RPG Superstar 2009 Top 16. Organized Play Member. 2,420 posts (65,709 including aliases). No reviews. 1 list. 1 wishlist. 1 Organized Play character. 160 aliases.
My homebrew world with the addition of the classic Savage Tide AP as a plot device. Might throw some Razor Coast and Skull and Shackles in too. YARR! Time for adventure mateys!!
This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.
Let it so known that the bearers of this charter, having delivered the northern reaches of the Greenbelt from the scourge of banditry, having provided detailed maps of the lay of the land, and having done no small amount of work in the exploration of said land and the culling of hostile monsters and indigenous hazards, are hereby granted the right to rule.
The nature and laws of rule are theirs to define, and the wellbeing of this new nation is theirs to protect.
In accordance for providing a stable nation to the south of central
Rostland, let there be a generous stipend of funds, support, and advice provided to this fledgling nation as a token of Restov and Brevoy’s goodwill, such that future relations between kingdoms might be mutually beneficial.
So witnessed under the watchful eye of the Lordship of Restov and by the authority granted by Lord Noleski Surtova, current Regent of the Dragonscale Throne.
The Hopeknife Festival is an important coming of age event for the local youths in Trunau, a stubbornly independent town within the orc-held land of Belkzen. The lively event is joyous and the whole town comes together to celebrate their history of standing against the orcs that have raided the town numerous times. You celebrate with the people, getting to know the townsfolk and enjoying the pleasant atmosphere, unaware that disaster will strike tonight and will lead to a growing threat to all of Avistan.
The city of Korvosa has dark and deadly secrets. Those secrets are coming home to roost as some unlikely heroes are drawn into the underbelly in search of answers to their pasts.
With the plague’s final defeat, Korvosa settles in to a wounded silence, as if the citizens don’t quite believe that the epidemic has come to an end. At first, it seems as if the city is slowly healing and recovering from the tragedies it has suffered, but it soon becomes apparent that the damage dealt to Korvosa during the riots after Eodred II’s death and by the plague itself might have been even greater than anyone feared—and could be just the beginning of more sinister threats.
An odd group gathers together. Their purpose to reclaim the Stolen lands. But what secrets do they carry with them into this dangerous land?
Having solved the mystery of the Varnhold Vanishing and returned to their home the party learns shortly after their arrival that new problems have developed during their absence—there are rumors of
an army marching toward their nation!
Charter