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Dragon Issue #309 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
Unavailable
WAR INCURSION
CHARACTER CONVERSIONS Convert your character the quick and easy way with Ed Starks guide to the 3.5 character sheet.
By Ed Stark
A BRIEF HISTORY OF WAR From bone clubs to bullet holes, DRAGON takes you through time to view the evolution of tactics.
By Dean Poisso
BEASTS OF THE BATTLEFIELD The “military machine” is more than a metaphor, it can smash you dead.
By Andy Collins and Matthew Sernett
SHUT UP AND ROLL! 15 Ways To Speed Up Combat
By Carla Harker
THE ART OF D&D Hes been dead for more than 2,000 years, but Sun Tzu can still kick your ass. Learn D&D strategies from the master.
By Dean Poisso
WAR SPELLS Blast battlefields and enspell armies with war-scale spells for characters of all levels.
By Sean K Reynolds
PARAGONS OF WAR D&Ds most war-like race takes the spotlight in the ecology of the hobgoblin.
By Terry Edwards
NEW MARTIAL ARTS STYLES A how-to guide to creating martial arts styles
By Brian Minter
INCURSION The githyanki are invading your game. Learn the lich-queen’s plan.
By James Wyatt
Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox.
|
Dragon Issue #311 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
Unavailable
SPELLCASTER CLASSES Special Update Series 2 of 3
ARCANE ANCESTRY Theyre not just from dragons anymore. Alternate sorcerer bloodlines tap hidden resevoirs of power.
By Scott Carter
ARCANE ALTERATIONS Monsters have been using templates, so why not spells? These new feats give wizards a spellcasting edge.
By Christopher Perkins based on an idea by Monte Cook
FACES OF FAITH Clerics dont just have to lean on a deity to get their power anymore. New cleric specialists present new paths to divine might.
By Ari Marmell
NATURES DESIGN Grow closer to aspects of the natural world with these variant druid classes.
By Matthew Sernett
MUSICAL MASTERS Bardic prestige classes that both capitalizeon the classs versatility and provide new powers to make your bard sing.
By Patrick Younts and Jeff Quick
GUINEVERES FATE Ben Bova brings Orion back to DRAGON. Arthur could claim his birthright and become the next High King, but he must first avoid the pitfalls set by the timetraveling Creators who seek his destruction.
By Ben Bova
THE PLAYS THE THING Give your fighter an edge with these feat combos and tactics.
By Michael Mearls
DMS TOOLBOX Hireling and cohort NPCs can be a burden or a blessing. Learn how to avoid the former.
By Johann Four
DUNGEONCRAFT Dungeon Adventures Part 3 Dungeoncrafts look at dungeons continues with several ways to make your dungeon denizens respond realistically.
By Monte Cook
Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie, Gary Gygax's Up on a Soapbox or Guinevere's Fate by Ben Bova.
|
Dragon Issue #315 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
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CAMPAIGN CLASSICS
This special issue returns D&D gamers to their roots. We're presenting an article from nearly every D&D campaign setting ever produced, from AL-QADIM to TALADAS. Each article takes some part of these campaign settings and presents it updated for D&D 3.5. This issue also features a history of the D&D campaign settings by Stan!
CAMPAIGN CLASSICS
By Matthew Sernett
GREYHAWK
Resident GREYHAWK guru Erik Mona gives us dozens of regional feats for the GREYHAWK setting, usable whether you play in Oerth or not.
By Erik Mona
AL-QADIM
The sha'ir class returns to D&D! Harness the power of magic through your gen with this new 20-level class.
By Dean Poisso
RAVENLOFT
You fought Strahd in 1st Edition and 2nd Edition, now battle the most legendary vampire in D&D in revised 3rd Edition. Plus, re-visit Castle Ravenloft with a brand-new map of Strahd's lair.
By David Noonan
KARA-TUR
This article provides ancestor feats and martial arts styles for the regions of Kara-Tur.
By James Wyatt
RED STEEL
Witness the return of cinnabar and red steel, the afflicted, and tortles.
By Frank Brunner
DRAGONLANCE
This article gives you information on playing a draconian character.
By Jamie Chambers
HOLLOW WORLD The Defilers of Ka and the Ka-Tainted Template
By Ken Marable
FORGOTTEN REALMS Sin Eaters of Eilistraee
By James Jacobs
DARK SUN Defiler Magic
By David Noonan
TALADAS Angry Dead Gnomes and Sinister Walking Sharks
By James Jacobs
PLANESCAPE The Exiled Factions
By David Noonan
GHOSTWALK The Bloody Swords
By Sean K. Reynolds
BIRTHRIGHT Bloodlines for D&D 3.5
By Ed Stark
BLACKMOOR Guardians of the Docrae
By Ari Marmell
MYSTARA Return to the Lost City
By Michael Mearls
MAZTICA The New (Fantasy) World
By David Schwartz
MASQUE OF THE RED DEATH The Light in the Darkness
By James Wyatt
THE SUNDERED EMPIRE Soldiers of the Last Order
By Chris Pramas
COUNTDOWN TO EBERRON Setting the Stage
By Mat Smith
|
Dragon Issue #316 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
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ESPIONAGE
LICENSE TO KILL
Its the Great Game, and now every character can play! Learn all about spies and the tricks of their trade, the D&D way.
by Evan Michael Jackson
COVERT OPS
Add a little intrigue to your game: spy characters, cloak and dagger adventures, and how to incorporate the elements of espionage into any game.
by Evan Michael Jackson
CLOAK AND DAGGER
Theres more to spying than disappearing ink and spyglasses. Cash in your predicable old gadgets for some real spying magic!
by Eric Cagle and Evan Michael Jackson
SMOKE AND MIRRORS
Divination magic might not kill monsters, but it make an adventure plot go up in smoke faster than any fireball. Take command of divination spells in your game and learn how to build adventures for characters that literally know it all.
by Michael Mearls
SPIES LIKE US
Stealth matters and strategy is king, but it takes more then a few levels in rogue to be the next Bond. Discover what roles characters of all classes play in the Great Game.
by Dean Poisso
ELMINSTERS GUIDE The Black Dwarf Mine
By Ed Greenwood
EXPANDED PSIONICS PREVIEW #2 New feats and an introduction to psionic focus
By Bruce R. Cordell
UNDER COMMAND Mushrooms, archery, and how to use the new terrain tile included with this magazine.
By Jesse Decker and Michael Donais
COUNTDOWN TO EBERRON A look at Eberrons feats and classes in this months “Countdown.”
By Mat Smith
HECATES RING Thomas Harland sends his intrepid duo into “The City.”
By Thomas Harland
DMS TOOLBOX How to deal with characters that are just too smart for thier own good.
By Johnn Four
Note: Due to licensing restrictions, the PDF Download edition of this issue does not include Gary Gygax's Up on a Soapbox or Hecate's Ring by Thomas Harlan. The PDF edition also does not contain 8x5 Terrain Tile.
|
Dragon Issue #317 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
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EXOTIC HEROES
COUNTDOWN TO EBERRON
See how the classic D&D races differ in Eberron, learn about creatures unique to the setting, and play one of Eberrons new PC races, the shifter, now!
by Mat Smith
XENOPHILIA
Hidden from the world and forgotten by time, four completely new PC races break from their isolation and into your game. Give your next character the chance to be truly unique!
by Dean Poisso
URBAN DRUIDS
The druid classs nature gets civilized. With buildings as their trees and streets as their rivers, this highly anticipated character class protects cultural centers as jealously as their wilderness-bound brethren guard their groves.
by James Jacobs
TRUENAMES AND FETISHES
Words have power, and names are the key. Learn how to cast spells using the strength of your truename, but beware the dangers inherent in tampering with such ancient powers.
by Philip M. Greely
POWER COMPONENTS
Empower your spells with the magic of monsters! Cast spells with a macabre flair and never pay XP for spellcasting or magic item creation again!
by Jim Bishop and F. Wesley Schneider
BODY OF KNOWLEDGE
Brains, blood, and bones—theyre all malleable playthings for these three prestige class masters of the living body.
by Andrew M. Scott
BEASTS OF THE SUN
Strange witches of the sands, dragons of earth and stone, and spirits born of the sky; let these creatures of Central American lore storm out of myth and into your game.
by JC Alvarez
MAGICS HIGH NOTE Mystical musical machines make your bard a maestro of mayhem
By S. Deniz Bucak
RANGER KNIGHT OF FURYONDY Take up the reins with Furyondys ranger knights
By Charles Dunwoody
SILICON SORCERY D&D Heroes reverse engineered for your game
By James Jacobs
BATTLEGUARD OF TEMPUS The consumate warrior-cleric of Faerûns god of battle
By Thomas M. Costa
FAITHS OF FAERÛN A look at the faith of the Red Knight, Lady of Strategy
By Travis Stout
UNDER COMMAND Making the most of summoners in skirmishes and D&D
By Jesse Decker and Michael Donais
EXPANDED PSIONICS PREVIEW #3 New psionic powers and ways to use them
By Bruce R. Cordell
THE PLAYS THE THING No Warriors? No problem! How to have an effictve party without fighters or rogues.
By Michael Mearls
DUNGEONCRAFT Give your players something to do in those vast streches of land between dungeons.
By Monte Cook
Due to licensing restrictions, the PDF Download edition of this issue does not include Gary Gygax's Up on a Soapbox.
|
Dragon Issue #322 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
Unavailable
Ecology of the Dark Ones
by Paul Leach
Stars of both the old and new Fiend Folio, dark creepers and dark stalkers finally get their day.
Shadow's City
by Phillip Larwood
A guttering flame on the brink of eternal darkness, visit Balefire, your only refuge on the Plane of Shadow.
Heroes of the War of the Spider Queen
by Richard Baker
Check out the statistics for the characters and learn a few secrets about R. A Salvatore's War of the Spider Queen series.
Who's Afraid of the Dark?
by Mike Mearls
"Now they will know why they are afraid of the dark. Now they learn why they fear the night." Make your players afraid of their characters' shadows with this DM advice about darkness.
Cooperative Campaigns
by Jacob Steinman
Build your game world from the ground up—with your players' help!
Lord of Darkness
by Bennet Marks
Son of Chaos, brother to Night, god of darkness, Erebus holds court over beings of pure night. Read about the Lord of Darkness, his cults, his spells, and his plans for the world.
Plus, "Arcane Lore," "Bazaar of the Bizarre," "DM's Toolbox," "Faiths of Faerûn," "Dungeoncraft," "Under Command," "Elminster's Guide to the Realms," "Silicon Sorcery: Shadows on Undrentide," "Sage Advice," and more!
|
Dragon Issue #323 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
Unavailable
Dragon unleashed!
Check out this issue to see how the new Dragon better serves you. Get the first look at new features to appear in every issue: Spellcraft, The Magic Shop, First Watch, Player Initiative, Winning Races, A Novel Approach, Heroic Feats, Players Tips, Adventurers Tricks, Coup de Grace, and more!
Samurai Vs. Knight
by John Clements
In a battle between a historical samurai and an authentic European knight, who would win?
Hometown Heroes
by Ben Vandgrift
Who are the people in your neighborhood? Give your character real experience by giving some thought to his roots.
See No Evil
by Michael Tresca
What if paladins couldnt detect evil? What if no one could? Check out the spells that give players new options in games that blur the line between black and white.
Sneak Preview: Demon Stone
by F. Wesley Schneider
See our exclusive interview with R. A. Salvatore and the designers of FORGOTTEN REALMS: Demon Stone, a new D&D game coming to the Playstation 2 and Xbox.
Seven Deadly Domains
by Hal Maclean
Greed, envy, gluttony, sloth, lust, pride, wrath-the seven deadly sins as cleric domains, including new spells for each vice.
|
Dragon Issue #324 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
Unavailable
Cthulhu in D&D
H. P. Lovecraft's creations have been creeping into D&D for decades. Find out which of your favorite monsters sprang from the mind of the master of supernatural horror.
Living Nightmares
Keith Baker, creator of Eberron, describes nightmarish monsters from Eberron's realm of dreams. Sleep tight.
Exorcising Equipment
There's more to keeping the dead down than wooden stakes and holy water. Find out what you need to bring the next time you try tomb robbing.
Building a Better Zombie
Learn what every necromancer knows by heart. Find out what monsters you should kill to get the best undead minions.
A Chill in the Bones
Take comfort from fears of these chilling creatures by reading the secrets of these cold-based monsters.
A Novel Approach: American Gods
Neil Gaiman's novel of modern myth provides inspiration for D&D games.
Plus, "The Ecology of the Nighthag," "Spellcraft: Illusion Spells," "The Magic Shop: Cursed Items," "Winning Races: Grippli," "Gaining Prestige: Sworn Slayer," "Player Tips," "Adventurer Tricks," "Class Acts," and more!
|
Dragon Issue #325 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
Unavailable
Dragon gives you the best in gaming, presenting new official rules, original game content, great advice, and the perfect inspiration for your D&D game. In each issue, you’ll also see what cool products are on the horizon, find out what other players are up to, and get an insider’s look at the industry. Get more from your game: Get Dragon!
Arcane Ancestry 2
by Scott Carter
The power of sorcery comes from the blood. See what your sorcerer can do when something other than a dragon roosts in his family tree.
Hometown Heroes
by Ben Vandgrift
Who are the people in your neighborhood? Give your character real experience by giving some thought to her roots.
Spellcasting Feats
by Tim Hitchcock
Make spellcasting magical again with over a dozen new feats for spellcasters.
War Magic
by Joshua Cole
Learn what spells work best on any battlefield and how to cast them like a pro.
Plus!
“Winning Races: Lupins,” “The Ecology of Duergar,” “A Novel Approach: Dune,” and of course, “Coup de Grace,” “Class Acts,” “Spellcraft,” “The Magic Shop,” “Gaining Prestige,” “Heroic Feats,” “Silicon Sorcery,” “First Watch,” “Player Initiative,” “Scale Mail,” “Adventurer Tricks,” “Player Tips,” “Sage Advice,” and comics!
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Dragon Issue #327 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
PDF
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Tomb Raider
by Kyla Ward
“Grave robbing” is such a dirty term. Think of it as wealth recycling. Learn about tombs—their locations, traps, and treasures—from real-world examples. Design better tomb dungeons and keep them from becoming your PCs’ graveyard using the advice in this article.
The Spoils of War
by Eric Cagle
You’ve killed the dragon, dealt with its minions, and overcome its traps. Now all you need to do is divide up the loot. . . .Getting the treasure was the easy part. Discover five ways to divvy plunder, and pick the one that keeps your gaming group gaming.
With Friends Like These
by Joshua Cole
The goodie-two-shoes paladin, the ne’er-do-well rogue—they’re fun characters to play, but as anyone who’s played with them knows, they can cause a lot of trouble in an adventuring party. Yet after reading this article, you’ll know how to play any kind of cleft-chinned character or antihero PC without causing your friends grief.
The Silverfish
by Richard Lee Byers
Richard Lee Byers, author of several Forgotten Realms novels, presents a stirring short story involving characters from The Rite, second book in the Year of the Rogue Dragons series.
Plus!
“Winning Races,” “The Ecology of Grimlocks,” “Novel Approach,” “Spellcraft,” “Gaining Prestige,” “Coup de Grace,” “Class Acts,” “The Magic Shop,” “Heroic Feats,” “Silicon Sorcery,” “First Watch,” “Player Initiative,” “Scale Mail,” “Adventurer Tricks,” “Player Tips,” “Sage Advice,” and comics!
|
Dragon Issue #328 Printed Issue
Paizo Inc.
   
(based on 1 rating)
Printed Issue
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Dwarves at War
by Mark Hart
Why do dwarves always carry the best armor possible and fight in small tactical units? Why are dwarves not afraid of spiders, orcs, and anything else that moves? Learn the ins and outs of dwarven warfare and learn how to fight like a dwarf yourself.
Paragons of the Kindred
by Anna Serfass
Four new prestige classes focused on the four most popular non-human gods allow your PCs to become paragons of their faith.
Nobody’s Perfect
by Richard Pocklington
Now your fussy-eating, slow-healing elf mage can finally get the rewards he deserves from all of his drawbacks. This article provides a number of flaws for all races to enjoy, allowing them to take advantage of all their disadvantages. Fat halflings and insomniac half-elves are now at your disposal.
Plus!
Winning Races: Saurian Shifters, The Ecology of the Will-O-Wisp, Gaining Prestige: The Force Missile Mage, and of course, Class Acts, Bazaar of the Bizarre, Under Command, Silicon Sorcery, First Watch, Scale Mail, Sage Advice, and comics.
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Dragon Issue #329 Printed Issue
Paizo Inc.
   
(based on 1 rating)
Printed Issue
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The Legacy of Beowulf
by Nicholas Herold
Match your blade against true Giants in the Earth with statistics and background from one of the greatest works of fantasy literature ever put to pen. Can your characters defeat Grendel, Grendel’s Mother, the Firedrake, or even Beowulf himself?
The Petit Tarrasque
(And Other Stories)
by Kyla Ward
Get the skinny on the real-world origins of some of D&D’s most fearsome creatures, including the basilisk, cockatrice, golem, gorgon, medusa, catoblepas, leucrotta, salamander, and more. Plus, learn how to alter classic creatures’ stats to match their mythological origins.
Mesopotamian Mythos
by David Schwartz
The cradle of civilization offers a complete pantheon for your D&D campaign.
Demonomicon of Iggwilv: Pazuzu
by James Jacobs
The first in a series of articles examining the character, cults, and thralls of D&D’s classic demon princes. This month: The Prince of the Lower Aerial Kingdoms comes home to roost.
Plus!
The Ecology of the Kenku, A Novel Approach: Eberron’s Marked for Death, and of course, Class Acts, Bazaar of the Bizarre, Under Command, Silicon Sorcery, First Watch, Scale Mail, Sage Advice, and comics.
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Dragon Issue #330 Printed Issue
Paizo Inc.
   
(based on 1 rating)
Printed Issue
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Return to the Far Realm
by Bruce R. Cordell
Explore a dimension out of synch with the known planes in this expansive treatment by Bruce Cordell. Learn about cenebrotic blots, where the Far Realm touches the Material Plane, and steep your characters in the lore of cenebrosis, the ability to manipulate weird Far Realm energies. A host of new spells and creatures rounds out a spectacular article that is absolutely not to be missed.
Shapers of Shadow: Eberron’s Umbragen
by Keith Baker
Learn about the mysterious shadow elves of Eberron from Keith Baker, the setting’s creator! This reclusive drow sect dwells on the thrilling continent of Xen’drik, manipulating affairs with a special bond to a shadowy realm known as the Umbra. A new prestige class and a variety of feats give you everything you need to insert the Umbragen into your Eberron campaign.
Coming Home
by Matt Forbeck
Four heroes of Eberron enter the Mournland to carve out a new home. A prelude to Marked for Death, the first novel in the upcoming Lost Mark Trilogy.
Plus!
The Ecology of the Chuul, Class Acts, Bazaar of the Bizarre, First Watch, Scale Mail, Spellcraft, Sage Advice, and comics.
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Dragon Issue #331 Printed Issue
Paizo Inc.
   
(based on 2 ratings)
Printed Issue
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The Point of Pole Arms
by Ari Marmell
The awl pike, lucern hammer, and bec de corbin make their return to D&D in this expansive article. Guaranteed to take you back to the day when a 10-minute argument would erupt over which was which, and more importantly, which was better.
Alchemical Charms
by Yury Pavlotsky
Got a werewolf problem? Pick up a silver charm. Vampire eyeing up your neck? Try a garlic draught. These new alchemical items give you an edge against some of the most diabolical monsters D&D has to offer.
New Uses for Old Equipment
by Mike Mearls
Tired of all that gear that’s not doing you any good? Turn your winter blanket into a deadly trap, set up a trip line with your trusty rope, or lay bait with those stale trail rations. Explore all the possibilities to turn your mundane gear into extraordinary gear.
Fast, Furious, and Fantastical
by Frank Brunner
Cruise the dungeon inside your very own beholder-mobile. Ride a carpet of living vermin, glide through the dunes in a sand boat, or sail the seas on a haunted ship. A dozen new vehicles await, as well as some old favorites.
Plus!
The Ecology of the Green Hag, A Novel Approach: Spiderwick, and of course, Class Acts, Bazaar of the Bizarre, First Watch, Scale Mail, Sage Advice, and comics.
|
Dragon Issue #332 Printed Issue
Paizo Inc.
Printed Issue
Unavailable
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Chromatic Player Characters
by Mike McArtor
You asked of it! Last year, Dragon brought you the rules for playing metallic dragons as PCs. This year, we delve deep into the black heart of evil dragons, presenting all five chromatic dragons broken down into levels you can use for your characters.
Cult of the Dragon Below
by Keith Baker
Eberron’s creator gives us insight into the diabolical plans of those who worship the horrors of Khyber, the Dragon Below.
Cutting up the Dragon
by Andrew Coleman
The dragon is dead, but what do you do with the carcass? Learn about the juiciest bits and what you can make out of them.
Plus!
A super-sized Ecology of the Kobold, Dragon Spells, Class Acts, Bazaar of the Bizarre, First Watch, Scale Mail, Spellcraft, Sage Advice, and comics.
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Dragon Issue #333 Printed Issue
Paizo Inc.
Printed Issue
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Demonimicon of Iggwilv: Fraz-Urb’luu
by James Jacobs
This installment of the demonomicon reveals the demon prince of deception, Fraz-Urb’luu. Freed at last from his imprisonment beneath Castle Greyhawk, this demon lord hungers for revenge against the mortal realm that held him captive. Learn about his malleable layer of the Abyss, the dark powers of his signature staff, and the cruel demons and cultists who serve him through their subtle lies.
Noble Born
by Keith Baker
Eberron’s creator leaves Khorvaire for a look at what it takes to play a character of noble birth. Explore a host of options from the exiled king to the cursed prince, all here to add that touch of nobility to your game.
Relics of the Realms
by George Swan
A host of new magic items for the faithful of the Forgotten Realms. Let your players feel the wrath of Bane’s rod of clenched fists, find solace in wearing Ilmater’s ribbons of the twice-martyred, or learn the meaning of truth with Torm’s trueword buckler.
Plus!
The Ecology of the Behir, Spellcraft: Visions of Fear, and of course, Class Acts, Bazaar of the Bizarre, First Watch, Scale Mail, Sage Advice, and comics.
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Dragon Issue #334 Printed Issue
Paizo Inc.
   
