A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
Silvertree Village is a small settlement within the Forest of Spirits, not far off the Spirit Road, the trade route tracing the southern coast of the forest. It's a smaller river crossing, but often used when the larger Ohira's inns are full, and some travelers even prefer using it. Or they did, until the found access to it cut off by a mysterious fog. Word has reached the Pathfinder Society of this strange phenomenon, and they have resolved to investigate and resolve the issue, as the Society has also had cause to use Silvertree when transporting relics between Hongal and Minkai.
The PCs are tasked with finding out the cause, and before they'll done they'll face challenges put for by a kami themselves, and must learn what has upset this being, and in so doing uncover something much more dangerous.
Written by Hilary Moon Murphy
Scenario tags: Repeatable
Content note: This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure
and modify descriptions of the narrative as appropriate.
[Scenario Maps spoiler - click to reveal]
The following maps used in this scenario are also available for purchase here on paizo.com:
I remember PFS 1st Edition evergreen scenarios and loved how modular they were. This is the perfect callback to those. It gives the GM everything they need to make the adventure fit the party, and to make it fit in the time-period they need for their FLGS.
The story was clear, the NPCs compelling, and the adventure balanced. I couldn't ask for anything more. Loved it!
This is a wonderful scenario. The author has a reputation for imaginative, quirky scenarios, and this one does not disappoint. The scenario has nice touches that make it memorable and evocative.
There are a few narrative hiccups that mar the story slightly, but not as much that it influences my final score. What does ding it somewhat is in the repeatable nature of this scenario. Writing repeatables is hard, and the author did an amazing job with multiple variable locations, bosses, and encounters, but I would have liked to see a little more variation in creatures to make it worth replaying.
The other downside is that some combat encounters feel a little underwhelming (at least, in low tier). They're over a little too quickly for my tastes. Maybe that changes with different challenge point adjustments and/or high tier, but at base challenge, some enemies just don't pack as much a punch as I'd like.
One of my players did comment that it was nice to see such a variety of skills being useful. Most adventures tend to have a good mix of skills, but upon reflection, I agree. A lot of obstacles, if not all of them, had a wide range of skills to solve them, without contriving weird reasons to do so. This really helped all players to meaningfully contribute at the table.
Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
This one also may be missing it's content warning on the cover:
This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
This product page has been updated to add its content warning.
Quote:
This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
? Ye did read the CW right, so ye should know what is going on? I'm confused because its not like repeatable are danger free, so what do you mean with that?
Though if I try to be funny for moment, almost all adventures could have CW for murder just because of typical PCs behavior when combat situation starts.
I keep it vague to avoid spoilers (but also keep the spoiler button):
Scenario Encounters:
The -1 level creature is print as 0 of them, but it should be 1.
It is clear reading the first step of the scaling box where it says "the" creature (if there were 0 of them, that line wouldn't have any effect), and also checking the encounter budget if compared with the previous page.