Pathfinder Society Scenario #1-06: Lost on the Spirit Road

3.90/5 (based on 18 ratings)

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A Pathfinder Society Scenario designed for levels 1–4 (subtiers 1–2 and 3–4).

A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on mulitple playthoughs.

Written by Christopher Wasko.

Scenario tags: Repeatable

Note: This product is part of the Pathfinder Society Scenario Subscription.

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPFS0106E


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1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

3.90/5 (based on 18 ratings)

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Just one thing bothers me...

4/5

What more needs to be said about this "classic" scenario? I agree with the comments that it can be a bit challenging to run in places, but it's not insurmountable with adequate preparation. A great early effort for a PFS2 repeatable scenario. To me, anyway, it evokes the feeling of a particular Studio Ghibli film (you probably know the one I'm referring to).

There's just one thing that really bugs me about this scenario: the antagonist's(?) name is one syllable from the word for "criminal" in Japanese. However, for the most part, the antagonist is NOT a criminal (and I never choose to run the variation where they are, because it's the least interesting one). So I confess that I change their name when I run this. I also pick different names for the village.


Almost There, But Requires GM Work...

4/5

(I wrote a detailed review, which vanished when I tried to post... The "Cliff's Notes" version:)

Strong Points:
- Well-balanced encounters
- Makes very good use of Minkai cultural (Japanese) themes

Weak Points:
- Needs work to make roleplaying work (Villages just sketched without description of characters, buildings, or situations in the village)
- Encounters slightly repetitive (same type or similar creatures)


4/5

I love running this, but it takes work.

The town part of the scenario just says succeed at some checks without really providing good context. Every time I GM this I weave the checks into exploring the town and it works great.

The difficulty of the encounters is a little too variable and it suffers without the GM putting in the extra work.

It's my favorite Replayable to GM, but it's been less enjoyable to play unfortunately.


Very strong start, role-play part a tad too little, but continued solidly

4/5

Before the game master can do this, of course, you first have to adjust to a scenario and prepare for it. There is enough scope here so that no questions remain unanswered. You can put yourself directly into the story. Well, I think that Tian Xia is far too little of the scope of the scouts anyway, but this adventure is good enough to get you in the mood for it.

There was little need to empathize with the NSC. The research into the missing could have been more sexy (in the sense of interesting) somehow. It's a shame, the part was settled too quickly. Here you have missed the train of variety a little.

The encounters are cleverly placed. I also think that they add enough variety that you can definitely play / lead four times without getting bored. However, I have selected the best possible combinations of village bonuses and plot. I think it's rather frustrating when the players get a bonus that doesn't bring them anything.

The finale (I had decided on my first date with the plant variant) was exciting, but never unfair. But the other encounters were always interesting and never unfair. Perhaps one could have brought in a bit more variety here as well.

Conclusion: Absolutely solid adventure! Solid and a little more. Nice that it's a repeatable. I will certainly take advantage of one or the other possibility in the encounters and plots. Four stars, all of which are well deserved!


5/5

My favorite replayable module. Nice stories, lots of interesting Tian Xia background. Perfect atmosphere. Great replay value, although the variable encounters don't seem to be completely balanced. Module should be re-edited though, to be more GM-friendly. GMs must make various cheat sheets for this to have all the infos handy. (Otherwise they'd have to scroll back and forth in the module to grab the necessary data for a single encounter.) Some artwork is missing for custom monsters, but that's no big deal.

For GMs:

Making some additional maps for the briefing and the spirit encounters is useful, as are cards (notes?) for the foibles / charms of the village and the spirits, otherwise no one will remember them.


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Horizon Hunters

The beginning of the description says “Quest”, but I think this should be a “Scenario”.

Grand Lodge

The description speaks of multiple play through - is this one intended as an evergreen?

Advocates

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Farrindor wrote:
The description speaks of multiple play through - is this one intended as an evergreen?

It has the Repeatable tag, which is the new term for evergreens. So yes, basically.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Maps, Pathfinder Accessories, Rulebook, Starfinder Maps, Starfinder Society Subscriber

YAY! I get to post the questions:

Maps list? Please?

Approximate street date?

We're going to be running these in November at our local store, and I'd like to know if I need to have them order maps for me, or if I've already got them.

Thanks!

Grand Lodge Organized Play Lead Developer

7 people marked this as a favorite.

The street date for Pathfinder and Starfinder Society scenarios, with occasional exceptions for winter holidays, is the last Wednesday of the month. So this month, it's October 30th.

As for the Maps:

Flip Mat Classics: Village Square (B side)
Flip Tiles: Forest Starter Set
Flip Tiles: Forest Perils Expansion

Grand Lodge

Got to wait so long

Grand Lodge Archives of Nethys

I did not receive this scenario as part of my monthly drop of scenarios, did anyone else receive this scenario?


Pathfinder Starfinder Society Subscriber

Did you even get a monthly drop yet? I know I don't yet have my monthly PFS/SFS subscription order for October.

Sovereign Court

I also did not get 1-06. Just 1-07 and the quest.


Count Countula wrote:
I also did not get 1-06. Just 1-07 and the quest.

Ditto. I got 1-07 and the Quest, but not 1-06.

Maybe it'll drop tomorrow (10/30). If not, we'll need to poke TPTB.


Pathfinder Starfinder Society Subscriber

I got the order (and e-mail) today. I assume that we get the modules themselves tomorrow since that is the same day they are up for sale.


It just dropped.
Weird that 1-07 and the Quest dropped first, but whatever. :-)


Curiously I found 1-06 and 1-07 in my downloads without ever receiving an email for them.

Second Seekers (Luwazi Elsebo)

Is this supposed to have a total of 4 Fame and 2 Reputation? Seems a little odd.

Grand Lodge Organized Play Lead Developer

4 people marked this as a favorite.
Oriklad wrote:
Is this supposed to have a total of 4 Fame and 2 Reputation? Seems a little odd.

No, that's an error. It should give 4 reputation, 2 for each objective, as per a standard scenario.

The Exchange

1 person marked this as a favorite.

It was a very fun scenario to run! I believe I will be running it again and again!

Verdant Wheel

Years later and I still enjoy running and playing this scenario.

Bit of a 2E classic if we get to break into the nomenclature only 4-5 years in.

=)

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