(based on 1 rating)
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Cities of the Realms: Crimmor
by Ed Greenwood
First in a new series by the master of the Forgotten Realms, Ed Greenwood presents the city of Crimmor, central hub for trade in the merchant kingdom of Amn. Explore the city’s every facet, from a sampling of its fine cuisine to a guide to its unique merchant symbols. Do your adventurers dare oppose the Dragonlady, or might they find themselves working alongside the mysterious Shadow Thieves?
The Fires of Alchemy
by Paul Leach
As one of the most common alchemical items, alchemist’s fire has myriad uses. Historically, more than one type of alchemist’s (or Greek) fire existed. This article presents new types and delivery methods for this classic volatile substance.
Monsters of Arabia
by Wolfgang Baur
Six new monsters pulled from the depths of Arabian myth and legend. Match your players against the demonic three-armed stone asag, the mischievous and cruel flying monkey, or the stoic golden clockwork eunuch.
Plus!
The Ecology of the Kraken, part two of Wormfood, and of course, Class Acts, Bazaar of the Bizarre, Spellcraft, First Watch, Scale Mail, Sage Advice, and comics.
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Dragon Issue #335 Printed Issue
Paizo Inc.
Printed Issue
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New Olamn Bard College
by Elaine Cunningham
Waterdeep’s new bard college takes center stage with an in-depth look at its members, supporters, and more. Learn the secrets of Khelben “Blackstaff” Arunsun’s organization, the Moonstars, who seek to protect the people of Faerûn from hidden dangers. Gain contacts within the knowledgeable academy to find out what adventure awaits at the end of every tune.
Interview with Ed Greenwood
by Jeffrey E. Thetford
Master of the Forgotten Realms, Ed Greenwood, talks about the writing business, his home campaign, and the city of Waterdeep. Finally, Ed answers the eternal question, “Are you Elminster?”
Game of Chance
by Elaine Cunningham
Elaith Craulnober returns! The sinister moon elf discovers a means to make use of the dormant moonblade in his possession, but does he dare violate the traditions he holds so dear?
Plus!
The Ecology of the Lizardfolk, Bard Spells of Waterdeep, and of course, Class Acts, Bazaar of the Bizarre, First Watch, Novel Approach, Scale Mail, Sage Advice, Wormfood, and comics.
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Dragon Issue #336 Printed Issue
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Haunted Houses
by James Jacobs
From unquiet nature spirits to perversions from realms beyond, more than chain-rattling specters haunt the dark corners of the world. These seven new templates each detail a different haunting and are ready to apply to any structure or location. With unique new abilities for ghosts, information on how to resolve the haunting, and chilling reports of what happens should your character die there, no place will ever be safe again.
Birth of the Dead
by Ari Marmell
Ancient curses, spontaneous hauntings, and the create undead spell can’t be blamed for every walking corpse and wayward spirit. Whether hunting them or creating them, this article details the genesis of the most terrifying undead threats detailed in the Monster Manual, Fiend Folio, Monster Manual II,, and Monster Manual III.
Bandits in the Path of Fame
by James Lowder
A headstrong princess and her mysterious companion trek to a fallen city, once ruled her family. Can she face the evils surrounding herself and overcome the ancient tests that ward her ancestral throne?
The Demonomicon of Iggwilv
by Owen Stephens
For the first time since S4: The Lost Caverns of Tsojcanth the most infamous tome in D&D history is revealed, as well as the history of its infamous creator.
Plus!
The Ecology of the Spawn of Kyuss, Wormfood, and of course, Class Acts, Bazaar of the Bizarre, First Watch, Scalemail, Sage Advice, and comics.
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Dragon Issue #338 Printed Issue
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Core Beliefs: Boccob
by Sean K. Reynolds
The deity of magic reveals his secrets in this first article in a new series. Peek into the inner working of Boccob’s faithful and learn about their myths, temples, planar allies, holy texts, and holidays.
Staffing Issues
by Ben Vandgrift
Now your wizard’s staff can truly have a life of its own. Replace your familiar with a powerful staff and explore the legends surrounding staves throughout the ages.
Schools of Magic
by Alfred O. Cloutier
Where did your wizard go to school? Pick your alumni carefully because that decision can deeply influence your future.
Plus!
Imps of Ill Humor, the Ecology of the Spell Weaver, Class Acts, Bazaar of the Bizarre, First Watch, Scale Mail, Sage Advice, Worm Food, and comics.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #339 Printed Issue
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Campaign Classics Returns!
Classic Creatures
by Sean K Reynolds
From the animus to the xvart, sixteen of Grayhawk, Mystara, and Ravenloft’s deadliest denizens return to menace your campaign.
Races of Spelljammer
by Joshua Cole
The stoic giff, insidious insectare, and piratical scro take to the stars again!
Dead Factions
by Monte Lin
The Mercykillers, the Sign of One, and more of Planescape’s forgotten factions reclaim Sigil’s streets.
Dragon Kings
by Chris Flipse and Jon Sederqvist
Defile the land and raise your own empire as one of Dark Sun’s godlike dragon kings. The first in Dragon’s new Year of Dragons anniversary series.
Plus!
The Ecology of the Draconian, Spellcraft: Masque of the Red Death, a new look for Class Acts, and comics, including Order of the Stick.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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The Sun and the Moon
by Craig Campbell and Chris Tulach
Learn the secrets of these two celestial bodies and those who study their signs and portents. Will you seek the knowledge and wisdom of the sun or the ever changing passions of the moon?
What's Your Sign
by Hal Maclean
Was your character born under the sign of the dragon, the chimera, or the unicorn? Twelve new birth signs for your D&D game.
Master Astrologer
by E.W. Morton
Few who gaze up at the stars understand the magic that hides in their twinkling light. The master astrologer knows their secrets and studies the heavens to uncover mystical powers far beyond his earthbound kin.
Plus!
The Ecology of the Mooncalf, Spellcraft, Bazaar of the Bizarre: astrological magic items, Class Acts, First Watch, Scale Mail, Sage Advice, Wormfood, and comics.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #341 Printed Issue
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Demonomicon of Iggwilv: Baphomet
by James Jacobs
Turn the pages of Iggwilv's black tome and you might just find yourself lost in the mazes of Baphomet, demon prince of beasts and lord of all minotaurs.
Lesser Golems
by Campbell Pentney
Iron, clay, and stone just too strong? 6 new constructs, such as tin and paper, to challenge characters not yet ready for their greater cousins.
Forging Friends
by Kieran Turley
Familiars that click and tick, walk and tock. Construct familiars for D&D.
Warforged Components
by John Polojac
A host of new components to outfit and upgrade your warforged.
Plus!
The Ecology of the Inevitable, Spellcraft: Pact Magic, Class Acts, Sage Advice, Worm Food, and comics, including Order of the Stick.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #342 Printed Issue
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This month's issue of Dragon includes a number of articles to power up your cleric, including the following.
 CORE BELIEFS: OLIDAMMARA
by Sean K Reynolds
The bard of the gods plays his song for you. Dance with his faithful, partake in his intrigues, and learn the piety of spending all your gold in celebration.
To give you a taste of Olidammara, here is an example of one of his holidays and a myth told by his faithful.
Feast of the Doubling Dare: This holiday takes place shortly after the start of the new year to celebrate past successes and plan for even greater deeds. The holiday is named for an annual contest held by the faithful where they challenge each other to increasingly dangerous, wild, or adventurous tasks. In the contest, one person announces a task (such as "seduce a paladin of Palor" or "steal a hundred gold from Hextor's temple") and anyone who thinks she can do better calls out her own task until someone announces a task that nobody thinks they can beat. If the challenger completes her task, she gains the title of "Hero of the D-oubling Dare" for the next year and many social privileges among those of the faith. The contest encourages members of this religion to move about and see more of the world, and not coincidentally brings a bit of friendly chaos into the lives of those who could use it the most.
Olidammara and the Great Talisman: Once when Olidammara was wandering the planes with his friend Fharlanghn they were attacked by a mysterious fiend only known as the Nameless Demon, a demon so secretive he had managed to conceal his true name from everything in the multiverse. While Fharlanghn suggested the two of them quickly depart, not seeing the point in a long, drawn-out fight with a demon, the Laughing Rogue held up a hand to stay him, then drew the kanteel of the oldest and played a song so beautiful and moving that it brought the blackhearted demon to tears. Unbeknownst to the Nameless Demon, the god had used the song as a pretext for d-ivining a vision of the demon's entire past, and Olidammara then knew the demon's name. Armed with this knowledge, the god coerced the demon to give up its talisman in exchange for Olidammara's oath to never reveal the creature's name. The faithful use this story to teach that a way exists to overcome every challenge if you only have the wisdom and tools to find it.
POWER OF DOMAIN
by Jake Manley
Tired of the ability to turn or destroy water creatures? Learn to make fire burn hotter and lash out at your foes with these new domain powers.
 INITIATE FEATS
by John E. Ling, Jr.
Only the truly loyal of a deity's flock are granted the honor of these feats. Clerics of Obad-Hai have the opportunity to grab this feat. All spells marked with an * are included in the article.
Initiate of Obad-Hai
Your strong faith in Obad-Hai grants you special powers.
Prerequisites: Ability to cast 3rd-level divine spells; patron deity Obad-Hai.
Benefits: You can "lose" a prepared spell to spontaneously cast any summon nature's ally spell of the same level or lower, just as a druid, in addition to cure spells.
In addition, you may add the following spells to one of your divine spell lists.
Level | | Spells |
1st | | Summer Breezes*: Cools you in uncomfortable environments. |
2nd | | Spontaneous Combustion*: Target touched catches fire. |
3rd | | Quicksand*: Creates an area of quicksand. |
5th | | Waves of Destruction*: Seawater crashes down upon your targets. |
RAISE THE DEAD
by Rodney Thompson
New ways to make the miracle of resurrection more than just an ordinary stop at the local temple.
PLUS!
The Ecology of the Adventurer, Spells of Monstrous Gods, Class Acts, Sage Advice, Wormfood, and comics.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #343 Printed Issue
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This month's issue of Dragon includes a horde of monsters ready to gnaw on your PCs and a number of tricks for the characters to stop them.
Creature Catalog V
by Wolfgang Baur, Sean K Reynolds, et al.
The Creature Catalog returns with twelve new monsters. From classic creatures like the norker to new terrors such as the hex dragon, these critters are hungry for the taste of adventurers. Here is just a taste of the creatures lurking within.
Mature Adult Hex Dragon CR 15
NE Huge dragon (earth)
Init +4; Senses blindsense 60 ft., darkvison 120 ft., keen senses; Listen +31, Spot +31
Aura Frightful presence (210 ft. radius, DC 27)
Languages Abyssal, Common, Draconic, Elven, Infernal, Giant, Orc, Undercommon
AC 28, touch 8, flat-footed 28
hp 231 (22 HD); DR 10/magic
Immune disease, paralysis, poison, sleep
SR 20
Fort +17, Ref +13, Will +19, +4 versus death effects, enchantments, and negative energy
Spd 40 ft. (8 squares), fly 100 ft. (good), burrow 40 ft.
Melee bite +24 (2d6+4) and
2 claws +22 (1d8+2) and
2 wings +22 (1d6+2) and
tail slap +22 (1d8+6)
Space 15 ft.; Reach 5 ft. (10 ft. with tail, 15 ft. with bite)
Base Atk +22; Grp +34
Atk Options Cleave, Flyby Attack, Power Attack, Snatch
Special Actions breath weapon, retributive curse (sickness, agony, or blindness DC 27)
Sorcerer Spells Known (CL 11th, +20 ranged touch, the following plus all enchantment, necromancy, and spells from the Knowledge domain)
5th (5/day)—baleful polymorph (DC 21), cone of cold (DC 21)
4th (7/day)—dimension door, Evard's black tentacles, greater invisibility
3rd (7/day)—dispel magic, fireball (DC 19), protection from energy, slow (DC 19)
2nd (8/day)—glitterdust (DC 18), mirror image, misdirection, scorching ray, web (DC 18)
1st (8/day)—grease (DC 17), mage armor, protection from good, shocking grasp, true strike
0 (6/day)—acid splash, arcane mark, dancing lights, detect magic, flare (DC 16), ghost sound, prestidigitation, read magic, resistance
Spell-like Abilities (CL 22nd)
at will—deathwatch
3/day—suggestion (DC 27)
1/day—geas/quest
Abilities Str 19, Dex 10, Con 19, Int 18, Wis 22, Cha 23
SQ alternate form, graceful flight, physical frailty, vile resistances
Feats Cleave, Flyby Attack, Hover, Improved Initiative, Multiattack, Power Attack, Snatch, Wingover
Skills Concentration +29, Diplomacy +33, Intimidate +31, Listen +31, Knowledge (arcane) +29, Knowledge (history) +29, Search +29, Sense Motive +31, Spot +31, Spellcraft +31
Breath Weapon (Su): 100 ft. line, contact poison, Fortitude DC 25, initial and secondary damage 1d10 Con.
Rivals
by Richard Lee Byers
A new Forgotten Realms short story about betrayal, trust, and hunting dragons.
Take Cover
by Hal Maclean
Rumbling up from below and swooping down from the skies, monsters have always had the edge when it comes to mobility, but not anymore. Learn the tricks to turn their edge against them. Here is an excerpt.
For incorporeal foes, the material world only exists when they want it to. Free to lurk inside solid objects, they can emerge when you least expect it, laughing at your futile sword thrusts even as their own attacks effortlessly pass through even the thickest armor. Gifted with this near invulnerability, their capacity to cause harm seems matched only by their malice.
Touched by Ether [General]
You are connected to the intangible threads of existence that lie beyond the Material Plane.
Prerequisite: Cha 13.
Benefit: Something about you makes it difficult for incorporeal creatures to see you clearly. When on the Material Plane, you have concealment from incorporeal creatures (20% miss chance).
See invisibility does not counteract this effect, but true seeing does.
An incorporeal creature that cannot see the subject ignores this effect (although fighting an unseen opponent carries penalties of its own; see page 151 of the Player's Handbook).
This feat has no effect on corporeal or ethereal creatures.
Plus!
The Ecology of the Ettercap, Spells of Kyuss, Class Acts, First Watch, Sage Advice, Scale Mail, Wormfood, comics, and more!
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #344 Printed Issue
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30th Anniversary Super-Sized Spectacular Issue!
The Return of Gord
by Gary Gygax and K. R. Bourgoine
Watch your coin purse. Gord the Rogue returns in this tale of thievery and mayhem.
Voyage of the Princess Ark
by Bruce Heard
Set sail again with Prince Haldemar and the crew of the Princess Ark, in this new installment of the classic Dragon column.
A Dark and Stormy Knight
by Ed Greenwood
Have dinner with the Wizards Three and learn the culinary tastes of Elminster, Mordenkainen, and Rautheene. As always, the wizards have a few secrets to share, like this one.
Mailed Might
Transmutation
Level: Sor/Wiz 8
Components: V, S, F
Casting Time: 1 standard action
Range: Touch
Target: Touched armor pieces
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
This spell animates up to two pieces of metal armor into up to two variant helmed horrors that fight for you (or fetch, carry, open doors, or perform any other simple action you command). These constructs explode into a spray of metal shards when destroyed. See page 175 of Lost Empires of Faerûn for helmed horror stats. If you lack that source, you can use shield guardians instead.
The helmed horrors created by this spell silently follow your will. If you don't direct them to do anything, they stand idle. Once given a task, they pursue it until completed, even if you turn your attention to other matters.
Unlike most helmed horrors, the ones you create with this spell have no crossbows and make no missile attacks. If destroyed they explode, with effects equal to a shard storm spell (see page 187 of the Spell Compendium: 20-ft.-radius burst, 3d6 force damage to all creatures, Reflex half, spell resistance yes, lasts for only 1 round). Note that the damage is force damage. No metal shrapnel survives.
When the spell expires, these constructs abruptly fade away and the pieces of armor that made them fall to the ground.
Focus: Two pieces of nonmagical metal armor previously worn in a battle. The pieces' condition does not matter (they can be damaged), but all of their metal must be present. They need not be from the same suit of armor. The pieces cannot be worn by you or any other creature while the spell is cast.
Dreadhold
By Keith Baker and Jason Bulmahn
Explore Eberron's inescapable island prison, meet the wardens, and beware the prisoners. Here is just one sample of what to expect.
Prisoner Saeria Lantol
NE female elven lich necromancer 12
Saeria is an elven lich from the island of Farlnen. In 545 yk, she became the leader of the Talons of Ice, a cabal of necromancers who served Lady Vol. In the middle of the sixth century, Erandis d'Vol sent the Talons to spread fear and death across the Five Nations. Initial success made her overconfident, and she was defeated by an alliance of the knights of Dol Arrah, warriors of the Silver Flame, and soldiers of Karrnath. While her followers were destroyed, no one knew where to find the lich's phylactery—so killing her would simply allow her to return elsewhere.
Saeria has been chained to the wall of a deep cell for over four hundred years. She does not require food or water, and as a result she has had no contact with living beings since she was imprisoned. A character in need of information about the Order of the Emerald Claw or the Blood of Vol might be led to speak with the known confidant of Erandis d'Vol.
Planar Dragons
by Mike McArtor
Four new wyrms from other worlds, including the Astral Plane, the Abyss, Elysium, and Hades. Casting plane shift just got a bit more risky.
Plus a Whole Lot More!
An exclusive look at this year's Gen Con, Ecology of the Dracolich, Class Acts, Sage Advice, comics, a catalog of upcoming Wizards products, and more.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #345 Printed Issue
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Demonomicon of Iggwilv: Kostchtchie
by James Jacobs
Discover a rage powerful enough to bow even the heads of giants: Kostchtchie, Prince of Wrath. Learn about the cults, minions, and terrible creatures that serve his anger.
Kostchtchie's Cult
Kostchtchie's cult consists primarily of tribes of frost giants, although it's not unusual to see tribes of humanoid or ogre barbarians venerating him as well. Worship of Kostchtchie consumes an entire tribe, leaving no room for alternative beliefs—such heretics are rooted out and slaughtered as quickly as they can be discovered. Kostchtchie himself (and by extension his frost giant cultists) tend's to view his humanoid and ogre followers as little more than tools or slaves. There's little room for diplomacy or subtlety in the teachings of the Prince of Wrath. His cultists lay claim to vast territories, dominating all neighboring tribes and putting those who don't pledge their souls to Kostchtchie to the axe.
The Giants of Xen'drik
by Jason Bulmahn and Amber Scott
Savage drow and stone-hearted giants war in the depths of Eberron's dark continent. A glimpse of the upcoming release, Secrets of Xen'drik. Takes sides in the conflict and learn the secrets behind their endless war. Here is a sample of one of the weapons used by the drow.
Giant-Tooth Arrow
The drow take teeth from their fallen enemies to craft these blunt-tipped arrows. Sszaral, the drow chieftain, made his arrows from teeth of the sacred skulls. Designed to help them combat giants, the drow do not hesitate to fire these arrows at any intruder, giant or not, who enters their vale.
Description: This black-shafted arrow possesses a wedge-shaped ivory tip. Dark red sinew binds the arrowhead to the shaft.
Activation: Firing a giant-tooth arrow is sufficient to activate its magic properties.
Effect: A giant-tooth arrow functions as a +2 giant bane arrow. In addition, whenever the arrow deals damage to a target, the arrowhead burrows beneath the target's flesh. The target receives a 2 penalty on attack rolls, Reflex saves, and Concentration checks while the arrow remains lodged in her flesh. The target can take a standard action to remove the arrow. The burrowing property does not affect constructs, oozes, or undead.
Aura/Caster Level: Moderate conjuration and necromancy; CL 9th.
Construction: Craft Magic Arms and Armor, bestow curse, summon monster I, 327 gp, 26 XP, 1 day.
Weight: —
Price: 647 gp per arrow.
Excursion
by Martin Ralya
Leave your horse behind and travel the world by ship, caravan, submersible, or even airship. Four transports, fully detailed including a map, adventure hooks, and information about the captain and crew. The following sample is from the Kraken's Bane, a mysterious submersible.
Kraken's Bane
The crew of the Kraken's Bane is a grim lot, cowed by the formidable shadow of Captain Zagiir. Two new crewmen and two veterans man the ship with tireless precision, as the captain has no patience for incompetence. The crew willingly tolerates Zagiir's turbulent temper, though, as each is exceptionally well paid. Questions such as where this gold comes from and what happened to the ship's former crewmembers remain unanswered—or at least, anyone in the know proves unwilling to speak of such things.
Sea Serpents
by Morgan Peer and Tracey Peer
Three new dragons of the briny depths, including the crested, lantern, and spiked sea serpent.
Ecology of the Annis Hag
Delve into the secrets of these dark crones. The following text got cut from the article, but is presented here to give you a vile taste of what is to come.
Powers of the Covey: Hag Brews
As much a part of hag mythology as cruel coveys and grotesque hag eyes are these creatures' terrible cauldrons and the foul concoctions that bubble and writhe within. Part dark ritual, part cannibalistic feast, what screams and ferments within these grotesque pools is more than just mad alchemy, but a form of magical creation only hags are depraved enough to exploit. The corrupt hag brews that spill forth from these crones' cauldrons can wreak powerful magical effects, but often do so at a terrible price.
Formulating a hag brew is a process much like creating a hag eye. Instead of creating such a gem, a covey that meets the proper requirements (noted with each individual brew) can produce one hag brew per month on the night of the full moon. Every hag brew requires the sacrifice of a sentient creature, a number of other grotesque ingredients, and a 2-hour-long ritual taking place in the hours before and after midnight. The hags creating the brew must remain within 10 feet of each other and can perform no other action for the duration of the rite. Leaving the area or being distracted from the ceremony ruins the brew, the creation of which cannot be attempted for another month. A covey also cannot use its covey-related spell-like abilities the day after creating a brew, as this magic is expended by the brew's creation. Coveys that create hag brews cannot create hag eyes in the same month.
Brew of the Beloved
Brewed with the hair of a dozen beautiful maidens and bits of the warty scalps of each of the mixture's creators, this concoction is quickly bottled into a large jar upon its completion. It is not meant for consumption.
A jar full of brew of the beloved can either be uncorked or tossed as a thrown weapon with a range increment of 5 feet. Once opened, the brew begins steaming, quickly filling a 20-foot radius with a cloud of sickeningly sweet vapor. Any creature that breathes this gas must make a DC 16 Will save or be affected as by the spell charm monster, as if cast by all three of the brew's creators. This vapor fills the area for 1 minute, although a moderate or strong wind dissipates it in 1 round.
The hags who created the brew must be present to give their enchanted minions commands, as normal. As all three covey members can issue orders, a charmed creature follows the command most recently given to it. If a charmed creature receives multiple orders from different sources in the same round it does nothing.
Hags are immune to the effects of brew of the beloved.
Moderate enchantment; a covey with at least one green hag member; Weight 5 lb.
Brew of Cegilune's Blessing
Concocted using a blood-stained idol of Cegilune and ample portions of each of its creators' warty flesh, any evil creature that ingests this noxious mix temporarily gains the fiendish template. The drinker gains the benefit of the brew for 1 week, after which his Constitution is permanently reduced by 2. This Constitution reduction cannot be restored by any spell short of a wish or miracle.
If a good-aligned creature drinks this brew, he must make a DC 17 Fortitude saving throw or be rendered unconscious for 1d4 hours and take 1d4 points of Constitution damage. This ability damage can be restored as normal. If the drinker makes his save he suffers no ill effect.
Moderate transmutation; a covey with at least one worshiper of Cegilune; Weight —.
Plus!
Spellcraft, Bazaar of the Bizarre, Class Acts, Sage Advice, comics, and more.
Due to licensing restrictions, the PDF Download edition of this issue does not include Order of the Stick.
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Dragon Issue #346
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Core Beliefs: Pelor
by Sean K Reynolds
Bring Pelor's healing light to the darkest reaches of your campaign with this in depth look at the god of the sun. Here is a sample of the holy days from the third installment of this popular series.
Holidays
Pelor's church has dozens of minor holidays, mostly related to solar conjunctions and praising particularly sunny days. As the church is friendly with most other faiths, it often shares holiday services with other good temples, in particular Rao, a deity of peace. Two significant holidays of the faith follow.
Breadgiving Day: This holiday falls on the 4th of Needfest (a midwinter month). Originally an event to feed the refugees that came to the City of Greyhawk during the Greyhawk Wars, the holiday was changed after the war to be a day where Pelorian clerics (and those of other faiths, to a lesser extent) distribute small loaves of bread to the needy, who in turn form long lines for these handouts. The followers of St. Cuthbert and Rao also participate in this holiday, with Cuthbert's faithful providing security and preventing fighting. Pelor's temples hold a morning ceremony on this day with a sermon, singing, and music.
Midsummer's Day: The Pelorian celebrations on this day are so well-known and universally practiced that it is often referred to as the "Holy Day of Pelor." The clerics of his temples join together for a large religious service that lasts from dawn until noon, using weather-controlling magic to ensure sunlight for this period. The afternoon is reserved for a great feast open to all, for the sun gives his energy to all freely and so should the church. After the feast the clerics dress in yellow and gold and lead a procession through town, providing food and healing to whomever needs it. Those who need extra care, particularly children, are brought back to the temple and given additional attention. Some clerics solicit charity from the obviously wealthy people in their path, using guilt, tear-jerking anecdotes, or even sick orphans carried on litters to elicit larger donations. It is also important to note that both of Oerth's moons are full on this night, making it very difficult for lycanthropes to resist changing. As a result, some crusading members Pelor's faith take it upon themselves to hunt evil lycanthropes on this night.
Impiltur: The Forgotten Kingdom
by George Krashos
No kingdom sleeps quietly in the FORGOTTEN REALMS. Learn what heroism shaped this country's war-ravaged past, what plots threaten its current tenuous peace, and who guards its uncertain future. Here is just one of the threats facing this forgotten kingdom.
The Citadel of Conjurers
This dark and forbidding tower of black stone lies at the foothills of the Earthfast Mountains at the mouth of the Moaning Gorge, a place known for the peculiar sound the rushing wind makes when it blows through it. Constructed during the waning years of the empire of Narfell as a last bastion against the forces of Raumathar, it served as a site for summoning all manners of fiends to bolster the battle-strength of Narfell in the final days before the cataclysm known as the Great Conflagration ruined that tainted nation. The great demon prince Eltab first trod the soil of Faerûn at this site.
Sages believe many demonbinders of Narfell fled here after the fall of that realm and that the last Nentyarch of Narfell, Rheligaun "the Horned," retreated here as well, although his final fate remains a mystery. Many believe the Narfelli who fled here were hunted down and slain by vengeful Raumathari battlemages who sealed off sections of the tower and the labyrinth of chambers and catacombs beneath it. Over the many years since the fall of Narfell, some of Impiltur's greatest heroes—including King Sarshel "the True" and his great-grandson King Nord—walked its gloomy halls and returned to tell the tale, confirming that entry to this citadel is not prohibited or prevented.
Three Dragon Readings
by Craig Shackleton
Cast the fate of your character with this innovative system using the Three Dragon Ante deck.
Games of Chance
by Seth Irvin Williams
New card and dice games for you and your character, including "Rat, Bug, Spider" and "Wyrm Poker". Here is a sample game from the article.
Treasure Chest
Presumably a game of human origin, Treasure Chest is a relatively simple dice game played by adventurers for coin and drinks. Sailors play a similar version known as Ship, Captain, Crew.
The goal of this game is to gather as much treasure as possible. To gather treasure, a player must first get an Adventurer, a Map, and a Chest. For the purposes of this game, a 6 represents an Adventurer, a 5 represents the Map, and a 4 represents the Chest. Each player individually rolls six six-sided dice, up to three times. After each toss, the player can elect to set aside any number of his dice before throwing again. The player cannot keep a 5 in this way until a 6 is kept, and cannot keep a 4 until a 5 is kept. Once the player has an Adventurer, Map, and Chest, the three remaining dice equal the amount of treasure found. With the player's remaining tosses, he can attempt to make this number as large as possible, but each time, he must throw all three remaining dice. The winner of the game is the player with the most treasure. If no one has treasure, the game is won by the player who has the most required rolls, so a player with a 6 and a 5 beats players who only have a 6. If no one manages to get an Adventurer, a Map, or a Chest, all players ante again and play another round. The pot is split in case of ties.
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The Ecology of the Rust Monster, Bazaar of the Bizarre, Class Acts, and comics, including The Order of the Stick.
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Dragon Issue #347
Paizo Inc.
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The Lords of Elemental Evil
by Kevin Baase and Eric Jansing
The Princes of Elemental Evil: Cryonax, Imix, Ogrémoch, Olhydra, and Yan C Bin are back and ready to freeze, burn, crush, drown, and blow your players away. Here is a sample, giving insight into the Evil Elemental Prince of Earth.
Ogrémoch
The Lord of Evil Earth Creatures, Ogrémoch lives atop a great mesa, high above a rocky plain on the Elemental Plane of Earth. This plateau, upon which his immense fortress Stonemire rests, is inside a vast, intensely hot cavern—a fact not readily apparent even when viewed from a distance. Some say Ogrémoch buried countless foes and challengers inside his mesa over the years, keeping some alive to tap into the power of their spirits. Ogrémoch spends little time at home, though, as he usually wanders the elemental Plane of Earth looking for creatures to bend to his will or destroy.
Rigidity marks Ogrémoch's personality. He is callously practical, industrious, and prudent. His dispassionate nature does not mask his evil, though, and all creatures of earth fear him. Although few claim to have actually encountered him, Ogrémoch's evil taint can be felt wherever he walks.
Ogrémoch's symbol is an equilateral triangle with short hash marks through each leg.
Ogrémoch stands 10 feet tall and weighs 4,500 pounds.
Paraelemental Paragons
by Eric Jansing
Monoliths of ice, magma, ooze, and smoke dwell in the boundaries between the planes, waiting with their lesser brood to storm your campaign world. The following sample encounters are just some of the possibilities.
Sample Encounters
Paraelement creatures fill roles similar to their Material Plane counterparts, roaming the lands between the elemental planes they inhabit. Encounters with these creatures become common as the borders between the planes draw close.
Squid Cave (EL 11): An old and particularly angry ice element giant squid dwells within a submerged cave in a titanic iceberg floating on the border between the Elemental Planes of Air and Water. The beast roams from its lair only occasionally but when it does so all of the nearby creatures, including a group of local merfolk, flee from its terrible wrath.
Lava Charger (EL 6): The fiery mountain passes are full of creatures belligerent to outsiders. The magma element rhinoceros is one such creature, and any who draw near it are likely to face its deadly charge.
Muck Tyrant (EL 10): The muck-filled caves and plains that make up the border between the Elemental Planes of Earth and Water are home to a wide variety of creatures. One such beast is known only as the Muck Tyrant, an ooze element behir that dominates a wide swath of territory and who allows passage only to those who pay it fealty.
Curious Wisp (EL 9): A smoke element dragonne prowls the region between the Elemental Planes of Air and Fire, curious about any creatures not native to the area. Those who pass underneath its endless patrols are likely to draw its attention, causing it to follow them a bit from above. If the characters attempt to communicate with the creature it gladly lands to chat with them. Should they ignore it, the creature grows angry and attacks.
Inner Planar Hazards
by Chad Dickow and Duncan Hanon
Everyone knows the plane of fire is not the safest place to travel, but few are prepared for the dangers lurking on the other elemental planes, including razorgrit storms, mineral mites, amber barnacles, and worse. Here is a sample from the elemental plane of fire.
Ash Willow
This willow tree has dark red bark and at full height can reach 120 feet tall. Ash willows thrive on heat and often grow in pools of lava, growing several feet a year and quickly dominating an area. Ash willows continually smolder and rain ash all around them, eventually creating a unique ashen landscape. One tree can create 1 pound of ash each day for every 10 feet of its height. Fast-growing roots extend runners that spawn 1d3 new trees each month. The trees spread within lava pools and along rivers of lava, often changing highly volatile areas into calm, slow-burning forests covered with ash.
Treat areas in which ash willows grow as areas filled with snow for purposes of visibility.
Plus!
Ecology of the Elemental Weird, Spells of Elemental Evil, Bazaar of the Bizarre, Class Acts, and comics—including The Order of the Stick.
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Dragon Issue #349
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Demonomicon of Iggwilv: Dagon
by James Jacobs
Hear the song of the oracle of the Abyss. The ancient tentacles of Dagon, the Prince of the Depths, weave his alien will beneath the waves of innumerable worlds, tempting the foolish and depraved with the darkest secrets of all demonkind.
Dagon's Cult
Along the coastlines of the world's nations, a far more insidious brand of Dagon cult festers. These are cults of humanoids who have been infiltrated by small bands of Dagon-worshiping kuo-toa, infected with promises that Dagon will protect them in ways their other deities cannot. The kuo-toa target regions of fading prosperity, desperation, and rural ignorance, rewarding allegiances with gold and abundantly fine fishing and punishing resistance with genocidal raids upon entire villages and towns. Settlements that fall to Dagon's influence become insular, shun outsiders, and often take to mixing with the fish-folk of the deep. The young born of these blasphemous unions seem normal at first but quickly deform into kuo-toa as they age, eventually a-bandoning their lives on land to join their brethren in the sea. These cults rarely have the energy or drive to expand their influence to neighboring towns, and typically, a town that has secretly fallen to Dagon in this way becomes shunned in turn; neighbors turn their backs on the folk there, and an attitude of "they're not hurting us so we won't hurt them" prospers. What plans Dagon may eventually have for these ever-growing pockets of the faithful are unknown, but they cannot bode well.
Hitting the Bullseye
by Eric Cagle
Master marksmanship and arrows aplenty with this definitive guide to weapons ranged and ruinous. This complete guide includes rules pulled from a myriad of sources for a host of bows and crossbows including the following.
Bows, Crossbows, and Ammunition
11 Crossbows—from the simple hand crossbow to the deadly great crossbow
12 Bows—from the standard longbow to the rare yuan-ti serpent bow
10 Arrows—including the serpentstongue and dragonsbreath
4 Bolts—with grappling hooks and tanglefoot bags
The Hordelands
by Edward Bonny, Brian Cortijo, and Laszlo Koller
Unleash one of the greatest threats ever to rage across the Forgotten Realms: The Horde. From the bleak steppes of the Endless Wastes to the barbarian city of Kourmira, discover the history, treasures, creatures, and ways of war of the brutal Hordelands. Here is a sample.
The Taangan and the Tuigan
Prior to the rise of Yamun Khahan, the barbarians of the Endless Waste called the land they inhabited the "Taan," and themselves the "Taangan" (literally, "people of the Taan"). The horselords of the steppes belonged to small, independent clans, each of which was part of a larger, regional tribe: Commani, Dalat, Fankiang, Gur, Guychiang, Igidujin, Kahghun, Khassidi, Naican, Oigur, Pazru ki, T'aghur, Tsu-tsu, Tuigan, and Zamogedi. Each nomadic clan, or ordu (consisting of three or four villages known as obogh) was ruled by a hereditary khan.
Yamun became khan of the Hoekun clan by killing his father, the previous khan. With the help of allies from the Naican tribe, Yamun was able to conquer, subdue, or ally with the other ordu of the Tuigan, and was proclaimed khahan. Through war and intimidation, Yamun eventually united all the remaining tribes of the steppes beneath his banner, and proclaimed himself Emperor of All Peoples.
Since the khahan's death, through both conquest and poor translation, the name "Tuigan" has been adopted to apply not merely to Yamun's tribe, but all those he came to rule. To the eyes of the outside world, all of the barbarians of the steppes are Tuigan, no matter what clan or tribe they call themselves.
This article includes a large web enhancement, giving you more details about the people of the Hordelands, their various settlements, and magic items. The web enhancement will be available on or around October 17th, 2006.
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Ecology of the Ogre Mage, Bazaar of the Bizarre, Class Acts, Sage Advice, comics, and more!
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Dragon Issue #350
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Core Beliefs: Wee Jas
by Sean K Reynolds
Embrace the ways of Wee Jas and revel in the deepest mysteries of existence. Through her and her faith lies the path to magics untold, unearthly beauty, and ultimate death. This is only a sample of the Ruby Sorceress' power.
GLAMOUR COSTUME
Illusion (Glamer)
Level: Clr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D) (see below)
This spell functions like disguise self, except you can only change the appearance of your clothing (including weapons, armor, and equipment) and make superficial changes to your own appearance. For example, you could make ragged traveler's gear look like a beautiful gown or a cleric's vestments. Superficial changes to your appearance include removing or adding beauty marks and signs of aging, along with any coloration change that could be accomplished with make-up (lips, cheeks, hair, and so on). You are still recognizable as you and you cannot use the spell to create a true disguise (although you could change the appearance of your clothing to include a hood or mask to conceal your features).
Once per hour as a standard action, you can change your appearance according to the above guidelines, but doing so reduces the duration by 1 hour for each change.
Magical Pollution
by Hal MacLean
Some arcane effects even dispel magic can't clean up. Included in this article are new templates, magical locations, and hazards such as the following.
SHADOW NIGHTMARES (CR 3)
Those who deal with the dark and mysterious forces of the Plane of Shadow don't do so without side effects. Gradually, overuse of such magic allows formless shadow essence to slip the bonds of worlds, weakening the barrier between the Material Plane and the dark transitive plane. While few notice the plane's subtle touch during daylight hours, at night, when the mind is open to outside influences, the shapeless spirits of the Plane of Shadows intrude upon mortal dreams.
Shadow nightmares generally manifest in an area where creatures from the Plane of Shadow, frequent travelers to that place, or shadow casters (see the Tome of Magic) dwell. These dreams might only affect creatures within a few dozen feet of a particular area or, in the case of more powerful or frequently used shadow magic, the span of miles. Any creature that falls asleep in this area cannot rest, waking the next morning fatigued and unable to regain arcane spells that day, the creature's mind becomes vulnerable to the influence of the Plane of Shadow, taking a –2 penalty on all saves made against spells with the shadow descriptor and the special abilities of creatures native to the Plane of Shadow for the next 24 hours. Creatures that sleep in an area of magical light, such as that lit by a light or continual flame spell are unaffected by shadow nightmares.
Creatures of Corruption
by Jake Manley
Discover what is spawned when magic goes awry. Three new horrible monsters to plague your PCs, including the Alchemical Undead, the Corrupted Creature template, and the toxic ooze. Here is a sample encounter.
TOXIC OOZE
Sewer Slime (CR 7): The sewers underneath most cities are vast labyrinthine complexes of twisting tunnels and fetid pools of waste and runoff. Workers are often paid to maintain and expand these sewers to ensure the sanitary conditions of the streets above. Finding such workers has become incredibly difficult in light of recent events. Four sewer workers have gone missing over the past few weeks, leaving behind no sign. The rest of the workers refuse to go back to their job until the danger is abated. What no one knows is that a lone toxic ooze has formed in the sewers from the waste of a failed attempt to create a flesh golem. It has since consumed a great deal of material, including the four missing workers, and has split into four different oozes, each prowling the depths. Characters who go below to investigate the problem might find that the infestation is harder to clear than first expected. If even one ooze is allowed to live, the problem will return again after a time.
Legacies of the Ancients
by Eric L. Boyd
More planetouched races inhabit the Forgotten Realms than just aasimar, tieflings, and the elemental genasi. Four new planar-blooded races: the azerblood, celadrin, d'hin'ni, and worghest.
Plus!
The Ecology of the Clockwork Horror, Class Acts, First Watch, Sage Advice, Savage Tidings, comics (including Order of the Stick), and more!
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Dragon Issue #351
Paizo Inc.
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The World Serpent Inn
by Wolfgang Baur, Eric L. Boyd, James Lowder, et al.
Explore the planar enigma of the World Serpent Inn, an ever-changing festhall and flophouse unfettered by reality. This year, the World Serpent Inn revisits several past campaign settings, including:
- Greyhawk: Visit the fortress-port of Irongate and face the horrors that crawl beneath its deepest mines
- Dark Sun: Throw in your lot in a war over the secrets of the desert's depths
- Ravenloft: Reveal the shadowy new darklord of Lord Soth's former realm
- Along with stops in Al-Qadim, Dragonlance, Planescape, and beyond
Ecology of the Isle of Dread
by Jacob Fazier
The Isle of Dread explored! Read the journal of Larissa Vanderboren and retrace her adventures. Includes a free player's poster map of the Isle of Dread!
Plus
New monthly Forgotten Realms and Eberron features, Class Acts, Scale Mail, Sage Advice, Savage Tidings, and comics, including the Order of the Stick.
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Dragon Issue #352
