Pathfinder Roleplaying Game Bestiary (OGL)

4.50/5 (based on 40 ratings)
Pathfinder Roleplaying Game Bestiary (OGL)
Show Description For:
Non-Mint

Hardcover Unavailable

Add PDF $19.99

Non-Mint Unavailable

Facebook Twitter Email

Here there be monsters!

What is a hero without monsters to vanquish? This 328-page book presents hundreds of different creatures for use in the Pathfinder Roleplaying Game. Within this tome you'll find fire-breathing dragons and blood-drinking vampires, vile demons and shapechanging werewolves, sadistic goblins and lumbering giants, and so much more! Yet not all the creatures in this book are enemies, for some can serve lucky heroes as allies or advisors, be they summoned angels or capricious nymphs. And it doesn't stop there—with full rules for advancing monsters, adapting monsters to different roles, and designing your own unique creations, you'll never be without a band of hideous minions again!

The Pathfinder RPG Bestiary is the must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG Bestiary includes:

  • More than 350 different monsters
  • Dozens of monstrous variants to modify creatures and keep players on their toes
  • Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat
  • Extensive rules for creating effective and balanced monsters
  • Rules for advancing monsters by hit dice, template, or class level
  • Universal monster rules to simplify special attacks, defenses, and qualities like breath weapons, damage reduction, and regeneration
  • More than a dozen feats tailored especially for monsters
  • Suggestions for monstrous cohorts
  • Two dozen additional animal companions
  • More than a dozen different wandering monster encounter tables
  • ... and much, much more!

Available Formats

The Pathfinder Roleplaying Game Bestiary is available as:

Hardcover ISBN: 978-1-60125-183-1

Errata
Last Updated - 9/12/2011

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Rulebook Subscription.

Product Availability

Hardcover:

Unavailable

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1112


See Also:

1 to 5 of 41 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Average product rating:

4.50/5 (based on 40 ratings)

Sign in to create or edit a product review.

Without Opponents, Combat Sure Wouldn't Be Much Fun!

5/5

Bestiaries are Pathfinder's version of the D&D Monster Manuals: reference books containing descriptions and stat-blocks for hundreds of new creatures for PCs to battle, bother, or befriend. They're not designed to be read cover to cover, but that's exactly what I did for this review. The Bestiary weighs in at 327 pages and contains (according to the back-cover) over 350 different monsters arranged in alphabetical order.

The book starts with a two-page Introduction, and it's actually worth reading because it explains what the (28!) different categories of information in a creature's stat block mean. It also introduces the the "Monster Icons" scheme, wherein each monster receives three different icons to visually denote its creature type, terrain, and climate. I like the idea of the icons, but I find them too small and similar to be useful, and I'm not interested in flipping back to page 5 too figure out what they mean. I'm happy just reading the corresponding entries in the stat block.

For monsters, we start with Aasimar on page 7 and run through until Zombie on page 289. This is what the book is all about, but it's a challenging thing to review as my notes are full of bits of scattered remarks about dozens of different monsters. As I can't figure out a coherent way to synthesize them, I'm going to take the unusual tack of just including them as a sort of impressionistic picture of what's in the book. Skim to the bottom for more of the review.

"A"

--aboleths are a lot tougher than CR might indicate!

--Not officially Golarion, but flavour in entries generally compatible

--backdoor cosmology with angels stuff

--really good write-up of Solar Angels

--Army Ant Swarms are pretty nasty!

--like archons--I've never really seen them used outside of summoning, when no RP is involved

--azatas: CG celestials

Bs

--cool how barghests become greater!

--bebiliths: wow, awesome art for an awesome creature!

--bugbear artwork is weird, but fascinating bit on "The Nature of Goblinoid Evil"

Cs

--creepy Choker

--good mixture of animals and various types of monsters

--a lot of classic ones, but some new ones (like chuul) as well

--like history of cyclops and flash of insight power

Ds

--dark folk and dark stalkers?!?! humanoid subtype with language--never heard of them...

--demons! Good, engaging, clear explanation

--don't argue with a balor demon!

