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Pathfinder Adventure Path Subscriber

Good evening James, I'm preparing for Skull & Shackles and was wondering if Gripplis (from page 149 of Bestiary 2) could be found in or nearby the Shackles? If not, do they have a place within the Inner Sea? Thanks James!

Edit: Oops! My search-fu was weak indeed. Found an answer from you within this forum... Thanks for running this forum James!


Alexander Augunas wrote:

Quick question, are the agathonians based on any real-world mythology? If so, what?

Edit: NEW PAGE! I hear by dub this page, the Page of Pact Magic!

Agathion

Not very informative, I'm afraid, but it'll have to do for the nonce.

Paizo Employee Creative Director

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The Minis Maniac wrote:

Hey James. Not sure if you remember but I am the guy who got "The James Jacobs heart shaped stamp of approval for naming my RPG room into a Pathfinder Lodge". Without further ado here is the link to the pictures of the current Pathfinder Lodge on the great expansive prairies of Canada.

What do you think?
And do I live up to my alias "The Minis Maniac"?

Awesome!

And yes!

But why aren't your Pathfinder books on the top shelf? :-P

Paizo Employee Creative Director

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Joseph Blackhand wrote:

James,

Are there going to be any AP's centered around Numeria and/or Alkenstar after the next few AP's you have planned out?

If there are, we haven't announced them yet. We generally don't announce APs out further more than a year into the future.

Paizo Employee Creative Director

Alexander Augunas wrote:

Quick question, are the agathonians based on any real-world mythology? If so, what?

Edit: NEW PAGE! I hear by dub this page, the Page of Pact Magic!

If by "agathonians" you mean "agathions," then yes. As linked above to their wikipedia entry, they're VERY loosely based on the concept of animal spirits from Greek mythology.

Paizo Employee Creative Director

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Dragon78 wrote:

1)Are there any monsters in APs that will more then likely not get into a hardcover Bestiary? Not including ones that can't be reused for legal reasons.

2)What is the most delicous monster on Golarion?

3)Will the Innersea Bestiary have all new art or will it be mixed with new and old?

4)Will we ever get info for the monster and non-standard race based dieties?

5)Do the lesser orbs of dragonkind in the Artifacts and Legends book count as major or minor artifacts?

6)Why no Sovyrian Stone in the Artifacts and Legends book?

7)Since Shelyn has her brothers glaive does that mean she has an evil weapon in her grasp?

1) Yes. Some monsters that end up in an AP end up not being well-liked by some of us here at Paizo for various reasons. In such a case, we generally quietly just never use the monster again, but generally do NOT publicly say "This monster was terrible."

2) Depends who you ask. Reefclaws are probably high up on the list though.

3) A mix. In fact, some of the monsters in the book have ONLY existed in the past as illustrations, and as such, we'll be bringing those illustrations forward finally with context for names and stats for the first time.

4) Not all at once, but now and then, yes. For example, we did a LOT of info about Ydersius during Serpent's Skull, and several monster-related demigods are also demon lords or arch devils...

5) Major. There's multiple orbs, but only one of each.

6) Because we didn't have room for every artifact.

7) Yes, but in her grasp its evil is oppressed.

Contributor

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James Jacobs wrote:
1) Yes. Some monsters that end up in an AP end up not being well-liked by some of us here at Paizo for various reasons. In such a case, we generally quietly just never use the monster again, but generally do NOT publicly say "This monster was terrible."

Ooh, I hope the Colour out of Space isn't on the list. That one is among the most useful monsters I have ever seen and a personal favorite. The first time I used it, it was the perfect, "the kid mittens are off" encounter; I never saw the party so scared for their lives before!

Paizo Employee Creative Director

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Alexander Augunas wrote:
James Jacobs wrote:
1) Yes. Some monsters that end up in an AP end up not being well-liked by some of us here at Paizo for various reasons. In such a case, we generally quietly just never use the monster again, but generally do NOT publicly say "This monster was terrible."

