Uncover the secrets of the gods with Lost Omens Divine Mysteries!
The influence of all-powerful deities is felt in every corner of the Lost Omens setting. Whether you're a valorous champion calling the righteous power of your patron down upon wicked foes or a sneaky rogue asking the god of thievery for a blessing on your next heist, faith and the forces behind it are key to every character's identity. Within this volume, you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshippers. The book also grants a glimpse into the machinations of a god, exploring how a new god rises, why a god takes worshippers in the first place, and what occurs when a god dies.
This 320-page resource for both players and Game Masters is the comprehensive look at all things divine, making it an essential addition to any Pathfinder Second Edition campaign and a remastered update and expansion of the popular Lost Omens Gods & Magic volume! The book updates for all of your favorite Pathfinder Second Edition deities, providing everything you need to know when playing with updated rules found in Pathfinder Player Core and Pathfinder Player Core 2, updating domains, spells, and other mechanics. These include expansions on existing classes like new witch patrons, new archetypes like the Rivethun emissary and powerful mortal herald, and new class archetypes like the battle harbinger option for clerics. The book also includes brand new character options and several additional divine entities never before explored in any Pathfinder reference!
Written by: Misha Bushyager, Jessica Catalan, Carlos Cisco, Rue Dickey, Brian Duckwitz, Aoife Ester, Ivis K. Flanagan, Tomas Gimenez Rioja, Leo Glass, Alastor Guzman, Thurston Hillman, Laura Lynn Horst, James Jacobs, Michelle Y. Kim, Monte Lin, Luis Loza, Stephanie Lundeen, Poorna M., Adam Ma, Jacob W. Michaels, Zac Moran, Jon Morgantini, Matt Morris, Morgan Nuncio, Daniel “Drakoniques” Oleh, Pam Punzalan, Jessica Redekop, Jaime Reyes Mondragon, Kevin Thien Vu Long Nguyen, Erin Roberts, quinn b. rodriguez, Michael Sayre, Mark Seifter, Austin Taylor, Isis Wozniakowska, and Sebastian Yūe.
ISBN-13: 978-1-64078-624-0
Available Formats
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I knew I was intending to buy this, from when I first saw stuff about it. First book in the Lost Omens line I've been able to read, and it was DELIGHTFUL; Yvali is an EXCELLENT voice to have commenting on things.
Aside from a few typos, the only real complaint I have (aside from "it was so fun to read that I stayed up late and I was really tired the next day") is that the "relationships" chart is a bit difficult to read; however, I can't think of how to display that same information in a BETTER way, so yeah. And also I think the "table of lots of gods in the back of the book" should have been organized alphabetically throughout, instead of grouped by categories, but that's a matter of personal preference and I can see why they might have chosen to do it this way.
I am here to say this book is spectacularly crafted. The idea of writing these Lost Omen books from the perspective of in-world personalities, like the nosoi Yivali in this case, is pure genius. I loved the initial essay on divinity and its relationship with mortality in particular. It felt like actual notes on a phylosphy research paper in making (albeit cleaned up). I particularly enjoyed how Yivali is seriously out there to get to the bottom of things and does not mince words, offers a honest and many-faceted view of the nature of worship. The symbiotic nature of worshipper and deity is fascinating and, to me, it gives a very good explanation to the "transactional" nature of worship by putting it in a much more interesting light: god and worshipper are part of the same divine potency, they are inextricably linked. The entire presentation does WONDERS to my immersion in the setting and to translating these things into mechanical bits for the game part of this wonderful RPG.
Lore aside, this is obviously a must have, incredibly thorough anthology of deities that more than exceeds its purpose. To me, this is what a true "manual" should look like for the setting part of a game. I can only hope that the remastered World Guide will be given the same spectacular upgrade (maybe including more pages on the different continents of Golarion). All in all, great stuff!
This book is a well-organized encyclopedia of the different gods and how their religions operate. My players have already made good use of it when creating religious characters.
We've already started using the new spells and one of the new Oracle mysteries in our campaign. I look forward to seeing some of the other rules material in action.
