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1.
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Re: Bard, performance and melee
Post,
by
James Jacobs
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Comments:
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bards don't need instruments |
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2.
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Re: One Synthesist Summoner Thread to rule them all
Post,
by
Sean K Reynolds
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Comments:
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Natural attacks always proficient |
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3.
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Re: Feats: Prerequisite
Post,
by
Sean K Reynolds
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Comments:
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Feat qualifications |
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4.
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Re: Bard loremaster ability versus . . . bard archivist loremaster ability?
Post,
by
Jason Nelson
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Comments:
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Archivist lore master |
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5.
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Re: Animal Companions and Boon Companion
Post,
by
Sean K Reynolds
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6.
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Re: How was the Wealth by Level chart constructed?
Post,
by
Sean K Reynolds
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Comments:
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WBL |
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7.
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Re: Can you turn on Power Attack during an AoO?
Post,
by
Sean K Reynolds
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8.
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Re: Alchemist bomb and the feat Vital strike
Post,
by
Sean K Reynolds
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Comments:
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critical hits are not precision damage |
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9.
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Re: Magic Item Creation and Caster Level
Post,
by
Sean K Reynolds
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10.
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Re: Magic Item Creation and Caster Level
Post,
by
Sean K Reynolds
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Comments:
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Should have no chance of failure of Magic item creation |
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11.
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Re: Magic Item Creation and Caster Level
Post,
by
Sean K Reynolds
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12.
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Re: Adventurer's Armory Questions
Post,
by
Sean K Reynolds
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Comments:
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unarmed damage and brass knuckles |
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13.
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Re: Magic Item Creation and Caster Level
Post,
by
Sean K Reynolds
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Comments:
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Caster level is only a prerequisite for creating the item IF the caster level is LISTED in the Requirements section of the item (for an example, see amulet of mighty fists). |
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14.
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Re: Paizo Blog: Ultimate Combat Preview #1
Post,
by
Jason Bulmahn
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Comments:
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reason for gunmage / spellslinger |
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15.
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Re: Wield?
Post,
by
Sean K Reynolds
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Comments:
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carrying |
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16.
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Re: Paizo Blog: FAQ Attack!
Post,
by
Sean K Reynolds
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Comments:
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Antagonize errata |
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17.
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Re: Paizo Blog: Stealth Playtest, Round Two—Stealth
Post,
by
Stephen Radney-MacFarland
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Comments:
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immobile = staying same square |
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18.
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Re: Summoner questions
Post,
by
Jason Bulmahn
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Comments:
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Evolutions are as they say, not as the UMR says. |
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19.
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Re: Gang Up and Allies FAQ: Please Help: Very Confused.
Post,
by
Sean K Reynolds
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Comments:
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Gang Up is one of the "doesn't make sense" situations |
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20.
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Re: Ultimate Combat errata
Post,
by
Russ Taylor
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Comments:
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Arch intentionally does not get DD as class skill |
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21.
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Re: Ultimate Combat errata
Post,
by
Russ Taylor
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Comments:
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probably should've been +1 / round per level for Arch Luck |
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22.
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Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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Comments:
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JJ wouldn't allow wondrous items that replicate potions |
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23.
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Re: Paizo Blog: Stealth Playtest, Round Two—Stealth
Post,
by
Stephen Radney-MacFarland
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Comments:
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invisible things threaten and can flank |
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24.
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Re: Charging with a Vital Strike
Post,
by
Jason Bulmahn
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Comments:
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vital strike and how they don't work in charges |
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25.
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Re: Has there been an official discussion on why Vital Strike should not work with Spring Attack?
Post,
by
Jason Bulmahn
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Comments:
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Vital Strike probably too restricting |
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26.
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Re: Leadership: Who chooses?
Post,
by
Sean K Reynolds
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Comments:
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Players choice. |
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27.
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Re: Feats: Prerequisite
Post,
by
Sean K Reynolds
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Comments:
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Jason B / SKR debate |
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28.
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Re: Masterwork Tool - not appropriate for every skill
Post,
by
Jason Bulmahn
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29.
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Re: The APG & Summoner
Post,
by
Jason Bulmahn
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Comments:
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powerwise |
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30.
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Re: The APG & Summoner
Post,
by
Jason Bulmahn
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31.
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Re: Bardic Performance and potions
Post,
by
James Jacobs
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Comments:
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decoupled bards from performance |
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32.
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Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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Comments:
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My opinion is that that particular line you cite is a holdover from the 3.5 version of the game that should be rewritten or just cut from the game—it's slipped by the errata so far because it's flavor text, not actual rules text, so the rules mongering seems to have missed it. |
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33.
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Re: Rules Clarification
Post,
by
Jason Bulmahn
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Comments:
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sneak attack is not negated if DR isn't passed by weapon damage. |
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34.
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Re: Samurai First impressions
Post,
by
Jason Bulmahn
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Comments:
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Alternative classes are glorified archetypes |
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35.
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Re: Alternate class what? I don't get it
Post,
by
Jason Bulmahn
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Comments:
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alternative classes |
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36.
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Re: Re: Channel energy and charisma
Post,
by
Sean K Reynolds
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Comments:
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I spoke with Jason and he says that the Charisma section's failure to mention Cha-based saves that aren't spells (such as bard performance DCs) is an oversight and it should apply to Charisma-based DCs. Likewise, an Int boost affects Int-based DCs, and so on.
Temporary boosts and what they affect. |
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37.
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Re: Re: Channel energy and charisma
Post,
by
Sean K Reynolds
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Comments:
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strength whatever affects carrying capacity |
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38.
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Re: Paizo Blog: Analyzing a Magic Item Stat Block
Post,
by
Sean K Reynolds
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Comments:
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"Energy resistance costs what it should cost based on how powerful the ability is, not at what level some weird new class or race gets it."
w.r.t classes that can get spells early. |
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39.
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Re: Spell Combat
Post,
by
Jason Bulmahn
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Comments:
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Magus / THF no no |
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40.
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Re: Why was XP cost eliminated?
Post,
by
Jason Bulmahn
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Comments:
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XP removal |
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41.
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Re: Potions of Range: Personal
Post,
by
Jason Nelson
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Comments:
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Personal range potions in GMG an error. |
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42.
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Re: Pathfinder Roleplaying Game Preview #5 - The Cleric
Post,
by
Sean K Reynolds
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Comments:
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3.5 clerics toned down due so they don't make everyone else feel useless. |
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43.
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Re: Pathfinder Roleplaying Game Preview #5 - The Cleric
Post,
by
Jason Bulmahn
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Comments:
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Concentration check of cantrip is 15. |
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44.
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Re: Round 2 Rules Questions:
Post,
by
Jason Bulmahn
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Comments:
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eidolons understand and speak |
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45.
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Re: Boon Companion - Druid
Post,
by
Russ Taylor
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Comments:
|
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adventurer's sash |
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46.
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Re: Artifice Domain problem.
Post,
by
Jason Bulmahn
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Comments:
|
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greater arcane sight instead of Instant Summons |
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47.
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Re: Mounts with attacks, and the Ride-By-Attack Feat
Post,
by
Sean K Reynolds
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Comments:
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rider is charging |
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48.
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Re: Mounts with attacks, and the Ride-By-Attack Feat
Post,
by
Sean K Reynolds
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49.
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Re: Masterwork Tools for all skills
Post,
by
Michael Brock
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Comments:
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SKR by way of Brock that the +2 from tool applies to any skill |
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50.
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Re: Giving up on Gunslinger
Post,
by
Jason Bulmahn
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Comments:
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spells in UC |
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51.
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Re: Knowledge pool to get spells to write in spellbook...
Post,
by
Jason Bulmahn
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Comments:
|
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intent of knowledge pool |
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52.
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Re: Unconscious targets considered willing?
Post,
by
Jason Bulmahn
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53.
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Re: Ultimate Magic: Monk's Vow of Poverty
Post,
by
Jason Bulmahn
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Comments:
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still mind, vows. |
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54.
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Re: Liberating Command - Not Quite That Good a Spell?
Post,
by
Jason Nelson
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Comments:
|
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intent |
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55.
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Re: Titan Mauler, what can and can't it wield?
Post,
by
Jason Nelson
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Comments:
|
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Titan Mauler redone |
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56.
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Re: Bardic Performance and Spell Casting
Post,
by
James Jacobs
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Comments:
|
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bardic performance does not interrupt spells |
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57.
|
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Re: All bards are not made equal?
Post,
by
James Jacobs
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Comments:
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For things like fascinate, inspire courage, inspire competence, and most other bardic performance abilities, the Perform skill doesn't interact with the bardic performance at all. |
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58.
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Re: How Do We Accomplish...?
Post,
by
Patrick Renie
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Comments:
|
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white-haired witch errata |
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59.
|
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Re: Magic item cost for animals?
Post,
by
Sean K Reynolds
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Comments:
|
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animals wearing stuff |
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60.
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Re: Finally - Ranged Touch Spells provoke AoO
Post,
by
Jason Bulmahn
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61.
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Re: Haunts
Post,
by
Jim Groves
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Comments:
|
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paladins, primary effects, etc |
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62.
|
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Re: Experience Point progression Formulas?
Post,
by
Jason Bulmahn
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Comments:
|
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XP system. |
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63.
|
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Re: Pathfinder Chronicles: Seekers of Secrets—A Guide to the Pathfinder Society (PFRPG)
Post,
by
Sean K Reynolds
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Comments:
|
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how to price an item |
|
64.
|
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Re: Is there a pricing convention adding feats to magic items ?
Post,
by
Sean K Reynolds
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Comments:
|
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Items shouldn't have feats! Also, 5k per feat, +5k per prereq feat |
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65.
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Re: Flanking quickened acid splash sneak attack
Post,
by
Mynameisjake
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Comments:
|
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email exchange with JB about quicken spell not negating AoO from ranged touch |
|
66.
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Re: Designer flaw: Alchemist. Chirurgeon can't use Breath of Life and other stuff
Post,
by
James Jacobs
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67.
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Re: [Feat] Shall Not Pass + threatened squares
Post,
by
Jason Bulmahn
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Comments:
|
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Stand Still |
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68.
|
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Re: Ugh. Crane wing
Post,
by
Sean K Reynolds
|
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69.
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Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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Comments:
|
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YOU PROVOKE EACH TIME |
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70.
|
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Re: Str bonus during multi weapon Ititerave (sp) attacks.
Post,
by
Sean K Reynolds
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Comments:
|
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wield |
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71.
|
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Re: Disarm and automatic pick up
Post,
by
Sean K Reynolds
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Comments:
|
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disarm automatic grab |
|
72.
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Re: Jumping Charge, official word would be nice.
Post,
by
James Jacobs
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Comments:
|
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"No reply required" to JJ's post saying jumps can be a part of charges. |
|
73.
|
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Re: Can you disarm a shield?
Post,
by
Sean K Reynolds
|
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|
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Comments:
|
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can't disarm a shield |
|
74.
|
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Re: Ultimate Magic & Ultimate Combat: Alchemist Questions
Post,
by
Sean K Reynolds
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Comments:
|
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archetype and improved versions of abilities. Also, tumor familiar is a familiar |
|
75.
|
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Re: Glorious Heat + Spark = Unlimited Healing
Post,
by
Jason Bulmahn
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Comments:
|
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MIC guidelines, remember that the formulas in the book are a guideline only (Core Rulebook, page 549, last paragraph) and that a GM should always compare an item against other similar items. |
|
76.
|
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Re: Glorious Heat + Spark = Unlimited Healing
Post,
by
Mark Moreland
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77.
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Re: Can a barbarian with Lesser Beast Totem take Eldrich Claws?
Post,
by
Jason Bulmahn
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78.
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Re: Can a barbarian with Lesser Beast Totem take Eldrich Claws?
Post,
by
Jason Bulmahn
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Comments:
|
|
Characters are automatically proficient with any natural weapons they possess (pg 141). While the rules call this out with the caveat "possessed by their race", I think it is a fine and fair assumption to add to any gained due to a spell or class feature (the polymorph subschool calls this out in fact, pg 212). |
|
79.
|
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Re: PFS, Beast Rider Cavalier, and the Horse Master feat
Post,
by
Michael Brock
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Comments:
|
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There is no explicit rule in the Core Rulebook that says a Medium creature can't ride a Medium mount, but it is implied in secondary rules, such as the description of the riding dog and horse and the description of the paladin's divine bond. And it's explicitly called out in the beast rider archetype: "The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character)." |
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80.
|
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Re: Scent and Mirror Image
Post,
by
Sean K Reynolds
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Comments:
|
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blind and mirror images |
|
81.
|
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Re: Scent and Mirror Image
Post,
by
Sean K Reynolds
|
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Comments:
|
|
Pinpoint in the game means "determine a creature's square." It's one of those times where the game rule's definition of the word isn't the same as the common definition. |
|
82.
|
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Re: Knife Fighter (Fighter)
Post,
by
Sean K Reynolds
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Comments:
|
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fighter archetypes replacing something you wouldn't use anyways |
|
83.
|
|
Re: Ultimate Combat PDF just released
Post,
by
Brian Cortijo
|
|
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|
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Comments:
|
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gendarme |
|
84.
|
|
Re: APG: Archivist Bard Question
Post,
by
Jason Nelson
|
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85.
|
|
Re: Paizo Blog: Magus Preview
Post,
by
Jason Bulmahn
|
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|
|
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Comments:
|
|
Eric Clingenpeel wrote:
So, does this mean I can attack with my weapon as normal with spell combat, then cast my spellstrike spell and attack with my weapon with the free melee weapon attack?
Or do the opposite and with a spell like chill touch that gets multiple touches, cast spellstrike, use free attack, then attack as normal and get the chill touch twice in that round (or more for higher BAB)? Seems like it to me...
Both of those situations are now possible, if I am understanding your question. |
|
86.
|
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Re: Sohei Monk, armor, and flurry of blows
Post,
by
Jason Nelson
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87.
|
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Re: Glitterdust Effects
Post,
by
Jason Bulmahn
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88.
|
|
Re: How many licks does a clawed creature take?
Post,
by
Sean K Reynolds
|
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|
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Comments:
|
|
claw attacks format |
|
89.
|
|
Re: Familiar abilities and caster level for hit dice...
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
sylvanshee |
|
90.
|
|
Re: Staff Creation Pricing Order
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
don't make 4 or 5 charge staffs |
|
91.
|
|
Re: Item Costing
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
When building an item, you calculate the cost to create it as if it were in the hands of an optimal user. Otherwise it's basically cheating. Observe:
WRT to discounts |
|
92.
|
|
Re: Item Costing
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The Multiple Similar Abilities guideline is mainly for staves, i.e., we have a bunch of themed attack or utilitarian spells (healing, frost, etc.) in an item that doesn't use a body space ( |
|
93.
|
|
Re: Can Druid archetypes take alternative nature domains?
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Intention is that any druid can take animal / terrain domains. |
|
94.
|
|
Re: Class Features
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
don't have class feature until you actually have it. duh. |
|
95.
|
|
Re: Immortality arcane discovery (Ultimate Magic)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
makes them immortal. |
|
96.
|
|
Re: How Light works
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
light spell causes the light from the point touched. |
|
97.
|
|
Re: Mithral - Is it too good?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
The problem here comes down to training. I intend to clarify this so that mithral armor does not change the armor's type when it comes to proficiency... which has always been a bit silly. |
|
98.
|
|
Re: Unwritten Design rules?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Also, note that while comprehensive rules for designing magic items exist, people are still making broken, underpriced magic items--it's because there's always going to be an aspect that requires you to think about it in terms that aren't just formulas. |
|
99.
|
|
Re: Lowering DR
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The player wants to lower a monster's DR. Don't make the player weasel around the wording in-game to accomplish that, you know what they want, don't screw them out of what they're obviously asking for just because their characters don't know what DR is. If you're the GM, you're there to provide fun challenges for the players, you're not their opponent. They have brains, you have brains, everyone use your brains and don't make the combat screech to a halt because you want a player to trip over the wording of an obvious, easy wish. |
|
100.
|
|
Re: Unwritten Design rules?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
INA boring feat for monster. |
|
101.
|
|
Re: The spell Pick Your Poison (from gods & magic)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Perhaps I don't think there are enough potion-making paladins in the world to significantly affect the cost of lesser restoration potions. I'm pretty sure the number of 3rd-level clerics with Brew Potion outnumbers the number of 5th-level paladins with Brew Potion by a large number. ;) |
|
102.
|
|
Re: Paizo Blog: Bride of the FAQ Attack!
