Starfinder Character Operations Manual

4.20/5 (based on 12 ratings)
Starfinder Character Operations Manual

Add Print Edition $39.99

Add PDF $9.99 $7.49

Facebook Twitter Email

Enhance Your Hero

The Starfinder galaxy is an expansive and diverse collection of eclectic planets, strange creatures, myriad cultures, and ancient traditions! Characters can draw from far more backgrounds, heritages, and training regimens than can possibly be contained in just one core book. The Starfinder Character Operations Manual expands the universe of what is possible for characters of any class or race, providing new choices at every stage of character creation and advancement. Whether you are a veteran or new to the game, there's something here for you! Inside this book, you'll find the following:

  • Three new character classes—the biohacker, the vanguard, and the witchwarper—that add the power to alter biology, control entropy, and tap into alternate realities.
  • Additional options for all the classes and races found in the Starfinder Core Rulebook.
  • Expanded selections of feats, spells, and equipment, including shields.
  • More roles and crew actions for starship combat, and a system for downtime activities outside of battle.

ISBN-13: 978-1-64078-179-5

Note: This product is part of the Starfinder Roleplaying Game Subscription.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO7112


See Also:

1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

4.20/5 (based on 12 ratings)

Sign in to create or edit a product review.

An excellent book

4/5

This is probably my single favorite Starfinder book so far - a lot of great options here, from the new classes, to new and alternate options for the existing classes and species, to all the other bits and pieces.

I'd say that right after the CRB, the first Alien Archive and Armory, this is essentially a must-have. There's some issues that would benefit from being errata'd, and the book can feel a bit short for some people's tastes (especially if you're used to the lengthier Pathfinder volumes that cover this sort of ground), but as far as what is in the book, it's a highly valuable resource indeed.


Awesome Book! Ten Stars!!

5/5

I absolutely love almost everything about this book, thank you for the new classes!

Every class will inspire countless character ideas, and I especially love that the symbol for the Vanguard class is a fist comet flying through space.

The only part I personally didn't care for (and I absolutely accept is a matter of personal taste) is the alternate racial ability adjustments, but that's just me.

I love the artwork (especially the three new iconic characters).

I wish they had a few more spells but I understand they were crunched for time and Hillary Moon Murphy actually covers that ground in the psychic magic article in Hive of Minds so no worries.

I'd give the book ten stars if I could!... Oh, what the heck, I'll just put some extra star stickers on my copy!

Ten stars! All hail the Fist Comet!!


Too Short

3/5

Character Operations Manual adds some interesting and fun options. New classes, more flexibility with Mystics, and being able to emulate some of the classic pathfinder classes. But overall, this book is way too small. It touches on important things, but so shallowly they might as well not be there. They admitted to cutting content and is absolutely shows. Features from the playtest are missing, some rules and options don't make sense, as if they were built on something that was removed. The equipment section was beyond sparse.

Ultimately, for the price, it's just not worth it. Especially in comparison to both current and older Pathfinder products. Unless they either add at absolutely minimum 40+ pages to future products or drop the price point, these books feel unfinished and overpriced.


This book is a winner

4/5

To be honest, Starfinder hasn't been very exciting to me. But this is hands down my favorite Starfinder book. Paizo really did an outstanding job with this one. Some things do need clarification(Mystic's Solar Weapon and proficiency, how Solar Flare works with the Soulfire fusion), but pretty much all of the options in the book are great.

The three new classes: Vanguard, Biohacker, and Witchwaper. All of them look very well done. As I usually lean toward martial characters, I'm digging the Vanguard. Haven't had a chance to play one yet, but looking forward to it. The design seems well suited to making a tough tanky character. This Vanguard has so many things it can do just at Level 1 with its Entropic powers. More faster, hit harder, and more. Many things that I think could eventually be incorporated into Solarians.

I really like how the Biohacker turned out. Being able to make a character that can shoot medicine into allies and poison into enemies with a hypodermic needle shooting sniper rifle is amazing. There are a good number of new weapons in the book, many of which are Injection weapons.

Don't know much about the Witchwarper, I never really looked to closely about how it worked in the playtest and I haven't had a chance to look at it now. I hear good things about it and most people seem very pleased with the final result.

