Pathfinder Adventure: Night of the Gray Death

4.10/5 (based on 7 ratings)
Pathfinder Adventure: Night of the Gray Death
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Galt's executioners are the masked and mysterious Gray Gardeners. Held above the laws of the chaotic nation, these grim killers soak the revolution-wracked land in dread and blood. They behead the guilty and innocent alike with their magical guillotines, but few possess the courage to stand against them. Powerful heroes must infiltrate the Gray Gardeners and put an end to their reign of terror. As the heroes race from haunted crypts to the elegant opulence of an ill-fated masque, the midnight chime will bring salvation or doom to a nation.

Night of the Gray Death is a deluxe adventure in Gothic horror for 16th-level characters written by Ron Lundeen. It exposes the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Mysteries and intrigue abound during the Night of the Gray Death!

This adventure can be used with the Pathfinder Flip-Mat: Night of the Gray Death.

ISBN-13: 978-1-64078-372-0

"Night of the Gray Death" is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (934 kb PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Pathfinder Nexus on Demiplane
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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4.10/5 (based on 7 ratings)

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5/5


An impressive story with lots of potential social interaction

5/5

This is the first time I am GM'ing such a high level adventure but after reading it my mind was made and I had to run it.
Night of the gray death conclude a branch of Golarion history but not only that.....
the structure of the adventure module offers a wide range of story telling and DMing technique
- Chapter 1 is a sandbox built on investigation and social interaction, allowing the GM and players for a lots of role play though the GM will have to show some improvisation skills
Chapter 2 runs in 5 hours of in-game time, this is very challenging for the players who will have to manager their resources, while social interactions are still very important, deadly battles will start to pop-out
Finaly, chapter 3 offers a more classical experience of dungeon crawling, where the flow of time is an important element.

Playing Night of the gray death have proven very fun and all the opportunities offered in terms of role play and investigation makes it even more enjoyable when re-playing it


Rough start, strong finish.

4/5

Just finished playing through this adventure tonight. Through most of the adventure, we had a solid core of three PCs, and 3 more who were drop-in, drop-out, which complicated things a bit.

The first half of the adventure was primarily a sandbox, focused on numerous Severe encounters (theoretically with time between them if players aren't aggressive - we were), or solo-boss 'Moderate' encounters. Many had permanent effects up to and including instant death, which was 'fun'. The encounters were interesting, but they were also brutally difficult.

The second half was, in my opinion, much more smoothly paced, with more fair and balanced encounters, and more opportunities for alternative approaches than 'you are attacked by an unknown, unseen enemy, roll for initiative' (which happened no less than three times during the first half).

Storywise, the adventure felt solid, but we were seriously disparaged by how often seemingly filler encounters would just wipe the floor with us in the first half, leaving the second half feeling undertuned (when it was more close to 'correctly balanced'.)

Overall, fun adventure, but encourage your party to space out the encounters during the sandbox, because multiple of those back to back was often extremely painful.


1/5


5/5


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Paizo Employee Webstore Coordinator

3 people marked this as a favorite.

Announced for October! Product image and description are not final and may be subject to change.

Dark Archive

2 people marked this as a favorite.

Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)

Contributor

4 people marked this as a favorite.

Very excited that this is a high level stand alone. It's rare for me to actually get my characters that far along before real life circumstances force a game to a close, so this will be great for me. I'm going to play this one from the player and the GM side, for sure.


3 people marked this as a favorite.

Omg finally the Grey Gardeners!!! So excited!


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Always wanted to play a Gray Gardener Inquisitor/PrC in PF1, excited to see if some of the new options within support any sort of options for party members.

Also, that's a high level adventure! Curious how high of a level it builds to.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Oh woah! Nice!

Dark Archive

Oh nice high level standlone :O Niiice

Dark Archive

That sounds like an awesome read.


Wow, this seems cool, I like this and am looking forward to it!


Nice! Looks to be a sweet adventure. It will also give those who have been asking for a Gault adventure path a little taste of what they are looking for.