Post,
by
Sean K Reynolds
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Comments:
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|
The existence of the "harmless" modifier for saves indicates that the target of such an effect can somehow recognize that the incoming effect is not harmful, and choose to automatically fail the save against it. |
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103.
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Re: Fleet Raging Running Dwarves
Post,
by
Sean K Reynolds
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Comments:
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Thus, Fleet doesn't work for the dwarf in heavy armor. |
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104.
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Wondrous Item auto-reject advice #21: Item gives a class ability or a feat
Thread
(27
posts),
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105.
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Re: Paizo Blog: Magus Preview
Post,
by
Jason Bulmahn
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Comments:
|
|
spellstrike, spellcombat changes from beta. |
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106.
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Re: Question regarding Arcane Trickster's Surprise Spell ability.
Post,
by
Jason Bulmahn
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Comments:
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|
sneak attack damage type changes to be whatever the base was. |
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107.
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Re: Errors in FAQ responses
Post,
by
Sean K Reynolds
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Comments:
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|
What in the rules suggests that the SA damage is conditional on the base damage getting through the DR? |
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108.
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Re: Sorcerer - Unstagger the casting!
Post,
by
Jason Bulmahn
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Comments:
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why |
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109.
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Re: Vital Strike damage bonus
Post,
by
Jason Bulmahn
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Comments:
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attack action -> standard action |
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110.
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Re: Emanations and the Big Guys
Post,
by
James Jacobs
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Comments:
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|
Allowing an emanation to extend from the edge of a creature's space makes such spells more powerful the bigger you get, and since magic doesn't really care how big its spellcaster is, that's kinda weird. |
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111.
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Re: A little gem about 0 level spells.
Post,
by
James Jacobs
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Comments:
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The rules as intended and as they should be interpreted are that you only get to cast 0 level spells at will. Once they're prepared with higher level spell slots, they follow all the rules for how higher level spell slots work. |
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112.
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Re: Jason: Is concealed spellcasting possible with metamagic?
Post,
by
Jason Bulmahn
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Comments:
|
|
Back to the topic at hand, since the rules are silent here, I think it is well within the GMs purview to impose a penalty to the Spellcraft check to identify a spell without components (V, S, M). Since there is no real increase for spells with just one, I would guess that this penalty is not very large, perhaps only as much as -4. |
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113.
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Re: Belt of Incredible Dexterity +3
Post,
by
Sean K Reynolds
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Comments:
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Odd-bonus ability score items are deliberately not in the game. |
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114.
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Re: Natural attack entries
Post,
by
Sean K Reynolds
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Comments:
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|
It has three attacks: one bite, one claw, and another claw. "2 claws" means "two separate claw attacks, each of which getting a separate attack roll." |
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115.
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Re: Alchemist Communal
Post,
by
Sean K Reynolds
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116.
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Re: Grave Walker Spell Poppet Touch Spells
Post,
by
Sean K Reynolds
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117.
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Re: Spell slots and inadequate stats...
Post,
by
Sean K Reynolds
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118.
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Re: Prehensile Hair skill use
Post,
by
Sean K Reynolds
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Comments:
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It would seem to be better if things that grant natural attacks just said 'This is a natural attack that does <dmg> and follows all natural attack rules' rather than trying to put all the primary/secondary rules in to the power and assuming they'll only be used as secondary attacks.
I agree that would be better. Unfortunately, we didn't do that in the Core Rulebook (partly because the Bestiary wasn't done yet, and partly because we didn't want to refer players to the Bestiary), and when people model a new ability, they usually base it on the existing presentation of a similar ability, which means you're going to get this language weirdness. |
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119.
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Re: [UM] Dirge Bard - Haunting Refrain
Post,
by
Sean K Reynolds
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Comments:
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|
Like VP, you use DB by making a different skill check... you're not actually using an instrument. |
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120.
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Re: Some general "meh" about some rules
Post,
by
Sean K Reynolds
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Comments:
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Does it have a Con score? Then it's a living creature. |
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121.
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Re: Realistic restriction?
Post,
by
Sean K Reynolds
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Comments:
|
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I'm pretty sure the intent of that combat style is that you have to use Weapon Focus on one of your natural weapons. |
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122.
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Re: Ultimate Combat - Content requests
Post,
by
Sean K Reynolds
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Comments:
|
|
need more than one hand to reload crossbow |
|
123.
|
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Re: Apply Racial Favored Class to Archetype class?
Post,
by
Sean K Reynolds
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Comments:
|
|
If you mean "does my racial favored class bonus for fighter work if I'm playing a fighter with an archetype?," then the answer is "yes." Assuming, of course, that the favored class bonus applies to something that hasn't been eliminated or swapped by the archetype. |
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124.
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Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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Comments:
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|
In fact... if "Every Dex build" is indeed taking the feat, that argues to me that it's too good of a feat in the first place and should probably have tougher prerequisites. |
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125.
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Re: Hound Master (Cavalier)
Post,
by
Sean K Reynolds
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Comments:
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only one animal companion, all levels stack for it. |
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126.
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Re: Belt of Incredible Dexterity +3
Post,
by
Sean K Reynolds
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Comments:
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why ability score mods should be even |
|
127.
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Re: Wizard magic item crafter - how best for a GM to handle this?
Post,
by
Sean K Reynolds
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Comments:
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|
Strange, most people believe that feats are more valuable than items because you have tons and tons of gp worth of magic items (and you can always go quest for money in easy areas that won't net you any xp) yet you have a very limited number of feats. :) "Most people" meaning "the designers of 3e, who went out of their way to greatly limit the ability to put feats into magic items because at high level it would be trivial to buy up all the feats you wanted in the form of magic items." |
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128.
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Re: APG Rules Questions
Post,
by
Sean K Reynolds
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Comments:
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|
even if the material component seems like it'd be very rare, it's in the spell component pouch. |
|
129.
|
|
Re: Potions and Wands of Resist Energy and Protection from Energy
Post,
by
Sean K Reynolds
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Comments:
|
|
Potions and Wands of Resist Energy and Protection from Energy |
|
130.
|
|
Re: Primary and secondary attacks.
Post,
by
Sean K Reynolds
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Comments:
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|
So, pincers are secondary (according to the table), but if that's all you have, you attack as if they're primary. |
|
131.
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|
Re: Archtypes and Prestige Classes
Post,
by
Sean K Reynolds
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Comments:
|
|
The default should probably be "no," at least for the official rules. The pclass' ability gives you X, it doesn't give "X or its equivalent." |
|
132.
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Re: Alchemist "Vestigial Arm" discovery question
Post,
by
Sean K Reynolds
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133.
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Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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Comments:
|
|
Martial Artist, pain points: humanoid does not refer to the type. |
|
134.
|
|
Re: Clerics and scrolls with opposed alignment descriptors
Post,
by
Sean K Reynolds
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Comments:
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|
The above is an evil spell. Casting it is an evil act. If you are a good cleric or a neutral cleric of a good deity, you can't cast this spell, because it's evil. |
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135.
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Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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Comments:
|
|
"If a creature doesn't have a land speed... it technically doesn't have a speed to modify and therefore boosts tot hat speed are lost (kind of like modifiers to Constitution are lost on undead or constructs)." |
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136.
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Re: Eidolons + Imagination = Anything
Post,
by
Jason Bulmahn
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Comments:
|
|
I think that anyone playing a summoner should have a good, long discussion with their GM about what the eidolon's represent in the game work and what kind of general theme they take. I am all for flexibility, but a character's eidolon should not ruin the world's verisimilitude. |
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137.
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Re: Summoner's Eidolon needs Avian base form.
Post,
by
Jason Bulmahn
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|
Comments:
|
|
why no avian base form for eidolon |
|
138.
|
|
Re: The APG & Summoner
Post,
by
Jason Bulmahn
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|
Comments:
|
|
explaining why it's one or the other w.r.t. eidolon or SM SLA |
|
139.
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|
Re: The APG & Summoner
Post,
by
Jason Bulmahn
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|
Comments:
|
|
why the eidolon goes away when unconscious |
|
140.
|
|
Re: Pathfinder Campaign Setting: Paths of Prestige
Post,
by
James Jacobs
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|
Comments:
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|
Summoners are, after all, the rarest class to show up in Golarion, except maybe for gunslingers. |
|
141.
|
|
Re: Advanced Race Guide races differ from those in Bestiaries?
Post,
by
James Jacobs
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|
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|
|
Comments:
|
|
vanara's ARG climb speed was an error. |
|
142.
|
|
Re: Item Costing
Post,
by
Sean K Reynolds
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|
Comments:
|
|
Reason for the item discounts |
|
143.
|
|
Re: Spell Combat
Post,
by
Jason Bulmahn
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|
Comments:
|
|
These penalties are the only ones you suffer. They are not in addition to those from TWF. |
|
144.
|
|
Re: [UItimate Magic] What's new on traps?
Post,
by
Sean K Reynolds
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|
Comments:
|
|
It's the same ability as the rogue's trapfinding, untyped, so it'll stack just like having sneak attack from multiple classes. |
|
145.
|
|
Re: Juju Oracles, White Necromancers, and non-evil undead(and variants) in Golarion
Post,
by
James Jacobs
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Comments:
|
|
juju oracle |
|
146.
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|
Re: Utimate Combat - Rending Fury Feat Chain
Post,
by
Tom Qadim
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|
Comments:
|
|
Intention of rending fury |
|
147.
|
|
Re: Wondrous Item auto-reject advice #7: Obvious Pricing Errors
Post,
by
Sean K Reynolds
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|
Comments:
|
|
I wouldn't double it. Think of it as "this item requires me to hold it in my hand to activate it," and "hand" is a quasi-slot. "Slotless" items are really those that you don't have to manipulate in any way to gain the bonus (luckstone, ioun stone, etc.). |
|
148.
|
|
Re: Leadership: Who chooses?
Post,
by
Sean K Reynolds
|
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|
|
Comments:
|
|
Jagyr Ebonwood wrote:
So, yes, the player should be able to design his cohort.
Then we agree. |
|
149.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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|
|
Comments:
|
|
Better chance of geb than 1-20 |
|
150.
|
|
Re: Dervish Dance/Weapon Finess Questions
Post,
by
James Jacobs
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|
|
Comments:
|
|
Dervish Dance isn't supposed to reward tricky-thinking two-weapon fighters, after all. It's supposed to make fighting with a single weapon more attractive, so as soon as you start trying to game the system to get an off-hand attack, you're breaking the spirit of Dervish Dance and the feat should stop working. |
|
151.
|
|
Re: [FMG] Jason Bulmahn, Freelancer for Fire Mountain Games
Post,
by
Jason Bulmahn
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|
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|
|
Comments:
|
|
3pp material is great. As with all material, you should decide on your own, as GM, what does and what does not belong in your game based on its quality and the needs of your campaign, regardless of who printed it. |
|
152.
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|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
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|
|
Comments:
|
|
The monk of the empty hand can only benefit from Dervish Dance if he is proficient with the scimitar, and uses the scimitar as a scimitar, NOT as an improvised weapon. |
|
153.
|
|
Re: Adventurer's Armory Questions
Post,
by
Sean K Reynolds
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|
|
Comments:
|
|
None of those three weapons allow a monk to use his level-based unarmed damage; they just do the damage listed on the weapon table. This isn't errata (they were never intended to allow monks to do that, as they can already deal lethal or nonlethal at their discretion), it's a clarification of the use of terms like "with unarmed attacks" in the descriptive text of those three weapons (they aren't unarmed attacks, and mentioning unarmed attacks at all confuses the issue). |
|
154.
|
|
Re: Adventurer's Armory Questions
Post,
by
Sean K Reynolds
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|
|
Comments:
|
|
Treating brass knuckles, gauntlets, spiked gauntlets, cesti, and rope gauntlets as "unarmed attacks" doesn't make a lot of sense (because you're not unarmed, you have metal/leather/rope/etc. there). |
|
155.
|
|
Re: Blood of Angels: FAQ Candidates (errata/typos)
Post,
by
Patrick Renie
|
|
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|
|
Comments:
|
|
The Blackened oracle curse is meant to only impose a penalty on attack rolls with manufactured weapons. Thus, rays, weapon-like spells, and natural weapons are not affected by this curse. |
|
156.
|
|
Re: Magic Armor Enhancement Bonuses?
Post,
by
Sean K Reynolds
|
|
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|
|
Comments:
|
|
As for whether a new ability has a plus or a gp value: the purpose of armor and shields is to protect the wearer against melee and ranged damage. If the new property makes the armor better at doing that, it should be a plus-based property; otherwise, it should be a gp-based property. It gets a little blurry for some of them (energy resistance is gp-based but spell resistance is plus-based), but if the summary of the ability is "this really needs to be an armor property" vs. "this could just as easily be a ring, robe, or necklace, it should be plus-based. |
|
157.
|
|
Re: Magic Armor Enhancement Bonuses?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Unofficial rule that non-artifacts shouldn't exceed 200,000 gp market price |
|
158.
|
|
Re: Potential Shocking Grasp as a Level 0 spell?
Post,
by
Jason Bulmahn
|
|
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|
|
Comments:
|
|
Magical Lineage was never intended as a way for you to actually lower a spell's level. It was put in to allow you to reduce the increase from a metamagic feat. So, no unlimited magic missiles. I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. |
|
159.
|
|
Re: Horse's attacks?
Post,
by
Sean K Reynolds
|
|
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|
|
Comments:
|
|
Two hooves is still one type of attack, and therefore it would convert to primary |
|
160.
|
|
Re: Wave warden
Post,
by
Russ Taylor
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|
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|
|
Comments:
|
|
Wave Warden doesn't get proficiency with nets intentionally. |
|
161.
|
|
Re: Who even uses Staves anymore?
Post,
by
Jason Bulmahn
|
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|
|
Comments:
|
|
APG staves in error. |
|
162.
|
|
Re: Am I reading this right? Seems like a lot of cheese to me.
Post,
by
Jason Bulmahn
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|
|
Comments:
|
|
Not a ruling, but the reason why Bulmahn hasn't modified abilities due to arcane mark. |
|
163.
|
|
Re: How does charging with lances and criticals work?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
You add to the critical multiplier. So if you crit with a weapon that is already dealing x3 damage, you deal x4 damage (not x6). |
|
164.
|
|
Re: Witch's fortune hex
Post,
by
Jason Bulmahn
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|
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|
|
Comments:
|
|
Once the hex has been put on you, it lasts for a number of rounds depending on the witch's level. During that time, you get the benefit (each round). After that time ends, you must wait 24 hours before you can have this hex put on you again. |
|
165.
|
|
Re: The AC bonus from Two weapons defense; how is it handled?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
It's a shield bonus, so it doesn't count for touch AC, because the touch AC calculation excludes shield bonuses, not just shields. |
|
166.
|
|
Re: Agile weapon + double slice feat
Post,
by
Russ Taylor
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167.
|
|
Re: Celestial / Fiendish creatures no longer good / evil?
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
It's deliberate. The celestial and fiendish templates were redesigned to make them simpler to apply, since applying them to summoned monsters during game play is the primary use for them. It also helps to limit the abuse one can heap on the lower level ones—if you want to do some REALLY tactical stuff with summoned monsters, that's an advantage of summoning things like devils and demons and azatas and archons.
That doesn't mean that the PC should have NO control over his summoned monsters, of course. He should be able to direct who the summoned monster attacks, and what attack options the summoned monster uses, and where it attacks from. The GM, of course, has final say in how tactical he wants to let a summon monster spell get, of course. |
|
168.
|
|
Re: What are considered "priests" for customized summons lists?
Post,
by
James Jacobs
|
|
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|
|
Comments:
|
|
In this context, "priest" means any spellcaster who worships a deity and casts a summoning spell. |
|
169.
|
|
Re: Advanced Race Guide - Half-elf/Half-orc question
Post,
by
Mark Moreland
|
|
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|
|
Comments:
|
|
Note that qualifying for a feat or learning a spell is not an effect. The elf blood racial trait applies to things like the bane special weapon property or a ranger's favored enemy class feature. |
|
170.
|
|
Re: Paizo Blog: Ultimate Equipment Preview: Oh, For a Muse of Fire!
