No, you may only ever earn one chronicle sheet for this scenario. No replays of any kind may be used on it.
See this blog for more information on this topic.
As of the start of Year 4, please see the "Boons Which Unlock Over Time" section of the Guide to Organized Play.
If a species becomes available to all players after boons have been issued for it, the following rules apply:
- Characters who've earned an Admittance boon from RSP or a special convention boon prior to the change can create or continue playing a character of that species and increase one ability score that is 14 or lower by 2. These characters retain their Personal boon slot but cannot slot in a Personal boon that would augment an ability score (such as any of the admittance boons.)
- Characters who've earned an Admittance boon via an adventure prior to the change can convert the Personal Boon from the "New Character" option to the "Existing" option and earn the +2 in one ability score that is 14 or lower. This occupies the Personal boon slot.
- Characters who earn an Admittance boon following the change can slot the Personal Boon onto their character and select the "Existing" option to earn the additional ability score boost. This occupies the Personal boon slot.
- For Characters who've applied two Admittance boons to a character (one for species access and one for the stat boost) those characters now only gain the benefit of the "Existing" portion of the race boon. The initial "New Character" application of the boon is ignored. In no circumstance, can a PC ever earn more than one +2 increase to an ability score modifier.
In order to utilize the new Achievement Points system, the Fame system was phased out in 2021. Any games played after May 28, 2021 did not earn Fame, and any unspent Fame expired as of December 31, 2021.
To compensate for this removal, players and GMs earned 2 Starfinder Achievement Points for each session played prior to May 28, 2021. This grant has been completed; any player who does not see the points in their account should use the Refresh Points button on the GM/Event Coordinator tab of My Organized Play to refresh the system.
Most of the boons that were previously available with Fame are still available via the Achievement Points system. Some chronicle boons had to be altered to fit with the new system; please see the below question titled "How do I update boons that cost Fame to use, now that Fame no longer exists?" for futher information.
The following boons are now available for purchase via the Achievement Points system with minimal modification:
- SFS 1-35: Rasheen's Footsteps
- SFS 1-38: Steadfast Protector
- SFS 1-39: Tip of the Spear and United Society
- SFS 2-22: Rasheen's Legacy
- SFS 2-24: First Seeker's Final Request
The Lone Agent boon no longer functions as of December 31, 2021.
Make the following alterations to the following specific boons:
Instructor (Luwazi Elsebo/Ehu Hadif/Manifold Host): Change the text to read as follows:
You dedicate some of your time off to training an up-and-coming Starfinder recruit. This boon represents time spent outside of adventuring that you’re taking to train a potential new Starfinder. At the end of every adventure you have this boon slotted, record the total amount of Reputation you earned with the Second Seekers (Ehu Hadif). You can expend your Downtime at the end of an adventure to increase the boxes marked off for this boon by 1. Once you have accrued 40 marked boxes with this boon, your student has come into their own and is ready to become a full-fledged Starfinder (a new character). Have your GM mark the Chronicle Sheet where you accomplished this, and keep a copy of this boon with your new character. When your new character reaches 5th level, instead of choosing four ability scores to increase, you can choose five. Otherwise you follow all other rules for leveling up. This bonus applies only at 5th level.
Special: You can apply this boon only to one new character, and only once the objectives have been completed.
SFS 1-01: Faction's Friend Boon: Change the text to read as follows:
By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Reputation at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
SFS 1-14: Scoured Stars Memorial: Change the text to read as follows:
Thanks to your efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of their way to assist the Starfinder Society. You can check the box next to this boon to do one of the following:
- Ignore the Achievement Point cost of having your body recovered.
- Ignore the Achievement Point cost of purchasing the Starship Towing boon.
Checking this box does not require purchase of the relevant boon via the Achievement Points system.
SFS 1-25: Trinunite Technotheurgy: Change the text to read as follows:
You have performed a service for the church of Triune, and the faithful are willing to return the favor at a future date. You can cross out this boon to gain the benefits of a successful casting of lesser restoration, dispel magic, make whole or remove affliction . If you are treated as a construct—such as by being an android—you may instead gain the benefits of a successful casting of break enchantment, greater dispel magic, remove radiation or restoration.
SFS 2-07: Society Solidarity: Change the text to read as follows:
By helping Luwazi Elsebo to review the potential candidates for her successor, you also had the opportunity to assist many different Society agents. When you slot this boon, you call upon your personal prestige, letting other forces know that you’re putting yourself in danger. When this boon is slotted, you do not need to pay Achievement Points to have your body recovered in the event of your death. In addition, you gain a +2 circumstance bonus to all skill checks made to influence members of the Starfinder Society while you have this boon slotted.
SFS 2-16: Nuclear Tools: Change the last sentence of this boon to the following:
If you are not an izalguun, you may perform the same upgrade by spending an additional 10% of the cost of the upgrade (1,650 UPBs) to work with an izalguun Starfinder.
