Pathfinder Player Companion: Animal Archive (PFRPG)

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Pathfinder Player Companion: Animal Archive (PFRPG)
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From a witch’s black cat to a ranger’s mighty wolf companion or a cavalier’s noble steed, animals have always had a place in fantasy adventuring—but why should only a few classes have all the fun? With the proper training, animals can be invaluable allies for adventurers of all stripes. Whether you’re a scholarly spellcaster looking for a familiar to deliver spells or help turn the pages of your spellbook, or a brawler ready to lead your armored animal into the thick of battle, this book is a treasure trove of rules and advice aimed at helping you and your animal friends get the most out of your fantastic adventures.

Animal Archive presents a player-focused, in-depth discussion of animals and the various roles they can play in your game. Each Pathfinder Player Companion includes new options and tools for every Pathfinder RPG player. Inside this book, you’ll find:

  • A complete list of every familiar in the Pathfinder Roleplaying Game, to make choosing yours quick and convenient.
  • New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.
  • New animal companions and familiars, from innocuous squirrels and rabbits to bizarre platypuses, armored armadillos, and powerful pandas.
  • Information on which animals are closely associated with the various races and deities of the Pathfinder campaign setting.
  • Tons of new tricks and feats to customize your animals, plus archetypes for animal companions and familiars.
  • New animal equipment, spells, magic items, information about the personalities of magically intelligent animals, and more!

Written by Amanda Hamon, Philip Minchin, Jason Nelson, Patrick Renie, Owen K.C. Stephens, and Christina Stiles

Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-488-7

Note: This product is part of the Pathfinder Player Companion Subscription.

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Favorite Player Companion to date

5/5

I bought the PDF a while back and opened it again last night just to refresh my memory. There is a lot crammed into this very compact volume and at almost every page I think, 'oh, hey, that's cool.'

Just one example is the familiar and animal companion archetypes. They're the logical next step in archetypes but the type I might not necessarily have thought of. At last we can customize what otherwise is a very generic animal ally. The Mad Dog barbarian archetype is another flavorful, of-course! option. Why wouldn't we have companions who rage alongside their masters?

Everything is flavorful, organized, options-heavy, and superbly illustrated (I especially love the cover art). This one is a keeper.


Good resource

4/5

I thought the book was a good buy. I bought the PDF version of it to save a couple of bucks. It did have a lot of good information and includes the very useful "flank" trick and "Boon Companion" feat. The one thing I wish it did have were blank copies of a familiar or companion character sheet. I know there are digital copies available, but this book seemed like it should have been a good source for this.


The Tasmanian Devil is in the details.

3/5

Overall I liked it, but there were more than a few problems.

The art was amazing. (I really want to take the poor compsognathus home)

The chart is... wow has this been missing for a long time. About time we got something like this.

The division of belt into belt and belt (saddle) was new and more than a little arbitrary.

The magic item section was the most disappointing. Its barely a page, and most of the items suffer from the usual "its not on the christmas tree so its overpriced" effect. Magical items for critters is almost new ground, i thought they could have done a lot more with this.

The collar of obedience seems useful... but by the time you can afford it most of the animals you'd want to use it on are bigger than large, and for some reason unlike every other neck slot item in the game, this one has resizing limits.

I love the idea of animal archetypes. More variety is good.

The charger seems like a good archetype... but it technically can't do anything as it gives benefits to cavaliers but cavalier mounts can't take it because it replaces an ability they don't have (share spells)

The tricks vary. Bombard is absolutely hilarious and probably the best of the lot. There's a few more that have more than a little overlap with already existing tricks, Like watch and guard or perform and entertain. Some seem to be like rogue tricks where they, by implication, limit what you could otherwise have done with another trick by their existence.

Absolutely loved the new familiars and animal companions, they really should be as diverse as the adventurers that they own. People seem to love the panda bear, and even if i never take a llamma as an animal companion i rejoice to know that somewhere there's a druid with a llama and profession (weaver)


Ring Side Report- RPG Review of Animal Archive

5/5

Originally posted at www.throatpunchgames.com, a new idea everyday!