--great stories for demons--quasit familiars taking master's souls!

--devils! emphasis on hierarchy

--a good variety of tough foes, with lots of HP and resistances

--great writeup of lemure devils

--fantastic artwork all the way through!

--Devourers are pretty nasty for their CR!

--too many dinosaurs!

--dragons! stat blocks are so long, there's very little description

--driders and drow: underused

E

--elementals

F

--familiar (no idea that was here!)

--froghemoth--really?

G

--gelatinous cubes are really dangerous!

--genies

--love Shaitan genie art

--ghosts: emphasis on story-based customization, 2 page spread

--Giants!

--fun gibbering mouthers artwork

--goblins

--golems

Hs

--half- templates

--occasionally the titles aren't the most intuitive: "Herd animal, bison" for example

--need full stats for combat-trained horses

Is

--intellect devourer--WTF!

Ks

--kytons are cool/creepy

Ls

--lamia artwork is regrettable

--lich: gotta have 'em!

--linnorms are nasty, especially curses and poison!

--lycanthrope template

Ms

--medusas, minotaurs, mimics--all the classics!

--mummy rot sure is nasty!

Ns

-- nagas look dumb

--neothelids are intriguing! need more

--nymphs have cool boons

Os

--Oni need better explanation

Ps

--good amount of player detail for pegasi

Rs

--rakhasa: a lot of potential in the right campaign

--retrievers are scary

--rust monsters!

Ss

--sea hag artwork is great! (and evil eye comatose ability!)

--shadows can be quite more lethal than CR

--touch ACs are so low because of artificial natural armor bonuses, making Alchemists and Gunslingers especially powerful

--shoggoths arent very scary for CR19

--skum have surprisingly interesting write-up

--giant slugs too goofy

Ts

--tarrasque: bad pic, underwhelming

--troglodyte pic is great!

Us

Vs

--vampires: elaborate template

--vargouille's kiss is nasty

Ws

Xs

--xills are awesome!

Zs

--zombie pic is hilarious

Hm, that was embarrassing. Sorry!

After the monster entries are a series of appendices, and these definitely add value to the book.

Appendix 1 is Monster Creation, and it offers a very thorough and clear guide to monster creation. There are a *lot* of moving parts to creating balanced monsters in Pathfinder, so this will take some time until you get the hang of it. Appendix 2 is Monster Advancement, and this is another important part of the book because it shows GMs how to adjust creatures in the book to make them more or less powerful by adding simple templates (like "Giant" or "Young") and by adding racial hit dice or class levels. Appendix 3 is the section of the book I use more than any other, and it's indispensable: Universal Monster Rules. In order to save space and avoid repetition in stat blocks, common monster abilities are fleshed out here: everything from Darkvision to Damage Reduction to Incorporeal and more. Only very, very experienced GMs should try to run creatures just from the stat blocks without remembering to double-check what their monster abilities do, precisely, in the Universal Monster Rules. The same appendix also contains creature Types and Subtypes, which are like packages of basic information that all creatures of a particular category, such as demons or animals, share. Again, this is to save space in stat blocks. Appendix 4 is very short, and provides some advice on Monsters as PCs. I've never used it. Appendix 5 is Monster Feats, though some PCs may actually legitimately use some of them like Craft Construct. If you notice that a monster has a feat you can't find in the Core Rulebook, that's probably because it's listed here. Appendices 6 and 7 list Monster Cohorts (for the Leadership feat) and Animal Companions (for druids and rangers), respectively. Appendices 8-12 are indexes that help a GM who is looking for monsters of a particular type, CR, terrain, etc. Really useful information that most people who just use online databases probably never realized was available. Finally, Appendix 14 contains Encounter Tables broken up by terrain. These include average CRs for an each table, but I still think it'd be foolish to actually roll on them: in a Hill/Mountain, region, for example, your PCs could run into CR 3 orcs or CR 12 fire giants. A party that is challenged by the former would be curb-stomped by the latter. Good random encounter table design needs to have a narrow range of CRs before they become feasible.

