PFS BbP Gameday: 3 #17 Perils of the Pirate Pact (Inactive)

Game Master Revvy Bitterleaf

River Battle

The Haspur's Luck's Hold

Clearing

Mezzmezz's Shrine


Scarab Sages

Open for discussion.

As part of the 3th pbp gameday this won't start before Nov. 1st.

Some reserved seats, but if there's space left I'll let interested people know.

Information about the gameday can be found: here

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro Saketa checking in...

Grand Lodge

| Male | CG Half-Elf | Ranger 2 | HP: 15/18 | AC: 15 (13 Tch, 12 Fl) | CMD: 16 | F: 5, R: 8, W: 3 | Init: 5 | Perc: 10, Surv: 10, Stlth: 6 |

Me too.

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas Songsteel checking in as well.

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

DaWay checking in, I will be rebuilding this character

Scarab Sages

Gameplay open for character introductions/dotting. Just remember that we won't start till Nov. 1st since this is part of the 3th pbp gameday.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

sorry, missed the link earlier. here now

Scarab Sages

I think everyone here has played with me before, but just to be complete;

Just so that you know what you will be getting yourselves into;

I will roll initiative for everyone.
If you have anything special to use during rolling of initiative - such as tactics domain power - or you have an ability that gives you a bonus in a certain type of environment, please let me know.
Most of the time enemies of the same type will go on the same initiative roll, if I think this would be incredibly unfair to you I might split them up - decided on a case by case basis

I will then group it so that it will be players-enemies-players-enemies

If your name is up in bolt you can post. I'll assume that the order in which things are posted will be the order in which they take place unless you add a comment that you are delaying till after something happens/someone else has acted. If you want to ready an action, please add a comment that it's a ready and include any die rolls needed for your readies action. I'll fit in everything in the order it's supposed to take place in. If some reason some action can't take place anymore I'll adept the a bit to what seems logical (to me) at the time or if there's still time to change your action allow you to do so.

I'll try to check-in a few times a day and post at least once (maybe more depending if I have the time)

If someone hasn't posted for a day once their name came up as bold I reserve the right to put you on delay or NPC you in (which will most of the time be go fully defensive or move to a safe location).

If you haven't posted for more then 2 days I will delay/NPC you in as soon as you are the last one to act, even if 24 hours hasn't passed yet.
If I haven't seen a post from you in over a week without prior notice I will put you on permanent delay until I see a post again.

Example:

Player 1 + readied action player 2
Enemy 1
Player 3, Player 4
Enemy 2, Enemy 3

Damage Enemy 1: X (blinded)

I will sometimes use spoiler blocks with a listed skill and DC, if you make the DC you are free to look at the spoiler and act on the information provided.
This will most of the time include (but not be limited to): (Monster) knowledge checks [If I didn't provide one, you can still roll for knowledge checks..I might just forgot about it or only had time for a quick update]
Some hidden stuff needing perception checks to be found, you can still search for stuff when you feel like it it, but for example looting a room after combat it helps speed things up.

If you have any questions, feel free to ask them


You know when you dot the gameplay thread for later, you can delete the dot and thegame will still stay in your campaigns page. Just saying, so there's no need to leave your 'dot' posts in the 'in character' thread.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

DM, Molos from the recruiting thread checking in. I didn't trealize that the discussion thread was open. I'd love to join, if that's okay.

Scarab Sages

@Molos, welcome aboard ;)

Grand Lodge

Any openings left in this game?

Full disclosure, never done PbP before, so I will probably need some help getting started.

Scarab Sages

K, it doesn't look like this will take much longer so if everyone who has one could roll a dayjob and make sure I can find your PFS nr somewhere I'll start with getting the chronicles ready

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Seijiro Saketa
player: Anne Sidell
pfs#: PFS #52335-6
Day job roll: prof, sailor: 1d20 + 5 ⇒ (1) + 5 = 6 (1gp, sigh)

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

12445-9

Day jobs are for peasants and commoners, not regal members of the Society.

Grand Lodge

male Human Fighter-1, Rogue (Knife Master)-2: HP (28/28): AC (18/touch=12/flat=15): Saves (Fort=4/Ref=5/Will=0): Initiative +4: Perception +7: Sense Motive +0

8570-6

day job: perform: 1d20 + 8 ⇒ (16) + 8 = 24

Day jobs are for seperating money from the hands of regal members of society :)

Scarab Sages

K, I still need dayjobs/reporting info from : Daniloth, Markas and Elsabeth

And seeing how this is part of the 3th pbp gameday; rolling to see if you win a boon (in the same order as the intiative I've rolled each time, one a 1 you win a random one, on a 20 you can pick one of 4 options)

Fronar: 1d20 ⇒ 3
Markas: 1d20 ⇒ 10
Elsabeth: 1d20 ⇒ 8
Daniloth: 1d20 ⇒ 18
Seijiro: 1d20 ⇒ 15
Molos: 1d20 ⇒ 6

Me: 1d20 ⇒ 2

Scarab Sages

No winners this time, but thanks everyone for playing.

I'll start sending out the chronicles tomorrow to the people who's information I have

The Exchange

Hp 9; AC 16, FF 10, T 16; F3, R3, W1; perception-1, init +3

19327-17
The Exchange
No day job.

Dark Archive

Arcanist 5 | HP 37/37 | AC 13/13/10 | F+4, R+5, W+5 | Cold, Electricity & Fire Resistance 5 | Arcane Reservoir 5/8 | Init.+9 | Perc+0 | SM+0 | Darkvision 60'

Thanks so much for running the game for us, Revvy! It was great...

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Markas Songsteel
150813-1
Grand Lodge
Craft Blacksmith (Day Job): 1d20 + 5 ⇒ (9) + 5 = 14

-Posted with Wayfinder

Scarab Sages

Everyone should have received a link to their chronicle.

In case I made an error somewhere, please let me know and I'll fix it

I'll leave the thread open until somewhere this weekend and then I'll close so it will be gone from your active lists.

Game has been reported to the pbp gameday 3

Thanks for playing and have fun in your future games

Grand Lodge

HP 25/25, AC 16 t14, ff13, saves F 0, R 9, W 3; bab 2 (melee 5, ranged 5), cmb 3, cmd 17, init +3; panache 1/1; clw 48 | kitsune rogue/2, investigator/2 | -6 *
skills:
acro 8, apprs 7, bluff 8, climb 2, craft: alch 9, diplo 11, dd 10, disguise 11, escap 5, k arc dung eng geo hist loc nat nob planes rel 7, ling 7, perc 10*, sm 10, slt of hand 6, soh 4, stealth 7, umd 7

Thanks so much for running this for us!!!

Liberty's Edge

Male Human Fighter 2
Defense:
HP 22/22; AC 21; Tch 10; FF 21; CMD 15; Fort: +6; Ref: +0; Will: -1
Skills:
Bluff: +1; Climb: -7; Craft (blacksmith): +6; Diplomacy: +4; Intimidate: +7; Know (dungeon): +5; Know (local): +2
Offense:
Init: +6; Spd: 30ft; CMB: +3; Mwk Warhammer +4 (1d8+3/x3); Mwk Scimitar +4 (1d6+3/18-20); Shortbow +0 (1d6/x3)

Another fun one Revvy. Thanks again, for all 3 you've run for me and the others. Get to level Markas up to level 2 now

-Posted with Wayfinder

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