Grand Archive

3 people marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kevin Mack wrote:
Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)

Note: The Slithering was also described as a "deluxe" adventure. So maybe not a special case.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

<whine>Are we there yet?</whine>

:-)


Pathfinder Card Game, Companion Subscriber; Pathfinder Roleplaying Game Charter Superscriber

Galt goodness .. yes, very cool.


10 people marked this as a favorite.

GALT!!!!!!!!!!!

The day has finally come!!

Dark Archive

Call me crazy, but this is still pretty early in 2E for that high of a level stand alone adventure (not that I care you had me at Gothic horror), but I can't help but think this was close to being green lit as an idea at some point in the 1E era. It just seems very developed as a premise.

Dark Archive

7 people marked this as a favorite.

I dunno, for context 1e corerulebook was released in 2009 and Legacy of Witch War, level 17 module, was released in 2010.

So this release time seems pretty standard in that respect xD

Silver Crusade

1 person marked this as a favorite.

YESSSSSSSSSSSSSSSSSSSSSSSSSSSS


3 people marked this as a favorite.

Wondering whether or not this will feature the Conqueror Worm's Pathfinder 2nd Edition debut... ;p

Carry on!

--C.

Dark Archive

Pathfinder Adventure Path Subscriber

Oh, more Galt content dropping! Also a post Masque of the Red Death dungeon? Veeeeery interesting.


1 person marked this as a favorite.
Elfteiroh wrote:
Kevin Mack wrote:
Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)
Note: The Slithering was also described as a "deluxe" adventure. So maybe not a special case.

The adventures used to be 32 pages, so the 64 page ones are "deluxe."


1 person marked this as a favorite.

I'm super pumped for this!!!!!

The last time sweetness was so great, Walter Payton was running through defenses!


4 people marked this as a favorite.
Davor Firetusk wrote:
Call me crazy, but this is still pretty early in 2E for that high of a level stand alone adventure (not that I care you had me at Gothic horror), but I can't help but think this was close to being green lit as an idea at some point in the 1E era. It just seems very developed as a premise.

Forgive my naivety, but I'm not familiar with this concept. Is there an unspoken rule regarding high level adventures early in a system? As a long time DM, I usually run a short, homebrewed high level campaign upon early system release to test out how low-level options perform at high level, how high level options work, and how high level creatures work. Not only does it help me fast-track rules learning myself, but it helps prepare me for future sessions in my low-level campaigns.

I'm just curious as to whether or not I've missed some unspoken rule on such things.

Personally, I feel there should be at least one high-level standalone Adventure a year. While I'm lucky in that many of my campaigns do last, I know there are plenty of folks out there whom never seem to make it past mid-levels but would definitely like the opportunity.

Dark Archive

Corvus had an important counter example to my point, but it has been typically reported that higher level content tends not to sell quite as well usually attributed to the frequent problems of keeping groups together long enough. Early in a system that may well be worse just because there haven't been that many adventures in general.

In organized play specifically they do tend to be very careful about waiting to release scenarios until they have data suggesting they have enough players ready to play that scenario that it isn't just going to sit around unplayed for months. It is a different product line, but considering 1E, 2E, and Starfinder scenarios have all dealt with that issue I would imagine at was at least discussed in relation to adventures.


4 people marked this as a favorite.

I mean, this will be their 5th stand alone published for 2E. Right now they have a level 1, a level 2, and a level 5, with a level 3 (Malevolence) coming out in April, plus another 1st level mega adventure about 2/3 completed (Dead God's Hand). So this is their 4th or 5th adventure. While we could use a midlevel one (starting at say 10), I have no problem with them getting this out now.

It's also a great spot, as it can be run after you finish your 1E AP that caps out at 17th.

Grand Archive

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Kelseus wrote:
Elfteiroh wrote:
Kevin Mack wrote:
Is this module bigger than others in the line? (Just wondering with the way it says Deluxe in it's description.)
Note: The Slithering was also described as a "deluxe" adventure. So maybe not a special case.
The adventures used to be 32 pages, so the 64 page ones are "deluxe."