I'm not a huge monster guy like some people, but I definitely enjoyed reading the Bestiary and I learned a lot about the core monsters of the setting. I know there are five later books that expand the selection far more, but much of what I see in APs and PFS still draws from this book. Along with the Core Rulebook, it's safe to say that the Bestiary was one of the releases that helped to solidify Paizo's reputation as a company that publishes the highest calibre of RPG books in terms of writing quality, artwork, design, and layout. It's not indispensable since there are multiple websites that present the same information, but for ease of use (and the joy of skimming), the Bestiary is one of those books that every GM should have.


It all starts here babee

5/5

One only two books you require to jump in and play Pathfinder, it is the essential meat in the gaming stew. As important and the core rulebook is, it is nothing with out this work.

Expanded and tweaked off the OGL 3.x material, its cleaner, better organized and tweaked for the Pathfinder rules. Every hero needs a foe, every damsel in distress needs a captor, and every GM needs a source of badies to keep the group on their toes. You will find it all here, between these pages is years of destruction and mayhem.

No matter if you playing Pathfinders own setting, one of your own design and creation, or another publishers material, this is the must have companion to your CRB.


They need more monsters

5/5

not as useful as the advanced raced guide for the monsters you could play as it does have a lot. i own this and well do my best to keep it hidden from my players. they keep trying to make them fight dragons... they are lvl 5


great reference book

5/5

This book has all the monsters you would need on a starting campaine


The standard by which all monster products will be judged by.

5/5

By now, there are several Bestiaries out in print, but when this book first came out you arguably needed to own it to play the Pathfinder Roleplaying Game. Was it worth the purchase? Decide for yourself!

Crunch
When we talk about a book's crunch, we're looking at its game rules, mechanics, and similar stats. As a monster book, the Bestiary is 99% crunch, and for Paizo's first real Bestiary, it is absolutely fantastic. There isn't a whole lot you can really say about monster stat blocks; they work perfectly and there aren't any monsters that feel ridiculous for their challenge rating (CR). The book also includes several new races that are appropriate for player characters; in this book, we have aasimars, the tieflings, and drow, as well as the applicable but seldom appropriate deurgar, drow noble, and svirfneblin. The book stays true to the rules of its predecessors; when you look at a drow, you recognize it as a drow from previous games. Because of the significant power up that the core races received these classically "OP" races aren't very far out of line with your traditional player characrers, and as a result we don't see the Level Adjustment system in Pathfinder. If you're unfamiliar with the term, in older editions of Dungeons and Dragons, some races were deemed so powerful that you had to actually forgo class levels in order to be a member of the race. For example, if you wanted to play a drow, you had a LA of +1, meaning that your race counted as 1 class level when determining your party's level. This either meant you were more powerful than your friends or (and more commonly) your GM had you start at a lower level to compensate. And believe me, it is not fun to be a sorcerer of an LA race because of how far behind your party is! The racial benefits seldom made up for the loss of character levels and it was a pretty terrible mechanic all around, so good riddance.

Although the book's theme is classic monsters, Paizo manages to add its own spin on fantasy games by including weird and amazing monsters. A perfect example is the froghemoth, which is basically a giant aberrant frog-monster. As a huge Lovecraft fan, I was ecstatic to see monsters like the shoggoth creep up in Pathfinder as well. For a first Bestiary, the spread of monsters is well-chosen and you could definitely run a game with only this book if you really wanted to.

What probably amounts to the best change of all, in my opinion, is the changes to the rules for building your own monsters. These rules are difficult to comprehend and enact in other games, but the Paizo team does an excellent job of laying out step-by-step every detail in crafting your own monsters by including handy charts and tables. For a game that knew it wasn't launching with much material and that it wanted to be backwards-compatible with older products, it was a very wise choice to streamline monster-making as much as they did and its probably the best reason to keep a copy of Bestiary I in your library alongside future monster tomes. 5 /5 Stars.