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Bracers of armor do not count as light armor I am afraid. |
|
171.
|
|
Re: The Shattered Star Players Guide
Post,
by
James Jacobs
|
|
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|
|
Comments:
|
|
Turns out playing the game is metagaming. That is, unless you have a setup where you actually transport yourself physically into the game and wipe all memories of the real world out of your mind while you're in the game, I guess.
Giving the players a good idea of what types of characters would be good and fun and usable choices in an Adventure Path is the primary purpose of a Player's Guide, and part of that is listing good choices for favored enemies. I don't see this as any more bad than watching a movie trailer. |
|
172.
|
|
Re: Doubt about Invisibility
Post,
by
Sean K Reynolds
|
|
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|
|
Comments:
|
|
"Pinpoint" is the term is used in the Pathfinder RPG.
In real life, you can pinpoint a person's location to a particular street, building, or room, so I don't have a problem with the game saying you "pinpoint" someone's location to a particular 5-foot-square, considering that most creatures on a 5-square-foot gridded map take up 1 square and you never need to be more precise than that. |
|
173.
|
|
Re: Favored class bonus - who gets it?
Post,
by
Sean K Reynolds
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174.
|
|
Re: Alchemist 1st level bomb damage - 2d6?
Post,
by
Great Caesar's Ghost
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|
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|
|
Comments:
|
|
SKR throwing hands up in the air about alchemist starting damage being 2d6 |
|
175.
|
|
R2 Archetypes: prepare for some harsh criticism
Post,
by
Sean K Reynolds
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|
|
Comments:
|
|
archetype tips |
|
176.
|
|
Re: One Synthesist Summoner Thread to rule them all
Post,
by
Sean K Reynolds
|
|
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|
|
Comments:
|
|
If you apply the inherent bonus to the summoner's physical ability score, that ability score is replaced by the eidolon's ability score. So if you want to apply an inherent bonus to your eidolon-suit's physical ability score, use the item/spell/etc. while fused so it applies the bonus to the eidolon's ability score. |
|
177.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Exactly. And that was driven home by the fact that once I introduced the feat, everyone took it and a few players were all "I wanna rebuild my character for that feat." Too good.
Dervish Dance does not work if you wield a weapon in your off hand (see the last sentence of the feat description). It's very much meant to be a feat to bolster the one-weapon build, which is, in my opinion, pretty neglected. It's ALSO meant to benefit clerics, bards, and other spellcasters of Sarenrae in particular, who'll want their off hand free for spellcasting anyway. |
|
178.
|
|
Re: Doubt about Invisibility
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
If you pinpoint an invisible target, you know what square it's in, and can attack that square, with the invis creature getting total concealment.
If you don't pinpoint the target's square, you don't know what square it's in, but you can still pick a square where you think it may be, and attack there. If the invis target IS there, it gets total concealment (just like you had pinpointed its square). If the invis target ISN'T there, the attack misses (there's nothing to hit). If the GM is smart, he'll roll d% whether or not the invis creature is there, so that the player doesn't know if he missed because (1) of the miss chance, or (2) because there's nothing actually there. |
|
179.
|
|
Re: Paizo Blog: Stealth Playtest, Round Two—Stealth
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Jeremiziah wrote:
Cause a Diversion, 5-foot w/ stealth, and get your "full attack" WITH sneak attack all in one turn, and you can wash, rinse, repeat.
Nope, only with your first attack. And only if you have hide in plain sight or a similar effect. |
|
180.
|
|
Re: Paizo Blog: Stealth Playtest, Round Two—Stealth
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
That is basically covered in the Perception rules. The guy points it out, and folks can try to spot it again on their turn as a move action. |
|
181.
|
|
Re: Is AC eventually irrelevent?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
AC tapers off compared to attack value because you WANT everyone to be able to hit more, especially as they start getting iterative attacks. If AC didn't taper off, the iterative attacks (and attacks from classes without a 1-for-1 BAB) would fail most of the time.
After all, if you scale monster AC vs. fighter attack roll, the best fighter attack should hit 50% of the time, the first fighter iterative would only hit 25% of the time, and the 2nd fighter iterative would only hit on a 20. And at level 10 the cleric and rogue would be 15% worse than the fighter, with an increasing class disparity the higher levels go. |
|
182.
|
|
Re: Spell Combat
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
These penalties are the only ones you suffer. They are not in addition to those from TWF. |
|
183.
|
|
Re: Dervish Dance, Precise Strike and touchy issues
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
That doesn't prevent you from making unarmed strikes or claw attacks, as your hand is still empty. |
|
184.
|
|
Re: Pathfinder Companion: Qadira, Gateway to the East (PFRPG)
Post,
by
Brian Cortijo
|
|
|
|
|
Comments:
|
|
This was to prevent the suli from being a one-trick pony. While the imagery of the suli as a flame-wreathed menace is awesome (love that illustration), I didn't want it to become a situation where players were switching elemental types every other round to suit which enemy they were attacking, or using it for every fight every day. |
|
185.
|
|
Re: Armored Kilt Questions
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Wolfthulhu wrote:
Breast Plate + Armored Kilt = Heavy Armor. Heavy Armor + Mithril = Medium Armor.
That's how I'd do it. |
|
186.
|
|
Re: Can Create Water make rain?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Create Water can make it rain. |
|
187.
|
|
Re: Why is Ultimate Combat the unwanted step-child of the RPG line?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
The APG, on that I would agree, but not with UM, which aside from Words of Power, the only thing that saw playtest from that book was the Magus. |
|
188.
|
|
Re: Wizard Bonded Object - Interferes with Somatic?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
House rule to get over the issue of the title
Personally, just as I'd let you cast a spell with a bonded ring or a bonded wand in that hand, and given the role of the athame in magical tradition, I'd let you use the hand holding your bonded weapon to cast somatic spells. |
|
189.
|
|
Re: APG What things to keep an eye out for as a DM?
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
greyflame |
|
190.
|
|
Re: Sneak attack and charging
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Charge to a flanking position = get sneak attack. |
|
191.
|
|
Re: Druid Wolf at level 9+ damage bonus
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
if the creature gets a second attack of a natural attack (a fake iterative), when the natural at tack was originally the only one and thus got the 1.5x str bonus, it'd still get the 1.5x str bonus on both attacks. |
|
192.
|
|
Re: Axiomatic/Anarchic Holy/Unholy Weapons.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Where in any of these weapon special ability descriptions does it limit what other properties can go on a weapon with one of those abilities? |
|
193.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
It's interesting you mention the summoner, though—in that case I would NOT allow it. The summoner's spell list is FAR too permissive in a lot of cases there regarding what spells it gets at lower levels, such as haste or teleport. In my games, of course, this problem is solved by the fact that I don't allow summoners in my game. |
|
194.
|
|
Re: Lack of Monk Gear in Ultimate Equipment
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
We are not going to introduce an item that gives monks flat bonuses to hit and damage with the exact same pricing as magic weapons.
---
There are some other issues in the monk that I hope we can address after Gencon, but I want to warn folks.. we will not be rewriting the class. We endeavor with most of our changes to make small moves to get things where we want instead of drastic shifts that might go too far or force us to change again. We've been burned by that in the past. |
|
195.
|
|
Re: New Monk Band-Aid on Sucking Chest Wound
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Purpose of the monk: Monks are support and mobility combatants, generally speaking, useful in moving around the battlefield to assist with problems. In this regard, they gain a number of abilities that allow them to work without the aid of others, which many of the other, straight fighter classes, lack to one degree or another. |
|
196.
|
|
Re: Does Channel Energy affect Native Outsiders?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Many extraplanar outsiders do not have an alignment subtype, either (efreet, for example, are evil extraplanar outsiders who don't have the evil subtype). :) |
|
197.
|
|
Re: Pathfinder Campaign Setting: Paths of Prestige
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
winter witch doesn't get normal witch hexes as she levels |
|
198.
|
|
Re: Has Everyone Else Put the Belt of Battle into the Hall of Shame?
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
I for one certainly regretted letting it in to my Savage Tide campaign back in the day. I daresay this magic item MAY have even, in a roundabout way, led to the overnerfing of solid fog! :P |
|
199.
|
|
Re: Pathfinder Campaign Setting: Paths of Prestige
Post,
by
Matt Goodall
|
|
|
|
|
Comments:
|
|
Original (but changed) intent for Winter Witch |
|
200.
|
|
Re: Human Treesinger
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
As to the question a couple of posts up, no the Scarred Witchdoctor archetype is not available and a human can not qualify for any Orc related items, whether they be archetypes, feats, etc.... For this to ever be trumped, they would need to appear on a Chronicle. |
|
201.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
We know how to build monsters and magic items. We don't need to playtest them. Especially since adding a playtest stage vastly complicates a product. In order for a playtest to be viable and not a waste of time, it needs to focus on NEW things that we're not yet sure exactly how they'll interact with the game rules. Things like new rules (Core Rulebook), new base classes, new subsystems (like Words of Power or the race creation rules), and so on. |
|
202.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
In any case... I'm not really the one you need to convince that there should be more ways for Dex to add to melee damage. Note that Dervish Dance is in the Inner Sea World Guide and not a world-generic rulebook... |
|
203.
|
|
Re: Spell Combat and 5' steps
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Unless it's explicitly stated that you can't take a 5-foot step during the action, you can do it basically anytime.
This is True |
|
204.
|
|
Re: Cleric Crusader Archetype - Bonus feat wording clarification
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Crusader: Used to be bonus every 4 levels, not 5. "to a maximum of..." wasn't updated though in revision. |
|
205.
|
|
Re: Cleric Crusader Archetype - Bonus feat wording clarification
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Doesn't ignore BAB requirements for Crusader |
|
206.
|
|
Re: Has typed (damage) Supernatural attacks vs DR been resolved yet?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
There's no point in a magical ability calling out whether it's B, P, or S damage unless the intent is that DR/B, DR/P, or DR/S resists it.
(Su) with physical damage is affected by DR. Supernatural. |
|
207.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Is there any chance that Paizo publish a class/archetype builder like the race builder? (sorry if this have been already answered)
I hope not. |
|
208.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Alazhra's domains |
|
209.
|
|
Re: APG Rules Questions
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Rage Prophet stacks with oracle levels due to savage seer. |
|
210.
|
|
Re: Magic Item Crafting: any unresolved questions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Just to be sure we're clear: accelerated crafting doesn't let you exceed the "8 hours of work per day" limit. Accelerated crafting lets you work for 4 hours and treat it as 8 hours, and then work for another 4 hours and treat it as 8 hours, for a total of 16-effective-hours (2,000 gp) of work per day. |
|
211.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Also, note that to do that, you don't actually need any ranks in ANY perform skills. There are actually only a VERY FEW bardic performances that require Perform checks, but even those don't require ranks in a performance—they merely require checks.
When a bard activates a bardic performance, he must decide if it's an audio or visual performance—one or the other. It's certainly cool to include what KIND of performance you're doing, be it song or dance or flute or comedy, but that element falls under the aegis of roleplay, not rules. |
|
212.
|
|
Re: Why are weapon energy effects "command word activated"?
Post,
by
James Jacobs
|
|
|
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|
213.
|
|
Re: [PoP] Skyseeker Prestige
Post,
by
Benchak the Nightstalker
|
|
|
|
|
Comments:
|
|
My intent was definitely for the Skyseeker's Stalwart ability to work in Heavy Armor. In fact, if I recall correctly, my original idea was for Stalwart to function only when the Skyseeker is wearing Medium or Heavy Armor. |
|
214.
|
|
Re: Magic Item Crafting: any unresolved questions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The interpretation you describe as being intended really makes the whole thing that much more lack luster.
I agree. I wanted to talk about it because it's new for Pathfinder and there hasn't been much discussion about its repercussions. It makes sense that it should be "you can get double the amount of work done, reducing your overall time needed to craft," because the alternate interpretation ("congrats, you have 4 more hours you can spend in town today") is pretty lame and pointless for most campaigns where you're not counting how much you can do in individual hours. |
|
215.
|
|
Re: Errata/Typos in APG
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Generally, when an item calls out "it works like {spell}," it gets all the baggage of that spell unless the item says otherwise. |
|
216.
|
|
Re: Errata/Typos in APG
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Horizon Walker's Terrain Mastery |
|
217.
|
|
Re: Oracle, what's in a name...
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Oracles are not directly empowered by the gods themselves at all. |
|
218.
|
|
Re: Clothing weight
Post,
by
Jason Bulmahn
|
|
|
|
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|
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219.
|
|
Re: A couple Wizard questions
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
You do not need to be proficient with a weapon to take it as your bonded weapon. |
|
220.
|
|
Re: A little gem about 0 level spells.
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
If you use a higher level slot, for any reason, be it because it is modified with metamagic, or you just prepared it in a higher slot, it is consumed when cast, just like any other spell. Only when it uses a 0-level slot, it is not consumed. |
|
221.
|
|
Re: Inevitable Discussion: Clerics Lost Heavy Armor Prof.
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
why clerics were nerfed |
|
222.
|
|
Re: Stupid Rage Power question
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Class abilities that refer to level always refer to your level in that class unless stated otherwise. |
|
223.
|
|
Re: Polymorph: need clarification
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Stardust is correct. Polymorph spells do not change your type. |
|
224.
|
|
Re: Monk - Pathfinder RPG Preview #9
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
TWF two-weapon fighting |
|
225.
|
|
Re: Pathfinder Roleplaying Game Gnature Preview # 8 The Druid
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
why polymorph gives size bonuses |
|
226.
|
|
Re: Spell Storing + Metamagic Rods
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
does not work |
|
227.
|
|
Re: Ambiguous rules & PFS
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Therefore, a dhampir paladin hurts himself if he uses LOH on himself. |
|
228.
|
|
Re: Paizo Blog: Revenge of the Son of the FAQ Attack!
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Universal Monster Rules applies to PCs. (UMR) |
|
229.
|
|
Re: Paizo Blog: Ultimate Equipment: What's Missing?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
That's why you have to cost the item for the optimal user, not for the suboptimal user.
Also, AoMF cost being 2.5x |
|
230.
|
|
Re: Improved familiar
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
Just have the old familiar teach the new familiar the spells, kiss the old familiar on the head, and wish it well for faithful service. No need to turn it into troll bait. |
|
231.
|
|
Re: Pathfinder Roleplaying Game Bestiary (OGL)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
I'm not quite sure what needs explaining. The Core Rulebook says that if you're making multiple attacks, you have to use the Full Attack action. If you're just making one attack, you pick any one of the attacks available to the character. Monsters work the same way as characters in this regard. So Valeros can make a full attack with two swords, or a single attack with either sword; a lion can make a full attack with claw/claw/bite, or a single attack with any one of those attacks. |
|
232.
|
|
Re: Magic Item Crafting: any unresolved questions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
extracts, hexes not spells |
|
233.
|
|
Re: Magic Item Crafting: any unresolved questions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Bane |
|
234.
|
|
Re: Magic Item Crafting: any unresolved questions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Alchemist cannot craft magic items. |
|
235.
|
|
Re: Ultimate Combat errata
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
If an archetype gets a class ability at a different level than normal, the ability stipulates the level that they DO get it. It does not then go on to state "oh, and they also don't get this same ability at the regular level" because that would be a redundant waste of word count. |
|
236.
|
|
Re: Ultimate Equipment
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
And as for the absence of a potion bandolier that lets you draw potions as a swift or free action... we're not going to invent a mundane item that breaks the basic action economy of the core game. Sorry. |
|
237.
|
|
Re: [APG] Archetypes - anyone else underwhelmed by the "Free Hand Fighter?"
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Suggested fix to free hand fighter |
|
238.
|
|
Re: Paths of Prestige - Aldori Swordlord PrC
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
This was an intentional feature of the Aldori swordlord prestige class. If you choose to take 12 levels in the fighter class to qualify for the Greater Weapon Specialization feat, you gain a bonus from the PrC's display weapon prowess class feature not available to those who go through the full progression of the prestige class.
This option is particularly suitable for those who choose to take the Aldori swordlord archetype and take 11 or 12 levels in fighter in order to gain the archetype's 11th-level counterattack ability. |
|
239.
|
|
Re: Dragoon archetype's Weapon Training and bonus to CMB and CMD
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Uses the attack bonus. |
|
240.
|
|
Re: Should a page of spell knowledge be held to be used?
Post,
by
Benchak the Nightstalker
|
|
|
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241.
|
|
Re: Should a page of spell knowledge be held to be used?
