Pathfinder Society Scenario #5-19: Demonic Afterparty

4.50/5 (based on 2 ratings)
Pathfinder Society Scenario #5-19: Demonic Afterparty

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A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.

A demonic cult recently performed a ritual to great success, part of its leader's grander schemes. Her work near Nerosyan complete for now, she left a token force to guard the site, no longer needing it, and prepared to travel elsewhere for grander plans. This activity, though, has been noticed. The ritual site was supposed to be completely abandoned, but a group of traveling merchants noticed the strange activity. This was reported to the Nerosyan leadership, who in turn have pressured Venture-Captain Jorsal of Lauterbury to get involved. Jorsal has decided to send the PCs, to investigate the site itself, assuming that a place so near the city likely isn’t much of a threat.

Written by Michelle Y. Kim

Scenario tags: None

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat: Arcane Library
  • Note: This product is part of the Pathfinder Society Scenario Subscription.

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    Average product rating:

    4.50/5 (based on 2 ratings)

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    4/5

    I'm really happy with this scenario. There have been a lot of editing/development/writing misses in scenarios this year. I'm happy to say this one doesn't suffer from those problems.

    I do have a few notes.

    First, the early combats (in low tier anyway) are still too easy. Cultists and quasits are such pushovers. Tiny creatures are just awful combatants in PF2E, no flanking, extra movement to get into position, do not like. The low-tier demonologist caster has 0 bite. He might as well fall over dead when initiative is rolled.

    Secondly, the labyrinth skill challenge:
    The results are too compressed. Only 2 success points separate the worst result from the best result.
    This whole skill challenge only affects initiative in the next combat. It would be nice to have a more meaningful result here, whether part of the success condition or treasure bundles or something. The challenge is also VERY easy. I've run this 6 times so far, and I have yet to have a group not obtain double the number of PCs or very close to it.

    Lastly, there is no map provided for the first combat. It's easy to improvise one, there really should be one included.

    That said, overall it's a very good adventure. I love the flavor of the locust knight. And the (what I assume is) foreshadowing for future season 6 scenarios is excellent.


    Wow, such a good scenario!

    5/5

    This was a thoroughly enjoyable and (from a player's perspective at least), well written adventure. The rooms and exploration had so much detail and flavor, the encounters were interesting and varied, and the combats had interesting characters and mechanics. Tons of fun and sets a high bar, looking forward to more adventures like this.


    Paizo Employee Organized Play Coordinator

    3 people marked this as a favorite.

    Announced for June! Cover and product description are not final and are subject to change.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.


    Very nice~


    O Captain, My Captain!


    1 person marked this as a favorite.

    This was a thoroughly enjoyable and (from a player's perspective at least), well written adventure. The rooms and exploration had so much detail and flavor, the encounters were interesting and varied, and the combats had interesting characters and mechanics. Tons of fun and sets a high bar, looking forward to more adventures like this.


    1 person marked this as a favorite.

    Giving a hazard encounter just one possible skillcheck and that at expert is just rude honestly. if you dont have that you can whack a hazard for half an hour

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