Flavor
When we talk about a product's flavor, we're talking about its fiction content, its style, and its overall feel. This section is always very opinionated, because even though I whole-heartily enjoy Lovecraft and his works, there are those who don't like their minds thrust into insanity and the mere sight of a shoggoth or whatnot. When you read the Bestiary, the one thing that becomes very clear is that there simply is not much room for flavor. Most monsters get a paragraph and a half of descriptive text and a beautiful picture, but that's about it. Honestly, however, that's all this product needs. The monsters that are detailed are classic monsters, so the information provided about them tends to be enough that classic gamers can recognize the creature for what it is and new players can get a sense of wonder and learn enough about the monster to be on the same page with the veterans. The art is fabulous in this book and supplements the descriptions perfectly, even when the monster concept is weird text-wise a beautiful illustration helps to sell it to you personally.

The elephant in the room is that Pathfinder wants to have its own identity as much as it wants to follow in the footsteps of its predecessors. This means that every so often the Paizo team completely re-imagines and redefines the traits of a specific monster. Usually this happens to a relatively unknown or under used monster (we'll talk more about this in Bestiary III), but there is one monster in particular that is relatively well-known and got the Paizo makeover in a big way. That monster, which has become Paizo's mascot of sorts, is the goblin. To give a little bit of background, traditionally goblins have admittedly lacked character; they were little more than evil halflings in most settings. Paizo's very first adventure path, Rise of the Runelords, shook this up by drastically changing the image of the goblin; they were now psychotic savages who were obsessed with fire and scared of dogs and horses. They sang Children of the Corn style songs about death and murder and often filled a role as comic relief in many of the adventures they have been featured in while simultaneously managing to inspire fear and terror in many a party. In my experience, you either love or you hate the new look of goblins. Many classic gamers that I've played with deplore the "new" goblin if only for the art design; big heads, small bodies. Honestly, however, it doesn't bother me much; my gaming generation includes Warcraft's techno-suicidal goblins and Warhammer's hordes of insane, suicidal goblins; next to those, Paizo's take on the goblin fits in rather nicely.

For being limited to several paragraphs of text per monster, the Bestiary gives you everything you'd expect and more flavor-wised. Its a book of monsters that feel threatening and believable; there's nothing too dumb or too far out there unless you're a hard-core medieval traditionalist. 5 /5 Stars.

Texture
When we talk about a book's texture, we're talking about its grammar and layout, among other things. As someone who has actually sat down to try and write a bestiary, let's be clear that if there's one thing I get, its that stat blocks are HARD. They're hard to format, they're hard to standardize, they're even hard to spell check because of the sheer amount of text that a book like the Bestiary has. All of its complex jargon, half of it made of surreal naming conventions. With all this mind, if there's one place that the Bestiary is amazing, its the texture. There is almost no errors of any kind in this document. Perfect grammar. Perfect spelling conventions. Perfect formatting. Everything is perfect.

As you can see in the picture I included, the Bestiary breaks from traditional monster books in that it limits one monster page, with only a few exceptions (mostly animals and familiars). There is extreme attention to detail in the text placement, and its very impressive that the book manages to be as descriptive as it is with as little space as it has; almost every monster is illustrated, after all, so not only are you juggling stat blocks, but you're also juggling them with text descriptions and illustrations. This book is a marvel of editing and layout and nothing less. 5 /5 Stars.

Final Score & Thoughts
Crunch: 5 / 5
Flavor: 5 / 5
Texture: 5 / 5
Final Score: 5 / 5

This book does everything right. It is the shining star by which all monster-based products should be judged. For a first attempt, Paizo smashes their monster book out of the park, past all expectations. It makes me excited to start looking at the future Bestiary products.


1 to 5 of 41 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
1,001 to 1,050 of 1,296 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
RPG Superstar 2011 Top 32

So when do we start bombarding Paizo with our wants for Bestiary II? :) Personally, I'm hoping for the Hippogriff, though I think with the ease that I am having reading the new stats, I should be able to Pathfinderize one for my Crimson Throne Campaign.

Paizo Employee Chief Creative Officer, Publisher

Hippogriff is a lock. I wouldn't be surprised to see the banshee sooner or later, either.

Sovereign Court

Love the improvement of allowing any attack as appropriate.


