Pathfinder Kingmaker Adventure Path

4.60/5 (based on 9 ratings)
Pathfinder Kingmaker Adventure Path
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Pathfinder’s most-popular campaign ever returns in this massive new hardcover compilation updated to the latest Pathfinder rules! In this new, revised version of the classic Kingmaker Adventure Path campaign, the Stolen Lands have long been the domain of bandits and monsters, but no longer! Your party has been granted a charter to explore these wilds, defeat its dangers, and build a brand new nation. Yet not everyone will welcome you as new neighbors, and powerful supernatural forces have their own plans for the region. Can you defeat your kingdom’s enemies and become leaders of one of the greatest new nations in the world?

This hardcover edition of the Kingmaker Adventure Path contains:

  • All six chapters of the original Kingmaker Adventure Path, expanded and updated for use with Pathfinder Second Edition.
  • Hundreds of pages of new content that expands the campaign to cover the full range of levels from 1 to 20.
  • Works with tie-in Bestiaries (sold separately) to allow easy conversion to Pathfinder First Edition or the Fifth Edition rules of the world’s oldest roleplaying game!
  • Extensive rules for building and running kingdoms, settlements, and armies, along with narrative-based rules for resolving mass combat encounters.
  • Eleven new alchemical items and spells to discover.
  • Sixteen new monsters, ranging from mundane but dangerous wild animals to potent supernatural threats that will challenge even the most powerful of heroes.

Written by: Steven T. Helt, Tim Hitchcock, James Jacobs, Ron Lundeen, Rob McCreary, Jason Nelson, Richard Pett, Tom Phillips, Neil Spicer, and Greg A. Vaughan.

ISBN-13: 978-1-64078-429-1

The Kingmaker Adventure Path is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (897 kb PDF).

Available Formats

Pathfinder Kingmaker Adventure Path is also available as:

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Roll20 Virtual Tabletop
Archives of Nethys

*While supplies last.

Product Availability

Print Edition:

Available now

Ships from our warehouse in 11 to 20 business days.

PDF:

Fulfilled immediately.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO2020


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Average product rating:

4.60/5 (based on 9 ratings)

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5/5


Great story, poor execution

2/5

The story and everything releated to it is 5/5 without any complains, can recommend it blindly.

BUT (and it's a big but)

The kingdom management system is broken. There are many homebrew rules for fixing it but as is it gets 0/5, getting an average of 2.5/5 (and in Pf2e we're rounding down).

What doesn't work in management?
Basically everything. Kingdom turns take way too long of session time, the whole process is tedious, and frankly, boring. It's such a wasted opportunity because this could be the best system, exported to all games all around. I hope that it will be reviewed and fixed in the future but for now either don't use these rules or implement Vance and Kerenshara fixes for it.

When Paizo fixes the kingdom management system, I'll be more than happy to give this game 5 stars, but for now I just can't. This game is about building kingdoms and this is an essential part of the adventure


Beautiful Product

5/5


just here to offset the guy 1- & 2-starring all the PF2E products

5/5


Amazing adventure, s+~+ty subsystems

4/5

This product has so many things that I think we need to split up the rating into two pieces: the adventure itself and the rules.

The adventure itself is an epic story, lots to explore and very easy to customize. Nothing more to say here, it's the best 2e adventure by a mile. 5 stars!

The rules consist of armies and kingdom management.

Armies at their base level are incredibly uninteresting: you engage the enemy, then roll to attack. There's no strategy, no choices, no relevant positioning. You can't even flank armies out of the box. Many buffs are hard to keep track, some are relative (Guarding against a single army for a +2 to AC). Yes, you can give them Tactics, but those don't add enough to make it fun or interesting.

The feats and actions themselves are riddled with mistakes which makes it very hard to figure out how it should actually work. Recovering and moving armies takes way too much time in kingdom turns (e.g. 1 turn to recover 1HP of 4-6, moving 5 armies together can work out to 2 arriving on time while 3 get lost on the way). Balancing and encounter difficulty is on the GM and often not straight forward, especially because healing isn't free as in the base game. I just can't see how this system is supposed to evoke any sort of fun, even if heavily house ruled. 1 Star!

Kingdom Management suffers from being riddled with mistakes, bad balance and hard to track bonuses:

* Some feats and activities give you "useless" status bonuses
* Way too many kingdom activities that barely do anything interesting.
* Leadership activities don't scale below/above 4 players
* Structure item bonuses are basically impossible to use at the table without automation. You'll be dealing with 30+ different modifiers that apply only for certain activities and are overridden by capital bonuses if these are higher and some activities just don't get any at all, most notably the companion ones
* Kingdom XP rules are designed in a way that it takes ~13! rounds (4x 3 hour sessions) to level from lv 1 to 2
* No opponent or pressure that keeps things interesting
* No interesting, strategic choices. The CRPG gave you projects that competed with keeping the kingdom under control, this system has none of that push your luck.

At least the kingdom events are fantastic. 3 Stars.

Overall, the systems lack fun and take way too much time. Can we like get an official community play-test if an AP ships 50+ pages of rules?


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Paizo Employee Front-End Engineering Lead

2 people marked this as a favorite.
Cori Marie wrote:
Its not live yet.

But it is now.


1 person marked this as a favorite.

I am doing a big adventure in the Feywild, and have been using First World stuff to build up some of the Feywild stuff. With that being said, I have some questions about Kingmaker. I have the new bestiary hardcover and the Wild Hunt stat blocks plays right into my story, so that's really cool. The final adventure book, Sound of 1000 Screams, in the original AP had an exploration of the First World article. I had some questions about the First World article:

A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?

Thank you

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Tony Tempest wrote:

I am doing a big adventure in the Feywild, and have been using First World stuff to build up some of the Feywild stuff. With that being said, I have some questions about Kingmaker. I have the new bestiary hardcover and the Wild Hunt stat blocks plays right into my story, so that's really cool. The final adventure book, Sound of 1000 Screams, in the original AP had an exploration of the First World article. I had some questions about the First World article:

A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?
B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?

Thank you

I can pretty much only answer for A as I have the book: The Anniversary edition for PF2 doesn't have any of the Gazeteers the original had, only the adventure (with extra content). The appendix at the end only have items, NPCs, creatures, and map directly related to and used in the campaign (along with the kingdom management and army systems).

For B, I only started being very deep and buying everything with PF2, and for C, I can't say, as I don't know the content of that original article, pretty much for the same reason as above.

Paizo Employee Creative Director

3 people marked this as a favorite.
Tony Tempest wrote:

A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?

B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?

We published a 64 page book about the First World for 1st edition Pathfinder that pretty much took that initial article and expanded it. You can pick up a PDF of that book here.


James Jacobs wrote:
Tony Tempest wrote:

A) is this article also in the hardcover, or does the hardcover only have the adventures and beasts?

B) was the Kingmaker First World stuff covered in the later First World products (for 1e).
C) does the Bestiary contain any of the info from that article, but maybe more spread out?

We published a 64 page book about the First World for 1st edition Pathfinder that pretty much took that initial article and expanded it. You can pick up a PDF of that book here.

Thank you! I have that book, but wasn't sure which came in which order, and I was interested in the Kingmaker hardcover anyway... so I thought I'd ask. I appreciate it.

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