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The World of China Mieville
by Wolfgang Baur
Explore the intriguing and fantastical world of China Miéville with an interview with the author himself and in-depth D&D conversions pulled right from the pages of Perdido Street Station, The Scar, and The Iron Council.
Bas Lag Gazetteer
Travel from the city-state of New Crobuzon to the mysterious lands of High Cromlech, from the ship-city of Armada to the deadly Gengris in this expansive gazetteer.
The People of Bas Lag
Four new player races, including the cactacae, khepri, vodyanoi, and the tortured remade.
Monsters of New Crobuzon
From the deadly slake moth to the incomprehensible weaver, this bestiary reveals eight new monsters of Bas Lag.
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The Ecology of the Yrthak, Volo's Guide, Dragonmarks, Class Acts, First Watch, Savage Tidings, comics—including the Order of the Stick—and more!
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Dragon Issue #353
Paizo Inc.
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Demonomicon of Iggwilv: Malcanthet
by James Jacobs
Taste the sweetest corruption of the Abyss. Malcanthet, Queen of the Succubi, seduces mortals to indulge their lustful and hedonistic whims, then sacrifice themselves within her fiendish embrace.
From Beyond the Realms
by Thomas Costas
Six new outsiders from the Forgotten Realms's unique cosmology wreak their wills upon the mortals of Toril.
The Princes of Elemental Good
by Kevn Baase and Eric Jansing
Seek the aid of the Elemental Planes's goodly archomentals. Ben Hadar, Chan, Sunnis, and Zaaman Rul oppose the wicked plots and wanton destruction of the Princes of Elemental Evil.
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The Ecology of the Keeper, Dragonmarks, Class Acts, Scale Mail, Sage Advice, Savage Tidings, and comics, including The Order of the Stick and more!
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Dragon Issue #354
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Core Beliefs: Heironeous
by Sean K Reynolds
All hail the god of valor, the Archpaladin, the Valorous Knight, the Invincible! Join the chivalrous cavaliers who quest in his name, learn the tenants of his noble faith, and strike fear in the hearts of all foes of justice!
The Modrons Return
by Ken Marable
After a lengthy isolation, the modrons march again! Venture to Regulus, the home city of these whimsical beings of perfect law, encounter the six most numerous types of modron, and explore the planes as a rogue modron PC.
Aged Adventurers
by Hal Maclean
Discover the benefits of adventuring through your twilight years.
Plus!
The Ecology of the Kopru, Volo's Guide, Dragonmarks, Class Acts, Scale Mail, Sage Advice, Savage Tidings, and comics, including The Order of the Stick and more!
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Dragon Issue #355
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Creature Catalog VI
by Kevin Baase, C. Wesley Clough, et al.
You can never have too many monsters! The sixth entry into our long-running series of bestiaries presents eleven new threats and old favorites, including the cannon golem, the obilviax, the rot giant, the scarecrow, and more!
Seven Saintly Domains
by Hal Maclean
Standing in opposition to the seven deadly sins, these goodly domains allow your cleric to extoll the virtues of charity, chastity, generosity, humility, patience, temperance, and zeal.
Music in D&D
by Jose Montero
Take advantage of your iPod, iTunes, and some of our own playlists to jazz up your next game.
Plus!
The Ecology of the Devourer, Volo's Guide, Dragonmarks, Class Acts, Scale Mail, Sage Advice, Savage Tidings, and comics, including The Order of the Stick, and more!
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Dragon Issue #356
Paizo Inc.
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Ferrous Dragons
by Eric Jansing and Kevin Baase
Five all-new dragons, chromium, cobalt, iron, nickel, and tungsten take wing, spreading dread and awe with steely fangs and razored claws.
Core Beliefs: Hextor
by Sean K Reynolds
Take up arms in the host of Hextor, Champion of Evil, Herald of Hell, and God of Tyranny. Uncover the sinister details of his cruel faith and the dread warriors who war in his dark crusades.
The Confession
by Paul Kemp
A forsaken acolyte seeks answers in this tale of absolution, forgiveness, and demons.
Top 10 Dragons in D&D
Revisit 10 of the greatest menaces ever to terrorize D&D lore.
Plus
The Ecology of the Linnorm, Volo's Guide, Dragonmarks, Savage Tidings, Class Acts, Comics—including Order of the Stick—and more!
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Dragon Issue #357
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Demonomicon of Iggwilv: Demogorgon
by James Jacobs
Face the twin evils of the Prince of Demons himself: Demogorgon. Discover the depravity of his murderous cult, multiverse-spanning machinations, and the fell servants warped to his insane dual whims.
Defiled Creatures
by Nicolas Quimby
Resist the rage of nature despoiled. Beast wraiths, deadwood revenants, and bloodlances—unicorns whose horns have been stolen—all seek their righteous revenge.
Fur and Feather
by Hal Maclean
Take your animal companions to a new level. New details, allies, and equipment for characters with furred friends and feathered familiars.
Plus
The Ecology of the Titan, Volo's Guide, Dragonmarks, Savage Tidings, Class Acts, Comics—including Order of the Stick—and more!
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Dragon Issue #358
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Core Beliefs: Saint Cuthbert
by Sean K Reynolds
Submit to the faith of Saint Cuthbert of the Cudgel, god of discipline, truth, and wisdom. Learn the ways of his stern faith and zealous clergy. The word of the Cudgel is the law, and the word must be spread so that all may benefit from his wisdom.
Checkmate
by Kevin Baase and Eric Jansing
Drawn from four of Dragon's best-known covers, six new creatures bring the cold strategy of the chessboard to life. Face powerful foes like the black king or take command of an entire chess legion for the ultimate battle of wits.
The Master's Forge
by Rodney Thompson
Learn the tricks of masters of the trade and create equipment worthy of the word "masterwork."
Plus
The Ecology of the Kaorti, Volo's Guide, Dragonmarks, Savage Tidings, Class Acts, Comics—including Order of the Stick—and more!
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Dragon d20 Special
Paizo Inc.
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Contents:
First Watch
The latest d20 news
Open Game License
The real rules of the game
What the Heck is the d20 System?
The genesis of the concept, from the man who started it all
by Ryan Dancey
All’s Fair in Lovecraft and Warcraft
Adapting the material of others, from Shakespeare to Scooby Doo
by Mike Selinker
Pattern Weavers
New hero templates for the Wheel of Time Roleplaying Game
by Owen K.C. Stephens
Beasts of the Wheel of Time
Twenty-six Wheel of Time creatures to ride, eat, or fear
by Robert Jordan and Owen K.C. Stephens
First Look: Dragonstar
Why hold a magic item when you can implant it directly into your body?
by Greg Benage
The Black Talon Ss’ressen
Unveiling the Lizardfolk of Arcanis
by Henry Lopez
Black Riders and Bone Horses
Sometimes, Death’s pale horse is more dangerous than his scythe.
by Wolfgang Baur
Firearms of Freeport
Give these guns a shot (or two) in your campaign.
by Chris Pramas
Head to Head: Mini-Adventures
Thirty-six adventures can’t all be gems.
by Jim Bishop
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Dungeon Issue #78
Wizards of the Coast
Lear the Giant King
by Mike Selinker
The storm to end all storms heralds this epic tale of love, woe, madness, and betrayal. An AD&D adventure for character levels 9–11; 70 total levels.
Veiled Threats
by Peter R. Hopkins
The baron has an important quest for you—but first, a message from our sponsors ... An AD&D Side Trek adventure for character levels 4–6; 24 total levels.
Peer Amid the Waters
by Johnathan M. Richards
The nixies have found something strange in their lake. An AD&D adventure for character levels 1–2; 8 total levels.
Unexpected Guests
by Jeffrey P. Carpenter
Need a safe place to spend the night? Try this bag on for size! An AD&D Side Trek adventure for character levels 4–6; 25 total levels.
Trial of the Frog
by Tito Leati
Becoming the Tribe Mother's concubine is no simple task! An AD&D Side Trek adventure for character levels 3–4; 16 total levels.
The Winter Tapestry
by Stephen C. Klauk
A tapestry holds clues to a dead dragon's hoard, but only the boldest heroes can penetrate the dragon's icy lair. An AD&D adventure for character levels 5–8; 35 total levels.
Deepstrike
by James Wyatt
Grab your flippers and your speargun—you're goin' fishing! An Alternity Star*Drive adventure for 2–4 heroes of levels 6–8.
Free Game! Alternity Fast-Play Adventure
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Dungeon Issue #88 Printed Issue
Wizards of the Coast
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THE DOOR FROM EVERYWHERE Behold the lost secrets of the Netherese empire, and explore them at your own peril. A D&D FORGOTTEN REALMS adventure for 6th-level PCs
By Roger E. Moore
THIRDS OF PURLOINED VELLUM In Athkatla, nothing is more dangerous than a merchant with a bee in his britches. A D&D FORGOTTEN REALMS adventure for 1st-level PCs
By Graham Robert Scott
MAKE IT BIG When you hang with hill giants, a little creativity can go a long way. A D&D Side Trek adventure for 9th-level PCs
By Jeff Quick
THE SEVENTH ARM A demonic medallion is the key to a tyrants hidden trove--and your horrible doom. A D&D adventure for 7th-level PCs
By Tito Leati
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Dungeon Issue #89 Printed Issue
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HONOR AND ETA Even those of unclean spirit deserve the chance to perform an execution in peace. A D&D Oriental Adventures adventure for 1st-level PCs
By Dave Zenz
RIVERS OF BLOOD Can you defend a besieged village from invaders in 10th-century Russia? A D&D adventure based on the Red Sails campaign setting in DRAGON Magazine #290, designed for 4th-level PCs
By Paul Leach
HEADLESS Hundreds of souls are at stake as heads continue to roll. A D&D adventure for 12th-level PCs
By James Jacobs
RAGE What happens when a barbarian loses his nasty temper and bad manners? A D&D adventure for 7th-level PCs
By J. Bradley Schell
WEDDING BELLS You are cordially invited to a wedding in Dockalong. Apparently, so are a few of the local monsters. A D&D adventure for 4th-level PCs
By Jonathan Tweet
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Dungeon Issue #90 with Polyhedron #149 Printed Issue
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THE ELFWHISPER Elves and forests dont always get along. A D&D adventure for 8th-level PCs
By J.C. Alvarez
TOTENTANZ Even death cannot keep the citizens of Luzern from dancing in the street. A D&D adventure for 4th-level PCs
By Bernard Mees
PREY FOR TYRINTH She lives in the depths. She lives in the darkness. She lives to kill. A D&D adventure designed for 5th-level PCs but adaptable for levels
By Tim Hitchcock
TEARS FOR TWILIGHT HOLLOW A paladins demise brings pain and despair to the village of Twilight Hollow. A D&D Forgotten Realms adventure for 7th-level PCs
By Angel Leigh McCoy & Christopher Perkins
CRITICAL THREATS NEW FEATURE! This lycanthropic cleric savors the taste of infidels. A D&D Forgotten Realms Critical Threat.
By DUNGEON Staff
POLYHEDRON v.149
PULP HEROES
By David Noonan, Karl Hammerton, and Sylvia Fox-Renard
Note: The PDF edition does not include Polyhedron #149.
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Dungeon Issue #92 with Polyhedron #151 Printed Issue
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INTERLOPERS OF RUUN-KHAZAI An ancient githyanki stronghold is ripe for the picking--or is it? A D&D adventure for 13th-level PCs. This adventure supports the new Stronghold Builders Guide.
By David Noonan
CRITICAL THREAT: LORD FLAME He fights, he burns. What else is there? A D&D Critical Threat.
By DUNGEON Staff
THE SWARM Its never too late to savor the sweet taste of revenge. A D&D adventure for 1st-level PCs. This adventure supports the new novel The Savage Caves, by T.H. Lane.
By Tito Leati
RETURN OF THE BLESSED DAMOZEL A restless spirit pleads for a troubled soul to mend his ways. A D&D Side Trek for 11th-level PCs.
By Frank Brunner
THE RAZING OF REDSHORE Can the city of Redshore be saved from utter destruction? A D&D adventure for four 20th-level PCs. This adventure is your gateway to Epic-level play.
By James Jacobs
POLYHEDRON v.151
SPELLJAMMER: SHADOW OF THE SPIDER MOON
By Andy Collins
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Dungeon Issue #93 with Polyhedron #152 Printed Issue
Wizards of the Coast
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VANITY An ancient temples guardian hides the secret of one mans great hubris. A D&D adventure for 5th-level PCs
By J. Bradley Schell
THE STATUE GALLERY A room full of statues is almost always a sign of trouble--this one is no different. A D&D Side Trek for 9th-level PCs
By Johnathan Richards
SWAMP STOMP Something has the peaceful Broken Axe Clan of lizardfolk riled up. A D&D adventure for 4th-level PCs
By Jeff Ward
CRITICAL THREAT: SADIE & HER LAIR This drider has something to prove, and the means to do so. A D&D “Critical Threat.”
By Christopher Perkins
THE STORM LORDS KEEP The Storm Lords daughter has been slain, and no force in the world can keep him from his vengeance--except the PCs. A D&D adventure for 21st-level PCs. This adventure is for use with the new Epic Level Handbook.
By James Wyatt
WRITERS GUIDELINES The newly revised DUNGEON Magazine Writers Guidelines will start you on the road to seeing your adventures appear in these pages.
POLYHEDRON v.152
THUNDERBALL RALLY
By Rich Redman
Note: Due to copyright restrictions, the PDF version of this issue only contains the introduction for "Thunderball Rally."
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Dungeon Issue #95 with Polyhedron #154 Printed Issue
Paizo Inc.
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THE JACKALS REDEMPTION Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the towns guardian is missing A D&D adventure for 9th-level characters.
By Chad MacPhee & Greg Oppedisano
THE WITCH OF SERPENTS BRIDGE Sabotage! Workers on the new temple of Kord are being injured or killed at an alarming rate, but is the witch of serpent bridge to blame? A D&D adventure for 3rd-level characters.
By Russell Brown
CRITICAL THREATS: YUTHIOL MANSECHO The githyanki pursue goals alien to most on the Prime Material Plane. This super agent is prepared to betray anyone to further the Lich Queens cause.
By Matthew Sernett
LUST Heredity can lead you to dangerous and dark deeds, especially if you’re a half-fiend. A D&D Side Trek adventure for 4th-level characters
By J. Bradley Schell
CRITICAL THREATS: KEERSHAZ THE IMP This once-mighty demon lord has fallen far, but his passion for slaying adventurers can make him a deadly and implacable foe.
By Mike Mearls
PORPHYRY HOUSE HORROR Only the depraved survive the streets of Scuttlecove for long, but now a dark force has surfaced in the towns most popular attraction, making even this city crave calmer days. A D&D adventure for 10th-level characters. “Porphyry House Horror” is an adventure featuring mature content in support of the new Book of Vile Darkness. It is presented in a special sealed section.
By James Jacobs
POLYHEDRON v.154
MECHA CRUSADE
By David Noonan
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Dungeon Issue #96 with Polyhedron #155 Printed Issue
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CRITICAL THREATS: COLD STORAGE This icy chamber will chill your PCs to the bone. A D&D “Critical Threat.”
By the DUNGEON Staff
HOLLOW THREATS A dragon turtle is headed the PCs direction, having terrorized towns up and down the coast. Is the small fishing hamlet of Fogly next on its menu? A D&D Side Trek for 1st-level characters.
By Richard L.J. Pett
PROVINCIAL PRIOR CAUSE Cultists of Gruumsh have subverted one of the Soldiers of the Sun, and the PCs must track the traitor down. A D&D adventure for 1st-level characters.
By Johnny L. Wilson
PANDEMONIUM IN THE VEINS Life as a gladiator is deadly enough inside the arena. So its just unfair when something starts killing the prize fighters outside their matches. Its up to the PCs to go undercover as gladiators themselves and solve the mysterious deaths. “Pandemonium in the Veins” can be used with “Campaign Components: Gladiators” in DRAGON Magazine #303 for extensive gladiatorial mayhem, or played alone. A D&D adventure for 5th-level characters.
By Frank Brunner
BEYOND THE LIGHT OF REASON The town of Rutherton has lived in peace for years thanks to the protective flame of the light of reason. When the flame is extinguished, the PCs must race against time to re-light it or the town will be destroyed. A D&D adventure for 13th-level characters.
By Caine Chandler
POLYHEDRON v.155
GENE TECH
By Rich Redman
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Dungeon Issue #97 with Polyhedron #156 Printed Issue
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BLIND MANS BLUFF A pair of leprous mountain dwarves plead for the rescue of their compatriots from a deadly ettin-wight. A D&D Side Trek for 6th-level characters.
By Rob Manning
CRITICAL THREATS: XOLLOX He rules a kingdom of deceit and subterfuge, and his paranoia makes him deadlier than the average beholder. A D&D “Critical Threat.”
By Robert Harris
HEART OF THE IRON GOD A 185-foot iron giant has appeared out of the ocean to terrorize the coast. Its metal skin hides many secrets, and only the PCs can find a way to halt its path of destruction. A D&D adventure for 13th-level characters.
By Campbell Pentney
LIFES BAZAAR The DUNGEON Magazine Adventure Path begins! Enter the city of Cauldron, a metropolis recently besieged by a rash of disappearances. The population of the city is nervous, but the disappearances became personal when four orphans were taken from their beds three nights ago. The Lord Mayor is stumped, and the city needs new heroes to uncover the mystery of the lost Cauldronites. A D&D Adventure Path: Shackled City adventure for 1st-level characters.
By Christopher Perkins
DEMONBLADE The legendary demonblade has resurfaced and claimed the prince of Manderaun. Only the intrepid PCs can rid the land of the former inhabitant of the demonblade, as well as its foul minions. A D&D adventure for 16th-level characters.
By Hank Woon
POLYHEDRON v.156
V IS FOR VICTORY
By Chris Pramas
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Dungeon Issue #99 with Polyhedron #158 Printed Issue
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QUADRIPARTITE A minion of chaos has come to the Prime Material Plane from the void of the Far Realms to terrorize and conquer in the name of its masters. The PCs must act quickly to assemble a legendary artifact powerful enough to weaken the minion so it can be defeated. A D&D adventure for four 14th-level PCs.
By Peter Aperlo
POLYHEDRON v.158
HIJINX Former Polyhedron Editor Jeff Quick drops by to deliver the most daring Mini-Game yet. Try out nonviolent conflict resolution with Hijinx, a rock n roll lollapalooza inspired by the fun-loving musical cartoons of our youth. Strap on a guitar, hire an annoyingly intelligent pet, and get ready to meddle.
By Jeff Quick
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Dungeon Issue #102 with Polyhedron #161 Printed Issue
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CRY WOLF A rare breed of wolf has apparently been staging daring attacks on citizens of Rendrick. A group of hunters seek to claim bounty on the beast, but as the PCs quickly learn, the wolf isn’t all it appears. Something sinister lurks in the woods near town, and the PCs must act quickly to save innocent lives. A D&D adventure for 2nd-level PCs.
By Nicolas Logue
ZENITH TRAJECTORY The third installment of the DUNGEON Adventure Path is here! The PCs actions in the city have gained the attention of local aristocrats. One of these wealthy merchants seeks the return of his son so he can be free of a powerful curse that’s destroying his body. The heroes must undertake a perilous journey through the Underdark in pursuit of the prodigal son, but when they find him, returning him to Cauldron might be the last of the PCs worries. A D&D Adventure Path: Shackled City adventure for 6th-level PCs.
By David Noonan
POLYHEDRON v.161
MINI-GAME FLASHBACK: PULP HEROES GOES D20 MODERN Our first Mini-Games original author takes us back to the Pulp Era and shows how you can use Pulp Heroes in your d20 Modern campaign.
By David Noonan
THE SEEDY STREETS OF NORTHPORT Give your Pulp Heroes a home filled with Nazis, robots, and dark secrets.
By David Noonan
IRON LORDS OF JUPITER: CREATE AN ALIEN WORLD Enhance your Iron Lords of Jupiter campaign with these world creation tips, vehicles, and monsters.
By Lizard
STARSHIPS OF THE GALAXY: VANGUARD CLASS HEAVY ASSAULT GUNSHIP Go inside the Corellian Engineering Corporation's fighter/bomber with official stats for the Star Wars RPG.
By Christopher West
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Dungeon Issue #103 with Polyhedron #162 Printed Issue
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GLACIAL INFERNO The evil wizard Huhueteotls flame mages threaten the Duchy of Urnst! Track the curs to their fiery lair, take a dip in liquid hot magma, and prepare yourselves for a chilling surprise. A D&D adventure for 7th-level PCs.
By Kent Ertman
FOREST OF BLOOD While relaxing at the Berlingford Spring Faire, the heroes stop a pack of wild dogs from savaging innocent revelers. But these are just the latest in a long line of unnatural animal attacks. Investigation leads to a wide-ranging plot hatched in the depths of the treacherous Forest of Blood. A D&D FORGOTTEN REALMS adventure for 5th-level PCs.
By Wil Upchurch
Bonus Subscriber Section:
SINKHOLE After a long day’s travel, the PCs take refuge in a safe little village inn for an honest nights sleep. Fate intervenes when the inn falls into a deep self-sealing sinkhole, and the heroes must help surviving patrons out of a complex cave system without accidentally stumbling into the Plane of Shadow. A D&D adventure for 4th-level PCs.
By Phillip Larwood
POLYHEDRON v.162
UNUSAL SUSPECTS: FEAR Plunge your game deep into CODE ORANGE with this ruthless terrorist organization thats determined to rule the world!
By Rodney Thompson
THE LIVING GREYHAWK JOURNAL: Denizens of the Bright Lands The Bright Desert holds some of the darkest secrets of the WORLD OF GREYHAWK. Challenge Rary the Traitor, ally with the noble desert centaurs, or run in terror from hideous desert trolls.
By Creighton Broadhurst
UNUSUAL SUSPECTS: DIGITAL REVOLUTION The computer age has brought with it a new brand of criminal: the hacker. The latest installment of our d20 MODERN NPC column provides a group of the world’s best computer crooks. Will they be friends or allies?
By Rodney Thompson
STAR WARS: SECRETS OF THE FALCON Official Star Wars RPG maps, stats, and adventure hooks for the most famous starship in the galaxy.
By Christopher West
As the result of errors contained in this issue, the following was printed in the letters column of issue 105:
“Glacial Inferno” (#103): The map of the Halls of Huhueteotl seems to have been cursed, at it contained no fewer than three errors.
Areas 10 and 10a are the small rooms incorrectly labeled area 18 in the bottom right-hand corner of the map. Area 14, unlabeled on the map, is the southernmost center room with the pool. Lastly, area 20 is incorrectly labeled area 28 on the map. When it rains the fires of Huhueteotl, apparently, it pours. Sorry about the mix-up.
We also inadvertently left off a paragraph about the frozen soul on page 35. Here’s the missing text:
The frozen soul can be devastating to the local climate. Crops are quite sensitive to temperature changes, and even the 10-degree drop can be devastating to local farms. Outside 10 miles the cold front generated by the artifact continually collides with warm air masses, spawning tornadoes, wicked thunderstorms, and paralyzing ice storms.
Strong conjuration and evocation; CL 20th; Weight 1 oz.
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Dungeon Issue #106 with Polyhedron #165 Printed Issue
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The Black Egg
The screams became overpowered by the sound of the terrible falling star--a
black orb of malign energy hurled from the firmament in the dead of night.
In that instant, the village of Rhale was utterly destroyed, reduced to a
hollow crater of flaming decay. Now, frightened talk of a dark presence
descended from above has taken root, though none can put name to the
faceless fear that might reside within this terrible orb. A D&D adventure
for 11th-level characters.
By Steven Montano
Tammeraut's Fate
Ten years ago, zombies arose from the foamy sea to take vengeance against
the inhabitants of Firewatch Island. Now, they have risen again, just in
time to welcome the visiting player characters! Will your heroes manage to
escape the island with their lives (to say nothing of their delicious
brains)? A D&D Greyhawk adventure for 6th-level characters.
By Greg A. Vaughan
Polyhedron #165
Star Wars RPG heroes go up against the insidious forces of Ord Vaxal, prison
planet of the Empire, in a wide-ranging planetary gazetteer by Gary
Astleford. We check in with the Fiend-Sage of Rel Astra in another
installment of the Living Greyhawk Journal, Downer tries to put the beholder
Lord Manglecramps behind him forever, and we update you on the latest and
greatest news from the d20 industry and the RPGA Network.
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Dungeon Issue #107 with Polyhedron #166 Printed Issue
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Test of the Smoking Eye
The Cagewrights continue their manipulations of the city of Cauldron, making
the PCs their latest pawns in a gambit that leads all the way to the Abyss.
The heroes must complete the test of a deposed demon lord to ensure the
safety of Cauldron and all its citizens. A D&D Shackled City Adventure Path
adventure for 10th-level characters.
By David Noonan
Note: Scaling the Adventure was inadvertantly left out of the magazine and is available here.
Mellorn Hospitality
Every seven years, the elven village of Mellorell hosts the Festival of
Life, an opportunity to trade, shop, and celebrate with the folk of nearby
lands. But a dark secret that could cost the life of fairgoers draws the
heroes into a plot that leads all the way to Hades. A D&D adventure for
7th-level characters.
By Russel Brown
Polyhedron #166
Explore Green Ronin Publishing's Freeport campaign setting with a complete
d20 fantasy adventure by Graeme Davis (Shadows over Bogenhafen). d20 Modern
co-author Rich Redman presents "Monster Hunting the Department-7 Way," an
invaluable guide to field agents exploring the Urban Arcana campaign
setting. Plus Downer, Release Roundup, RPGA News and more.
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Dungeon Issue #108 with Polyhedron #167 Printed Issue
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IRON SATYR CHALLENGE OF CHAMPIONS V DARK-MATTER
THE IRON SATYR A massive horned statue at the center of the village of Dramshae draws interest from townsfolk and extraplanar interlopers alike. A D&D adventure for 11th level characters.
By Scott Stearns
CHALLENGE OF CHAMPIONS V Once again, the Adventurers Guild has sent out the call for those who dub themselves great adventurers to compete in a contest designed to challenge low- and high-level heroes alike. Can you make it through to victory without suffering the humiliation of defeat? A D&D adventure for characters of any level.
By Jonathan M. Richards
POLYHEDRON v.167
DARK MATTER: SHADES OF GREY All that you see is not all that there is. The world is a buzzing hive of conspiracies, from subtle alien plots aimed at taking over the world to the centuries-old machinations of numerous illuminati groups, your player character investigators may be the last hope of the freedom loving citizens of Earth. A d20 MODERN Mini-Game of conspiratorial suspense.
By Andy Collins
Dungeon 108 Challenge of Champions Free Download
Download the player handouts for the "Challenge of Champions" adventure.
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Dungeon Issue #109 with Polyhedron #168 Printed Issue
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SECRETS OF THE SOUL PILLARS DEVIL BOX CITY OF ADVENTURE: HARDBY
SECRETS OF THE SOUL PILLARS The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the citys destruction! A D&D adventure for 12th-level characters.
By Jesse Decker
FACES OF CAULDRON One of our favorite artists reveals the “look” behind the movers and shakers of the Shackled City Adventure Path. Next time your players ask what Nidrama looks like, point to this massive image.
By Jeff Carlisle
THE DEVIL BOX Friendly kobolds, a bizarre freakshow, and Tiny devils conspire to bring havoc to the lives of your player characters. Can you rescue the Reptile Boy from bondage before a diabolical plot brings trouble to the citizens of a friendly village? A D&D adventure for 2nd-level characters.
By Richard Pett
POLYHEDRON v.168
UNUSAL SUSPECTS: FEAR Plunge your game deep into CODE ORANGE with this ruthless terrorist organization thats determined to rule the world!
By Rodney Thompson
CITIES OF ADVENTURE: HARDBY A new locale for the LIVING GREYHAWK campaign! Seek high adventure in Hardbys districts or settle in for a nightcap in one of the city’s infamous taverns.
By Paul Looby
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Dungeon Issue #115 Printed Issue
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The Dungeon re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game.
Raiders of Black Ice
by Wolfgang Baur
Bracing for a terrible winter, the adventurers find themselves snow-locked in the desolate Archbarony of Blackmoor. Will they venture into the treacherous Land of Black Ice to rescue an enslaved people? A D&D adventure for 3rd-level characters.
Steel Shadows
by Keith Baker
A killer is stalking the warforged of Sharn. Some say the murderer is a vengeful spirit, while others blame human bigotry and fear. Can the adventurers expose the truth that lies hidden in the depths of Sharn? A D&D Eberron adventure for 7th-level characters.
Strike on Shatterhorn
by Christopher Perkins
The pulse-pounding conclusion to the Shackled City Adventure Path was so awesomely huge we had to split it into two parts. The eleven-adventure storyline enters its penultimate chapter as the heroes track the remaining Cagewrights to the ruined yuan-ti stronghold of Shatterhorn. A D&D Shackled City Adventure Path adventure for 18th-level characters.
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Dungeon Issue #117 Printed Issue
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Fallen Angel
by Keith Baker
On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, leaving much of the Godsgate District a ruin of crushed buildings and shattered glass. Years later, the slum is home to the ravers, bestial scavengers barely clinging to the shreds of humanity. Now, a band of ravers searches Godsgate for remnants of a broken statue, pulling the PCs into a plot that could destroy Sharn itself. A D&D Eberron adventure for 4th-level characters.
Istivin: City of Shadows
by Greg A. Vaughan & Erik Mona
In the shadows of the great western mountains lies a tragic kingdom wracked by the desolation of war and poisoned by the opportunistic crush of would-be nobles holding false claims on ravaged lands. At the heart of this kingdom is star-crossed Istivin, a city haunted by demonic pacts, devious dark elves, and worse. A complete Backdrop of urban dark fantasy for all D&D campaigns.
Touch of the Abyss (Part 1)
by Greg A. Vaughan
A decade ago, the drow goddess Lolth captured the city of Istivin in her world-spanning Demonweb. Adventurers eventually won the day, but the affair left a dark stain on the city’s soul that now sputters to terrible life. A D&D adventure for 11th-level characters.
The Winding Way
by Nicholas Logue
The Temple of the Winding Way stands watch over the twisting passes of the northern mountains, but who stands watch over the temple’s terrible secret? An army of undead from a distant age lurks in the darkened catacombs, awaiting their time to march on the civilized kingdoms of man. A D&D adventure for 14th-level characters.
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Dungeon Issue #120 Printed Issue
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The World of D&D Poster Map (3 of 4)
The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!
The Obsidian Eye
by Nicolas Logue and Brendan Victorson
The shifting desert sands have revealed an ancient obelisk from a forgotten age, an obsidian monolith whose presence is having an unsettling effect on the surrounding desert. Ancient dead arise from the dunes, dangerous jackalweres launch attacks on caravans and villages, and the mysterious Order of the Obsidian Eye has flocked to the unearthed ruin for reasons no doubt dire. What monstrous portents do these events foretell? A D&D adventure for 3rd-level characters.
The Forsaken Arch
by Timothy J. Haener
The pearl divers of Shoalbury are in trouble. A band of birdlike kenku and ogres have been ambushing and plundering outgoing shipments of pearls, and the villagers are growing desperate. And why are the bandits stealing eyes from the bodies of their victims? A single guard survived the most recent ambush with one eye intact, and his testimony may just be enough to lead a brave band of adventurers to the bandit lair, and to the sinister cult they serve. A D&D adventure for 7th-level characters.
Lost Temple of Demogorgon
by Sean K Reynolds
His name has inspired fear in legions of heroes, and his cult has lurked in the dismal reaches of the world for countless ages. His minions are savage and feral, his worshipers vile and wretched. He is Demogorgon, and his temples are nightmare realms haunted by primeval menaces and hateful legacies from a time when the world was savage. And now, a vengeful death knight has discovered one of these lost temples—will the PCs aid him in his dark quest for revenge, or will they fall before the awakened host of the Prince of Demons? A D&D adventure for 14th-level characters.
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Dungeon Issue #122 Printed Issue
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Final Resting Place
by Michael Kortes
Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be raised or at least returned to their families for a proper burial. But how far will the PCs go in order to do right by a fallen adventurer? And will they draw the line at hauling his coffin out of the Underdark? A D&D adventure for 3rd-level characters.
Fiendish Footprints
by Tito Leati
A microscopic map etched into the surface of a tiny knag of wood puts the PCs on the trail of the Fiendish Foot, an item of vast necromantic potential. Will your heroes beat a band of hobgoblins to find the Foot? And what of the object’s vampiric protectors? A D&D adventure for 6th-level characters.
The Root of Evil
by Mike Mearls
A sickness festers in the heart of a great city—the demon tree Malgarius spreads its diseased roots through paving stones and courtyards. Only the most powerful adventurers have what it takes to enter the demon tree and return alive. A D&D adventure for 18th-level characters.
Backdrop: The Ring of Storms
by Keith Baker
The land of Xen’drik holds many secrets, wonders long forgotten by the children of the modern age. Cyclopean ruins recall the heyday of an empire of giants, whose savage descendents lurk in the shadows of their former glory. Xen’drik also hosts the ruins of a mysterious sect of long-lost elves called the Qabalrin, whose shattered cities lie within the mysterious Ring of Storms. An Eberron backdrop of Exploration and Doom straight from the setting’s creator!
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Dungeon Issue #123 Printed Issue
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Quicksilver Hourglass
By Anson Caralya
Hidden between the planes of existance and behind time itself for countless eons, the Quicksilver Hourglass has kept its terrible prisoner obscured from reality. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded this ancient prison, intent on unleashing a wretched doom upon all that live and breathe. An epic D&D adventure for 30th-level characters.
Salvage Operation
By Mike Mearls
Many moons ago, a powerful merchant’s fortunes collapsed as a ship filled with his wares vanished. Four days ago, the missing ship was spotted, listing terribly and adrift at sea. The merchant gathers the last of his resources to mount an expedition to the ship, yet are he and your players prepared for what lurks inside its slowly sinking ruin? A D&D adventure for 2nd-level characters.
Crypt of Crimson Stars
By Andy Collins and James Wyatt
Rumors of an Eberron dragonshard of enormous size and power have reached the ears of Tophran Damilek, one of Sharn’s wealthiest citizens. Unfortunately, the shard seems to be concealed within a trap-laden temple-tomb, a tomb itself located below a village of cruel halfling nomads and their dinosaur pets. “Crypt of Crimson Stars” is part one of the three-part “Shards of Eberron” campaign arc, which debuted at Gen Con Indy 2004 as the official D&D Open tournament, sponsered by the RPGA. An Eberron adventure for 7th-level characters.
The Amarantha Agenda
by Phillip Larwood
What happens when a sinister conjurer catches a dryad and manages to bind her fey spirit to a carnivorous tree from the Abyss? The caretakers of Heartwood Grove found out the hard way—can the PCs reclaim this sacred elven site from its corrupted mistress before she extends her powers even further? A D&D adventure for four 13th-level characters.
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Dungeon Issue #126 Printed Issue
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WARNING: The remaining print copies of this issue do NOT contain the map that originally came with this magazine issue!
Encounter at Blackwall Keep
by Sean K Reynolds
The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a treacherous swamp. But what of the green worms and unkillable zombies plaguing the region, and what fell secret is locked in the keep's forlorn basement? An Age of Worms Adventure Path scenario for 5th-level characters.
The Clockwork Fortress
by Wolfang Baur
A mechanical man discovers his ancestral fortress has fallen to a lunatic derro, but something worse than mad derro haunts the Clockwork Fortress' gears. A D&D adventure for 8th-level characters.
Blood of Malar
by Eric L. Boyd
Seductive vampires, hungry werewolves, sinister drug dealers, trouble in the sewers, and an undead beholder? Just another day in Waterdeep! The first adventure in the Vampires of Waterdeep Campaign Arc, "Blood of Malar" is a FORGOTTEN REALMS adventure for 13th-level characters.
The Menagerie
by B. Matthew Conklin III
What happens when a vagabond finds a weird snake down by the river and gives it to the local curio shop? Find out in "The Menagerie," winner of the Origins/DUNGEON Side Trek Design Competition, a D&D adventure for 6th-level characters.
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Dungeon Issue #128 Printed Issue
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Shut In
by F. Wesley Schneider and James Sutter
An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who need protection, from their aging ward. A D&D adventure for 2nd-level characters.
The Champion’s Belt
by Tito Leati
The hidden masters of the Ebon Triad have something special planned for the culmination of the Champion’s Games: a foul ritual designed to transform the arena into a stage of enormous carnage to honor their dark overgod. To stop them, the PCs must explore the dark complex of the arena’s master, and destroy his pet monster before it’s too late. An Age of Worms Adventure Path Adventure for 9th level characters.
The Fireplace Level
by Eric L. Boyd
The High Hunt draws to a close deep beneath the noble villas of the North Ward, but bearding Waterdeep’s vampire master in his lair threatens to unleash the buried ghosts of a forgotten feud between two of Waterdeep’s merchant houses. The third adventure in the Vampires of Waterdeep Campaign Arc, “The Fireplace Level,” is A FORGOTTEN REALMS adventure for 14th-level characters.
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Dungeon Issue #130 Printed Issue
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Within the Circle
By Sam Brown
The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse will come with the next poison tide. A Forgotten Realms adventure for 1st-level characters.
Palace of Plenty
By Tito Leati
The fair Yayosei were the children of an ancient tribe and benign river spirits, until they tried to preserve their paradise by trapping the power of the Void Dragon. Their home was indeed preserved, but at a terrible cost. Today, the descendants of the Yayosei have degenerated into beasts, but what remains trapped within the Palace of Plenty is much worse. An Oriental Adventures scenario for 10th-level characters.
The Spire of Long Shadows
By Jesse Decker
Centuries ago, a despotic priest-king sacrificed his nation to fuel his ascension to divinity. He left legions of the hungry dead in his wake, along with a ruined city that now hides the truth behind the advent of the coming apocalypse. A man became a god in this worm-eaten city, and the secrets hidden within may hold the keys for his defeat. An Age of Worms Adventure Path scenario for 13th-level characters.
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Dungeon Issue #131 Printed Issue
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The Beasts of Aulbesmil
by Skip Williams
Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters.
The Prince of Redhand
by Richard Pett
Prince Zeech cordially invites you to party with bandits, slavers, pirates, and a mysterious woman who may hold the key to preventing an apocalypse. An Age of Worms Adventure Path scenario for 15th-level characters
The Hateful Legacy
by Greg A. Vaughn
At the end of the Hateful Wars, Lord Sandor led an army into the foothills of the Barrier Peaks in pursuit of a host of goblins and orcs. He and his army vanished, and now a group of adventurers follows his footsteps to discover what doom fell upon him and his men. A Greyhawk adventure for 12th-level characters.
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Dungeon Issue #133 Printed Issue
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Chimes at Midnight
By Nicolas Logue
The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. A EBERRON adventure for 5th-level characters.
Ill-Made Graves
By Kevin Carter
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.
Kings of the Rift
By Greg A. Vaughan
Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.
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Dungeon Issue #134 Printed Issue
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Home Under the Range
By Michael Kortes
The dwarves have a problem—a tiefling-related problem. The tieflings raid under the shield of magical darkness, but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light, they might just survive. Unfortunately, they’ll need to escort the herd of giant beetles through the Underdark first… A D&D adventure for 3rd-level characters.
And Madness Followed
By Matthew Hope
Something vile has transformed a sleepy rural village—the locals have become monsters, and the only survivors are insane. Can the PCs unravel the mystery before a troupe of insane bards plunge the heart of an unsuspecting city into the Far Realm? A D&D adventure for 9th-level characters.
Into the Wormcrawl Fissure
By James Jacobs
Dragotha’s phylactery has been destroyed or captured, yet the undead dragon still exists. If the PCs are to avert the age of worms, they must invade the heartland of Kyuss’ power, the Wormcrawl Fissure, and destroy one of the world’s most powerful dracoliches before the Wormgod awakens. An Age of Worms Adventure Path scenario for 19th-level characters.
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Dungeon Issue #135 Printed Issue
Paizo Inc.
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Funeral Procession
Mark A. Hart
For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the brutal murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson’s will not rest quietly, and the local cult of Graz’zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters.
Chains of Blackmaw
by Nicolas Logue
Framed by the Covenant of the Knife and thrown in the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassins’ guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl’s name, the Shadowmaster of the Covenant himself. A D&D adventure for 10th-level characters.
Dawn of a New Age
by Tito Leati
Alhaster is in flames, choking on the poison mists of the Wormgod's first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a God, this New Age will be dark indeed. An Age of Worms Adventure Path scenario for 20th-level characters.
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Dungeon Issue #136 Printed Issue
Paizo Inc.
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Tensions Rising
by Ryan Smalley
An airship carrying vital secrets has gone down in the Starpeaks. Now the PCs must race a sinister necromancer through a labyrinth of treacherous canyons to retrieve the information before it falls into the wrong hands. But the dolgrims that currently live there have other ideas. An Eberron adventure for 4th-level characters.
The Coming Storm
by Greg A. Vaughan
The denizens of a cursed temple that manifests only during the height of powerful storms are raiding the surrounding lands. What mysterious treasures and hideous dangers wait within the Temple of Celestial Winds? A D&D adventure for 10th-level characters.
Gates of Oblivion
by Alec Austin
When an adventuring party fails to stop a shadowy ritual, it’ll take powerful heroes to step in to pick up the pieces and prevent the Gates of Oblivion from consuming the Material Plane. A D&D adventure for 18th-level characters.
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Dungeon Issue #137 Printed Issue
Paizo Inc.
   