Post,
by
Hobbun
|
|
|
|
|
Comments:
|
|
By way of SKR, why the +5 DC thing exists |
|
242.
|
|
Re: Can I scribe a scroll without knowing the spell?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
A wizard and a cleric cooperating to craft a scroll of cure light wounds are, between the two of them, meeting all of the prerequisites for the item's creation. Thus, the "you cannot create this if you don't meet all the prerequisites" rule on page 549 does not apply, because "you" in the case of cooperative crafting is "the people involved in crafting the item." |
|
243.
|
|
|
|
|
|
|
Comments:
|
|
Totem Warrior, RTA provoking twice when cast as spells, greater trip / vicious stomp, ring of continuation, charm person |
|
244.
|
|
Re: Paizo Blog: The FAQ That Time Forgot
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Well, the point here is that it is really up to the GM to decide what is inside and outside a creature's general willingness. Tilling a field might really depend on the creature (I dont think Orcs care much for farming), but killing loved ones is probably always going to require a check, and might not even work (the creature might take its own life instead, its not your puppet after all). |
|
245.
|
|
Re: Paizo Blog: The FAQ That Time Forgot
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
The Totem Warrior was really just put in to give us a place to talk about the powers as a whole. Its not something you are required to take to acquire a group of totem powers. |
|
246.
|
|
Re: Holy symbol tattoo
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Holy Symbol Tattoo is meant to avoid the need to free hand for divine focus.
Correct; that's the point of getting the tattoo. Of course, if you try to infiltrate an evil cult, you're gonna have some 'splainin' to do... |
|
247.
|
|
Re: Wildshape and DR
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Jason and I think the "you lose all extraordinary and supernatural abilities that depend on your original form" rule covers it. If you're not in satyr form, you don't get your satyr racial DR.
(Note that it says "form," not "type," so changing form is sufficient.) |
|
248.
|
|
Re: Paizo Blog: The FAQ That Time Forgot
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Paladins level 1-3 cannot use scrolls
Null is not 0.
He has no caster level, not 0, none. |
|
249.
|
|
Re: Paizo Blog: I Drank What? An FAQ on Poison
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
An item can only be coated in one dose of injury or contact poison. If you apply a second one, the first one is removed. No walking around with the super poisoned drippy glove. |
|
250.
|
|
Re: Fabricate
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
fabricate can be used to make items that are later turned magical |
|
251.
|
|
Re: Has typed (damage) Supernatural attacks vs DR been resolved yet?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
DR is DR. Typed damage is typed damage. They work together exactly how they do for swords and such, regardless of the nature of the source (as wraithstrike said). |
|
252.
|
|
Re: Samurai is an Alternate Cavalier
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
We get there is some confusion in the terminology here. It is not an attempt to pull the wool over on anyone or trick anybody. Alternate classes are really just archtypes that have a high number of exchanges and receive a slightly more complete treatment. |
|
253.
|
|
Re: Pathfinder Roleplaying Game: Advanced Race Guide (OGL)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
nagaji ability lets them turn into a naga with their wild-shape |
|
254.
|
|
Re: Intelligence adds to skill points?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
It's a hard-to-spot reference, but yes, in the PFRPG, skill point bonuses from long-term Int increases are retroactive. |
|
255.
|
|
Re: Pathfinder Roleplaying Game: Ultimate Equipment (OGL)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
snapleaf = one use item |
|
256.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
all base classes are in-house |
|
257.
|
|
Re: Bladed dash question
Post,
by
Jesse Benner
|
|
|
|
|
Comments:
|
|
James Jacobs would be the final arbiter, but the spell was conceived to allow you to have the movement you travel with the spell be PART of the standard action of casting it. Thus, you could use your move action to get into position to line up a target or targets in the case of greater bladed dash, or as Bardez noted, it allows you to cast the spell as part of spell combat, move to your target and attack them and still leave the magus with the rest of his or her full attack. |
|
258.
|
|
Re: [ISWG] Harmonic Spell
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Change the first line of the Benefit to: "Whenever you cast a 1st or higher level spell while you are maintaining a bardic performance..."
It's still a REALLY good feat for bards, obviously, but it only lets you maintain performances for a number of times per day equal to your depletable spell slots. |
|
259.
|
|
Re: Monk Cestus questions
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
monk is supposed to be like TWF fighter
possible reasons for cost of AoMF |
|
260.
|
|
Re: New Monk weapon: Wraps
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
That's because the amulet is priced according to the monk using flurry, which operates much like TWF. |
|
261.
|
|
Re: Adventurer's Armory Errata - Updated Tables are nice
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
"Can't get past DR, mainly because the amulet of mighty fists costs more. " |
|
262.
|
|
Re: How was the Wealth by Level chart constructed?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
for crafting at the beginning of the game, recommends 1.5x the suggested percentages |
|
263.
|
|
Re: Implanted Ioun Stones
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
animal companions can't use ioun stones |
|
264.
|
|
Re: Pathfinder Roleplaying Game: Ultimate Combat (OGL)
Post,
by
Ross Byers
|
|
|
|
|
Comments:
|
|
prone shooter was supposed to give a small bonus to-hit when attacking while prone. |
|
265.
|
|
Re: APG Cleave & Overhand Chop?
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Overhand Chop: " That is to say, that list of examples is the full, explicit, and complete list of examples to which the ability applies. Attack action and charge action are the sole and only examples of where OC may be used when making a single attack." |
|
266.
|
|
Re: Belt of Incredible Dexterity +3
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Developers remove the odd bonus abilities. |
|
267.
|
|
Re: Witch Hex Stacking and Range
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Unless otherwise stated, an effect does not stack with itself.
Unless otherwise stated, you must have line of effect from the caster to the target to activate an ability. |
|
268.
|
|
Re: Arcane Pool + Arcane Strike
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
max +10 rule still in effect |
|
269.
|
|
|
|
|
|
|
Comments:
|
|
FAQs: TWF and penalties and AoOs, Manipulating objects in reach, 5' in middle of cleave |
|
270.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Wrath of the Righteous assumes "demon-slaying oriented characters" |
|
271.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
In any event, Dance of Fury is not a bardic performance ability, even though it replaces one. It doesn't require use of a bardic performance to activate... it just requires the dervish dancer to move while a performance is going on. As such, it works with any other performance that's currently in action. |
|
272.
|
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273.
|
|
Re: Paizo Blog: Combat Maneuvers and Weapon Special Features
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
So... My monk has Weapon Focus (Unarmed Strike) and is wearing an Amulet of Mighty Fists +1. Does this mean he gets to add those two bonuses to other Combat Maneuvers such as Grapple?
I'd file that under "the GM is free to rule that in certain circumstances, a creature can apply weapon bonuses for these maneuvers." |
|
274.
|
|
Re: Water Breathing and Dispel Magic
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
start to drown |
|
275.
|
|
Re: Question about diagonal movement
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
diagonal rule counts for other things |
|
276.
|
|
Re: Spells from Gods and Magic - Are they usable only to the worshipers of the specific Deities?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Gods & Magic spells were meant to be faith-specific spells. |
|
277.
|
|
Re: Healing domain + wand of cure light wounds
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Your bonuses don't get added to item you make unless you pay extra for them. Otherwise, nobody would buy a regular wand of CLW for 750, they'd go to the guy with the Healing domain who's selling them for 750 (because it doesn't cost him anything to make them more powerful than the regular version). |
|
278.
|
|
Re: 2 questions about weapon cords
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Weapon cord doesn't remove AoO |
|
279.
|
|
Re: Summoner - Whats the real deal here?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The aquatic eidolon's free INA evolution counts toward the limited number of times you can select the evolution, and its listed natural armor value includes the +2 from the evolution. |
|
280.
|
|
Re: Wayfinder + Clear Spindle Ioun Stone = Protection from ALL mind attacks?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
IIRC, infernal healing doesn't actually make you evil, it just makes you detect as having an evil aura. |
|
281.
|
|
Re: Breath of Life - Useless?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Thus, the character gains a negative level for a day, as per the spell description. |
|
282.
|
|
Re: Fortitude Immunity and Undead Creatures
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
immune to flesh to stone |
|
283.
|
|
Re: Selling a spellbook
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
selling spellbook = cost to scribe spell into book + cost of book |
|
284.
|
|
Re: Ability Checks (natural 20 or 1)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Nat 20 doesn't apply to skill checks |
|
285.
|
|
Re: The Crane and the Duelist do they stack?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Canny Defense ability of duelist isn't affected by Max Dex limit. It's not a dex bonus. |
|
286.
|
|
Re: The Crane and the Duelist do they stack?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Canny Defense applies to Touch AC. |
|
287.
|
|
Re: Pathfinder Player Companion: Knights of the Inner Sea (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Squire feat is meant for level 3, not 4 |
|
288.
|
|
Re: Metal Oracle: Steel Scarf
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
swift action to harden, standard action to attack, add Str bonus as if any other 1H melee weapon |
|
289.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Nope. Claws aren't things that go on your feet. Those are talons. ? |
|
290.
|
|
Re: In need of examples of bipedal creatures from Bestiary I with claw attacks
Post,
by
Adam Daigle
|
|
|
|
|
Comments:
|
|
Talons = feet, claws = hands. |
|
291.
|
|
Re: Paizo Blog: NPCs on the March!
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
292.
|
|
Re: Alchemist "Vestigial Arm" discovery question
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Vestigial arm / tentacle discoveries don't grant additional attacks basically ever. |
|
293.
|
|
Re: Question about deity specific spells
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
what a deity next to a Spell Level block means |
|
294.
|
|
Re: Cord of Stubborn Resolve = Rage Cycling?
Post,
by
Russ Taylor
|
|
|
|
|
Comments:
|
|
Author disagreeing with my Invulnerable Rager take with the belt, but not contradicting "belt of ragecycling" |
|
295.
|
|
Re: Ultimate Magic Errata
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Greater Mutagen needs mutagen first. |
|
296.
|
|
Re: Flaming Sphere - what counts as "flammable"?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
flammable things |
|
297.
|
|
Re: Primary and secondary attacks.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
yithian |
|
298.
|
|
Re: Sound Striker - Weird Words
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
(The Bestiary explanation of DR doesn't account for magical sources that deal B, P, or S damage, and will be errata'd so this problem goes away.) |
|
299.
|
|
Re: Versatile Performance and skill bonuses
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
No Reply Required
But for magic items, I would rule that something like boots of elvenkind WOULD grant you the bonus even if you were using versatile performance by using your Perform skill. The boots are supposed to make your Acrobatics work better, and it makes no sense at all for a character specialized in being all Acrobatic to suffer just because the rules allow her to use a different skill check. |
|
300.
|
|
Re: Aasimar: Badly Designed
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
No Reply Required
aasimar do not gain proficiency with all simple martial weapons |
|
301.
|
|
Qinggong Monk
Thread
(72
posts),
|
|
|
|
|
Comments:
|
|
No Reply Required
Qinggong monk / high jump |
|
302.
|
|
Re: Quarterstaff Master - Am I missing something?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
What Quarterstaff Master lets you do: hold double weapon in one hand |
|
303.
|
|
Re: Witch Hex Stacking and Range
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Yes, if a witch wants to spend all her actions over several rounds adding evil eye penalties to the same target, she can do so. |
|
304.
|
|
Re: APG Druid Shaman Wildshaping Modifiers: What do they mean?
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
No Reply Required
Levels 1-5 you get no wild shape, at 6th level you use it as 8th level for the totem, and 4th for the other animals. Affects uses per day. |
|
305.
|
|
Re: Treantmonk's Guide to Druids (Optimization)
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
No Reply Required
Wild shape mods, and wild empathy for other types than the totem |
|
306.
|
|
Re: Help me optimize/error check my synthesist 8/magus 8 (holy hell it's complex!)
Post,
by
DreamAtelier
|
|
|
|
|
Comments:
|
|
No Reply Required
Favored Class Bonus (FCB) only on leveling up that class |
|
307.
|
|
Re: Reach at diagonals?
Post,
by
Ross Byers
|
|
|
|
|
|
|
|
|
308.
|
|
Re: Reach at diagonals?
Post,
by
IkeDoe
|
|
|
|
|
Comments:
|
|
Diagrams that in 3.5 made it clear weren't a part of the SRD, so weren't copied over. |
|
309.
|
|
Re: Pathfinder Player Companion: Knights of the Inner Sea (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Squire: 3rd level, -2 until 4th levle, then -3 |
|
310.
|
|
Re: Ending movement with a Diagonal
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
not benig able to move diagonally if you've moved 15' from "forward, diagonal, forward" as a 20' move speed. |
|
311.
|
|
Re: Ending movement with a Diagonal
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Threaten the corners |
|
312.
|
|
Re: Dimension Door Question
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
the "no somatic components while you're grappled" rule shouldn't be in the book. |
|
313.
|
|
Re: Minimum Withdraw Distance
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
No "withdraw" action minimum |
|
314.
|
|
Re: Paizo Blog: Pathfinder Advanced Player's Guide Preview #2
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
why no SLA and eidolon out: Joel here has the basic idea of the summoner change just right. The change was made so that the two became more about versatility and options than raw power. We got a lot of horror stories in the playtest about summoner abuses and took a number of steps to correct them. I think folks will be pleased with the results. |
|
315.
|
|
Re: Evasion - Monk vs Rogue and Ranger
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Meant to be the same |
|
316.
|
|
Re: Pathfinder Advanced Player's Guide Preview #3
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
rerolls |
|
317.
|
|
Re: Pathfinder Advanced Player's Guide Preview #3
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Attempted to make a non-LG holy warrior for APG. |
|
318.
|
|
Re: Dhampir and Incorporeal Undead
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Just as disrupt undead emits positive energy but doesn't heal living creatures, negative energy attacks don't heal undead creatures unless the attack specifically says it does. So the dhampir is just as vulnerable as a human to these attacks. |
|
319.
|
|
Re: Alchemist's Permanent potions ability
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
ONLY affects imbiber |
|
320.
|
|
Re: Alchemists and Armour Spell Failure
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
armor doesn't affect alchemist's abilities. duh. |
|
321.
|
|
Re: Cleric Domain Ability Actions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Liberation is not an action to activate. |
|
322.
|
|
Re: Are Alchemical items worth it beyond low levels?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
3e changed darkvision to be black and white |
|
323.
|
|
Re: Dervish Dance... Scimitar only... why, exactly?
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
" design team, not me, feels is too powerful. (You'll note that Dervish Dance has yet to show up in a rules hardcover...)"
Design team thinks dex to damage is too powerful |
|
324.
|
|
Sunder *is* a standard action
Thread
(52
posts),
|
|
|
|
|
Comments:
|
|
No Response Required |
|
325.
|
|
Re: Paizo Blog: Golarion Day: Subdomains for Everyone!
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
subdomains for the empyreal lords of the magnimar mystery cults |
|
326.
|
|
Re: Does a Gravewalker Witch's Bonethrall have a limited Duration?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
uses duration of command undead |
|
327.
|
|
Re: NOOOOOO Cleave has changed! Hmmmmm, but is it better?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
An attack action is a type of standard action.
Vital Strike can be used in place of an attack action. This means that whenever you take an attack action, you can use Vital Strike instead. An attack action is a type of standard action. While this is nearly identical to Cleave, there are a few subtle differences. Anything that applies to an attack action would apply to a Vital Strike attack, whereas it would not, necessarily, apply to Cleave. The two feats cannot be used in conjunction. |
|
328.
|
|
Re: Grapple and Spellcasting re Somatic Components
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
no-somatic text in concentration is wrong |
|
329.
|
|
Re: Is 5-Foot Step Intelligent?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
mindless creatures can 5FS, and there's no action in the combat chapter that requires an int score. |
|
330.
|
|
Re: What is your flatfooted AC with a Dex of 8?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
When the game says "bonus" rather than "modifier," it really means "bonus."
