Life, Love, and Gaming!
The Gamers story continues from Zombie Orpheus Entertainment!
The halcyon days of carefree gaming have passed—what does this mean for our band of gaming misfits from Zombie Orpheus Entertainment?
Agreeing to play a game is only the first step—trying to find a time to play can be more challenging than finally chasing down the villainous mastermind, the Shadow! In The Gamers: Hands of Fate, jobs, family, social commitments, and general adulting have smashed into Lodge's campaign, and the group struggles to keep the game going, in spite of everybody's schedules. But when their game space gets double-booked with a card game tournament, Cass loses it, only to be distracted by the appearance of a lady gamer entering into the local card game tournament. When she refuses to have anything to do with Cass unless he can win the world tournament of Romance of the Nine Empires at GenCon, Cass accepts her challenge and enters into his hated realm of collectible card games. Heading to the gaming mecca with the rest of the game group, everyone will have to struggle and deal with problems old and new—and remember what it means to be a gamer along the way. Challenging misconceptions and gaming tropes, the importance of communication, childhood nostalgia, letting go of rage, fandom, story investment, and everything gaming, The Gamers: Hands of Fate takes you on a trip through the world of gaming, alternately laughing at antics all too familiar, nodding in recognition, and cringing when our favorite characters fumble.
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