(based on 1 rating)
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Siege of the Spider Eaters
by Tim and Eileen Connors
The village of Haven-Fara has a problem—it’s been overrun with spiders that have been forced out of thier nearby lair. Now the horrible arachnids have encased the village in webs. Yet could this spider problem be merely a symptom of something worse to come? A D&D adventure for 1st-level characters.
Tealpeck’s Flood
by Peter Vinogradov
Decades ago, the powerful wizard Tealpeck made a blood pact with the pit fiend Ibex. Now someone must find a way to undo this folly before Tealpeck’s lone descendant inherits a terrible fate. A D&D adventure for 6th-level characters.
Man Forever
by Jason Nelson-Brown
Lord Chauve-Souris gave up the adventuring life for that of a noble, yet something still haunts him from those early glory days. Rumors that he’s actually a vampire have set the region on edge, and civil unrest now threatens a revolt that could devastate southern Impiltur. A Forgotten Realms adventure for 16th-level characters.
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Dungeon Issue #138
Paizo Inc.
   
(based on 5 ratings)
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Urban Decay
by Amber E. Scott
In the back alleys and sewers, a wererat plots the overthrow of the humans he despises. A D&D adventure for 2nd-level characters.
The Weavers
by Richard Pett
An opportunistic kenku threatens the Styes with a swarm of dangerous spiders, but his plans go horribly awry when the keepers of his stolen spiders come to collect. A D&D adventure for 10th-level characters.
The Mud Sorcerer’s Tomb
by Mike Shel
Brave the notorious traps and harrowing monsters of the Mud Sorcerer’s Tomb! Fully updated, this classic Dungeon D&D adventure is for 14th-level characters.
Challenge of Champions VI
by Jonathan Richards
The annual adventurers’ guild competition returns to the pages of Dungeon. A D&D adventure for all characer levels.
Plus!
An extensive Savage Tide sneak preview, a Downer Critical Threat, and a complete index of every adventure ever published in Dungeon!
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Dungeon Issue #140
Paizo Inc.
   
(based on 1 rating)
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The Bullywug Gambit
by Nicolas Logue
"And the river shall bring forth frogs abundantly, which shall go up and come into thine house, and into thy bedchamber, and upon thy bed, and into the house of thy servants, and upon thy people, and into thine ovens, and into thy kneadingtroughs.
And the frogs shall come up both on thee, and upon thy people, and upon all thy servants."
Exodus 8:3-4
A Savage Tide Adventure Path scenario for 3rd-level characters.
The Fall of Graymalkin Academy
by Mark A. Hart
Prestigious Graymalkin Academy, where the rich and fortunate go to learn the ways of magic, has fallen to the enemy! Can your PCs defeat its monstrous invaders? A D&D adventure for 9th-level characters.
Heart of Hellfire Mountain
by “Weird” Dave Olson
It’s one thing when fire giants cause problems for civilization, but it’s another when the fire giants themselves have a problem that only adventurers can solve! A D&D adventure for 20th-level characters.
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Dungeon Issue #142
Paizo Inc.
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Here There Be Monsters
Jason Bulmahn
Shipwrecked on the Isle of Dread! Faced with a dangerous journey, the PCs must escort a ragged band of castaways through monster-infested wildlands in order to reach the safety promised by the colony of Farshore on the isle’s southern tip. A Savage Tide Adventure Path scenario for 7th-level characters.
Masque of Dreams
B. Matthew Conklin III
A masquerade ball at a remote desert oasis turns tragic when the party is crashed by goblin minions of a priestess of Zargon. Can the PCs rescue the abducted guests before they become the latest victims of the Lost City of the Valley of Death? A D&D adventure for 1st-level characters.
Bright Mountain King
Caine Chandler
A nefarious druid plans to ruin a dwarven nation’s economy, but first he needs a legendary weapon in an ancient dwarven tomb. When the PCs infiltrate the tomb to recover the artifact, are they playing into their enemy’s hands? A D&D adventure for 16th-level characters.
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Dungeon Issue #143
Paizo Inc.
   
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Tides of Dread
Stephen S. Greer and Gary Holian
The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for 9th-level characters.
Riding the Rail
Christopher Wissel
Lightning rail rides in Breland are never as relaxing as they should be, especially when the coach is being used to transport a monolith hauled from the mysterious depths of Xen’drik. An Eberron adventure for 5th-level characters.
Mask of Diamond Tears
Nicolas Logue
When the PCs are called upon to investigate the theft of a strange artifact called the mask of diamond tears, they face a deadly adversary indeed—themselves! A D&D adventure for 13th-level characters.
Backdrop: Farshore
Stephen S. Greer and Gary Holian
The burgeoning colony of Farshore needs the PCs’ help if it’s going to survive the perils of the Isle of Dread.
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Dungeon Issue #144
Paizo Inc.
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The Lightless Depths
by F. Wesley Schneider and James Lafond Sutter
Ages ago, before the first savage tide struck the Isle of Dread, the ancient Olmans waged war against the aboleth city of Golismorga. When the PCs journey deep under the isle to find the source of the shadow pearls, they discover horrors almost beyond imagining in a haunted underground city perched on sanity’s razored edge. A Savage Tide Adventure Path scenario for 11th-level characters.
The Muster of Morach Tor
by Russel Brown
Deep in the Evermoors a plan to conquer the town of Nesmé is forming, and the only person who can warn the town is about to be sacrificed to a slimy god. Can the PCs rescue the missing officer in time to save Nesmé? A Forgotten Realms adventure for 4th-level characters.
Diplomacy
by Christopher Wissel
Matched against some of the most powerful, cunning, and ruthless races from across the planes in a battle of wits, it’s the PCs’ task to ensure that the wealth of ages does not fall into the wrong hands. But beware, for cunning wordplay is not the only way to win a debate. A D&D adventure for 18th-level characters.
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Dungeon Issue #146
Paizo Inc.
   
(based on 2 ratings)
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Serpents of Scuttlecove
Richard Pett
The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters.
Escape from Meenlock Prison
Tim and Eileen Connors
What was supposed to be a simple prisoner transfer grows complicated when the PCs arrive at a prison that’s recently come under new management. A D&D adventure for 1st-level characters.
Spawn of Sehan
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
Within an ancient necropolis a pool of alien slime grasps the minds and bodies of the people of Exag with wispy tendrils of madness. Those transformed by its power invariably seek the crypt, but what fell power draws them there? Part two of the Seeds of Sehan campaign arc, this is a D&D adventure for 9th-level characters.
Backdrop: Scuttlecove
James Jacobs
Home to murderous pirates, decadent druglords, merciless slavers, cannibalistic monks, and worse, the vile streets of Scuttlecove wait to claim their newest victims.
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Dungeon Issue #147
Paizo Inc.
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Into the Maw
Robert J. Schwalb
In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. A Savage Tide Adventure Path scenario for 17th-level characters.
The Aundairian Job
Craig Shackleton
A powerful artifact lies deep in the vaults of a House Kundarak bank. Can the PCs steal it without getting captured in the process? An Eberron adventure for 5th-level characters.
Dread Pagoda of the Inscrutable Ones
Tom Ganz, Stefan Happ, Stephen S. Greer, B. Matthew Conklin III, and Ashavan Doyon
Atop a distant mountain peak, a monstrous entity plots dark deeds. The final chapter of the Seeds of Sehan campaign arc, this is a D&D adventure for 10th-level characters.
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Dungeon Issue #148
Paizo Inc.
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The Automatic Hound
James Lafond Sutter
Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburg’s dark past and defeat a monster that cannot be killed? A D&D adventure for 3rd-level characters.
In the Shadows of Spinecastle
Stephen S. Greer and Gary Holian
The PCs must infiltrate a city ruled by monsters to search for the spymaster that holds the key to saving a besiged nation. A Greyhawk adventure for 9th-level characters.
Wells of Darkness
Eric Boyd
The Prince of Demons hides a secret, one that could well be the key to stopping the savage tide. Yet the only one who knows this secret is imprisoned on one of the most notorious realms in the Abyss. Will the price for rescuing her be too high? A Savage Tide Adventure Path scenario for 18th-level characters.
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Pathfinder #1 (Standard Cover—Matteo Scalera)
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Cover by Matteo Scalera ... Story by Jim Zub ... Interior Art by Andrew Huerta ... Paizo Publishing's incredible award-winning fantasy RPG is now the ultimate fantasy comic from Dynamite Entertainment! ... Valeros can rely on his sword arm and his friends, the mysterious and beautiful sorcerer...
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Pathfinder #1 (Standard Cover—Lucio Parillo)
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Pathfinder #1 (Standard Cover—Dave Dorman)
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Pathfinder #1 (paizo.com Exclusive Cover)
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Cover by Tyler Walpole ... Story by Jim Zub ... Interior Art by Andrew Huerta ... Paizo Publishing's incredible award-winning fantasy RPG is now the ultimate fantasy comic from Dynamite Entertainment! ... Valeros can rely on his sword arm and his friends, the mysterious and beautiful sorcerer...
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Pathfinder #1 (Gen Con Exclusive Cover)
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Pathfinder #1 (Matteo Scalera Foil Cover)
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Pathfinder #4 (Standard Cover—Tyler Walpole)
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Pathfinder #4 (Standard Cover—Erik Jones)
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Pathfinder #4 (paizo.com Exclusive)
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Pathfinder #5 (Standard Cover—Matteo Scalera)
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Pathfinder #5 (Standard Cover—Lucio Parillo)
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Pathfinder #5 (Standard Cover—Tyler Walpole)
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Pathfinder #5 (Standard Cover—Erik Jones)
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Pathfinder #5 (paizo.com Exclusive)
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Cover by Jorge Fares ... Story by Jim Zub ... Interior Art by Andrew Huerta. ... Captured by the cult behind the goblin plague and subjected to nightmarish rituals, the Pathfinder adventurers see only darkness on the road ahead. Hope lies with their oldest member, who narrowly escaped. Hidden,...
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Pathfinder #6 (Standard Cover—Matteo Scalera)
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Pathfinder #6 (Standard Cover—Lucio Parillo)
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Cover by Lucio Parillo ... Story by Jim Zub ... Interior Art by Andrew Huerta ... Under an ominous formation of stars, the chaotic evil goddess Lamashtu has sent her spawn forth to wreak havoc and conquer in its mother’s name. Bloodied and nearly driven mad, the Pathfinder adventurers must stand...
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Pathfinder #6 (Standard Cover—Tyler Walpole)
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Cover by Tyler Walpole ... Story by Jim Zub ... Interior Art by Andrew Huerta ... Under an ominous formation of stars, the chaotic evil goddess Lamashtu has sent her spawn forth to wreak havoc and conquer in its mother’s name. Bloodied and nearly driven mad, the Pathfinder adventurers must stand...
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Pathfinder #6 (Standard Cover—Erik Jones)
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Pathfinder #6 (paizo.com Exclusive)
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Cover by Jorge Fares ... Story by Jim Zub ... Interior Art by Andrew Huerta ... Under an ominous formation of stars, the chaotic evil goddess Lamashtu has sent her spawn forth to wreak havoc and conquer in its mother’s name. Bloodied and nearly driven mad, the Pathfinder adventurers must stand...
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Pathfinder #7 (Standard Cover—Lucio Parillo)
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Cover by Lucio Parillo ... Story by Jim Zub ... Interior Art by Jake Bilbao ... A new evil is rising in Varisia! When Valeros and his companions are tasked with tracking down a mysterious beast scaring the locals of Sandpoint, they find far more than they bargained for! ... The hit comic series...
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Pathfinder #7 (paizo.com Exclusive)
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Story by Jim Zub ... Interior Art by Jake Bilbao ... A new evil is rising in Varisia! When Valeros and his companions are tasked with tracking down a mysterious beast scaring the locals of Sandpoint, they find far more than they bargained for! ... The hit comic series based on Paizo’s incredible...
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Pathfinder #8 (Standard Cover—Sebastian Cichon)
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Cover by Sebastian Cichon ... Story by Jim Zub ... Interior Art by Jake Bilbao. ... The mysterious monster known as Black Fang has taken refuge near Sandpoint and the Pathfinder adventurers must brave a treacherous dungeon to hunt it down. Are they ready for the deadly battle to come. ... The hit...
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Pathfinder #8 (paizo.com Exclusive)
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Story by Jim Zub ... Interior Art by Jake Bilbao. ... The mysterious monster known as Black Fang has taken refuge near Sandpoint and the Pathfinder adventurers must brave a treacherous dungeon to hunt it down. Are they ready for the deadly battle to come? ... The hit comic series based on Paizo’s...
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Pathfinder #9 (Standard Cover—Carlos Gomez)
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Cover by Carlos Gomez ... Story by Jim Zub ... Interior Art by Jake Bilbao ... The Pathfinder adventurers face their deadliest foe yet and, even if they manage to escape, the danger is far from over. A corrupting influence is worming its way into Sandpoint, one that won't easily be vanquished by...
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Pathfinder #9 (Standard Cover—Jorge Fares)
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Cover by Jorge Fares ... Story by Jim Zub ... Interior Art by Jake Bilbao ... The Pathfinder adventurers face their deadliest foe yet and, even if they manage to escape, the danger is far from over. A corrupting influence is worming its way into Sandpoint, one that won't easily be vanquished by...
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Pathfinder #9 (paizo.com Exclusive)
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Story by Jim Zub ... Interior Art by Jake Bilbao. ... The Pathfinder adventurers face their deadliest foe yet and, even if they manage to escape, the danger is far from over. A corrupting influence is worming its way into Sandpoint, one that won't easily be vanquished by staves or swords. ... The...
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Pathfinder #10 (Standard Cover—Carlos Gomez)
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Cover by Carlos Gomez ... Story by Jim Zub ... Interior Art by Jake Bilbao ... When the Pathfinder adventurers are hired to scare away bandits who've taken over the abandoned outpost prison called Raven's Watch, they get a lot more than they bargained for. It's a trap! ... The hit comic series...
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Pathfinder #10 (Standard Cover—Jorge Fares)
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Cover by Jorge Fares ... Story by Jim Zub ... Interior Art by Jake Bilbao ... When the Pathfinder adventurers are hired to scare away bandits who've taken over the abandoned outpost prison called Raven's Watch, they get a lot more than they bargained for. It's a trap! ... The hit comic series...
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Pathfinder #10 (paizo.com Exclusive)
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Story by Jim Zub ... Interior Art by Jake Bilbao. ... When the Pathfinder adventurers are hired to scare away bandits who've taken over the abandoned outpost prison called Raven's Watch, they get a lot more than they bargained for. It's a trap! ... The hit comic series based on Paizo’s incredible...
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Pathfinder #11 (Standard Cover—Carlos Gomez)
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Cover by Carlos Gomez ... Story by Jim Zub ... Interior Art by Jake Bilbao ... Trapped in the tunnels beneath Raven's Watch, our adventurers are outnumbered and outmatched. Will the outpost prison be their tomb? ... The hit comic series based on Paizo’s incredible award-winning fantasy world,...
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Pathfinder #11 (Standard Cover—Jorge Fares)
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Cover by Jorge Fares ... Story by Jim Zub ... Interior Art by Jake Bilbao ... Trapped in the tunnels beneath Raven's Watch, our adventurers are outnumbered and outmatched. Will the outpost prison be their tomb? ... The hit comic series based on Paizo’s incredible award-winning fantasy world,...
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Pathfinder #11 (paizo.com Exclusive)
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Story by Jim Zub ... Interior Art by Jake Bilbao. ... Trapped in the tunnels beneath Raven's Watch, our adventurers are outnumbered and outmatched. Will the outpost prison be their tomb? ... The hit comic series based on Paizo’s incredible award-winning fantasy world, fiction line, and tabletop...
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Pathfinder #12 (Standard Cover—Carlos Gomez)
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Cover by Carlos Gomez ... Story by Jim Zub ... Interior Art by Jake Bilbao ... The Pathfinder adventurers barely survived their first confrontation with Black Fang. How will they endure now that the dragon is empowered by Thelsikar's dark magic? The second Pathfinder adventure ends with wall to...
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Pathfinder #12 (Standard Cover—Jorge Fares)
Dynamite Entertainment
Cover by Jorge Fares ... Story by Jim Zub ... Interior Art by Jake Bilbao ... The Pathfinder adventurers barely survived their first confrontation with Black Fang. How will they endure now that the dragon is empowered by Thelsikar's dark magic? The second Pathfinder adventure ends with wall to...
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Pathfinder #12 (paizo.com Exclusive)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Jake Bilbao. ... The Pathfinder adventurers barely survived their first confrontation with Black Fang. How will they endure now that the dragon is empowered by Thelsikar's dark magic? The second Pathfinder adventure ends with wall to wall action. ... The hit...
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Pathfinder—City of Secrets #1 (paizo.com Exclusive)
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Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient magic, well-hidden secrets, and deep...
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Pathfinder—City of Secrets #2 (Standard Cover—Genzoman)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes are plunged into danger as a new threat emerges in Magnimar. Ezren ambushed, Kyra targeted, Merisiel tempted by her past... Will the group endure? Come see why Pathfinder is the industry's best-selling fantasy...
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Pathfinder—City of Secrets #2 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes are plunged into danger as a new threat emerges in Magnimar. Ezren ambushed, Kyra targeted, Merisiel tempted by her past... Will the group endure? Come see why Pathfinder is the industry's best-selling fantasy...
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Pathfinder—City of Secrets #2 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes are plunged into danger as a new threat emerges in Magnimar. Ezren ambushed, Kyra targeted, Merisiel tempted by her past... Will the group endure? Come see why Pathfinder is the industry's best-selling fantasy...
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Pathfinder—City of Secrets #2 (Limited Edition Cover—Steven Cummings)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes are plunged into danger as a new threat emerges in Magnimar. Ezren ambushed, Kyra targeted, Merisiel tempted by her past... Will the group endure? Come see why Pathfinder is the industry's best-selling fantasy...
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Our Price:
$4.99
Unavailable
Pathfinder—City of Secrets #2 (paizo.com Exclusive)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes are plunged into danger as a new threat emerges in Magnimar. Ezren ambushed, Kyra targeted, Merisiel tempted by her past... Will the group endure? Come see why Pathfinder is the industry's best-selling fantasy...
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Our Price:
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Pathfinder—City of Secrets #3 (Standard Cover—Genzoman)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Magnimar's many threats emerge from the shadows as Kyra faces a deadly assassin and Merisiel must decide between her past and present lives. It's divide and conquer as the Pathfinder heroes are pulled apart. Come see why Pathfinder is the...
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Pathfinder—City of Secrets #3 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Magnimar's many threats emerge from the shadows as Kyra faces a deadly assassin and Merisiel must decide between her past and present lives. It's divide and conquer as the Pathfinder heroes are pulled apart. Come see why Pathfinder is the...
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Our Price:
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Pathfinder—City of Secrets #3 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Magnimar's many threats emerge from the shadows as Kyra faces a deadly assassin and Merisiel must decide between her past and present lives. It's divide and conquer as the Pathfinder heroes are pulled apart. Come see why Pathfinder is the...
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List Price: $19.99
Our Price:
$6.00
Add to Cart
Pathfinder—City of Secrets #3 (Limited Edition Cover—Steven Cummings)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Magnimar's many threats emerge from the shadows as Kyra faces a deadly assassin and Merisiel must decide between her past and present lives. It's divide and conquer as the Pathfinder heroes are pulled apart. Come see why Pathfinder is the...
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Our Price:
$4.99
Unavailable
Pathfinder—City of Secrets #3 (paizo.com Exclusive)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Magnimar's many threats emerge from the shadows as Kyra faces a deadly assassin and Merisiel must decide between her past and present lives. It's divide and conquer as the Pathfinder heroes are pulled apart. Come see why Pathfinder is the...
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Pathfinder—City of Secrets #4 (Standard Cover—Genzoman)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and the remaining Pathfinder heroes venture down into the catacombs beneath the abandoned monastery of Sarenrae in the Shadow district to confront evil forces growing in Magnimar. What they find will test their courage like never...
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Pathfinder—City of Secrets #4 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and the remaining Pathfinder heroes venture down into the catacombs beneath the abandoned monastery of Sarenrae in the Shadow district to confront evil forces growing in Magnimar. What they find will test their courage like never...
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Pathfinder—City of Secrets #4 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and the remaining Pathfinder heroes venture down into the catacombs beneath the abandoned monastery of Sarenrae in the Shadow district to confront evil forces growing in Magnimar. What they find will test their courage like never...
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List Price: $19.99
Our Price:
$6.00
Add to Cart
Pathfinder—City of Secrets #4 (Limited Edition Cover—Steven Cummings)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and the remaining Pathfinder heroes venture down into the catacombs beneath the abandoned monastery of Sarenrae in the Shadow district to confront evil forces growing in Magnimar. What they find will test their courage like never...
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Our Price:
$4.99
Unavailable
Pathfinder—City of Secrets #4 (paizo.com Exclusive)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and the remaining Pathfinder heroes venture down into the catacombs beneath the abandoned monastery of Sarenrae in the Shadow district to confront evil forces growing in Magnimar. What they find will test their courage like never...
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Our Price:
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Pathfinder—City of Secrets #5 (Standard Cover—Genzoman)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and her friends face off against unholy demonic evil while Merisiel's morals are tested... as Ezren's life hangs in the balance! ... Come see why Pathfinder is the industry's best-selling fantasy tabletop game. Each issue features an...
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Pathfinder—City of Secrets #5 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and her friends face off against unholy demonic evil while Merisiel's morals are tested... as Ezren's life hangs in the balance! ... Come see why Pathfinder is the industry's best-selling fantasy tabletop game. Each issue features an...
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Our Price:
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Pathfinder—City of Secrets #5 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and her friends face off against unholy demonic evil while Merisiel's morals are tested... as Ezren's life hangs in the balance! ... Come see why Pathfinder is the industry's best-selling fantasy tabletop game. Each issue features an...
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List Price: $19.99
Our Price:
$6.00
Add to Cart
Pathfinder—City of Secrets #5 (Limited Edition Cover—Steven Cummings)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and her friends face off against unholy demonic evil while Merisiel's morals are tested... as Ezren's life hangs in the balance! ... Come see why Pathfinder is the industry's best-selling fantasy tabletop game. Each issue features an...
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Our Price:
$4.99
Unavailable
Pathfinder—City of Secrets #5 (paizo.com Exclusive)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... Kyra and her friends face off against unholy demonic evil while Merisiel's morals are tested... as Ezren's life hangs in the balance! ... Come see why Pathfinder is the industry's best-selling fantasy tabletop game. Each issue features an...
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Pathfinder—City of Secrets #6 (Standard Cover—Genzoman)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes have been tested by the City of Secrets and, by the end of this chapter, it will leave its mark upon them. Divided, betrayed, and outmaneuvered at every turn, can the group go on.. or is this where their adventure...
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Pathfinder—City of Secrets #6 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes have been tested by the City of Secrets and, by the end of this chapter, it will leave its mark upon them. Divided, betrayed, and outmaneuvered at every turn, can the group go on.. or is this where their adventure...
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Add to Cart
Pathfinder—City of Secrets #6 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes have been tested by the City of Secrets and, by the end of this chapter, it will leave its mark upon them. Divided, betrayed, and outmaneuvered at every turn, can the group go on.. or is this where their adventure...
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Our Price:
$6.00
Add to Cart
Pathfinder—City of Secrets #6 (Limited Edition Cover—Steven Cummings)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes have been tested by the City of Secrets and, by the end of this chapter, it will leave its mark upon them. Divided, betrayed, and outmaneuvered at every turn, can the group go on.. or is this where their adventure...
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Our Price:
$4.99
Unavailable
Pathfinder—City of Secrets #6 (paizo.com Exclusive)
Dynamite Entertainment
Story by Jim Zub ... Interior Art by Leandro Oliveira. ... The Pathfinder heroes have been tested by the City of Secrets and, by the end of this chapter, it will leave its mark upon them. Divided, betrayed, and outmaneuvered at every turn, can the group go on.. or is this where their adventure...
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$4.99
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Pathfinder—Origins #1: Valeros (Standard Cover—Stjepan Sejic)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Interior Art by Tom Garcia ... An exciting new Pathfinder adventure begins! To prove themselves to the Pathfinder Society, Valeros the fighter and his companions must recount tales of their early exploits in a world beset by magic and evil. In this issue, Valeros crosses...
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Pathfinder—Origins #1: Valeros (Standard Cover—Tom Garcia)
Dynamite Entertainment
Story by Erik Mona ... Interior Art by Tom Garcia ... An exciting new Pathfinder adventure begins! To prove themselves to the Pathfinder Society, Valeros the fighter and his companions must recount tales of their early exploits in a world beset by magic and evil. In this issue, Valeros crosses...
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Pathfinder—Origins #1: Valeros (Standard Cover—Sebastian Cichon)
Dynamite Entertainment
Story by Erik Mona ... Interior Art by Tom Garcia ... An exciting new Pathfinder adventure begins! To prove themselves to the Pathfinder Society, Valeros the fighter and his companions must recount tales of their early exploits in a world beset by magic and evil. In this issue, Valeros crosses...
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Our Price:
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Pathfinder—Origins #1: Valeros (Limited Edition Cover—Andrew Huerta)
Dynamite Entertainment
Story by Erik Mona ... Interior Art by Tom Garcia ... An exciting new Pathfinder adventure begins! To prove themselves to the Pathfinder Society, Valeros the fighter and his companions must recount tales of their early exploits in a world beset by magic and evil. In this issue, Valeros crosses...
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Pathfinder—Origins #1: Valeros (paizo.com Exclusive)
Dynamite Entertainment
   