In other words, if you have an AC penalty from a low Dex, it still applies to your FF AC. |
|
331.
|
|
Re: Scrolls and Domains
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Basically, I don't see any benefit in splitting hairs as to whether or not a cleric's domain spells are on her class spell list. It's simpler to say they are on her class spell list. |
|
332.
|
|
Re: Scrolls and Domains
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Yes, you should consider those spells as part of the character's class spell list. |
|
333.
|
|
Re: Some APG questions and concerns
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
overhand chop, 2x strength, not 1.5x + 2x |
|
334.
|
|
Re: Tieflings, Aasimars and Other Races
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
only tieflings / aasimar in PFS are half-human |
|
335.
|
|
Re: New guy in town
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The encounter system assumes you'll have about 20 CR-appropriate encounters (where encounter CR = the average level of the PCs) before you level up. If you have 4 encounters per game night (which is a busy night), that means about 5 games for each level-up. Multiply that by 4 levels (level-up to 2nd, 3rd, 4th, 5th) means about 20 games before you hit level 5. |
|
336.
|
|
Re: What Exactly Is a 'Tentacle Attack'? (Old debate, but still don't care)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
tentacle discovery and absolutely no extra attacks, not even when mixing manufactured / unarmed attacks and natural attacks. |
|
337.
|
|
Re: Ok, need some help trying to find a weapon that is PFS legal
Post,
by
Mark Moreland
|
|
|
|
|
Comments:
|
|
Armor spikes are treated as light weapons for the purpose of threatening adjacent squares. Light weapons require the use of limbs, so you would only be able to make attacks with them if you have a free hand. Thus, wielding a two-handed reach weapon would negate your ability to "wield" (and thus threaten with) armor spikes. This isn't necessarily clear in the rules, but I just discussed it with Jason, and we're both on the same page about the intent. |
|
338.
|
|
Re: What Exactly Is a 'Tentacle Attack'? (Old debate, but still don't care)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Unarmed strike TWF = YES? |
|
339.
|
|
Re: Illegal character death?
Post,
by
Mark Moreland
|
|
|
|
|
Comments:
|
|
The rend universal monster rule grants the creature an additional damage roll after successfully making two different attacks. Since it's a melee damage roll from a different attack than the first two, it gets Power Attack as well.
Thus, a GM applying Power Attack to a rend damage roll is operating completely within the rules. |
|
340.
|
|
Re: What Exactly Is a 'Tentacle Attack'? (Old debate, but still don't care)
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
341.
|
|
Re: What Exactly Is a 'Tentacle Attack'? (Old debate, but still don't care)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
alchemist 2 with BAB +1 and Feral Mutagen Discovery gets 3 attacks. |
|
342.
|
|
Re: What Exactly Is a 'Tentacle Attack'? (Old debate, but still don't care)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
List of places where there was an assumption of normal PCs, and may break down with abnormal PCs. |
|
343.
|
|
Re: How many sneak attacks for an invisible rogue
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
Your first attack breaks the invisibility. It doesn't matter if you're using TWF, natural attacks, or iterative attacks: when that first attack happens, invisibility ends, and all your other attacks are made without the benefit of invisibility. |
|
344.
|
|
Re: Weapon Enhancement Bonus Equivalent and Overcoming DR
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
why GMW doesn't affect DR |
|
345.
|
|
Re: Trying to make an Alchemist
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
(And I put "CAST" in quotes because he's not really casting, he's creating extracts and drinking them, I'm just writing it like how you'd explain it for a wizard.) |
|
346.
|
|
Re: Weapon Enhancement Bonus Equivalent and Overcoming DR
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
It's just simpler to look at what enhancement is being applied to the target for the purpose of overcoming the target's DR than to try and parse out slivers of enhancement bonuses that aren't being directed at the target at all, or whether or not an enhancement bonus is "permanent enough" to count toward overcoming DR. |
|
347.
|
|
Re: Weapon Enhancement Bonus Equivalent and Overcoming DR
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean's musings on the temp hardness of GMW and Bane. |
|
348.
|
|
Re: Pathfinder Has No Rules For Getting Tired--What's a PFS GM To Do?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
If you don't get proper sleep, you're fatigued the next day.
...
There's no direct rule that says, "If you stay up all night, you're fatigued the next day," but the anecdotal evidence is sufficient to make a logical ruling. |
|
349.
|
|
Re: Pathfinder Player Companion: Adventurer's Armory (PFRPG)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
And while "Addressing all these issues with monks and fist-weapons will take up about a page in your errata booklet," that doesn't help us in fixing the brass knuckles in the print version of the APG and Adventurer's Armory (and, soon, Ultimate Equipment). We can't just cram an extra page of text into a book. |
|
350.
|
|
Re: Tactician (Tactician)
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
In fact, I had actually intended in writing it that it would include the advancement of the cavalier's tactician ability (the two higher-level advancements where you get more feats to use with it and can do it with a quicker action) but alas didn't phrase it the way my brain was thinking it. Take that for what it's worth as authorial RAI, though it has no impact on RAW. |
|
351.
|
|
Re: Paizo Blog: Combat Maneuvers and Weapon Special Features
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
I already have a note to fix that in the next printing of the Core Rulebook; it shouldn't be limited to manufactured weapons (and the "with any weapon he is holding" is redundant, as if you'd be making an attack with someone else's weapon...). |
|
352.
|
|
|
|
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|
|
353.
|
|
Re: Create Undead
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Create undead doesn't let you make a "ghoul giant," it lets you make a ghoul from the Bestiary. All the creatures in create undead refer to the basic monsters in the Bestiary, not new monsters created after the Core Rulebook was published.
Possible applications to the elementals of bestiary 2 |
|
354.
|
|
Re: How many sneak attacks for an invisible rogue
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Because the rogue knows when combat is starting and the guard doesn't, it's the rogue's attack that determine when combat starts. It shouldn't matter that the rogue drew a dagger, or poisoned the drawn dagger, cast invisibility, or wrote a sonnet, or whatever... the guard doesn't know he's being threatened, the rogue hasn't taken any hostile actions, so combat hasn't started yet. |
|
355.
|
|
Re: Charging Lanes, Movement, and going in a straight line.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The line of your charge doesn't have to follow the grid, it just has to be straight (no bends). |
|
356.
|
|
Re: Create Undead
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Bestiary 2 Elementals and summoning them:
I'm sure that's the intent, otherwise that's just doing an end-around the "we're not adding new monsters to the summon lists because that makes the summoning spells more powerful with each monster book" design decision. |
|
357.
|
|
Re: Paizo Blog: Combat Maneuvers and Weapon Special Features
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Combat maneuvers don't have threat ranges and can't critically hit. |
|
358.
|
|
Re: Mushti's Beguiling Oddities
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
smokestick and oil of haste |
|
359.
|
|
Re: Fighters swapping out armor proficiency
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
fighter bonus feats can't replace armor proficiency. |
|
360.
|
|
Re: Help me understand range increments and reloading crossbows
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
range increments |
|
361.
|
|
Re: Paizo Blog: Ultimate Combat Preview #2
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
murderer's circle |
|
362.
|
|
Re: Is it possible to put barding on an Constrictor Snake Animal Companion?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
The final answer is, the rules do not, as currently written, disallow armor on a snake. Your GM might say otherwise, as is their discretion. |
|
363.
|
|
Re: Is it possible to put barding on an Constrictor Snake Animal Companion?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
If it were me, I would probably disallow it, as a snake does not really have much of anything to attach armor to and wearing such gear is not within the animals nature. But that would be my call |
|
364.
|
|
Re: Freedom of Movement Underwater
Post,
by
Jason Bulmahn
|
|
|
|
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|
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|
|
365.
|
|
Re: Request for Jason - Please clarify the Shades spell!
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
As for this particular issue, I think the intent here of this spell was to keep the subschool limitations. Without them, this spell is probably too good, seeing as its 80% limitation would not really apply (or would have to be creatively applied) to a number of spells outside the subschool limitation. For now, that is the way I would play it, and that is certainly the way I am leaning toward with any clarification. |
|
366.
|
|
Re: Paizo Blog: Feat of Magic
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
The choir takes up a 10' by 10'. Anyone within 30' of the choir (of their cube) is affected. The area line should probably say "see below" than what it currently does, but it is not terribly off. |
|
367.
|
|
Re: Paizo Blog: Feat of Magic
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
We will put out a quick FAQ on the familiar issue soon enough. No need to start arguing about it. The answer btw, is no, this does not let a a 10th level wizard have a familiar as if he were 18th level. You cannot count levels from a class twice toward that purpose, even if a feat grants you additional access. |
|
368.
|
|
Re: Paizo Blog: In Soviet Pathfinder, Ring Wears You!
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
This does indeed change the rules. It allows wands if they have this ability.
As for staves, yes, this is in addition to the caster's recharging ability. |
|
369.
|
|
Re: Glitterdust Effects
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
does not affect concealment at all |
|
370.
|
|
Re: Wild shape & Shields (from Treantmonk's guide)
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
wild shape should end shield bonuses |
|
371.
|
|
Re: Oracle - Battlecry and Speak in Tongues
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
If it does not say language dependent, then it does not require the targets to understand the user. |
|
372.
|
|
Re: Alchemist's Fire as Power Component Question
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
It's just the catching on fire bit.
As it states "catches on fire as if it has been struck by alchemist fire."
Not "also takes damage and catches on fire as if it has been struck by alchemist's fire." |
|
373.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
And a GREAT example of why any spell or effect that grants a player a temporary feat of their choice is just too good—because each time we invent a new feat, that spell becomes more powerful and versatile. |
|
374.
|
|
Re: Paizo Blog: NPC Codex Preview: Animals Can't Vote
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
If the creature has all primary attacks, you get an extra "iterative" attack. Multiattack. |
|
375.
|
|
Re: Ring of Spell Knowledge and Scrolls in PFS
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
No using Ring of Spell Knowledge to grab divine spells from witch patrons |
|
376.
|
|
Re: Archmage Path Powers Questions
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
concentration duration spells preclude taking 10. |
|
377.
|
|
Re: DR/Epic and Smite
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Smite bypasses DR/Epic. |
|
378.
|
|
Re: Mythic weapon finesse seems unbalanced...
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Even as a mythic feat, jason thinks that dex-to-damage with finesse weapons may be too much. |
|
379.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
why personal spells aren't allowed in potion form |
|
380.
|
|
Re: Battle Herald PrC Stacking issues
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
381.
|
|
|
|
|
|
|
|
|
|
|
382.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
The alchemist is a weird kind of variant spellcaster, but he doesn't actually cast spells; he mixes elixirs and uses them to activate his "spells." As such, methods that enhance spellcasting, such as metamagic (or metamagic rods) won't help an alchemist's extracts. They're more or less variant potions, not actual spells. |
|
383.
|
|
Re: Dimension Agility
Post,
by
Dennis Baker
|
|
|
|
|
Comments:
|
|
I wrote it a little more open ended and in development they added the dimension door limit. While I liked the idea of having it be open ended I think Steven (or Sean, not sure which) made a good call in limiting it. This is simpler and less prone to possible rules hacks. |
|
384.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
An alchemist can't normally take item creation feats, no. Other than Brew Potion, of course. Pearls of power don't work for alchemists, since they don't actually cast spells. |
|
385.
|
|
Re: Android Race from Inner Sea Bestiary
Post,
by
Adam Daigle
|
|
|
|
|
Comments:
|
|
Constructed should be 10 RP. |
|
386.
|
|
Re: Can the Shadowdancer or Horizon Walker qualify for the Dimensional Agility feat?
Post,
by
Dennis Baker
|
|
|
|
|
|
|
|
|
387.
|
|
Re: Intelligent Item & Light Generation... text Incorrect?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
388.
|
|
Re: Fey Bloodline Arcana and Wands
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Spell trigger items are not subject to arcane spell failure chances from armor. |
|
389.
|
|
Re: NPC Codex: Spring Attack and Vital Strike can be used together again?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
This is an error. Spring Attack is a special full-round action that allows you to move and make a single melee attack. Vital Strike can only be used as part of an attack action, which Spring Attack is not (its a special full-round action). |
|
390.
|
|
Re: Paizo needs to get their house in order
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
alchemists can't craft, but they'll be able to do so with constructs in the future. |
|
391.
|
|
Re: Create Undead
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Possible reason for why synth is translucent. |
|
392.
|
|
Re: Do inferior, cracked and normal ioun stones of the same type stack?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
deliberately stack |
|
393.
|
|
Re: Paizo needs to get their house in order
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
We have decided to reverse our previous ruling on using Flurry with one weapon. You can now do so. |
|
394.
|
|
Re: Question on Haste and Monks
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
yes. |
|
395.
|
|
Re: Question on Haste and Monks
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Yep 2: Electric Boogalo |
|
396.
|
|
Re: Damage Reduction Clarification
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Multiple DRs |
|
397.
|
|
Re: 3/day
Post,
by
Robert G. McCreary
|
|
|
|
|
Comments:
|
|
Each spell-like ability can be used the listed number of times per day.
The problem comes from using the same language in the stat block for both spell-like abilities and sorcerer spells, but sorcerer/oracle spells function differently, sharing the use slots per day. |
|
398.
|
|
Re: Orace of Lore's Spontaneous Symbology - Spelllike or Spell?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The ability is Sp (though it just as easily could be Su). The act of casting is still normal spellcasting, just like a cleric spontaneously casting a cure or inflict spell. |
|
399.
|
|
Re: Grenadier's Directed Blast Question
Post,
by
Cheapy
|
|
|
|
|
Comments:
|
|
From Russ Taylor:
Directed Blast can't be used when thrown like a normal bomb, and is still restrained by the rules of cone blasts that the ability lays out.
You can add Int to the damage of alchemical weapon. (But Paizo may think differently if officially clarified and in any event, it won't be multiplied if critically hit.) |
|
400.
|
|
Re: Elemental Touch (APG)
Post,
by
Russ Taylor
|
|
|
|
|
Comments:
|
|
Elemental touch, while usable by other class, was designed with alchemists in mind. Alchemists can't target other creatures with their extracts, so rather than being a touch spell, it gives the caster a damaging touch attack. Hope that clears it up a bit?
So yep, it's a buff spell. You don't get an attack that first round. You could cast another spell (drink another extract) while it was in effect on you. |
|
401.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Individual performance types are separate class features, but Bardic Performance is also a class feature.
You can have an archetype swap out specific performances, or you can have one swap out the entire thing. Depends on the archetype.
And yes, if you have two archetypes that modify different performances but don't overlap, you can indeed take both archetypes, provided that the two archetypes aren't oppositional in some flavor way that makes the GM unhappy to see them mixed. |
|
402.
|
|
Re: Dhampir Blood Drinker Feat
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
403.
|
|
Re: What is rage-lance-pounce?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
If YOU are mounted, the MOUNT is making the charge, YOU are NOT making a charge. |
|
404.
|
|
Re: Raise Dead and the Diamond Thing
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
Raise dead will fix dismemberment and decapitation as long as you have all the significant pieces on hand when you cast the spell. |
|
405.
|
|
Re: How do you get magic supplies?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The rules don't specify what these magical components are, just as they don't specify how much of your materials cost for a suit of full plate is cloth, padding, leather, or steel, or exactly what you're spending your money on when you craft a tanglefoot bag. |
|
406.
|
|
Re: Why is the Synthesist Summoner banned in Society play?
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
Why Synthesist was Banned |
|
407.
|
|
Re: On Pathfinder, and Paladins and Development Errors
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
note that this is NOT the same as saying all paladins serve deities) |
|
408.
|
|
Re: Death Warden (Paladin)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
especially as Golarion paladins don't need a deity |
|
409.
|
|
Re: Use of the Spellcraft Skill
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
410.
|
|
Re: Mythic Adventures - Update 12/21/12
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
the "1 spell per round thing" is due to limits on standard actions only? |
|
411.
|
|
Re: Mythic Adventures - Update 12/21/12
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
There is some text, in the sections that talk about casting quickened or swift spells, that notes that you are limited to only casting one spell per round (calling such spells out as an exception). As of this time, lets stick with that rule and say that amazing initiative does not let you cast an extra spell. We can clarify the language to work that way it is intended later. |
|
412.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Which (if any) of the PC races are primates?
None, for the purposes of wild empathy. |
|
413.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
As for being "unbalanced," allowing any PC race to have a natural attack is inherently unbalanced, since none of the core races have that option. A GM who's worried about that level of balance needs to not allow PCs of races who get natural attacks. |
|
414.
|
|
Re: Pathfinder Roleplaying Game: Ultimate Equipment (OGL)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
+1,000 gp for a mithral shield is correct. |
|
415.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
You can have inquisitors who serve only governments or non-religious organizations. They're not as common as inquisitors who worship and serve specific deities, but they exist. |
|
416.
|
|
Re: Wayang Shadow Pupeteer
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
417.
|
|
Re: Still Spell vs grappling?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Still Spell is really only useful for situations where you do not have one hand to devote to spellcasting, such as when you are pinned. You can attempt to cast a spell when grappled, and you must make a concentration check to cast it (whether or not the spell has a Somatic component). Still spell is also handy for casters who intend to wield weapons or shields quite frequently. |
|
418.
|
|
Re: Magus rules with stun lock
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
I am not sure that Spell Perfection and Heighten Spell work together in any way. Spell Perfection prevents a spell from having its level increased by a metamagic feat, and that is really all that Heighten Spell does. Without the level increase, Heighten Spell does not do anything. |
|
419.
|
|
Re: Strix? No Level Adjustment? What?