I think shields will be well recieved as some classes have been needing some kind of boost to their AC's.

Love the alternate options presented for Races & Classes. So much more flexibility and variety for Starfinder with this material. Unarmed Operatives, Ascetic(or Aesthetic)Monk or Raging Barbarian Soldiers, Solar Weapon wielding Mystics, Mechanics that can build their own experimental Ironman suits, Magic using Envoys, and Shield wielding Solarians are just a few of the things given inside.

The Race options really help to bring Core and Legacy races back in the game compared to some of the newer races. More options for ability score bonuses and penalties, so you'll most likely be able to make that Race/Class combo you've been dreaming of work and work WELL!


Wanted to give 3 stars initially, but that'd be dishonest...

4/5

...I like three new classes, starship role options being expanded and new downtime actions too much to give book 3 stars just because I don't think its flavorful enough :P

Yeah, thats my main issue with book. Its mostly crunch without much flavor, even starfinder armory had lot of flavor sprinkled in random items. I think its partially because starfinder hardcover books(besides core rulebook) are shorter than pf1e's core rule books. Which actually does cause another issue:

I think options feels weirdly... Crammed? Like some of racial options include options for classes while others don't. Some of them have feats besides alternate racial features, some of them have just alternate racial features. I didn't count all class options for all classes, so I don't know if all core classes got equal amount of class options, just spread around weirdly. But yeah, my main issue is that that none of new options are particularly flavorful, like ones presented as "common with this race" don't really feel specific to the race. Like how come on ambusher soldier style represents human versatility?

(I did like that lot of feats are applicable to multiple races. Like new feats for kasatha work for any four armed race... Then the gnomes got feats that work only for gnomes. So yeah, like I said, you can tell that different things are done by different devs, but it makes stuff feel disconnected in design philosophy)

I do like the alternate class features overall(like having envoy's expertise dice on different stuff than sense motive or mechanic with custom power armor), but I'm slightly worried if they will end up as power creep in future or if they will essentially replace archetype's "here is flavorful options relate to specific theme" role. Like Envoy getting alternate class feature that replaces most of their class features in exchange for becoming shapechanger is just... Weird.

Alternate racial stat adjustments were good but they had weird inconsistency with legacy races having different format. Like here is vesk and dwarf example:

"These vesk have unique ability score adjustments instead of the standard adjustments of +2 Strength, +2 Constitution, and –2 Intelligence found in the Starfinder Core Rulebook."

"Such dwarves have ability score adjustments of +2 Dexterity, +2 Intelligence, and −2 Strength rather than the adjustments found in the Starfinder Core Rulebook."

I guess logic is that since legacy race has just one alternate stat adjustment while all core races have multiple ones, but I'm not sure why they couldn't have just said "have these adjustments instead of ones in core rulebook" for all of them.

One more thing which I found bizarrely inconsistent is free trader archetype. All other archetypes replace class features in exchange for archetype's abilities but this one... Replaces level 2 feature and gives stacking one in exchange? Like, I'd assume if it was supposed to replace higher level features that it wouldn't have been written as single upgrading ability. Either way, I guess logic is "This ability is mostly good out of combat" as its mostly related to doing "merchant stuff", but... Doesn't that open up possibilities for future power creep if there are more "archetypes that replace single ability in exchange for multiple levels worth of upgrades to single ability"?

Any other things I want to nitpick? Well I'm annoyed about kasatha becoming increasingly human like facial feature wise newer art is made of them(now the iconic having both nose and white sclera means new art for random members will feature both even more...) but I forgive that because there is astrazoan in bar picture :P Sure its in same picture as the one kasatha who really looks like conehead from coneheads movie, but FRICKING ASTRAZOANS WOO. Ahem


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
1 to 50 of 226 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Scarab Sages Webstore Coordinator

1 person marked this as a favorite.

Announced for November! Product description and image subject to change.

Dark Archive

I hope this will revitalize Starfinder like the Advanced Players Guide did Pathfinder! :-)

Dark Archive

This being the same price as the Alien Archives means that it has about 160 pages too?