(based on 4 ratings)
Story by Erik Mona ... Interior Art by Tom Garcia ... An exciting new Pathfinder adventure begins! To prove themselves to the Pathfinder Society, Valeros the fighter and his companions must recount tales of their early exploits in a world beset by magic and evil. In this issue, Valeros crosses...
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Pathfinder—Origins #2: Kyra (Standard Cover—Stjepan Sejic)
Dynamite Entertainment
Story by James L. Sutter ... Interior Art by Kevin Stokes ... To prove herself to the legendary Pathfinder Society, the holy warrior Kyra recounts a tale of heroism from her youth in the distant land of Qadira. When a village of desert ratfolk is massacred, only Kyra and the paladin Seelah are...
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Pathfinder—Origins #2: Kyra (Standard Cover—Kevin Stokes)
Dynamite Entertainment
Story by James L. Sutter ... Interior Art by Kevin Stokes ... To prove herself to the legendary Pathfinder Society, the holy warrior Kyra recounts a tale of heroism from her youth in the distant land of Qadira. When a village of desert ratfolk is massacred, only Kyra and the paladin Seelah are...
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Pathfinder—Origins #2: Kyra (Standard Cover)
Dynamite Entertainment
Story by James L. Sutter ... Interior Art by Kevin Stokes ... To prove herself to the legendary Pathfinder Society, the holy warrior Kyra recounts a tale of heroism from her youth in the distant land of Qadira. When a village of desert ratfolk is massacred, only Kyra and the paladin Seelah are...
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Pathfinder—Origins #2: Kyra (Limited Edition Cover—Andrew Huerta)
Dynamite Entertainment
Story by James L. Sutter ... Interior Art by Kevin Stokes ... To prove herself to the legendary Pathfinder Society, the holy warrior Kyra recounts a tale of heroism from her youth in the distant land of Qadira. When a village of desert ratfolk is massacred, only Kyra and the paladin Seelah are...
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Our Price:
$4.99
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Pathfinder—Origins #2: Kyra (paizo.com exclusive)
Dynamite Entertainment
   
(based on 4 ratings)
Story by James L. Sutter ... Interior Art by Kevin Stokes ... To prove herself to the legendary Pathfinder Society, the holy warrior Kyra recounts a tale of heroism from her youth in the distant land of Qadira. When a village of desert ratfolk is massacred, only Kyra and the paladin Seelah are...
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Pathfinder—Origins #3: Seoni (Standard Cover—Stjepan Sejic)
Dynamite Entertainment
Story by F. Wesley Schneider ... Interior Art by Tom Garcia ... When mysteries in Seoni the sorcerer's past lead her to the renowned Jeggare Museum, she finds its newest acquisition targeted by deadly thieves. Joining with the mercenary magus Seltyiel, her plan to capture the criminals unmasks...
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Pathfinder—Origins #3: Seoni (Standard Cover—Tom Garcia)
Dynamite Entertainment
Story by F. Wesley Schneider ... Interior Art by Tom Garcia ... When mysteries in Seoni the sorcerer's past lead her to the renowned Jeggare Museum, she finds its newest acquisition targeted by deadly thieves. Joining with the mercenary magus Seltyiel, her plan to capture the criminals unmasks...
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Our Price:
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Pathfinder—Origins #3: Seoni (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by F. Wesley Schneider ... Interior Art by Tom Garcia ... When mysteries in Seoni the sorcerer's past lead her to the renowned Jeggare Museum, she finds its newest acquisition targeted by deadly thieves. Joining with the mercenary magus Seltyiel, her plan to capture the criminals unmasks...
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Pathfinder—Origins #3: Seoni (Limited Edition Cover—Jorge Faras)
Dynamite Entertainment
Story by F. Wesley Schneider ... Interior Art by Tom Garcia ... When mysteries in Seoni the sorcerer's past lead her to the renowned Jeggare Museum, she finds its newest acquisition targeted by deadly thieves. Joining with the mercenary magus Seltyiel, her plan to capture the criminals unmasks...
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Our Price:
$4.99
Unavailable
Pathfinder—Origins #4: Merisiel (Standard Cover—Leandro Oliveira)
Dynamite Entertainment
Story by James L. Sutter ... Interior Art by Leandro Oliveira ... In the sadistic land of Nidal, the god of torture reigns, and terror is a way of life. When the martial artist Sajan tracks his lost sister to the manor of a twisted noble, he has no choice but to break in-and who better to help...
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Pathfinder—Origins #4: Merisiel (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by James L. Sutter ... Interior Art by Leandro Oliveira ... In the sadistic land of Nidal, the god of torture reigns, and terror is a way of life. When the martial artist Sajan tracks his lost sister to the manor of a twisted noble, he has no choice but to break in-and who better to help...
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Our Price:
$4.99
Unavailable
Pathfinder—Origins #4: Merisiel (paizo.com exclusive)
Dynamite Entertainment
   
(based on 1 rating)
Story by James L. Sutter ... Interior Art by Leandro Oliveira ... In the sadistic land of Nidal, the god of torture reigns, and terror is a way of life. When the martial artist Sajan tracks his lost sister to the manor of a twisted noble, he has no choice but to break in-and who better to help...
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$4.99
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Pathfinder—Origins #5: Harsk (Standard Cover—Tom Garcia)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... When Harsk the dwarven ranger visits Sandpoint, he finds a town in turmoil, beset by pranks and whimsical accidents caused by vengeful fey creatures. Teaming up with local heroes like the druid Lini, Harsk must discover the grim cause of the...
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Pathfinder—Origins #5: Harsk (paizo.com exclusive)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... When Harsk the dwarven ranger visits Sandpoint, he finds a town in turmoil, beset by pranks and whimsical accidents caused by vengeful fey creatures. Teaming up with local heroes like the druid Lini, Harsk must discover the grim cause of the...
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Pathfinder—Origins #6: Ezren (Standard Cover—Sebastian Cichon)
Dynamite Entertainment
Story by Erik Mona ... Art by Leandro Oliveira ... The exciting conclusion of Pathfinder: Origins! Ezren the wizard spins a tale of family, betrayal, and revenge set in the dark alleys of Absalom, City at the Center of the World! Teaming up with Lem the halfling bard, Ezren uses his new arcane...
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Pathfinder—Origins #6: Ezren (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Erik Mona ... Art by Leandro Oliveira ... The exciting conclusion of Pathfinder: Origins! Ezren the wizard spins a tale of family, betrayal, and revenge set in the dark alleys of Absalom, City at the Center of the World! Teaming up with Lem the halfling bard, Ezren uses his new arcane...
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$19.99
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Pathfinder—Origins #6: Ezren (Limited Edition Cover—Faras)
Dynamite Entertainment
Story by Erik Mona ... Art by Leandro Oliveira ... The exciting conclusion of Pathfinder: Origins! Ezren the wizard spins a tale of family, betrayal, and revenge set in the dark alleys of Absalom, City at the Center of the World! Teaming up with Lem the halfling bard, Ezren uses his new arcane...
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Our Price:
$4.99
Add to Cart
Pathfinder—Origins #6: Ezren (paizo.com exclusive)
Dynamite Entertainment
Story by Erik Mona ... Art by Leandro Oliveira ... The exciting conclusion of Pathfinder: Origins! Ezren the wizard spins a tale of family, betrayal, and revenge set in the dark alleys of Absalom, City at the Center of the World! Teaming up with Lem the halfling bard, Ezren uses his new arcane...
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Our Price:
$4.99
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Pathfinder—Hollow Mountain #1 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by James L. Sutter ... Art by Tom Garcia ... An exciting new Pathfinder adventure begins! When an expedition into an ancient runelord stronghold meets with disaster, the Pathfinder heroes find themselves working together with some of the setting's most notorious villains in order to survive...
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Pathfinder—Hollow Mountain #1 (Standard Cover—Tom Garcia)
Dynamite Entertainment
Story by James L. Sutter ... Art by Tom Garcia ... An exciting new Pathfinder adventure begins! When an expedition into an ancient runelord stronghold meets with disaster, the Pathfinder heroes find themselves working together with some of the setting's most notorious villains in order to survive...
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Pathfinder—Hollow Mountain #1 (Standard Cover—Sebastian Chichon)
Dynamite Entertainment
   
(based on 3 ratings)
Story by James L. Sutter ... Art by Tom Garcia ... An exciting new Pathfinder adventure begins! When an expedition into an ancient runelord stronghold meets with disaster, the Pathfinder heroes find themselves working together with some of the setting's most notorious villains in order to survive...
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Our Price:
$19.99
Add to Cart
Pathfinder—Hollow Mountain #1 (Limited Edition Cover—Sean Izaakse)
Dynamite Entertainment
Story by James L. Sutter ... Art by Tom Garcia ... An exciting new Pathfinder adventure begins! When an expedition into an ancient runelord stronghold meets with disaster, the Pathfinder heroes find themselves working together with some of the setting's most notorious villains in order to survive...
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Pathfinder—Hollow Mountain #1 (Authentix Cover)
Dynamite Entertainment
Story by James L. Sutter ... Art by Tom Garcia ... An exciting new Pathfinder adventure begins! When an expedition into an ancient runelord stronghold meets with disaster, the Pathfinder heroes find themselves working together with some of the setting's most notorious villains in order to survive...
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Our Price:
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Pathfinder—Hollow Mountain #1 (paizo.com exclusive)
Dynamite Entertainment
Story by James L. Sutter ... Art by Tom Garcia ... An exciting new Pathfinder adventure begins! When an expedition into an ancient runelord stronghold meets with disaster, the Pathfinder heroes find themselves working together with some of the setting's most notorious villains in order to survive...
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Our Price:
$4.99
Add to Cart
Pathfinder—Hollow Mountain #2 (Standard Cover—James Boyle)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... Evils align! In an ancient runelord stronghold the Pathfinder heroes find themselves confronted by a familiar foe and his team of notorious scoundrels. Worse, these villains are pursuing the same relic they've come to find! But greedy...
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Pathfinder—Hollow Mountain #2 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
   
(based on 1 rating)
Story by F. Wesley Schneider ... Art by Tom Garcia ... Evils align! In an ancient runelord stronghold the Pathfinder heroes find themselves confronted by a familiar foe and his team of notorious scoundrels. Worse, these villains are pursuing the same relic they've come to find! But greedy...
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Our Price:
$4.99
Add to Cart
Pathfinder—Hollow Mountain #2 (Standard Cover—Tom Garcia)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... Evils align! In an ancient runelord stronghold the Pathfinder heroes find themselves confronted by a familiar foe and his team of notorious scoundrels. Worse, these villains are pursuing the same relic they've come to find! But greedy...
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Our Price:
$4.99
Unavailable
Pathfinder—Hollow Mountain #2 (paizo.com exclusive)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... Evils align! In an ancient runelord stronghold the Pathfinder heroes find themselves confronted by a familiar foe and his team of notorious scoundrels. Worse, these villains are pursuing the same relic they’ve come to find! But greedy...
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Our Price:
$4.99
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Pathfinder—Hollow Mountain #3 (Standard Cover—James Boyle)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Tom Garcia ... Valeros, Kyra, Merisiel, and a team of unlikely allies face off against the demonic Castellan of Hollow Mountain! With Ezren and Seoni seemingly killed, how will the remaining Pathfinders survive the deadly traps of the Runelords’ most treacherous...
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Pathfinder—Hollow Mountain #3 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Valeros, Kyra, Merisiel, and a team of unlikely allies face off against the demonic Castellan of Hollow Mountain! With Ezren and Seoni seemingly killed, how will the remaining Pathfinders survive the deadly traps of the Runelords’ most treacherous...
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Our Price:
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Add to Cart
Pathfinder—Hollow Mountain #3 (Standard Cover—Tom Garcia)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Valeros, Kyra, Merisiel, and a team of unlikely allies face off against the demonic Castellan of Hollow Mountain! With Ezren and Seoni seemingly killed, how will the remaining Pathfinders survive the deadly traps of the Runelords’ most treacherous...
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Our Price:
$19.99
Add to Cart
Pathfinder—Hollow Mountain #3 (Limited Edition Cover)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Valeros, Kyra, Merisiel, and a team of unlikely allies face off against the demonic Castellan of Hollow Mountain! With Ezren and Seoni seemingly killed, how will the remaining Pathfinders survive the deadly traps of the Runelords’ most treacherous...
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Our Price:
$4.99
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Pathfinder—Hollow Mountain #3 (paizo.com exclusive)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Tom Garcia ... Valeros, Kyra, Merisiel, and a team of unlikely allies face off against the demonic Castellan of Hollow Mountain! With Ezren and Seoni seemingly killed, how will the remaining Pathfinders survive the deadly traps of the Runelords’ most treacherous...
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Our Price:
$4.99
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Pathfinder—Hollow Mountain #4 (Standard Cover—Jeremy Saliba)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Tom Garcia ... Separated from their allies, Ezren the wizard and Seoni the sorceress face off against rune giants, monstrous spiders, and the deadly dangers of Hollow Mountain's amassing armies of wrath! Elsewhere in the massive dungeon, Kyra the cleric, Merisiel the...
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Pathfinder—Hollow Mountain #4 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Separated from their allies, Ezren the wizard and Seoni the sorceress face off against rune giants, monstrous spiders, and the deadly dangers of Hollow Mountain's amassing armies of wrath! Elsewhere in the massive dungeon, Kyra the cleric, Merisiel the...
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Pathfinder—Hollow Mountain #4 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Separated from their allies, Ezren the wizard and Seoni the sorceress face off against rune giants, monstrous spiders, and the deadly dangers of Hollow Mountain's amassing armies of wrath! Elsewhere in the massive dungeon, Kyra the cleric, Merisiel the...
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Pathfinder—Hollow Mountain #4 (Limited Edition Cover—Sebastian Cichon)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Separated from their allies, Ezren the wizard and Seoni the sorceress face off against rune giants, monstrous spiders, and the deadly dangers of Hollow Mountain's amassing armies of wrath! Elsewhere in the massive dungeon, Kyra the cleric, Merisiel the...
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Our Price:
$4.99
Add to Cart
Pathfinder—Hollow Mountain #4 (paizo.com exclusive)
Dynamite Entertainment
Story by Erik Mona ... Art by Tom Garcia ... Separated from their allies, Ezren the wizard and Seoni the sorceress face off against rune giants, monstrous spiders, and the deadly dangers of Hollow Mountain's amassing armies of wrath! Elsewhere in the massive dungeon, Kyra the cleric, Merisiel the...
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Pathfinder—Hollow Mountain #5 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... The Pathfinder heroes brave the deadly heart of Hollow Mountain, the notorious Gauntlet of Fury! Within they hope to find an ancient runeforge, an arcane font that holds the key to defeating the dungeon's foul Castellan. Yet Hollow Mountain's...
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Pathfinder—Hollow Mountain #5 (Standard Cover—James Boyle)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... The Pathfinder heroes brave the deadly heart of Hollow Mountain, the notorious Gauntlet of Fury! Within they hope to find an ancient runeforge, an arcane font that holds the key to defeating the dungeon's foul Castellan. Yet Hollow Mountain's...
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Pathfinder—Hollow Mountain #5 (Standard Cover—Adam Moore)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... The Pathfinder heroes brave the deadly heart of Hollow Mountain, the notorious Gauntlet of Fury! Within they hope to find an ancient runeforge, an arcane font that holds the key to defeating the dungeon's foul Castellan. Yet Hollow Mountain's...
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Pathfinder—Hollow Mountain #5 (Limited Edition Cover—Sebastian Chichon)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... The Pathfinder heroes brave the deadly heart of Hollow Mountain, the notorious Gauntlet of Fury! Within they hope to find an ancient runeforge, an arcane font that holds the key to defeating the dungeon's foul Castellan. Yet Hollow Mountain's...
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Pathfinder—Hollow Mountain #5 (paizo.com exclusive)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Tom Garcia ... The Pathfinder heroes brave the deadly heart of Hollow Mountain, the notorious Gauntlet of Fury! Within they hope to find an ancient runeforge, an arcane font that holds the key to defeating the dungeon's foul Castellan. Yet Hollow Mountain's...
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Pathfinder—Hollow Mountain #6 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
   
(based on 1 rating)
Story by James L. Sutter ... Art by Sean Izaaksev ... The thrilling conclusion of Pathfinder: Hollow Mountain! With their weapons supercharged by the power of an ancient artifact, it's time for both heroes and villains to band together and destroy the demonic Castellan. Yet even when everyone's...
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Pathfinder—Hollow Mountain #6 (Standard Cover—Sebastian Cichon)
Dynamite Entertainment
Story by James L. Sutter ... Art by Sean Izaaksev ... The thrilling conclusion of Pathfinder: Hollow Mountain! With their weapons supercharged by the power of an ancient artifact, it's time for both heroes and villains to band together and destroy the demonic Castellan. Yet even when everyone's...
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Pathfinder—Hollow Mountain #6 (Standard Cover—James Boyle)
Dynamite Entertainment
Story by James L. Sutter ... Art by Sean Izaaksev ... The thrilling conclusion of Pathfinder: Hollow Mountain! With their weapons supercharged by the power of an ancient artifact, it's time for both heroes and villains to band together and destroy the demonic Castellan. Yet even when everyone's...
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Our Price:
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Pathfinder—Hollow Mountain #6 (Limited Edition Cover—Adam Moore)
Dynamite Entertainment
Story by James L. Sutter ... Art by Sean Izaaksev ... The thrilling conclusion of Pathfinder: Hollow Mountain! With their weapons supercharged by the power of an ancient artifact, it's time for both heroes and villains to band together and destroy the demonic Castellan. Yet even when everyone's...
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Pathfinder—Hollow Mountain #6 (paizo.com exclusive)
Dynamite Entertainment
Story by James L. Sutter ... Art by Tom Garcia ... The thrilling conclusion of Pathfinder: Hollow Mountain! With their weapons supercharged by the power of an ancient artifact, it's time for both heroes and villains to band together and destroy the demonic Castellan. Yet even when everyone's...
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Pathfinder—Worldscape #1 (Standard Cover—Reilly Brown)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Jonathan Lau ... Dynamite's fantasy adventure crossover event kicks off as the Pathfinders are drawn into the mysterious Worldscape, where the greatest warriors of Hyboria, Barsoom, Golarion and Earth clash in an ancient battle of life and death! Magic, monsters, and...
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Pathfinder—Worldscape #1 (Standard Cover—Ben Caldwell)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Dynamite's fantasy adventure crossover event kicks off as the Pathfinders are drawn into the mysterious Worldscape, where the greatest warriors of Hyboria, Barsoom, Golarion and Earth clash in an ancient battle of life and death! Magic, monsters, and...
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Pathfinder—Worldscape #1 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Dynamite's fantasy adventure crossover event kicks off as the Pathfinders are drawn into the mysterious Worldscape, where the greatest warriors of Hyboria, Barsoom, Golarion and Earth clash in an ancient battle of life and death! Magic, monsters, and...
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Pathfinder—Worldscape #1 (Limited Edition Cover—Tom Mandrake)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Dynamite's fantasy adventure crossover event kicks off as the Pathfinders are drawn into the mysterious Worldscape, where the greatest warriors of Hyboria, Barsoom, Golarion and Earth clash in an ancient battle of life and death! Magic, monsters, and...
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Pathfinder—Worldscape #1 (paizo.com exclusive)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Jonathan Lau ... Dynamite's fantasy adventure crossover event kicks off as the Pathfinders are drawn into the mysterious Worldscape, where the greatest warriors of Hyboria, Barsoom, Golarion and Earth clash in an ancient battle of life and death! Magic, monsters, and...
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Pathfinder—Worldscape #2 (Standard Cover—Reilly Brown)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Jonathan Lau ... The Scepter and the Crown. The legendary heroes of three worlds fight to survive in the forbidden jungle of the inter-dimensional Worldscape. Seoni lends her magic to the mighty Tars Tarkas of Barsoom and his savage ally Thun'da to help them discover...
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Pathfinder—Worldscape #2 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... The Scepter and the Crown. The legendary heroes of three worlds fight to survive in the forbidden jungle of the inter-dimensional Worldscape. Seoni lends her magic to the mighty Tars Tarkas of Barsoom and his savage ally Thun'da to help them discover...
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Pathfinder—Worldscape #2 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... The Scepter and the Crown. The legendary heroes of three worlds fight to survive in the forbidden jungle of the inter-dimensional Worldscape. Seoni lends her magic to the mighty Tars Tarkas of Barsoom and his savage ally Thun'da to help them discover...
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Pathfinder—Worldscape #2 (Paizo.com Exclusive)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Jonathan Lau ... The Scepter and the Crown. The legendary heroes of three worlds fight to survive in the forbidden jungle of the inter-dimensional Worldscape. Seoni lends her magic to the mighty Tars Tarkas of Barsoom and his savage ally Thun'da to help them discover...
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Pathfinder—Worldscape #3 (Standard Cover—Reilly Brown)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Jonathan Lau ... Kyra the cleric has been trapped in the Worldscape for seven days, a compassionate soul surrounded on all sides by liars, murderers, and thieves. When her heroics draw the attention of fellow dimensional fugitive John Carter of Mars, Kyra learns of...
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Pathfinder—Worldscape #3 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kyra the cleric has been trapped in the Worldscape for seven days, a compassionate soul surrounded on all sides by liars, murderers, and thieves. When her heroics draw the attention of fellow dimensional fugitive John Carter of Mars, Kyra learns of...
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Pathfinder—Worldscape #3 (Standard Cover—Sean Izaakse)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kyra the cleric has been trapped in the Worldscape for seven days, a compassionate soul surrounded on all sides by liars, murderers, and thieves. When her heroics draw the attention of fellow dimensional fugitive John Carter of Mars, Kyra learns of...
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Pathfinder—Worldscape #3 (Paizo.com Exclusive)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kyra the cleric has been trapped in the Worldscape for seven days, a compassionate soul surrounded on all sides by liars, murderers, and thieves. When her heroics draw the attention of fellow dimensional fugitive John Carter of Mars, Kyra learns of...
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Pathfinder—Worldscape #4 (Standard Cover—Reilly Brown)
Dynamite Entertainment
   
(based on 1 rating)
Story by Erik Mona ... Art by Jonathan Lau ... The heroic elf rogue Merisiel finds herself among the greatest villains of the Worldscape, so why do they consider her an old friend? In the court of Empress Camilla, Merisiel must do what it takes to survive the treachery of the arch-wizard Kulan...
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Pathfinder—Worldscape #4 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... The heroic elf rogue Merisiel finds herself among the greatest villains of the Worldscape, so why do they consider her an old friend? In the court of Empress Camilla, Merisiel must do what it takes to survive the treachery of the arch-wizard Kulan...
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Pathfinder—Worldscape #4 (Standard Cover—Geraldo Borges)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... The heroic elf rogue Merisiel finds herself among the greatest villains of the Worldscape, so why do they consider her an old friend? In the court of Empress Camilla, Merisiel must do what it takes to survive the treachery of the arch-wizard Kulan...
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Pathfinder—Worldscape #4 (Paizo.com Exclusive)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... The heroic elf rogue Merisiel finds herself among the greatest villains of the Worldscape, so why do they consider her an old friend? In the court of Empress Camilla, Merisiel must do what it takes to survive the treachery of the arch-wizard Kulan...
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Pathfinder—Worldscape #5 (Standard Cover—Raymond Bermudez)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath's Tournament of Death pits Red Sonja against John Carter of Mars as the Pathfinder heroes struggle to wrest the Scepter from Empress Camilla and her inter-dimensional alliance of vile villains! As secret armies boil from the arena's...
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Pathfinder—Worldscape #5 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath's Tournament of Death pits Red Sonja against John Carter of Mars as the Pathfinder heroes struggle to wrest the Scepter from Empress Camilla and her inter-dimensional alliance of vile villains! As secret armies boil from the arena's...
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Pathfinder—Worldscape #5 (Standard Cover—Anthony Marques)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath's Tournament of Death pits Red Sonja against John Carter of Mars as the Pathfinder heroes struggle to wrest the Scepter from Empress Camilla and her inter-dimensional alliance of vile villains! As secret armies boil from the arena's...
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Pathfinder—Worldscape #5 (Paizo.com Exclusive)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath's Tournament of Death pits Red Sonja against John Carter of Mars as the Pathfinder heroes struggle to wrest the Scepter from Empress Camilla and her inter-dimensional alliance of vile villains! As secret armies boil from the arena's...
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Pathfinder—Worldscape #6 (Standard Cover—Elliot Fernandez)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath makes his final move against Tarzan and the Council of Jungle Kings just as Ruthazek's three-world ape army crashes onto the scene! The Pathfinders, Red Sonja, John Carter, Tars Tarkas, Thun'da, and the almighty Fantomah unite in the epic...
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Pathfinder—Worldscape #6 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath makes his final move against Tarzan and the Council of Jungle Kings just as Ruthazek's three-world ape army crashes onto the scene! The Pathfinders, Red Sonja, John Carter, Tars Tarkas, Thun'da, and the almighty Fantomah unite in the epic...
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Pathfinder—Worldscape #6 (Standard Cover—Giovanni Valletta)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath makes his final move against Tarzan and the Council of Jungle Kings just as Ruthazek's three-world ape army crashes onto the scene! The Pathfinders, Red Sonja, John Carter, Tars Tarkas, Thun'da, and the almighty Fantomah unite in the epic...
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Pathfinder—Worldscape #6 (Paizo.com Exclusive)
Dynamite Entertainment
Story by Erik Mona ... Art by Jonathan Lau ... Kulan Gath makes his final move against Tarzan and the Council of Jungle Kings just as Ruthazek's three-world ape army crashes onto the scene! The Pathfinders, Red Sonja, John Carter, Tars Tarkas, Thun'da, and the almighty Fantomah unite in the epic...
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Pathfinder—Runescars #1 (Standard Cover—Jonathan Lau)
Dynamite Entertainment
   