Thanks, Sean and James! I like having the freedom to choose which attack is a standard attack.

Also, does it explain that somewhere in the book? I looked at the stat block reference for melee and didn't see anything explicit in there about that. It might be elsewhere that I haven't yet found, though. Thanks!

Sovereign Court

I've got a Barnes and Noble gift card that I've been holding onto for months to use on the Bestiary. It's supposed to be out at B&N now, but instead the message is "in a couple of weeks".

Ah well, I did get the pdf which helps, but I won't be able to do real work until I can spread everything out on a table to work on material.

Paizo Employee Creative Director

Gamer Girrl wrote:
So when do we start bombarding Paizo with our wants for Bestiary II? :) Personally, I'm hoping for the Hippogriff, though I think with the ease that I am having reading the new stats, I should be able to Pathfinderize one for my Crimson Throne Campaign.

We've actually already got the monsters for the Bestairy 2 all picked out and folks are already working on them, so it's technically already too late to bombard us with wants for that book. If we get a huge outcry of support for a specific monster, that MIGHT convince us to make a late-in-the-game change, but that window is closing rapidly and I don't really want to open it in the first place.

Hippogriffs are in, though, and always were, even before Hippogriff Madness took over these boards. :) As for the banshee... it wasn't in the 3.5 SRD so it never had a good chance of getting into the Bestiary at all. The fact that it's name is part of a spell more or less guarentees it'll show up in Bestiary 2. You can actually apply that logic to ANY monster named or illustrated in the Pathfinder Core Rules that doesn't currently have an entry in the Bestiary.

Sovereign Court

James Jacobs wrote:
We've actually already got the monsters for the Bestairy 2 all picked out and folks are already working on them, so it's technically already too late to bombard us with wants for that book. If we get a huge outcry of support for a specific monster, that MIGHT convince us to make a late-in-the-game change, but that window is closing rapidly and I don't really want to open it in the first place.

HOOOOOOOOOK HOOOOOOOORORS!


Hippogriff Madness is one of the few things that can keep you from succumbing to the cries of the Banshee.

But seriously, I'm not surprised by the Chief's revelations, and am super excited. I know, no one is surprised by that either, but there it is.

Silver Crusade

Pathfinder Adventure Path Subscriber

More daemons. More inevitables. NN paragon race. More daemons. GIEB DAEMONZ DAMMIT !!!!!!

RPG Superstar 2011 Top 32

James Jacobs wrote:
Gamer Girrl wrote:
So when do we start bombarding Paizo with our wants for Bestiary II? :) Personally, I'm hoping for the Hippogriff, though I think with the ease that I am having reading the new stats, I should be able to Pathfinderize one for my Crimson Throne Campaign.

We've actually already got the monsters for the Bestairy 2 all picked out and folks are already working on them, so it's technically already too late to bombard us with wants for that book. If we get a huge outcry of support for a specific monster, that MIGHT convince us to make a late-in-the-game change, but that window is closing rapidly and I don't really want to open it in the first place.

Hippogriffs are in, though, and always were, even before Hippogriff Madness took over these boards. :) As for the banshee... it wasn't in the 3.5 SRD so it never had a good chance of getting into the Bestiary at all. The fact that it's name is part of a spell more or less guarentees it'll show up in Bestiary 2. You can actually apply that logic to ANY monster named or illustrated in the Pathfinder Core Rules that doesn't currently have an entry in the Bestiary.

LOL! Hadn't noticed the Hippogriff Madness, but then I was hip deep in scaring my players with the Plague :) But my Sable Marine will be very happy when I tell him that we'll have new stats with the next Bestiary to play with (and since we rotate three campaigns a year, there will be time to get that in!)

Thank you James, and Erik!

Scarab Sages

Banshees is hot!

Dark Archive

Aberzombie wrote:
Banshees is hot!

Yea, way hotter than zombies... give me my Banshees or I'm gonna... er, send you naked pictures of myself! And let me tell you, James, a naked and hairy Chelaxian dwarf is not a pretty sight...

Scarab Sages

Asgetrion wrote:


Yea, way hotter than zombies...