Product: Pathfinder Player Companion Animal Archive
Producer: Paizo
Price: ~$12
System: Pathfinder
TL;DR-If you have pets, then get this book. 91.25%

Basics: This book adds options, abilities, and types for any character who has a familiar or a animal companion. The book starts off right away with the inner cover discussing the magic items that each type of animal can use. After the standard Player Companion line pages discussing the book's intent, the next section describes what types of animals each race typically works with. Next the book introduces new class archetypes for the rogue, cavalier, and barbarian that use animal companions. Following archetypes, the book add new animal tricks for your companion to learn and new ways to teach tricks to animals. The book then presents new familiars, equipment, and animals to buy in Golarion. The centerfold of the book is six new animals that a PC could take as a companion and the parts of the world where these creatures are found. Following the centerfold, new animal feats and archetypes are discussed for your companions and familiars. The book then presents a section on what happens after you awaken your animal. Like all player pathfinder books, the book adds several spells and magic items, before ending by adding new familiars and animal companion statistics.

Fluff or Story: This book isn't very story heavy. It primary focus is to give you new animal options. What it does have is interesting, but don't look for it to carry the book on that alone. 4/5

Crunch or Mechanics: You want animal crunch? You got animal crunch! Some of the crunch is interesting like the rogue who uses an animal to do sneak attack, but some is left out like what bonuses you get for using tools to train an animal. It's not bad, but some minor things were missing. 4.75/5

Art: This book has a surprising amount of art for primarily being a mechanics book. It's new, and looks like it belongs and is well done. 5/5

Execution: The book has a nice flow, reads quick, and isn't difficult to read. I didn't like that the book repeats some of its mechanics as the book is less than 30 pages. Also, some of the choices of where things were laid out were a bit strange as there are two item sections. 4.5/5

Summary: If you run animals in Pathfinder, you need this book. That's it. It won't really convince you to take up an animal if you're the type of player who doesn't want that complication in his life. If you want to have some fun with an animal companion/familiar, then this book will give you lots of options and makes sure the ideas you have fit into the larger world. It's worth a read for any class that gets an animal pet. 91.25%


5/5

I've reviewed this on RPGGeek.com.

You can read it here.


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Dragon78 wrote:

Great book but my only compaint is that the Barbarian and the Rouge are the only classes that got an animal companion and familiar in the book. Also to far the rouge has an arctype that gives a monkey familiar but the one in the this doesn't limit you that way.

I would like to see familiar/animal companion archtypes for...
Bard-(familiar)
Cleric-(Familiar)
Fighter-(Animal Companion)
Ranger-(Animal companion at 1st level maybe looses spellcasting)
Ranger-(Familiar and better spellcasting)
Sorcerers-(Familiar for those who want to be something other then arcane bloodline.)
Oracle-(Familiar and Animal Companion arctypes)
Summoner-(Replaces Eidolon with templated(celestial, fiendish, etc.)Animal Companion.)
Paladin-(Animal Companion at 1st)
Alchemist-(I think there is a way for them to get familiars but an archtype to improve it would be nice)
Magus-(Familiar focused)
Magus-(Animal Companion)
Gunslinger-(Animal Companion)
Druid-(Familair instead of Animal Companion.)

alchemist can have a animal companion out of kobold quarterly #19

The Exchange

Thank you Paizo for finally putting to rest the debate over what magic item slots companions and familiars have. :)


This sounds like a great product! I hope that mine comes in soon~

Silver Crusade

Pathfinder Adventure Path Subscriber

Llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling llama llama llama halfling platypus.

An excellent book!


Pathfinder Adventure Path, Companion, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have a player who just started playing a treesinger druid (Advanced Race Guide), and Animal Archive has me thinking quite a bit about the druid's puffball companion. What magic item slots should a spherical creature have?


John Mangrum wrote:
I have a player who just started playing a treesinger druid (Advanced Race Guide), and Animal Archive has me thinking quite a bit about the druid's puffball companion. What magic item slots should a spherical creature have?

Piercing? :)


John Mangrum wrote:
I have a player who just started playing a treesinger druid (Advanced Race Guide), and Animal Archive has me thinking quite a bit about the druid's puffball companion. What magic item slots should a spherical creature have?

