About Jacob W. Michaels
I've been gaming since elementary school, though hopefully I've improved since then. My first recollection is "Expedition to Barrier Peaks," though mostly I think I was excited about having laser guns. Hey, it was third grade, or thereabouts.
Growing up, I mainly played D&D, though dabbled in Champions, Shadowrun, Gamma World (though that was mostly in my Monty Haul era and I shudder to think of it), Battletech, Top Secret, TMNT, Toon, Torg, Talislanta and even a home-brew game or two.
After getting out of the hobby for a few years in college, I got back into it with D&D 2.0, advanced to 3.0 and switched to Pathfinder in late 2010. I began designing for fun in 2012, when I got into Paizo's RPG Superstar talent search. I got in again in 2014, again finishing in the Top 16. Since then, I've been a regularly working freelance game designer, almost exclusively in the Pathfinder Roleplaying Game, though I've done some work in the Starfinder Roleplaying Game, and some system neutral work as well.
My full list of credits follows:
Swords for Hire Development
Raging Swan Press products
Rusted Iron Games
Flying Pincushion Games