Ooh, I hope the Colour out of Space isn't on the list. That one is among the most useful monsters I have ever seen and a personal favorite. The first time I used it, it was the perfect, "the kid mittens are off" encounter; I never saw the party so scared for their lives before!

I actually wrote that monster up, based (of course) on Lovecraft's story. I'm pretty proud of how it worked out. As it works out, that particular monster does indeed have a fan among the Paizo staff who's say carries a bit of weight on the monsters list for bestiaries.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Alexander Augunas wrote:

Ooh, I hope the Colour out of Space isn't on the list. That one is among the most useful monsters I have ever seen and a personal favorite. The first time I used it, it was the perfect, "the kid mittens are off" encounter; I never saw the party so scared for their lives before!

I actually wrote that monster up, based (of course) on Lovecraft's story. I'm pretty proud of how it worked out. As it works out, that particular monster does indeed have a fan among the Paizo staff who's say carries a bit of weight on the monsters list for bestiaries.

I wonder who that could be? Has that fan posted on this page?

on a related bestiary note: Will we be getting any interesting real world animals in the bestiaries any time soon? Like Red Pandas, Platypuses, Koalas, Llamas, or Poison Arrow Dart Frog Swarms?

Paizo Employee Creative Director

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Stratagemini wrote:
James Jacobs wrote:
Alexander Augunas wrote:

Ooh, I hope the Colour out of Space isn't on the list. That one is among the most useful monsters I have ever seen and a personal favorite. The first time I used it, it was the perfect, "the kid mittens are off" encounter; I never saw the party so scared for their lives before!

I actually wrote that monster up, based (of course) on Lovecraft's story. I'm pretty proud of how it worked out. As it works out, that particular monster does indeed have a fan among the Paizo staff who's say carries a bit of weight on the monsters list for bestiaries.

I wonder who that could be? Has that fan posted on this page?

on a related bestiary note: Will we be getting any interesting real world animals in the bestiaries any time soon? Like Red Pandas, Platypuses, Koalas, Llamas, or Poison Arrow Dart Frog Swarms?

That fan has probably posted to this thread more than anyone else, in fact.

We'll also continue to have examples of ALL monster types... including animals... in any future bestiaries we publish in the rulebook line.

Grand Lodge

Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Hey James, I gotta ask,

Do Wayang Spellhunter and Magical Lineage stack together? Can I take both, choose Grease for both, and then cast Persistent (+2) Grease with a Level 1 Spell Slot?

Contributor

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James Jacobs wrote:
Alexander Augunas wrote:
James Jacobs wrote:
1) Yes. Some monsters that end up in an AP end up not being well-liked by some of us here at Paizo for various reasons. In such a case, we generally quietly just never use the monster again, but generally do NOT publicly say "This monster was terrible."

Ooh, I hope the Colour out of Space isn't on the list. That one is among the most useful monsters I have ever seen and a personal favorite. The first time I used it, it was the perfect, "the kid mittens are off" encounter; I never saw the party so scared for their lives before!

I actually wrote that monster up, based (of course) on Lovecraft's story. I'm pretty proud of how it worked out. As it works out, that particular monster does indeed have a fan among the Paizo staff who's say carries a bit of weight on the monsters list for bestiaries.

Not going to lie, I bought an Anthology of Lovecraft's works just so I could read the story after reading your version of it in Pathfinder #46.


It it just me, or is it a darn pity that you lot can't use this MtG art for a Zon-Kuthon worshiper?

Paizo Employee Creative Director

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zean wrote:

Hey James, I gotta ask,

Do Wayang Spellhunter and Magical Lineage stack together? Can I take both, choose Grease for both, and then cast Persistent (+2) Grease with a Level 1 Spell Slot?

I would guess no.

Paizo Employee Creative Director

1 person marked this as a favorite.
Kajehase wrote:
It it just me, or is it a darn pity that you lot can't use this MtG art for a Zon-Kuthon worshiper?

I don't think it's a pity at all, since we can pay all sorts of artists all sorts of money for Kuthonites.