Belts and hats?


Mikaze wrote:
brad2411 wrote:
darth_borehd wrote:
I'm hoping for information on playing Awakened animals. Is there anything about that in this book?
there is 2 pages on awakened animals mostly on how they act and good class choices for them such as ** spoiler omitted **

Yeah, mindsets and such. Some interesting ideas in there. Particularly fond of the aquatics section.

One other thing I want to thank this book for tying into that part: Thanks for not falling into the traps the 2E Monstrous Manual fell into in some of their natural animal write-ups, where there was some obvious favoritism going on with evil-leaning octopi and good-leaning and totally-not-romanticized-because-they-appeared-on-someone's-middle-school-f older-covers dolphins. ;)

Aquatics you say? That's a guaranteed acquire for me.


Pathfinder Companion Subscriber

It's all great (really!) but for some reasons I had hopes for the ducks, gooses and swan gang.

They are parts of many myths and traditions (golden goose (or duck), magic swans, the guarding gooses of the Athena temple etc.).

I actually have faced a full grown swan male outside water and he was actually taller than me (5'8") while flapping it's huge wings and menacing me.

I know I should alter existing birds to manifest them in my games but the walk-swim-fly speeds are hard to balance and so is the beak-wing slam option. And as a AC option going to medium size at 7th it kind of makes it a shot in the dark.

Any suggestions anybody?


Slime wrote:

It's all great (really!) but for some reasons I had hopes for the ducks, gooses and swan gang.

They are parts of many myths and traditions (golden goose (or duck), magic swans, the guarding gooses of the Athena temple etc.).

I actually have faced a full grown swan male outside water and he was actually taller than me (5'8") while flapping it's huge wings and menacing me.

I know I should alter existing birds to manifest them in my games but the walk-swim-fly speeds are hard to balance and so is the beak-wing slam option. And as a AC option going to medium size at 7th it kind of makes it a shot in the dark.

Any suggestions anybody?

Actually, I think small is a good size for a mundane swan. Yeah it can stretch out pretty large but the actual body isn't terribly large or very heavy. That said I wouldn't want to tangle with one, considering those wings pack a wallop like a baseball bat and the beak could easily take out an eye.


Barding stitches...

...that's horrible. o.O;

Grand Lodge

Mike Silva wrote:
So only Fighter, Monk, Alchemist and Gunslinger don't have options?

Technically, just the monk and gunslinger don't. The other two have 3pp features for animal companions, but it would nice to see Paizo ones as well.

Fighters have their Bonded Pet

And Alchemists have one in a Kobold Quarterly issue. Speaking of which, so does the Partnered Magus.


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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zergtitan wrote:
Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.

I'm surprised nobody has!


A swan familiar's presented in Mega-Feats Revisited. A swan familiar or animal companion could be adapted from the data in the Book of Exalted Deeds. (I wanted one too).


Jason Nelson wrote:
zergtitan wrote:
Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.
I'm surprised nobody has!

That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.

-Kcinlive


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Other than the fact that the option isn't mentioned, is there any reason that an eidolon could not take a companion archetype? Eidolons generally have the same "class" abilities as an animal companion, with the only difference being that they get a couple of them a level earlier.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

David knott 242 wrote:

Other than the fact that the option isn't mentioned, is there any reason that an eidolon could not take a companion archetype? Eidolons generally have the same "class" abilities as an animal companion, with the only difference being that they get a couple of them a level earlier.

RAW, no. My design rule of thumb is that it says what it does and does what it says. If it says animal companion, it means animal companion. If it meant eidolon, it would say eidolon.

That said, you can always ask your GM if they'd let you do it. If so, have fun!

Sovereign Court

I suppose this is a rules question but:
How do the spells Bleed for your Master (die For your master) and Familiar Figment interact?

If I had Familiar Figment cast on my familiar and then used Bleed for your Master is there a 50% that I and my familiar take no damage?

Grand Lodge

Kcinlive wrote:
Jason Nelson wrote:
zergtitan wrote:
Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.
I'm surprised nobody has!