(based on 1 rating)
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Pathfinder—Runescars #1 (Standard Cover—Geraldo Borges)
Dynamite Entertainment
   
(based on 1 rating)
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Pathfinder—Runescars #1 (Standard Cover—Igor Lima)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Our Price:
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Pathfinder—Runescars #1 (Incentive Cover—Jonathan Lau)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Our Price:
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Add to Cart
Pathfinder—Runescars #1 (Incentive Cover—Geraldo Borges)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Our Price:
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Add to Cart
Pathfinder—Runescars #1 (Incentive Cover—Igor Lima)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Our Price:
$19.99
Add to Cart
Pathfinder—Runescars #1 (Limited Edition Cover—Jonathan Lau)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Our Price:
$4.99
Add to Cart
Pathfinder—Runescars #1 (Paizo.com Exclusive)
Dynamite Entertainment
   
(based on 1 rating)
Story by F. Wesley Schneider ... Art by Ediano Silva ... An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored...
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Our Price:
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Pathfinder—Runescars #2 (Standard Cover—Jonathan Lau)
Dynamite Entertainment
   
(based on 1 rating)
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Pathfinder—Runescars #2 (Standard Cover—Geraldo Borges)
Dynamite Entertainment
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Our Price:
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Add to Cart
Pathfinder—Runescars #2 (Standard Cover—Igor Lima)
Dynamite Entertainment
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Our Price:
$9.99
Add to Cart
Pathfinder—Runescars #2 (Incentive Cover—Jonathan Lau)
Dynamite Entertainment
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Our Price:
$9.99
Add to Cart
Pathfinder—Runescars #2 (Incentive Cover—Geraldo Borges)
Dynamite Entertainment
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Our Price:
$19.99
Add to Cart
Pathfinder—Runescars #2 (Limited Edition Cover—Jonathan Lau)
Dynamite Entertainment
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Our Price:
$4.99
Add to Cart
Pathfinder—Runescars #2 (Paizo.com Exclusive)
Dynamite Entertainment
Story by James L. Sutter ... Art by Ediano Silva ... The Pathfinder heroes take on the dreaded Hellknights! Having identified the serial killer stalking Korvosa's streets, Seoni and her friends must undertake their most foolhardy quest yet-sneaking into a Hellknight fortress! Once inside, they'll...
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Our Price:
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Add to Cart
Pathfinder—Runescars #3 (Standard Cover—Jonathan Lau)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Pathfinder—Runescars #3 (Standard Cover—Pasquale Qualano)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Pathfinder—Runescars #3 (Standard Cover—Geraldo Borges)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Our Price:
$9.99
Add to Cart
Pathfinder—Runescars #3 (Incentive Cover—Jonathan Lau)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Our Price:
$9.99
Add to Cart
Pathfinder—Runescars #3 (Incentive Cover—Geraldo Borges)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Our Price:
$19.99
Add to Cart
Pathfinder—Runescars #3 (Limited Edition Cover—Jonathan Lau)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Our Price:
$4.99
Add to Cart
Pathfinder—Runescars #3 (Paizo.com Exclusive)
Dynamite Entertainment
Story by F. Wesley Schneider ... Art by Ediano Silva ... The Pathfinder heroes struggle to escape the Hellknights' grasp! Taken prisoner after breaching the heart of Citadel Vraid, Seoni and her friends come face-to-face with Lictor Severs DiViri, leader of the Order of the Nail. To have any...
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Pathfinder—Spiral of Bones #1 (Standard Cover—Diego Galindo)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... As the Pathfinders plunge into the history and mysteries below Kaer Maga—the no-holds-barred City of Strangers—Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead!...
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Pathfinder—Spiral of Bones #1 (Standard Cover—Jonathan Lau)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... As the Pathfinders plunge into the history and mysteries below Kaer Maga—the no-holds-barred City of Strangers—Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead!...
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Pathfinder—Spiral of Bones #1 (Standard Cover—Marco Santucci)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... As the Pathfinders plunge into the history and mysteries below Kaer Maga—the no-holds-barred City of Strangers—Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead!...
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Pathfinder—Spiral of Bones #1 (Standard Cover—Jen Vaughn)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... As the Pathfinders plunge into the history and mysteries below Kaer Maga—the no-holds-barred City of Strangers—Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead!...
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Pathfinder—Spiral of Bones #1 (Paizo.com Exclusive)
Dynamite Entertainment
   
(based on 2 ratings)
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... As the Pathfinders plunge into the history and mysteries below Kaer Maga—the no-holds-barred City of Strangers—Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead!...
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Pathfinder—Spiral of Bones #2 (Standard Cover—Marco Santucci)
Dynamite Entertainment
   
(based on 1 rating)
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Cocksure fighter Valeros has shuffled off his mortal coil and now finds himself adrift in the cosmos beyond the living world of Golarion! Surrounded by angels and devils hungry for his soul, and without his resourceful friends,...
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Pathfinder—Spiral of Bones #2 (Alternate Cover—Diego Galindo)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Cocksure fighter Valeros has shuffled off his mortal coil and now finds himself adrift in the cosmos beyond the living world of Golarion! Surrounded by angels and devils hungry for his soul, and without his resourceful friends,...
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Pathfinder—Spiral of Bones #2 (Alternate Cover—Tom Mandrake)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Cocksure fighter Valeros has shuffled off his mortal coil and now finds himself adrift in the cosmos beyond the living world of Golarion! Surrounded by angels and devils hungry for his soul, and without his resourceful friends,...
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Pathfinder—Spiral of Bones #3 (Standard Cover—Marco Santucci)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... As Valeros struggles to defend his immortal soul in the courts of the hereafter.... Valeros fights tooth and nail in the dungeons below ancient Kaer Maga?! Is twice the Valeros twice the fun? Or are the Pathfinders now in double...
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Pathfinder—Spiral of Bones #4 (Standard Cover—Marco Santucci)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Trapped in a three-sided struggle between his fellow Pathfinders, an ancient wizard, and the agents of death itself, Valeros struggles to understand what his life has become and retain control of his own living body! The Spire...
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Pathfinder—Spiral of Bones #4 (Standard Cover—Vincenzo Federici)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Trapped in a three-sided struggle between his fellow Pathfinders, an ancient wizard, and the agents of death itself, Valeros struggles to understand what his life has become and retain control of his own living body! The Spire...
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Pathfinder—Spiral of Bones #4 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Trapped in a three-sided struggle between his fellow Pathfinders, an ancient wizard, and the agents of death itself, Valeros struggles to understand what his life has become and retain control of his own living body! The Spire...
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Pathfinder—Spiral of Bones #5 (Standard Cover—Marco Santucci)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Valeros must face off against his dearest friends to protect the soul of a man he barely knows. What is the cost of victory? And how can the price of defeat be even worse? The Spire of Bones story concludes in this tale written...
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Pathfinder—Spiral of Bones #5 (Standard Cover—Vincenzo Federici)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Valeros must face off against his dearest friends to protect the soul of a man he barely knows. What is the cost of victory? And how can the price of defeat be even worse? The Spire of Bones story concludes in this tale written...
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Pathfinder—Spiral of Bones #5 (Standard Cover—Tom Mandrake)
Dynamite Entertainment
Story by Crystal Frasier ... Art by Tom Garcia and Diego Galindo ... Valeros must face off against his dearest friends to protect the soul of a man he barely knows. What is the cost of victory? And how can the price of defeat be even worse? The Spire of Bones story concludes in this tale written...
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Pathfinder Special #1
Dynamite Entertainment
Cover by Carlos Gomez ... Story by Jim Zub ... Interior Art by Kevin Stokes. ... Magnimar is a city of mythic architecture and colorful occupants. When Merisiel and Kyra decide to hit the town and explore their new home, they end up with more trouble than they bargained for—cutthroat thieves,...
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Pathfinder Special #1 (paizo.com Exclusive)
Dynamite Entertainment
Cover by Carlos Gomez ... Story by Jim Zub ... Interior Art by Kevin Stokes. ... Magnimar is a city of mythic architecture and colorful occupants. When Merisiel and Kyra decide to hit the town and explore their new home, they end up with more trouble than they bargained for—cutthroat thieves,...
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$3.99
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Pathfinder: Goblins! #1 (Standard Cover—Carlos Gomez)
Dynamite Entertainment
   
(based on 1 rating)
Cover by Carlos Gomez ... Story by Adam Warren, Erik Mona ... Interior Art by Carlos Gomez, Shane White ... The goblins from Paizo's Pathfinder RPG are pint-sized psychopaths, wreaking havoc across the land. Infamous for unpredictable attacks, catchy raiding songs, hatred of dogs, and fear of...
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Pathfinder: Goblins! #1 (Variant Cover—Shane White)
Dynamite Entertainment
Cover by Shane White ... Story by Adam Warren, Erik Mona ... Interior Art by Carlos Gomez, Shane White ... The goblins from Paizo's Pathfinder RPG are pint-sized psychopaths, wreaking havoc across the land. Infamous for unpredictable attacks, catchy raiding songs, hatred of dogs, and fear of...
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Pathfinder: Goblins! #1 (paizo.com Exclusive)
Dynamite Entertainment
   
(based on 2 ratings)
Cover by Alex Lopez ... Story by Adam Warren, Erik Mona ... Interior Art by Carlos Gomez, Shane White ... The goblins from Paizo's Pathfinder RPG are pint-sized psychopaths, wreaking havoc across the land. Infamous for unpredictable attacks, catchy raiding songs, hatred of dogs, and fear of...
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Pathfinder: Goblins! #1 (GenCon 2013 Exclusive) Limited Edition
Dynamite Entertainment
Cover by Andrew Huerta ... Story by Adam Warren, Erik Mona ... Interior Art by Carlos Gomez, Shane White ... The goblins from Paizo's Pathfinder RPG are pint-sized psychopaths, wreaking havoc across the land. Infamous for unpredictable attacks, catchy raiding songs, hatred of dogs, and fear of...
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Pathfinder: Goblins! #2 (Standard Cover—Alberto Jimenez Alburquerque)
Dynamite Entertainment
Cover by Alberto Jimenez Alburquerque ... Story by Charles Soule, James Sutter ... Interior Art by Alberto Jimenez Alburquerque, Sean Izaakse ... Two goblin-themed short stories, set in the beloved Pathfinder RPG universe! Gurgle, the most brilliant Longlung ever to draw breath, has a plan. Along...
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Pathfinder: Goblins! #2 (Variant Cover—Sean Izaakse)
Dynamite Entertainment
Cover by Sean Izaakse ... Story by Charles Soule, James Sutter ... Interior Art by Alberto Jimenez Alburquerque, Sean Izaakse ... Two goblin-themed short stories, set in the beloved Pathfinder RPG universe! Gurgle, the most brilliant Longlung ever to draw breath, has a plan. Along with his...
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Pathfinder: Goblins! #2 (paizo.com Exclusive)
Dynamite Entertainment
Cover by Francis Tsai ... Story by Charles Soule, James Sutter ... Interior Art by Alberto Jimenez Alburquerque, Sean Izaakse ... Two goblin-themed short stories, set in the beloved Pathfinder RPG universe! Gurgle, the most brilliant Longlung ever to draw breath, has a plan. Along with his...
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Our Price:
$3.99
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Pathfinder: Goblins! #3 (Standard Cover)
Dynamite Entertainment
Story by Ron Marz, Ray Fawkes ... Interior Art by Lee Moder & Jennifer Meyer, Alberto Jimenez Alburquerque ... In To Read or Not to Read, the pen is mightier than the sword, especially if you're a goblin! Nothing strikes fear into a goblin's heart like a good book, but one curious creature might...
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Pathfinder: Goblins! #3 (Variant Cover)
Dynamite Entertainment
Story by Ron Marz, Ray Fawkes ... Interior Art by Lee Moder & Jennifer Meyer, Alberto Jimenez Alburquerque ... In To Read or Not to Read, the pen is mightier than the sword, especially if you're a goblin! Nothing strikes fear into a goblin's heart like a good book, but one curious creature might...
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Our Price:
$3.99
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Pathfinder: Goblins! #3 (paizo.com Exclusive)
Dynamite Entertainment
Story by Ron Marz, Ray Fawkes ... Interior Art by Lee Moder & Jennifer Meyer, Alberto Jimenez Alburquerque ... In To Read or Not to Read, the pen is mightier than the sword, especially if you're a goblin! Nothing strikes fear into a goblin's heart like a good book, but one curious creature might...
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Our Price:
$3.99
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Pathfinder: Goblins! #4 (Standard Cover)
Dynamite Entertainment
Cover Art by Christian Meesey ... Story by Jeremy Holt, F. Wesley Schneider ... Interior Art by Christian Meesey, Jainai Jeffries ... In The Gobbling Goblin, as a small band of goblin's forage for food, one of them tells the legend of Kronkshaft—a cautionary tale of one goblin's ambition to eat...
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Pathfinder: Goblins! #4 (Variant Cover)
Dynamite Entertainment
Cover Art by Jainal Jeffries ... Story by Jeremy Holt, F. Wesley Schneider ... Interior Art by Christian Meesey, Jainai Jeffries ... In The Gobbling Goblin, as a small band of goblin's forage for food, one of them tells the legend of Kronkshaft—a cautionary tale of one goblin's ambition to eat...
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Pathfinder: Goblins! #4 (paizo.com Exclusive)
Dynamite Entertainment
Cover Art by Kyle Hunter ... Story by Jeremy Holt, F. Wesley Schneider ... Interior Art by Christian Meesey, Jainai Jeffries ... In The Gobbling Goblin, as a small band of goblin's forage for food, one of them tells the legend of Kronkshaft—a cautionary tale of one goblin's ambition to eat the...
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Pathfinder: Goblins! #5 (Standard Cover)
Dynamite Entertainment
Cover Art by Adam Moore ... Story by Eric Trautmann and Larry White ... Interior Art by Kevin Stokes, Adam Moore ... Our Goblins! series winds down to a close with two more glorious stories of goblin lore! In The Ballad of Ak we follow the rapid rise and fall of Ak, a chief's assistant who is...
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Pathfinder: Goblins! #5 (Variant Cover)
Dynamite Entertainment
Cover Art by Kevin Stokes ... Story by Eric Trautmann and Larry White ... Interior Art by Kevin Stokes, Adam Moore ... Our Goblins! series winds down to a close with two more glorious stories of goblin lore! In The Ballad of Ak we follow the rapid rise and fall of Ak, a chief's assistant who is...
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Pathfinder: Goblins! #5 (paizo.com Exclusive)
Dynamite Entertainment
... Story by Eric Trautmann and Larry White ... Interior Art by Kevin Stokes, Adam Moore ... Our Goblins! series winds down to a close with two more glorious stories of goblin lore! In The Ballad of Ak we follow the rapid rise and fall of Ak, a chief's assistant who is bullied and disrespected by...
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Pathfinder Online: Thornkeep Poster
Goblinworks
Featuring the amazing Wayne Reynolds cover for the Pathfinder Online: Thornkeep book, this poster is made of high-quality poster stock and comes folded. Dimensions: 22” x 34”.
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Goblin Squad T-Shirt (Large)
Goblinworks
   
(based on 1 rating)
Show your Goblin Squad loyalties to the world with this exclusive T-shirt! This durable black tee is made of 100% cotton and sports a Pathfinder Online logo on its sleeve.
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Pathfinder Online: Thornkeep Granite Plaque
Goblinworks
   
(based on 2 ratings)
The streets of Thornkeep are not safe at night, as this traveler found out! But turnabout is fair play as our cutpurse gets sized up by a gang of goblins! The hunter gets hunted! ... This piece of granite features artwork by Wayne Reynolds from the cover of the Pathfinder Online: Thornkeep book...
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Pathfinder Roleplaying Game: NPC Codex (OGL) Hardcover
Paizo Inc.
   
(based on 33 ratings)
It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go...
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Pathfinder Roleplaying Game: Mythic Adventures (OGL) Hardcover
Paizo Inc.
   
(based on 17 ratings)
Heroes of Legend ... Not all heroes are created equal. Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the...
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Pathfinder Roleplaying Game: Strategy Guide (OGL) Hardcover
Paizo Inc.
   
(based on 13 ratings)
Master the Game! ... Unlock the secrets of the Pathfinder Roleplaying Game! Whether you’re a new player eager to jump into the action or an experienced roleplayer looking for insights and a convenient teaching tool, this 160-page guide is your new advisor at the gaming table. Unsure which feat to...
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Pathfinder Roleplaying Game: Monster Codex (OGL) Hardcover
Paizo Inc.
   
(based on 16 ratings)
Menagerie of Mayhem! ... The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and...
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Pathfinder Roleplaying Game: Pathfinder Unchained (OGL) Hardcover
Paizo Inc.
   
(based on 16 ratings)
Get ready to shake up your game! Within these pages, the designers of the Pathfinder Roleplaying Game unleash their wildest ideas, and nothing is safe. From totally revised fundamentals like core classes and monster design to brand-new systems for expanding the way you play, this book offers...
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GameMastery Item Cards: Legacy of Fire Deck
Paizo Inc.
   
(based on 6 ratings)
The most fabulous treasures of the Legacy of Fire Adventure Path come alive in this jewel-encrusted new assortment of 54 unique GameMastery Item Cards. From magical lamps to silver-tipped scimitars and genie rings, the exotic items in this set add a delightful dimension to any Item Card...
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GameMastery Item Cards: Council of Thieves Deck
Paizo Inc.
   
(based on 4 ratings)
Tools of thievery and blasphemous weapons. Strange cursed coins and infernal texts of heretical lore. These diabolical treasures and more await discovery in the Council of Thieves Adventure Path. This set of 54 beautifully illustrated full-color item cards allows you to track your newest and most...
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GameMastery Item Cards: Kingmaker Deck
Paizo Inc.
   
(based on 10 ratings)
Tame the wilderness and forge your kingdom with these weapons of heroes and regalia of rule. Treasures and tools to raise an empire wait to be claimed in the Pathfinder Adventure Path Kingmaker. This 54-card set of beautifully illustrated, full-color item cards allows you to track your newest and...
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GameMastery Item Cards: Serpent’s Skull Deck
Paizo Inc.
   
(based on 5 ratings)
Claim forgotten treasures and lost lore in the Serpent’s Skull Adventure Path with this thrilling new assortment of 54 unique GameMastery Item Cards. From mysterious serpentfolk relics to the regalia of the Gorilla King and the trappings of tribal civilizations, the exotic items in this set add a...
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GameMastery Item Cards: Carrion Crown Deck
Paizo Inc.
   
(based on 5 ratings)
Brave the night and defy its horrors with the weapons and relics of fireside legends. Tools for both battling and creating gothic monstrosities yearn to be claimed in the Carrion Crown Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your...
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GameMastery Chase Cards Deck (PFRPG)
Paizo Inc.
   
(based on 8 ratings)
Whether you're on the run or in hot pursuit, Chase Cards make hectic sprints about more than just movement speeds. This beautifully illustrated deck of 51 full-color cards gives you a new way to run chases and races in your Pathfinder Roleplaying Game adventures. Each card presents an obstacle in...
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GameMastery Item Cards: Jade Regent
Paizo Inc.
   
(based on 1 rating)
Claim the riches of Eastern empires with these mystical treasures and masterfully crafted weapons. The wealth of magical and mysterious realms awaits discovery in the Jade Regent Pathfinder Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track your...
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GameMastery Plot Twist Cards: Flashbacks
Paizo Inc.
   
(based on 5 ratings)
Bring the past into the present with Plot Twist Cards: Flashbacks. This vividly illustrated deck opens up a new experience of shared storytelling, providing players with ways to suggest events during any adventure. Each card presents a different theme that the GM and players work together to...
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GameMastery Item Cards: Skull & Shackles
Paizo Inc.
   
(based on 4 ratings)
The high seas are yours to pillage with this trove of pirate gear and buried treasure. These stolen riches and mysterious magic items include all the best plunder from the swashbuckling Skull & Shackles Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you...
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GameMastery Item Cards: Shattered Star Adventure Path
Paizo Inc.
   
(based on 3 ratings)
The power of the ages is yours to claim with this treasury of mystical items. Among these riches wait all the rarest relics and most mysterious magic items of the Shattered Star Adventure Path. This 54-card set of beautifully illustrated, full-color item cards allows you to track the riches you...
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Pathfinder Cards: Dungeon Dwellers Face Cards
Paizo Inc.
   
(based on 1 rating)
Delve the Dungeon! ... Unleash the denizens of fallen temples, monstrous lairs, and forgotten catacombs with Dungeon Dwellers Face Cards: This 54-card set of beautifully illustrated, full-color Face Cards lets you add a whole new dimension to your game and show your players the faces of the...
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Pathfinder Cards: Reign of Winter Item Cards
Paizo Inc.
   
(based on 3 ratings)
The mysterious magic of the North is yours to claim in this treasury of arctic arcana. Among these chilling curiosities wait the most important items from the Reign of Winter Adventure Path. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back to add notes...
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Pathfinder Cards: Shattered Star Face Cards
Paizo Inc.
   
(based on 3 ratings)
Give life to your NPCs with the Shattered Star Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Shattered Star Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, his or her role in...
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Pathfinder Cards: Artifacts Item Cards
Paizo Inc.
   
(based on 3 ratings)
Hoard the world’s most powerful treasure with this gorgeously illustrated Pathfinder Item Cards: Artifacts deck! Add fantastic weapons and amazing armors to your collection, or boost your campaign to the next level with illustrated cards featuring a host of orbs, crowns, and even a mighty cloud...
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Pathfinder Cards: Animal Allies Face Cards
Paizo Inc.
   
(based on 3 ratings)
Call of the Wild! ... Animal companions and familiars are more than just servants—they’re some of the most versatile allies in the Pathfinder RPG. Give your devoted companions the prominence they deserve with Pathfinder Face Cards: Animal Allies, a collection of more than 50 gorgeously...
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Pathfinder Cards: Iconic Equipment Item Cards
Paizo Inc.
   
(based on 2 ratings)
Worthy of Heroes ... Claim the gear of the Pathfinder Roleplaying Game’s most famous heroes with the Iconic Equipment Item Cards! This 54-card set of beautifully illustrated, full-color Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during...
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Pathfinder Cards: The Dragon’s Demand Campaign Cards
Paizo Inc.
   
(based on 1 rating)
Slay the Scourge! Get the most out of Pathfinder Module: The Dragon's Demand with this custom-made assortment of characters, treasures, and more! Item Cards help you track all the best items and equipment, Face Cards depict the most important NPCs, and new Quest Cards summarize key adventure...
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Pathfinder Cards: Wrath of the Righteous Item Cards
Paizo Inc.
   
(based on 1 rating)
Demonslayers ... Lost relics of prior crusades, sinister weapons liberated from demonic forces, and ancient wonders from a land destroyed by the Worldwound are all found in this trove of treasures for use in your Wrath of the Righteous campaign. Each of this set’s 54 beautifully illustrated,...
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Pathfinder Campaign Cards: Wardens of the Reborn Forge
Paizo Inc.
Maximize your experience of playing and running Pathfinder Module: Wardens of the Reborn Forge with this custom-made set of characters, quests, and treasures! Item Cards help you track all the best items and equipment found in the adventure, Face Cards depict the most important NPCs, and new...
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Pathfinder Face Cards: Reign of Winter Adventure Path
Paizo Inc.
   
(based on 1 rating)
Give life to your NPCs with Reign of Winter Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Reign of Winter Adventure Path, but suitable for use in any fantasy roleplaying game! Each card includes the character’s name, his or her role in the...
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Pathfinder Cards: Chase Cards 2: Hot Pursuit!
Paizo Inc.
   
(based on 2 ratings)
Make your getaways and rundowns about more than just movement speeds. This beautifully illustrated deck of 51 full-color cards gives you a new way to run chases and races in your Pathfinder Roleplaying Game. Whether starting your life on the run or continuing the pursuit from the original Chase...
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$10.99
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Pathfinder Cards: Tides of Battle
Paizo Inc.
   
(based on 2 ratings)
Master the battlefield with Pathfinder Cards: Tides of Battle! This exciting new combat expansion to the Pathfinder RPG turns your hero’s diverse strengths and talents into dramatic combat maneuvers, lethal opportunities, and surges of power when you need them most—all while provoking thrilling...
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Pathfinder Campaign Cards: Tears at Bitter Manor
Paizo Inc.
Get the most out of Pathfinder Module: Tears at Bitter Manor with this custom-made assortment of characters, treasures, and more! Item Cards help you track all the best equipment. Face Cards depict the most important NPCs and new monsters. Quest Cards summarize the key adventure goals to keep...
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Pathfinder Cards: Mummy’s Mask Item Cards Deck
Paizo Inc.
   
(based on 1 rating)
From the forgotten vaults of sand-choked ancient empires, this deck presents a trove of treasures for use in your Mummy’s Mask campaign, including funerary relics, canopic jars, shabti, and other plunder inspired by Ancient Egypt. Each of this set’s 54 beautifully illustrated, full-color cards...
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Pathfinder Cards: Social Combat
Paizo Inc.
   
(based on 4 ratings)
Charm and Guile! ... Make your social encounters come alive with new surprises and tactics! This beautifully illustrated 52-card deck gives you a great way to run courtly intrigue and tavern showdowns in your Pathfinder Roleplaying Game campaign. Whether you’re using deception, wit, or...
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Pathfinder Cards: Iron Gods Adventure Path Item Cards Deck
Paizo Inc.
Otherworldly Riches ... Futuristic weapons, mysterious malfunctioning super-tech, and even alien parasites are all found in this trove of treasures for use in your Iron Gods campaign. Each of this set’s 54 beautifully illustrated, full-color cards includes space on the back for players to add...
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Pathfinder Cards: Mummy’s Mask Face Cards Deck
Paizo Inc.
Minions Unmasked ... Bring your NPCs to life with the Mummy’s Mask Face Cards! More than 50 key characters fill this gorgeously illustrated deck designed for use with the Mummy’s Mask Adventure Path, but suitable for any fantasy game! Each card includes the character’s name and role, space to...
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Pathfinder Cards: Iconic Equipment 2 Item Cards Deck
Paizo Inc.
Claim the gear of the Pathfinder Roleplaying Game’s most famous heroes with the Iconic Equipment 2 Item Cards! This 54-card set of beautifully illustrated, full-color Item Cards lets you add a whole new dimension to your game and show your players all the loot they find during their adventures!...
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Pathfinder Cards: Iconic Equipment 3 Item Cards Deck
Paizo Inc.
Claim the gear of the Pathfinder Roleplaying Game's most famous heroes, from the arcanist and shaman to the warpriest and brawler, with the Iconic Equipment 3 Item Cards! This 54-card set of beautifully illustrated, full-color Item Cards lets you add a whole new dimension to your game and show...
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Pathfinder Map Pack Storage Box
Paizo Inc.
   
(based on 9 ratings)
Build the Perfect Adventure! ... Be prepared for every adventure by collecting your Pathfinder Map Pack tiles in one convenient spot. Whether you're building the ultimate city, labyrinthine caverns, or an entire dungeon, have all the pieces at your fingertips with this perfect companion to the...
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$3.00
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$9.99
GameMastery Map Pack: Tournament Print Edition
Paizo Inc.
   
(based on 3 ratings)
GameMastery Map Pack: Tournament contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of tournament sites from jousting lanes to an archery field. Locations include: Spectator Stands with Nobles Box; Jousting Lanes;...
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GameMastery Map Pack: Extradimensional Spaces Print Edition
Paizo Inc.
   
(based on 4 ratings)
Plan your next getaway! ... Sometimes the best safe house is the one you carry with you! From a spell-erected magnificent mansion to the cloudy refuge of a rope trick, from the inside of a genie’s bottle to a dimensional bolt-hole made of the raw stuff of elements, the prepared adventurer has...
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GameMastery Map Pack: Swallowed Whole Print Edition
Paizo Inc.
   
(based on 6 ratings)
YOU’RE ON THE MENU! ... Fight fantasy’s classic carnivores from the inside! The battle doesn’t end with being swallowed whole, as past gnashing teeth await prisons only the strongest heroes can hope to survive. Your characters are what’s for dinner with Paizo Publishing’s latest GameMastery Map...
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GameMastery Map Pack: Hellscapes Print Edition
Paizo Inc.
   
(based on 2 ratings)
GameMastery Map Pack: Hellscapes contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of nightmarish landscapes suitable for any diabolical RPG adventure. Locations include: Lake of Fire; Ferryman’s Crossing; Road of...
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GameMastery Map Pack: Magic Academy
Paizo Inc.
   
(based on 2 ratings)
Class is in Session! ... Your characters are about to get an education in the arcane! With Paizo Publishing's latest GameMastery Map Pack, you don't have to spend time drawing every darkened hallway and scroll-strewn classroom in which magical menaces await! This line of gaming accessories...
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GameMastery Map Pack: Palace Print Edition
Paizo Inc.
   
(based on 2 ratings)
Few can resist an invitation from the king—or the temptation of the royal treasure vaults. Whether your heroes are meeting with the queen or seeking to claim thrones of their own, no Game Master wants to spend time drawing riches and red carpets. Fortunately, with Paizo Publishing’s GameMastery...
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GameMastery Map Pack: Vehicles
Paizo Inc.
   
