up a stool and let me pour you a drink. What's your poison? Whiskey? Wine? No matter, we have it all here! *polishes glass with a dirty rag*

Tags: Pathfinder Campaign Setting