(I don't answer Pathfinder rules questions any more. I haven't worked on Pathfinder since 2014, and I wouldn't want to guess what the current design team might want for a particular part of the rules—sorry!)
I worked at Paizo as a designer, developer, and judge for several years of RPG Superstar. I worked on Paizo's 3.5-compatible and Pathfinder material. I am co-author of the Pathfinder RPG Beginner Box. I've written dozens of god articles on the Golarion deities in the Pathfinder adventure paths. I wrote Gods and Magic and over half of Inner Sea Gods.
I worked at Upper Deck on card games for World of Warcraft, Marvel Vs. DC, Pirates of the Caribbean, Huntik, and Kiba.
I worked at Interplay on what would have been Baldur's Gate III, what would have been Fallout 3, what would have been an Exalted console game, and what would have been a spinoff of the Baldur's Gate franchise.
I worked at Wizards of the Coast as an online content manager and a game designer. I wrote books for AD&D 2nd edition, D&D 3rd edition (including Forgotten Realms, Greyhawk, Birthright, and Ravenloft), and Alternity. I am an author of the 1998 2E Living Greyhawk Gazetteer and the 2001 3E Forgotten Realms [i]Campaign Setting. I was the first designer other than Monte, Jonathan, and Skip who wrote monsters for the 3E Monster Manual. I wrote the FX system for the Alternity game, which was picked up for the Dark Matter setting. I've written dozens of god articles on the Greyhawk deities for Dragon Magazine.
I worked at TSR as an online coordinator/webmaster and a freelance designer.
The game is not a competition between you and the other players. It is not a competition between you and the GM. The game is about getting together with people and having fun in a shared fantasy world.