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
strix aren't balanced |
|
420.
|
|
Re: Dhampir Blood Drinker Feat
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
421.
|
|
Re: Round 2 Rules Questions:
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
no climb speed on horizontal surfaces |
|
422.
|
|
Re: Round 2 Rules Questions:
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
summoner keeps access to SMI when he gets SMII |
|
423.
|
|
Re: Double Barrel Pistol Questions
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
1. It is one action, two attack rolls. I fire as a standard action, it is two attack rolls. If I fire as part of a full-attack action, it is one of those attacks, but two attack rolls.
2. You can use both shots of a double barrel pistol with dead shot. Both attacks take a -4 to the attack roll. Each shot gains each attack roll with the same effect, but with lower accuracy.
3. Tricky. I think this is what I think you are doing. Starting with a double pistol in one hand, firing all but 8 bullets (four attacks, 8 attack rolls) with the double pistol (at base attack plus double barrel pistol penalties at +12/+7/+2/-3 for each) then use the glove of storing to get your second pistol in the off hand (since you can't reload without without a free hand) to get the off-handed weapon attacks (two at +12 and two at +7, just counting base attack and penalties for two-weapon fighting and the double barrel pistol). Of course you would have to drop or put away the first pistol so you could reload the barrel. All of those shots at a misfire of 1-2.
Now all of that follows the letter of the rules...I guess...except for the fact that to pull it off, you rarely have a weapon in each hand, if I'm understanding your thinking clearly. If that's the case, I think I would call shenanigans. |
|
424.
|
|
Re: Paizo Blog: Advanced Race Guide Preview: Wark, Wark, Wark!—Tengu Equipment
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
long-nose form is size bonus |
|
425.
|
|
Re: Shotgun vs. Mirror Image
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Effects like the mirror image spell, or effects that grant concealment, such as smoke, fog, or the blur or invisibility spells, do not foil a scatter shot attack. |
|
426.
|
|
Re: Shooting into a Melee Clarification Requested
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
427.
|
|
Re: Weapon Enhancement Bonus Equivalent and Overcoming DR
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Arcane pool / divine bond / etc overcome DR like normal enhancements. GMW is the exception |
|
428.
|
|
Re: Shooting into a Melee Clarification Requested
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
about the "larger creature" exception. If any square of the creature is >10 away from the ally, the penalty doesn't apply. |
|
429.
|
|
Re: Shooting into a Melee Clarification Requested
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Ignore the "or if part of the creature is at least 10 feet away" rule, because it's going away. |
|
430.
|
|
Re: Pathfinder Player Companion: Knights of the Inner Sea (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Yes. As long as the squire's class (including any archetypes) grants her proficiency with all martial weapons at 1st level, she can become a squire. |
|
431.
|
|
Re: Shooting into a Melee Clarification Requested
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
New rules for Shooting or Throwing into a Melee |
|
432.
|
|
Re: List of Errata in Pathfinder Core Rulebook
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
I don't see why righteous might or enlarge person need to be listed as polymorph effects or have additional info on why they wouldn't stack with polymorph effects. EP already says "Multiple magical effects that increase size do not stack." RM says "Magical effects that increase size do not stack." |
|
433.
|
|
Re: Magic item cost for animals?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Hmmm, rings don't work on tails, any more than they'd work on a humanoid's toes, tongue, ears, navel, or anywhere but a finger. |
|
434.
|
|
Re: Regeneration from an Ioun Stone = incapable of violent death?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Meh, just looked at the table text and skipped the description underneath. Sadly, the stone works like the ring, and the ring regrows body parts, so the stone regrows body parts. |
|
435.
|
|
Re: PFS Vivisectionist Question
Post,
by
El Baron de los Banditos
|
|
|
|
|
Comments:
|
|
Being told directly by Brock at Dragon*Con last year, it was also the "taking Rogue's main schtick" thing. |
|
436.
|
|
Re: Paizo Blog: Pathfinder Advanced Player's Guide Preview #4
Post,
by
Hal Maclean
|
|
|
|
|
Comments:
|
|
"Enemy Hammer" was my spell (one of a couple of things I did to make it into the preview). I don't want to step on Jason's toes but I'll quickly drop in and say the intent when I wrote it was if you make your save nothing happens to you that round (act normally). |
|
437.
|
|
Re: Round 2 Question
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Archetypes apply to a single class.
You can have very similar archetypes for two different classes (and even use the same name), but an individual archetype's writeup always focuses on one class.
So, frex, if your "Magey VonMagerson" archetype swaps out the "familiar" class feature and you'd want sorcerers and wizards to be able to take it, if you were writing it for a book, you'd have to write it up as a sorcerer archetype and then as a wizard archetype--two separate entries. |
|
438.
|
|
Re: Raining Cats Dogs & Elementals
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
Air elementals are made of... air, thus they're about the same weight as the ambient air. Thus, they tend to sit in place, or perhaps fall slowly, and probably don't take falling damage under normal circumstances.
I don't see anything in the rules for wild shape, elemental body, spellcasting in general, or supernatural abilities in general that says "this/any spell effect ends when the caster/recipient is unconscious." Thus, the druid stays in wild shape even if KO'd. |
|
439.
|
|
Oracle + Spiritual Weapon spell: Wis or Cha?
Thread
(6
posts),
|
|
|
|
|
Comments:
|
|
No reply required |
|
440.
|
|
Re: Pathfinder Companion: Gnomes of Golarion (PFRPG)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
bewildering koan, check |
|
441.
|
|
Re: How are Jaunt Boots (UE) supposed to work?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
442.
|
|
Re: Announcement: New Feats for Playtesting
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Score means confirm. |
|
443.
|
|
Re: Ice Tomb (witch hex) - fort or reflex save?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Icy prison and the ice tomb hex work similarly but don't have the same effect. The hex does not need to be changed. |
|
444.
|
|
Re: Magic Item Addendum Is Live
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
The skill check is now just a component of item creation (and a means by which cursed items might actually be created). Note that the DC on most of these checks is very easy if you meet the requirements and take the appropriate amount of time. |
|
445.
|
|
Re: Clarifying the hex Unnerve Beasts
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
446.
|
|
Re: [UM] Qinggong Monk - Slow Fall
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Slow fall is ONE ability. |
|
447.
|
|
Re: Preserving Flask and Infusions
Post,
by
Diego Rossi
|
|
|
|
|
Comments:
|
|
by way of Dennis Baker
....Once it's out of the preserving flask, it would revert to it's normal behavior....
So if the infusion is poured into a normal container it again count against the extract available to the Alchemist. |
|
448.
|
|
Re: The jet 200 ft. monster ability
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Seriously, there are reasons why the rules work they do, and "creatures shouldn't break the action economy rules unless the ability explicitly says they can" is an important rule you shouldn't disregard (an example of a creature that breaks the action economy rule is the choker, and its ability that breaks it specifically calls out that it's an extra action per round). |
|
449.
|
|
Re: Pearl of Power - More spells per day?
Post,
by
Elamdri
|
|
|
|
|
Comments:
|
|
SKR favoriting a post saying Pearls of Power let you bypass spells per day limit. |
|
450.
|
|
Re: Ultimate Magic: Synthesist Questions
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
In all the text that lists what the synthesist gets from the eidolon, does it mention that he uses the eidolon's saves, or adds the eidolon's saves to his own? |
|
451.
|
|
Re: Underwater missile use and merfolk crossbow
Post,
by
Russ Taylor
|
|
|
|
|
Comments:
|
|
The intention is that it just accrues range penalties from the 20 foot range increment, not the normal every 5 foot penalty. Yes, it is more effective underwater than other projectile weapons. |
|
452.
|
|
Re: Paizo Blog: Magic Archetypes
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Does that mean that when the vivisectionist uses awaken in his 'procedure', that he has to use baleful polymorph on the same subject as well? Or can he use them separately?
He can use them separately. |
|
453.
|
|
Re: Critical hits with spells?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Can't naturally recover from drain |
|
454.
|
|
Re: Synthesist Summoner Feat Question
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
455.
|
|
Re: Clarification for Wizard Teleportation School
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Shift dimension door |
|
456.
|
|
Re: Shards of Sin (GM Reference)
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
James Jacobs
Correct; the addition to the headbands that grant Int bonuses also grant an associated skill rank boost to account for the increase in bonus skill points SHOULD apply to ALL Int bonuses of this nature from items. It just never made it over to the ioun stone text. |
|
457.
|
|
Re: DC for illusory walls and silence in Sodden Hold
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
(2006) Comment that silence doesn't give a save since it's the AoE version |
|
458.
|
|
Re: Weapon abilities and enhancment bonuses
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
A weapon has to be crafted with a magical enhancement bonus in order for you to be able to add any weapon special properties to it.
Overall, for the game, if you find something that feels like you're able to get something ridiculously cheap, then it's not supposed to work that way. |
|
459.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The rules don't actually state or care whether you start with your main hand or your offhand, just as long as each hand's "in order highest to lowest" rule is followed. |
|
460.
|
|
Re: Speed+Speed+Haste?
Post,
by
ciretose
|
|
|
|
|
Comments:
|
|
Sean Favorited this post:
"How many weapons you have it on is as relevent as how many times some one cast it on you. It still only works once per round to give you an extra attack, when you make a full attack." |
|
461.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
There's nothing in the rules that says "you have to take all your main hand attacks, then all your offhand attacks," so yes, that's a valid attack sequence. |
|
462.
|
|
|
|
|
|
|
Comments:
|
|
inappropriately sized firearms, pounce / iteratives / manufactured weapons, spell combat / cantrips, rage mutagen |
|
463.
|
|
Re: Combat Patrol, I'm not really seeing it
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
The threatening from CP only applies to your own AoOs. You don't count as threatening the whole area for flanking purposes. For that matter, threatening by itself doesn't provide flanking from every square you threaten, just your actual direction (otherwise, a creature with reach could flank with itself!). |
|
464.
|
|
Re: How do the bodyguard feat and total defense action interact?
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Total Defense: no. |
|
465.
|
|
Re: FAQ updated for Animals Companions and magic items
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone. |
|
466.
|
|
Re: Bodyguard: Forum Compilation and Clarification Request
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Bodyguard is intended to require you only to be adjacent to the ally you're defending, not to require you to threaten their attacker. Requiring you to threaten the attacker makes the feat MUCH less useful, since then you can't block ranged attacks or reach weapons or attacks against targets with concealment or cover or anything else that would prevent an AoO. My intention with tying it to the AoO mechanic was simply to make it an ability you could use more than once per round, rather than wanting to tie it specifically to all the implied mechanics of AoOs. I had thought about just making it an immediate action, but that limits it to once per round and takes your im/swift action. I figured that was an appropriate mechanic for In Harm's Way, but the defensive bonus of AA was modest enough that I thought it entirely fair to not limit it that way. |
|
467.
|
|
Re: Pathfinder Player Companion: Animal Archive (PFRPG)
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
Charger companion archetype cavaliers share spells |
|
468.
|
|
Re: Wizard: Feat question Shift+Dimensional Agility=?
Post,
by
Dennis Baker
|
|
|
|
|
Comments:
|
|
You are not casting dimension door so alas... no. |
|
469.
|
|
Re: Carnivalist Sneak Attack
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
It replaces sneak attack. It does not add to sneak attack. |
|
470.
|
|
Re: Magic Item Crafting: any unresolved questions?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
regarding upgrading unique items:
yes it's possible. (Extrapolation: just try to figure out the known factors to figure out the price of the unknowns.)
Yes, it does address that. And it even says, "if you can't figure out a reasonable explanation for the pricing of such items, it's okay to just craft it into something else." |
|
471.
|
|
Re: What exactly constitutes a 'Person'?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Likewise, "humanoid" in a stat block means "humanoid" in the sense of creature types, not "things that are generally humanoid in shape" (like a statue of a human, or a monstrous humanoid, or a hound archon with a humanlike head, or a dragon or demon in human form)... it means Type: humanoid. |
|
472.
|
|
Re: [Sargava: The Lost Colony] Elephant Stomp Feat
Post,
by
Robert G. McCreary
|
|
|
|
|
Comments:
|
|
You make an overrun attack as normal. The feat does nothing unless your combat maneuver check exceeds your opponent's CMD by 5 or more. At that point, the opponent is knocked prone as normal, but you stop (rather than moving through the opponent's space) and can make an immediate unarmed or natural weapon attack against the prone opponent.
Without the feat, the opponent is knocked prone, you move through his space, and you don't get an immediate attack. Likewise, simply moving up and attacking the opponent doesn't knock them prone. |
|
473.
|
|
Re: Balance...
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
bracers of falcon's aim: around 12k |
|
474.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Guided meant to be melee only. |
|
475.
|
|
Re: Weapon Blanches and Alchemical cartridges
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
I spoke to the design team this morning about this issue. Alchemical cartridges are not meant to have blanch applied to them. I was advised, in a home game, the GM can make whatever call they like. But, for PFS, alchemical cartridges can not receive a blanch. |
|
476.
|
|
Re: Aasimar: Badly Designed
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Why would you think charm person would work on an aberration when the spell specifically says "humanoids only", whether the aberration has 0 racial HD, 1 racial HD, or 10 racial HD? It's still an aberration. |
|
477.
|
|
Re: Is "Per Day" actually "Per 8 hours" or "Per 24 hours"?
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Just to put a nice official stamp on it... a "Day" is a length of 24 hours. |
|
478.
|
|
Re: Claws and weapon drop.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Considering that it "covers the wielder from mid-finger to mid-forearm" and "your fingers are mostly exposed," it looks to me like your claws (assuming they grow out of the ends of your fingers, rather than something weird like palm-claws or wrist-claws) should be available when wearing a cestus, so you could either claw with your claws or punch with the cestus.
evidence of claws = hands only |
|
479.
|
|
Re: Claws and weapon drop.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
gore and bite attack is something PCs can't do. |
|
480.
|
|
Re: Can a good cleric summon a demon or devil?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
No. |
|
481.
|
|
Re: Does Channel Energy affect Native Outsiders?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
There's nothing in the Alignment Channel feat text that limits its affected creatures to just extraplanar outsiders or just native outsiders, therefore it affects outsiders of either subtype. |
|
482.
|
|
Re: "Poison Use"... Twice...?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Getting the same ability from two different sources doesn't stack, unless the ability itself says it stacks in some way, like sneak attack, or uncanny dodge, or having a familiar. |
|
483.
|
|
Re: Why Illegal?
Post,
by
minneyar
|
|
|
|
|
Comments:
|
|
Vivi evil alchemist |
|
484.
|
|
Re: Prehensile Hair (Witch Hex): Damage Type?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
I can't see a lock of hair, even superstrong hair, dealing P or S damage.
As for grappling, it says, "Her hair can manipulate objects (but not weapons) as dexterously as a human hand", which sounds like you certainly could grapple, disarm, steal, and so on with it. |
|
485.
|
|
Re: Can Evolution Surge give an Eidolon an evolution that the Summoner does not qualify for?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
Where does evolution surge say that it allows you to break any of the summoner/eidolon rules other than the one it specifically mentions (extra evolution points)? |
|
486.
|
|
|
|
|
|
|
|
|
|
|
487.
|
|
Re: How many sneak attacks for an invisible rogue
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
After your invisibility breaks, normal conditions of the attack apply. Sometimes that means you'll be able to continue getting sneak attacks (flat-footed, blind, helpless), sometimes it doesn't.
multiple sneak attacks per round |
|
488.
|
|
Re: Spiked Chain vs Bladed Scarf
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
humans need to pee and poop |
|
489.
|
|
Re: So, about the Internal Alchemist...
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
I wrote the internal alchemist, and I didn't build anything into it about having a ki pool.