Troubles in Otari (64 pages) had "deluxe" in the description at first, but it was removed after someone asked if there was a specific reason why it was described as a deluxe adventure. Plaguestone is 64 pages too, and is not described as "deluxe". Shrug

Might just be a word some of the people writing descriptions like to use and they end up using it unconsciously.


1 person marked this as a favorite.
Paizo Superscriber; Pathfinder Companion, LO Special Edition, Pathfinder Accessories, PF Special Edition Subscriber; Starfinder Superscriber

It seems kind of like the way when you read book blurbs, all authors are "bestselling". It defeats the purpose of using superlatives.

Paizo Employee Creative Director

35 people marked this as a favorite.
Davor Firetusk wrote:
Call me crazy, but this is still pretty early in 2E for that high of a level stand alone adventure (not that I care you had me at Gothic horror), but I can't help but think this was close to being green lit as an idea at some point in the 1E era. It just seems very developed as a premise.

This is one of MANY adventures I've been pushing for us to publish for many years. It was indeed one I had originally hoped to do in the final years of 1st edition, but it never came to be.

That said... I disagree that it's "pretty early" in 2E to do a high level adventure. By the time this is out, we'll have published a lot of them already in the context of the Adventure Path, after all, so there's been plenty of time for folks to do longer campaigns already. Plus, I've been itching to get more high level content out there anyway, since "2nd edition plays well at high level" is one of the design goals. Hard to show that off if we never publish high level adventures! :P


3 people marked this as a favorite.

yes this is great, good to have a chance to try out high-level characters without committing to months of play


Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.


Steelbro300 wrote:
Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.

If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.

Dark Archive

3 people marked this as a favorite.
Kelseus wrote:
Steelbro300 wrote:
Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.
If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.

Is that really the case though when in this system you need 1000 exp for each level?


4 people marked this as a favorite.

Taking down the Gardeners?

This could have some *big* consequences for the rest of Golarion if it isn't just a select sect of the organization.

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
CorvusMask wrote:
Kelseus wrote:
Steelbro300 wrote:
Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.
If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.
Is that really the case though when in this system you need 1000 exp for each level?

Currently, all the APs end with a 6th book that is from lvl 18th to 20th, with some time spent on 20th level. Most other books go for around 3 and 4 levels.

So not by *much*. But high-level adventures still usually need more pages. (The early books usually trend more towards 4 levels and the later ones more towards 3) Right now all the 5th books are lvl 15 to 18... So with the same number of pages, it *could* go to 20 right at the end, but It's more likely they need some space to set up the story, so 16-18th, maybe up to 19th, sounds the most likely, with some plot hooks to continue up to 20th. (That's if it's 64 pages like the others)

Grand Lodge

HUZZAH!

Dark Archive

2 people marked this as a favorite.
Elfteiroh wrote:
CorvusMask wrote:
Kelseus wrote:
Steelbro300 wrote:
Adventures are usually 3 levels long yeah? As in, Plaguestone ends with you levelling up to 4, Slithering to 8, Otari to 5. I wonder if this one will stretch a bit to have some level 20 gameplay.
If anything, leveling slows a bit at higher levels. so I would suspect it would be more likely it would only hit 18 instead of 19 or 20.
Is that really the case though when in this system you need 1000 exp for each level?

Currently, all the APs end with a 6th book that is from lvl 18th to 20th, with some time spent on 20th level. Most other books go for around 3 and 4 levels.

So not by *much*. But high-level adventures still usually need more pages. (The early books usually trend more towards 4 levels and the later ones more towards 3) Right now all the 5th books are lvl 15 to 18... So with the same number of pages, it *could* go to 20 right at the end, but It's more likely they need some space to set up the story, so 16-18th, maybe up to 19th, sounds the most likely, with some plot hooks to continue up to 20th. (That's if it's 64 pages like the others)

That is less because high level adventures take more space and more that they want to let you feel power of level 20 longer than just final boss fight I think <_<

RPG Superstar 2014 Top 32

I know the cover art isn't final, but the title on the art is missing the word "the". Just making sure this is noticed before it goes to print.