Paizo Employee Creative Director

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Alexander Augunas wrote:
James Jacobs wrote:
Alexander Augunas wrote:
James Jacobs wrote:
1) Yes. Some monsters that end up in an AP end up not being well-liked by some of us here at Paizo for various reasons. In such a case, we generally quietly just never use the monster again, but generally do NOT publicly say "This monster was terrible."

Ooh, I hope the Colour out of Space isn't on the list. That one is among the most useful monsters I have ever seen and a personal favorite. The first time I used it, it was the perfect, "the kid mittens are off" encounter; I never saw the party so scared for their lives before!

I actually wrote that monster up, based (of course) on Lovecraft's story. I'm pretty proud of how it worked out. As it works out, that particular monster does indeed have a fan among the Paizo staff who's say carries a bit of weight on the monsters list for bestiaries.
Not going to lie, I bought an Anthology of Lovecraft's works just so I could read the story after reading your version of it in Pathfinder #46.

GREAT SUCCESS.


Is the adventure path after Reign of Winter announced? If yes, what is it? Reign of Winter looks very interesting btw.


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Next Adventure Path will be PCs versus the demons of the Worldwound and is called Wrath of the Righteous. Pretty neat name, no? Wonder who came up with it? ;)


I wa talking to some friends about Wrath of the Righteous, and while everyone was excited by the idea, there was some reservations. Those reservations were based upon their experiences with Council of Thieves. When Council of Thieves came out the players very naturally anticipated a fair number of diabolical foes, and made their characters around that assumption. Consequently when devils (or other evil outsiders) showed up they were ready to smack down on them. The group found the AP to be fun but light on challenge.

I did not participate in the campaign but I know and have played with these folks. They're not particularly inclined to be munchkins, but they will pick suitable classes, feats, and other character choices to play into the campaign theme, especially guided by the Player's guide. Not to cheat, but just to be logical and conform to the theme. Their consensus was that the group was hitting above the average CR for their APL, not due to anything more than adhering to the theme.

So when we talked about Wrath of the Righteous the concern was that we'll have a paladin, an inquisitor, a ranger with evil outsider as a favored enemy and companion bond, and maybe a cleric-and between all the smiting, and shared bonuses that they're going to be ahead to the APL/CR. Again, not that anyone would game the system, but that the synergistic character choices would all add up to boost them above a standard CR because they anticipated the nature of the enemies.

I know you like an actual question, so pardon the brief feedback...

How as a developer do you compensate for this? Or, do you just design straight by the expected APL?

Silver Crusade

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Pathfinder Adventure Path Subscriber
Kajehase wrote:
Next Adventure Path will be PCs versus the demons of the Worldwound and is called Wrath of the Righteous. Pretty neat name, no? Wonder who came up with it? ;)

Likely some guy from Sweden. It's always them. First they build their IKEAs in my backyard, then they name my APs... It's 1655 all over again.


Cool, sounds great! What about the adventure path after Wrath of the Righteous then? Any word?


Will the Hyakume, Sickle Weasel, Buggane and Bakeneko ever be in a bestiary/AP? Or are they on the never to do list?

Will there be some mirror-based monster in the future?

Will there be some magnetic-based monster in the future?

James Jacobs wrote:


1) Yes. Some monsters that end up in an AP end up not being well-liked by some of us here at Paizo for various reasons. In such a case, we generally quietly just never use the monster again, but generally do NOT publicly say "This monster was terrible."

I really hope the azi's are on that list! I really dislike those.

The ones that should NOT be on that list: Hala, Stygira, Vilcasis (much better than the bhuta as its not just another humanoid undead), Dweomercat, Bog Strider, The Fire Hair Goblin, Ratlings, Faceless Whale, Hail Lily, Sea Cat, The Oni Tengu, Raiju, Springheel Jack, Sikari Swarm, The Chinese tree with headfruit, Skeleton Whale, Biloko, Ukoback (but I fear the worst for this one), Skrik Nettle, Ninygo, the two new rabbit monsters, Blackspot Urchin, The Giant Fire Bull, Carrionstorm, Bonestorm, Zomok the Plantdragon, Addu, Warsworn (I noticed that most castlevania creatures are left out), Vouivre, Danse Macabre, Giant African Serpent King, Rokurokubi, Kapre, Mokele Mbembe, Saumen Kar, Gigas Clam, Chon CHon, Black Jinni, Dunkleosteus, Skull Ripper, Camulatz, Lorelei, Seaweed Siren, and the Giant Japanese Skeleton


James, I am a fan of your 2004 free 3.x WoTC adventure “Thunder Below.”

