Paizo’s made a name for itself on its adventures—even before the rise of the Pathfinder RPG, we were creating standalone adventures and Adventure Paths. There’s an old industry adage that “adventures don’t sell,” and while it’s true that a product like an adventure, which is aimed only at the GM, will sell less than a product aimed at players, I’ve never agreed with the theory that creating and publishing adventures is a waste of resources. To me, adventures are the whole point of an RPG—without adventures, GMs have nothing to run and players have nothing to play.
While a custom-created adventure by your own GM will always be able to speak to your table’s gaming preferences, creating adventures takes a lot of work. With published adventures, a GM can not only save a lot of time in preparing for a game or a campaign, but also find inspiration in them or learn how adventures are written, both of which help a GM get better at their craft. And when you don’t have a group to game with, even the simple act of reading a published adventure can help you feel that you’re still connected to your hobby until you find a new group to game with.
Published adventures have another advantage as well—they create shared experiences for gamers to talk about. It’s one thing to be at a convention or go online to talk about an adventure your PCs went on and how you barely made it out of the dungeon alive, but when you’ve done this with a published adventure, other gamers out there in the world who have been on the same adventure feel a connection to your game, and a greater discourse can be born out of that experience much in the same way as talking with friends about a recent movie or video game everyone’s been watching or playing.
As big a part of Paizo’s history as adventures are, it’s no surprise that we have several categories of adventures to choose from—and with the recent adjustments to our Adventure Path lengths and the formats of our standalone Adventures, I figured it’s time to chat a little bit about how Paizo’s three categories of published adventures are different, so you can figure out which category works best for your current campaign. Adventures are broken down into three size categories: Small, Medium, and Large.
Small: Scenarios and Quests
Our shortest adventure offerings are Scenarios and Quests. These PDF-only products give you a shorter game experience meant to play out over the course of two hours or so (in the case of a quest) or a single game session (a scenario). These are all part of Paizo’s Organized Play program, but they work just as well for a home game that needs a quick encounter or a short filler adventure in between longer storylines. You can think of a Scenario or a Quest as a short film.
Medium: Standalone Adventures
Our standalone Adventures have recently undergone an upgrade—from this point onward, starting with the upcoming adventure Prey for Death, our standalone adventures will be hardcover 128-page books. A standalone Adventure will typically present a single storyline that covers several sessions of gaming—as a general rule, you can expect your characters to gain somewhere between 3 to 6 levels over the course of a single standalone Adventure. This format allows us to explore larger storylines that need more room than a single volume of an Adventure Path to play out, but that don’t require the commitment to a three-part campaign—and also allow us to get a bit more experimental (such as with Prey for Death, which expects the players to all be Red Mantis Assassins—or at least closely allied with them!). We’ve got some more fun experiments in the works going forward for this line, so stay tuned! You can think of a standalone Adventure as a feature-length movie.
Large: Adventure Paths
Our Adventure Paths have been going strong for over 200 volumes, and while we’ve made some adjustments to their length (shifting from six-part campaigns down to three-part ones), this line of adventures isn’t going anywhere. An Adventure Path is published in three volumes that come out monthly; it can cover months or even years of gaming. You can expect your PCs to gain about 10 levels over the course of an entire Adventure Path. This format lets us tell long, sprawling stories that cover a wide range of themes, to explore ongoing events in the world of Golarion, and to present new parts of the world in great detail. You can think of an Adventure Path as a season of episodes for a television series.
Any Questions? Ask in the Comments!
Of course, these general details only scratch the surface. If you have more specific questions, feel free to ask! I’m always eager to answer whatever you might want to know about Paizo’s Pathfinder adventure line. Seeya in the comments section below!
James Jacobs
Pathfinder Creative Director of Narrative
It’s Adventure (Explanation) Time!
Tuesday, May 7, 2024