Hail and well met, Pathfinders and Starfinders! This month’s new releases call on heroes to save the town of Sandpoint, bring a host of remastered monsters to your table, and send you into Azlanti Space!
Find Your Path — March 2024
Wednesday, March 27, 2024
Hail and well met, Pathfinders and Starfinders! This month’s new releases call on heroes to save the town of Sandpoint, bring a host of remastered monsters to your table, and send you into Azlanti Space!
In celebration of Pathfinder Monster Core’s release, we’ve got a special “Who’s That Monster?!” stream today, March 27th, at 12 p.m. Pacific on twitch.tv/officialpaizo!
Never miss a release with our Paizo Subscriptions—for everything from rulebooks to accessories.
The town of Sandpoint has seen more than its fair share of danger over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but now the so-called Light of the Lost Coast faces its greatest threat yet! Something sinister has been manipulating events all along, and a new band of heroes must step in to save this legendary small town from seven deadly dooms! Return to the town where it all began with the Seven Dooms for Sandpoint Adventure Path—a full campaign for 4th- to 11th-level characters that’s presented in its entirety in this super-sized volume!
Intense battles call for intense monsters! Inside Monster Core, you’ll find over 400 creatures, including fantasy classics like elves, ogres, and all-new dragons; wild animals from giant ants to ferocious wolves; and unique monsters that threaten the world of Pathfinder, like sinspawn and noxious needlers. These creatures cover all levels of play, from the slow and mindless zombie shambler to the ultrapowerful demonic Treerazer! This collection is an ideal resource for Game Masters planning their next battles and player characters looking for monstrous allies to summon.
Pathfinder Monster Core is also available as a Special Edition Hardcover, faux-leather bound with foil debossing and an in-bound ribbon bookmark.
Also, check your FLGS for the hobby retailer exclusive Sketch Cover!
From the hustle and bustle of a busy shopping center to the dilapidated, overgrown shell of a once-appealing plaza, there’s adventure to be found in malls across the galaxy. One side of this Flip-Mat depicts a futuristic mall, with an open entryway for crowds to mingle, numerous shops, and a luxurious food court to enjoy a bite to eat. The opposite side shows an abandoned mall and is the perfect site for a haunting or the remnants of a post-apocalyptic civilization.
Starfinder Flip-Mats present ready-to-use science-fantasy set pieces for the busy Game Master. With Starfinder Flip-Mat: Shopping Mall, you’ll be ready for the next encounter!
Whether your players are students themselves or the ones responsible for solving a tricky problem before things get out of hand, turn to Pathfinder Flip-Mat: Boarding School. From frightful legends that students speak of in hushed whispers, to struggles to contain failed alchemical experiments, to lighthearted stories of schoolyard mischief, these school buildings feature everything you need for an academic adventure, including classrooms, dormitories, a lunchroom, and a library.
A Starfinder Society Scenario designed for 11th- through 14th-level characters.
The Azlanti Star Empire is a vast union of diverse species, worlds, and star systems under the tyrannical dominion of humans who left Golarion for the stars long before the Gap. Under the leadership of Star Imperators Iorian and Yridela Ixomander, the Azlanti Star Empire seeks to bring all inhabited worlds under its hegemony, exploiting their knowledge, labor, and resources for the good of the empire. With a navy rivaling that of the Pact Worlds and the Veskarium combined, its ruthless legions of gem-augmented Aeon Guard pose a terrifying threat to the inhabitants of the galaxy. Most systems—including the Pact Worlds—have forbidden their citizens from entering Azlanti space, lest they draw the Imperators' covetous eyes.
Yet, a foe as powerful as the Azlanti Star Empire can’t be ignored, and numerous factions have dispatched agents into the Star Empire to operate in secret, acting as the eyes and ears of the Pact Worlds—a first line of defense against invasion.
