Pathfinder Quest (Series 2) #21: Infernal Infiltration

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A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.

Some disgruntled citizens in Kintargo, who preferred things under Chelaxian rule, have stolen into some very sensitive information concerning the Pathfinder Society's trade dealings and routes. In the hands of enemies, this could put many agents at risk. Cheliax barely tolerates the Society on a good day, and if these thieves-who-would-be-spies can get the encrypted information into the hands of real Chelaxian intelligence operatives, Cheliax would likely relish its ability to do incalcuable harm. It's up to the PCs to infiltrate the theives' base of operations and steal the info back before these rabble rousers can send it off. Keeping things quiet will be key, though, as the heads of Supplies and Procurement definitely don't want to tip them off to what they really have.

Written by Shan Wolf

Scenario tags: Repeatable

[Scenario Maps spoiler - click to reveal]

The following maps used in this scenario are also available for purchase here on paizo.com:

  • Pathfinder Flip-Mat Classics: Warehouse
  • Product Availability

    Fulfilled immediately.

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    PZO16Q021E


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    Average product rating:

    4.00/5 (based on 2 ratings)

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    Glad to get back to Ravounel!

    5/5

    I was a player in this adventure, and I had a lovely time!

    Highlights for me
    - I liked getting to try out the Infiltration system (even though this one is simplified).
    - Going back to Ravounel is always a treat after my Hell's Rebels campaign!
    - The infiltration adventure was very accommodating for me and my allies who were decidedly not stealthy.


    Could have used one more pass by someone, or perhaps some internal playtesting?

    3/5

    Poor editing in this one, scenario refers multiple times to the other side of the flip mat map used. They stopped scaling the prep challenges half-way through and didn't limit the number of activities the PCs could take part in (other than a vague time limit). Also in the prep activities there is inconsistent consideration given to the generation of AP (two say it applies only at the start of the infiltration, one says it won't result in combat ,though it technically could if not applied at the start, and one is silent).
    Also some very misleading text at the end, in the rewards section that seems to indicate the PCs get an extra 10-25 gold in rewards outside of the TBs. Which, for a level one character in a group with high tier would generate them over 4x the amount of the TBs.
    Not a huge deal, but they also left out art of who would probably have been the most interesting looking individual.


    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Announced for October! Cover and product description are not final and are subject to change.


    Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

    Is this OGL or ORC? I am uncertain when the Quests line will make the transition.

    Paizo Employee Organized Play Coordinator

    1 person marked this as a favorite.

    Map list updated.


    Pathfinder Adventure, Adventure Path, LO Special Edition, Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber
    Brinebeast wrote:
    Is this OGL or ORC? I am uncertain when the Quests line will make the transition.

    License referenced in the back is ORC.

    Grand Archive

    Does anybody know the significance of the

    GM Content:
    H1, H2, H3, H4, H5, CA markings? I am assuming that baddies start there but what is with H/C and the numbers and not just putting a box like normal?

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