The Abomination Arsenal: Part 2

Wednesday, April 12, 2022

Our second marathon is a wrap, so let’s get to it! In case you haven’t caught up on the first report, our party of gunslingers succeeded in delving the top level of the Abomination Vaults, but at a cost. We fared much better on this marathon: we started to click more as a party and improved on some of the combat strategies needed to pump lead into every monster in a megadungeon. It’s hard to say at this point, but if we play as well through the remaining marathons as we did here, we might just gun down the entire Abomination Vaults.

Order of the Amber Die (OAD) members are spread out across the country, with about twelve-to-fifteen active members at any given time. As we’ve shown in other blog reports, they’ve flown in from places like Washington, Rhode Island, and North Dakota to our headquarters in New Jersey for days of gaming. It’s also the norm for members to drive up to eight hours to be here. For this marathon we really tapped into our membership with numerous cameos (all gunslingers of course), turning the marathon into a mini reunion. The encounters got a bit harder with more characters, but more guns meant more fun!

  • Adventure: Ruins of Gauntlight
  • Marathon Length: 59 hours
  • Session Hours: 34 hours, 30 minutes

Our party, the Black Powder Cadre, picked up where we left off by exploring levels two and three of the megadungeon. We also continued developing our organization by employing the Pathfinder Second Edition organization rules, along with adding new gunslingers to our core four-character roster. We’re a sizeable band, though the Black Powder Cadre doesn’t exactly take the usual approach. We gave a false party name to town authorities, took the books we recovered from the Vaults for ourselves, pickpocketed patrons in a tavern to foster competition from another establishment, and lied to the mayor about a nefarious incident involving Otari’s foremost librarian. What can we say, we like working together!

Miniatures of the adventurers surrounded a devil in a dungeon Miniatures in a model of a library


Highlights from Ruins of Gauntlight

  • The symbol of the Black Powder Cadre is the harmona bird, and each of us wears a different shade of blue to represent it. You can imagine our reaction when we ran into a cult of blue-robed ghouls on level three of the Vaults. Someone had to establish dominance over this precious primary color, and it wasn’t gonna be them. A fierce clash in the library ensued and, despite improving our skillset with the dying condition, we prevailed.
  • Megadungeon crawling is dirty business; so far two characters have acquired Cocytan Filth and two more picked up Ghoul Fever. We’d like to thank our sponsor and friend Vandy Banderdash, head priestess of the Dawnflower Library! Frankly, Vandy is one of the main reasons we haven’t TPKed yet.
  • When we decided to bring this many firearms into a megadungeon, we knew there would be some heroic displays of marksmanship along the way. The first nod goes to a cameo from Auralee, a veteran of The Slithering Salve, who joined the Black Powder Cadre during this marathon as “Lady Sniper.” She once put down four critical hits in two rounds, with a staggering 36 damage scored from a single bullet as a 2nd-level character. Vlai’s dwarven scattergun holds our next favorite record though, with six allies hit in just one blast from the boomstick.
  • We finally came across something that could outduel us: a wood golem. It beat us to the draw and fanned out 103 damage across four targets with a single splinter volley—respectable by any desperados standards. We pulled steel and returned fire, but in the end decided to run. We'll be back for another showdown in the next marathon.
  • We probably shouldn’t have picked a fight with a bearded devil, but someone had an itchy trigger finger. Before we knew it, two PCs were on the ground in horrible fashion. Mazatl, practicing the Way of the Spellshot, scoped in hard and held his breath. The devil’s chest exploded with a sound that was only slightly less gratifying than the natural 20 as it landed on Erick’s copy of Pathfinder Guns & Gears.
Playing sitting at a gaming table customizing a model prop gun A top down view of a square tiled map covered in miniatures to help build the setting


The Arsenal

We're a party consisting entirely of gunslingers, so what makes each character stand out—what gives them identity—isn't the same as other parties of the past. In this campaign, it's your weapon and the way you use it that separates you from the rest. The sound of a harmona gun is unmistakable, and you won't be hearing anything for a while after Maloika fires it. The quick grouping of holes that tears open the enemy in front of you comes from Breen, our pistolero. When a ghoul's dome bursts into pieces from the far end of the hallway, that's Mazatl, our sniper. And that sting in your back? That's Vlai with the scattergun. Out of game, it's just as important to distinguish your gunslinger from the rest, and that's where our props come in. Each player's weapon has been crafted and custom-painted to look like the one they have in-game—it helps to have an artist at the table!