That's because you've never seen me in my birthday suit.

Silver Crusade

Aberzombie wrote:
Asgetrion wrote:


Yea, way hotter than zombies...
That's because you've never seen me in my birthday suit.

I just threw up a little in my mouth.

Contributor

Dosgamer wrote:
Also, does it explain that somewhere in the book? I looked at the stat block reference for melee and didn't see anything explicit in there about that. It might be elsewhere that I haven't yet found, though. Thanks!

I'm not quite sure what needs explaining. The Core Rulebook says that if you're making multiple attacks, you have to use the Full Attack action. If you're just making one attack, you pick any one of the attacks available to the character. Monsters work the same way as characters in this regard. So Valeros can make a full attack with two swords, or a single attack with either sword; a lion can make a full attack with claw/claw/bite, or a single attack with any one of those attacks.


Celestial Healer wrote:
I just threw up a little in my mouth.

Tease.

Scarab Sages

Gorbacz wrote:
More daemons.

I agree. Daemons need Paizo love...

Dark Archive

Aberzombie wrote:
Asgetrion wrote:


Yea, way hotter than zombies...
That's because you've never seen me in my birthday suit.

You know, for some reason I read that as "you've never seen me in my swimming suit"! ;)

Scarab Sages

Asgetrion wrote:
Aberzombie wrote:
Asgetrion wrote:


Yea, way hotter than zombies...
That's because you've never seen me in my birthday suit.
You know, for some reason I read that as "you've never seen me in my swimming suit"! ;)

Undead skinny dipping? Hmmmmm.......

Silver Crusade

Aberzombie wrote:
Asgetrion wrote:
Aberzombie wrote:
Asgetrion wrote:


Yea, way hotter than zombies...
That's because you've never seen me in my birthday suit.
You know, for some reason I read that as "you've never seen me in my swimming suit"! ;)
Undead skinny dipping? Hmmmmm.......

Ugh. I just did it again. Thanks.

Paizo Employee Director of Brand Strategy

Vomit Guy wrote:
Celestial Healer wrote:
I just threw up a little in my mouth.
Tease.

I didn't think your kind was allowed in these parts.

Paizo Employee Director of Game Development

yoda8myhead wrote:
Vomit Guy wrote:
Celestial Healer wrote:
I just threw up a little in my mouth.
Tease.
I didn't think your kind was allowed in these parts.

No one like a tattletale.

Scarab Sages

Celestial Healer wrote:
Aberzombie wrote:
Asgetrion wrote:
Aberzombie wrote:
Asgetrion wrote:


Yea, way hotter than zombies...
That's because you've never seen me in my birthday suit.
You know, for some reason I read that as "you've never seen me in my swimming suit"! ;)
Undead skinny dipping? Hmmmmm.......
Ugh. I just did it again. Thanks.

Why do you torment poor, old VG like that? Are you trying to get him in trouble. Someone may tattle on him.

Edit: Ninjaed (kind of) by the mantis.

Paizo Employee Director of Brand Strategy

Adam Daigle wrote:
yoda8myhead wrote:
Vomit Guy wrote:
Celestial Healer wrote:
I just threw up a little in my mouth.
Tease.
I didn't think your kind was allowed in these parts.
No one like a tattletale.

It's not tattling. My anti-vomit bigotry is showing a bit, though.


yoda8myhead wrote:
Adam Daigle wrote:
yoda8myhead wrote:
Vomit Guy wrote:
Celestial Healer wrote:
I just threw up a little in my mouth.
Tease.
I didn't think your kind was allowed in these parts.
No one like a tattletale.
It's not tattling. My anti-vomit bigotry is showing a bit, though.

Oooh, an admitted bigot. That's sad. Why so much hate? Is it because he's so popular?

Paizo Employee Director of Brand Strategy

Yknaps the Lesserprechaun wrote:
yoda8myhead wrote:
Adam Daigle wrote:
yoda8myhead wrote:
Vomit Guy wrote:
Celestial Healer wrote:
I just threw up a little in my mouth.
Tease.
I didn't think your kind was allowed in these parts.
No one like a tattletale.
It's not tattling. My anti-vomit bigotry is showing a bit, though.
Oooh, an admitted bigot. That's sad. Why so much hate? Is it because he's so popular?