When an undercover Starfinder broadcasts an emergency call for extraction from New Thespera, at the heart of the Azlanti Star Empire, Venture-Captain Naiaj dispatches a team of highly experienced Starfinders to answer the call. Infiltrate the Azlanti Star Empire, retrieve a Starfinder in peril, and escape with your lives—if you can!
A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
The Maze of the Open Road has mostly been stabilized, and yet agents are still ending up at the wrong destination. While no one has been hurt, Venture-Captain Sigvard Tornkvist fears that it might be a matter of time until injury or worse results. She tasks the PCs with investigating the cause of these mishaps, and dealing with it, if possible. Little do the PCs know what they’ve gotten themselves into, but there’s a nonzero chance they’ll find themselves in a dance-off before their mission is complete.
A Starfinder Bounty designed for 4th-level characters.
Illegal gas mining operations are nothing new on the enormous Pact Worlds gas giant Liavara, but mining platform pilot Alana Eledin thought she had a foolproof plan to get past the mining syndicates’ and the Confluence Agents’ watchful gaze. She and a crew of desperate fortune seekers would power up a derelict platform they used to work on and take it down into the depths, to the limit of the structure. Of course, no plan is perfect, and reactivating the maneuvering systems on the old rig sent out an alert. Now a Confluence Agent, with Deep Station’s troubles still fresh in mind, has assembled a team of deep pressure specialists and the PCs to, if possible, rescue the derelict and learn what sent it plunging into the clouds. What no one involved has realized is that there’s a greater danger than the immense pressure facing everyone involved.
A Pathfinder Society Scenario designed for 5th- through 8th-level characters.
The simple mission is: deliver a letter. However, upon entering the magical hedge maze to do so, the Pathfinders find that two of their sticky-fingered friends have arrived at the same time and intend to hide a powerful elemental artifact within the Maze of the Open Road! This completely realigns the keystones of the maze, leading to planar interruptions and wild disruptions to operations. It's up to the Pathfinders to realign the keystones, calm down an angry genie, and help everyone who's been misplaced along the way! (And just maybe get that letter delivered!)
From Our Partners:
Our partners at Archives of Nethys, Demiplane, Fantasy Grounds, and Hero Lab Online are dropping new content this month as well! Buy your PDF on paizo.com to get a discount via the PaizoConnect API. Or pay full price on their platforms, sync your account, and get a complimentary PDF on the Paizo Store.
Prepare to face Gallowspire's hordes for as long as it takes…Pathfinder: Gallowspire Survivors launches on Thursday, April 4. Brave heroes can buy Pathfinder: Gallowspire Survivors on Steam in Early Access today, or try the demo, as they await the Whispering Tyrant’s return. Wishlist and follow the game on Steam to get notified of the launch. Keep up to date with all the information by joining the official Discord server, Facebook page and following BKOM Studios on X (formerly Twitter).
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Introducing the Seven Dooms for Sandpoint Player’s Guide
Sandpoint is in trouble again—are you the heroes to step in to save the day?
Introducing the Seven Dooms for Sandpoint Player’s Guide
Friday, March 8, 2024
Sandpoint is in trouble again—are you the heroes to step in to save the day?
Varisia’s Lost Coast has seen more than its fair share of danger over the past few decades, and the town of Sandpoint, known also as the “Light of the Lost Coast,” has been at the epicenter of much of that danger. Goblin invasions, attacks from giants and dragons, deadly fires, murderous rampages, and natural disasters have tested the limits of those who dwell here, and many have wondered why the Lost Coast, and Sandpoint in particular, has had such a run of bad luck recently.
There is a reason. And now, nearly two decades after Runelord Karzoug rose from his slumber to threaten the realm, those reasons are coming to a boil. A new band of heroes must step up to save the town from a sinister conspiracy that would bring doom seven times over to Sandpoint.