Also the november products start shipping on october 28th means that street date is november 13th.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

"New options for existing races"

I'm sorry but what?
What does that sort of thing entail?


2 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
JJCheatah wrote:

"New options for existing races"

I'm sorry but what?
What does that sort of thing entail?

I can think of all sorts of possibilities:

Racial feats
Alternate racial traits
Race-specific themes
Race-specific class options
Race-specific equipment
Race-specific spells


3 people marked this as a favorite.

To me this Starfinder last chance to impress me...there is a lot of good...but also a lot of bad...hopefully this will capitalize on the Good,

Also hoping for a major power boost for the Envoy .


Pathfinder Adventure Path, Lost Omens Subscriber

Looking forward to this one but ad its release date is so far out. Be very interested in seeing what all the new options it holds are. I hope to see some expanded Armor Solarion options as well.

Contributor

1 person marked this as a favorite.
Selene Spires wrote:

To me this Starfinder last chance to impress me...there is a lot of good...but also a lot of bad...hopefully this will capitalize on the Good,

Also hoping for a major power boost for the Envoy .

Out of curiosity, what do you consider to be bad about Starfinder?


Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Will there be any new lore content? I’d especially love to read more about the core races outside of what’s presented in the Core Rulebook. Also, any feats or options for casting classes to get a boost in their starship combat contributions?

And I gotta say, this entire book sounds amazing. October cannot get here soon enough.


5 people marked this as a favorite.
Alexander Augunas wrote:
Selene Spires wrote:

To me this Starfinder last chance to impress me...there is a lot of good...but also a lot of bad...hopefully this will capitalize on the Good,

Also hoping for a major power boost for the Envoy .

Out of curiosity, what do you consider to be bad about Starfinder?

The leveled equipment makes what should be cool very clunky as in now you need 4 to 5 versions of everyrhing...or if you are unlucky in your weapon choice you might not have a viable choice at most levels.

The reliance on armor...in some of my favorite sci fi books and movies people don't wear armor...in Starfinder you have no choice

The fact that when ship gets better it makes it harder for the captain to inspire the crew(as with other tasks on ship) break immersion into the game...

I also dislike how I have to waste a slot on a class feature to improve it...especially when the improvement is minor...Envoy suffers this the most. I mean giving someone a +1 or +2 To hit is pretty useless at higher levels.

And finally while I understand that magic needed to take a backseat to tech...I feel more like magic got tied up and locked in the trunk.

If you want to discuss this more PM me...I don't want to be off topic for this thread too much.


8 people marked this as a favorite.
Selene Spires wrote:
The leveled equipment makes what should be cool very clunky as in now you need 4 to 5 versions of everyrhing...or if you are unlucky in your weapon choice you might not have a viable choice at most levels.

The Armory pretty much fixed the weapon choice problem. I would posit that the Starfinder system gives quite a bit more choices than, say, the Pathfinder system of "I get a masterwork sword. Then I enchant it. Then I enchant it again. And So Forth."

And you don't even need an upgrade every level. My soldier used the same pike from level 1 to level 5, and plans to use his Called Holy Opportunistic Yellow Star Plasma Lance for quite some time after that.

Quote:
The reliance on armor...in some of my favorite sci fi books and movies people don't wear armor...in Starfinder you have no choice

There are options if you don't want to wear armor... none of them are particularly good, since nothing currently replaces that armor bonus, but I'm not sure why you would want to play a game set in space where you don't have easy access to a space suit.

Quote:
The fact that when ship gets better it makes it harder for the captain to inspire the crew(as with other tasks on ship) break immersion into the game...

The skill check to use Diplomacy to buff the crew is always DC 15. Other checks may get harder, but not that one. Eh, space combat isn't why I like the game anyway.

Quote:
I also dislike how I have to waste a slot on a class feature to improve it...especially when the improvement is minor...Envoy suffers this the most. I mean giving someone a +1 or +2 To hit is pretty useless at higher levels.

Bonus to hit is NEVER useless. Unlike previous games, Starfinder's math is tight and enemy AC largely keeps up with attack bonuses. The Envoy will ALWAYS be a boon to a party.