I'm just racist is all. Don't even get me started on the Irish.

Dark Archive

PDFs have been unlocked, books skimmed. First impression of the artwork (let's face it, we all like pwetty pictures!) is that the majority is excellent and a few pieces are less than stellar. That's to expected, though.


Just got it today with my other PF monthly stuff. Its flat out awesome.
Great book with alot of my favorites :)
Very, Very pleased.

Dark Archive

Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
Gamer Girrl wrote:
So when do we start bombarding Paizo with our wants for Bestiary II? :) Personally, I'm hoping for the Hippogriff, though I think with the ease that I am having reading the new stats, I should be able to Pathfinderize one for my Crimson Throne Campaign.

We've actually already got the monsters for the Bestairy 2 all picked out and folks are already working on them, so it's technically already too late to bombard us with wants for that book. If we get a huge outcry of support for a specific monster, that MIGHT convince us to make a late-in-the-game change, but that window is closing rapidly and I don't really want to open it in the first place.

Hippogriffs are in, though, and always were, even before Hippogriff Madness took over these boards. :) As for the banshee... it wasn't in the 3.5 SRD so it never had a good chance of getting into the Bestiary at all. The fact that it's name is part of a spell more or less guarentees it'll show up in Bestiary 2. You can actually apply that logic to ANY monster named or illustrated in the Pathfinder Core Rules that doesn't currently have an entry in the Bestiary.

Oh I get that, when i said I was surprised by it not being included. That was more cause it is such a classic monster from both DnD and folk lore, that I just expected it.

Dark Archive

Aberzombie wrote:
Asgetrion wrote:
Aberzombie wrote:
Asgetrion wrote:


Yea, way hotter than zombies...
That's because you've never seen me in my birthday suit.
You know, for some reason I read that as "you've never seen me in my swimming suit"! ;)
Undead skinny dipping? Hmmmmm.......

You have to see my pictures... lemme send them to you!


wanders in carrying a torch

Me burn now?


Sean K Reynolds wrote:
I'm not quite sure what needs explaining. The Core Rulebook says that if you're making multiple attacks, you have to use the Full Attack action. If you're just making one attack, you pick any one of the attacks available to the character. Monsters work the same way as characters in this regard. So Valeros can make a full attack with two swords, or a single attack with either sword; a lion can make a full attack with claw/claw/bite, or a single attack with any one of those attacks.

Ah, I had totally missed that in the Core Rulebook (although it stands to reason). I'll see if others in my group picked up on it or not, and set them straight if not. Thanks!

Sovereign Court

... this will sound silly but....

If my monster uses an EX or SU on its count (usually a SA),I know it can still take a move action. But, is there anything close to a 'double-attack' with like powers when a full round action is available?

I forgot to brew coffee this morning, so maybe I'm not thinking straight...

Contributor

Nope. If a monster has a FRA, it can't attack and use a power, or use two powers that require an action. Unless it has something like Quicken Spell-Like ability, or some ability that triggers off of another ability. And some things are automatic, of course, like fear auras, troglodyte stench, and so on.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

wow, I just got mine in the mail... I think that is the fastest I have ever gotten anything from Paizo.

Wow...6 days, it normally takes 6-8 weeks..

Dark Archive

Dragnmoon wrote:

wow, I just got mine in the mail... I think that is the fastest I have ever gotten anything from Paizo.

Wow...6 days, it normally takes 6-8 weeks..

You live in UK, right?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Asgetrion wrote:
Dragnmoon wrote:

wow, I just got mine in the mail... I think that is the fastest I have ever gotten anything from Paizo.

Wow...6 days, it normally takes 6-8 weeks..

You live in UK, right?

Germany... But my Mail does not go through German postal, it goes through US postal then US Military Postal


Pathfinder Maps, Pathfinder Accessories, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

US Priority Mail is in Germany in about a week (sometimes 5 days, sometimes 8 days). Normal delivery travels about 2-3 weeks (a few months ago, it was 4 and more weeks).