Had you used the adventure’s premise of

Big, and I mean BIG Spoiler:
an enormous slumbering menace
in your own campaign before this was published?

I know there are sidebar suggestions for the Ubothar, but what did you envisage it being?

Sovereign Court Contributor

James Jacobs wrote:
Alan_Beven wrote:
James, right at the end of the Moonscar module there is a small section where it describes the small clay statues the BBEG possesses. One is described as wearing the robes of a runelord of wrath and wielding a ranseur. Is this really implying what I think it is implying!!
What do you THINK it's implying?

In the same module there is a reference to "a Maharajah" of Vudra. Now, there's but one Maharajah - the Vudran emperor... uh... Does that also imply something about the influence of certain inhabitants of Somal there? Or are we to read that as "a rajah"?

Speaking of which, the module also refs Hemachandra, the Seat of the Moon. Obviously gearing up for Vudra's spectacular entrance into gaming! :p

Scarab Sages

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AndrewMitchell wrote:

I wa talking to some friends about Wrath of the Righteous, and while everyone was excited by the idea, there was some reservations. Those reservations were based upon their experiences with Council of Thieves. When Council of Thieves came out the players very naturally anticipated a fair number of diabolical foes, and made their characters around that assumption. Consequently when devils (or other evil outsiders) showed up they were ready to smack down on them. The group found the AP to be fun but light on challenge.

I did not participate in the campaign but I know and have played with these folks. They're not particularly inclined to be munchkins, but they will pick suitable classes, feats, and other character choices to play into the campaign theme, especially guided by the Player's guide. Not to cheat, but just to be logical and conform to the theme. Their consensus was that the group was hitting above the average CR for their APL, not due to anything more than adhering to the theme.

So when we talked about Wrath of the Righteous the concern was that we'll have a paladin, an inquisitor, a ranger with evil outsider as a favored enemy and companion bond, and maybe a cleric-and between all the smiting, and shared bonuses that they're going to be ahead to the APL/CR. Again, not that anyone would game the system, but that the synergistic character choices would all add up to boost them above a standard CR because they anticipated the nature of the enemies.

I know you like an actual question, so pardon the brief feedback...

How as a developer do you compensate for this? Or, do you just design straight by the expected APL?

"Wrath of the Righteous"

Nice Name for a path. I like it.
I am one of those players referenced above.
All of us really enjoyed the entire Council of Thieves.
It is well written and great fun. We all have good things to say about it but it did raise a question that worries us.
As a developer, Is it possible to write encounters that can compensate for a party made around a theme that can punch at a higher CR level vs the foes you would expect to find in this path?
Also, can you do that and still be fair to the parties that are not necessarily built to a Theme?
We all had a lot of fun in COT, but given my experience in COT, I am worried.


Hi James,

Would you be willing to post the stats (or at least the main relevant stat) for

RotRL Spoiler!:
Chellan, the Sword of Greed? Mainly the Ego score. You mentioned in the GM reference thread that it's "REALLY high" but I can't find it in the AP or on the forums, and I'm having no luck trying to decompile it based on re-creating the magic item.

It would be super cool, if you were to post it, to do so in a spoiler tag or in the Spires of Xin-Shalast GM Reference thread to avoid spoilers for people who are currently playing the AP.

Thanks for your time!

Liberty's Edge

James, a necromanced thread about the grab ability made me think again about the ability to maintain the grapple of some big monster (the grapple rules change from 3.x is something that I haven't jet fully digested).