(based on 8 ratings)
Climb on, come aboard, find your seat, or mount up on your path to adventure. Deeds worthy of legend rarely happen on a hero’s doorstep, so head out on the road to greatness. Whether your heroes are traveling cross-country or just around the corner, no Game Master wants to spend time drawing...
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GameMastery Map Pack: Ice Cavern
Paizo Inc.
More than snow and ice lie packed beneath glacial plains and frigid mountain summits. Step into the snowy domain of all manner of cold-hearted creatures with GameMastery Map Pack: Ice Cavern. No Game Master wants to spend time drawing every winding tunnel or razor-sharp icicle. Fortunately, with...
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Pathfinder Map Pack: Camps & Shelters
Paizo Inc.
   
(based on 1 rating)
Even the hardiest adventurers need to sleep, snatching moments of rest in monster-filled woods or haunted ruins. Whether your heroes are grabbing some shut-eye in a trap-filled temple or huddled around a campfire under the stars, there's no need to sketch every dry cave and sheltering embankment....
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Pathfinder Map Pack: Marsh Trails
Paizo Inc.
Don't Follow the Lights! ... Will-o'-wisps beckon the unwary to wander swampy labyrinths until the bones of previous travelers drag them down into the muddy depths. When adventurers venture into a soggy fen, the Game Master shouldn't have to draw every tree root and mossy embankment. This...
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Pathfinder Map Pack: Perilous Paths
Paizo Inc.
Let Me Face the Peril! ... Heroes' quests often take them from the deepest buried dungeons to the loftiest reaches of the world. When adventurers climb a mountain to reach a treasure in a soaring temple or pursue a foe into the foothills, the Game Master shouldn't have to draw every boulder and...
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Pathfinder Map Pack: Labyrinths
Paizo Inc.
   
(based on 1 rating)
No Hope of Escape! ... No classic adventure is complete without a trip into claustrophobic underground passages that seem designed to confuse explorers. When adventurers descend crumbling stairs into a dark and echoing dungeon, the Game Master shouldn't have to draw every cracked stone floor and...
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Pathfinder Map Pack: Bridges
Paizo Inc.
   
(based on 1 rating)
None Shall Pass! ... What lurks beneath the bridge? Whether heroes are fleeing an angry mob, escaping a magical creature that can't cross running water, or leaving town on a grand quest, bridges help them reach further adventures. Game Masters shouldn't have to draw every riverside ambush site or...
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Pathfinder Map Pack: Desert Sites
Paizo Inc.
   
(based on 1 rating)
Spice Up Your Dunes! ... Whether your players are seeking a long-buried tomb, trading with a caravan of desert nomads, or hoping to find diamonds in the rough, the sands of time run too quickly for a Game Master to have to draw every grain. This Pathfinder Map Pack provides beautifully...
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Pathfinder Map Pack: Secret Rooms
Paizo Inc.
   
(based on 1 rating)
Locked Up Tight! ... Whether your players are seeking answers from ancient spirits, chasing down a lost artifact, or escaping a foe who has left them for dead, impatient tomb-robbers don't want to wait for a Game Master to draw every dropped coin and stray skull. This Pathfinder Map Pack provides...
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Pathfinder Map Pack: Ruined Village
Paizo Inc.
   
(based on 1 rating)
You Can't Go Home Again! ... Whether your players are solving the mystery of vanished village residents, searching for clues to a generations-old crime, or driving out invaders so settlers can return, impatient visitors don't want to wait for a Game Master to draw every hole in the roof. This...
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Pathfinder Map Pack: Fungus Forest
Paizo Inc.
We've Taken a Lichen to It! ... No underground adventure, fey excursion, or foray into a forest's depths is complete without a morass of mazelike mycology. This Pathfinder Map Pack provides beautifully illustrated 5 × 8 map tiles that can be used whether you need to infest a single corner of a...
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Pathfinder Map Pack: Frozen Sites
Paizo Inc.
Watch Your Step! ... Whether your player characters are hiking at the top of the world or exploring a remote glacier, impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5 × 8 map...
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Pathfinder Map Pack: Starship Decks
Paizo Inc.
The Future is Yours! ... Whether your player characters are exploring strange technology or have been kidnapped by aliens, impatient players don't want to wait for the Game Master to draw the location of the next exciting encounter. This Pathfinder Map Pack provides beautifully illustrated 5 × 8...
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GameMastery Item Cards: Relics of War Display
Paizo Inc.
   
(based on 14 ratings)
Relics of War contains 110 all-new playing-card–sized cards featuring artifacts, weapons, armor, and items touched by the struggle of good against evil. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side....
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GameMastery Item Cards: Adventure Gear Deck
Paizo Inc.
   
(based on 18 ratings)
Gear Up. ... Item Cards: Adventure Gear allows players to track mundane items just like they've been tracking their magic items. In response to popular demand from players, Paizo has created a deck of 54 non-random item cards covering everyday adventuring items. ... Useable in ANY fantasy...
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GameMastery Item Cards: Curse of the Crimson Throne Deck
Paizo Inc.
   
(based on 5 ratings)
Pathfinder Item Cards: Curse of the Crimson Throne is an all-new 54-card deck featuring items tied to the second Pathfinder Adventure Path, Curse of the Crimson Throne. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the...
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Pathfinder Adventure Card Game: Bard Class Deck
Paizo Inc.
   
(based on 1 rating)
Bring your troubadour to any tavern with the Pathfinder Adventure Card Game Bard Deck. Explore four different bard characters in this 109-card set, from Lem the magic researcher to Siwar the information broker. The Bard Deck features diverse new allies, weapons, spells, and other loot to take...
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Pathfinder Adventure Card Game: Cleric Class Deck
Paizo Inc.
Take your cleric to temples at home and abroad with the Pathfinder Adventure Card Game Cleric Deck! Explore four different cleric archetypes in this 109-card set, from Kyra the healer to Heggal the carouser. The Cleric Deck boasts new spells, items, and other loot to take your character from the...
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Pathfinder Adventure Card Game: Fighter Class Deck
Paizo Inc.
Like fighters? You’ll love the new Pathfinder Adventure Card Game Fighter Deck. Explore four different fighter archetypes in this 109-card set, from magic-dabbling Flenta to fun-loving Valeros. The Fighter Deck boasts new weapons, allies, and other cards to take your character all the way through...
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Pathfinder Adventure Card Game: Ranger Class Deck
Paizo Inc.
   
(based on 2 ratings)
Range far and wide with the Pathfinder Adventure Card Game Ranger Deck! Explore four different ranger archetypes in this 109-card set, from mage-hating Arabundi to keen-eyed Harsk. The Ranger Deck is packed with new animal allies, weapons, spells, and other goodies to take your character all the...
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Pathfinder Adventure Card Game: Rogue Class Deck
Paizo Inc.
Tumble and stab to your heart’s content with the Pathfinder Adventure Card Game Rogue Deck. Explore four different rogue archetypes in this 109-card set, from stealthy Merisiel to poisonous Wu Shen. The Rogue Deck is packed with new poisons, weapons, and other goodies to take your character all...
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Pathfinder Adventure Card Game: Sorcerer Class Deck
Paizo Inc.
   
(based on 1 rating)
Chaos and order battle for supremacy in the Pathfinder Adventure Card Game Sorcerer Deck! Explore four different sorcerer archetypes in this 109-card set, from master mesmerist Qualzar to tattooed mystic Seoni. The Sorcerer Deck is chock full of new spells, allies, and other loot to take your...
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Pathfinder Adventure Card Game: Wizard Class Deck
Paizo Inc.
Weave mighty magics with the Pathfinder Adventure Card Game Wizard Deck! Explore four different wizard archetypes in this 109-card set, from necromancer Darago to battle-hardened Ezren. The Wizard Deck contains new items, allies, spells, and other loot to take your character all the way through...
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Pathfinder Adventure Card Game: Paladin Class Deck
Paizo Inc.
   
(based on 2 ratings)
Faith and the Sword! ... Paladins serve as shining beacons of purity and hope. The Paladin Class Deck allows players to bring these honorable guardians to any Pathfinder Adventure Card Game Base Set. This 109-card deck contains 3 new characters, as well as enough new and familiar weapons, spells,...
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Pathfinder Adventure Card Game—Class Deck: Monk
Paizo Inc.
   
(based on 1 rating)
Mind and Body! ... Monks can become living weapons as capable of killing as any blade. The Monk Class Deck allows players to bring these inspired warriors to any Pathfinder Adventure Card Game Base Set. This 109-card deck contains 3 new characters, as well as enough new and familiar weapons,...
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Pathfinder Adventure Card Game: Druid Class Deck
Paizo Inc.
Natural Wonders! ... Druids have the power to call upon nature's wrath. The Druid Class Deck allows players to bring these protectors to any Pathfinder Adventure Card Game Base Set. This 109-card deck contains 3 new characters, along with enough new and familiar allies, spells, weapons, and other...
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Pathfinder Adventure Card Game: Barbarian Class Deck
Paizo Inc.
Channel your Fury! Barbarians wield massive weapons and their own rage to create a potent and deadly combatant. The Barbarian Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these unpredictable warriors to any Base Set, including the demon-infested Wrath of the...
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Pathfinder Adventure Card Game: Oracle Class Deck
Paizo Inc.
   
(based on 1 rating)
Magic and mystery! Oracles see deep into the fundamental secrets of the universe, and use their magical might to bring the future to pass in the present. The Oracle Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these enigmatic spellcasters to any Base Set,...
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Pathfinder Adventure Card Game: Oracle Class Deck—Non-Mint
Paizo Inc.
NOTE!!! This product is not in mint condition. Non-mint products have typically been dinged or bent or picked up some other form of imperfection during the course of shipment, so we're making them available at a discounted price. While they have some cosmetic damage, they should still be in...
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Pathfinder Adventure Card Game: Alchemist Class Deck
Paizo Inc.
Alchemists create potent elixirs and concoctions through mastery of deeply secret lore; they can stopper death and grind up time. The Alchemist Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these clever tinkerers to any Pathfinder Adventure Card Game Base...
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Pathfinder Adventure Card Game: Inquisitor Class Deck
Paizo Inc.
Vengeance and Devotion! ... Root out enemies of your faith by any means necessary with the Pathfinder Adventure Card Game Inquisitor Deck. This 109-card set, compatible with any Pathfinder Adventure Card Game Base Set or Pathfinder Society Adventure Card Guild organized play campaign, brings...
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Pathfinder Adventure Card Game: Witch Class Deck
Paizo Inc.
Hexes and Foes! ... Curse and jinx your way through any Pathfinder Adventure Card Game Base Set with the Pathfinder Adventure Card Game Witch Deck. Three new characters and a cauldron full of new spells, items, and familiars make up this exciting 109-card set that will support your witch all the...
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Pathfinder Adventure Card Game: Witch Class Deck—Non-Mint
Paizo Inc.
NOTE!!! This product is not in mint condition. Non-mint products have typically been dinged or bent or picked up some other form of imperfection during the course of shipment, so we're making them available at a discounted price. While they have some cosmetic damage, they should still be in...
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Pathfinder Adventure Card Game: Gunslinger Class Deck
Paizo Inc.
Take Deadly Aim! ... BOOM! These adventurers are packing all the black powder you'll ever need. The Pathfinder Adventure Card Game Gunslinger Deck features three new characters, all wise in the ways of firearms. This 109-card accessory for the Pathfinder Adventure Card Game gives your gunners...
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Pathfinder Adventure Card Game: Goblins Fight! Class Deck
Paizo Inc.
Goblins Cut & Goblins Fight! ... The Licktoad tribe has been gobbling up mutts for years, and now they’re hungering to take over the Pathfinder Adventure Card Game. This 109-card accessory includes Reta Bigbad and two of her stabby friends, plus enough dogslicers, lucky pet toads, and goblin...
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Pathfinder Adventure Card Game: Goblins Burn! Class Deck
Paizo Inc.
   
(based on 1 rating)
Goblins Burn & Goblins Bite! ... Not content to cut and fight, these goblins are ready to set your gaming table ablaze in the 109-card Goblins Burn! Deck. Mogmurch the bomb-thrower and two of his fiery friends are paired with enough spells, bombs, and lucky pet toads to singe, char, and gobble...
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Pathfinder Tales: Winter Witch Print Edition
Paizo Inc.
   
(based on 38 ratings)
Fury of the North ... In a village of the frozen north, a child is born possessed by a strange and alien spirit, only to be cast out by her tribe and taken in by the mysterious winter witches of Irrisen, a land locked in permanent magical winter. Farther south, a young mapmaker with a penchant...
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Pathfinder Tales: Prince of Wolves Print Edition
Paizo Inc.
   
(based on 77 ratings)
Howls in the Dark ... For half-elven Pathfinder Varian Jeggare and his devil-blooded bodyguard Radovan, things are rarely as they seem. Yet not even the notorious crime-solving duo is prepared for what they find when a search for a missing Pathfinder takes them into the gothic and mist-shrouded...
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Pathfinder Tales: Plague of Shadows Print Edition
Paizo Inc.
   
(based on 37 ratings)
A Desperate Quest ... The race is on to free Lord Stelan from the grip of a wasting curse, and only Elyana, his old elven adventuring companion and former lover, has the wisdom and reflexes to save him. When the villain turns out to be another of their former companions, Elyana and a band of...
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Pathfinder Tales: The Worldwound Gambit Print Edition
Paizo Inc.
   
(based on 41 ratings)
Thieves and Madmen ... In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble...
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Pathfinder Tales: Song of the Serpent Print Edition
Paizo Inc.
   
(based on 14 ratings)
A Reluctant Hero ... To an experienced rogue like Krunzle the Quick, the merchant nation of Druma is full of treasures just waiting to be liberated. Yet when the fast-talking scoundrel gets caught stealing from one of the powerful prophets of Kalistrade, his only option is to undertake a...
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Pathfinder Tales: City of the Fallen Sky Print Edition
Paizo Inc.
   
(based on 27 ratings)
Secrets of the Ancients ... Once an alchemical researcher with the dark scholars of the Technic League, Alaeron fled their arcane order when his conscience got the better of him, taking with him a few strange devices of unknown function. Now in hiding in a distant city, he's happy to use his...
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Pathfinder Tales: Nightglass Print Edition
Paizo Inc.
   
(based on 30 ratings)
Embrace the Shadow ... In the grim nation of Nidal, carefully chosen children are trained to practice dark magic, summoning forth creatures of horror and shadow for the greater glory of the Midnight Lord. Isiem is one such student, a promising young shadowcaller whose budding powers are the envy...
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Pathfinder Tales: Blood of the City Print Edition
Paizo Inc.
   
(based on 17 ratings)
Heroes for Hire ... Luma is a cobblestone druid, a canny fighter and spellcaster who can read the chaos of Magnimar's city streets like a scholar reads books. Together, she and her siblings in the powerful Derexhi family form one of the most infamous and effective mercenary companies in the city,...
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Pathfinder Tales: Queen of Thorns Print Edition
Paizo Inc.
   
(based on 26 ratings)
Secrets of the Elves ... In the deep forests of Kyonin, elves live among their own kind, far from the prying eyes of other races. Few of impure blood are allowed beyond the nation’s borders, and thus it’s a great honor for the half-elven Count Varian Jeggare and his hellspawn bodyguard Radovan to...
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Pathfinder Tales: Called to Darkness Print Edition
Paizo Inc.
   
(based on 17 ratings)
Kinslayer ... Kagur is a warrior of the Blacklions, fierce and fearless hunters in the savage Realm of the Mammoth Lords. When her clan is slaughtered by a frost giant she considered her adopted brother, honor demands that she, the last surviving Blacklion, track down her old ally and take the...
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Pathfinder Tales: Liar's Blade Print Edition
Paizo Inc.
   
(based on 20 ratings)
Bastard and Sword ... With strength, wit, rakish charm, and a talking sword named Hrym, Rodrick has all the makings of a classic hero—except for the conscience. Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman...
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Pathfinder Tales: Pirate's Honor
Paizo Inc.
   
(based on 26 ratings)
Rough Seas ... A pirate captain of the Inner Sea, Torius Vin makes a living raiding wealthy merchant ships with his crew of loyal buccaneers. Few things matter more to Captain Torius than ill-gotten gold—but one of those is Celeste, his beautiful snake-bodied navigator. When a crafty...
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Pathfinder Tales: The Wizard’s Mask Print Edition
Paizo Inc.
   
(based on 21 ratings)
Into the Shattered Tomb ... In the war-torn lands of Molthune and Nirmathas, where rebels fight an endless war of secession against an oppressive military government, the constant fighting can make for strange alliances. Such is the case for the man known only as The Masked, the victim of a...
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Pathfinder Tales: King of Chaos Print Edition
Paizo Inc.
   
(based on 18 ratings)
Demon Apocalypse ... After a century of imprisonment, demons have broken free of the wardstones surrounding the Worldwound. As fiends flood south into civilized lands, Count Varian Jeggare and his hellspawn bodyguard Radovan must search through the ruins of a fallen nation for the blasphemous...
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Pathfinder Tales: Stalking the Beast Print Edition
Paizo Inc.
   
(based on 17 ratings)
Out for Blood ... When a mysterious monster carves a path of destruction across the southern River Kingdoms, desperate townsfolk look to the famed elven ranger Elyana and her half-orc companion Drelm for salvation. For Drelm, however, the mission is about more than simple justice, as without a...
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Pathfinder Tales: The Dagger of Trust Print Edition
Paizo Inc.
   
(based on 11 ratings)
Fog of War ... Gideon Gull leads a double life: one as a talented young bard at the Rhapsodic College, and the other as a student of the Shadow School, where Taldor's infamous Lion Blades are trained to be master spies. When a magical fog starts turning ordinary people into murderous mobs along...
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Pathfinder Tales: Skinwalkers Print Edition
Paizo Inc.
   
(based on 15 ratings)
The Longships Are Coming! ... As a young woman, Jendara left the cold northern isles of the Ironbound Archipelago to find her fortune. Now, many years later, she’s forsaken her buccaneer ways and returned home in search of a simpler life, where she can raise her young son Kran in peace. When a...
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Pathfinder Tales: Reign of Stars Print Edition
Paizo Inc.
   
(based on 9 ratings)
It Came From the Sky ... When the leader of the ruthless Technic League calls in a favor, the mild-mannered alchemist Alaeron has no choice but to face a life he thought he'd left behind long ago. Accompanied by his only friend, a street-savvy thief named Skiver, Alaeron must head north into...
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Pathfinder Tales: Nightblade
Paizo Inc.
   
(based on 9 ratings)
Where Demons Fear to Tread ... Raised as a wizard-priest in the church of the dark god Zon-Kuthon, Isiem escaped his sadistic masters and became a rebel, leaving behind everything he knew in order to follow his conscience. Now, his unique heritage makes him perfect for a dangerous mission into an...
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Pathfinder Tales: Pirate's Promise
Paizo Inc.
   
(based on 12 ratings)
Freedom's Privateer! ... Torius Vin is perfectly happy with his life as a pirate captain, sailing the Inner Sea with a bold crew of buccaneers and Celeste, his snake-bodied navigator and one true love. Yet all that changes when his sometime friend Vreva Jhafae—a high-powered courtesan and...
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Pathfinder Tales: Firesoul
Paizo Inc.
   
(based on 6 ratings)
Flames in the Night ... Jiri has always been special. Found as an infant in the ashes of her village, she was taken in by a neighboring shaman and trained to be a powerful jungle druid. Yet when Aspis Consortium mercenaries release an ancient evil that burns her adopted home to the ground, Jiri...
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Pathfinder Tales: Forge of Ashes
Paizo Inc.
   
(based on 8 ratings)
Hearts of Stone ... Years ago, the dwarven warrior Akina left her home in the Five Kings Mountains to fight in the Goblinblood Wars. Now at long last she's returning home, accompanied by Ondorum, her silent companion of living stone. What she finds there is far from what she remembers: a...
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Pathfinder Tales: Lord of Runes
Paizo Inc.
   
(based on 14 ratings)
Some Secrets Should Stay Buried ... Count Varian Jeggare and his hellspawn bodyguard Radovan are no strangers to the occult. Yet when Varian is bequeathed a dangerous magical book by an old colleague, the infamous investigators find themselves on the trail of a necromancer bent on becoming the...
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Pathfinder Tales: Liar's Island
Paizo Inc.
   
(based on 9 ratings)
A Thief and His Sword ... Rodrick is a con man as charming as he is cunning. Hrym is a talking sword of magical ice, with the soul and spells of an ancient dragon. Together, the two travel the world, parting the gullible from their gold and freezing their enemies in their tracks. But when the two...
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Pathfinder Tales: Beyond the Pool of Stars
Paizo Inc.
   
(based on 6 ratings)
Terror in the Deep! ... Mirian Raas comes from a long line of salvagers—adventurers who use magic to dive for sunken ships off the coast of tropical Sargava. With her father dead and her family in debt, Mirian has no choice but to take over his last job: a dangerous expedition into deep...
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Pathfinder Tales: Bloodbound
Paizo Inc.
   
(based on 8 ratings)
Hunters of the Dead! ... Larsa is a dhampir—half vampire, half human. In the gritty streets and haunted peaks of Ustalav, she's an agent for the royal spymaster, keeping peace between the capital's secret vampire population and its huddled human masses. Meanwhile, in the cathedral of...
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Pathfinder Tales: Pirate's Prophecy
Paizo Inc.
   
(based on 10 ratings)
Hell on the High Seas! ... Captain Torius Vin has given up the pirate life in order to bring freedom to others. Along with his loyal crew and Celeste, the ship's snake-bodied navigator and Torius's one true love, the captain of the Stargazer uses a lifetime of piratical tricks to capture slave...
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Pathfinder Tales: Hellknight
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Devils in Her Blood ... The Hellknights are a brutal organization of warriors and spellcasters dedicated to maintaining law and order at any cost. For devil-blooded Jheraal, a veteran Hellknight investigator, even the harshest methods are justified if it means building a better world for her...
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Pathfinder Tales: Liar's Bargain
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Who Are You Calling Expendable? ... When caught stealing in the crusader nation of Lastwall, veteran con man Rodrick and his talking sword Hrym expect to weasel or fight their way out of punishment. Instead, they find themselves ensnared by powerful magic, and given a choice: serve the cause of...
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Pathfinder Tales: Starspawn
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The Stars Are Wrong ... Once a notorious pirate, Jendara has at last returned to the cold northern isles of her birth, ready to settle down and raise her young son. Yet when a mysterious tsunami wracks her island's shore, she and her fearless crew must sail out to explore the strange island...
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A Quiet Place to Hide ... Shaia Shy Ratani used to be a member of the most powerful thieves' guild in Taldor—right up until she cheated her colleagues by taking the money and running. The frontier city of Yanmass seems like a perfect place to lie low, until a job solving a noble’s murder...
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Pathfinder Tales: Reaper's Eye
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Let Sleeping Gods Lie ... Daryus Gaunt used to be a crusader, battling to protect civilization from the demons of the Worldwound, before a battlefield mutiny forced him to flee or be executed. Pathfinder Shiera Tristane is an adventuring scholar obsessed with making the next big archaeological...
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Pathfinder Tales: Through the Gate in the Sea
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Portal to Destiny ... Mirian Raas and her faithful crew make their living salvaging lost treasures from sunken ships along the coast of tropical Sargava. While retrieving riches from the bottom of Desperation Bay, Mirian and her friend Jekka, one of the last of his lizardfolk tribe, unexpectedly...
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Pathfinder Tales: Gears of Faith
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Battle for the Bloodstone ... Keren is a sworn knight of Iomedae, proper and disciplined in every way. Her partner, Zae, is the opposite—a curious gnome priestess of the clockwork goddess, who loves nothing more than the chaos of her makeshift hospitals. When a powerful evil artifact is...
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Pathfinder Campaign Setting: Inner Sea Region Poster Map
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This 21.75x33 poster map depicts the Inner Sea Region of the Pathfinder Campaign Setting. This is the same map that is included in the Pathfinder Campaign Setting: Inner Sea World Guide. It is shipped flat, folded to approximately 8.25x11. ... If you're looking for the ultimate map of the Inner...
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Unleash the Beasts! ... Get your first look at the future with more than a dozen menacing monsters that we couldn't make room for in the Pathfinder Bestiary. These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a...
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Pathfinder: Birdcruncher Goblin
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We be goblins! We crunch birds! Snip off legs and cut in thirds! Once it all is well and chewed, we still hungry—you be food! ... This exclusive Pathfinder goblin figure is ready for battle! The Birdcruncher Goblin figure represents the Birdcruncher goblin tribe found in the Pathfinder...
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Pathfinder: Licktoad Goblin
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We be Licktoads! We make raid! Put the longshanks to the blade! Burn them up from feet to head, make them hurt, then make them dead! ... This exclusive Pathfinder goblin figure is ready for battle! The Licktoad Goblin figure represents the Licktoad goblin tribe found in the Pathfinder Campaign...
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Pathfinder: Mosswood Goblin
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Mosswords sneaky! Mosswoods free! Watch like eight-eyes from the tree! When you think it safe to sleep, Mosswood goblins make you weep! ... This exclusive Pathfinder goblin figure is ready for battle! The Mosswood Goblin figure represents the Mosswood goblin tribe found in the Pathfinder Campaign...
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Pathfinder: Seven Tooth Goblin
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We be Sevens! Longshanks fear! Mama Monster loves us dear! Sip her Milk to grow up tall! Then smash and chew and crush them all! ... This exclusive Pathfinder goblin figure is ready for battle! The Seven Tooth Goblin figure represents the Seven Tooth goblin tribe found in the Pathfinder Campaign...
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Pathfinder: Thistletop Goblin
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Chase the baby, catch the pup, bonk the head to shut it up. Bones be cracked, flesh be stewed, we be goblins! You be food! ... This exclusive Pathfinder goblin figure is ready for battle! The Thistletop Goblin figure represents the Thistletop goblin tribe found in the Pathfinder Campaign Setting...
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Pathfinder Online: Thornkeep (PFRPG) Print Edition
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The Pathfinder Online MMO will put YOU in command of your very own kingdom in the treacherous River Kingdoms of the Pathfinder world. Get an early start on conquest with Pathfinder Online: Thornkeep, a complete gazetteer of one of the upcoming game’s starting towns and the deadly dungeons that...
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GameMastery Invisible Character Pack
Paizo Inc.
   
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Each character is a silhouette design in thin clear acrylic (25mm/1-inch scale). These are perfect for showing when your character is invisible on the map—no more reminders of My character is still invisible! With ten different characters represented there is sure to be one to use as a proxy for...
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GameMastery Torch Bearer Pack
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Set of 3 markers. This multi-part marker assembles to make a stand-up torch which is placed next to your miniatures. These Torch Bearer markers are designed to snugly fit 25mm or 1-inch round bases and are perfect for showing which character in the group has a torch. ... Assembly required. ... We...
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GameMastery Pathfinder Roleplaying Game Condition Tokens (PFRPG)
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Have trouble keeping track of which conditions are on your character? Grab a set of Pathfinder RPG Condition Tokens and put an end to the confusion. These 1-square laser-etched acrylic tokens fit neatly under your minis. Each set includes the following 28 double-sided tokens, 2 of each:...
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Kill Doctor Lucky... and His Little Dog, Too! Expansion
Titanic Games
   