Quote:
And finally while I understand that magic needed to take a backseat to tech...I feel more like magic got tied up and locked in the trunk.

The magic was inside us all along.

Actually it's inside the tech. Starfinder technology is part magic.

And I'm done.

Dark Archive

3 people marked this as a favorite.

The tight math is really something i hope to find in Pathfinder Second Edition.

In all of our Starfinder games the Envoys +1 or +2 often made the difference between hitting the enemies or not.

In all Pathfinder games i played in, the players hit the enemies 90%+ because they have ridiculously low ACs, whereas the enemies hit the players only very rarely, because they invest in AC items/spells.


13 people marked this as a favorite.
Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For what it's worth, I love Starfinder, it's probably my single favorite RPG I've played in my 42 years.


5 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

This is the book I've been waiting for, a book with lots of new character options, not just a few here and there. I like the playtest classes so far.
I'm very eager to get my hands on this books.


Starfinder Superscriber

I love Starfinder, as do my players (I have game veterans and newbies in my group).

Looking forward to this book mostly as I love to read and collect books; excellent art, fluff, and more game goodies is just delicious frosting on a moist, multi-layered cake.

(Edited as my originally post was unintentionally snarky. I enjoy the opinions of others (that's what it takes to have a community) and like to be able to share mine.)

Dark Archive

My impression from playing for 4 level so far is that it seems good, but I think the lack of 13-20 material kinda feels letdown after so many 17 level aps :p


9 people marked this as a favorite.

Really looking forward to getting some new classes! Definitely one of the big things I’v been hoping to get fixed was the cramped feeling from only having seven classes.

Paizo Employee Customer Service & Community Manager

5 people marked this as a favorite.

Removed some posts and replies. A product discussion thread probably is not the best option for a point-by-point discussion on opinions of the entire game system. If that's something you want to get into, take it to a more appropriate thread, create your own, or take it to PMs.


2 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Lost Omens, Starfinder Adventure Path Subscriber
QuidEst wrote:
Really looking forward to getting some new classes! Definitely one of the big things I’v been hoping to get fixed was the cramped feeling from only having seven classes.

Think of all the new skittermanders you'll be able to run through skitter shot (and any sequels they hopefully make!)


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber
Marco Massoudi wrote:

This being the same price as the Alien Archives means that it has about 160 pages too?

I hope it's bigger than that and that they put some substance in it.

Jim


Pathfinder Starfinder Society Subscriber

Could we get options to Preorder the PDF only?
I have small children that climb shelves so I stopped buying books for the foreseeable future, but I want this and AA3.


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
ImortalGuardian wrote:

Could we get options to Preorder the PDF only?

I have small children that climb shelves so I stopped buying books for the foreseeable future, but I want this and AA3.

With respect: since the PDFs are digital, they never sell out and thus they never need to be preordered.


1 person marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

When I see something that I want to order a PDF of when it comes out in several months, I generally click on the button to add the actual book to my shopping cart, then shift it over to my saved items and leave it there until it is no longer a preorder. At that point, the street date of the PDF is close enough that I can buy it as soon as it is available.


Pathfinder Starfinder Society Subscriber
thecursor wrote:
ImortalGuardian wrote:

Could we get options to Preorder the PDF only?

I have small children that climb shelves so I stopped buying books for the foreseeable future, but I want this and AA3.

With respect: since the PDFs are digital, they never sell out and thus they never need to be preordered.

While this is true, I would prefer to pay when I am able, say during a preorder, than waiting for the time it normally is released and may not have the funds at that time.

Dark Archive

2 people marked this as a favorite.

From Paizocon reveal:

November - Character Operations Manual released. 160 pg hardcover. 3 new char classes. Themes and archetypes for character options. New alternate character racial abilities.

Two new starship roles - like the Mystic for starship combat (?).

Biohacker character class - adept at chemistry and medicine - cutting edge bioscience.
Vanguard - mystic warrior with power over entropy - melee combat focus.
Witchwarper - spellcaster that focuses on alternate realities.

Thanks to Painlord!


3 people marked this as a favorite.