Maintaining a grapple is a standard action. So a kraken grapple 8 hapless sailors out of a ship with his first full attack. They are better than average and have enough hit points to survive the first round.
Second round come and the kraken forgot it has 8 tentacles and 2 arms and maintain only 1 grapple with a standard action, squeezing the life out of a sailor but feeing all the others.
Or the kraken remember it has Int 21 and Wis 20, release all the grappled adversaries and make 10 attacks with all of his tentacles and arms.

The second option seem a bit underwhelming even if it is the better tactical option. The kraken squeezing the life out of multiple grappled adversaries is a staple in fiction.

So, you play the rules as written or you give the kraken (and similar monsters) the ability to maintain multiple grapples with a standard action?
Or to make a full attack, using up one of its attack for each grapple it maintain?

A common creature with the same problem is the Grizzly bear. It don't get any extra damage when maintaining a grapple and it can make only 1 attack instead of the 3 attacks that it can normally do. I don't see any reason for a grizzly to maintain its grapples. Sure, it has animal intelligence, but instinct make animals very smart in the use of their natural attacks.


Kajehase wrote:
It it just me, or is it a darn pity that you lot can't use this MtG art for a Zon-Kuthon worshiper?

Can't tell if male, female or in-between.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Saint Caleth wrote:
LazarX wrote:
Saint Caleth wrote:
LazarX wrote:
Saint Caleth wrote:


The universe is not necessarily homogeneous with respect to physical laws. Golarion could exist in a part of the universe where magic exists, whereas Earth is in a region ruled by the physics which we observe.

That is what I always assume when Earth gets worked into a fantasy-esque setting.

Hear that rumbling sound in the distance? That's the mob of angry physicists coming your way. :)
It's a good explanatory cop-out though, admit it.
And get impaled by a slide rule? (Some of those physicists are really old school.)

Don't worry, slide rules can't do that much damage. I spent my childhood pretending that my grandfather's slide rules were swords. I used to TWF with a T-square and a slide rule.

My favorite slide rule was always the specialized one which calculates the effects of nuclear detonations.

When it comes to combat though, watch out for Shrodinger's Slide Rule. It only has a 50 percent chance of being where you think it's coming from. It's also said to be a feline bane weapon.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:

.

7) Yes, but in her grasp its evil is oppressed.

Now I have this vision of an intelligent glaive doing the Monty Python routine. "That's what I'm on about! Did you see her repressing me? You saw her, Didn't you? "

Paizo Employee Creative Director

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AndrewMitchell wrote:

I wa talking to some friends about Wrath of the Righteous, and while everyone was excited by the idea, there was some reservations. Those reservations were based upon their experiences with Council of Thieves. When Council of Thieves came out the players very naturally anticipated a fair number of diabolical foes, and made their characters around that assumption. Consequently when devils (or other evil outsiders) showed up they were ready to smack down on them. The group found the AP to be fun but light on challenge.

I did not participate in the campaign but I know and have played with these folks. They're not particularly inclined to be munchkins, but they will pick suitable classes, feats, and other character choices to play into the campaign theme, especially guided by the Player's guide. Not to cheat, but just to be logical and conform to the theme. Their consensus was that the group was hitting above the average CR for their APL, not due to anything more than adhering to the theme.

So when we talked about Wrath of the Righteous the concern was that we'll have a paladin, an inquisitor, a ranger with evil outsider as a favored enemy and companion bond, and maybe a cleric-and between all the smiting, and shared bonuses that they're going to be ahead to the APL/CR. Again, not that anyone would game the system, but that the synergistic character choices would all add up to boost them above a standard CR because they anticipated the nature of the enemies.

I know you like an actual question, so pardon the brief feedback...

How as a developer do you compensate for this? Or, do you just design straight by the expected APL?

That's actually a very good question.

One of the ways we'll be handling the fact that PCs are going to invariably make their characters for Wrath of the Righteous be really good at killing demons is accepting that fact. And making the adventure harder as a result. If your group DOESN'T end up being that good against demons, you'll find Wrath of the Righteous to be a lot harder than it should be.