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lanx wrote:
US Priority Mail is in Germany in about a week (sometimes 5 days, sometimes 8 days). Normal delivery travels about 2-3 weeks (a few months ago, it was 4 and more weeks).

1 thing... My Mail never sees German Postal... Goes from US Postal to US Military Postal, Though Priority is faster for Military Mail*Plane instead of Ship* , it still usually takes 2 weeks.. Got lucky with this one.

Dark Archive

Attack Goblin #23 wrote:

wanders in carrying a torch

Me burn now?

Rule #1. Pillage... THEN burn.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Ok, question.

I like that the cockatrice, gorgon, and basalisk all have 'outs' for their petrification. Just curious why not the medusae. Is it because she's an intelligent foe?

Paizo Employee Creative Director

Matthew Morris wrote:

Ok, question.

I like that the cockatrice, gorgon, and basalisk all have 'outs' for their petrification. Just curious why not the medusae. Is it because she's an intelligent foe?

It's becasue the medusa is high enough CR that it's "fair" to play with petrification. The basilisk and the cockatrice are lower level, and thus their petrification powers are less "permanent" since it's not good to hit lower level PCs with effects they can't really handle.

The gorgon, on the other hand, has an area effect petrification that you can't really avoid but with good saves, so it has a little bit of a nerf to its permanence as well. You can opt to not look at a medusa to avoid her petrification but that's not an option really when you fight a gorgon.

Sovereign Court

I went back to check at Barns and Noble and they still didn't have it. When they checked the computers they said their distributor still didn't have the Bestiary!

When on earth is the Bestiary supposed to make it to super big mega distributors?

Liberty's Edge

Mok wrote:

I went back to check at Barns and Noble and they still didn't have it. When they checked the computers they said their distributor still didn't have the Bestiary!

When on earth is the Bestiary supposed to make it to super big mega distributors?

A little curious why you are getting it from the Super Big Mega Distributors?

Sean

Paizo Employee Chief Technical Officer

Mok wrote:

I went back to check at Barns and Noble and they still didn't have it. When they checked the computers they said their distributor still didn't have the Bestiary!

When on earth is the Bestiary supposed to make it to super big mega distributors?

The book trade buys Paizo products from Diamond Book distribution; we shipped it to Diamond around three weeks ago, and other Diamond customers have received the Bestiary from them, so I know they got it a while ago. I suppose it's possible they've sold out, but I have my doubts.

The Exchange

seekerofshadowlight wrote:
YamadaJisho wrote:


I gotcha. I've just never heard of the Tarrasque or the drow outside of DnD anywhere, that's all.

For you

Tarasque
drow

Or also see dark elves


A little piece of errata. On page 283, the infor page on the Xill was missing after line 9. I just wanted you all to know. Other than that, it is very nice.


Question: Some of the monsters that have more than one attack have the second attack listed after a "comma", whereas some have them listed after an "and".

Obviously the "and" is an extra attack when making a full attack action [full round attack], but what about the "comma" ? Is it an "either or" attack, or something else?

For example, Elephant,

Melee gore +16 (2d8+10), slam +16 (2d6+10)

Can it do both, or either?

Dark Archive

Pathfinder Roleplaying Game Superscriber

My guess is either since the and ones are for more attacks at the same time. But I could be totally wrong.

Paizo Employee Creative Director

For attack lines, the use of a comma and the use of the word "and" are equal. Had we been more diligent, there would have been NO commas in those attack lines, but as it stands it's merely an unnecessary extra word.

There's no difference between "Melee gore +16 (2d8+10, slam +16 (2d6+10)" and "Melee gore +16 (2d8+10 and slam +16 (2d6+10)." In both cases, the monster can make both attacks as a full round action.

Only if the word "or" appears does the monster have to choose which set of attacks it wants to use.

1,001 to 1,050 of 1,296 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Roleplaying Game Bestiary (OGL) All Messageboards

Want to post a reply? Sign in.