Just as people want caster/fighter multiclassing options, it was a natural fit for the IA multiclassing with monk or ninja, so I put the option right there for ki so we wouldn't have to clarify/FAQ/errata it in a later book. Proactivity. |
|
490.
|
|
Re: Spell Sponge feat and allowed spells
Post,
by
Patrick Renie
|
|
|
|
|
|
|
|
|
491.
|
|
Re: Paizo Blog: The FAQ That Time Forgot
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Sin magic |
|
492.
|
|
Re: Wayfinder + Clear Spindle Ioun Stone = Protection from ALL mind attacks?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
As for question #2, the stone-wayfinder resonant power only works on said effects from an evil source, because the resonant power specifically cites protection from evil. |
|
493.
|
|
Re: Beneficial curse?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
A bestow curse should never give you a bonus. |
|
494.
|
|
Re: question on alchemist "spells"
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
distinction between caster level and caster-level-for-a-specific-purpose |
|
495.
|
|
Re: Help understanding Feral Mutagen? Please.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
No, natural weapons already have TWF-like math built into them. You're already attacking with two hands at no penalty (better than TWF with a light weapon and the TWF feat), you can't use TWF feats to get extra attacks out of it (mainly because you never get iterative attacks with natural weapons). |
|
496.
|
|
Re: Pathfinder Player Companion: Animal Archive (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Turns out that when the rules specify "bird animal companion", they actually mean the "bird animal companion" not "an animal companion that is also a bird but is not referred to as by 'bird animal companion'". |
|
497.
|
|
Re: having access to evolutions when multi classing summoner: "being at" level v.s "possessing" levels
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
498.
|
|
Re: Tremorsense
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
tremorsense can be used on non-moving objects and creatures |
|
499.
|
|
Re: Tremorsense
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
"Pinpoint" has a specific meaning in the game: you know what square it's in, so even if you can't see it, you can make an attack into that square (instead of groping around to find it or randomly choosing a square you hope it's in). So it shouldn't tell you what weapon they have (or probably much more than "only taking up one square, probably only two legs." |
|
500.
|
|
Re: Swallowed Whole - A Very Bad Thing?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
If you are swallowed, you are restricted in your actions (as per the grapple condition). You also have the option of cutting yourself free (which you don't have for a normal, non-swallow, grapple situation).
The bit about "just try to escape from the grapple" is a reiteration of the normal option for being grappled; it's not limiting your options to just cut-or-escape. |
|
501.
|
|
Re: Banshee Wail ability vs. negative energy affinity
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Nothing about a banshee's wail says it heals undead creatures instead of harming them, therefore it affects dhampirs just like it does humans. |
|
502.
|
|
Re: Masterwork Throwing Darts?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Blowgun darts are consumable ammunition. Regular throwing darts are not consumable (i.e., they are reusable) and not ammunition. Thus, a masterwork dart is 300 gp + 5 sp |
|
503.
|
|
Re: Using Command-Word Items (and elemental weapon enchants)
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
504.
|
|
Re: Banshee Wail ability vs. negative energy affinity
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
505.
|
|
Re: Monks and Haste: The Question Hath Been Answered! (New FAQ)
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
506.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
As long as you have the actions to do so, yes, you can start and stop new performances as often as you want. Each time you activate one, though, it uses up a daily use of the ability, remember, so make sure not to run out before you want! |
|
507.
|
|
Re: What can creatures with Darkvision REALLY see?
Post,
by
Rynjin
|
|
|
|
|
Comments:
|
|
Color in Light, black and white in dark. By way of SKR favoriting. |
|
508.
|
|
Re: >>Ask *Jason Bulmahn* ALL your Non-Rules Questions Here!<<
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Who designs a leadership cohort?
Usually the player |
|
509.
|
|
Re: >>Ask *Jason Bulmahn* ALL your Non-Rules Questions Here!<<
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
If "answered in FAQ", assume a previous one covers it. |
|
510.
|
|
Re: Does a Purple Worm Zombie lose its poison?
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
The purple worm stat block should list "poison" under Special Abilities. It loses its poison if it becomes a zombie. |
|
511.
|
|
Re: Ranger Track Errata
Post,
by
Jason Bulmahn
|
|
|
|
|
|
|
|
|
512.
|
|
Re: >>Ask *Jason Bulmahn* ALL your Non-Rules Questions Here!<<
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
As for the net... only the first time, if at all (I am trying to find rules precedent for weapons that don't deal damage and damaging special qualities). |
|
513.
|
|
Re: >>Ask *Jason Bulmahn* ALL your Non-Rules Questions Here!<<
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Can't hold off feats |
|
514.
|
|
Re: Ultimate Campaign- Fame: No Divine Study?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The game's expectation is that arcane casters (other than bards) shouldn't have access to cure spells. |
|
515.
|
|
Re: Selective Channeling : Excluding Yourself
Post,
by
Xaratherus
|
|
|
|
|
Comments:
|
|
Take a cleric who has CHA +0 (no, don't really take him; that's a pretty crappy cleric, if you're depending on him to heal).
Does it make any sense for that cleric to be able to exclude himself from the effects of his channel energy, then spend a feat and suddenly can't anymore?
Not to me, anyway. I think the rules are pretty clear: The basic ability lets you include or exclude yourself automatically; the feat allows you to do the same for other targets (in a fashion similar to the Selective metamagic ability).
By way of SKR favoriting |
|
516.
|
|
Re: Tiefling Fiendish Sorcery
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
Making a concentration check is not a class ability. |
|
517.
|
|
Re: The term "cast" as a part of abilities and how it relates to SLAs and spells
Post,
by
Pathfinder Design Team
|
|
|
|
|
|
|
|
|
518.
|
|
Re: The term "cast" as a part of abilities and how it relates to SLAs and spells
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
In some cases the rules are lenient about multiclassing stuff (for example, there's nothing in the mnemonic enhancer spell that says the additional spell levels you're preparing have to be wizard spells, so a cleric/wizard could use it to prepare some additional cures), but in the case of the magus, it's specifically referring to the magus spell list, so... *shrug* |
|
519.
|
|
Re: The term "cast" as a part of abilities and how it relates to SLAs and spells
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
520.
|
|
Re: The term "cast" as a part of abilities and how it relates to SLAs and spells
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Minor Magic DOES qualify for Arcane Strike |
|
521.
|
|
Re: The term "cast" as a part of abilities and how it relates to SLAs and spells
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
In general, SLAs use the sor/wiz spell level for DCs if the spell is on multiple spell lists, so you should assume that an SLA is arcane unless the source of the ability suggests otherwise (such as a spell that's only on the cleric list, or an SLA from a cleric domain, or uses Wisdom to determine DCs instead of Charisma). |
|
522.
|
|
Re: Ultimate Campaign: Retraining rules and Simulacra?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
No. |
|
523.
|
|
Re: Pathfinder Player Companion: People of the North (PFRPG)
Post,
by
Robert G. McCreary
|
|
|
|
|
Comments:
|
|
Viking, shielded defense replaces all of armor training. |
|
524.
|
|
Re: Pathfinder Campaign Setting: Paths of Prestige
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
mammoth rider, colossus hunter |
|
525.
|
|
Re: Sneak Attack and Scorching Ray
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
Sneak attack normally works with weapon-like spells, including rays. It doesn't normally work with magic missile because that is not a weapon-like spell or ray. |
|
526.
|
|
Re: Power Attack and Two Handed Weapons Used in One Hand
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
a Medium character weilding a Small 2H weapon treats it as a 1H weapon. |
|
527.
|
|
Re: Can you Metamagic Domain spells?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
yes |
|
528.
|
|
Re: Using an extract is a standard action (Fetching is a free action)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
mutagens provoke when used. |
|
529.
|
|
Re: Pathfinder Campaign Setting: Chronicle of the Righteous (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Patrick Custom Avatar
Amber Scott wrote:
2. Ritual of Possession was supposed to grant channel energy 3+Cha times per day, yes, if you don't already have the ability. That was a mistake on my part.
Woops, yep, that should have been caught in development. If you do the ritual of possession, you can channel energy a number of times per day equal to 3 + your Cha modifier (or more, if you could channel more times per day already). |
|
530.
|
|
Re: Pathfinder Player Companion: Animal Archive (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
charger archetype |
|
531.
|
|
Re: Cleric - No Deity Required?
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
Clerics with no deities do not get a favored weapon. |
|
532.
|
|
Re: Potion: brew & use - use potion against not-willing?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
533.
|
|
Re: Possible NPC Codex errors
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
bastard sword, size |
|
534.
|
|
Re: Pathfinder Player Companion: Adventurer's Armory (PFRPG)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
bastard sword, flambard, proficiency |
|
535.
|
|
Re: Pathfinder Player Companion: Kobolds of Golarion (PFRPG)
Post,
by
Logan Bonner
|
|
|
|
|
Comments:
|
|
You've got the right of it. You have a total number of uses per day equal to your Int. The new traps you learn increase the number of options you have when picking a trap to use, but your Int is still the total number you can use. |
|
536.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Blood Money cannot be used on spells longer than a round. |
|
537.
|
|
Re: Animal Archive errors
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
rabbit familiars +4 init |
|
538.
|
|
Re: Pathfinder Player Companion: Dungeoneer's Handbook (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
how to price dungeon guides |
|
539.
|
|
Re: Impervious Weapon Quality
Post,
by
Jason Nelson
|
|
|
|
|
Comments:
|
|
affects entire weapon. |
|
540.
|
|
Re: Pathfinder Roleplaying Game: Ultimate Campaign (OGL)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sorcerers can't exceed spells known with downtime system.
DUH. |
|
541.
|
|
Re: Can't take 20 on trapfinding, are you serious?!?!
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Perception, whole room. |
|
542.
|
|
Re: Beginner Box errata/corrections/questions
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
You can touch yourself to deliver spells. DUH. |
|
543.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
primalist |
|
544.
|
|
Re: Pathfinder Campaign Setting: Paths of Prestige
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
mammoth rider |
|
545.
|
|
Re: Temporary hit points to recover a fallen PC
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Yes, it can be used this way. |
|
546.
|
|
Re: Arcane access to spells
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
547.
|
|
Re: Pathfinder Player Companion: Dragonslayer’s Handbook (PFRPG)
Post,
by
Mark Moreland
|
|
|
|
|
Comments:
|
|
Overwhelm |
|
548.
|
|
Re: Pathfinder Player Companion: Dragonslayer’s Handbook (PFRPG)
Post,
by
Mark Moreland
|
|
|
|
|
Comments:
|
|
Overwhelm |
|
549.
|
|
Re: Pathfinder Player Companion: Pathfinder Society Primer (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Pathfinder Field Agent, Greater Casting. |
|
550.
|
|
Re: Pathfinder Player Companion: Pathfinder Society Primer (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Versatile Spontaneity |
|
551.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Starglim
|
|
|
|
|
Comments:
|
|
Why it doesn't work, by way of Sean favoriting |
|
552.
|
|
Re: Is this TWF combination legal?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
553.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Jason Bulmahn
|
|
|
|
|
|
|
|
|
554.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Jason Bulmahn
|
|
|
|
|
|
|
|
|
555.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Jason Bulmahn
|
|
|
|
|
|
|
|
|
556.
|
|
Re: Pathfinder Player Companion: Pathfinder Society Primer (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Versatile Spontaneity |
|
557.
|
|
Re: Reach and breath weapons
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
558.
|
|
Re: What is an enemy?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
559.
|
|
Re: Two Handed Weapon and Armor Spikes Resolved by the Design Team?
Post,
by
Jason Bulmahn
|
|
|
|
|
|
|
|
|
560.
|
|
Re: What is an enemy?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Area effects (effects that say [b]Area[b], or refer to a cone, line, cloud, burst, or spread) usually affect all creatures and objects in the area, unless they explicitly say you can exclude certain targets or that some things are unaffected (like holy smite, which has no effect on good creatures). Targeted effects require you to select a certain number of targets to affect, and regardless of sloppy language (creature/enemy/ally/opponent/foe) should affect the creatures you target. |
|
561.
|
|
Re: Question re: ranged touch attacks
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
ray spells affected by +4 softcover and -4 in melee. |
|
562.
|
|
Re: Are spells like acid splash subject to range combat rules?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Whether or not your attack is a "weapon," making a ranged attack at a target who is in melee with one of your allies means you take the –4 penalty. |
|
563.
|
|
Re: Are spells like acid splash subject to range combat rules?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
I'd apply the bonus to any weapon-like spells, including spells where the caster has to make an attack roll to hit the target. |
|
564.
|
|
Re: Taking 10
Post,
by
TwilightKnight
|
|
|
|
|
Comments:
|
|
can't take 10 for Initiative |
|
565.
|
|
Re: Are spells like acid splash subject to range combat rules?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
If a spell or ability requires an attack or ranged attack roll, even if it is not necessarily a ray, it takes the normal ranged attack penalties for firing into melee/cover, and also recieves any bonuses to damage that would apply (only applicable to hit point damage, not spells like enervation etc).
-------------------
Correct?
Yes, correct. |
|
566.
|
|
Re: Thanatopic Spell vs Vampiric Touch, descriptions outdated?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
567.
|
|
Re: Action cost to switch magic items
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
568.
|
|
Re: Does the Lead Blades spell and the Impact magic weapon special ability stack?
Post,
by
Pathfinder Design Team
|
|
|
|
|
|
|
|
|
569.
|
|
Re: Feat Selection or Class Abilities (What Comes First)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
I talked to Jason (Stephen is out today), and we decided it's okay if you want to deal with bonus feats in the "add new skills and feats" step instead of the "integrate class abilities" step.
I don't think there are any skills that require you to have a particular feat (but there are feats that require skill ranks), so it might be in your best interest to do skills, then feats, but in most cases it doesn't matter and they can be treated as the same step (or "at the same time," as Studpuffin said). |
|
570.
|
|
Re: Damage Reduction Clarification
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
DR stacking, overlapping, etc. |
|
571.
|
|
Re: Game Balance
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Simulacrum.
Typically this is done because we trust the GM more to create challenges that are appropriate to their gaming group. I would take that into account when making a simulacrum, and when you make it into a monster with half the HD, the GM gets to design it. Monster design is in the GM purview after all.
This is another balance point of the game. While not explicitly said in the rules, most people know it and take it for granted. We definitely design with these assumptions in mind. |
|
572.
|
|
Re: Invisibility and using your familiar to attack for you
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
The familiar is a separate creature from you. If it attacks, it doesn't break your invisibility, any more than you directing a summoned monster to attack would break your invisibility. The familiar is making the attack, not you.
If the familiar is invisible, this would break the familiar's invisibility. |
|
573.
|
|
Re: Wild Stalker Errata?
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
The racial abilities weren't intended to be used like that (to be precise, the oracle rules should be explicit in stating what spell level the spell is for you, and the racial abilities wouldn't change that spell level.
What it would do is add the to your spell list (as a spell you couldn't cast yet), which would allow you to use spell trigger and spell completion items with that spell. |
|
574.
|
|
Re: Aboleth's Lung as a Save or Die?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
575.
|
|
Re: Deathwatch--No Ambushes, Pinpoint all Invisible for 2000gp?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
And that means you shouldn't use unique, customized monsters in a particular adventure to justify how standard spells and abilities are supposed to work for PCs. Sometimes they're tweaked to make an interesting encounter. And sometimes there can be errors. I'd put the "sees with deathwatch monster" in the former category. |
|
576.
|
|
Re: Retraining, Ultimate Campaign, Mystic Theurge.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
The intent is not that hard to figure out. If you try to retrain a normal class level into a PrC level that you did actually need to qualify for the PrC don't be sad when the GM says no. |
|
577.
|
|
Re: Cloudkill
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
578.
|
|
Re: Somehow, this Faq made Spell Combat more confusing
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
579.
|
|
Re: Natural Attacks--Light or One-Handed Weapons?
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
Yes |
|
580.
|
|
Re: Are thrown items "unattended"?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
seebs wrote:
Pretty sure that when you bash something with a bow, the bow is an (improvised) melee weapon, even though it is also in principle a ranged weapon.
Correct. |
|
581.
|
|
Re: Mysterious Stranger/Pistolero legality
Post,
by
Michael Brock
|
|
|
|
|
Comments:
|
|
rebuild |
|
582.
|
|
Re: Pathfinder Companion: Gnomes of Golarion (PFRPG)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
bewildering koan |
|
583.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Thunder and fang |
|
584.
|
|
Re: Pathfinder Player Companion: Varisia, Birthplace of Legends (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Thunder and fang |
|
585.
|
|
Re: Pathfinder Roleplaying Game: Mythic Adventures (OGL)
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
mythic bane |
|
586.
|
|
Re: Query on new limits to number of free actions in faq and Many Shot
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
It's not intended to limit bows or crossbows, but there has been some abuse in certain firearms combos, and (because there's "no limit" to how many free actions you can take in a round) some GMs feel they aren't empowered to set limits on how many crazy gun-related actions they can take in a round. |
|
587.
|
|
Re: Alchemist's Kit / Alchemy Crafting Kit Weight Discrepancy --- Errata / FAQ?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
588.
|
|
Re: Can I fire my longbow six times in a round, ever?