Council of Thieves did have a fair amount of devils in it, but the devils weren't really the focus of the campaign's themes. They were a minor part, overall, with the thieves themselves being a major theme. At least, from the design viewpoint. And since we didn't consider devils to be the main bad guy, we ended up perhaps setting the devils up to get beat up harder than we expected. Furthermore, that was the first Pathfinder RPG Adventure Path. One we wrote and mostly developed while the rules themselves were still being written and as such were still being learned by us. When it was being written, for example, we hadn't quite learned to appreciate just how devastating a paladin is against an evil outsider, as one example.

We know this going in to Wrath of the Righteous. And as such... we'll plan for it and even expect that many parties will be made up of paladin/ranger/inquisitor/cleric vs. demon combos. The Player's Guide will explain this as well—make sure you make characters that will do good against demons, or you'll have a hard time of it!

Paizo Employee Creative Director

Morain wrote:
Cool, sounds great! What about the adventure path after Wrath of the Righteous then? Any word?

We'll be announcing that Adventure path at Paizocon 2013.

Paizo Employee Creative Director

Sincubus wrote:


Will the Hyakume, Sickle Weasel, Buggane and Bakeneko ever be in a bestiary/AP? Or are they on the never to do list?

Will there be some mirror-based monster in the future?

Will there be some magnetic-based monster in the future?

I'm not gonna list what ones are and aren't gonna make it into a Bestiary, because I have no way of knowing that. AKA: The "never to do" list is something that changes each time we do a Bestiary.

Mirrors and magnets are both interesting monster features though.

Paizo Employee Creative Director

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Yours is mined wrote:

James, I am a fan of your 2004 free 3.x WoTC adventure “Thunder Below.”

Had you used the adventure’s premise of** spoiler omitted ** in your own campaign before this was published?

I know there are sidebar suggestions for the Ubothar, but what did you envisage it being?

Often. That type of plot device is a classic of the fantasy and horror genre alike. It's basically the Cthulhu plot; and with Lovecraft being my favorite author... I use it a lot. It shows up quite often in Pathifnder Adventure Paths.

I envisage Ubothar being a Great Old One—a CR 30 or 35 monster, in other words, custom built with unique powers and appearance. Since "The Thunder Below" was a WotC adventure though, I couldn't really say that since such direct inclusion of Lovecraft's Great Old Ones isn't something they wanted for D&D. So instead I had to be cagey about it.

Paizo Employee Creative Director

Jeff Erwin wrote:
James Jacobs wrote:
Alan_Beven wrote:
James, right at the end of the Moonscar module there is a small section where it describes the small clay statues the BBEG possesses. One is described as wearing the robes of a runelord of wrath and wielding a ranseur. Is this really implying what I think it is implying!!
What do you THINK it's implying?

In the same module there is a reference to "a Maharajah" of Vudra. Now, there's but one Maharajah - the Vudran emperor... uh... Does that also imply something about the influence of certain inhabitants of Somal there? Or are we to read that as "a rajah"?

Speaking of which, the module also refs Hemachandra, the Seat of the Moon. Obviously gearing up for Vudra's spectacular entrance into gaming! :p

The whole point of that section is to not only provide us with plot threads and ideas for the future, but also to give a sense that the villain's been doing this type of thing for THOUSANDS of years. And also to reward high level PCs with the sense that they just went on an actual high-level adventure, not a low level or medium one simply updated to high level.

Paizo Employee Creative Director

Bengaltiger wrote:

As a developer, Is it possible to write encounters that can compensate for a party made around a theme that can punch at a higher CR level vs the foes you would expect to find in this path?

Also, can you do that and still be fair to the parties that are not necessarily built to a Theme?
We all had a lot of fun in COT, but given my experience in COT, I am worried.

I mostly answered this in a post a few replies upthread, but yeah...

The combination of having years of experience with the Pathfinder RPG (as opposed to days, if that) and the fact that we're building the AP to be ABOUT demon slaying (Council of Thieves was not ABOUT devil slaying) means that we'll be going into that adventure knowing the PCs are going to be specializing in demon slaying. And we intend to give those demon slayers a LOT to do.

THAT ALL SAID...

I'm wondering if, since you really enjoyed Council of Thieves and had a fun time with it... is the fact that your group did so well at killing devils a bad thing? Is it a bad thing that you had fun? I'm not so sure it is.