□ Training Montage (Limited-Use): Your early adventures have exposed you to difficult realities, forcing you to re-examine your skillset. Fortunately, you’ve got time for a training montage! Between adventures, you can check the box that precedes this boon to completely rebuild your character so long as they have 48 or fewer XP (the Extended Training Montage boon allows you to rebuild a character of any level). Remove everything your character has purchased with credits, as well as their archetype, class, class skills, feats, skill ranks, theme, and related features (but not their species). Your character’s wealth is set to 85% of the total credits you’ve earned—this reduction represents a small amount lost from consumable use as well as items sold back for a particularly favorable rate. This rebuilding process does not change the amount of Reputation or credits the character has earned, nor does it change the resources your character has expended on services such as spellcasting.
All changes to the character must be applied by the time the character next plays an adventure; once the adventure begins, no further changes can be made with this boon.
□ Extended Training Montage (Limited-Use): Your existing abilities have helped you achieve success in the field, but you’re overdue for a drastic change if you’re to continue succeeding in the adventures to come. Time for an intense training montage! Between adventures, you can check the box that precedes this boon to completely rebuild your character. Remove everything your character has purchased with credits, as well as their archetype, class, class skills, feats, skill ranks, theme, and related features (but not their species). Your character’s wealth is set to 85% of the total credits you’ve earned—this reduction represents a small amount lost from consumable use as well as items sold back for a particularly favorable rate. This rebuilding process does not change the amount of Reputation or credits the character has earned, nor does it change the resources your character has expended on services such as spellcasting.
All changes to the character must be applied by the time the character next plays an adventure; once the adventure begins, no further changes can be made with this boon.
Finitrium Augmentations (Slotless Boon): The Starfinder Society defeated the Order of Dawning Fate and saved the metropolis of Izdria. In the time since, Izdria has begun to mine finitrium, using the profits from the sale of this rare starmetal to fund reconstruction efforts. Corporations and inventors from across the galaxy work to find applications for this newly discovered substance. Scientists working for the Starfinder Society have invested their efforts in the field of hybrid augmentations, knowing full well the power of the augmentations once utilized by the Order of Dawning Fate. Now, the tables have turned, and you’ve received one of these unique and powerful augmentations, which you can use to perform amazing deeds. When you purchase this boon, select one of the following effects granted to you by your custom finitrium augmentations. These finitrium augmentations don’t occupy a body slot, don’t cost you any credits, and are permanent—you can’t remove them. You can purchase this boon once per character.
[ ] Action Boost: You use your finitrium augmentations to alter your perception of time, temporarily enabling you to do more, in the same amount of time. You can spend 1 Resolve Point as a free action to take an additional move action or swift action on your turn, or 2 Resolve Points to take an additional standard action on your turn. After you use action boost, you can’t use it again until you take a 10-minute rest to regain Stamina Points.
[ ] Flesh Weaving: You use your finitrium augmentations to rapidly increase the rate at which your body undergoes its natural healing processes. Once per day as a swift action, you can spend 1 Resolve Point to gain fast healing 5 for a number of rounds equal to half your level. At 7th level, you can use this ability one additional time per day.
[ ] Resolute Mind: You use your finitrium augmentations to rewind time, removing a harmful illness or affliction in the blink of an eye. As a reaction, you can spend Resolve Points to remove any one condition you would gain or already have. If you spend 1 Resolve Point, this functions as lesser remove condition. If you spend 2 Resolve Points, this functions as remove condition. If you spend 3 Resolve Points, this functions as greater remove condition. After you use resolute mind, you can’t use it again until you take a 10-minute rest to regain Stamina Points.
[ ] Tactical Prescience: You can use your finitrium augmentations to gain minor precognitive abilities that help you strike true. As a free action when you would roll an attack roll, you can spend 1 Resolve Point to roll that attack roll twice and use the higher result. After you use tactical prescience, you can’t use it again until you take a 10-minute rest to regain Stamina Points.
[ ] Uncanny Outcome: You can use your finitrium augmentations to foresee a coming danger, and quickly position yourself to avoid its effects. As a reaction when you fail a Reflex saving throw, you can spend 1 Resolve Point to count the failed save as a success. You can’t use uncanny outcome if you’re helpless or otherwise unable to move. After you use uncanny outcome, you can’t use it again until you take a 10-minute rest to regain Stamina Points.
First Ones Scholar (Social Boon): Newly elected First Seeker Sarmak has made clear his intention to explore an ancient city of the First Ones. In preparation for this grand adventure, you’ve spent a lot of time in the Archives’ Cortex, studying everything you can dig up about the First Ones, their mysterious cities, and the history of the planet Aballon. You gain a +1 bonus to Culture checks to recall knowledge about the First Ones, anacites, and the ancient history of Aballon. In addition, once per scenario, when you attempt a Culture check to recall knowledge about the First Ones, anacites, or Aballon, you can roll the check twice and use the higher result.
The first passage means it takes no time to turn off a starship's conventional thrusters. You have to wait a minute after they are turned off before you can activate your Drift engines.