That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.

-Kcinlive

Agreed. This NEEDS to be made into a web enhancement or something. Someone ask James why the gunslinger rider wasn't put into the book, and if it's going to be added later somewhere else.


I think the Charger companion archetype has a typo/need for errata.

The mounted challenge ability says it works for cavaliers riding the companion and replaces shared spells, but cavalier mount class feature doesn't get shared spells. As of now, cavalier mounts don't qualify for the archetype and only times cavaliers seem to benefit off the mounted challenge ability are if riding an animal companion that belongs to another character or it obtained an animal companion via multiclassing (not with the Mount class feature) but that seems rather weird.

Not errata: Indefatigable (REALLY awkward to say word lol) looks awesome with the Mad Dog barbarian archetype lol.

Valet familiar archetype is gonna make crafting SOOOOO much faster! Now just gotta work it in for my level 5 crafting oracle.

Scarab Sages RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

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Protoman wrote:

I think the Charger companion archetype has a typo/need for errata.

The mounted challenge ability says it works for cavaliers riding the companion and replaces shared spells, but cavalier mount class feature doesn't get shared spells. As of now, cavalier mounts don't qualify for the archetype and only times cavaliers seem to benefit off the mounted challenge ability are if riding an animal companion that belongs to another character or it obtained an animal companion via multiclassing (not with the Mount class feature) but that seems rather weird.

Oops!

You are absolutely right. I missed that note in paragraph 2 of the mount ability for cavaliers about no share spells.

The question then becomes what they *should* exchange for the ability, and one answer could be nothing. Simply add a specific exemption for cavaliers, like:

A cavalier's mount gains this ability automatically when selecting the charger archetype even though it does not have the share spells ability.

I don't know that cavaliers are so overpowered as a class that this would be a big problem to add an extra benefit for them, but I'd have to take a closer look at the archetypes again to suggest anything different.

Just a suggestion.

Silver Crusade

Pathfinder Adventure Path Subscriber
kevin_video wrote:
Kcinlive wrote:
Jason Nelson wrote:
zergtitan wrote:
Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.
I'm surprised nobody has!

That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.

-Kcinlive

Agreed. This NEEDS to be made into a web enhancement or something. Someone ask James why the gunslinger rider wasn't put into the book, and if it's going to be added later somewhere else.

Likely because the Cavalier Musketeer archetype from UC covers the "rider with a gun" trope?

I'm not sure why you're requesting for James to speak on this matter, he's neither a rules guy nor he didn't write the book in question...

Contributor

Gorbacz wrote:
kevin_video wrote:
Kcinlive wrote:
Jason Nelson wrote:
zergtitan wrote:
Okay, after seeing the picture on page 19, someone has to create a gunslinger archetype with a mount.
I'm surprised nobody has!

That is such a badass picture that it makes me sad this archetype wasn't in the book. I mean the gunslinger is pulling favor from the Three Musketeers, pirates, obviously cowboys and wild west gunslingers, and other places. The cowboy and his house is such an iconic figure that it really seems a shame this wasn't in the book.

-Kcinlive

Agreed. This NEEDS to be made into a web enhancement or something. Someone ask James why the gunslinger rider wasn't put into the book, and if it's going to be added later somewhere else.

Likely because the Cavalier Musketeer archetype from UC covers the "rider with a gun" trope?

I'm not sure why you're requesting for James to speak on this matter, he's neither a rules guy nor he didn't write the book in question...

People tend to have expectations of you when you have a fancy word like "Director" in your title. :)


Jason Nelson wrote:

Oops!

You are absolutely right. I missed that note in paragraph 2 of the mount ability for cavaliers about no share spells.

The question then becomes what they *should* exchange for the ability, and one answer could be nothing. Simply add a specific exemption for cavaliers, like:

A cavalier's mount gains this ability automatically when selecting the charger archetype even though it does not have the share spells ability.

I don't know that cavaliers are so overpowered as a class that this would be a big problem to add an extra benefit for them, but I'd have to take a closer look at the archetypes again to suggest anything different.

Just a suggestion.