Post,
by
Jason Bulmahn
|
|
|
|
|
|
|
|
|
589.
|
|
Re: Can I fire my longbow six times in a round, ever?
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Use same logic for Grab + AoO (attack of opportunity) |
|
590.
|
|
Re: Gauntlets and Claws.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
evidence of claws = hands only |
|
591.
|
|
Re: Djinni Style shennanigans
Post,
by
Benchak the Nightstalker
|
|
|
|
|
Comments:
|
|
marid / djinni style elemental damage is for elemental fist, not all sources |
|
592.
|
|
Re: Wildblooded/Crossblooded.
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
The archetype rules don't say "replace," they say "replace or alter." Adding features to something counts as "altering." |
|
593.
|
|
Re: FAQ Request: Untyped Bonuses from Traits
Post,
by
Pathfinder Design Team
|
|
|
|
|
|
|
|
|
594.
|
|
Re: +4 temporary increases to Strength: How does it work? FAQ or Errata in the Core book or NPC Codex?
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
You're usually not using the spell for a 1 min./level increase in your carrying capacity, so that isn't mentioned there, but the bonus should still apply to that, as well as to Strength checks to break down doors. |
|
595.
|
|
Re: Brood master discussion/clarification please
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
|
|
596.
|
|
Re: Bastard Sword and heirloom weapon trait?
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
|
|
|
|
597.
|
|
Re: Zero HD Native Outsiders and Weapon Proficiencies
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
No proficiency |
|
598.
|
|
Re: Zero HD Native Outsiders and Weapon Proficiencies
Post,
by
Stephen Radney-MacFarland
|
|
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599.
|
|
Re: OK I have to drudge this up again...
Post,
by
Jason Bulmahn
|
|
|
|
|
Comments:
|
|
SLA's cannot be counterspelled at all, by any spell or dispel magic. |
|
600.
|
|
Re: Is the spell storing magical armour property supposed to use a swift action?
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
should be immediate action |
|
601.
|
|
Re: Spike stones and spell resistance?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
"if it's a harmful effect on your mind or body, your SR should apply, but otherwise it shouldn't. |
|
602.
|
|
Re: Magus Spell Combat: what spell may I cast?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
"... and can also cast any spell from the magus spell list with a casting time of 1 standard action."
The above text refers to magus spells that magus has prepared with his magus class spell slots. |
|
603.
|
|
Re: Magus Spell Combat: what spell may I cast?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Note that it doesn't say "any prepared *cleric* spell," it just says "any prepared spell." So, your interpretation would allow a cleric 1/druid 6/magus 6/wizard 6 to convert prepared druid, magus, and wizard spells into cure spells. But you don't really think that. You know it doesn't work like that. |
|
604.
|
|
Re: Pathfinder Player Companion: Blood of the Moon (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Motivating Display |
|
605.
|
|
Re: Pathfinder Player Companion: Blood of the Moon (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Wereshark-kin don't get aquatic |
|
606.
|
|
Re: Sound Striker - Wierd Words Ability questions
Post,
by
Sean K Reynolds
|
|
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607.
|
|
Re: Can you Take 20 to hide an object?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
doesn't correct take 10 on stealth |
|
608.
|
|
Re: Archetype question for hybrids
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
"Sean K Reynolds
For now, let's go with "you can't use an archetype of a class with a hybrid that uses that class." In most cases, you won't be able to swap out the pieces anyway, and even if you did, it could have unexpected consequences." |
|
609.
|
|
Re: Typos and misspellings.
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
That should be "Knowledge (all)." |
|
610.
|
|
Re: Skald Discussion
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
If your GM insists that your battle-trained animal companion won't attack unless specifically commanded to (even if you are attacked), there's the "defend" command, which you can use at any time (even outside of combat), which'll make your animal companion defend you if you are attacked. |
|
611.
|
|
Re: Pathfinder Player Companion: Blood of the Moon (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Surprising Combatant |
|
612.
|
|
Re: Paizo Blog: Advanced Class Guide Playtest is Live!
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
As for summoners and haste, let's just say the summoner spell list is way too good in some ways and if we could turn back time, it probably wouldn't have ended up with that spell at that level. And yes, I'm fully aware of what the different spellcasting setups mean in terms of when a class gets access to a particular spell. |
|
613.
|
|
Re: Skald Discussion
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
And, just to be clear: a bard can maintain a bardic performance (such as inspire courage) as a free action and cast a spell that same round. So can a skald. |
|
614.
|
|
Re: Hunter Discussion
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
point of teamwork feats
Jason says that was the intent: a way to create a flexible class feature for those two classes which technically other classes could get involved in, but were primarily intended for the two classes which got extra teamwork feats and either (1) trigger them without other people taking the feat, a la inquisitor solo tactics, or (2) grant the teamwork feats to others, a la cavalier tactician. |
|
615.
|
|
Re: Does alchemist's fire normally take almost 3 rounds to take out and throw?
Post,
by
Sean K Reynolds
|
|
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616.
|
|
Re: Sound Striker - Wierd Words Ability questions
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
thundercaller errata to be |
|
617.
|
|
Re: Pathfinder Player Companion: Magical Marketplace (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
saline purge errata |
|
618.
|
|
Re: Does Precise Shot work from more than 30 feet away??
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
"How to qualify for this feat" is one chunk of rules, "how to use this feat" is a different chunk of rules. If the how-to-use chunk doesn't reference the how-to-qualify chunk, then the how-to-qualify chunk doesn't determine whether or not you can use it. |
|
619.
|
|
Re: FAQ question: Grayflame weapon property + Channel Smite, do both apply?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Sean K Reynolds
You can use your channel to either activate the grayflame weapon OR to use Channel Smite.
Basically, activating grayflame is a swift action that requires you to spend 1 use of channel energy. The fact that there are other swift-action uses of channel energy doesn't change or augment that. |
|
620.
|
|
Re: Should there be an "Extra Menu Choices" feat?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
some you can select only once (Extra Channel). |
|
621.
|
|
Re: lay on hands
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
doesn't provoke, since it's a (Su) |
|
622.
|
|
Re: Pathfinder Player Companion: Animal Archive (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
The Available Slots text for Piscine creatures should be changed to "Belt (saddle), chest, eyes". Similarly, the magic item slot for the saddle of the sky-river on page 26 of Animal Archive should be changed to "belt" rather than "chest". |
|
623.
|
|
Re: Does the Racial Heritage feat, combined with a feat that improves an inherent feature (claws, poison, etc) grant you that feature?
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Of course not. Use common sense. |
|
624.
|
|
Re: One Synthesist Summoner Thread to rule them all
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
share spells, eidolon, sentences not linked |
|
625.
|
|
Re: Mythic - Legendary Item - Intelligent ability
Post,
by
Stephen Radney-MacFarland
|
|
|
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|
626.
|
|
Re: Quick question about Attacks of Opportunity
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
"This starts to get into rules intent material, but yes you can. The idea behind having the had free is that you must have a hand free to foil the attack, since this is primarily a weaponless martial arts style (wax on, wax off). The one hand free is to block the attack, not as a limiting factor that you have to have one hand free throughout the entirety of your fighting defensively. It so you have the tools for the job." Crane wing hand free |
|
627.
|
|
Re: Fast Learner: What exactly are our options?
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Stephen Custom Avatar
The feat does exactly what it says it does (grammatically). If you have this feat you can either choose +1 hit point and +1 skill rank, or you can choose the alternate class reward. |
|
628.
|
|
Re: Undead Bloodline Arcana vs. Undead Immunites...
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
The them in the second sentence refers to "your mind-affecting spells." Not spells in general. Thus the arcana, as written, and taken as a whole, allows you to affect corporeal undead with your mind-affecting spells as if they were humanoids. |
|
629.
|
|
Re: The ARG "race restriction" and favored class bonuses
Post,
by
John Compton
|
|
|
|
|
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|
630.
|
|
Re: Arcane bond
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
True, there's not much reason to take a wand as your bonded item at 1st level, as it doesn't have spells in it like a magic wand from the Game Master's Guide, |
|
631.
|
|
Re: The Crit Deck, 2 for 1, the definition of "target."
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Target typically means someone you want to hit. In most circumstances (except for cases when you are dominated or confused) you get to choose your target and it is typically synonymous with opponent. In this case, if you don't have a second target, you don't have to attack your ally. |
|
632.
|
|
Re: Vital Strike
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
To answer the original question, you can gain the benefits of Vital Strike when you take the attack action, that is a standard action where you make one attack. You cannot use it when you take a full-attack action where your make multiple attacks. |
|
633.
|
|
Re: Vital Strike
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Also, keep in mind that while the design and development team does enjoy to interact with all of you, and even give our feedback to rules issues, off-the hip (and after hours) rules discussion by the staff should not be taken as an FAQ or errata for the game as a whole. If you are using random posts to justify your build in Pathfinder Society or as a player in other games…you really should cut that out. Just a bit of friendly advice from this designer. |
|
634.
|
|
Re: Druids: Animal Companion Attacks
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Big Cats intentionally don't get grab at first level. |
|
635.
|
|
Re: Pathfinder Campaign Setting: Inner Sea Combat (PFRPG)
Post,
by
John Compton
|
|
|
|
|
Comments:
|
|
Why Ioraran Paladin doesn't work with PrC |
|
636.
|
|
Re: Amulet of Mighty Fists and Grappling: Can We Get An Answer?
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
The answer is no. An amulet of might fists "grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons." You make a combat maneuver to grapple. |
|
637.
|
|
Re: Monk's unarmed strike damage and Brass knuckles/Cestus?
Post,
by
Sean K Reynolds
|
|
|
|
|
|
|
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|
638.
|
|
Re: Can Something Be Done About Variant Dhampir Errors?
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
dhampir errata |
|
639.
|
|
Re: Pathfinder Player Companion: Blood of the Moon (PFRPG)
Post,
by
Patrick Renie
|
|
|
|
|
Comments:
|
|
Swamp's Grasp
If there is a rules dispute regarding the hex, defer to the wording of the rage power. |
|
640.
|
|
Re: >>Ask *James Jacobs* ALL your Questions Here!<<
Post,
by
James Jacobs
|
|
|
|
|
Comments:
|
|
Skeleton Crew should have [evil] |
|
641.
|
|
Re: One Synthesist Summoner Thread to rule them all
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Bracers of armor are not armor. They don't take up the "armor" body slot. |
|
642.
|
|
Re: Inner Sea Gods Magic Items: Too Good to Be True?
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
(Note: I didn't work on that item in the book, so this reply is not me defending my own design decisions. It's me pointing out, as it must be done from time to time, that the cost formulas are a backup for when you can't suss out an appropriate cost by comparing it to other items and its expected wielders.) |
|
643.
|
|
Re: In the Pathfinder 2014 and beyond seminar
Post,
by
Mikaze
|
|
|
|
|
Comments:
|
|
Jason: "The Summoner is getting revised because it's broken." |
|
644.
|
|
Re: Advanced Class Guide Potential Errors
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
" I strongly suspect it'd be when they do their "Daily Readying of Spells", since it fills the same space as preparing. "
Yep (mechanically, that's the spontaneous-caster equivalent of "the time of day a prepared-caster prepares spells"). |
|
645.
|
|
Re: General Discussion: Spiritualist
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
No, the magic items do not stay on the phantom. When you manifest the phantom, you must spend time to equip it. |
|
646.
|
|
Re: General Discussion: Spells and Magic
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
The shaken condition is a state of fear. You can't inflict it on a target that is immune to fear. |
|
647.
|
|
Re: Something I've finally noticed about carrying capacity and what it could mean for stats
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Actually, that's not a theory--the 3E designers deliberately used "+5 on an ability score = twice as good" as a concept when working on the game. |
|
648.
|
|
Re: Paizo Blog: THE RUSSIANS ARE COMING!
Post,
by
Brandon Hodge
|
|
|
|
|
Comments:
|
|
Troops: no attack bonus should be listed, AoOs auto-hit |
|
649.
|
|
Re: Why Doesn't Snap Shot allow you to Flank?
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
Threatening with Snap Shot certainly does provide a flanking bonus to your melee teammate. You are 100% correct. But the Snap Shot character isn't getting flanking benefits herself since she isn't making a melee attack.
And you're also correct that posts are non-official. |
|
650.
|
|
Re: Combat Patrol, I'm not really seeing it
Post,
by
Jason Nelson
|
|
|
|
|
|
|
|
|
651.
|
|
Re: AC rise vs Attack bonus Rise
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Offense Outpacing Defense |
|
652.
|
|
Re: Goblin Marauder that can't fly??
Post,
by
John Compton
|
|
|
|
|
Comments:
|
|
The rule that a creature under a medium or heavy load cannot fly is a feature that Pathfinder RPG discarded. It does not appear in the Fly skill entry, and the fly spell specifically calls out a second speed for creatures under medium or heavy load. |
|
653.
|
|
Re: Goblin Marauder that can't fly??
Post,
by
John Compton
|
|
|
|
|
Comments:
|
|
I have had it pointed out that a mount cannot fly if in medium or heavy armor, and encumberance functions as though it were the equivalent armor. That makes it sound as though the meat of your complaint is still valid, at least for the bat. It could grab you in its mouth and carry you for short distances, but operating as a battle mount might have to wait until it gets another point or two of Strength. This makes the bat no less effective as a melee combatant for your first few levels, though, and as you noted, ant haul can easily overcome the limitation. |
|
654.
|
|
Re: Pathfinder Player Companion: Melee Tactics Toolbox (PFRPG)
Post,
by
Owen K. C. Stephens
|
|
|
|
|
Comments:
|
|
Kraken Style |
|
655.
|
|
Re: Warpriest using Level as BAB for feats
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
"Qualifying for a feat" has a specific rules meaning in the game. It means meeting its prerequisites. |
|
656.
|
|
Re: How does Signature Skill (Stealth) and Sniping Interact
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
This is correct. |
|
657.
|
|
Re: [Unchained] VMC Sorcerer Bloodline Arcana
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
Does not give arcana |
|
658.
|
|
Re: Pathfinder Roleplaying Game: Bestiary 5 (OGL)
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
Your math is excellent, but the chart damage is for all attacks hitting, and the chart is blind to how likely that is |
|
659.
|
|
Re: What type of bonus is an unchained barbarian's rage bonuses?
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
untyped |
|
660.
|
|
Re: Does the Racial Heritage feat, combined with a feat that improves an inherent feature (claws, poison, etc) grant you that feature?
Post,
by
Stephen Radney-MacFarland
|
|
|
|
|
Comments:
|
|
Yes, you can take the feat, but it does no good, unless you have a tail. If you are human (no tail) and take the feat, there are ways in which you could gain a tail (including GM fiat) get a tail, hence it is not part of the prerequisites. |
|
661.
|
|
Re: Paizo Blog: RPG Superstar: Item Feedback
Post,
by
Sean K Reynolds
|
|
|
|
|
Comments:
|
|
Metamagic rods allow you to add the feats as you cast the spell. |
|
662.
|
|
Re: Pathfinder Roleplaying Game: Occult Adventures (OGL)
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
Also, an archetype that replaces trapfinding granting an ability that counts as trapfinding for prereqs does not mean you can take another archetype that replaces trapfinding. It would mean that you could take a feat that requires trapfinding, though. |
|
663.
|
|
Re: Pathfinder Roleplaying Game: Occult Adventures (OGL)
Post,
by
Mark Seifter
|
|
|
|
|
Comments:
|
|
Since they don't have verbal components, as long as someone isn't directly able to watch you (to see the telltale signs of casting as mentioned in Jason's super-old forum post on the topic), it's easier to get off a bunch of psychic spells from, say, around the corner without everyone hearing you. No more so than a deaf oracle though, I suppose. |
|
664.
|
|
Re: "X-based skills" when ability scores are swapped
Post,
by
Pathfinder Design Team
|
|
|
|
|
Comments:
|
|
but you do indeed get both the wild talent and the bonuses at 15 if you go mono all the way. |