Well, I was initially very skeptical about this book, considering it a simple remaster, but if the volume has grown so much, then I think I will watch it much more carefully.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kavlor wrote:
Well, I was initially very skeptical about this book, considering it a simple remaster, but if the volume has grown so much, then I think I will watch it much more carefully.
yeah, being more than twice the amount of pages, that's DEFINITELY NOT a "simple remaster"! :P
Nice to see a return of "Esoteric Order of the Palatine Eye". At least that's what the transcript (via YouTube) seems to imply is in the book. IMHO, it works well with the whole Dark Tapestry theme I'm seeing wrt the Godsrain Prophecy.
Pathfinder Maps, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
I really hope this means that 2025 will give us a matching Arcane Mysteries or something similar. I really want a book that spells out a whole mess of spell schools. What I think they should have is like a core curriculum (spells that any wizard attending would need to learn) and then something like specialty groups (like majors at a college). Maybe they could be something like cleric domains where certain schools would allow access to certain domains but not to others.
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LiaElf76 wrote:
I really hope this means that 2025 will give us a matching Arcane Mysteries or something similar. I really want a book that spells out a whole mess of spell schools. What I think they should have is like a core curriculum (spells that any wizard attending would need to learn) and then something like specialty groups (like majors at a college). Maybe they could be something like cleric domains where certain schools would allow access to certain domains but not to others.
Looking at the Battle Cry! playtest, I think the big rule book for 2025 will be a "war" focused one... maybe even specifically "martial".
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Elfteiroh wrote:
Looking at the Battle Cry! playtest, I think the big rule book for 2025 will be a "war" focused one... maybe even specifically "martial".
Yes but that’s a rule book, not a setting book like Divine Mysteries or my hoped for Arcane Mysteries. Not to mention that there’s plenty of stuff in Secrets of Magic that could use a Remaster touch up (e.g., Rune magic). And as someone with a PFS Silence in Snow Witch, we could use a lot of ice themed spells.
Does anyone know if the psychopomp ushers would be in this? I started reading about them and I'd like to see them updated. Plus if they're in this book we could get Yivali's commentary on them as psychopomps, which would be neat.
Does anyone know if the psychopomp ushers would be in this? I started reading about them and I'd like to see them updated. Plus if they're in this book we could get Yivali's commentary on them as psychopomps, which would be neat.
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keftiu wrote:
The Gold Sovereign wrote:
How manu gods are they planning to cover in this book, exactly?
My understanding is "literally all of them in Pathfinder canon."
Small correction, I'm pretty sure it was: "That had rule printed for PF2". PF1 had more than 400 deities. PF2 "only" need 190 deities to be converted to remaster, with a handful that might get removed for OGL. For references, Gods & Magic had 141 deities in the book.
They WILL have some new ones though, and might bring back some PF1 deities, but My own guess for the biggest number I would guess would be ~250. I still want a lot pages for deeper writeups and stuff. :P
Does anyone know if the psychopomp ushers would be in this? I started reading about them and I'd like to see them updated. Plus if they're in this book we could get Yivali's commentary on them as psychopomps, which would be neat.
They're confirmed to be in it yup
Excellent! I've been hoping for them to get more love - and it'd be nice if Vavaalrav got a new symbol that wasn't just a Celtic cross. I'd just thought it was very unlikely that'd be touched on again.
(I've been pondering using the Ruins of Nebrindae, the psychopomp temple in the plane of Air, for something, since it seemed like a great little plot hook, but decoupling it from real world religious iconography would be pretty important to me. So the cross and circle symbol would be a problem.)
Will there be a Fiend Hunter Archetype option? There seems to be a lot of specific Undead Slayer options, (Ghosteater, Knights of Lastwall, Undead Slayer, etc…) but I’m having trouble finding a specifically fiend slayer themed Archetype… (without Multiclassing mind you)
I will be so upset if boons and curses are not in this book. It’s one of the best things for diety focused players and it was sadly not part of some of the tian xia gods in their book
Will all the gods that have been mentioned in AP material like Rowdrosh be included? Other demon lords that are Paizo's that came out in the Book of the Damned? What about pantheons like in Last Wall book?