Seven Dooms for Sandpoint is a very special adventure: it marks the 200th volume of the Pathfinder Adventure Paths by returning to the town where it all began! Serving as a sequel to Burnt Offerings, the first adventure in Rise of the Runelords, Seven Dooms for Sandpoint is a fully self-contained campaign in a single 200-page volume that brings your characters from 4th to 12th level. Along the way, you’ll discover the true nature of the supernatural forces that have loomed in the background of all that has occurred in this small coastal town.
Inside the Seven Dooms for Sandpoint Player’s Guide, you’ll find player-friendly, spoiler-free information and tips to help you make an exciting new character perfect for the Seven Dooms for Sandpoint Adventure Path.
This player’s guide contains:
Character suggestions, including recommendations for ancestries, classes, faiths, languages, skills, feats, archetypes, and gear well suited for this Adventure Path.
Advice for how to tie your Seven Dooms for Sandpoint campaign to previous adventures, be they recent releases like Rusthenge, or old classics like Burnt Offerings.
Eight new backgrounds to contextualize your character’s history in Sandpoint.
A gazetteer of the town of Sandpoint that provides new information on influential factions in the town (from established groups like the Sandpoint Cathedral and the Town Watch to newcomers such as the Runewatchers or the Scarnetti Consortium), details on living in Sandpoint (including tips on earning income, earning reputation with the town’s seven most influential factions, or securing downtime support from individual NPCs and locations), and a gazetteer of 50 of the town’s most important locations.
An interactive narrative that you and the other players can read through as a group to help generate a brand new “adventuring history” for your first three levels of experience, if you prefer to build brand new 4th-level characters to play this Adventure Path rather than bring in established characters from a previous adventure.
Some two-hundred months ago, I was a wrecked ball of frazzled nerves as I waited for the verdict to come in on the very first Pathfinder Adventure Path. This was before Pathfinder was its own RPG, and while I had experience writing and developing three previous Adventure Paths, this was the first one that wasn’t tied to an established world.
Meet The Doomvelopers
Tuesday, February 20, 2024
What’s a Desna?
Some two-hundred months ago, I was a wrecked ball of frazzled nerves as I waited for the verdict to come in on the very first Pathfinder Adventure Path. This was before Pathfinder was its own RPG, and while I had experience writing and developing three previous Adventure Paths, this was the first one that wasn’t tied to an established world.
We were starting from scratch.
Not only was my adventure, “Burnt Offerings,” kicking off the first Pathfinder Adventure Path, but that volume also had to present a brand new campaign setting, complete with its own pantheon of gods, new weapons and items, world maps, new monsters, and more, all at the same time. Before “Burnt Offerings,” no one knew what a starknife was, who Desna was, or where Sandpoint was but me. All of those things (and quite a bit more) were part of my homebrew campaign, exported into the new Paizo setting largely as a time-saving stunt so that we didn’t have to build everything from nothing in a few months of frenzied creativity. Fortunately, we had an entire company of incredibly creative folks and amazing artists (in particular Wayne Reynolds and his iconic goblins) to support the adventure, and by the time that first Adventure Path came to a close, Golarion was off to the races.
And so here we are, waiting for the 200th volume of the Pathfinder Adventure Path to hit store shelves, and I just wanted to extend a heartfelt thank you to all of the folks who helped keep this thing going over the years—and to all of the gamers who kept their subscriptions going and spent countless hours exploring the adventures we’ve been creating. You’re all the reason we made it this far, after all, and unlike the first time I wrote about Sandpoint and its many troubles, this time I’m confident it’s here to stay.
Well... unless one of those seven dooms gets loose and has its way!
James Jacobs Narrative Creative Director
Shadows Under Sandpoint
Coming back to Sandpoint to celebrate the 200th volume of the Pathfinder Adventure Path isn’t just a return to the site of the very first Pathfinder adventure back in our very first volume in 2007—it’s a return to the town where the Pathfinder RPG was truly born, in the very first Paizo office campaign to use the new rules. As players around the world were playing one of our first four Adventure Paths, the Paizo creative staff itself (or at least a very large portion of it) gathered in our office conference room to explore James Jacobs’s Shadows Under Sandpoint campaign.
