Introducing the Wardens of Wildwood Player’s Guide

Tuesday, April 23, 2024

Chaos erupts at the Greenwood Gala over the Verduran Forest’s best interests! Cool-headed wardens needed!

wardens of wildwood adventure path logo


In the heart of the Verduran Forest, the largest woodlands in Avistan, druids and Green Faith adherents gather annually to share what they’ve learned from the natural world at an event called the Moot of Ages. Nearby, other forest denizens gather for the Greenwood Gala, a festive three-day event filled with feasts, games, and exuberance held on the river’s banks. The gala ends with a symbolic renewal of the Treaty of Wildwood, an agreement that has allowed a modicum of peace between those who call the forest home and those who harvest resources from it.

This doesn’t stop people from airing their grievances, yet the tone of such disagreements tends to be respectful. This year is different. Resentment has grown so deep and toxic that attendees are wielding their grudges like a keenly honed axe. Anyone stepping up to calm the situation is going to be forced to pick a side.

Inside the Wardens of Wildwood Player’s Guide, you’ll find player-friendly, spoiler-free lore and tips to create an exciting character suited for the Wardens of Wildwood Adventure Path. Contents include:

  • An overview of the Verduran Forest, the Wildwood Lodge, and the annual Moot of Ages.
  • Character advice, including ways different character classes and ancestries might excel in this Adventure Path.
  • Six new character backgrounds specifically designed for this Adventure Path, including Fey Friend, Green Faith Pilgrim, Verduran City Folk, and Wood Warden.
wardens of wildwood players guide cover


Order The Wardens of Wildwood Adventure Path and download the Player's Guide Today!

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Tags: Pathfinder Pathfinder Adventure Path Pathfinder Roleplaying Game Pathfinder Second Edition Wardens of Wildwood
Grand Archive

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

HUZZAH!
I'm making an all-awakened-animals party one shot with some people, and this AP has a very high priority as potential sequel if the players wanna continue to play with their characters. :O


3 people marked this as a favorite.

Why is a Moot "of Ages" being held annually? Even the back to nature types are letting ad men from Absalom market their stuff with misleading hype.

Shadow Lodge

Prior to its planar excursion, does this AP take place primarily in Taldor, primarily in Andoran, or more or less evenly across both countries?


Pathfinder Adventure Path Subscriber
zimmerwald1915 wrote:
Prior to its planar excursion, does this AP take place primarily in Taldor, primarily in Andoran, or more or less evenly across both countries?

It takes place across the Verduran Forest, and makes it clear that this is a region that really doesn't recognize either state as an authority. So for characters not bound to either national identity, I don't think it matters much, as most of the situations you will be dealing with will involve creatures/people that don't think of either nation as home...or if they do identify strongly with one nation or the other, they probably won't be looking at the party, as representatives of the Verduran forest as legal representatives of either nation either.


zimmerwald1915 wrote:
{Spoilers?}

Spoiler tag?


We-ell, the third adventure, Shepherd of Decay states upfront that it sends the party to the Plane of Wood...


4 people marked this as a favorite.

Also, there is a typo:

Wardens of Wildwood Player's Guide, p. 4 wrote:
While your character shouldn’t be utterly depraved, selfish, or murderous, the campaign does accommodate a wide range of mortalities, from peace-lovingwardens...

Should read "moralities". Unless it's a really deadly AP.

Verdant Wheel

This looks neat!

Paizo Employee Starfinder Senior Developer

7 people marked this as a favorite.
ObsessiveCompulsiveWolf wrote:

Also, there is a typo:

Wardens of Wildwood Player's Guide, p. 4 wrote:
While your character shouldn’t be utterly depraved, selfish, or murderous, the campaign does accommodate a wide range of mortalities, from peace-lovingwardens...
Should read "moralities". Unless it's a really deadly AP.

Largely depends on whether your party of awakened squirrels drives the GM batty and they kill off everyone to end the AP early. ;-)


4 people marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
John Compton wrote:
ObsessiveCompulsiveWolf wrote:

Also, there is a typo:

Wardens of Wildwood Player's Guide, p. 4 wrote:
While your character shouldn’t be utterly depraved, selfish, or murderous, the campaign does accommodate a wide range of mortalities, from peace-lovingwardens...
Should read "moralities". Unless it's a really deadly AP.
Largely depends on whether your party of awakened squirrels drives the GM batty and they kill off everyone to end the AP early. ;-)

At least they aren't a party of three awakened chipmunk bards and a human druid...

Somebody will do this...

Liberty's Edge

1 person marked this as a favorite.
Dragonchess Player wrote:
John Compton wrote:
ObsessiveCompulsiveWolf wrote:

Also, there is a typo:

Wardens of Wildwood Player's Guide, p. 4 wrote:
While your character shouldn’t be utterly depraved, selfish, or murderous, the campaign does accommodate a wide range of mortalities, from peace-lovingwardens...
Should read "moralities". Unless it's a really deadly AP.
Largely depends on whether your party of awakened squirrels drives the GM batty and they kill off everyone to end the AP early. ;-)

At least they aren't a party of three awakened chipmunk bards and a human druid...

Somebody will do this...

And now I need an Ogre ancestry to go with the awakened donkey and the awakened cat.


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
The Raven Black wrote:
Dragonchess Player wrote:
John Compton wrote:
ObsessiveCompulsiveWolf wrote:

Also, there is a typo:

Wardens of Wildwood Player's Guide, p. 4 wrote:
While your character shouldn’t be utterly depraved, selfish, or murderous, the campaign does accommodate a wide range of mortalities, from peace-lovingwardens...
Should read "moralities". Unless it's a really deadly AP.
Largely depends on whether your party of awakened squirrels drives the GM batty and they kill off everyone to end the AP early. ;-)

At least they aren't a party of three awakened chipmunk bards and a human druid...

Somebody will do this...

And now I need an Ogre ancestry to go with the awakened donkey and the awakened cat.

Quick and dirty "ogre": reskin the upcoming minotaur ancestry appearance and use the dromaar heritage to take orc ancestry feats.


Found another typo:

Wardens of Wildwood Player's Guide, p. 5 wrote:
Residents might exercise caution around an unfamiliar goblin while nevertheless respecting that them is a vital part of the local ecosystem.

Should be "they are".

But on the other hand, I have stumbled upon what I think is the perfect soundtrack for this Adventure Path, and it's even played on thematically-fitting instruments[.

Edit: And, with this Adventure Path, we're now on the OCR License instead of the "Open" Gaming License!


1 person marked this as a favorite.
Pathfinder Lost Omens Subscriber
UnArcaneElection wrote:

*snip*

Edit: And, with this Adventure Path, we're now on the OCR License instead of the "Open" Gaming License!

Wouldn't that be the ORC License?


^I was thinking of Orcish Concordant Reading . . . .


^ . . . As opposed to Ogres Ganking Liberty . . . .

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