Character Deaths

None. Props to Matt, our player captain, for the pre-marathon strategy posts in the Google Classroom.

Best Quote from Marathon 2

Town notary: "And your party's name?"
Zoric: "Umm... the Blue Coat Adventurers."
Town notary: "Very well..."
Party (to each other, bristling with firearms): "Seriously, 'Blue Coat Adventurers'?"

Current Situation

The Pathfinder community was right when they said that we would run into some issues with a party consisting entirely of gunslingers. That being said, this is OAD, and over the years you've seen how competitive we can get. We've adapted to our main weakness, which is any enemy with a high Armor Class. We've taken advantage of our strong point, especially on level three, which is mass combat. In fact, the more enemies the better—we make our own ammo and have plenty of it! We've managed to clear most of level two and three at this point, discovered Otari's ghost once again, and followed it down to level four. We've done pretty well with discovering lore, so we have a decent idea of what once happened on the upper levels of the Vaults. As for what lies beneath, that's a different matter…

Players all standing and leaning over a table covered in maps and miniatures A group of people sitting in the dark around a lit camp firex


More Content

Our table was brought to life with the help of Blue Table Painting for the miniatures, and Black Bard Studios for custom adventure-specific miniatures and terrain.

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Tags: Community Order of the Amber Die Pathfinder Pathfinder Roleplaying Game Pathfinder Second Edition

2 people marked this as a favorite.

I feel vindicated. The Wood Golem appearance that used in a game I ran nearly wiped the mostly ranged party, and it did kill their intern. That thing is vicious!

Wonderful write up as always! I dream of playing at such a well produced table someday!

Grand Lodge Developer

7 people marked this as a favorite.

I'm so hype for the next update!

Order of the Amber Die

4 people marked this as a favorite.
eddiephlash wrote:

I feel vindicated. The Wood Golem appearance that used in a game I ran nearly wiped the mostly ranged party, and it did kill their intern. That thing is vicious!

Wonderful write up as always! I dream of playing at such a well produced table someday!

Eddie, thanks for the kind words! That golem is so nasty, I can't wait to go round two against the team!

As it turns out, we're about to play marathon 3 of the project THIS weekend, starting Friday morning and going through Sunday night. We'll post some of it to our social media; if that second showdown with the wood golem happens, I'm definitely displaying the outcome! More than one PC has wanted to go back in there already, and I even heard "But what if the golem TPKs our project out?" Either way, if the golem wins round two, it's getting a name.

I'm going to start the encounter by handing each player one of the dead body minis we use at our table, then call for initiative...

Order of the Amber Die

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Vanessa Hoskins wrote:
I'm so hype for the next update!

Hey Vanessa. This AP has been an absolute thrill so far! As Player Captain running a group consisting of entirely the same class, I am always worrying and wondering about what's going to be the next encounter that trips us up. So far, incorporeal creatures and devils have given us the most trouble. On the other hand, I've never seen a party drop a drake so fast in all my years of gaming (we were only 2nd level)! I do wonder though, what is going to be the next challenge to knock Black Powder Cadre on its behind?


5 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Great photos as always!

Order of the Amber Die

1 person marked this as a favorite.
Fumarole wrote:
Great photos as always!

Appreciate the support Fumarole! It's always great to hear wonderful comments about the work we put into what we do in the Order. The photo we took out by the firepit is among my favorite photos taken in our entire history. I have always loved to push how far we can take dark pictures while managing to maintain good detail on the focus of the image. Lighting is very important and I think there's still ways to improve our game on that end. I occasionally look back on some of the photos we started off with and see how much we've evolved over time.