1 person marked this as a favorite.

Will it be on Roll20 or other VTT? I'll want to buy it, just once though. Thanks.

Paizo Employee Marketing & Media Manager

Lannister2112 wrote:
Will it be on Roll20 or other VTT? I'll want to buy it, just once though. Thanks.

Likely, but it is too soon to provide any details.


Is this the first 2e adventure that seems to really shake anything up in the setting?

Feel like all of the APs and modules thus far have been defending the status quo.

Paizo Employee Creative Director

20 people marked this as a favorite.
keftiu wrote:

Is this the first 2e adventure that seems to really shake anything up in the setting?

Feel like all of the APs and modules thus far have been defending the status quo.

Malevolence will shake things up if the PCs fail to succeed. ;-)

That said, I'm really eager for the stand-alone adventures to be bigger deals, and to focus on larger events. They won't all be things like "Gray Death" that can change regions, but some certainly will. Sorta like how not all Adventure Paths cause big changes, but some will.

I've long felt that the best way to reveal big secrets or to advance the world's plot is to do so "on screen" in an adventure, and the standalone nature of this line should let us do more of that, not less.


5 people marked this as a favorite.
James Jacobs wrote:
keftiu wrote:

Is this the first 2e adventure that seems to really shake anything up in the setting?

Feel like all of the APs and modules thus far have been defending the status quo.

Malevolence will shake things up if the PCs fail to succeed. ;-)

That said, I'm really eager for the stand-alone adventures to be bigger deals, and to focus on larger events. They won't all be things like "Gray Death" that can change regions, but some certainly will. Sorta like how not all Adventure Paths cause big changes, but some will.

I've long felt that the best way to reveal big secrets or to advance the world's plot is to do so "on screen" in an adventure, and the standalone nature of this line should let us do more of that, not less.

This all sounds wonderful! I really like the idea of adventures that are more of a ‘big deal.’


2 people marked this as a favorite.

Oh sweet, I'm excited! I've been listening to the "Revolutions" podcast talk about the French Revolution and its so much more complicated and interesting than I knew.

POTENTIAL SPOILER IDEA:
Also curious if the one stat block we had in 1e for a Gray Gardener who was an inquisitor of Norgorber will be an anomaly or revealing about the Gardeners at large...


I really hope we get a Gray Gardener archetype in this book.

On the other hand I'm also really looking forward to seeing them toppled.

Liberty's Edge

Pathfinder Adventure Path, Maps, Starfinder Maps Subscriber

Maybe a Gray Gardener Acolyte background? I'd love PFS access to the Gray Maiden Prestige Class.

I'm really liking forward to having a good horror adventure in time for Hallows Eve. It'll be fun! I may have to run some independent higher level things to get some friends ready.


Is it known what levels this adventure spans? Starting at 16, going to...?


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path Subscriber

20 I would imagine, given similar products.


1 person marked this as a favorite.
RobertTHEPerylous wrote:

Maybe a Gray Gardener Acolyte background? I'd love PFS access to the Gray Maiden Prestige Class.

I'm really liking forward to having a good horror adventure in time for Hallows Eve. It'll be fun! I may have to run some independent higher level things to get some friends ready.

Not sure if you were just mentioning them both because they're both "gray," but the Gray Maidens and Gray Gardners are two different organizations, so I doubt we'd see anything for the Maidens in this book ... unless there's a clue in the art I can't see.


can't wait for this high lvl adventure in a gothic horror French revolution type setting going up against the executioners. yes please really hyped about this


1 person marked this as a favorite.

Will this also have the map pack avaable?

Paizo Employee Marketing & Media Manager

4 people marked this as a favorite.
Terevalis Unctio of House Mysti wrote:
Will this also have the map pack avaable?

Good question. I was told all our standalone Adventures would have an associated Flip-Mat. Looking at our internal product schedule I see... look! there is it is for October, but it is not in our store yet.

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