Cool, thanks for responding. Until it's officially clarified, my group and I will go with your suggestion.

Grand Lodge

Gorbacz wrote:

Likely because the Cavalier Musketeer archetype from UC covers the "rider with a gun" trope?

I'm not sure why you're requesting for James to speak on this matter, he's neither a rules guy nor he didn't write the book in question...

Don't really see the Cavalier Musketeer archetype being good enough. It says in the description: "New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.". If a gunslinger doesn't have the ability to have an animal companion as well, then this constitutes as false advertising.

Well, once I read this and understood what was said, I'd like to say he IS a rules guy since he answers all those questions regarding the rules written in the books, and he usually tends to have the final say on things. So, it was either never brought up, or taken out for space, or wasn't good enough for the book.


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kevin_video wrote:
It says in the description: "New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.". If a gunslinger doesn't have the ability to have an animal companion as well, then this constitutes as false advertising.

Actually it doesn't. There are plenty of ways to employ animals that do not require them to be class features. A gunslinger can buy and use a horse same as anyone else. That's "employing" an animal.

Grand Lodge

Foghammer wrote:
kevin_video wrote:
It says in the description: "New archetypes like the mad dog barbarian or carnivalist rogue to help classes that haven’t traditionally used animals work with their bestial allies, as well as tips on how every class can employ animals.". If a gunslinger doesn't have the ability to have an animal companion as well, then this constitutes as false advertising.
Actually it doesn't. There are plenty of ways to employ animals that do not require them to be class features. A gunslinger can buy and use a horse same as anyone else. That's "employing" an animal.

That's in the core book already. Just not all the extra animals are. I'd rather have an archetype for animal companions than buy one that'll die in the first round of level 12 combat.


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Firearms are quite beastly, and therefore count as an animal.

You can thank me later for that one Mr. Renie.

Grand Lodge

Cheapy wrote:

Firearms are quite beastly, and therefore count as an animal.

You can thank me later for that one Mr. Renie.

Guess I could always make the firearm an item familiar.


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
kevin_video wrote:
Technically, just the monk and gunslinger don't.

It's for humans only but there is this from the Advanced Race Guide:

Buccaneer (Gunslinger)

Check out Exotic Pet, the 5th level ability.


Now we have TWO bears to choose, yet mysteriously NEITHER gets size Large.

Whats going on? Why the steadfast refusal to allow large bears whilst allowing Large just about everything else? (including wolves I might add!)

Wht the bear faced discrimination?


Shifty wrote:

Now we have TWO bears to choose, yet mysteriously NEITHER gets size Large.

Whats going on? Why the steadfast refusal to allow large bears whilst allowing Large just about everything else? (including wolves I might add!)

Wht the bear faced discrimination?

Jason Bulmahn was born in Milwaukee, WI.


Ahhh I see now.

He just can't bear to see them in action, hes quite polar in his views and will get rather grizzly if asked about it.

I still think its quite annoying/ridiculous that you can't have a Large bear and would love to hear some kind of rationale as to why this practice has continued.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

What I would do to give Gunslinger a mount would be to replace the nimble class feature with the mount class feature from the cavalier class.

Reason: you can't be nimble yourself if your using a horse to move around.

I consider that a fair replacement for the feature, however in need of a few mounted archetype grit abilities and bonuses for the horse and rider.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Feros wrote:
kevin_video wrote:
Technically, just the monk and gunslinger don't.

It's for humans only but there is this from the Advanced Race Guide:

Buccaneer (Gunslinger)

Check out Exotic Pet, the 5th level ability.

that's true but I think what people are asking for more-or-less is a mount like on page.19

though the buccaneer did slip from my mind, so thank you for bringing him up.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Actually i just found this other thread that handle the idea well enough,though i would remove the steadfast mount and use my suggestion in it's place.

take a look!


Why do I have the feeling that the bulk of these animal companions / pets are going to be disposable combat assets that can be abused in ways no NPC could? And as for keeping the game playable, just another way to slow down the combat round and optimize a players assets. Kind of like the collective players budding a summoner off and splitting responsibilities for the results... *sigh* I*'m getting way too cynical, or realistic depending...