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For over ten years, you’ve tried to kill that simpering old fool, Doctor J. Robert Lucky. Sometimes you succeed, but most of the time you don’t find the right weapon, or you find yourself lost inside the old man’s mansion, or you notice someone watching and postpone your attempt. ... And if that...
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Falling: The Goblin Edition
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To celebrate the 10th anniversary of Falling, Titanic Games proudly brings you a re-envisioning of James Ernest's highly popular card game. You're all goblins and you're plummeting toward the ground. Be the last one to hit and you win! Falling is a fast-paced, real-time card game for 4 to 8...
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Dragon Annual #4
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FEATURES ... Campaign Holidays by Andy Miller ... Celebrations in your campaign world can mean anything from local color to new adventures in the GREYHAWK setting or your own campaign. ... Speaking in Tongues by Thomas M. Costa ... Beyond the Common Tongue, a linguistic atlas of the FORGOTTEN...
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Dragon Issue #221
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UNCOVERING THE ARCANE ARTS ... In Dreams ... Venture beyond the walls of sleep, into the land of the dream wizards. ... By Dave Gross ... Magic of Kings, Magic of the Land ... Picking your scenario appropriately will make the many horrors of the Cthulhu Mythos that much more terrifying. ... By...
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Dragon Issue #234
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Dragon Issue #239
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TRAPS & DIRTY TRICKS ... Sneaky Devils ... Nefarious tricks of the oceans most vile predators. ... By Skip Williams ... Dirty Orc Tricks ... Boring orcs? Heres how to liven any encounter with humanoid opponents ... By John Baichtal ... Auroras Undermountain Sale ... No...
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Dragon Issue #242
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SPELLS & MAGIC ... Laws of Spell Design ... Designing new spells has always been tricky business, until now. ... By Ted Zuvich ... The Magic of Krynn Reborn! ... Magic is back in the Fifth Age of the DRAGONLANCE campaign. ... By Stephen Kenson ... Mage Construction ... Spellcasters can...
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Dragon Issue #244
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WINGS ... Warriors of the Wind ... Learn the tactics of fighting airborne opponents, and add four new flying races to your AD&D campaign, either as opponents or allies for your PCs. ... By Michael Lambert ... Xakhun Airship ... The drow could never aspire to conquer the skies,...
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Dragon Issue #245
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DWARVES ... The Heart of the Forge ... The secrets of dwarven craft--and of dwarven life itself--begin at the forge. ... By Wolfgang Baur ... Mindstalkers ... No denizens of the Underdark are more awful than the illithids . . . and no warriors more deadly than those dwarves who...
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Dragon Issue #247
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HEROES ... Rakasta of Myshra ... Add these feline heroes to your campaign.. ... By Bruce Heard ... The Taltos ... Spirit-hunting rogues, the taltos combine magical and martial power. ... By Tom Moldvay ... Heroes of Cerilia ... Skills & Powers rules for the BIRTHRIGHT setting or any...
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Dragon Issue #253
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ENCHANTMENTS ... SPONTANEOUS ENCHANTMENTS ... Enchant an item is only one way to make a magical weapon. ... By Lloyd Brown III ... THE RANDOM MAGICAL WEAPON GENERATOR ... Grab your dice and start rolling. ... By Gregory W. Detwiler ... A TREASURE TROVE OF TOMES ... Knowledge neednt be...
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Dragon Issue #254
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GIANTKIN ... THE BIGGER THEY ARE... ... If you cant beat em, hire em. ... By Skip Williams ... ...THE HARDER THEY FALL ... Or just beat em smarter. ... By Paul F. Culotta ... THE MEASURE OF A MONSTER ... You can learn a lot from the classics. ... By Lester Smith ......
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Dragon Issue #265
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LOST WORLDS ... EARTHSTROKERS ... A rugged new breed of druid, charged with keeping everything from blowing up! ... By Jennifer Tittle Stack ... PRIMITIVE PCS ... Ever tried playing a yeti? Now you can! Discouver whats so fascinating about this and other surprising heroes. ......
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Dragon Issue #266
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SHAPECHANGERS ... FEATHERED FRIENDS & FOES ... Give your next hero a pair of wings--and were not talking celestials! ... By James Wyatt ... HUMANIMALS ... A dozen new hengeyokai for any campaign. ... By Jonathan M. Richards ... 50 MONSTER MAZIMIZERS ... New facts about the...
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Dragon Issue #268
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UNEARTHED ARCANA ... ILL-GOTTEN GAINS ... Now that you have a treasure hoard, invest it! ... By Kevin Haw ... WHAT DO YOU KNOW? ... No matter what your class, you have a few basic skills. ... By Lloyd Brown III ... THE ARMORY ANNEX ... A cache of forgotten weapons revealed. ......
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Dragon Issue #269
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Dragon Issue #271
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PUZZLES & RIDDLES ... POWER WORD: BAFFLE! ... Lessons in befuddling your players with classic word puzzles. ... By Mike Selinker ... RIDDLES OF THE RHYMING SPHINX ... Two score conundrums for your clever PCs. ... By Jonathan M. Richards ... THE TOTEM DECK ... A lesser deck of many...
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Dragon Issue #273
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SWASHBUCKLERS ... TOCHÈ! ... Your primer to swashbuckling campaigns. ... By Dale Donovan ... 40 SWASHBUCKLING ADVENTURES ... All the plot twists you could ever hope for. ... By Michael Kuciak & Malcolm Haymes ... SWASHBUCKLING ESSENTIALS ... From dorky to dashing in 12 easy steps....
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Dragon Issue #288 Printed Issue
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FEAR ... This issue includes part two of the giant Forgotten Realms map. ... VARIATIONS ON DEATH ... New ways to die. And new sights to see once you do. ... By Steven A. Townshend ... PLOTS AND SCHEMES ... Learn from the genre’s masters. Design the perfect mystery. ... By Bryan Fagan ......
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Dragon Issue #289 Printed Issue
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ORIENTAL ADVENTURES ... This issue includes part three of the giant Forgotten Realms map. ... BLACK-CLAD ASSASSINS ... Not hatched by magical chickens, as popularly believed. Find out the truth about ninjas here. ... By Dean Poisso ... SILENT WARRIORS ... So you want to be a ninja? Here are...
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Dragon Issue #291 Printed Issue
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GNOMES ... STUDY & JEST ... Discover the secret life of gnomes. ... By James Jacobs ... THE LITTLE-LYMPICS ... Are you ready for the gnome triathlon? ... By Robin D. Laws and Matthew Sernett ... ABUSE YOUR ILLUSIONS ... Learn how to create illusion spells. ... By Rich Redman ... YOU CAN...
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Dragon Issue #292 Printed Issue
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WILDERNESS ... OUTLANDERS ... Be a better barbarian. ... By Thomas MacKay and Geoffrey McVey ... LORDS OF THE LOST VALE ... Four new PC races--the saurials are back! ... By Sean K Reynolds ... RUNE-SKULLS OF THE ABBOR-ALZ ... New druid spells--with a dinosaur twist....
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Dragon Issue #296 Printed Issue
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26TH ANNIVERSARY ISSUE ... DRAGON HUNTERS ... Some folks actually want to fight dragons. ... By Keith Strohm with the Dragon Staff ... WING, FANG, & SPELL ... Anventurer means “hamburger” in Draconic. ... By Skip Williams and Andy Collins ... WORSHIPERS OF THE FORBIDDEN...
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Dragon Issue #299 Printed Issue
Paizo Inc.
KNIGHTS & PALADINS ... CAMPAIGN COMPONENTS: KNIGHTS ... Everything you need to bring honor and chivalry to your game. ... By Michael John Tresca ... OATH AND ORDER ... Two deadly monk prestige classes from the latest T.H. Lain novel. ... By Bruce Cordell ... THE BESTIARY: HORRORS OF...
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Dragon Issue #302 Printed Issue
Paizo Inc.
MAGIC ... SUMMONERS CIRCLE ... Summon any monster. A detailed guide to Conjuration magic. ... By Charles Dunwoody ... THE TAINTED ... Will your character succumb to the temptation of infernal might? ... By Chris Tanner ... Due to licensing restrictions, the PDF Download edition of this...
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Dragon Issue #303 Printed Issue
Paizo Inc.
Gladiators! ... The smell of sweat and sand made hot by the sun, the energizing tang of fear in your mouth, the roar of a crowd of thousands chanting your name, and the feeling that the hand that wraps around the hilt of your weapon grasps your chance at eternal glory: the life of a gladiator!...
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Dragon Issue #304 Printed Issue
Paizo Inc.
MERCENARIES ... WARRIORS FOR HIRE ... The warriors of the Nameless Legion fight on a hundred worlds. ... By Mike Mearls ... MONSTROUS MAGIC ... 46 exotic spells. ... By James Wyatt ... SADDLE UP ... New rules to handle intelligent mounts. ... By Rich Redman ... PRESTIGE RACES ... Dragons...
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Dragon Issue #308 Printed Issue
Paizo Inc.
27TH ANNIVERSARY ISSUEDRAGON MAGIC ... DRAGON MAGIC ... By Monte Cook ... HEAVY GEAR ... Dragon Magic Items and Equipment ... By Eric Cagle ... DWEOMERED DRAGON SCALES ... By Christopher Campbell ... DEMON FORESTS ... The Ecology of the Ironmaw ... By Skip Williams ... TACTICAL TERRORS ... Killer...
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Dragon Issue #309 Printed Issue
Paizo Inc.
WAR ... INCURSION ... CHARACTER CONVERSIONS ... Convert your character the quick and easy way with Ed Starks guide to the 3.5 character sheet. ... By Ed Stark ... A BRIEF HISTORY OF WAR ... From bone clubs to bullet holes, DRAGON takes you through time to view the evolution of tactics. ......
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Dragon Issue #311 Printed Issue
Paizo Inc.
SPELLCASTER CLASSES ... Special Update Series 2 of 3 ARCANE ANCESTRY ... Theyre not just from dragons anymore. Alternate sorcerer bloodlines tap hidden resevoirs of power. ... By Scott Carter ... ARCANE ALTERATIONS ... Monsters have been using templates, so why not spells? These new feats...
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Dragon Issue #315 Printed Issue
Paizo Inc.
CAMPAIGN CLASSICS ... This special issue returns D&D gamers to their roots. We're presenting an article from nearly every D&D campaign setting ever produced, from AL-QADIM to TALADAS. Each article takes some part of these campaign settings and presents it updated for D&D 3.5. This issue also...
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Dragon Issue #316 Printed Issue
Paizo Inc.
ESPIONAGE ... LICENSE TO KILL ... Its the Great Game, and now every character can play! Learn all about spies and the tricks of their trade, the D&D way. ... by Evan Michael Jackson ... COVERT OPS ... Add a little intrigue to your game: spy characters, cloak and dagger adventures, and how...
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Dragon Issue #317 Printed Issue
Paizo Inc.
EXOTIC HEROES ... COUNTDOWN TO EBERRON ... See how the classic D&D races differ in Eberron, learn about creatures unique to the setting, and play one of Eberrons new PC races, the shifter, now! ... by Mat Smith ... XENOPHILIA ... Hidden from the world and forgotten by time, four completely...
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Dragon Issue #322 Printed Issue
Paizo Inc.
Ecology of the Dark Ones ... by Paul Leach ... Stars of both the old and new Fiend Folio, dark creepers and dark stalkers finally get their day. ... Shadow's City ... by Phillip Larwood ... A guttering flame on the brink of eternal darkness, visit Balefire, your only refuge on the Plane of...
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Dragon Issue #323 Printed Issue
Paizo Inc.
Dragon unleashed! ... Check out this issue to see how the new Dragon better serves you. Get the first look at new features to appear in every issue: Spellcraft, The Magic Shop, First Watch, Player Initiative, Winning Races, A Novel...
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Dragon Issue #324 Printed Issue
Paizo Inc.
Cthulhu in D&D ... H. P. Lovecraft's creations have been creeping into D&D for decades. Find out which of your favorite monsters sprang from the mind of the master of supernatural horror. ... Living Nightmares ... Keith Baker, creator of Eberron, describes nightmarish monsters from...
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Dragon Issue #325 Printed Issue
Paizo Inc.
Dragon gives you the best in gaming, presenting new official rules, original game content, great advice, and the perfect inspiration for your D&D game. In each issue, you’ll also see what cool products are on the horizon, find out what other players are up to, and get an insider’s look at the...
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Dragon Issue #327 Printed Issue
Paizo Inc.
Tomb Raider ... by Kyla Ward ... “Grave robbing” is such a dirty term. Think of it as wealth recycling. Learn about tombs—their locations, traps, and treasures—from real-world examples. Design better tomb dungeons and keep them from becoming your PCs’ graveyard using the advice in this article....
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Dragon Issue #328 Printed Issue
Paizo Inc.
   
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Dwarves at War ... by Mark Hart ... Why do dwarves always carry the best armor possible and fight in small tactical units? Why are dwarves not afraid of spiders, orcs, and anything else that moves? Learn the ins and outs of dwarven warfare and learn how to fight like a dwarf yourself. ......
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Dragon Issue #329 Printed Issue
Paizo Inc.
   
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The Legacy of Beowulf ... by Nicholas Herold ... Match your blade against true Giants in the Earth with statistics and background from one of the greatest works of fantasy literature ever put to pen. Can your characters defeat Grendel, Grendel’s Mother, the Firedrake, or even Beowulf himself? ......
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Dragon Issue #330 Printed Issue
Paizo Inc.
   
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Return to the Far Realm ... by Bruce R. Cordell ... Explore a dimension out of synch with the known planes in this expansive treatment by Bruce Cordell. Learn about cenebrotic blots, where the Far Realm touches the Material Plane, and steep your characters in the lore of cenebrosis, the ability...
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Dragon Issue #331 Printed Issue
Paizo Inc.
   
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The Point of Pole Arms ... by Ari Marmell ... The awl pike, lucern hammer, and bec de corbin make their return to D&D in this expansive article. Guaranteed to take you back to the day when a 10-minute argument would erupt over which was which, and more importantly, which was better. ......
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Dragon Issue #332 Printed Issue
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Chromatic Player Characters ... by Mike McArtor ... You asked of it! Last year, Dragon brought you the rules for playing metallic dragons as PCs. This year, we delve deep into the black heart of evil dragons, presenting all five chromatic dragons broken down into levels you can use for your...
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Dragon Issue #333 Printed Issue
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Demonimicon of Iggwilv: Fraz-Urb’luu ... by James Jacobs ... This installment of the demonomicon reveals the demon prince of deception, Fraz-Urb’luu. Freed at last from his imprisonment beneath Castle Greyhawk, this demon lord hungers for revenge against the mortal realm that held him captive....
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Dragon Issue #334 Printed Issue
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Cities of the Realms: Crimmor ... by Ed Greenwood ... First in a new series by the master of the Forgotten Realms, Ed Greenwood presents the city of Crimmor, central hub for trade in the merchant kingdom of Amn. Explore the city’s every facet, from a sampling of its fine cuisine to a guide to its...
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Dragon Issue #335 Printed Issue
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New Olamn Bard College ... by Elaine Cunningham ... Waterdeep’s new bard college takes center stage with an in-depth look at its members, supporters, and more. Learn the secrets of Khelben “Blackstaff” Arunsun’s organization, the Moonstars, who seek to protect the people of Faerûn from hidden...
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Dragon Issue #336 Printed Issue
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Haunted Houses ... by James Jacobs ... From unquiet nature spirits to perversions from realms beyond, more than chain-rattling specters haunt the dark corners of the world. These seven new templates each detail a different haunting and are ready to apply to any structure or location. With unique...
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Dragon Issue #338 Printed Issue
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Core Beliefs: Boccob ... by Sean K. Reynolds ... The deity of magic reveals his secrets in this first article in a new series. Peek into the inner working of Boccob’s faithful and learn about their myths, temples, planar allies, holy texts, and holidays. ... Staffing Issues ... by Ben Vandgrift...
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Dragon Issue #339 Printed Issue
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Campaign Classics Returns! ... Classic Creatures ... by Sean K Reynolds ... From the animus to the xvart, sixteen of Grayhawk, Mystara, and Ravenloft’s deadliest denizens return to menace your campaign. ... Races of Spelljammer ... by Joshua Cole ... The stoic giff, insidious insectare, and...
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Dragon Issue #340 Printed Issue
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The Sun and the Moon ... by Craig Campbell and Chris Tulach ... Learn the secrets of these two celestial bodies and those who study their signs and portents. Will you seek the knowledge and wisdom of the sun or the ever changing passions of the moon? ... What's Your Sign ... by Hal Maclean ......
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Dragon Issue #341 Printed Issue
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Demonomicon of Iggwilv: Baphomet ... by James Jacobs ... Turn the pages of Iggwilv's black tome and you might just find yourself lost in the mazes of Baphomet, demon prince of beasts and lord of all minotaurs. ... Lesser Golems ... by Campbell Pentney ... Iron, clay, and stone just too strong? 6...
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Dragon Issue #342 Printed Issue
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This month's issue of Dragon includes a number of articles to power up your cleric, including the following. ... CORE BELIEFS: OLIDAMMARA ... by Sean K Reynolds ... The bard of the gods plays his song for you. Dance with his faithful, partake in his intrigues, and learn the piety of spending all...
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Dragon Issue #343 Printed Issue
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This month's issue of Dragon includes a horde of monsters ready to gnaw on your PCs and a number of tricks for the characters to stop them. ... Creature Catalog V ... by Wolfgang Baur, Sean K Reynolds, et al. ... The Creature Catalog returns with twelve new monsters. From classic creatures like...
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Dragon Issue #344 Printed Issue
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30th Anniversary Super-Sized Spectacular Issue! ... The Return of Gord ... by Gary Gygax and K. R. Bourgoine ... Watch your coin purse. Gord the Rogue returns in this tale of thievery and mayhem. ... Voyage of the Princess Ark ... by Bruce Heard ... Set sail again with Prince Haldemar and the...
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Dragon Issue #345 Printed Issue
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Demonomicon of Iggwilv: Kostchtchie ... by James Jacobs ... Discover a rage powerful enough to bow even the heads of giants: Kostchtchie, Prince of Wrath. Learn about the cults, minions, and terrible creatures that serve his anger.Kostchtchie's Cult ... Kostchtchie's cult consists primarily of...
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Dragon Issue #346
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Core Beliefs: Pelor ... by Sean K Reynolds ... Bring Pelor's healing light to the darkest reaches of your campaign with this in depth look at the god of the sun. Here is a sample of the holy days from the third installment of this popular series.Holidays ... Pelor's church has dozens of minor...
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Dragon Issue #347
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The Lords of Elemental Evil ... by Kevin Baase and Eric Jansing ... The Princes of Elemental Evil: Cryonax, Imix, Ogrémoch, Olhydra, and Yan C Bin are back and ready to freeze, burn, crush, drown, and blow your players away. Here is a sample, giving insight into the Evil Elemental Prince of...
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Dragon Issue #349
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Demonomicon of Iggwilv: Dagon ... by James Jacobs ... Hear the song of the oracle of the Abyss. The ancient tentacles of Dagon, the Prince of the Depths, weave his alien will beneath the waves of innumerable worlds, tempting the foolish and depraved with the darkest secrets of all...
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Dragon Issue #350
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Core Beliefs: Wee Jas ... by Sean K Reynolds ... Embrace the ways of Wee Jas and revel in the deepest mysteries of existence. Through her and her faith lies the path to magics untold, unearthly beauty, and ultimate death. This is only a sample of the Ruby Sorceress' power.GLAMOUR COSTUME ......
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Dragon Issue #351
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The World Serpent Inn ... by Wolfgang Baur, Eric L. Boyd, James Lowder, et al. ... Explore the planar enigma of the World Serpent Inn, an ever-changing festhall and flophouse unfettered by reality. This year, the World Serpent Inn revisits several past campaign settings, including: Greyhawk:...
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Dragon Issue #352
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The World of China Mieville ... by Wolfgang Baur ... Explore the intriguing and fantastical world of China Miéville with an interview with the author himself and in-depth D&D conversions pulled right from the pages of Perdido Street Station, The Scar, and The Iron Council. ... Bas Lag Gazetteer...
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Dragon Issue #353
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Demonomicon of Iggwilv: Malcanthet ... by James Jacobs Taste the sweetest corruption of the Abyss. Malcanthet, Queen of the Succubi, seduces mortals to indulge their lustful and hedonistic whims, then sacrifice themselves within her fiendish embrace. ... From Beyond the Realms ... by Thomas...
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Dragon Issue #354
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Core Beliefs: Heironeous ... by Sean K Reynolds ... All hail the god of valor, the Archpaladin, the Valorous Knight, the Invincible! Join the chivalrous cavaliers who quest in his name, learn the tenants of his noble faith, and strike fear in the hearts of all foes of justice! ... The Modrons...
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Dragon Issue #355
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Creature Catalog VI ... by Kevin Baase, C. Wesley Clough, et al. ... You can never have too many monsters! The sixth entry into our long-running series of bestiaries presents eleven new threats and old favorites, including the cannon golem, the obilviax, the rot giant, the scarecrow, and more!...
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Dragon Issue #356
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Ferrous Dragons ... by Eric Jansing and Kevin Baase ... Five all-new dragons, chromium, cobalt, iron, nickel, and tungsten take wing, spreading dread and awe with steely fangs and razored claws. ... Core Beliefs: Hextor ... by Sean K Reynolds ... Take up arms in the host of Hextor, Champion of...
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Dragon Issue #357
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Demonomicon of Iggwilv: Demogorgon ... by James Jacobs ... Face the twin evils of the Prince of Demons himself: Demogorgon. Discover the depravity of his murderous cult, multiverse-spanning machinations, and the fell servants warped to his insane dual whims. ... Defiled Creatures ... by Nicolas...
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Dragon Issue #358
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Core Beliefs: Saint Cuthbert ... by Sean K Reynolds ... Submit to the faith of Saint Cuthbert of the Cudgel, god of discipline, truth, and wisdom. Learn the ways of his stern faith and zealous clergy. The word of the Cudgel is the law, and the word must be spread so that all may benefit from his...
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Dragon d20 Special
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Contents: ... First Watch ... The latest d20 news Open Game License ... The real rules of the game What the Heck is the d20 System? ... The genesis of the concept, from the man who started it all ... by Ryan Dancey All’s Fair in Lovecraft and Warcraft ... Adapting the material of others, from...
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Dungeon Issue #78
Wizards of the Coast
Lear the Giant King ... by Mike Selinker ... The storm to end all storms heralds this epic tale of love, woe, madness, and betrayal. An AD&D adventure for character levels 9–11; 70 total levels. ... Veiled Threats ... by Peter R. Hopkins ... The baron has an important quest for you—but first, a...
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Dungeon Issue #88 Printed Issue
Wizards of the Coast
THE DOOR FROM EVERYWHERE ... Behold the lost secrets of the Netherese empire, and explore them at your own peril. A D&D FORGOTTEN REALMS adventure for 6th-level PCs ... By Roger E. Moore ... THIRDS OF PURLOINED VELLUM ... In Athkatla, nothing is more dangerous than a merchant with a bee...
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Dungeon Issue #89 Printed Issue
Wizards of the Coast
HONOR AND ETA ... Even those of unclean spirit deserve the chance to perform an execution in peace. A D&D Oriental Adventures adventure for 1st-level PCs ... By Dave Zenz ... RIVERS OF BLOOD ... Can you defend a besieged village from invaders in 10th-century Russia? A D&D...
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Dungeon Issue #90 with Polyhedron #149 Printed Issue
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THE ELFWHISPER ... Elves and forests dont always get along. A D&D adventure for 8th-level PCs ... By J.C. Alvarez ... TOTENTANZ ... Even death cannot keep the citizens of Luzern from dancing in the street. A D&D adventure for 4th-level PCs ... By Bernard Mees ... PREY FOR...
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Dungeon Issue #92 with Polyhedron #151 Printed Issue
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INTERLOPERS OF RUUN-KHAZAI ... An ancient githyanki stronghold is ripe for the picking--or is it? A D&D adventure for 13th-level PCs. This adventure supports the new Stronghold Builders Guide. ... By David Noonan ... CRITICAL THREAT: LORD FLAME ... He fights, he...
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Dungeon Issue #93 with Polyhedron #152 Printed Issue
Wizards of the Coast
VANITY ... An ancient temples guardian hides the secret of one mans great hubris. A D&D adventure for 5th-level PCs ... By J. Bradley Schell ... THE STATUE GALLERY ... A room full of statues is almost always a sign of trouble--this one is no different. A D&D Side...
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Dungeon Issue #95 with Polyhedron #154 Printed Issue
Paizo Inc.
THE JACKALS REDEMPTION ... Strange, red-armed devil creatures are kidnapping innocent townsfolk, and the towns guardian is missing A D&D adventure for 9th-level characters. ... By Chad MacPhee & Greg Oppedisano ... THE WITCH OF SERPENTS BRIDGE ......
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Dungeon Issue #96 with Polyhedron #155 Printed Issue
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CRITICAL THREATS: COLD STORAGE ... This icy chamber will chill your PCs to the bone. A D&D “Critical Threat.” ... By the DUNGEON Staff ... HOLLOW THREATS ... A dragon turtle is headed the PCs direction, having terrorized towns up and down the coast. Is the small fishing...
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Dungeon Issue #97 with Polyhedron #156 Printed Issue
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Lifes Bazaar ... By Christopher Perkins ... The Dungeon Magazine Adventure Path begins with this adventure. The PCs begin in the troubled city of Cauldron and quickly become embroiled in the citys darker side. Some children have gone missing from the local orphanage--the...
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Dungeon Issue #99 with Polyhedron #158 Printed Issue
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QUADRIPARTITE ... A minion of chaos has come to the Prime Material Plane from the void of the Far Realms to terrorize and conquer in the name of its masters. The PCs must act quickly to assemble a legendary artifact powerful enough to weaken the minion so it can be defeated. A D&D adventure...
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Dungeon Issue #102 with Polyhedron #161 Printed Issue
Paizo Inc.
CRY WOLF ... A rare breed of wolf has apparently been staging daring attacks on citizens of Rendrick. A group of hunters seek to claim bounty on the beast, but as the PCs quickly learn, the wolf isn’t all it appears. Something sinister lurks in the woods near town, and the PCs must act quickly to...
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Dungeon Issue #103 with Polyhedron #162 Printed Issue
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GLACIAL INFERNO ... The evil wizard Huhueteotls flame mages threaten the Duchy of Urnst! Track the curs to their fiery lair, take a dip in liquid hot magma, and prepare yourselves for a chilling surprise. A D&D adventure for 7th-level PCs. ... By Kent Ertman ... FOREST OF BLOOD...
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Dungeon Issue #106 with Polyhedron #165 Printed Issue
Paizo Inc.
The Black Egg ... The screams became overpowered by the sound of the terrible falling star--a black orb of malign energy hurled from the firmament in the dead of night. In that instant, the village of Rhale was utterly destroyed, reduced to a hollow crater of flaming decay. Now, frightened talk...
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Dungeon Issue #107 with Polyhedron #166 Printed Issue
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Test of the Smoking Eye ... The Cagewrights continue their manipulations of the city of Cauldron, making the PCs their latest pawns in a gambit that leads all the way to the Abyss. The heroes must complete the test of a deposed demon lord to ensure the safety of Cauldron and all its citizens. A...
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Dungeon Issue #108 with Polyhedron #167 Printed Issue
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Dungeon 108 Challenge of Champions Free Download Download the player handouts for the Challenge of Champions adventure.
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Dungeon Issue #109 with Polyhedron #168 Printed Issue
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SECRETS OF THE SOUL PILLARS ... DEVIL BOX ... CITY OF ADVENTURE: HARDBY ... SECRETS OF THE SOUL PILLARS ... The Shackled City Adventure Path continues! At last, the action returns to the city of Cauldron, where the wicked Cagewrights hatch a deadly plan that could lead to the citys...
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Dungeon Issue #115 Printed Issue
Paizo Inc.
The Dungeon re-launch continues! Check in with Monte Cook's Dungeoncraft and see what Wil Wheaton is up to in the second installment of Wil Save. The Campaign Workbook has a host of suggestions for your game. ... Raiders of Black Ice ... by Wolfgang Baur ... Bracing for a terrible winter, the...
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Dungeon Issue #117 Printed Issue
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Fallen Angel ... by Keith Baker ... On Olarune 9th in the 918th year since the founding of the Kingdom, one of the city of Sharn’s floating towers fell from the sky, leaving much of the Godsgate District a ruin of crushed buildings and shattered glass. Years later, the slum is home to the...
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Dungeon Issue #120 Printed Issue
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The World of D&D Poster Map (3 of 4) ... The third of four giant poster maps by all-star cartographer Robert Lazaretti reveals the sinister Scarlet Brotherhood, the vast reach of the corrupt Great Kingdom, and the location of D&D’s most infamous location, the Tomb of Horrors. At last, DUNGEON...
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Dungeon Issue #122 Printed Issue
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Final Resting Place ... by Michael Kortes ... Most adventurers like to think that when their number is finally up, their colleagues will bring them home, either to be raised or at least returned to their families for a proper burial. But how far will the PCs go in order to do right by a fallen...
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Dungeon Issue #123 Printed Issue
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Quicksilver Hourglass ... By Anson Caralya ... Hidden between the planes of existance and behind time itself for countless eons, the Quicksilver Hourglass has kept its terrible prisoner obscured from reality. Yet now, the leader of a transplanar conspiracy of vampiric masterminds has invaded this...
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Dungeon Issue #126 Printed Issue
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WARNING: Our remaining copies of this issue do NOT contain the map that originally came with this issue! Encounter at Blackwall Keep ... by Sean K Reynolds ... The wizard Allustan requests the party's company on a trip to Blackwall Keep, a militia outpost on the border of a treacherous swamp. But...
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Dungeon Issue #128 Printed Issue
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Shut In ... by F. Wesley Schneider and James Sutter ... An elusive killer is leaving a trail of noble blood across the city. When the PCs are recruited to protect an influential spinster, they discover that more is afoot at Dromdal House than anyone suspects. In fact, they may be the ones who...
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Dungeon Issue #130 Printed Issue
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Within the Circle ... By Sam Brown ... The hamlet of Thistle has a problem. The river they depend on for trade and food was recently poisoned with a tide of filth, and a goblin named Belig has claimed responsibility. If the people of Thistle don’t pay a ransom, Belig has promised them much worse...
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Dungeon Issue #131 Printed Issue
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The Beasts of Aulbesmil ... by Skip Williams ... Aulbesmil’s silver mines are played out and mercantile traffic has grown sparse. Orcs and monsters lurk in the nearby woods, but the real menace hides behind twitching whiskers in the town itself. A D&D adventure for 3rd-level characters. ... The...
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Dungeon Issue #133 Printed Issue
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Chimes at Midnight ... By Nicolas Logue ... The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that...
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Dungeon Issue #134 Printed Issue
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Home Under the Range ... By Michael Kortes ... The dwarves have a problem—a tiefling-related problem. The tieflings raid under the shield of magical darkness, but if the PCs can supply the dwarves with giant scarab beetles capable of generating potent bursts of magical light, they might just...
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Dungeon Issue #135 Printed Issue
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Funeral Procession ... Mark A. Hart ... For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the brutal murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as...
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Dungeon Issue #136 Printed Issue
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Tensions Rising ... by Ryan Smalley ... An airship carrying vital secrets has gone down in the Starpeaks. Now the PCs must race a sinister necromancer through a labyrinth of treacherous canyons to retrieve the information before it falls into the wrong hands. But the dolgrims that currently live...
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Dungeon Issue #137 Printed Issue
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Siege of the Spider Eaters ... by Tim and Eileen Connors ... The village of Haven-Fara has a problem—it’s been overrun with spiders that have been forced out of thier nearby lair. Now the horrible arachnids have encased the village in webs. Yet could this spider problem be merely a symptom of...
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Dungeon Issue #138
Paizo Inc.
   
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Urban Decay ... by Amber E. Scott ... In the back alleys and sewers, a wererat plots the overthrow of the humans he despises. A D&D adventure for 2nd-level characters. ... The Weavers ... by Richard Pett ... An opportunistic kenku threatens the Styes with a swarm of dangerous spiders, but his...
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Dungeon Issue #140
Paizo Inc.
   
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The Bullywug Gambit ... by Nicolas Logue ... And the river shall bring forth frogs abundantly, which shall go up and come into thine house, and into thy bedchamber, and upon thy bed, and into the house of thy servants, and upon thy people, and into thine ovens, and into thy kneadingtroughs. And...
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Dungeon Issue #142
Paizo Inc.
Here There Be Monsters ... Jason Bulmahn ... Shipwrecked on the Isle of Dread! Faced with a dangerous journey, the PCs must escort a ragged band of castaways through monster-infested wildlands in order to reach the safety promised by the colony of Farshore on the isle’s southern tip. A Savage...
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Dungeon Issue #143
Paizo Inc.
   
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Tides of Dread ... Stephen S. Greer and Gary Holian ... The destruction of a pirate ship signals the beginning of a Crimson Fleet invasion. The PCs must race against time to prepare for the onslaught before an old enemy can release another savage tide. A Savage Tide Adventure Path scenario for...
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Dungeon Issue #144
Paizo Inc.
The Lightless Depths ... by F. Wesley Schneider and James Lafond Sutter ... Ages ago, before the first savage tide struck the Isle of Dread, the ancient Olmans waged war against the aboleth city of Golismorga. When the PCs journey deep under the isle to find the source of the shadow pearls, they...
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Dungeon Issue #146
Paizo Inc.
   
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Serpents of Scuttlecove ... Richard Pett ... The Sea Wyvern sets sail for a city whose streets are more savage than the darkest jungle of the Isle of Dread. Scuttlecove awaits! A Savage Tide Adventure Path scenario for 15th-level characters. ... Escape from Meenlock Prison ... Tim and Eileen...
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Dungeon Issue #147
Paizo Inc.
Into the Maw ... Robert J. Schwalb ... In order to rescue a friend, the PCs must sail into the Abyss and infiltrate a prison built by the Prince of Demons. A Savage Tide Adventure Path scenario for 17th-level characters. ... The Aundairian Job ... Craig Shackleton ... A powerful artifact lies...
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Dungeon Issue #148
Paizo Inc.
The Automatic Hound ... James Lafond Sutter ... Deep in the forest, two hunters stumble across the site of a strange and ancient ritual, and one pays the ultimate price. Now a murderous beast stalks the streets of a quiet farm town. Can the PCs unravel the secret of Dramsburg’s dark past and...
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