Appreciate the kind words, brother.

Radiant Oath

This article appears to have been published on Wednesday, April 12, 2022?

Paizo Employee Community and Social Media Specialist

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Removed a couple of off topic posts. Please keep the discussion relevant to the Blog posts.

Order of the Amber Die

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I've received quite a few messages with the same question about the maps from this blog and the previous one, so I thought I'd just answer them here in case it helps. I love that people noticed the ACTUAL mulch on the map of level three! After all, violet fungus needs a good place to thrive, why not just use real mulch on your map?

Yes, there will definitely be another hand-drawn map in our next blog (much like the first blog, but I had both eyes functioning this time). I posted some pics of the progress on social media last week, it's level five of the Vaults. It measured in around 17sq ft, so it was a pretty serious draw!

Sovereign Court

2 people marked this as a favorite.

Blue Coat Adventurers? Oh, Adam. The Order missed a golden opportunity to drop an epic The Adventures of Buckaroo Banzai Across the 8th Dimension reference by calling themselves the Blue Blazer Irregulars. 50dkp minus.

As for the maps, you know I am a huge fan of hand-drawn maps, something I haven't done in almost 3 years playing digitally. I know you don't reveal a section until the players enter the space, but how do you handle players seeing the Secret Door notations (from your IG post Level 3 Library Level)?

--Vrock, Stock, & Two Smoking' Barrels

Paizo Employee Design Manager

3 people marked this as a favorite.

Using the harmona bird as the group's symbol is such a fantastic deep cut that I absolutely love!

Order of the Amber Die

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Michael Sayre wrote:
Using the harmona bird as the group's symbol is such a fantastic deep cut that I absolutely love!

Thanks! After reading through all the firearms available, I knew we’d be featuring several harmona rifles, especially since we were going to have a couple characters from Arcadia. Once I read about the bird that was the weapon’s namesake, and saw what a beautiful illustration there was of that magical avian, I thought it would make a really cool symbol!

Order of the Amber Die

2 people marked this as a favorite.
King of Vrock wrote:

Blue Coat Adventurers? Oh, Adam. The Order missed a golden opportunity to drop an epic The Adventures of Buckaroo Banzai Across the 8th Dimension reference by calling themselves the Blue Blazer Irregulars. 50dkp minus.

As for the maps, you know I am a huge fan of hand-drawn maps, something I haven't done in almost 3 years playing digitally. I know you don't reveal a section until the players enter the space, but how do you handle players seeing the Secret Door notations (from your IG post Level 3 Library Level)?

--Vrock, Stock, & Two Smoking' Barrels

Blue Blazer Irregulars, yes!

It's funny, Zoric blurted out "Blue Coat Adventurers" because he didn't want to give the party's actual name (see backstory), so instead we ended up with something the group will never let him live down. Neither will I, so as they pass by townsfolk in Otari, whispers of "look honey, it's the Blue Coat Adventurers" can be heard. About this time next year, someone picks up a newspaper all the way over in Galt: BLUE COAT ADVENTURERS KILL BELCORRA. Never gets old for us!

Great question about the map tags. For this one, I simply printed a version that didn't have the secret doors. I wanted to use the official GM-version of the map for the blog, which is what you see above. Most of the time they can be removed with a single click in the interactive map files, but in the event that they won't come off, we've found it fairly easy to remove them with editing. In a pinch, I've had to use a version with the secret doors still on it; I simply slid the mat board that we use to provide fog of war over the edge of walls as far as I could, along with extra "fake" boards to the outside of rooms to throw PCs off from knowing where secret doors might be. This will work until there is a door between two rooms that they've already revealed and yet haven't discovered a secret door between them.

My goal at the beginning of the project was to vary the way we presented each level, so it's been:

Level 1: 3D build
Level 2: hand-drawn
Level 3: printed from the adventure
Level 4: 3D build
Level 5: hand-drawn

For the lower levels, you'll have to wait and see...

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