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Terevalis Unctio of House Mysti wrote:
Will all the gods that have been mentioned in AP material like Rowdrosh be included? Other demon lords that are Paizo's that came out in the Book of the Damned? What about pantheons like in Last Wall book?
Every deity that got a "deity statblock" in a pre-remaster PF2 book is confirmed to be in. There's also a couple of "new for PF2", and some totally new for Pathfinder that ahve been confirmed. Anymore else is up in the air. That's still almost 200 deities minimum, which is A LOT, considering that Gods & Magic had ~140.
Will all the gods that have been mentioned in AP material like Rowdrosh be included? Other demon lords that are Paizo's that came out in the Book of the Damned? What about pantheons like in Last Wall book?
Not only Pantheons but also Covenants which are a way to access divine power without worshipping a god, by the sounds of it.
Will all the gods that have been mentioned in AP material like Rowdrosh be included? Other demon lords that are Paizo's that came out in the Book of the Damned? What about pantheons like in Last Wall book?
Not only Pantheons but also Covenants which are a way to access divine power without worshipping a god, by the sounds of it.
How theological. Covenants are different than how a witch deals with their patron?
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Terevalis Unctio of House Mysti wrote:
DomHeroEllis wrote:
Terevalis Unctio of House Mysti wrote:
Will all the gods that have been mentioned in AP material like Rowdrosh be included? Other demon lords that are Paizo's that came out in the Book of the Damned? What about pantheons like in Last Wall book?
Not only Pantheons but also Covenants which are a way to access divine power without worshipping a god, by the sounds of it.
How theological. Covenants are different than how a witch deals with their patron?
Based on what have been revealed, it's basically a "pantheon", but the entities powering it doesn't NEED to be deities. Like you could worship an hypothetical Covenant of Magic powered by Old Man Jatembe, Baba Yaga, and Nex... xD None of those are deities, but somehow, they are powerful, and "important" enough that it just works.
One that have been talked about is a "Good Neighbors" covenant, based on entities related to good relations in closely located people. :P
From the writeup of teh panel were they talked about them:
PaizoCon Panel wrote:
Covenants are brand new to the book, they’re a lot like Pantheons, but for other entities– so the breath of the Endless Sky is a lot of minor air entities working together to grant power as if they were Gods, some also include Gods too.
I really hope this book will have options for "clerics" of Razmir. Even with Archetypes arcane casters currently don't have a good way to fake divinity with their magic (short of actually getting divine magic which would rather defeat the point), even though as I understand it his clergy was primarily wizards in 1e which had some proper rules support for the ruse. Really the original Gods & Magic should have had it already but I'd rather take it late than never. Among all the other exciting things about this book I just hope the Living God gets some attention too.
I really hope this book will have options for "clerics" of Razmir. Even with Archetypes arcane casters currently don't have a good way to fake divinity with their magic (short of actually getting divine magic which would rather defeat the point), even though as I understand it his clergy was primarily wizards in 1e which had some proper rules support for the ruse. Really the original Gods & Magic should have had it already but I'd rather take it late than never. Among all the other exciting things about this book I just hope the Living God gets some attention too.
There's definitely some Razmir goodies in the book. :)
I really hope this book will have options for "clerics" of Razmir. Even with Archetypes arcane casters currently don't have a good way to fake divinity with their magic (short of actually getting divine magic which would rather defeat the point), even though as I understand it his clergy was primarily wizards in 1e which had some proper rules support for the ruse. Really the original Gods & Magic should have had it already but I'd rather take it late than never. Among all the other exciting things about this book I just hope the Living God gets some attention too.
There's definitely some Razmir goodies in the book. :)
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Soluzar wrote:
$79.99? Is this an error? Player Core 2 is the same length for $59.99.
The 4 Core books are heavily discounted to be less of a barrier of entry.
From the blog announcing the most recent price structure:
Paizo Pricing & Sustainability Update Blog wrote:
Holding the Line on the Core
Contrary to what I’ve outlined above, we’ll keep the price of the hardcover Core books (Player Core, GM Core, Monster Core, and Player Core 2) at $59.99 through at least the first printing. We feel these books are essential first purchases for Pathfinder players and want to hold the line on price increases as long as possible to reduce the barrier of entry for new players.