Paizo Employee Creative Director

Steg wrote:

Hi James,

Would you be willing to post the stats (or at least the main relevant stat) for ** spoiler omitted **

Thanks for your time!

Nope; sorry. Whether or not this is a legit question or it's a player trying to game the system (i'll assume the former), that kind of information is the GM's information to give out. Or perhaps other posters who have the book who are willing to answer it.

Sorry!

If you have access to the Rise of the Runelords Anniversary Edition, that number is on page 421, on the first line of its statistics.

Paizo Employee Creative Director

Diego Rossi wrote:

James, a necromanced thread about the grab ability made me think again about the ability to maintain the grapple of some big monster (the grapple rules change from 3.x is something that I haven't jet fully digested).

Maintaining a grapple is a standard action. So a kraken grapple 8 hapless sailors out of a ship with his first full attack. They are better than average and have enough hit points to survive the first round.
Second round come and the kraken forgot it has 8 tentacles and 2 arms and maintain only 1 grapple with a standard action, squeezing the life out of a sailor but feeing all the others.
Or the kraken remember it has Int 21 and Wis 20, release all the grappled adversaries and make 10 attacks with all of his tentacles and arms.

The second option seem a bit underwhelming even if it is the better tactical option. The kraken squeezing the life out of multiple grappled adversaries is a staple in fiction.

So, you play the rules as written or you give the kraken (and similar monsters) the ability to maintain multiple grapples with a standard action?
Or to make a full attack, using up one of its attack for each grapple it maintain?

A common creature with the same problem is the Grizzly bear. It don't get any extra damage when maintaining a grapple and it can make only 1 attack instead of the 3 attacks that it can normally do. I don't see any reason for a grizzly to maintain its grapples. Sure, it has animal intelligence, but instinct make animals very smart in the use of their natural attacks.

One great way to model the tactics of monsters that have really high Intelligence scores (and I reckon a 21 is higher than most GMs out there... certainly higher than mine!), is to be willing to use GM knowledge the monster might not have to make its tactics better, or to backtrack and say "Oh crap, the monster didn't do that, it's too smart to do that... it does THIS instead."

That said, I generally run the rules as they are intended to work, making it so that a monster only grapples one target at a time, because if it doesn't... it's too tough and too badass, generally.

The reason a grizzly bear grapples is that he still gets to do grapple actions. Round one: Grapple. Round two: pin. Round three and on: Eat.


Steg wrote:

Hi James,

Would you be willing to post the stats (or at least the main relevant stat) for ** spoiler omitted **

Thanks for your time!

While I don't own the book yet, so can't be sure, the Artifacts and Legends book is supposed to have the breakdown on all of the Seven Swords in there.


James Jacobs wrote:
Steg wrote:

Hi James,

Would you be willing to post the stats (or at least the main relevant stat) for ** spoiler omitted **

Thanks for your time!

Nope; sorry. Whether or not this is a legit question or it's a player trying to game the system (i'll assume the former), that kind of information is the GM's information to give out. Or perhaps other posters who have the book who are willing to answer it.

Sorry!

If you have access to the Rise of the Runelords Anniversary Edition, that number is on page 421, on the first line of its statistics.

I'm the GM, running it with the original books, in which those stats were not printed. It's good to know they were added to the new version, I'll try to find someone that bought a copy, or see if a store wouldn't mind me flipping through. Almost as good as an answer, so thanks again.

Scarab Sages

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James Jacobs wrote:
Bengaltiger wrote:

As a developer, Is it possible to write encounters that can compensate for a party made around a theme that can punch at a higher CR level vs the foes you would expect to find in this path?

Also, can you do that and still be fair to the parties that are not necessarily built to a Theme?
We all had a lot of fun in COT, but given my experience in COT, I am worried.

I mostly answered this in a post a few replies upthread, but yeah...