New iconic characters for each of the three new classes were revealed. Their gender and race are:

Biohacker - female kasatha

Vanguard - male korasha lashunta

Witchwarper - male human (and my new favorite iconic)


2 people marked this as a favorite.
Marco Massoudi wrote:

From Paizocon reveal:

November - Character Operations Manual released. 160 pg hardcover. 3 new char classes. Themes and archetypes for character options. New alternate character racial abilities.

Two new starship roles - like the Mystic for starship combat (?).

Actually, the slide named the role, "Magic Officer".


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
ImortalGuardian wrote:
thecursor wrote:
ImortalGuardian wrote:

Could we get options to Preorder the PDF only?

I have small children that climb shelves so I stopped buying books for the foreseeable future, but I want this and AA3.

With respect: since the PDFs are digital, they never sell out and thus they never need to be preordered.

While this is true, I would prefer to pay when I am able, say during a preorder, than waiting for the time it normally is released and may not have the funds at that time.

Again, they have that option with the hardcover subscription.

Dark Archive

1 person marked this as a favorite.

Based on pics from Paizocon, I'm kinda worried that there are going to be more art where kasatha's have humanish noses

I kinda preferred their noseless flat face look from first edition that they still sometimes have in Starfinder :p Or if they have to have noses, at least not so human like


Ah I sooo very want this.

but I also have such trouble finding a starfinder game.. which sucks. I super love it.
Biohacker is going to be my favorite class I think.
Mechanic was my fav before.

Weirdly I thought this was going to be in Aug around my birthday. Drat.


2 people marked this as a favorite.

Do we know if the Biohacker is going to get any biology manipulation abilities, or if it just going to stay as space-chemistry?


captain yesterday wrote:
For what it's worth, I love Starfinder, it's probably my single favorite RPG I've played in my 42 years.

Seconded! My new favourite sci fi rpg, period!

Also this is the manual I am most excited for, it hits every spot for me, and now knowing about the expanded playability around starship action.. that's just GOLDEN.


This book and the classes look interesting.

Paizo Employee Webstore Coordinator

1 person marked this as a favorite.

Cover art and description have been updated!


Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Is there no larger image available?


Will there be new races in the book?


Caleb D'natin wrote:
Will there be new races in the book?

No, but there's 19 in Alien Archive 3, out today!


AAAARGHHH Can't wait for this anymore! :D


Vexies wrote:
Looking forward to this one but ad its release date is so far out. Be very interested in seeing what all the new options it holds are. I hope to see some expanded Armor Solarion options as well.

There are some great ways to make the Envoy a powerhouse. If you take Versatile Specialization and either a 1-level soldier dip, the longarm proficiency feat, or the "Trust Your Gear" Improvisation, you can start doing solid damage. The blitz soldier dip in particular gives you all the weapons, heavy armor proficiency, and only sets you back a level and a feat. It combos beautifully with Get Em, since the +4 Initiative bonus means you're more likely to give your allies the Get Em bonus.


3 people marked this as a favorite.
BastionofthePants wrote:
Vexies wrote:
Looking forward to this one but ad its release date is so far out. Be very interested in seeing what all the new options it holds are. I hope to see some expanded Armor Solarion options as well.
There are some great ways to make the Envoy a powerhouse. If you take Versatile Specialization and either a 1-level soldier dip, the longarm proficiency feat, or the "Trust Your Gear" Improvisation, you can start doing solid damage. The blitz soldier dip in particular gives you all the weapons, heavy armor proficiency, and only sets you back a level and a feat. It combos beautifully with Get Em, since the +4 Initiative bonus means you're more likely to give your allies the Get Em bonus.

Vexies was asking for Solarion stuff though.


4 people marked this as a favorite.

Really waiting for this book: I love Starfinder and it has become my favorite setting and my favorite system in 30 years that I have been playing rpg's... Keep the good work Paizo!

Dark Archive

3 people marked this as a favorite.
LotsOfLore wrote:
AAAARGHHH Can't wait for this anymore! :D

I know, right? I'm ready to make this Vanguard.


Pathfinder Rulebook Subscriber

Still no high res image of the cover?

1 to 50 of 226 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Paizo / Product Discussion / Starfinder Character Operations Manual All Messageboards

Want to post a reply? Sign in.