And where are all the people to whine about this the way they did for the Cavaliers mount? Are these animals going to be usable everywhere? Are they ever going to need to be left behind? Are they going to "unbalance" the game? Are they slowing things down? Or does that only apply to the Cavalier class feature "Mount". Not to speak of the Ranger and Druid toes that are mangled by this. I'd suggest steel toed boots for them, but the Ranger needs his stealth and the Druids are nature boys / girls. Well, at least the Rogue won't be the only class to whine about all their cool abilities being given to other classes.

OK, rant over. Got it off my chest. Back to work... papers to grade. With less anger, too :)


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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This is NOT official, however here is what I came up with using the link I mentioned earlier.

Gunrider Archetype

Many Gunslingers learn how to ride and handle mounts in combat, but few do it as well as the Gunrider. A Gunrider uses her mount to move around or through groups of enemy combatants and views her mount as a companion and a true friend. Relying on her mount for increased mobility, a Gunrider gives up some of her own defenses, In order to increase the survivability of her mount.

1st level
Mount (Ex): Like the Cavalier ability. Replaces Gunslinger's Dodge and Deadeye Deeds.

2nd level
Nimble Rider (Ex):when the gunslinger is mounted, she and her mount gains a +1 dodge bonus to AC while the horse is wearing no armor and the gunslinger is wearing light or no armor. Anything that causes the gunslinger's mount to lose it's Dexterity bonus to AC also causes the gunslinger and her mount to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level). (This ability can be replaced with the Mysterious Stranger's Lucky ability by applying it to the mount as well.) This replaces Nimble.

7th level
Rider's Composure (Ex):As long as the gunslinger has at least 1 grit point, she gains a bonus on Handle Animal and Ride checks equal to half her gunslinger level when mounted or adjacent to her mount. If she spends 1 grit point, her and her mount moves do not provoke attacks of opportunity. This replaces the dead shot deed.

15th level
Evasive Riding (Ex):When the gunslinger has at least 1 grit point and is mounted or adjacent to her mount, she and the mount gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class features. She uses her gunslinger level as her rogue level for improved uncanny dodge. This ability replaces evasive.

What do you think?


I think you need to support my stance on Bears.

I also think Gunrider is a 'meh' name and you need to come up with something with more panache. The crunch is nice though.


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Shifty wrote:

I think you need to support my stance on Bears.

I also think Gunrider is a 'meh' name and you need to come up with something with more panache. The crunch is nice though.

Courier


How are familiars supposed to use any of the feats in here? IIRC they only get one feat because they're technically only 1 hd and that one feat is "locked" as the feat they get as a regular animal.


Rathendar wrote:
Courier

Pony Express!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Gun Courier is much better then what I thought. Thanks!


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Shifty wrote:
I think you need to support my stance on Bears.

While I too would like to have a bear riding gunslinger like this it's still too much i think for anyone but the most ingenious DM to handle, as a bear plus guns equal epic damage.

maybe the mythic rules will have something.


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Pathfinder Adventure Subscriber
Shifty wrote:
Rathendar wrote:
Courier
Pony Express!

Gaucho!


Pathfinder Adventure Path, Companion, Lost Omens, Rulebook Subscriber
Shifty wrote:
Rathendar wrote:
Courier
Pony Express!

That was indeed my nugget of inspiration for that name choice, yep. ;)


Pathfinder Adventure Subscriber
Kajehase wrote:
Shifty wrote:
Rathendar wrote:
Courier
Pony Express!
Gaucho!

Although, on second thought, the gaucho were more about bolas and whips, so I guess that word could be used for something non-gunslingery.


BigNorseWolf wrote:
How are familiars supposed to use any of the feats in here? IIRC they only get one feat because they're technically only 1 hd and that one feat is "locked" as the feat they get as a regular animal.

Page 18: Feats that are meant for familiars can be switched out for a familiar’s default feats (as listed in the familiar’s statistics) if the familiar meets the prerequisites. Such feat replacements must be made when the PC first acquires a new familiar, and—like all new feats from supplemental sources—the new feats should be approved by the GM before being integrated into play.

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