Players like Jason Bulmahn, F. Wesley Schneider, Rob McCreary, PaizoCon co-founder Tim Nightengale, Sean K Reynolds, Christopher Paul Carey, James L. Sutter, and more gathered weekly to explore the town, facing off against foes like Pillbug Podiker, the menacing undead Kanker, the maddening Red Bishop, and even the Sandpoint Devil itself in a campaign that spanned the first few years of the Pathfinder RPG era. Traces of these adventures have appeared in previous Pathfinder products. The old Pathfinder Chronicles NPC Guide contained early stats for the characters of everyone listed above, and in the few times we’ve revisited Sandpoint in print since Rise of the Runelords, more NPCs and other plot developments have worked their way in, a palimpsest record of our original adventures hidden between the sheets of official Pathfinder material. Heck, my own character in James’s game, Ostog the Unslain, is now a genuine regent in the Land of the Linnorm Kings, a development right out of the final session of that old office campaign.
Now, with Seven Dooms for Sandpoint, James has pulled together all these threads into a new narrative that features many of the same challenges and foes that went into our original game—an office game that literally influenced the development of the Pathfinder rules and world more than perhaps any other.
It’s not every day that a monthly periodical manages 200 volumes. The predecessor to Pathfinder Adventure Path, the venerable Dungeon Magazine, only lasted 150 issues. A rare milestone like this calls for reflection, and for celebration. We hope you enjoy facing off against the Seven Dooms just like we did in the Paizo offices more than a decade ago, when we weren’t even sure Pathfinder would last 20 volumes, let alone 200.
Here's to Sandpoint, to Pathfinder, and to at least 200 more months of adventure on the road ahead!
Erik Mona Publisher
This is Where I Came In
Let’s fiddle with the Scepter of Ages a little and bounce back to the quieter times of 2007. I learn that the excellent Dungeon and DragonMagazinesare ceasing publication and Paizo, this little company that put the excellence into those magazines says that they’ve got this monthly Pathfinder thing they’re making that will carry the torch of the Adventure Path forward. I liked their stewardship of the magazines, so I took the option to roll my subscription over to this new endeavor. When “Burnt Offerings” (Pathfinder Adventure Path #1) arrived at my house, I was greeted with a tale of evil wizards from a forgotten empire waking into a world already full of uncertainty and hard people eking out a living in a remote corner. And goblins. Delightfully maniacal goblins. I immediately volunteered to run it for my group as soon as we wrapped our current campaign.
Maybe it’s because it was my first taste or maybe it was because the place oozed with colorful characters full of life (and potential conflict), but Sandpoint has been a gold standard of the small fantasy town in my eyes. It’s small enough to have that “everyone knows everyone else’s business” thing going, but big enough that there’s always some shady goings on when the town goes to sleep.
Years later, I joined the company while we were working on “Skull & Shackles”—so, well after most of the foundational Runelords work was done or the return to Sandpoint in “Jade Regent”—but I helped out with “Shattered Star,” wrote for “Return of the Runelords,” and developed both Sandpoint: Light of the Lost Coast and this—the 200th volume of the Pathfinder Adventure Path, a return to Sandpoint to save the first town I came to love in the world of Golarion. I in no way created Sandpoint or the Runelord saga—that’s James’ crown to bear—but I’d like to think I’ve guided it a bit.
Adam Daigle Director of Game Development
And before any of y’all ask in the comments below... Yes, our digital-play-loving friends, this adventure is getting support from Foundry VTT and it will be available on the same day as the PDF! In fact, since this is a big deal—being the 200th Adventure Path volume and all—the team over there is pulling out all the stops and making this one fancy. In addition to the usual stellar maps and smooth play experience, It will include a fully-integrated, original musical score and special digital dice themed specifically for Seven Dooms for Sandpoint!