The combination of having years of experience with the Pathfinder RPG (as opposed to days, if that) and the fact that we're building the AP to be ABOUT demon slaying (Council of Thieves was not ABOUT devil slaying) means that we'll be going into that adventure knowing the PCs are going to be specializing in demon slaying. And we intend to give those demon slayers a LOT to do.

THAT ALL SAID...

I'm wondering if, since you really enjoyed Council of Thieves and had a fun time with it... is the fact that your group did so well at killing devils a bad thing? Is it a bad thing that you had fun? I'm not so sure it is.

Thanks James. I appreciate your Candor.

No. I don't think it is a bad thing when it happens every once in a while. :-) It may even be a good thing as long as it is not all the time. We incidentally were good vs Human Thieves as well <who would have thought :-)>
Our GM actually routinely changed those encounters by making all devils advanced devils and also increasing their Hitpoints to account for the increased Hitting power we had.
All in all, COT is one of my favorite paths so far.
The Non-Mapped nature of the sewer in Chapter one and the Play are some of my favorite things in COT.


James, are the boards going through a phase right now? Myself and others are having problems with the 'Dots' not working, or threads being invisible or disappearing from Focus and other things.

Also, for some reason, all of your posts are not showing up in this and other threads, at least for me.

The Exchange

Hey James! :)

Am I right in my guess that the Shatterd Star AP is as close as Paizo is currently willing to get to a mega-dungeon AP? seeing as how each module is a big adventure anyway and all...

Shadow Lodge

What are some good undead for swamp environments?

Paizo Employee Creative Director

Tels wrote:
Steg wrote:

Hi James,

Would you be willing to post the stats (or at least the main relevant stat) for ** spoiler omitted **

Thanks for your time!

While I don't own the book yet, so can't be sure, the Artifacts and Legends book is supposed to have the breakdown on all of the Seven Swords in there.

They are... but none of them have their specific statistics listed (it was tough enough fitting seven swords into the book in that section in the first place!).

Paizo Employee Creative Director

Steg wrote:
James Jacobs wrote:
Steg wrote:

Hi James,

Would you be willing to post the stats (or at least the main relevant stat) for ** spoiler omitted **

Thanks for your time!

Nope; sorry. Whether or not this is a legit question or it's a player trying to game the system (i'll assume the former), that kind of information is the GM's information to give out. Or perhaps other posters who have the book who are willing to answer it.

Sorry!

If you have access to the Rise of the Runelords Anniversary Edition, that number is on page 421, on the first line of its statistics.

I'm the GM, running it with the original books, in which those stats were not printed. It's good to know they were added to the new version, I'll try to find someone that bought a copy, or see if a store wouldn't mind me flipping through. Almost as good as an answer, so thanks again.

Well, in that case...

Spoiler:
Her Ego is 25. The sword may or may not have the same powers as it did in the first book though... can't remember for sure... but it's probably a little different since the way intelligent items work in 3.5 vs. Pathfinder aren't exactly identical...

Shadow Lodge

Can you tell us any more about the urdefaden, their culture, history, and what their overall goals are? I've already perused my copy of bod 3 and what we get is surprisingly little, any way you can expand on them?


Well, I see you've posted in this thread, but all of your posts are still invisible to me. Oh well, hopefully this will get cleared up eventually.

[Edit] Odd, if I Edit my posts, suddenly all of your posts are made visible again.

I think I figured it out. I've got the Greasemonkey script that adds an ignore feature to the forums. I think I might have accidentally hit ignore on your name.

Paizo Employee Creative Director

1 person marked this as a favorite.
Tels wrote:

James, are the boards going through a phase right now? Myself and others are having problems with the 'Dots' not working, or threads being invisible or disappearing from Focus and other things.

Also, for some reason, all of your posts are not showing up in this and other threads, at least for me.

I hadn't noticed anything about such a "phase." If there IS something going on, it's not affecting me. Might be worth sending a message up to the tech boards or customer service. Although if you're not seeing my posts, I'm not sure how this advice can reach you!

Paizo Employee Creative Director

1 person marked this as a favorite.
doc the grey wrote:
What are some good undead for swamp environments?

Most of them, actually. Bog mummies have a swamp synonym in their name though.

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